Dungeon Directory
This is where you'll find information on every dungeon reported to the Wizard King, old and new. Those that have been thoroughly investigated, emptied, and/or destroyed can be found archieved under the 'Inactive' category. While dungeons that only appear during certain times, and under special circumstances, will be listed under the 'Event' category. Naturally, dungeons found within the 'Active' section are teeming with treasures and monsters that mages are currently able to sign up for.('Donated' dungeons are permanent and made by a player, who is rewarded for their work and charity.)
A long time ago, there existed a powerful mage who possessed a rare form of Dream Magic. Through means of this magic, he created a pocket dimension where his vision of a perfect fae world was made manifest. This place was called Tír na Earraich. Though there are many who would believe fae to not exist, there are those that have stumbled upon them as they moved across the vast wildernesses of this world. An even rarer few have ever stumbled upon a gateway leading into Tír na Earraich itself, the home dimension of all fae. Where one portal might lead to lush forests, green hills and happy critters, others lead into the dark heart of the autumn realms. Here, the fae do not look like kind critters or warriors of life and renewal, but embody the rot and decay they worship. But as these portals open only for a few days before closing for several more months, they are often overlooked. However, when tales are told of people being killed by outlandish warriors, even the blind tend to be able to find these gateways. Leading those brave adventurers straight into Fomhóraigh, it is there that they will face the evil of the dark fae, the Fomorians.
Location Aristeus Basin |
Party 2 ~ 4 |
Rank senior |
Requirements spring event |
Spring the season of ideas and rebirth, rejuvenation, renewal, resurrection and regrowth. Some say the season of life, and beauty and much more. But there are some that would take this concept and push it to far, a cult of mages have dedicated their entire beings into 'renewal and regrowth'. When the season of Spring comes, that is the time for their yearly rituals to commence. The Cult of Culling as they call themselves, do not seek death for pain's sake. But for a morbidly religious one, they kill in order to resurrect, they harm in order to regrow. Their dedication to their religion is unwavering. And now they seek the 'ultimate rebirth' by taking the lives of many. It is entirely safe to say that what they are doing, or seeking for that matter is wrong. They have created a home for themselves deep within the forest of Silvert Lake the 'The forest of Rebirth' as they call it. What was once a place of beauty and love, has now become tainted with death and fixation.
And anyone willing to take up the task of stopping them may do so.
And anyone willing to take up the task of stopping them may do so.
Location Silvert Lake |
Party 2 ~ 4 |
Rank intermediate |
Requirements spring event |
A new tower rises in the air, displacing or downright destroying several reputable establishments of Aries Garse, a spire made of pure Ice... with a flame burning as bright as the sun atop it looking like an evil eye watching the people of the Clover. There is no rhyme or reason for why it showed up, but the parties sent in have only yielded more questions... Is this the work of Krampus? Did Santa finally snap? Or is this just another twisted mana creation the world has created to torment the humans?
Location Aries Garse |
Party 2 ~ 4 |
Rank senior |
Requirements winter event |
The Abyssal Seat
Hapshass, ordinarily a port town like any other without a whole lot of peculiar events of note, or so it was for some time. This all started changing when fishing vessels returned to the port, finding their nets had been cut to ribbons or the hull of their ships had been damaged. There were even stories from survivors that swam onto the shoreline from the sea with tales that something big had been caught in their nets, and that whatever it was that had been caught up in it tore the entire ship down into the depths along with anyone not clever enough to abandon the damn thing when it began sinking. More ominous even is the fact that people staying out after dark have reported seeing strange lights by the waterside, outlandish figures moving along the beaches and even things that seemed inhuman passing through the streets as if looking for something.
Location Hapshass |
Party 2 ~ 4 |
Rank senior |
Requirements summer event |
Once a year, when the leaves are falling from the trees, when clouds blanket the skies and shower the land with heavy rainfall and summer has officially left, the Cirque du Macabre rolls into town. While no one knows where they came from or who even hired them to come here, it is said that the Cirque just shows up in the same spot every year like clockwork. Believing it was likely paid for by a noble family due to the extremely extravagant structures that make the whole circus ground feel like a castle, the people of Aries Garse could never figure out who had done it. During the day, it is a circus just like any other, a place where clowns happily frolick about handing out balloon animals, trapeze artists swing about in the rafters and elephants and tigers do their tricks, it is a place where the whole town can find enjoyment free of charge. That is, save for the games of chance. However, come midnight, an eerie red light seems to radiate from the circus, as the townsfolk have learned not to come near the place after dark. No one knows where all the workers and animals go after dark, as the place seems abandoned from the outside looking in.
Location Aries Garse |
Party 2 ~ 4 |
Rank Senior |
Requirements fall event |
Ragnvald's Fall, the capital city of the Villtsung, a race of fishermen, hunters, shipwrights and a select few farmers. What they have become famous for however are their raiders, who head out across the seas and oceans in longships, fight and pillage along the shorelines of foreign countries and take back as much loot and food as they can to help their people survive the harsh winters on the Skjærgard archipelago. While not nearly all of these raiders return, either due to problems out at sea or due to dying on getting captured on the fields of battle, King Njord of the Villtsung created a trial for any and all aspiring warriors who wanted to prove themselves fit to become a raider. To this end, the "Gauntlet" was brought into being. Starting at the foot of the mountain upon which Ragnvald's fall was built, it moved up along the side heading all the way to the top.
