Post by Valo Stark✾ on Mar 19, 2022 10:30:51 GMT -5
Name of Spell: 真の点火 (Shin no Tenka / True Ignition)
Elemental Type: Pure Aura
Rank & Spell Type: Grand | Attack Creation
Range & Speed: 150 meters | 85 m/s
Mana Cost: 50 | 25
Stats Effected: + 12 Power | + 10 Power (Signature Attack) = + 22 Power
Applicable Perks: Apex Predator, Quick Shot, Battle Knight, Signature Attack, Elemental Oddity: Fire
Description: Shin no Tenka is the full complete version of Valo's Ignition series spells. At the instant of impact Shin no Tenka condenses the user's pure mana then releases it. It's an eruption of his pure mana heated along with his fire oddity. Swirls of blue and magenta aura energy gathers around his arm. If used at a distance Valo can unleash the output of energy by punching towards his intended target. The eruption of blue and magenta energy engulfs the target and is released in a straight line dealing Grand Rank damage, which is enough to completely warp the terrain and wipe multiple buildings off the map. This is Valo's signature spell of use, and one he's most likely to use when he gets serious. Because of this his power output is increased drastically, making it even more potent. The spell follows the ammo rules in place for Grand rank spells. The intensity of the attack are enough to blind an opponent, following the blinding rules and cause immense knock back following the knock back rules.
Name of Spell: 回転太陽 (Kaiten Taiyō / Rotational Sun)
Elemental Type: Pure Aura
Rank & Spell Type: Grand | Attack Creation
Range & Speed: 150 meters | 85 m/s
Mana Cost: 50 | 25
Stats Effected: + 12 Power
Applicable Perks: Apex Predator, Quick Shot, Battle Knight, Elemental Oddity: Fire
Description: Valo creates an orb of spinning pure blue aura energy for offensive attacks with an open palm. Upon contact the orb will grind against it's target causing grand rank damage, also dealing 4th degree burning damage do to it's oddity of fire. For every 50 control Valo has he is able to make another orb. Each one orb will casually float around Valo ready to be used. He can control the orbs mentally, fire them off as shots or use them up close allowing the overall use to be pretty versatile. (Each orb is about the size of a basketball) The size of the orbs should not be underestimated. For the power behind them can be catastrophic. The spell follows the ammo rules in place for Grand rank spells. The intensity of the attack are enough to blind an opponent, following the blinding rules and cause immense knock back following the knock back rules.
Name of Spell: 碧へき羅らの天てん (Heki-ra no Ten / Clear Blue Sky)
Elemental Type: Pure Aura
Rank & Spell Type: Grand | Attack Creation
Range & Speed: 85 m/s | 110 M AOE
Mana Cost: 50 | 25
Stats Effected: +12 Power
Applicable Perks: Area of Triumph, Quick Shot, Battle Knight, Apex Predator, Elemental Oddity: Fire
Description: By pressing his hands together, Valo's aura starts to rise off his skin and twisting around him, eventually surrounding Valo in a circle of twisting pure aura literally creating a tornado of pure energy with Valo in the center of it. Valo can control how wide and high this attack can reach, his maximum width for an area is 110 meters and can be shortened to 3 meters around him. As for height when used an area attack, it can only go as high as 20 meters or as short as three feet. But he cannot control the height and width after the spell is set. The heat of the attack and smoke that will rise from the ground, in accordance to blinding rules will cause a blinding effect that will only occur once per opponent. Upon activation this spell causes a knock back effect that follows the knock back rules. With the use of ammo rules additional tornadoes can be made, but for each one he makes there is a decrease in size that follows and the range rules.
