In this world, Magic is Everything. All people, all races, are granted with the power to perform mystical and magical feats via grimories, mystical tomes granted to each and every child on their 15th birthday. Those blessed by the mana can have their names written down in legend.
Shattered Grimoires is the work of the mind(s) of Ardere & Shattered Grimoire's staff. All characters and content are copyright their creators, and may not be replicated without their creators' permission. Black Clover is owned by Yuki Tabata and published by Viz Shonen Jump. All images belong to their original owners. The theme you are currently viewing was made by Eliza of ElizaCodes exclusively for Shattered Grimoires.
Post by Sol Delothosin✾ on Oct 12, 2022 2:27:59 GMT -5
[attr="class","dungentext"]
[attr="class","dungentitle"]KABOCHA OHAKA MANSION
RANK: Senior LOCATION: FORSAKEN REALM MIN-MAX PLAYER GROUP: 2-4 OTHER REQS:
NPCs may not enter the dungeon
Players must come wearing a costume
Description: On the edges of the forsaken region a dark creepy mansion has appeared out of nowhere, causing concern and paranoia to show in those who come across it. From the mansion area, a heavy dark mist flows out and covers an expansive area adding to the feeling that you are being watched by some unseen force. There are those who believe old folktales that the restless spirits of the damned worked together to create this manifestation of their anger towards those who have what they no longer do. Life. With apparent dark forces at work, the haunted house known as the Kabocha Ohaka took form. But was that a fact? What was behind the door?
[attr="class","dungenfloor"]FLOOR #1
NUMBER OF ROOMS: 2 WORD COUNT PER ROOM: 2000 FLOOR BESTIARY
These bat-like creatures band together to take on enemies and would swoop down from the ceiling to attack anyone or thing that disturbs them. They attack by sinking their fangs into their enemies. While one is easy to take down, a swarm can become overwhelming. The Blood-Fangs have been known to use shadow and sound magic. They specialise in attack creation, sensory and hex and curse.
These skeleton foot soldiers stand with pride as they wait for anyone who doesn’t belong in the Kabocha Ohaka to show up. Once that happens, they move from their post and go into a state of defending the room. They will fight with their swords and shields to defeat all those who trespass. Elements they commonly use are either bone or Common metals and specialize in attack creation and defence creation.
These scarecrow defenders will stand as the last line of defense on the first floor and prefers to stay back by the door to the second floor. They are equipped with fire magic to combat any threat that stands before them. Using the attack creation, transformation and restraining, the Strawfright uses its fire to restrain its target and then they go on the offensive.
[attr="class","dungenroom"]Room #1
[attr="class","dungenencounters"]ENCOUNTERS:
x5 Blood-Fangs per player
As the group enters the house, the door slams shut and all the lights go out which makes it hard to traverse forward unless an item that produces light or someone with magic that can create light is present. Every so often flashes of fork lightning will brighten the room showing a door at the other end of the room. Those with at least 45 sensory or tier 2 Ki would be able to navigate the cluttered and worn room reducing the chance of disturbing the Blood Fangs resting on the ceiling. Every round you are in this room you must roll 1d4 to see if the lightning flashes (Even if it does odd it remains dark) If the lightning flashes then you must roll 1d4 to find out if it disrupts the otherwise sleeping bats. (Even if it will disturb the bats odd it won't.) If the bats hear a noise they will attack in waves so be warned.
[attr="class","dungenroom"]Room #2
[attr="class","dungenencounters"]ENCOUNTERS:
x4 Bone-Strikers per player [break] x1 Strawfright per player
After entering the 2nd room, the door slams shut like before but candles all around the room will mysteriously light up though the flames are black and give very little aid in regards to vision. The room is filled with jack o’lantern style pumpkins that also light up slightly brighter than the candles adding to the eeire atmosphere. Stationed at the walls are what looked like skeletons in decayed and rusted armour while by the exit of the room are what could only be described as elaborate scarecrows. A cold chill quickly fills the room those without a heat source or heat-based element suffer -5m/s, those with cold-based elements don't take any sort of penalty but they also gain no benefit while those with a heat source or heat-based element will be buffed by +5m/s. As the players get near, the skeletons and scarecrows they would spring into life and ready themselves to face the players.
[attr="class","dungenfloor"]FLOOR #2
NUMBER OF ROOMS: 3 WORD COUNT PER ROOM: 2000 FLOOR BESTIARY[break]
These goblins are quick little guys who are very aggressive and enjoy playing pranks. They attack both individually and in pairs. They don't care what is coming, if they see a target they will engage and attack with their swords as well as their teeth. With an element of oil, they use attack magic, supplementary construct and physical reinforcement.
These flaming Jack O'lantern head warriors defend the Kabocha Ohaka as a precursor to the boss. They love attacking with their axes which create a flame with each swing that can burn their target. They are not ones to rush into battle and would prefer to wait until the target gets close to them. They are known to use lava or fire elements and specialize in attack creation, Physical Reinforcement and Hex and Curse.
The boss of the Kabocha Ohaka! Dracula is a cunning fighter utilizing Dark and Blood magic. When all of his defenders are defeated, he rises and challenges those who dare fight him. Incredibly intelligent and able to switch strategies at a moment's notice. He specializes in attack creation, hex and curse, Physical reinforcement and Transformation
[attr="class","dungenroom"]Room #1
[attr="class","dungenencounters"]ENCOUNTERS:
N/A
After successfully getting to the 2nd floor, the group would notice the air getting thicker making it almost impossible to breathe. A dark smokey mist would be seen rising from the floor and make it near impossible to see through let alone navigate. Those with at least 45 sensory or tier 2 Ki would be able to navigate the mist without complication. Those who don't have the required sensory, Ki or a wind-based element will be forced to face their worst fears until they exit the room.
[attr="class","dungenroom"]Room #2
[attr="class","dungenencounters"]ENCOUNTERS:
x4 Gobs per player [break] x2 Jack O'Blaze per player
The second room is filled with lit jack O’lantern that also contained candy. One could try to eat the candy if they dared. There was a mixture of good and bad candy with wrappers saying Trick or Treat. The bad candy would give the player a toothache and as a result, they would receive a - 5 debuff to their main stat and a -5 m/s to speed. If they ate good candy, they would receive a +5 buff to their main stat and +5 m/s to their speed. To determine the effects of the consumed candy, a player will roll a 1d10, with even numbers resulting in good candy and odd numbers resulting in bad candy. The effects do not stack if you eat multiple pieces of candy, you can only be granted one effect at a time.
Even if the players don’t partake in the candy-eating opportunity, Gobs will rush out towards them to attack while the Jack O’Blaze defends the entrance to the boss room.