Location Grýnd | Ragnvald's Fall |
Party 2 ~ 3 |
Rank intermediate |
Requirements Must have done 1 Skjærgard mission |
A most peculiar bit of lore that has always been hidden well by the Church is that of a former Bishop, one that wished to become Cardinal by any and all means. Going as far as to use old relics taken from the great vault hidden underneath the royal capital, the man began extending his life beyond his expiration date before eventually doing the same to his followers. When the Spear sect of the church found him out, they eventually killed him and his cult while suffering heavy loses. Stashing everything away in a special area below the church in Nairn in a place called the Undercroft, everything that had anything to do with the Bishop was thrown into the deepest recesses of the Undercroft and stricken from the annals of history. For the past days however, visitors of the church, as well as the local deacons and nuns have claimed hearing noises from the mausoleum. But when they visited the place, there seemed to be nothing there, leading them to believe the place might be haunted. For this reason, local mages have been allowed to look into the matter, though the Cardinals keep their lips sealed with regards to what is truly down there, hidden underneath the mausoleum itself...
Location Nairn |
Party 2 ~ 4 |
Rank Grand |
Requirements n/a |
While few things in the land of Clover ever truly feel normal for the people living in the forsaken region, often encountering mana beasts wandering from the Fringe or having to deal with strange magical phenomena, sometimes, things appear in a way one would not expect. Along the border between the forsaken region and the fringe, not too far from Hage, a cabin suddenly appeared by the edge of the woods. Not hearing any noises or sounds that indicated it being built by someone, hunters claimed that they were out hunting deer one moment, finding that a whole cabin had jumped up from the ground in the next. With there being no one nearby, some people had ventured into the small building, though they never came out, prompting those that were watching and waiting for them to go running for the nearest magic knight headquarters to ask for help. If you dare, venture into the cabin in the woods, and see what it has in store for you.
Location Forsaken Region |
Party 2 ~ 4 |
Rank junior |
Requirements N/A |
It is quite rare for the research of the Magic Knights to backfire, but on some occasions even the worst outcome, like a sentient Eldritch Witch Hat, can have its purpose. After attempting to release said experiment into the wild, it was soon discovered that the creature is too intelligent on its own, being able amass small armies of dark mana beasts to serve it, and trying to take over small villages. The curiosity about the creature grew, and in order to be able to study it, the Coral Peacocks closed it up in a large mansion hoping to contain its magic. Unfortunately for them, the sentient accessory still manages to amass armies of demonic mana beasts really fast, so every few weeks, the Magic Knights have to send over squads to cull them.
Location location |
Party min 2 |
Rank Junior |
Requirements N/A |
The rumors circulating recently have pointed to a massive creature as high as the sky making moves in The Fringe region. While civilians were told to use caution and that Knights would investigate it...of course some would choose to disobey it. The actual situation is a massive tree looking creature is combing the land, looking for something. It keeps muttering something, but even as people got close to the creature it would howl as if in pain, scaring off most pursuers. There is a peculiar report that tells of a hole in the side of the creature, with a light dangling off of it, who knows what is inside?
Location The Fringe |
Party 2 ~ 4 |
Rank Junior |
Requirements flying no npcs |
A new menace has arisen under the busy streets of Babel. Citizens that have seen it recall eerie sounds in alleyways, and feel the earth trembling under their feet. So far the only team that has probed the dungeon has found it devoid of any life, just the long-dead and the broken doorways leading deeper into the crypt. There was a final room some ways down which could be described as a lair, but of the 3 man expeditionary team that went in...only one came out, just to collapse after recounting making it to the final room.
Location Babel |
Party 2 ~ 3 |
Rank Senior |
Requirements light source no npcs |
Within the contorting new mana zone to the far south of the frontier, separating the deadlands between the Diamond and Clover Kingdoms, Titan's Rest is a graveyard for giants from an ancient battle thousands of years in the past. Within this mana zone, the bodies of countless giants dead through violent litter the walls, forming skeletal mountains and walkways. Within the body of one of these massive corpses, a portal has formed. Shimmering and contorting, as the sounds of battle fill the air, echoing out from within.
Location Forsaken Region |
Party min 2 |
Rank Grand |
Requirements n/a |
In the deep stretches of the Basin, a grove of fantastical, mystical trees has appeared. Upon approach, everything seems to be bathed in an angelic, rainbow-colored light, giving an otherworldly feeling to this mystical place. Mana is condensed here, felt in the very air that one breathes. Overall, it appears eerily serene, like the calm before a brewing storm.