Name of Spell: ディスパッチ (Kaisoku / Celerity)
Elemental Type: Pure Aura
Rank & Spell Type: Grand | Physical Reinforcement | Healing
Range & Speed: 150m| 85 m/s
Mana Cost: 50 | 25
Stats Effected: + 30 m/s Speed
Applicable Perks: Full Blitz, Combat Aid, Quick Shot, Master Healer, Elemental Oddity: Fire
Description: A spell Valo created using his advanced control over his own pure aura energy. Always looking for ways to increase his velocity, swiftness and speed to even grander heights Valo's proficiency with physical reinforcement spells is highly refined. Because of this he felt comfortable creating this spell that tackles two objectives. Not only increasing his speed, but also providing healing to injuries he may have taken. He activates this spell simply with his aura having a light blue shimmer of his skin, and his eyes glowing a magenta color for a instant while pressing two fingers together on his left hand. His aura healing up to grand rank damage, including regrowing digits, organs, limbs and even potential revival within the healing rules for grand rank spells. The spell will also attempt to cleanse hex and curses via clashing rules. Snapping his fingers and creating a small flicker of flame like energy, Valo can target another person's aura and provide the same healing and speed benefits with the use of ammo rules. The healing's potency will go down 1 rank per person he tries to heal.
Name of Spell: 明け ( Ake / Daylight)
Element: Pure Aura
Rank: Grand
Size: 2 Meters
Mana Cost: 50 | 25
Type of Golem: Balanced
Applicable Perks: Puppet Master, Armament, Elemental Oddity: Fire
Description: By clapping his hands Valo is able to summon his grand rank golem. Ake. Ake's entire body is colored in a shade of blue, with his main body being a lighter Azure blue, while his talons and horns colored in more of a darker midnight blue. Ake also emits light from different areas of his body, notably his eyes that seem to have a blue flame effect, and the scales on his wings that emit an aqua color glow. He possesses a total of six large wings on his body that enable it to fly. A pair of horns and a long powerful tail that can both be used for attacking, along with it's arms legs and strong crushing jaw attacks. A balanced golem having many different uses, good for attack and defense as well as scouting. Ake is a powerful golem that can use viscous burning attacks that can rip it's targets to shreds. The Ake can fly easily and they can be used for transportation following the transportation guidelines for grand ranked golem spells, carrying five people at a time with speeds of 24 m/s. They fully respond to commands given by it's user through a mana connection and also verbally. The Ake are usually always summoned as a pair, following the ammo rules for grand rank golems.
Elemental Type: Pure Aura
Rank & Spell Type: Grand | Attack Creation
Range & Speed: 150 meters | 85 m/s
Mana Cost: 50 | 25
Stats Effected: + 12 Power | + 10 Power (Signature Attack) = + 22 Power
Applicable Perks: Apex Predator, Quick Shot, Battle Knight, Signature Attack, Elemental Oddity: Fire
Description: Shin no Tenka is the full complete version of Valo's Ignition series spells. At the instant of impact Shin no Tenka condenses the user's pure mana then releases it. It's an eruption of his pure mana heated along with his fire oddity. Swirls of blue and magenta aura energy gathers around his arm. If used at a distance Valo can unleash the output of energy by punching towards his intended target. The eruption of blue and magenta energy engulfs the target and is released in a straight line dealing Grand Rank damage, which is enough to completely warp the terrain and wipe multiple buildings off the map. This is Valo's signature spell of use, and one he's most likely to use when he gets serious. Because of this his power output is increased drastically, making it even more potent. The spell follows the ammo rules in place for Grand rank spells. The intensity of the attack are enough to blind an opponent, following the blinding rules and cause immense knock back following the knock back rules.
Name of Spell: 回転太陽 (Kaiten Taiyō / Rotational Sun)
Elemental Type: Pure Aura
Rank & Spell Type: Grand | Attack Creation
Range & Speed: 150 meters | 85 m/s
Mana Cost: 50 | 25
Stats Effected: + 12 Power
Applicable Perks: Apex Predator, Quick Shot, Battle Knight, Elemental Oddity: Fire
Description: Valo creates an orb of spinning pure blue aura energy for offensive attacks with an open palm. Upon contact the orb will grind against it's target causing grand rank damage, also dealing 4th degree burning damage do to it's oddity of fire. For every 50 control Valo has he is able to make another orb. Each one orb will casually float around Valo ready to be used. He can control the orbs mentally, fire them off as shots or use them up close allowing the overall use to be pretty versatile. (Each orb is about the size of a basketball) The size of the orbs should not be underestimated. For the power behind them can be catastrophic. The spell follows the ammo rules in place for Grand rank spells. The intensity of the attack are enough to blind an opponent, following the blinding rules and cause immense knock back following the knock back rules.
