Post by Jin Zhongli on Feb 20, 2022 10:31:20 GMT -5
Chi Mirshann
Rank & Element: Senior ¦ Angelic
Class & Type: Magic ¦ Accessory (Necklace)
Magic Specializations: Healing ¦ Sensory
Appearance & Lore:
A silver pendant that is around an inch and a half in height and 3/4 of an inch wide in the shape of what could be taken as an unknown specimen of fern, but, on a second glance a person may actually see a wing that has some sort of growth coming from it as if twisted or tainted. The pendant itself sits on a black silk cord that will always seem to fit the wearer's neck perfectly without any alterations needing to be made.
Lore:
Chi Mirshann was a gift given to the first member of the house Elemmiire from the Delothosin family as they had been one of the very few families not to shun the unconventional looking macabre family. How the Delothosin obtained it or even if it was made by the mysterious family is unknown and the first owner believed it better to leave some questions unanswered for their own health. The item has been passed down from father to son on the day they became the head of the Elemmiire family and so it has been seen as a way of passing the torch to the next in line. The issue is the last person to wield it is now dead... in a sense and didn't have an heir of his own to pass it to.
Fredrick Elemmiire was killed by the rogue known as Echo Jaegar and was given new life by the rogue known as Aelia Mitne on the night of his death. It was merely by chance she was passing as she wanted to show her companion Jin Zhongli what her magic was capable of that he was spared from the cold touch of death. The elder male has a severe disliking and distaste for the two youthful rogues but knows he is bound to them due to the link he has with Aelia. He is also quite aware that neither of them has any ability to heal and that could be quite an issue as his 'mistress' is quite reliant on her companion due to her upbringing and is well aware without him to help her she would return to the hell she calls home.
Fredrick took it upon himself to offer the necklace to Jin telling him nothing about the meaning only that it would aid him in helping keep Aelia away from her abusers while keeping himself safe. The reason he didn't tell the white-haired rogue its past is that it hurt him the fact he had to give his families heirloom to someone outside of it; he also believed if he was to tell the man what it meant that he would refuse it.
Fredrick Elemmiire was killed by the rogue known as Echo Jaegar and was given new life by the rogue known as Aelia Mitne on the night of his death. It was merely by chance she was passing as she wanted to show her companion Jin Zhongli what her magic was capable of that he was spared from the cold touch of death. The elder male has a severe disliking and distaste for the two youthful rogues but knows he is bound to them due to the link he has with Aelia. He is also quite aware that neither of them has any ability to heal and that could be quite an issue as his 'mistress' is quite reliant on her companion due to her upbringing and is well aware without him to help her she would return to the hell she calls home.
Fredrick took it upon himself to offer the necklace to Jin telling him nothing about the meaning only that it would aid him in helping keep Aelia away from her abusers while keeping himself safe. The reason he didn't tell the white-haired rogue its past is that it hurt him the fact he had to give his families heirloom to someone outside of it; he also believed if he was to tell the man what it meant that he would refuse it.
Abilities:
The person wearing Chi Mirshann has access to the following perks:
- Archangel's Blessing
- Combat Aid
- Healing Specialist
Name of the Ability Duòluò tiānshǐ
Type & Uses: Trigger ¦ 6 uses
Rank & Specialization: Senior ¦ Healing
Mana Cost: 24 per trigger ¦ 45 Recharge
Range & Speed: 80m ¦ 40m/s
Stats Affected: +9 Control (Self), +15 Mana (allies)
Description:
Bringing the index and middle finger on the left hand together pointing it towards the person they want to heal while saying their name is the way to activate this ability. The moment that it is a midnight blue almost black glowing halo appears above the person in question filling them with an eerie yet soothing feeling as they find themselves being healed for Senior rank damage. At this rank it can can regrow digits, If applied for four (4) posts, can regrow limbs and minor/smaller non-vital organs. In addition to healing it is able to help the regeneration of the ones being healed by giving them +15 mana each round the ability is triggered (the mana regen will not affect the wearer of the necklace even if they are being healed). While healing the ability will actively attempt to cleanse any debuffs, poisons, venoms, hexes etc that the one being healed might be afflicted with as per the clashing rules. With the use of the ammo rules, additional dark halo's may be created per trigger.
Rank & Specialization: Senior ¦ Healing
Mana Cost: 24 per trigger ¦ 45 Recharge
Range & Speed: 80m ¦ 40m/s
Stats Affected: +9 Control (Self), +15 Mana (allies)
Description:
Bringing the index and middle finger on the left hand together pointing it towards the person they want to heal while saying their name is the way to activate this ability. The moment that it is a midnight blue almost black glowing halo appears above the person in question filling them with an eerie yet soothing feeling as they find themselves being healed for Senior rank damage. At this rank it can can regrow digits, If applied for four (4) posts, can regrow limbs and minor/smaller non-vital organs. In addition to healing it is able to help the regeneration of the ones being healed by giving them +15 mana each round the ability is triggered (the mana regen will not affect the wearer of the necklace even if they are being healed). While healing the ability will actively attempt to cleanse any debuffs, poisons, venoms, hexes etc that the one being healed might be afflicted with as per the clashing rules. With the use of the ammo rules, additional dark halo's may be created per trigger.