Location Aristaeus’ Basin | Party 2 ~ 4 |
Rank senior |
Requirements Grand+ requires Senior or below |
The curiosity of scholars have been the cause of great improvements and major leaps in the quality of life but sometimes the opposite is quite true, the Scholars of the Clover kingdom during one of their many expeditions into the underbelly of the surface uncovered a system of caves and ruins. The further they explored the colder the air got no matter how fierce they built their fires or layered their clothing; the ruins slowly grew from unmarred rock and stone to developed corridors and streets. As if they were approaching a city hidden under the ground, the paths grew more to what would be seen in the capital but what was missing was the buzz of the public and the local citizenry and was replaced with a cold, dark empty hum that seemed to unsettle even the hardened veterans of the group. Having a feeling of being watched despite the empty corridors and silent streets, the group of scholars retreated the way they came deciding it was best to have the more qualified to search and explore this discovery. Now it is up to whoever is brave enough to explore this unknown Dungeon.
Location The Wildlands |
Party 2 ~ 4 |
Rank Intermediate |
Requirements n/a |
Deep into the mountains the ring of flesh against flesh could be heard for miles and that brought the curious into the range. When those whose natural curiosity took ahold of them, saw what was in front of them they realized that it was a massive tournament full of legends of old and legends of new, but for each person that was recognized something was off about them but they kept fighting in their rings without falter and without worry. It was as if the mana of the world had manifested into the warrior’s perfect environment. A place where you could easily fall into the bloodlust of fighting an opponent or opponents worthy enough to test anyone’s mettle. The clover Kingdom has sent out an order to anyone with the ability to investigate this ominous brawl.
Location Dragon's Ridge |
Party 2 ~ 4 |
Rank senior |
Requirements N/A |
The Hollow Nest
The ruins of an ancient fort Rose out of the forsaken region some time ago, it was attributed to the rumor of daemons making themselves known in the Clover Kingdom. This place radiates death and decay wherever it goes, it just so happens to choose it’s resting place right at the border of the witches Forrest.
Location location |
Party min 3 |
Rank Intermediate |
Requirements Flight |
The Wedding Well
A scoundrel who was murdered the day after committing such an atrocity, quite brutally. His head was severed from his body and his blood had colored every surface of his home. People chose to ignore it, until more of them started disappearing one by one, brutally sliced the same way as the scoundrel. The villagers started fearing leaving their houses, until one day they spotted a ghostly woman, dressed in a torn wedding dress roaming around the dark streets. They called in for help immediately, for they knew that dark magic had possessed the murdered woman in the well and turned her into a Noonwraith.
Location location |
Party # ~ # |
Rank Senior |
Requirements n/a |
The Ancient Tower of Quinteps
The Ancient Tower of Quinteps is a humongous leaning monstrosity of carved rock. It is a mystery where many civilians and knights alike have vanished without a trace. Yet it is not a place with magical portals, or the residence of an evil wizard...What resides within are living fossils of the best and worst kind. These creatures roam about as guardians to the treasured knowledge of their creator, at times snacking on the occasional passer-by with their huge jaws when they get hungry, and retreat back in the ancient tower.
Location The Fringe |
Party 2 ~ 5 |
Rank Junior |
Requirements MK/ROGUE + Civ |
The Cloud Giant Coliseum
A large Coliseum structure that stands tall as if trying to reach the heavens. The architecture and design is immaculate and polished as if placed gently where it makes its appearance. The Coliseum is home to a lich that is looking to gain more power and to amass an army of the undead by killing unsuspecting adventurers that enter this place. The spirits of the dead are trapped here with mana constantly circulating the entire structure...never lacking in potency.
Location Kiten |
Party min 3 |
Rank grand |
Requirements no npcs |
In the deep stretches of the Basin, a grove of fantastical, mystical trees has appeared. Upon approach, everything seems to be bathed in an angelic, rainbow-colored light, giving an otherworldly feeling to this mystical place. Mana is condensed here, felt in the very air that one breathes. Overall, it appears eerily serene, like the calm before a brewing storm.
Location Forsaken Region |
Party min 3 |
Rank grand |
Requirements n/a |
Rumors have begun to circulate around Rogue's Refuge, if you are traveling along a certain road to steer clear of the woods in the area because people have been going missing. Though in this area that happens often but when no one took credit for the disappearance and the various citizens and rogues alike were going missing the rumors have reached the ears of even the Magic Knight Squads. The kingdom has sent out a request for anyone with the ability and power to figure out what is causing this disappearances and solve the problem.
Location Rogue's Refuge |
Party min 2 |
Rank Junior |
Requirements n/a |
Discovered suddenly by some farmers, a large looming Castle has been reported. The locals have reported that various screams of torture and beatings can be heard in the distance coming from the castle though they haven't seen anyone enter or exit the structure. The area surrounding the Castle has become desolate and filled with the carcasses of various animals, the only surviving animals seem to be ravens, crows and various packs of feral dogs. Researchers have come to the conclusion that this is the manifestation of another dungeon. Requests have been sent out across the Clover Kingdom for anyone with the skill and power to quell the manifestation to stop the spread of its influence.
Location The Fringe |
Party min 2 |
Rank Intermediate |
Requirements n/a |
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