Post by Jin Zhongli on Aug 12, 2022 17:47:33 GMT -5
Name of Spell: Corvus Belial
Elemental Type: Void
Rank & Spell Type: Grand | Attack Creation
Range & Speed: 150 M | 123 M/S
Mana Cost: 50 | 25
Stats Effected: + 12 Power
Applicable Perks: Battle Knight, Apex Predator, Quick Shot, Elemental Oddity: Cosmic
Description: Belial "Used to characterize the wicked or worthless. No more will any worthless person pass again. In his entirety he will certainly be cut off and be gone. Completely erased." Corvus: Belial is a refinement of Void's destructive potential to completely erase anything it touches theoretically. Similar to spells before it like Saleos or Raim, Belial is solely focused on it's offensive output and maximizing that damage. Capable of dealing Grand rank damage. Creating a rift of space in front of him, by pressing his middle finger down with his thumb on his left hand. The rift is a large destructive purple orb 8 feet in height and length, that can be fired going in a single direction ripping whatever comes into it's path from existence. Jin can create this spell anywhere within a 150 meter distance, creating a literal void rift in that space. Belial can appear in an instant like manner due to the nature of void magic, the rift does take the time to form at a position based on the distance of the caster and the speed of a spell of the same rank. If he wishes Jin is able to create a invisible marker within the same range of the spell, allowing him to use the spell at a later time. When used the marker will vanish and need to be recast. The marker takes the shape of a purple star, no bigger than a human sized hand. With the use of ammo rules additional rifts can be created, in accordance to his control and he can prevent allies from being harmed by the attack. This spell can cause blindness following the blinding rules.
Name of Spell: Vela Bathym
Elemental Type: Void
Rank & Spell Type: Grand | Physical Reinforcement | Sensory (Illusion)
Range & Speed: 110 M AOE | 123 M/S
Mana Cost: 50 | 25
Stats Effected: Speed + 30 M/S (Self) | - 12 Sensory (Opponent)
Applicable Perks: Full Blitz, Master Illusionist, Cold Blooded, Area of Triumph, Quick Shot, Elemental Oddity: Cosmic
Description: Vela Bathym is a much more potent upgrade from his previous spell Vassago, this time just pressing his index finger and middle finger of his right hand to the palm of his left hand can activate the spell. Vela Bathym can appear in an instant like manner due to the nature of void magic. Channeling the energy from within the void, Jin is able to create the illusion exact clones of himself and his allies throughout the battlefield tricking his enemies sight. The clones are capable of moving independently as well for further trickery. But this time instead of just effecting sight, Jin can now also manipulate the sound and mana sensory of targets also effecting their sensory of smell. Making it much more difficult to track the proper target. Using the sound to mimic speech of himself, or footsteps and things alike. And mana sensory for those solely relying on it, to choose the wrong copy. Once a copy of himself or an ally is hit, it simply fades into a cosmic purple and blue mist and gets replaced by another. By coating himself in void energy, he can increase his speed, reactions, swiftness and velocity drastically but this effect will only happen for himself not his enemies or allies. Having the clones act as after images to further trick the opponent. Also given his assassin and cold blooded nature, Jin can completely mask his mana signature and presence from anyone. Making it even more difficult to figure out who the real Jin is. With ammo rules, he can not only prevent his allies from being affected by the illusion but add versions of them into the illusion. Requirements to see through this illusion is 120 Sensory +2 for every 10 control the user has. Illusion's potency will naturally wane overtime, lowering the amount of sensory needed in order to see through them by 2 points per post they are sustained.
Name of Spell: Atila Amon
Elemental Type: Void
Rank & Spell Type: Grand | Attack Creation | Physical Reinforcement
Range & Speed: 150 M | 123 M/S
Mana Cost: 50 | 25
Stats Effected: + Grand Strength (Self)
Applicable Perks: Battle Knight, Apex Predator, Quick Shot, Elemental Oddity: Cosmic
Description: 'Split the convergence, creating divergence'. An enhanced version of one of Jin's trademark spells Raim, and Vreal. Activated by bringing his middle finger in and pressing down on it with his thumb on his right hand. Creating a rift anywhere in his visual sight with a maximum distance of 150 meters, the rift takes the shape of a thin purple line that is 9 meters tall. Amon like Vreal and Raim before it is literally cutting a space between those two points, creating a split. It cannot be used directly on a living being or inside them, but when used on physical matter not backed by magic Jin is literally able to split tall walls, tall doors, floors, objects and items in half. Because of the level of magnitude that Amon has as spell it is theoretically erase space between two points, making this an extremely deadly spell. Using his control Jin is able to move the rifts around freely to also strike a target causing grand cutting damage. Jin can create a 'split' right in front of him and fire it off at an intended target. Atila Amon can appear in an instant like manner due to the nature of this magic. If he wishes Jin is able to create a invisible marker within the same range of the spell, allowing him to use the spell at a later time. When used the marker will vanish and need to be recast. The marker takes the shape of a red star, no bigger than a human sized hand. Following ammo rules, Jin can create more rifts in accordance to his control. But this is not all Atila Amon does, when using this spell Jin's own strength is greatly increased causing grand rank damage with every strike. This spell can cause blindness following the blinding rules.