[attr="class","dungenroom"]Room #3 | Boss Room
[attr="class","dungenencounters"]ENCOUNTERS:
x2 Jack O'Blaze per player [break] X1 Dracula
As the players enter the room, they are met by the sound of a pipe organ playing in a gothic cathedral-like room. The room turns bright and it is revealed a tall well put together noble sitting at the organ, playing the Shadow’s Masquerade. As he plays, the Jack O’Blaze that were dormant within the room now move to attack the players. Should the players manage to defeat the defenders, It is then that the noble gets up and smiles, telling the players that he is their final adversary.
Post by Sol Delothosin✾ on Oct 12, 2022 2:29:49 GMT -5
[attr="class","julienglass2image"] [break]
Measure twice[break] cut once
[break]
POW
65
DUR
40
SEN
14
STA
46
CON
60
[break]
MANA SKIN
grand
HEALTH
senior
MANA REGEN
15 ic // [break] 30ooc
MANA POOL
140/140
[break]
WORDS 503
TOTAL WORDS 503
[break]
[attr="class","julienglass2scroll"] Sol grumbled as he leaned against a tree in the forsaken region not far away from his target, he was currently waiting for two he sent for to arrive for a dive into a dungeon that had recently appeared. While normally he dressed plainly for when he was in such places unfortunately this dungeon seemed to have some stipulation that those that went inside needed to be dressed in some form of costume. So now the blood mage was the outfit he had been wearing during the spirit festival, the Mantis had a more ominous and sinister look for this costume then he had the last time of year. The man was clad in black pants that went into his boots which had intricate and almost jagged designs on them above that he had on what was almost a combination of a gown and jacket as the fabric in the front came down to mid thigh on him but the outer layers wrapped around and still blocked the remainder of his pants from being seen. Along the coat and gown there were intricate patterns inlaid into it with a lighter shade of black resembling a very dark grey and around the front of the outfit and the shoulders and back were markings but in vivid purple. [break][break] On the decay mages shoulders were ornaments that were jagged but intricate amd his sleeves were long nearly overshadowing his hands and had the same dark grey inlays in them but the mans hands were not uncovered instead they were covered in black gloves and over that were ornate and wicked looking claws meant for looks and not function , Sols head was completely covered as a hood was up and hid both his face and his hair and to finish the look a blood red crimson half mask was on his face blocking his eyes and seemed to come down and cover his cheeks with two slim silver crescents on it one bigger then the other one Sol looked like someone potentially from a either a dark cult or a immensly powerful dark mage. Looking around Sol sighed as he secured his katana around his waist as well and he looked around the surrounding area waitinf for Taiyo and Amaya to arrive so they could begin with this excursion into the dungeon.Sol knew his power was becoming rather sufficent and that hopefully with the three of them getting thru said dungeon would be rather simple. Adjusting the mask on his face Sol mused that this was actually the first outing he would have with his mentee and hopefully his teaches would help her during this venture into the unknown, that said he knew that the power gap between himself and Amaya was still rather wide so he would have to make sure she was watched after so hania wouldnt end up wanting his head if something unfortunate happened since dungeons were always a toss up on how deadly they would be hopefully this was not as bad. [break][break]
[break][break] Rank & Element: Junior ¦ Shadow[break] Class & Type: Relic ¦ Weapon (Sword)[break] Magic Specializations: Attack Creation ¦ Sensory[break] Appearance & Lore:[break]
[break][break] An ornate katana with a twenty-four-inch (60 cm) blade. the sheath is made of what seems to be made of marble which has been carefully carved into and engraved with what looks like ruby, the base of the sheath has a gold kojiri. Just above the midway point, there seems to be a piece of onyx that has been set around the sheath, the top and bottom of the onyx seems to have the same white marble though it has been fashioned to look almost like fur or feathers. Connected to the onyx there seems to be additional ruby fastenings with ruby chains connecting one part to the next, near the top there is a ruby set in gold that leads off to three carmine red tassels. The handguard seems to be made out of gold leading into the hilt a hilt that is just under half the size of the blade that covered in lackered red marble before being surrounded in black ribbon with gold helm and small ruby beads at each crossing pattern of the ribbon. [break][break] The corrupting shadow was made using an unknown method outside of a certain noble family within Clover. This family has been shunned by many other noble houses because of their appearances and they macabre magic that they are born with so choose to remain in the forsaken region instead of the noble. Not a lot is known about this secretive family, it's hierarchy or its family mechanics and they aim to keep it that way, it allows them to continue doing what they are without too many questions being asked. One thing people will notice of this family is that when they pass their trial of adulthood they start wielding a weapon of some sort and how the dynamics of the family will change to that person. [break][break] Abilities: [break][break]
Type & Uses: Trigger ¦ 4 uses[break] Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory ¦ Homing[break] Mana Cost: 8 per trigger ¦ 15 recharge[break] Range & Speed: 25m ¦ 10 m/s[break] Stats Affected: +4 Power (self)[break] Description:[break] The blade itself gets covered in what can only be described as flames made of shadow, swiping the blade towards the enemy releases a two meter wide shadow arc, the arc would only be around one centimeter tall until it neared something were it would become three meters tall and almost forming a disk making it harder to dodge. When deaing damage the attack deals Junior rank damage. With the use of ammo rules additional shadow arcs can be created per trigger in addition to this with the use of the homing rules the shadow arc is able to follow a designated target.
[break][break] Name of ability Unity Spiral[break]
Type & Uses:Flow ¦ 3 turns ¦ 2 Overheat[break] Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory ¦ Homing[break] Mana Cost: 8 ¦ 4[break] Range & Speed: 25m ¦ 10 m/s[break] Stats Affected: +4 control (self)[break] Description:[break] Pointing the blade straight forward quickly is the way that this ability activates. The moment that it is a dual spiral around one meter long by half a meter wide flies free towards its intended target. The spirals deal junior rank damage when they hit a target. With the use of ammo rules, additional spirals can be made per round in addition to this with the use of the homing rules the shadow arc is able to follow a designated target.
[break][break] Name of ability Unholy Eclipse[break]
Type & Uses: Flow ¦ 3 turns ¦ 2 Overheat[break] Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory[break] Mana Cost: 8 ¦ 4[break] Range & Speed: 10m aoe ¦ 10 m/s[break] Stats Affected: n/a[break] Description:[break] Moving their hand up the blade turning it from it's silver and red colour to being pure darkened shadow, flicking the blade makes the shadow leave the blade and start to creep to the max range it can go to dealing junior rank damage to everyone within the range of the spell, with the use of ammo rules the wielder can avoid allies if they so wish.