Name of the Ability Liúxīng
Type & Uses: Flow ¦ 4 Rounds ¦ 3 Round cooldown
Rank & Specialization: Intermediate ¦ Healing
Mana Cost: 15 ¦ 8
Range & Speed: 40m ¦ 20m/s
Stats Affected: +6 Control (self), +10 Mana regen (allies)
Description:
The wearer places their palms together for three seconds before bringing them apart while saying the abilities name to activate this ability. As the palms are separated a deep midnight blue almost black runic circle no bigger than the average dinner plate appears between them, taking hold of it they whisper the name of the one they want to heal and within the circle in arcane runes appears the person's name before it fades to be beneath the person. While under them it will heal for intermediate rank damage but can mend wounds and if applied for three (3) posts can grow back small digits on a person aka fingers. In addition to healing, it is able to help the regeneration of the ones being healed by giving them +10 mana each round (the mana regen will not affect the wearer of the necklace even if they are being healed). While healing the ability will actively attempt to cleanse any debuffs, poisons, venoms, hexes etc that the one being healed might be afflicted with as per the clashing rules. With the use of the ammo rules, additional arcane circles can be made.
Rank & Specialization: Intermediate ¦ Healing
Mana Cost: 15 ¦ 8
Range & Speed: 40m ¦ 20m/s
Stats Affected: +6 Control (self), +10 Mana regen (allies)
Description:
The wearer places their palms together for three seconds before bringing them apart while saying the abilities name to activate this ability. As the palms are separated a deep midnight blue almost black runic circle no bigger than the average dinner plate appears between them, taking hold of it they whisper the name of the one they want to heal and within the circle in arcane runes appears the person's name before it fades to be beneath the person. While under them it will heal for intermediate rank damage but can mend wounds and if applied for three (3) posts can grow back small digits on a person aka fingers. In addition to healing, it is able to help the regeneration of the ones being healed by giving them +10 mana each round (the mana regen will not affect the wearer of the necklace even if they are being healed). While healing the ability will actively attempt to cleanse any debuffs, poisons, venoms, hexes etc that the one being healed might be afflicted with as per the clashing rules. With the use of the ammo rules, additional arcane circles can be made.
Name of the Ability Qīpiàn de ěryǔ
Type & Uses: Flow ¦ 3 rounds ¦ 2 Round cooldown
Rank & Specialization: Junior ¦ Sensory (Illusion)
Mana Cost: 8 ¦ 4
Range & Speed: 10m (+10m for every 10 sensory) ¦ 10m/s
Stats Affected: -4 Sensory
Description:
The activate this ability the wearer must say "Trust not your senses" in a hushed voice, the moment they to a semi-translucent near-invisible midnight blue almost black seal appears underneath the wearer and quickly expands to the max range it can. Everyone within range will find that their sense of hearing has been dulled to the point they may think they're deaf as anything said seems like it is coming through a wind tunnel, however, just as they are getting used to this it seems to flip again and noises come out is as if it was being screamed into your ear. The wearer can use the ammo rules to protect people from this ability. In addition to messing with peoples hearing, this ability can naturally hide the wearer's mana signature even if the illusion is seen through and will require the enemy to have +10 sensory over the wearer's control to sense their mana. This, however, doesn't stop them from being physically seen by others. As this ability grows stronger additional senses will be affected allowing for the max of four.
To see through this illusion a person would need 15 sensory this is increased by 2 for every 15 control that the wearer has. This decreases by 2 every round however if used against another sensory mage uses a sensory spell to attempt to see through this spell it reduces by a specified amount based on rank stated within the illusion rules.
Rank & Specialization: Junior ¦ Sensory (Illusion)
Mana Cost: 8 ¦ 4
Range & Speed: 10m (+10m for every 10 sensory) ¦ 10m/s
Stats Affected: -4 Sensory
Description:
The activate this ability the wearer must say "Trust not your senses" in a hushed voice, the moment they to a semi-translucent near-invisible midnight blue almost black seal appears underneath the wearer and quickly expands to the max range it can. Everyone within range will find that their sense of hearing has been dulled to the point they may think they're deaf as anything said seems like it is coming through a wind tunnel, however, just as they are getting used to this it seems to flip again and noises come out is as if it was being screamed into your ear. The wearer can use the ammo rules to protect people from this ability. In addition to messing with peoples hearing, this ability can naturally hide the wearer's mana signature even if the illusion is seen through and will require the enemy to have +10 sensory over the wearer's control to sense their mana. This, however, doesn't stop them from being physically seen by others. As this ability grows stronger additional senses will be affected allowing for the max of four.
To see through this illusion a person would need 15 sensory this is increased by 2 for every 15 control that the wearer has. This decreases by 2 every round however if used against another sensory mage uses a sensory spell to attempt to see through this spell it reduces by a specified amount based on rank stated within the illusion rules.
MADE BY NOVA