Post by Sol Delothosin✾ on May 27, 2022 3:25:45 GMT -5
Name of Spell:Horror of Ghimlyt
Spell Element:Blood
Spell Rank: Senior
Mana Cost:24|12
Type of Golem: Predator,
Applicable Perks: Pupper Master, Light Footed Golems, Mana Conservationist
Description:Sol will trigger this spell but uttering the word "Horror" at barely a whisper under their breath at that point a big puddle of blood will gush up from to the right of the target and from the puddle will emerge a rather beautiful woman that is 2 meters tall or 6 foot 5 inches in height made of blood though a glance will show otherwise, the womans body is red as blood and her dress is very beautiful and flowing allowing for movement but a look at her hands show long almost demonic claws with blow constantly flowing over then and dripping from them, her hair is pretty but her eyes are unsettling with the whites being a darker red then her body and the irises being a eerie glowing yellow, what finishes the terrifying visage is that from the bridge of her nose down is a dark red almost blade and the mouth set in an ear to ear Cheshire grin with numerous rows of fangs, this golem will often twitch in a very creepy and unsettling manner when idle but when ordered will move at terrifying speeds able to deal senior damage with her claws and fangs and even with the kicks from her high heeled shoes. For every 50 control Sol can make another one of these golems to attack with, while this creature does appear from the side to blind side a foe a skilled sensor can see thru the feint
Name of Spell:Infernal Ichor
Spell Element: Blood
Spell Rank: Senior
Mana Cost:24|12
Type of Golem: Balanced
Applicable Perks: Puppet Master, Light Footed Golem, Mana Conservationist
Description:Sol will trigger this spell by cracking his neck to the right at which point a pool of blood will gush up in front of them before suddenly swirling around and creating a massive beast that while gangly and sickly looking is deceptively strong and fast, what makes it terrifying is the massive four canine teeth with the top two being even longer and the beasts hide seeming to move around it as if it had been cut at poorly, its body is thin and gangly but despite that its claws on its hands and feet are razor sharp, while it is normally in a crouch postion and moves on all fours when at a full standing height it is 9 meters tall, the beast can deal senior damage with a swipe of its claws or a bite of its fangs among other physical attacks using its body. For every 50 Control Sol can create another one of these beasts to fight
Name of Spell: Embrace of the Vampire Tree
Elemental Type: Blood
Rank & Spell Type: Senior| Restraint
Range & Speed:80 meters |40 m/s
Mana Cost: 24|12
Stats Effected: 50% Grimoire useage debuff, -10 mana regen , -5 speed
Applicable Perks: Tightly Bound, Mana Convervationist
Description: Sol will trigger this spell by forming a sphere of blood the size of a 2 inch marble in the palm of his left hand and dropping it behind him, once it has hit the ground it soaks in before from under the target a pool of blood will gush up as massive spine covered tendrils made of blood will erupt and start to wrap around the target causing immense pain as they are skewered by the spines and inflicting intermediate rank damage to the target, these tendrils have a diameter of 4 inchesthose that are caught in this spell will be unable to move as well due to the spines and tendrils restraining them reducing their speed by -5 m/s and their mana regeneration will be hampered by -10 due to the spines causing the flow to be blocked. In addition to that the tendrils will reach to the grimoire of the target as well and cut the spell usage of said book in half while the restraints are in effect, with ammo rules Sol can restrain additional targets. when facing a defensive spell the users Power stat is measured against the Durability of the defense spell. at -9 or less Durability compared to Power the Restraint will overtake the defense with no effort, while this spell erupts from under a target if one can see Sol drop the sphere they can potentially avoid the tendrils
Name of Spell: Coiling Curse of the Mukade
Elemental Type: Blood
Rank & Spell Type: Senior| Hex and Curse
Range & Speed: 80 meters |40 M/s
Mana Cost: 24|12
Stats Effected: -5 Speed , 1/2 Junior Endurance Debuff,
Applicable Perks: Sinister Magic, Corroding Curse, Mana Conservationist
Description: This spell is trigger with Sol causally drumming his fingers on his right hand against the side of his leg before a magic circle will appear right about the middle of his back two inches away from it and suddenly from that circle a tendril of blood with thickness of 8 inches in diameter will suddenly lance forward aiming to skewer the target in a surprise strike,these tendrils can stretch far reaching as far as 80 meters to hit their target but cannot alter their course once cast. if struck by this tendril it will cause intermediate damage and cause them to be marked with a coiling centipede tattoo around their neck reflecting that they have been cursed. Those afflicted with this curse will gain take an extra 1/2 juniors worth of damage from the next attack due to a endurance debuff as well as loosing 5 m/s in speed from their becoming heavy from the curse, this curse will also suppress buffs and healing if the difference in power between the target and the caster is 10 or over it will completely erase the healing or buff and if it is 15 or over the buff or healing will be reversed and damage will be done one rank lower then the targets spell, by using ammo rules Sol can make more tendrils and also inflect the curse on more targets.