[attr="class","demiscroll"] Amaya sighed making it to the newly found dungeons. She originally didn't plan on using lady madness or her grimoire for tonight's festivities but it seemed her mentor had other ideas for how she and taiyo should enjoy the rest of the night. "Be glad I allowed myself to not part with lady madness for tonight's festivities." She spoke Gently seeing the looming figure of her teacher resting against the tree not far from the entrance.
[break][break]
Amaya closed her eyes hating the fact she had to do the dungeon in a costume. She would much prefer her usual outfit. Which in truth she and taiyo could have gone back and changed but they were already there and she didn't want to go through all that fuss especially when this dungeon required a costume, so either way she was to deal with the exotic belly dancer she was portraying. She adjusted the ponytail a bit tighter to holding her meadow of white hair back behind her before adjusting the rest of her outfit , ensuring it was set and ready for possible combat. This was a dungeons and that meant there was going to be creatures in there to stopping anyone from completing it without putting up a fight.
[break][break]
She moved the layers of her skirt aside pulling out her grimoire allowing it to rest on her side. "I am not sure if Taiyo will fully assist us in this dungeons though, but with us two, we should be fine right?" She asked knowing there was a gap between their power as she was sure if anything Sol will be doing most of the combat and or ending of the creatures within this dungeons compared to herself. However, she was optimistic this would be a good training exercise and seeing any possible growth from their training sessions. [break][break]
Rank & Element: Junior Class & Type: Accessory Magic Specializations: N/A Appearance & Lore: The Magic Knight Mantle is an Item that Magic Knights wear to show the Squad that they are in. Each Squad has a different color Mantle along with its own squad logo as well. When these items were built they were made out of special material. A material that allows them to be unbreakable from any sort of attack, but does not block the wearer from any attacks. Magic Knights of the Clover Kingdom have worn these Mantles for Hundreds of Years. Abilities:
The nobles residing within a young king’s court didn’t know the danger of those words until one Lady Cherry walked into their faraway royal palace and bowed before their king. Her locks were like liquid gold, her skin perfect like the most beautiful white marble, and her lips were as red as the magical roses that only bloomed once a year, at midnight. Her mannerisms were pristine, and her beauty found her a place within the hearts of all men, even the king. He became cold, cruel, only cared for Lady Cherry and gave her everything she wanted…He even went to war for her because she wanted Tchazzar’s riches…
It was brutal, a trench war in its worst sense. No side was winning, and despite the fact that the king’s armies were tired and lacking in resources, he pushed them to continue. To continue until they saw him as a mad king…A conspiracy took place, where the sister of the King came to Tchazzar, begging him to end the war. And he did, in a day the Jaws of Fire and his council swept through the kingdom, letting the unhappy peasants deal with the king as they wished…yet Lady Cherry appeared before the Dragon Emperor the very next day, with that same bow, those same golden locks, those same luscious lips…A seduction that should’ve worked but didn’t. The sister of the late king had warned Tchazzar of the woman who turned her once great and beloved brother into a mad tyrant. He let the woman remain in his grand temple, but showed no interest in her. Not until she started attempting to tempt the members of his council to betray him. The Jaws of Fire’s punishment was swift and harsh. He turned to the strongest magician he had in his court, and asked them to curse Lady Cherry to suffer forever in her pining of all the world’s power and riches. Her form, he found next morning in the council room.
A long, thin and light rapier that always appeared to be covered in blood upon first glance… only those that bother to touch it find that the blood, while still bright red and fresh-looking, is completely dried down (and also impossible to remove.) A single beautiful rose sprouts from where the hilt meets the blade, one that only fully opens its petals once the blade tastes blood. The blade only welcomes a woman as its master, as all men that have ever touched it have received large cuts from both the hilt and the blade.
The accepted owner of the Lady of Madness naturally attains the Sinister Magic Perk while wielding them.
Type &Uses: Trigger | 4 to Jam Rank & Specialization: Junior | Hex and Curse Mana Cost: 8 | 4 (Recharge Cost 15) Range & Speed: 25| 10m/s Stats Affected: Junior Endurance Debuff Description:
The best way to defend yourself from one person’s offense is to attack their strengths. The Lady Madness can send forth a large wave of crimson-red blood petals (with a range of 25 meters) towards her mistress’ enemies, suppressing buffs and healing while also debuffing their endurance by giving them a blood illness. This causes damage on their next hit by a factor of 25% of the strength of the debuff. The amount of petals created by this spell go off of the Ammo Rules.
Type & Uses: Trigger | 4 to Jam Rank &Specialization: Junior|Physical Reinforcement| Hex and Curse Mana Cost: 8 | 4 (Recharge Cost 15) Range & Speed: 10 meters cubed| 10m/s Stats Affected: (If any stats are buffed or debuffed) Description: The mistress of the Lady Madness creates two colors of blood petals over the blade of the rapier that stick onto it, making the deadly weapon look soft and inviting until the petals are dispersed. The red petals are used to inflict a blood illness that debuffs mana regeneration while the pink petals buff ally mana regeneration upon contact. The amount of petals created by this spell go off of the Ammo Rules.
Type & Uses: Trigger | 4 to Jam Rank & Specialization: Junior AOE| Hex and Curse| Physical Reinforcement Mana Cost: 8 | 4 (Recharge Cost 15) Range & Speed: 10 meters| 10m/s Stats Affected: (If any stats are buffed or debuffed) Description: The mistress of the Lady Madness feels power when she holds the beautiful light blade and can create circle around her, made of blood droplets, that upon enemy entry, saps their movement speed by the Junior amount (thus debuffing them). The wielder of the sword that attains all of that movement speed, buffing herself by the Junior Amount.
Post by Taiyō Vermillion on Oct 23, 2022 11:05:44 GMT -5
Taiyo Vermillion - My Burning Passion is to be the Best!
The evening’s events were fun but there was something that needed more attention. There was a dungeon that had shown up out of nowhere in the forsaken realm. Since they were already in the forsaken realm, Taiyo and Amaya were headed over to the dungeon. Amaya was glad that she hadn’t parted from her relic, Lady Madness for the night. In a similar fashion, Taiyo had his blade Frozen Flare close. It would have been fine without it but it was always nice to have it. When it came to doing the dungeon in his costume, Taiyo didn’t mind. It was all about getting the job done. To besides, it was dress up season. Who knew if they needed to enter. Now while his outfit did not have any heating resources, he didn’t mind since he naturally generated heat due to his cosmic magic. He had the power of the sun in the palm of his hand. Those who stood close to him were lucky since it would naturally warm them up. Good thing too since without him around Amaya would probably freeze to death.
