In this world, Magic is Everything. All people, all races, are granted with the power to perform mystical and magical feats via grimories, mystical tomes granted to each and every child on their 15th birthday. Those blessed by the mana can have their names written down in legend.
Shattered Grimoires is the work of the mind(s) of Ardere & Shattered Grimoire's staff. All characters and content are copyright their creators, and may not be replicated without their creators' permission. Black Clover is owned by Yuki Tabata and published by Viz Shonen Jump. All images belong to their original owners. The theme you are currently viewing was made by Eliza of ElizaCodes exclusively for Shattered Grimoires.
The first roll of 28 gains her 6,000 yul The second roll of 23 gains her mundane weapon The third roll of 10 gains her magic weapon Fourth roll of 17 gains her trinket or accessory. Seren has requested that these items be sold gaining her 13,875. Grand total of yul claimed is 19,875 yul from rewards.
The first roll of 21 gains him a relic (staff made) The second roll of 2 gains him an int ranked magic weapon (staff made) The third roll of 30 gains him 6,000 yul Fourth roll of 22 gains him a mundane weapon Charles has requested his mundane weapon be sold and has gained an additional 1,875 yul Grand total of yul claimed is 7,875 yul
The first roll of 19 gains him a relic (staff made) The second roll of 3 gains him 10 stats The third roll of 22 gains him 6,000 yul Fourth roll of 13 gains him 10 stats
The first roll of 12 gains her an int ranked magic armour (staff made) The second roll of 29 gains her a relic (staff made) The third roll of 1 gains her a mundane item ticket Fourth roll of 26 gains her 10 stats
The first roll of 10 gains him an int magic weapon (staff made) The second roll of 25 gains him 15 gold stars The third roll of 25 gains him 15 stars Fourth roll of 4 gains him free int spell Valo has decided to sell his magic weapon and gains 6000 yul instead
Last Edit: Sept 11, 2020 13:32:34 GMT -5 by Hinota Yuiee✾
"Even if you were to look forever not all mysteries can be unravelled."
A semi elegantly designed rose gold bracelet that is around an inch and a half in height with a smokey quartz stone in the centre around an inch height and three quarter in width.
Lore:
The Spade Kingdom is known for its dictatorship and harshness towards its citizens more so if they show any sort of potential. A young girl was one such person and so was dragged away from her parents one night when she was sleeping, as she was dragged out her parents managed to hand her a bracelet meant to be given to her when she came of age.
Though hard the young girl managed to hide the bracelet from her kidnappers. She was kept in isolation although she had no idea as to why, eventually she grew and was able to wear the bracelet finding it heightened her sensory but there was more to it, it was almost like she could hear a voice instructing her.
At first she tried to ignore it but eventually gave in and followed the instructions given to her, from the instructions she was able to make several golems and with their help she managed to gain her freedom. What happened after that no one knows but somehow the bracelet ended up in the Clover Kingdom.
The accepted owner of the Enigmatic Sentry is granted the Puppet Master perk while wearing the bracelet.
Name of the Ability Relaying Information Type & Uses: Flow ¦ 3 (uses) ¦ 2 (overheating) Rank & Specialization: Junior ¦ Sensory ¦ Communication (Long Distance) Mana Cost: 8 ¦ 4 Range & Speed: Long Distance ¦ 10 m/s Stats Affected: N/A Description:
The bearer of the bracelet moves their hand over the smokey quartz stone of the bracelet while saying the name of the person they want to speak to. From the bracelet, a liquid amethyst like substance seems to appear and form into a perfect replica of the person they want to talk before hardening while in front of the person they want to talk to the same liquid-like amethyst substance appears in front of them making a perfect replica of the bearer of the bracelet allowing them to converse face to face so to speak. As this is a long Ranged communication spell, the barer can speak to others in entirely different regions (boards). Additionally, this is only a junior long-distance communication spell it can only be used to contact one person at a time however with time and effort it would be possible to advance this ability.
