Post by Joseph Ravencrest✾ on Sept 12, 2022 18:01:54 GMT -5
Name of Spell: Sound and Silence
Elemental Type: Carbon Matter
Rank & Spell Type: Senior | Illusion
Range & Speed: 40 meters(+10 for every 10 sensory) | 40 m/s
Mana Cost: 30 | 15
Stats Effected: +6 sensory | -6 sensory
Applicable Perks: Elemental Oddity(sound)
Description: The spells name is activated by tapping his lips. Carbon matter is used to form an illusion around the area that effects smell, sight, and sound. It looks like a coal mine that is in the middle of collapsing, bits of earth and coal falling nearby and clouds of coal dust in the air. The smell the illusion gives those affected by the spell is sulfur, dirt, rusted metal, old blood, wet decayed wood, and coal. The light is flickering on and off, the lanterns seeming to struggle at keeping the lights on. In the first round there is no light at all(as per blinding rule), causing those under the illusions effects to be blinded for the first round. There is a horrible shrill sound in the air, like an explosion has gone off and popped the ears to make a shrill ringing sound. Added to that is the sound of earth falling, wood breaking, and the sound of the metal and glass equipment breaking under the weight of the collapse. (A mage needs 60 sensory to see through the illusion, Plus an additional 2 sensory for every 15 control the illusionist has. Illusions naturally wanes overtime, causing the amount of sensory needed to see through it to be reduced by 2 per post the spell is sustained.)
Per the ammo rule, the spell can avoid effecting allies so long as he has the required control.
Name of Spell: Percussion Support
Elemental Type: Carbon Matter
Rank & Spell Type: Senior | healing
Range & Speed: 80 meters | 40ms
Mana Cost: 30 | 15
Stats Effected: + 6 control
Applicable Perks: Elemental Oddity(sound), Master Healer, archangels blessing
Description: Joseph taps his left wrist to activate it. Carbon matter forms to create a drum hoop. The hoop loosely goes around the targets wrist, ankle, or neck of the target. If healing is applied for one post, small digits can be regrown. If applied for three posts, it can regrow limbs and smaller vital organs. This healing spell will actively try to remove any hex, curse, debuff, venom or poison on the person the spell is being used on as well as himself for the duration of the spell. Per the ammo rule, the spell can heal multiple targets if he has enough control. Due to archangels blessing, the potency of the spell will not lower.
Name of Spell: Reverberation
Elemental Type: Carbon Matter
Rank & Spell Type: Senior | Sensory(Mapping)
Range & Speed: 40m+[sensoryx4] | 40ms
Mana Cost: 30 | 15
Stats Effected: n/a
Applicable Perks: Elemental Oddity(sound), Heighten Senses
Description: The spells name is signed with their hands to activate it. A meter sized square of carbon forms - a max size of 3x3, its sound reverberation helping it gather information. Bits break off and vanish as the information is gathered by the element, quickly forming a highly detailed map. Everything that his magic can pick up is shown on it, the amount of magic someone or something has being shown by the shape of the tiny cubic diamond over their little figure on the map. Junior is shaped like a whole note(-X-), intermediate like a half note(-X-), senior like an eight note(-X-), grand like a thirty second mark(-X-), and a music clef for archmages(-X-). The color of allies carbon cubic diamonds is darker if that person is a foe and pale if its an ally. Anything in between looks in between the light and dark. The range of the spell is 40 + [sensory x4]. The tracking spell can find any persons using a skill or spell hiding that person or persons presence in the case that the sensory is 20+ more than the targets control if its one rank lower than the targets spell, 10+ more sensory than the targets if both are the same level, or 5+ more control if the spell is a rank higher than the targets spell.
Name of Spell: Telecommunication
Elemental Type: Carbon Matter
Rank & Spell Type: Senior | Sensory(Communication)
Range & Speed: Same Region | 40ms
Mana Cost: 30 | 15
Stats Effected: n/a
Applicable Perks: Elemental Oddity(sound)
Description: The spells name is signed with their hands to activate it. A small triangle instrument made of carbon matter appears on one of the ears of the caster as well as on those he is trying to communicate with using this spell. Using the spell he can communicate with three persons long distance in the same region. The spell uses the carbon matter as a medium of communication, unless the person the mage is trying to contact denies contact. Those that accept contact will see a stiff music sheet made of carbon matter. The person contacted will see and hear words from the sheet, but others will only see and hear music.