Amaya and Taiyo had arrived outside the dungeon which looked like a creepy mansion. Taiyo wasn’t exactly superstitious but he felt as though they were being watched as a dark heavy mist flowed out of the mansion. Feeling a bit spooked, Taiyo turned up the heat slightly to take care of the chills he felt running down his back. Taiyo looked at Amaya and Sol with a warm smile. Amaya made a comment about Taiyo not fully helping and that her and Sol could handle it themselves should that be the case. ”Don’t you count me out of this! I’m definitely going to take down the monsters in the creepy mansion. Can’t let you two white haired guys have all the fun. Anyway, I’m ready to enter and take it by storm; what about you guys?” Was Taiyo putting on a confident face? You bet he was. Why would he need to wear a facade? Well, it came down to not looking scared around his girlfriend. Who would want to look scared or weak around the person they wanted to impress the most? It was for that matter that he had to be confident and handle whatever the creepy mansion threw at them. For all he knew, Amaya may have been scared too. Now when it came to Sol, he couldn’t gauge the tall man.
Taiyo looked down at his outfit, seeing the open areas such as his stomach and back. While his shoulders and upper chest were covered, and his mantle showing above some of the outfit, he knew he would have to pay special attention to keeping his stomach and back guarded. His lower half were covered by baggy pants. The wind brushed up against his stomach which was combatted by him generating heat. It didn’t affect him much. He looked up at the night’s sky and then he set his focus on the door of The Kabocha Ohaka Mansion. He was ready to tackle the dungeon. WC: 526 TWC: 526
Rank & Element: Junior Class & Type: Accessory Magic Specializations: N/A Appearance & Lore: The Magic Knight Mantle is an Item in which Magic Knights wear to show the Squad that are in. Each Squad has a different color Mantle along with their own squad logo as well. When these items were built they were made out of a special material. A material that allows them to be unbreakable from any sort of attack, but does not block the wearer from any attacks. Magic Knights of the Clover Kingdom have worn these Mantles for Hundreds of Years. Abilities:
Rank & Element: Senior ¦ Weapon (Longsword) Class & Type: Imbued ¦ Cosmic Magic Specializations: Attack Creation ¦ Physical Reinforcement Appearance & Lore: This weapon is an unusual one, crafted by the Clearblade family out of a single piece of tempered ice, outside of that they didn't give details other than how to activate it, element, specializations and what it could do. They also informed us that there is room for growth though it can not be further tempered or it will be broken. The sword itself from tip to tip is 130cm (51 inches) the blade alone is 110cm (43 inches) long making the hilt 20cm (8 inches) in length.
Unlike most longswords, this one seems far lighter only weighing 0.07 kilograms (1.6lbs) meaning it could take some time to get used to handling properly if you are used to heavier weapons. The sword itself almost looks like it has been infused with lava and has sharp points at certain parts of the blade. The blade also has large portions missing, this may make the sword seem flimsy and easily breakable but this isn't the case, the sword has been designed to be a disarming weapon if not to break the blade of other swords trapped within those missing portions.
As long as you have the required element this item can have additional abilities added to it, however, it can not have its rank increased.
Name of the Ability: Northern Star Type & Uses: Trigger ¦ 6 Uses Rank & Specialization: Senior ¦ Attack Creation ¦ Physical Reinforcement Mana Cost: 24 Per Trigger ¦ 45 Recharge Range & Speed: 80m ¦ 40 m/s Stats Affected: +4 Power, +5 m/s Description: This weapon is a strange one as it needs to be put into a semi-active state which is done by the wielder touching the top of the hilt, the instant this is done a gentle warmth seems to come from the blade, and a slight glow. To use one of the triggers the wielder need only utter the word "Burst" at the point of hitting the opponent or when swinging if further away. Either way, it will create a shooting star that is 6m in diameter that will deal senior rank damage to anyone it hits as well as doing severe frostbite and moderate hypothermia. With the use of the ammo rules, additional shooting stars can be created as long as the wielder has enough control to do so. In addition to this, the wielder will also feel lighter on their feet allowing them to move +5 m/s faster.
Post by Sol Delothosin✾ on Nov 4, 2022 3:34:30 GMT -5
[attr="class","julienglass2image"] [break]
Measure twice[break] cut once
[break]
POW
65
DUR
40
SEN
14
STA
46
CON
60
[break]
MANA SKIN
grand
HEALTH
senior
MANA REGEN
15 ic // [break] 30ooc
MANA POOL
125/140
[break]
WORDS 669
TOTAL WORDS 1172
[break]
[attr="class","julienglass2scroll"] As his mentee showed up and mentioned that he should be glad she hadnt parted with her rapier for the night which made Sol sigh and shrug.”its a knights duty to be ready when summoned and with a dungeon emerging out of nowhere its important that its explored to assess any threat and its good experience for you” the blood mage explained as he moved off the tree he was leaning against and straightening up as he saw Taiyo appear and approach then with his usual excitement for dungeon diving while also saying that the mentorship shouldnt have all the fun to which Sol mearly nodded.”alright then if this is all of us lets get this started I'll take the lead if you two dont mind” he stated as he would wait for their answer before turning to head into the Mansion glancing around on the outside to see if there were any surprising waiting for them before even entering the building. [break][break] Floor 1 Room 1
as the trio would enter the mansion the door would suddenly slam shut behind them and cause the light to go out in the room which instantly set the blood mage on edge.”Dont move give me a moment” he said loud enough that the two would be able to hear but not enough to disturb anything else in the room before he would cast one of his spells making his eyes shift from red to silver and slitting further and causing a portal of reddish black mana to appear, what emerged out of it could only be described as a nightmarish monster with no legs only a long tail that touched the floor as it hovered in the air, glowing red eyes and a dingy black and green emiciated body with dark green wings. Its mouth was filled with bloody fangs and its claws were tipped with the same color and with the horns on either side of its head the beast looked rather terrifying. . Sol would pet the beast a bit as he focused thru its mana tether and could get a sense of the room and instantly froze when he turned his sense up.”both of you dont make any loud noises there are what look like bats nesting up on