Name of the Ability Shadowed Myst Type & Uses: Flow ¦ 3 (uses) ¦ 2 (overheating) Rank & Specialization: Junior ¦ Sensory ¦ Tracking Mana Cost: 8 ¦ 4 Range & Speed: 10m aoe ¦ 10 m/s Stats Affected: N/A Description:
By uttering the words "Show me the way." the bearer of this bracelet releases what can only be described as a very fine amethyst almost invisible mist that seems to creep out to survey the area ten meters around them as it does in front of them a three-dimensional model at 1 10th of the actual size appears in front of them, within them. This model is highly detailed model and shows even the smallest flaw. Within the structure, it is easy to see anybody within the area however it is impossible at its current strength to define whether they would be friend or foe or even their potential strength but with some time training effort this could possibly be changed.
Name of the Ability: Ending Solitude Type & Uses: Flow ¦ 3 (uses) ¦ 2 (overheating) Rank & Specialization: Junior ¦ Golem Creation Mana Cost: 8 ¦ 4 Range & Speed: 25m ¦ 10 m/s Stats Affected: N/A Description:
The bearer need only tap the smokey quartz-like gem three times with their index finger to activate this ability. An amethyst like smoke seems to creep out of it and creates a cloud around four meters in each direction soon enough the smoke dissipates and where it once was, sits a pale amethyst dragon around three meters tall by four feet long. Using ammo rules more of these dragons can be created capping at 5 as this is a junior spell and is able to carry one person on their back. This dragon golem seems friendly enough but will follow its owner orders via an unseen magical tether using its long horns, claws, teeth, butterfly-like wings and tail as weapons for attacking. With some time training, the golems could get advance in development although it also means less would be able to be made.
These finely crafted black leather boots seem to give off an unsettling energy to any that get to close, they come midway up the shin and have seven silver buttons and seem to have an elastic-like band or string that comes behind the boot and loops over the silver buttons to keep the shoes in place.
Lore:
After a compliment to an enemy about their boots and where to get a set just like them for themselves, these boots have found their way to their current owner from said enemy with a note that reads "I hope you like the gift. ~Ito" whether it is meant to be a taunt or mocking no-one but the sender knows, still they are a really nice set of leather boots.
Name of the Ability Enigmatic Enhancement Type & Uses: N/A Rank & Specialization: Junior ¦ Physical Reinforcement Mana Cost: N/A Range & Speed: N/A ¦ 10 m/s Stats Affected: Endurance Description:
The wearer of these boots may feel a little strange while they wear them, it would almost feel as if nothing in the world could harm them or if they could then it would be a lot harder to do. This is because of the endurance buff they give ignore the damage of a single spell or attack per post equal to the rank, or below the current rank of the boots. If the opposing attacker has +20 power to the wearers durability stat they will deal half that spell’s rank in damage. If they have +30 power, the wearer will not be able to ignore any of the damage. This is able to ignore ALL ammo of the single ability/spell that is ignored.
Rank & Element: Junior ¦ Solar Class & Type: Relic Accessory Magic Specializations: Defence Creation ¦ Healing Appearance & Lore:
"The cosmos blesses the downtrodden when they need it most."
This unusual necklace seems to be made of a sparkling purplish-pink opalite encased in what can only be an obsidian like substance that seems to be trying to swallow it as seen by the black tentacle-like tendrils that seem to be creeping over it.
Lore:
The origins of this particular necklace is unknown as is the materials that it is made from as though people have said what they think it is made of jewellers have said it isn't those materials at all. The strangest thing about this item is that it has been seen several times throughout the history of the four kingdoms but as quickly as it seems to turn up it seemingly vanishes until there is another catastrophe that might shift the balance in a way that the universe might not be able to recover from.
The accepted owner of the Cosmic Blessing is granted the Archangel's Blessing perk while wearing the necklace.
Name of the Ability New Beginnings Type & Uses: Flow ¦ 3 (uses) ¦ 2 (overheating) Rank & Specialization: Junior ¦ Healing Mana Cost: 8 ¦ 4 Range & Speed: 25m ¦ 10 m/s Stats Affected: N/A Description:
The barer of this necklace need only bring their hand towards it to activate this ability, once active the purplish-pink opalite seems to glow and the entire necklace seems to show small stars within even the obsidian like encasement. This ability allows the bearer to heal for their rank damage, with the use of ammo rules they may be able to heal allies so longs they are within range of the bearer of the necklace however they must bring up their hand towards the ally in question and have a clear line of sight meaning if an enemy or someone else is in the way they could get the healing instead. While active and healing the ability will also actively try to cleanse poison, venom, debuffs, curses, hexes and any other negative status effects in accordance with the healing and clashing rules.