Name of Spell: Valefar 'Sorcerers of the Void'
Spell Element: Void
Spell Rank: Grand
Mana Cost: 50 | 25
Type of Golem: Predator
Applicable Perks: Armament
Description:
The Valefar golem is a predator type that Jin has constructed to assist him in direct battle. Their design is similar to that of a dark mage of sorts hence their full name. The Valefar have grey skin and white long hair, their armor is a dark blue almost black. Their height only comes in at about 6 feet tall in order to make use of them indoors. The purpose of the Valefar is assistance in direct battle, and for that they were designed to be fast and strong. Each of their own physical attacks are actually very powerful, being made from the void each of their attacks can theoretically erase things from existence. The golems are capable of dealing grand rank damage per post. Because of the uniqueness of the void element the Valefar actually can be called from within a void rift, Jin creates this rift by connecting all five fingers and then turning his right hand over his left hand. Because of their size they aren't really great for transportion purposes at must being able to carry two people and they are able to fly through the air. Regarding the ammo rules only two can be made at a time. This spell can cause blindness following the blinding rules, because of they are tied to the element of void which is dark in theme and color.
Name of Spell: Marchosias 'Winged-beasts of the Void'
Spell Element: Void
Spell Rank: Grand
Mana Cost: 50 | 25
Type of Golem: Balanced
Applicable Perks: Armament
Description:
The Marchosias is a balanced type golem mostly used for transportation purposes if need be. They are large winged-beasts taken the form of a Gryphon or Griffin a large beast golem with the body of a lion the head of a raven and large wings. The Marchosias are all black in color from their talons to their beaks. They are impressive in size coming in at a full 12 meters to be used to carry up to five people easily. The winged-beats can be used in battle if need be, each of their own physical attacks are actually very powerful, being made from the void each of their attacks can theoretically erase things from existence. The golems are capable of dealing grand rank damage per post. The Marchosias actually can be called from within a void rift, Jin creates this rift by making using his hands to touching the thumbs and making wings. Regarding the ammo rules only two can be made at a time. This spell can cause blindness following the blinding rules, because of they are tied to the element of void which is dark in theme and color.
Elemental Type: Void
Rank & Spell Type: Grand | Attack Creation
Range & Speed: 150 M | 123 M/S
Mana Cost: 50 | 25
Stats Effected: + 12 Power
Applicable Perks: Battle Knight, Apex Predator, Quick Shot, Elemental Oddity: Cosmic
Description: Belial "Used to characterize the wicked or worthless. No more will any worthless person pass again. In his entirety he will certainly be cut off and be gone. Completely erased." Corvus: Belial is a refinement of Void's destructive potential to completely erase anything it touches theoretically. Similar to spells before it like Saleos or Raim, Belial is solely focused on it's offensive output and maximizing that damage. Capable of dealing Grand rank damage. Creating a rift of space in front of him, by pressing his middle finger down with his thumb on his left hand. The rift is a large destructive purple orb 8 feet in height and length, that can be fired going in a single direction ripping whatever comes into it's path from existence. Jin can create this spell anywhere within a 150 meter distance, creating a literal void rift in that space. Belial can appear in an instant like manner due to the nature of void magic, the rift does take the time to form at a position based on the distance of the caster and the speed of a spell of the same rank. If he wishes Jin is able to create a invisible marker within the same range of the spell, allowing him to use the spell at a later time. When used the marker will vanish and need to be recast. The marker takes the shape of a purple star, no bigger than a human sized hand. With the use of ammo rules additional rifts can be created, in accordance to his control and he can prevent allies from being harmed by the attack. This spell can cause blindness following the blinding rules.
Name of Spell: Vela Bathym
Elemental Type: Void
Rank & Spell Type: Grand | Physical Reinforcement | Sensory (Illusion)
Range & Speed: 110 M AOE | 123 M/S
Mana Cost: 50 | 25
Stats Effected: Speed + 30 M/S (Self) | - 12 Sensory (Opponent)
Applicable Perks: Full Blitz, Master Illusionist, Cold Blooded, Area of Triumph, Quick Shot, Elemental Oddity: Cosmic
Description: Vela Bathym is a much more potent upgrade from his previous spell Vassago, this time just pressing his index finger and middle finger of his right hand to the palm of his left hand can activate the spell. Vela Bathym can appear in an instant like manner due to the nature of void magic. Channeling the energy from within the void, Jin is able to create the illusion exact clones of himself and his allies throughout the battlefield tricking his enemies sight. The clones are capable of moving independently as well for further trickery. But this time instead of just effecting sight, Jin can now also manipulate the sound and mana sensory of targets also effecting their sensory of smell. Making it much more difficult to track the proper target. Using the sound to mimic speech of himself, or footsteps and things alike. And mana sensory for those solely relying on it, to choose the wrong copy. Once a copy of himself or an ally is hit, it simply fades into a cosmic purple and blue mist and gets replaced by another. By coating himself in void energy, he can increase his speed, reactions, swiftness and velocity drastically but this effect will only happen for himself not his enemies or allies. Having the clones act as after images to further trick the opponent. Also given his assassin and cold blooded nature, Jin can completely mask his mana signature and presence from anyone. Making it even more difficult to figure out who the real Jin is. With ammo rules, he can not only prevent his allies from being affected by the illusion but add versions of them into the illusion. Requirements to see through this illusion is 120 Sensory +2 for every 10 control the user has. Illusion's potency will naturally wane overtime, lowering the amount of sensory needed in order to see through them by 2 points per post they are sustained.