the ceiling and any sharp noise will most likely set them off that also means no bright light for now” he warned [break][break] Reaching out thru the mana tether to his hovering beast Sol could get a decent lay of the surrounding despite it being so dark and after a moment he spoke.”stick close I can lead the way with my golem” he mentioned as he would slowly start to move forward having his golem lead the way the beast while large was moving very gingerly and was very cautious in its movements being very careful not to bump into anything lieing around that could potentially cause a loud noise,this situation already had Sol on edge worse then normal.while he was getting better with the darkness the fact that they had a room full of potential enemies and if they didnt move quick enough or silently enough they would get swarmed extremely quick.the blood mage would keep an eye on the golem before him watching its tail trail the floor with it barely touching things making sure not to send anything crashing to the floor, Sol had opted for one of his decay golems over a blood one since he wasnt sure what creatures were in the room and now with it being bats it was hard to tell if they were blood sucking creatures or not and the mantis was not intent on giving the beasts a free meal. Sol didnt bother focusing on the darkness of the room for the moment and instead trusted in the link between him and his golem and used its senses in place of his own despite the drain he was feeling on his mana already, he had forgotten how taxing his decay magic really was. [break][break]
Name of Spell: Doombringer Spell Element:Decay Spell Rank: Senior Mana Cost:30|30 Type of Golem: Predator Applicable Perks: Puppet Master, Light Footed Golem Description: Sols eyes shift from blood red to vibrant Silver and slit even further looking almost inhuman upon casting this spell, as it is cast a reddish black oval made from decay magic will appear behind the opponent and from inside a terrifying beast will emerge that is 6 meters in length, its lower half lacking legs instead a medium length tail dangles in the air that can be used as a whip or to grab and strangle foes, its body is a dark dingy black color and its body is rather emaciated while it sports a pair of dark greenish black wings by which to soar thru the sky with, its hand are tipped with long bood red claws and it has two long horns on the side of its head for goring foes and if close enough its bloody red fangs can easily cut thru flesh and bone with minimal effort. this creature can do senior damage with each attack it does and can carry three people at a speed of 20 m/s,for every 50 control Sol can summon another golem with a limit of 3 while this beast does appear from behind a foe those skilled in sensory will be able to see the surprising attack coming
Type Power Durability Sensory Range Speed Health Predator 110 (+3) 50 (+3) 90 (+3) 110 27 (+3) Senior [break][break] ITEMS:
[break][break] Rank & Element: Junior ¦ Shadow[break] Class & Type: Relic ¦ Weapon (Sword)[break] Magic Specializations: Attack Creation ¦ Sensory[break] Appearance & Lore:[break]
[break][break] An ornate katana with a twenty-four-inch (60 cm) blade. the sheath is made of what seems to be made of marble which has been carefully carved into and engraved with what looks like ruby, the base of the sheath has a gold kojiri. Just above the midway point, there seems to be a piece of onyx that has been set around the sheath, the top and bottom of the onyx seems to have the same white marble though it has been fashioned to look almost like fur or feathers. Connected to the onyx there seems to be additional ruby fastenings with ruby chains connecting one part to the next, near the top there is a ruby set in gold that leads off to three carmine red tassels. The handguard seems to be made out of gold leading into the hilt a hilt that is just under half the size of the blade that covered in lackered red marble before being surrounded in black ribbon with gold helm and small ruby beads at each crossing pattern of the ribbon. [break][break] The corrupting shadow was made using an unknown method outside of a certain noble family within Clover. This family has been shunned by many other noble houses because of their appearances and they macabre magic that they are born with so choose to remain in the forsaken region instead of the noble. Not a lot is known about this secretive family, it's hierarchy or its family mechanics and they aim to keep it that way, it allows them to continue doing what they are without too many questions being asked. One thing people will notice of this family is that when they pass their trial of adulthood they start wielding a weapon of some sort and how the dynamics of the family will change to that person. [break][break] Abilities: [break][break]
Type & Uses: Trigger ¦ 4 uses[break] Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory ¦ Homing[break] Mana Cost: 8 per trigger ¦ 15 recharge[break] Range & Speed: 25m ¦ 10 m/s[break] Stats Affected: +4 Power (self)[break] Description:[break] The blade itself gets covered in what can only be described as flames made of shadow, swiping the blade towards the enemy releases a two meter wide shadow arc, the arc would only be around one centimeter tall until it neared something were it would become three meters tall and almost forming a disk making it harder to dodge. When deaing damage the attack deals Junior rank damage. With the use of ammo rules additional shadow arcs can be created per trigger in addition to this with the use of the homing rules the shadow arc is able to follow a designated target.
[break][break] Name of ability Unity Spiral[break]
Type & Uses:Flow ¦ 3 turns ¦ 2 Overheat[break] Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory ¦ Homing[break] Mana Cost: 8 ¦ 4[break] Range & Speed: 25m ¦ 10 m/s[break] Stats Affected: +4 control (self)[break] Description:[break] Pointing the blade straight forward quickly is the way that this ability activates. The moment that it is a dual spiral around one meter long by half a meter wide flies free towards its intended target. The spirals deal junior rank damage when they hit a target. With the use of ammo rules, additional spirals can be made per round in addition to this with the use of the homing rules the shadow arc is able to follow a designated target.
[break][break] Name of ability Unholy Eclipse[break]
Type & Uses: Flow ¦ 3 turns ¦ 2 Overheat[break] Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory[break] Mana Cost: 8 ¦ 4[break] Range & Speed: 10m aoe ¦ 10 m/s[break] Stats Affected: n/a[break] Description:[break] Moving their hand up the blade turning it from it's silver and red colour to being pure darkened shadow, flicking the blade makes the shadow leave the blade and start to creep to the max range it can go to dealing junior rank damage to everyone within the range of the spell, with the use of ammo rules the wielder can avoid allies if they so wish.