Name of the Ability Stellaris Defences Type & Uses: Flow ¦ 3 (uses) ¦ 2 (overheating) Rank & Specialization: Junior ¦ Defence Mana Cost: 8 ¦ 4 Range & Speed: 5m ¦ 10 m/s Stats Affected: +2 Durability (self) Description:
The obsidian like encasement of the necklace seems to grow warmer as this ability activates, in front of the barer alone a curved wall that is ten foot tall by eight-foot-wide and six inches thick appears, the strangest about it is that it seems like the wall is made out of a miniature galaxy. The wall is malleable to the bearers whims but no matter how they may try the wall will never be more than 5 meters away from the barer themselves.
Name of the Ability Double Edged Sword Type & Uses: Flow ¦ 3 (uses) ¦ 2 (overheating) Rank & Specialization: Junior ¦ Healing ¦ Defence Creation Mana Cost: 8 ¦ 4 Range & Speed: 25m ¦ 10 m/s Stats Affected: Description:
The encasement and the centre seem to almost change positions as the darkness ends up inside and the sparkling purplish-pink ends up being the encasement when this ability is activated. Around the bearer what can only be described as a semi-translucent dome which looks like a small universe seems to appear. With the help of the ammo rules, the bearer can create more of these domes to protect their allies but it will always seemingly protect the bearer first. While inside the dome(s) the one inside it will receive intermediate rank healing the ability will also actively try to cleanse poison, venom, debuffs, curses, hexes and any other negative status effects in accordance with the healing and clashing rules. That being said, however, those inside the domes will not be able to attack any attempt to do so will instantly break the shield protecting them.
"If one is careful enough they can sense the shift of fate."
A beautifully crafted ring that on first sight appears to be a silver and blue sapphire ring, it is only upon a closer second look that a person can see the true nature of this rings creation. The ring is actually created of a somewhat metallic crystal within it blue flames and a wind current can be seen within it normally at peace with each other, however, this seemingly changes if something is coming as the fire and wind seemingly start to fight one another for domination.
The seer's sight has a complex history as it both shows hope for the future and what can be lost if certain actions are not avoided. Within Kikka it is said that a young couple fell in love with each other but the love was forbidden as the young man was of a humble beginning while the young woman was from a family of means and was to be betrothed to one of the main noble houses within the kingdom. Neither of the young pair wanted to be with anyone other than the one they loved and so beseeched the young woman's parents to allow them to marry. At first, her parents were dead set against the idea but one day after the request came yet again he set the young man a task and told the pair if the young man could complete the request then the pair could be married but if he couldn't then there would be no more foolish talk of their love and she would marry whom she was told. Reluctantly the pair agreed and the task was given. The father of the young woman knew of the young man's family being jewel smiths and so wanted a set of rings made that would bring great fortune to the wearers and that they had to be unique to the point that they could never be copied. It was a tall order because he knew of nothing that could bring great fortune to a person and that everything could be copied given enough time and effort. The pair knew this was a test that was impossible and so the woman had to come to terms with her fate, the young man, however, didn't want to lose the love of his life and so set to work on making rings that would take the breath of anyone who saw it. It had taken months of trial and error the young man hadn't come out of his workshop the entire time and there had been whispers that he had lost his mind trying fulfilling a task that would never come to fruition.
Years later he had finished the rings, a labour of love but even though he had the woman he loved had already married and even had children of her own. It had broken his heart to have found this out as he had been told that they would wait for him to give up but in the end, she had given her heart to another which had only filled his with anger and sorrow. Which seemed to affect the two elements seemingly trapped within the ring, what he hadn't known until he slid on the ring was that the husband was planning on murdering his wife and children while blaming it on someone him as her husband was a jealous man and believed she was having an affair. He tried to inform his sweetheart that she was in danger but she couldn't believe that her husband would do such a thing and told him to stop being foolish but something about how he said it still made her send her children away. The man went through his life and even found a new woman to love but then it happened, what the ring had shown him all that time ago. He was accused of the murder and sentenced but made his wife promise to give their wedding rings to their unborn child on the day of their wedding to bring them fortune as they walked through life.
The accepted owner of this the Seer's Fate is granted the all seeing perk while wearing the ring.
