Post by Joseph Ravencrest✾ on Sept 27, 2022 9:42:25 GMT -5
Name of Spell: Calm Refrain
Elemental Type: Carbon Matter
Rank & Spell Type: Senior | Healing
Range & Speed: 80m | 40ms
Mana Cost: 30 | 15
Stats Effected: + 6 Control
Applicable Perks: Elemental Oddity(sound), Master Healer, archangels blessing
Description: Their head bobs down, then up, than down to activate the spell. This spell heals senior level damage. A multitude of tiny bits of carbon matter appear around the person or persons being healed, taking the shape of a blank sphere around the individual being healed. Each carbon matter shape quietly plays the music the user had heard a multitude of times while in a certain location of a forest near Hapshass that can be heard by those being healed. The music sounds calm in tone, being played by harp, lute, and flute. If healing is applied for one post, small digits can be regrown. If applied for three posts, it can regrow limbs and smaller vital organs. This healing spell will actively try to remove any hex, curse, debuff, venom or poison on the person the spell is being used on as well as himself for the duration of the spell. Per the ammo rule, the spell can heal multiple targets if he has enough control. Due to archangels blessing, the potency of the spell will not lower.
Name of Spell: Musical Boat
Elemental Type: Carbon Matter
Rank & Spell Type: Senior | Supplementary Construct(Transport)
Range & Speed: 80 Meters |25m/s
Mana Cost: 30 | 15
Stats Effected: n/a
Applicable Perks: Elemental Oddity(sound)
Description: The spell is activated by both hands quietly together, than moving both hands away from each other while remaining in the flattened upright position. Bits of carbon matter start to form, making the shape of a row boat with a waterphone music chart on the bottom of the outside of the vehicle. On the inside of the rowboat shaped transportation are seats shaped like embossed music notes. It is 6m long and 2 m wide in size. The base maximum amount of people it can hold is five people.
If an oncoming attack spell of the same rank as the construct, than an attack of 5 or more attack points than the constructs durability would damage the construct and bring the spell down one rank, causing it to get destroyed after two attacks of the same caliber. If the attack is 10+ more attack than the constructs durability, the construct is then destroyed in one hit. If an oncoming attack spell that is one rank lower then the construct, then an attack with 5 or more points than the constructs durability would damage the construct and bring the spell down one rank, causing it to get destroyed after two attacks of the same caliber. If the attack is 10+ more attack than the constructs durability, the construct is then destroyed in one hit.
Name of Spell: Restful Place
Elemental Type: Carbon Matter
Rank & Spell Type: Intermediate | Supplementary Construct(Base)
Range & Speed: 40 Meters | 15 m/s
Mana Cost: 10 | 10
Stats Effected: n/a
Applicable Perks: Elemental Oddity(sound), Home Base
Description: Joseph moves his right foot in a half of a clockwise circle than half of a counter clockwise circle to activate the spell. Carbon matter starts to appear and take shape bit by bit, the spell taking its completed form after two posts. It's completed form is 20 cubic meters in size. The floor of the room looks like a grey coal carved out in the shape of a room with boards covering the walls and ceiling. The ceiling and rooftop have the texture of different blocks of coal all lined around each other, flattened. There is a double door in one of the walls of the base, allowing for people to open and close the doors, to go in and out of the construct. The spell cannot move from its spot after the spell is cast. Allies regain 15 additional mana and their healing spells cost 20% less while inside the structure. The base can hold five people within it at a time. The caster cannot be aided by his own base spell. He must remain within 20 meters of the base, otherwise the spell will shatter.
Name of Spell: Breath Mark
Elemental Type: Carbon Matter
Rank & Spell Type: Intermediate | Supplementary Construct(Transport)
Range & Speed: 40 Meters | 15 m/s
Mana Cost: 20 | 10
Stats Effected: n/a
Applicable Perks: Elemental Oddity(sound)
Description: This spell is activated by signing out its name before carbon matter starts to shape the spell. This forms a boat made out of black coal shaped like an arched harp. It's 4 meters long, and 1.3 meters wide. The base maximum of people that can use the transport is 3 people.
If an oncoming attack spell of the same rank as the construct, than an attack of 5 or more attack points than the constructs durability would damage the construct and bring the spell down one rank, causing it to get destroyed after two attacks of the same caliber. If the attack is 10+ more attack than the constructs durability, the construct is then destroyed in one hit. If an oncoming attack spell that is one rank lower then the construct, then an attack with 5 or more points than the constructs durability would damage the construct and bring the spell down one rank, causing it to get destroyed after two attacks of the same caliber. If the attack is 10+ more attack than the constructs durability, the construct is then destroyed in one hit.