[attr="class","demiscroll"] Amaya smiled looking between the two as she smiled contently as she moved forward to Taiyo taking to his side as she smiled. Her reason for doing so was very simple on many many fronts. She was cold and naturally Taiyo was the best portable heater that she had having her current costume on. "I have no problem with you taking the lead Mentor." She noted with a smile as she turned to Taiyo looking up at him "Lets have fun...In this...dirty, gross dungeon." She said trying to keep her wits about her. If there was one thing to know about Amaya, she didn't mind getting dirty, but there was only so much the poor girl could handle before having to obsessively ensure everything is clean. She was no house keeper by any means but to her leaving any surface untouched was worse then anything else as who knows what nasty germs could be waiting to make her and others ill. She closed her big blue eyes taking a deep breath reminding herself there was nothing to be done about the dungeon and that she was to just enjoy herself and maybe show her own trainings though she wasn't sure if she was going to be able to be focused enough with her boyfriend around. Best friend Taiyo was one thing for sure but Boyfriend Taiyo was a challenge to keep focus elsewhere. [break][break] Floor 1, Room 1: [break][break] Slowly she followed along staying between Sol and Taiyo, keeping her eagerness of getting through a dungeon on her own two feet. hopefully she was going to be fine with just her Rapier as for now her Grimoire was not going to be of much else. She moved inside with them, nearly jumping out of her skin hearing the door suddenly slam along with the lights suddenly shutting off, leaving them in the dark. She stopped in her tracks on command, nearly falling over from the sudden stop. Listening to Sol's order before replying in a light tone ensuring both could hear her. "If need be I can cast some light from my grimoire, it isn't anything super bright but it shouldn't affect anything hopefully." She spoke removing her blade from it's scalabard , rolling her wrist lightly as she always found the blade comforting in her hand. She had no way of seeing through the darkness but she kept near the large source of heat behind her as well as listening to the sounds of sol's footsteps and his golem's movements as she took slowly careful steps looking around, trying her best to keep her senses up along with her guard. Her free hand rested on her hip wear she hide her grimoire, just incase. [break][break]
[attr="class","demistats"]
Combat Summary
POW 4
DUR 4
STA 20
SEN 21
CON 60
SPEED[break] 10 m/s
STRENGTH[break]1/2 Junior
MANA SKIN[break] senior
HEALTH[break] senior
MANA POOL[break] 65/65
MANA REGEN[break] 20 IC |10 OC
[attr="class","demiscroll2"]
TL;DR [break] Word count: 454[break] Total Word count: 759[break] Floor 1 Room 1: 725/2000[break]
Rank & Element: Junior Class & Type: Accessory Magic Specializations: N/A Appearance & Lore: The Magic Knight Mantle is an Item that Magic Knights wear to show the Squad that they are in. Each Squad has a different color Mantle along with its own squad logo as well. When these items were built they were made out of special material. A material that allows them to be unbreakable from any sort of attack, but does not block the wearer from any attacks. Magic Knights of the Clover Kingdom have worn these Mantles for Hundreds of Years. Abilities:
The nobles residing within a young king’s court didn’t know the danger of those words until one Lady Cherry walked into their faraway royal palace and bowed before their king. Her locks were like liquid gold, her skin perfect like the most beautiful white marble, and her lips were as red as the magical roses that only bloomed once a year, at midnight. Her mannerisms were pristine, and her beauty found her a place within the hearts of all men, even the king. He became cold, cruel, only cared for Lady Cherry and gave her everything she wanted…He even went to war for her because she wanted Tchazzar’s riches…
It was brutal, a trench war in its worst sense. No side was winning, and despite the fact that the king’s armies were tired and lacking in resources, he pushed them to continue. To continue until they saw him as a mad king…A conspiracy took place, where the sister of the King came to Tchazzar, begging him to end the war. And he did, in a day the Jaws of Fire and his council swept through the kingdom, letting the unhappy peasants deal with the king as they wished…yet Lady Cherry appeared before the Dragon Emperor the very next day, with that same bow, those same golden locks, those same luscious lips…A seduction that should’ve worked but didn’t. The sister of the late king had warned Tchazzar of the woman who turned her once great and beloved brother into a mad tyrant. He let the woman remain in his grand temple, but showed no interest in her. Not until she started attempting to tempt the members of his council to betray him. The Jaws of Fire’s punishment was swift and harsh. He turned to the strongest magician he had in his court, and asked them to curse Lady Cherry to suffer forever in her pining of all the world’s power and riches. Her form, he found next morning in the council room.
A long, thin and light rapier that always appeared to be covered in blood upon first glance… only those that bother to touch it find that the blood, while still bright red and fresh-looking, is completely dried down (and also impossible to remove.) A single beautiful rose sprouts from where the hilt meets the blade, one that only fully opens its petals once the blade tastes blood. The blade only welcomes a woman as its master, as all men that have ever touched it have received large cuts from both the hilt and the blade.
The accepted owner of the Lady of Madness naturally attains the Sinister Magic Perk while wielding them.
Type &Uses: Trigger | 4 to Jam Rank & Specialization: Junior | Hex and Curse Mana Cost: 8 | 4 (Recharge Cost 15) Range & Speed: 25| 10m/s Stats Affected: Junior Endurance Debuff Description:
The best way to defend yourself from one person’s offense is to attack their strengths. The Lady Madness can send forth a large wave of crimson-red blood petals (with a range of 25 meters) towards her mistress’ enemies, suppressing buffs and healing while also debuffing their endurance by giving them a blood illness. This causes damage on their next hit by a factor of 25% of the strength of the debuff. The amount of petals created by this spell go off of the Ammo Rules.
Type & Uses: Trigger | 4 to Jam Rank &Specialization: Junior|Physical Reinforcement| Hex and Curse Mana Cost: 8 | 4 (Recharge Cost 15) Range & Speed: 10 meters cubed| 10m/s Stats Affected: (If any stats are buffed or debuffed) Description: The mistress of the Lady Madness creates two colors of blood petals over the blade of the rapier that stick onto it, making the deadly weapon look soft and inviting until the petals are dispersed. The red petals are used to inflict a blood illness that debuffs mana regeneration while the pink petals buff ally mana regeneration upon contact. The amount of petals created by this spell go off of the Ammo Rules.
Type & Uses: Trigger | 4 to Jam Rank & Specialization: Junior AOE| Hex and Curse| Physical Reinforcement Mana Cost: 8 | 4 (Recharge Cost 15) Range & Speed: 10 meters| 10m/s Stats Affected: (If any stats are buffed or debuffed) Description: The mistress of the Lady Madness feels power when she holds the beautiful light blade and can create circle around her, made of blood droplets, that upon enemy entry, saps their movement speed by the Junior amount (thus debuffing them). The wielder of the sword that attains all of that movement speed, buffing herself by the Junior Amount.
Post by Taiyō Vermillion on Nov 7, 2022 10:48:06 GMT -5
Taiyo Vermillion - My Burning Passion is to be the Best!
When Taiyo arrived, he was met with Amaya saying something about him not fully assisting but he shut that down quickly, letting them know not to count him out. He was there to be useful and to help them take on the dungeon that had mysteriously appeared. He trusted Sol but he was there to protect his girlfriend from any immediate danger especially since she didn’t have any spells. Sure, she still had her trusty relic that she could use but knowing her, she was clumsy and Taiyo didn’t want her cutting herself with her own blade because she tripped over nothing. He couldn’t count how many times he put himself in harm's way for her all because she didn’t learn the fundamentals of walking with her own two feet. She just was always tripping over thin air. He was quite surprised that she could walk in heels. He even wondered if the shoes were enchanted to keep her balance. Speaking about clothing, he did like her costume. It brought out a bit of character.
On his person, just like her, he came prepared for a fight. His sword, Frozen Flare, was there and he intended to use the weapon. He then thought of how much he used the weapon to dispatch enemies yet he never used its ability. Would tonight be the first time or would he be able to take down the enemy without the help of the sword’s ability? Only time would tell. First they needed to enter the mansion and see what’s up. The eager and courageous young man had let the white haired duo know that he was there to take down the monsters inside and that he was ready to go. Of course he was. The sooner they got in there and took care of the problem, the sooner the land would be safer and he would be able to give his full undivided attention to Amaya. He was also a bit scared. He didn’t know what to expect inside but he didn’t let it show. He didn’t want Amaya to know that he was scared. He had to show her that he was brave and confident because that’s how he wanted her to view him.