Elemental Type: Carbon Matter
Rank & Spell Type: Senior | Illusion
Range & Speed: 40 meters(+10 for every 10 sensory) | 40 m/s
Mana Cost: 30 | 15
Stats Effected: +6 sensory | -6 sensory
Applicable Perks: Elemental Oddity(sound)
Description: The spells name is activated by tapping his lips. Carbon matter is used to form an illusion around the area that effects smell, sight, and sound. It looks like a coal mine that is in the middle of collapsing, bits of earth and coal falling nearby and clouds of coal dust in the air. The smell the illusion gives those affected by the spell is sulfur, dirt, rusted metal, old blood, wet decayed wood, and coal. The light is flickering on and off, the lanterns seeming to struggle at keeping the lights on. In the first round there is no light at all(as per blinding rule), causing those under the illusions effects to be blinded for the first round. There is a horrible shrill sound in the air, like an explosion has gone off and popped the ears to make a shrill ringing sound. Added to that is the sound of earth falling, wood breaking, and the sound of the metal and glass equipment breaking under the weight of the collapse. (A mage needs 60 sensory to see through the illusion, Plus an additional 2 sensory for every 15 control the illusionist has. Illusions naturally wanes overtime, causing the amount of sensory needed to see through it to be reduced by 2 per post the spell is sustained.)
Per the ammo rule, the spell can avoid effecting allies so long as he has the required control.
Name of Spell: Percussion Support
Elemental Type: Carbon Matter
Rank & Spell Type: Senior | healing
Range & Speed: 80 meters | 40ms
Mana Cost: 30 | 15
Stats Effected: + 6 control
Applicable Perks: Elemental Oddity(sound), Master Healer, archangels blessing
Description: Joseph taps his left wrist to activate it. Carbon matter forms to create a drum hoop. The hoop loosely goes around the targets wrist, ankle, or neck of the target. If healing is applied for one post, small digits can be regrown. If applied for three posts, it can regrow limbs and smaller vital organs. This healing spell will actively try to remove any hex, curse, debuff, venom or poison on the person the spell is being used on as well as himself for the duration of the spell. Per the ammo rule, the spell can heal multiple targets if he has enough control. Due to archangels blessing, the potency of the spell will not lower.
Name of Spell: Reverberation
Elemental Type: Carbon Matter
Rank & Spell Type: Senior | Sensory(Mapping)
Range & Speed: 40m+[sensoryx4] | 40ms
Mana Cost: 30 | 15
Stats Effected: n/a
Applicable Perks: Elemental Oddity(sound), Heighten Senses
Description: The spells name is signed with their hands to activate it. A meter sized square of carbon forms - a max size of 3x3, its sound reverberation helping it gather information. Bits break off and vanish as the information is gathered by the element, quickly forming a highly detailed map. Everything that his magic can pick up is shown on it, the amount of magic someone or something has being shown by the shape of the tiny cubic diamond over their little figure on the map. Junior is shaped like a whole note(-X-), intermediate like a half note(-X-), senior like an eight note(-X-), grand like a thirty second mark(-X-), and a music clef for archmages(-X-). The color of allies carbon cubic diamonds is darker if that person is a foe and pale if its an ally. Anything in between looks in between the light and dark. The range of the spell is 40 + [sensory x4]. The tracking spell can find any persons using a skill or spell hiding that person or persons presence in the case that the sensory is 20+ more than the targets control if its one rank lower than the targets spell, 10+ more sensory than the targets if both are the same level, or 5+ more control if the spell is a rank higher than the targets spell.
Name of Spell: Telecommunication
Elemental Type: Carbon Matter
Rank & Spell Type: Senior | Sensory(Communication)
Range & Speed: Same Region | 40ms
Mana Cost: 30 | 15
Stats Effected: n/a
Applicable Perks: Elemental Oddity(sound)
Description: The spells name is signed with their hands to activate it. A small triangle instrument made of carbon matter appears on one of the ears of the caster as well as on those he is trying to communicate with using this spell. Using the spell he can communicate with three persons long distance in the same region. The spell uses the carbon matter as a medium of communication, unless the person the mage is trying to contact denies contact. Those that accept contact will see a stiff music sheet made of carbon matter. The person contacted will see and hear words from the sheet, but others will only see and hear music.