Name of Spell: 碧へき羅らの天てん (Heki-ra no Ten / Clear Blue Sky)
Elemental Type: Pure Aura
Rank & Spell Type: Grand | Attack Creation
Range & Speed: 85 m/s | 110 M AOE
Mana Cost: 50 | 25
Stats Effected: +12 Power
Applicable Perks: Area of Triumph, Quick Shot, Battle Knight, Apex Predator, Elemental Oddity: Fire
Description: By pressing his hands together, Valo's aura starts to rise off his skin and twisting around him, eventually surrounding Valo in a circle of twisting pure aura literally creating a tornado of pure energy with Valo in the center of it. Valo can control how wide and high this attack can reach, his maximum width for an area is 110 meters and can be shortened to 3 meters around him. As for height when used an area attack, it can only go as high as 20 meters or as short as three feet. But he cannot control the height and width after the spell is set. The heat of the attack and smoke that will rise from the ground, in accordance to blinding rules will cause a blinding effect that will only occur once per opponent. Upon activation this spell causes a knock back effect that follows the knock back rules. With the use of ammo rules additional tornadoes can be made, but for each one he makes there is a decrease in size that follows and the range rules.
Name of Spell: ディスパッチ (Kaisoku / Celerity)
Elemental Type: Pure Aura
Rank & Spell Type: Grand | Physical Reinforcement | Healing
Range & Speed: 150m| 85 m/s
Mana Cost: 50 | 25
Stats Effected: + 30 m/s Speed
Applicable Perks: Full Blitz, Combat Aid, Quick Shot, Master Healer, Elemental Oddity: Fire
Description: A spell Valo created using his advanced control over his own pure aura energy. Always looking for ways to increase his velocity, swiftness and speed to even grander heights Valo's proficiency with physical reinforcement spells is highly refined. Because of this he felt comfortable creating this spell that tackles two objectives. Not only increasing his speed, but also providing healing to injuries he may have taken. He activates this spell simply with his aura having a light blue shimmer of his skin, and his eyes glowing a magenta color for a instant while pressing two fingers together on his left hand. His aura healing up to grand rank damage, including regrowing digits, organs, limbs and even potential revival within the healing rules for grand rank spells. The spell will also attempt to cleanse hex and curses via clashing rules. Snapping his fingers and creating a small flicker of flame like energy, Valo can target another person's aura and provide the same healing and speed benefits with the use of ammo rules. The healing's potency will go down 1 rank per person he tries to heal.
Name of Spell: 明け ( Ake / Daylight)
Element: Pure Aura
Rank: Grand
Size: 2 Meters
Mana Cost: 50 | 25
Type of Golem: Balanced
Applicable Perks: Puppet Master, Armament, Elemental Oddity: Fire
Description: By clapping his hands Valo is able to summon his grand rank golem. Ake. Ake's entire body is colored in a shade of blue, with his main body being a lighter Azure blue, while his talons and horns colored in more of a darker midnight blue. Ake also emits light from different areas of his body, notably his eyes that seem to have a blue flame effect, and the scales on his wings that emit an aqua color glow. He possesses a total of six large wings on his body that enable it to fly. A pair of horns and a long powerful tail that can both be used for attacking, along with it's arms legs and strong crushing jaw attacks. A balanced golem having many different uses, good for attack and defense as well as scouting. Ake is a powerful golem that can use viscous burning attacks that can rip it's targets to shreds. The Ake can fly easily and they can be used for transportation following the transportation guidelines for grand ranked golem spells, carrying five people at a time with speeds of 24 m/s. They fully respond to commands given by it's user through a mana connection and also verbally. The Ake are usually always summoned as a pair, following the ammo rules for grand rank golems.
Type | Power | Durability | Sensory | Range | Speed | Health |
Balanced | 130 (+10) | 130 (+10) | 130 (+10) | 120 M | 24 m/s | Grand + Intermediate |