Floor 1: Room 1 Sol decided to take the lead into the dungeon and Taiyo had no problem with that. Although he was ready to take charge should the situation call for it, Sol leading was perfect. After Sol was Amaya and then Taiyo. When they were all inside, the door slammed shut. Taiyo’s eyes opened wide as his hand immediately gripped his sword. He wasn’t up for any surprises and was ready to illuminate the room but that was when Sol told them not to move and to give him a minute. That was when Sol summoned more nightmare fuel. Taiyo wanted to make sure he could sleep when it was all over but with the way this was going, he may just need to stay awake. Sol then warned them not to make any noises and any source of bright light could possibly set off the creatures that seemed to be bats who were hanging from the ceiling. This was going to be okay; Taiyo could handle this. He has handled Minotaurs so what were a few bats? Now Sol wanted them to follow him as he led them to the next room. Well, Taiyo had no problem with that. Amaya then suggested that she use her paperweight to make some light that wasn’t super bright but Taiyo wasn’t too keen about that idea. Just the mere chance that it would annoy the bats that hung above them, it was too risky. Taiyo whispered so that Sol and Amaya could hear. ”No, Amaya. Any sort of light could set off the bats. It’s best we keep it dark and follow Sol for now. Bats are blind so any sort of light could affect them as they would see it so that’s why I think we shouldn’t use the light.” That was the first time he said no to her but it was necessary. He wasn’t about to risk waking the bats over some yes no record. He was better than that. Trusting Sol, Taiyo followed him, moving slightly behind Amaya. WC: 732 TWC: 1,258 Total Room WC: 1,297/2000
Rank & Element: Junior Class & Type: Accessory Magic Specializations: N/A Appearance & Lore: The Magic Knight Mantle is an Item in which Magic Knights wear to show the Squad that are in. Each Squad has a different color Mantle along with their own squad logo as well. When these items were built they were made out of a special material. A material that allows them to be unbreakable from any sort of attack, but does not block the wearer from any attacks. Magic Knights of the Clover Kingdom have worn these Mantles for Hundreds of Years. Abilities:
Rank & Element: Senior ¦ Weapon (Longsword) Class & Type: Imbued ¦ Cosmic Magic Specializations: Attack Creation ¦ Physical Reinforcement Appearance & Lore: This weapon is an unusual one, crafted by the Clearblade family out of a single piece of tempered ice, outside of that they didn't give details other than how to activate it, element, specializations and what it could do. They also informed us that there is room for growth though it can not be further tempered or it will be broken. The sword itself from tip to tip is 130cm (51 inches) the blade alone is 110cm (43 inches) long making the hilt 20cm (8 inches) in length.
Unlike most longswords, this one seems far lighter only weighing 0.07 kilograms (1.6lbs) meaning it could take some time to get used to handling properly if you are used to heavier weapons. The sword itself almost looks like it has been infused with lava and has sharp points at certain parts of the blade. The blade also has large portions missing, this may make the sword seem flimsy and easily breakable but this isn't the case, the sword has been designed to be a disarming weapon if not to break the blade of other swords trapped within those missing portions.
As long as you have the required element this item can have additional abilities added to it, however, it can not have its rank increased.
Name of the Ability: Northern Star Type & Uses: Trigger ¦ 6 Uses Rank & Specialization: Senior ¦ Attack Creation ¦ Physical Reinforcement Mana Cost: 24 Per Trigger ¦ 45 Recharge Range & Speed: 80m ¦ 40 m/s Stats Affected: +4 Power, +5 m/s Description: This weapon is a strange one as it needs to be put into a semi-active state which is done by the wielder touching the top of the hilt, the instant this is done a gentle warmth seems to come from the blade, and a slight glow. To use one of the triggers the wielder need only utter the word "Burst" at the point of hitting the opponent or when swinging if further away. Either way, it will create a shooting star that is 6m in diameter that will deal senior rank damage to anyone it hits as well as doing severe frostbite and moderate hypothermia. With the use of the ammo rules, additional shooting stars can be created as long as the wielder has enough control to do so. In addition to this, the wielder will also feel lighter on their feet allowing them to move +5 m/s faster.
Post by Sol Delothosin✾ on Nov 19, 2022 4:28:00 GMT -5
[attr="class","julienglass2image"] [break]
Measure twice[break] cut once
[break]
POW
65
DUR
40
SEN
14
STA
46
CON
60
[break]
MANA SKIN
grand
HEALTH
senior
MANA REGEN
15 ic // [break] 30ooc
MANA POOL
120/140
[break]
WORDS 525
TOTAL WORDS 1697
[break]
[attr="class","julienglass2scroll"] As they kept moving thru the room with Sols golem guiding the way thru the air the blood mage heard his mentee mention that she could create some light if need be with her grimoire not enough to alert but to help guide them to which Taiyo shut down the idea politely even mentioning that it was better to proceed in the shadows them to risk waking the storm of bats up,”agreed with who knows how many up there we need to be careful not to set off a chain reaction or it will get bad really fast just incase both of you be ready to engage should some wake if that ends up being the case we need to deal with the threats as fast and silently as possible” he explained still guiding them before suddenly a bright flash of thunder ripped thru the sky and shined light thru the windows of the room. Sol covered his eyes for a moment before he clenched his teeth in irritation.”damn it just what we dont need right now” he said loud enough for the other two to hear as he turned his senses up to the ceiling with the golem and saw many of the bats were suddenly starting to rustle and move. [break][break] “get ready we need to get rid of them fast and get to the next room or we will be consumed” he explained his tone was one of a focused and planning commander aiming for the best course of action, seeing 5 of the bats approaching him Sol quickly drew his katana before commanding the golem to rushed forward and it quickly caught a bat in its before before crushing it between its sharp teeth, meanwhile the mantis suddenly slashed forward twice cutting another bat into four clean pieces, flicking the blade to clear the blood Sol used the golems senses to spot the remaining three and while his eyes suddenly shifted from red to vibrant green a red transparent wave would erupt from him towards the bats. The beasts would suddenly freeze and fall from the sky dead as the curse caused them to die quickly from its effects and as the spell ended the blood mages eyes went back to their normal crimson color. [break][break] Sol focused on keeping his cool in this situation, right now they only had about fifteen of them to deal with which had just now been reduced to 10 thanks to his quick movements against the five that had rushed at him but there were still a good few left, While he knew Taiyo could handle his share with no issue the blood mage also knew that his mentee was not as ready as the two were and they needed to keep her safe. Sol focused on his mana as he felt a tug from using his spells since his decay magic while strong was extreamly draining to him thankfully his training with the royal knights and Valo had done wonders for his stamina, at this point if he needed to he would finish off more of them so they could get thru the room faster. [break][break]