Name of Spell: Atila Amon
Elemental Type: Void
Rank & Spell Type: Grand | Attack Creation | Physical Reinforcement
Range & Speed: 150 M | 123 M/S
Mana Cost: 50 | 25
Stats Effected: + Grand Strength (Self)
Applicable Perks: Battle Knight, Apex Predator, Quick Shot, Elemental Oddity: Cosmic
Description: 'Split the convergence, creating divergence'. An enhanced version of one of Jin's trademark spells Raim, and Vreal. Activated by bringing his middle finger in and pressing down on it with his thumb on his right hand. Creating a rift anywhere in his visual sight with a maximum distance of 150 meters, the rift takes the shape of a thin purple line that is 9 meters tall. Amon like Vreal and Raim before it is literally cutting a space between those two points, creating a split. It cannot be used directly on a living being or inside them, but when used on physical matter not backed by magic Jin is literally able to split tall walls, tall doors, floors, objects and items in half. Because of the level of magnitude that Amon has as spell it is theoretically erase space between two points, making this an extremely deadly spell. Using his control Jin is able to move the rifts around freely to also strike a target causing grand cutting damage. Jin can create a 'split' right in front of him and fire it off at an intended target. Atila Amon can appear in an instant like manner due to the nature of this magic. If he wishes Jin is able to create a invisible marker within the same range of the spell, allowing him to use the spell at a later time. When used the marker will vanish and need to be recast. The marker takes the shape of a red star, no bigger than a human sized hand. Following ammo rules, Jin can create more rifts in accordance to his control. But this is not all Atila Amon does, when using this spell Jin's own strength is greatly increased causing grand rank damage with every strike. This spell can cause blindness following the blinding rules.
Name of Spell: Valefar 'Sorcerers of the Void'
Spell Element: Void
Spell Rank: Grand
Mana Cost: 50 | 25
Type of Golem: Predator
Applicable Perks: Armament
Description:
The Valefar golem is a predator type that Jin has constructed to assist him in direct battle. Their design is similar to that of a dark mage of sorts hence their full name. The Valefar have grey skin and white long hair, their armor is a dark blue almost black. Their height only comes in at about 6 feet tall in order to make use of them indoors. The purpose of the Valefar is assistance in direct battle, and for that they were designed to be fast and strong. Each of their own physical attacks are actually very powerful, being made from the void each of their attacks can theoretically erase things from existence. The golems are capable of dealing grand rank damage per post. Because of the uniqueness of the void element the Valefar actually can be called from within a void rift, Jin creates this rift by connecting all five fingers and then turning his right hand over his left hand. Because of their size they aren't really great for transportion purposes at must being able to carry two people and they are able to fly through the air. Regarding the ammo rules only two can be made at a time. This spell can cause blindness following the blinding rules, because of they are tied to the element of void which is dark in theme and color.
Type | Power | Durability | Sensory | Range | Speed | Health |
Predator | 155 | 75 | 140 | 150 M | 36 m/s | Gr + Jr |
Name of Spell: Marchosias 'Winged-beasts of the Void'
Spell Element: Void
Spell Rank: Grand
Mana Cost: 50 | 25
Type of Golem: Balanced
Applicable Perks: Armament
Description:
The Marchosias is a balanced type golem mostly used for transportation purposes if need be. They are large winged-beasts taken the form of a Gryphon or Griffin a large beast golem with the body of a lion the head of a raven and large wings. The Marchosias are all black in color from their talons to their beaks. They are impressive in size coming in at a full 12 meters to be used to carry up to five people easily. The winged-beats can be used in battle if need be, each of their own physical attacks are actually very powerful, being made from the void each of their attacks can theoretically erase things from existence. The golems are capable of dealing grand rank damage per post. The Marchosias actually can be called from within a void rift, Jin creates this rift by making using his hands to touching the thumbs and making wings. Regarding the ammo rules only two can be made at a time. This spell can cause blindness following the blinding rules, because of they are tied to the element of void which is dark in theme and color.
Type | Power | Durability | Sensory | Range | Speed | Health |
Balance | 130 | 130 | 130 | 120 M | 24 m/s | Gr + Int |