Name of Spell: Sanguine Squall
Elemental Type: Blood
Rank & Spell Type: Senior |Hex and Curse
Range & Speed: 40 meters (AoE)| 40 m/s
Mana Cost: 24|12
Stats Effected: -5 Speed , Junior Strength Debuff, 1/2 Junior Endurance Debuff,
Applicable Perks: Sinister Magic, Corroding Curse, Mana Conservationist
Description: Sol triggers this by flexing the fingers on his left hand for a half a second before releasing it at which point from above a rain of blood will start to fall with it being sparse drops before after only a second it will start to downpour coating all within a 40 meter radius of Sol in crimson blood himself included, while Sol is not effected by this rain other then gaining a rather terrifying visage due to the blood on his white skin and hair making him look frightning any that are in the rain that are doused in this blood are cursed and will feel their strength and speed drop and their body feel as if it was on fire as they take an intermediate rank worth of damage, those inside the radius of the rain will also gain a -5 m/s debuff in speed due the the sicking blood on their body along with taking an additional 1/2 juniors worth of damage from the next attack and due to the blood sapping their strength it will also be dropped by a juniors worth,this curse will also surpress buffs and healing if the difference in power between the target and the caster is 10 or over it will completely erase the healing or buff and if it is 15 or over the buff or healing will be reversed and damage will be done one rank lower then the targets spell,by using ammo rules Sol can designate allies that he wants uneffected by the blood rain
Spell Element:Blood
Spell Rank: Senior
Mana Cost:24|12
Type of Golem: Predator,
Applicable Perks: Pupper Master, Light Footed Golems, Mana Conservationist
Description:Sol will trigger this spell but uttering the word "Horror" at barely a whisper under their breath at that point a big puddle of blood will gush up from to the right of the target and from the puddle will emerge a rather beautiful woman that is 2 meters tall or 6 foot 5 inches in height made of blood though a glance will show otherwise, the womans body is red as blood and her dress is very beautiful and flowing allowing for movement but a look at her hands show long almost demonic claws with blow constantly flowing over then and dripping from them, her hair is pretty but her eyes are unsettling with the whites being a darker red then her body and the irises being a eerie glowing yellow, what finishes the terrifying visage is that from the bridge of her nose down is a dark red almost blade and the mouth set in an ear to ear Cheshire grin with numerous rows of fangs, this golem will often twitch in a very creepy and unsettling manner when idle but when ordered will move at terrifying speeds able to deal senior damage with her claws and fangs and even with the kicks from her high heeled shoes. For every 50 control Sol can make another one of these golems to attack with, while this creature does appear from the side to blind side a foe a skilled sensor can see thru the feint
Type | Power | Durability | Sensory | Range | Speed | Health |
Predator | 110(+3) | 50(+3) | 90(+3) | 110 | 27(+3) | Senior |
Name of Spell:Infernal Ichor
Spell Element: Blood
Spell Rank: Senior
Mana Cost:24|12
Type of Golem: Balanced
Applicable Perks: Puppet Master, Light Footed Golem, Mana Conservationist
Description:Sol will trigger this spell by cracking his neck to the right at which point a pool of blood will gush up in front of them before suddenly swirling around and creating a massive beast that while gangly and sickly looking is deceptively strong and fast, what makes it terrifying is the massive four canine teeth with the top two being even longer and the beasts hide seeming to move around it as if it had been cut at poorly, its body is thin and gangly but despite that its claws on its hands and feet are razor sharp, while it is normally in a crouch postion and moves on all fours when at a full standing height it is 9 meters tall, the beast can deal senior damage with a swipe of its claws or a bite of its fangs among other physical attacks using its body. For every 50 Control Sol can create another one of these beasts to fight
Type | Power | Durability | Sensory | Range | Speed | Health |
Balanced | 80 (+5) | 80 (+5) | 80(+5) | 80 | 18 (+3) | Senior+Junior |
Name of Spell: Embrace of the Vampire Tree
Elemental Type: Blood
Rank & Spell Type: Senior| Restraint
Range & Speed:80 meters |40 m/s
Mana Cost: 24|12