Name of the Ability Short Range Distress Signal Type & Uses: Flow ¦ 3 (uses) ¦ 2 (overheating) Rank & Specialization: Junior ¦ Sensory ¦ Communication (Short) Mana Cost: 8 ¦ 4 Range & Speed: Short Distance ¦ 10 m/s Stats Affected: N/A Description:
Using the innate ability of the ring a translucent bust around the size of a softball will appear in front of your head of those you want to talk to while at the same time a softball size translucent bust of yourself will appear in front of them. This will allow the wearer of the ring to speak to have a two-way conversation with people within the same regional area (board) as themselves. As this is a junior spell it can allow the bearer of the ring to talk to up to two people at a time, although, the barer can hear each person those connected will not be able to hear each other. With this spell, the bearer is able to call for backup from people within the same regional area (board) but as per the communication rules must wait two rounds starting upon the initial communication post requesting the backup.
Name of the Ability Sonar Tracking Type & Uses: Flow ¦ 3 (uses) ¦ 2 (overheating) Rank & Specialization: Junior ¦ Sensory ¦ Tracking Mana Cost: 8 ¦ 4 Range & Speed: 10m aoe + (x2 sensory) ¦ 10 m/s Stats Affected: N/A Description:
The bearer of the ring need only to turn the ring once to activate this ability. When active a three-dimensional semi-transparent map that is so detailed that it gets every minute detail seems to project itself from the ring showing up to 10 meters +(x2 sensory) in all directions to its wearer. The added bonus to this is that it shows any people within the area in the form of small effigies allies and civilians seem to appear, pale blue-grey representative of the wind, while enemies appear as a lightish to dark blue representative of the fire, the opposite colour seems to appear around them as if to indicate the potential strength of those it is showing this, however, could also be a false positive as it is clear it hasn't reached its full potential.
Name of the Ability Hidden Speed Type & Uses: Flow ¦ 3 (uses) ¦ 32 (overheating) Rank & Specialization: Junior ¦ Physical Reinforcement ¦ Sensory Mana Cost: 8 ¦ 4 Range & Speed: 10m aoe ¦ 10 m/s Stats Affected: 5 m/s Description:
The bearer need only want to vanish for this ability to take effect. When active what can only be described as a translucent mist or smoke only noticeable by the bearer of the ring that seems to creep up over their body as if giving them a second skin as it does so this seems to make them invisible to the naked eye however those with a strong enough sensory would still be able to feel their mana via sensory or movements via the use of ki if they have the amount required and the perk of the ring isn't active. In addition to this while this ability is active the bearer gains an additional 5 m/s to their speed regardless of if they are sensed or the cloaking is seen through.
Rank & Element: Intermediate ¦ Pure Aura Class & Type: Imbued ¦ Weapon Magic Specializations: Attack Creation Appearance & Lore:
"Things treasured can be forgotten, but then things forgotten can be treasured when found."
An elegant looking two-handed sword made of silver, gold and what appears to be embedded with lapras at the hilt and blade. It is easy to say that this blade was made with a keen eye for detail and was made as a labour of love. When held by its owner though it will glow a pale blue in certain parts of the hilt and blade while having an aura that seems to emanate from the blade itself.
Lore:
In noble and common families alike family heirlooms are often created at the beginning of the family tree and handed down from one generation to the next. This sword is no different, it does have a crest of a noble house on it however no historical books show it matching to any house common or otherwise making this blade a truly forgotten and enigmatic heirloom.
Name of Ability: Ancestral Spirits Type & Uses: Flow ¦ 4 (uses) ¦ 3 (overheating) Rank & Specialization: Intermediate ¦ Attack creation Mana Cost: 15 ¦ 8 Range & Speed: 40m ¦ 20 m/s Stats Affected: +4 Power (self) Description:
The sword itself seems to almost become an extension of its wielder which is clear the moment it is held and the calming pale blue aura can be seen emanating from it. The user need only use the sword as it was intended to activate this ability. When slashing or stabbing it will release a small arc of pale blue mana of two meters wide towards its designated target, with the use of ammo rules several more of these pale blue attack arcs can be created per round.
MADE BY NOVA
Last Edit: Sept 13, 2020 22:37:33 GMT -5 by Hinota Yuiee✾