Elemental Type: Carbon Matter
Rank & Spell Type: Senior | Healing
Range & Speed: 80m | 40ms
Mana Cost: 30 | 15
Stats Effected: + 6 Control
Applicable Perks: Elemental Oddity(sound), Master Healer, archangels blessing
Description: Their head bobs down, then up, than down to activate the spell. This spell heals senior level damage. A multitude of tiny bits of carbon matter appear around the person or persons being healed, taking the shape of a blank sphere around the individual being healed. Each carbon matter shape quietly plays the music the user had heard a multitude of times while in a certain location of a forest near Hapshass that can be heard by those being healed. The music sounds calm in tone, being played by harp, lute, and flute. If healing is applied for one post, small digits can be regrown. If applied for three posts, it can regrow limbs and smaller vital organs. This healing spell will actively try to remove any hex, curse, debuff, venom or poison on the person the spell is being used on as well as himself for the duration of the spell. Per the ammo rule, the spell can heal multiple targets if he has enough control. Due to archangels blessing, the potency of the spell will not lower.
Name of Spell: Musical Boat
Elemental Type: Carbon Matter
Rank & Spell Type: Senior | Supplementary Construct(Transport)
Range & Speed: 80 Meters |25m/s
Mana Cost: 30 | 15
Stats Effected: n/a
Applicable Perks: Elemental Oddity(sound)
Description: The spell is activated by both hands quietly together, than moving both hands away from each other while remaining in the flattened upright position. Bits of carbon matter start to form, making the shape of a row boat with a waterphone music chart on the bottom of the outside of the vehicle. On the inside of the rowboat shaped transportation are seats shaped like embossed music notes. It is 6m long and 2 m wide in size. The base maximum amount of people it can hold is five people.
If an oncoming attack spell of the same rank as the construct, than an attack of 5 or more attack points than the constructs durability would damage the construct and bring the spell down one rank, causing it to get destroyed after two attacks of the same caliber. If the attack is 10+ more attack than the constructs durability, the construct is then destroyed in one hit. If an oncoming attack spell that is one rank lower then the construct, then an attack with 5 or more points than the constructs durability would damage the construct and bring the spell down one rank, causing it to get destroyed after two attacks of the same caliber. If the attack is 10+ more attack than the constructs durability, the construct is then destroyed in one hit.
Name of Spell: Restful Place
Elemental Type: Carbon Matter
Rank & Spell Type: Intermediate | Supplementary Construct(Base)
Range & Speed: 40 Meters | 15 m/s
Mana Cost: 10 | 10
Stats Effected: n/a
Applicable Perks: Elemental Oddity(sound), Home Base
Description: Joseph moves his right foot in a half of a clockwise circle than half of a counter clockwise circle to activate the spell. Carbon matter starts to appear and take shape bit by bit, the spell taking its completed form after two posts. It's completed form is 20 cubic meters in size. The floor of the room looks like a grey coal carved out in the shape of a room with boards covering the walls and ceiling. The ceiling and rooftop have the texture of different blocks of coal all lined around each other, flattened. There is a double door in one of the walls of the base, allowing for people to open and close the doors, to go in and out of the construct. The spell cannot move from its spot after the spell is cast. Allies regain 15 additional mana and their healing spells cost 20% less while inside the structure. The base can hold five people within it at a time. The caster cannot be aided by his own base spell. He must remain within 20 meters of the base, otherwise the spell will shatter.
Name of Spell: Breath Mark
Elemental Type: Carbon Matter
Rank & Spell Type: Intermediate | Supplementary Construct(Transport)
Range & Speed: 40 Meters | 15 m/s
Mana Cost: 20 | 10
Stats Effected: n/a
Applicable Perks: Elemental Oddity(sound)
Description: This spell is activated by signing out its name before carbon matter starts to shape the spell. This forms a boat made out of black coal shaped like an arched harp. It's 4 meters long, and 1.3 meters wide. The base maximum of people that can use the transport is 3 people.
If an oncoming attack spell of the same rank as the construct, than an attack of 5 or more attack points than the constructs durability would damage the construct and bring the spell down one rank, causing it to get destroyed after two attacks of the same caliber. If the attack is 10+ more attack than the constructs durability, the construct is then destroyed in one hit. If an oncoming attack spell that is one rank lower then the construct, then an attack with 5 or more points than the constructs durability would damage the construct and bring the spell down one rank, causing it to get destroyed after two attacks of the same caliber. If the attack is 10+ more attack than the constructs durability, the construct is then destroyed in one hit.