Stats Effected: 50% Grimoire useage debuff, -10 mana regen , -5 speed
Applicable Perks: Tightly Bound, Mana Convervationist
Description: Sol will trigger this spell by forming a sphere of blood the size of a 2 inch marble in the palm of his left hand and dropping it behind him, once it has hit the ground it soaks in before from under the target a pool of blood will gush up as massive spine covered tendrils made of blood will erupt and start to wrap around the target causing immense pain as they are skewered by the spines and inflicting intermediate rank damage to the target, these tendrils have a diameter of 4 inchesthose that are caught in this spell will be unable to move as well due to the spines and tendrils restraining them reducing their speed by -5 m/s and their mana regeneration will be hampered by -10 due to the spines causing the flow to be blocked. In addition to that the tendrils will reach to the grimoire of the target as well and cut the spell usage of said book in half while the restraints are in effect, with ammo rules Sol can restrain additional targets. when facing a defensive spell the users Power stat is measured against the Durability of the defense spell. at -9 or less Durability compared to Power the Restraint will overtake the defense with no effort, while this spell erupts from under a target if one can see Sol drop the sphere they can potentially avoid the tendrils
Name of Spell: Coiling Curse of the Mukade
Elemental Type: Blood
Rank & Spell Type: Senior| Hex and Curse
Range & Speed: 80 meters |40 M/s
Mana Cost: 24|12
Stats Effected: -5 Speed , 1/2 Junior Endurance Debuff,
Applicable Perks: Sinister Magic, Corroding Curse, Mana Conservationist
Description: This spell is trigger with Sol causally drumming his fingers on his right hand against the side of his leg before a magic circle will appear right about the middle of his back two inches away from it and suddenly from that circle a tendril of blood with thickness of 8 inches in diameter will suddenly lance forward aiming to skewer the target in a surprise strike,these tendrils can stretch far reaching as far as 80 meters to hit their target but cannot alter their course once cast. if struck by this tendril it will cause intermediate damage and cause them to be marked with a coiling centipede tattoo around their neck reflecting that they have been cursed. Those afflicted with this curse will gain take an extra 1/2 juniors worth of damage from the next attack due to a endurance debuff as well as loosing 5 m/s in speed from their becoming heavy from the curse, this curse will also suppress buffs and healing if the difference in power between the target and the caster is 10 or over it will completely erase the healing or buff and if it is 15 or over the buff or healing will be reversed and damage will be done one rank lower then the targets spell, by using ammo rules Sol can make more tendrils and also inflect the curse on more targets.
Name of Spell: Sanguine Squall
Elemental Type: Blood
Rank & Spell Type: Senior |Hex and Curse
Range & Speed: 40 meters (AoE)| 40 m/s
Mana Cost: 24|12
Stats Effected: -5 Speed , Junior Strength Debuff, 1/2 Junior Endurance Debuff,
Applicable Perks: Sinister Magic, Corroding Curse, Mana Conservationist
Description: Sol triggers this by flexing the fingers on his left hand for a half a second before releasing it at which point from above a rain of blood will start to fall with it being sparse drops before after only a second it will start to downpour coating all within a 40 meter radius of Sol in crimson blood himself included, while Sol is not effected by this rain other then gaining a rather terrifying visage due to the blood on his white skin and hair making him look frightning any that are in the rain that are doused in this blood are cursed and will feel their strength and speed drop and their body feel as if it was on fire as they take an intermediate rank worth of damage, those inside the radius of the rain will also gain a -5 m/s debuff in speed due the the sicking blood on their body along with taking an additional 1/2 juniors worth of damage from the next attack and due to the blood sapping their strength it will also be dropped by a juniors worth,this curse will also surpress buffs and healing if the difference in power between the target and the caster is 10 or over it will completely erase the healing or buff and if it is 15 or over the buff or healing will be reversed and damage will be done one rank lower then the targets spell,by using ammo rules Sol can designate allies that he wants uneffected by the blood rain