[break][break] SPELLS: Name of Spell: Doombringer Spell Element:Decay Spell Rank: Senior Mana Cost:30|30 Type of Golem: Predator Applicable Perks: Puppet Master, Light Footed Golem Description: Sols eyes shift from blood red to vibrant Silver and slit even further looking almost inhuman upon casting this spell, as it is cast a reddish black oval made from decay magic will appear behind the opponent and from inside a terrifying beast will emerge that is 6 meters in length, its lower half lacking legs instead a medium length tail dangles in the air that can be used as a whip or to grab and strangle foes, its body is a dark dingy black color and its body is rather emaciated while it sports a pair of dark greenish black wings by which to soar thru the sky with, its hand are tipped with long bood red claws and it has two long horns on the side of its head for goring foes and if close enough its bloody red fangs can easily cut thru flesh and bone with minimal effort. this creature can do senior damage with each attack it does and can carry three people at a speed of 20 m/s,for every 50 control Sol can summon another golem with a limit of 3 while this beast does appear from behind a foe those skilled in sensory will be able to see the surprising attack coming
Type Power Durability Sensory Range Speed Health Predator 110 (+3) 50 (+3) 90 (+3) 110 27 (+3) Senior
Name of Spell: Sickening Malediction Elemental Type: Blood Rank & Spell Type: Intermediate Restraint/Curse Range & Speed: 40 meters 20 m/s Mana Cost: 20/10 Stats Effected: ½ junior rank endurance debuff -5 speed Debuff 50% spell usage debuff Applicable Perks: Tightly Bound, Corroding Curse, Sinister Magic Description: this spell is triggered by Sols eyes shifting color from blood red to a vibrant emerald green for a second before reverting back to normal. Once the spell is triggered a transparent red wave will launch from Sols body towards the target and if struck the target will gain red tattoo like markings on their body in a rip like pattern with it also extending to their grimoire. They will find their speed becoming more sluggish as their grimoire becomes heavy and unable to be used as effectively and their body more sensitive to damage and pain. This spell does Intermediate damage each turn it is on a target. This spell can target more then one person using the ammo rules [break][break] ITEMS:
[break][break] Rank & Element: Junior ¦ Shadow[break] Class & Type: Relic ¦ Weapon (Sword)[break] Magic Specializations: Attack Creation ¦ Sensory[break] Appearance & Lore:[break]
[break][break] An ornate katana with a twenty-four-inch (60 cm) blade. the sheath is made of what seems to be made of marble which has been carefully carved into and engraved with what looks like ruby, the base of the sheath has a gold kojiri. Just above the midway point, there seems to be a piece of onyx that has been set around the sheath, the top and bottom of the onyx seems to have the same white marble though it has been fashioned to look almost like fur or feathers. Connected to the onyx there seems to be additional ruby fastenings with ruby chains connecting one part to the next, near the top there is a ruby set in gold that leads off to three carmine red tassels. The handguard seems to be made out of gold leading into the hilt a hilt that is just under half the size of the blade that covered in lackered red marble before being surrounded in black ribbon with gold helm and small ruby beads at each crossing pattern of the ribbon. [break][break] The corrupting shadow was made using an unknown method outside of a certain noble family within Clover. This family has been shunned by many other noble houses because of their appearances and they macabre magic that they are born with so choose to remain in the forsaken region instead of the noble. Not a lot is known about this secretive family, it's hierarchy or its family mechanics and they aim to keep it that way, it allows them to continue doing what they are without too many questions being asked. One thing people will notice of this family is that when they pass their trial of adulthood they start wielding a weapon of some sort and how the dynamics of the family will change to that person. [break][break] Abilities: [break][break]
Type & Uses: Trigger ¦ 4 uses[break] Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory ¦ Homing[break] Mana Cost: 8 per trigger ¦ 15 recharge[break] Range & Speed: 25m ¦ 10 m/s[break] Stats Affected: +4 Power (self)[break] Description:[break] The blade itself gets covered in what can only be described as flames made of shadow, swiping the blade towards the enemy releases a two meter wide shadow arc, the arc would only be around one centimeter tall until it neared something were it would become three meters tall and almost forming a disk making it harder to dodge. When deaing damage the attack deals Junior rank damage. With the use of ammo rules additional shadow arcs can be created per trigger in addition to this with the use of the homing rules the shadow arc is able to follow a designated target.
[break][break] Name of ability Unity Spiral[break]
Type & Uses:Flow ¦ 3 turns ¦ 2 Overheat[break] Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory ¦ Homing[break] Mana Cost: 8 ¦ 4[break] Range & Speed: 25m ¦ 10 m/s[break] Stats Affected: +4 control (self)[break] Description:[break] Pointing the blade straight forward quickly is the way that this ability activates. The moment that it is a dual spiral around one meter long by half a meter wide flies free towards its intended target. The spirals deal junior rank damage when they hit a target. With the use of ammo rules, additional spirals can be made per round in addition to this with the use of the homing rules the shadow arc is able to follow a designated target.
[break][break] Name of ability Unholy Eclipse[break]
Type & Uses: Flow ¦ 3 turns ¦ 2 Overheat[break] Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory[break] Mana Cost: 8 ¦ 4[break] Range & Speed: 10m aoe ¦ 10 m/s[break] Stats Affected: n/a[break] Description:[break] Moving their hand up the blade turning it from it's silver and red colour to being pure darkened shadow, flicking the blade makes the shadow leave the blade and start to creep to the max range it can go to dealing junior rank damage to everyone within the range of the spell, with the use of ammo rules the wielder can avoid allies if they so wish.
Amaya looked back over her shoulder, listening to Taiyo. She was glad he couldn't see her face, but she was in shock. He actually told her no? Her Taiyo? Her vermillion? She was used to hearing "no" from others cause they had reasons for telling her such, but Taiyo has never once denied her doing what she wanted to. She shook the shock out of her head, turning her face, keeping her wits about her. It was dark as shit, and she couldn't see crap in it. Amaya kept low as the group walked, keeping her Relic out and ready as they slowly made their way through the room, so far without a hitch. Or that was what she had hoped. However, Fate had a different plan with timing a Lightning strike. She was already on edge being here as dungeons were unknown mazes of terror. Seeing a sudden flash of lightning caused her to recoil, putting a hand in front of her eyes. once the lightning had died down, she removed her hand, blinking slowly and shaking her head, only to stop dead in her tracks before looking up. Hearing the sudden rustling of the bats with confirmation from Sol to be ready for a fight. Cause the lightning startled the bats; unfortunately, their targets were the only living things in the room.
[break][break]
"Alright, Let's see if I can hit anything in the dark." She muttered. This was a test for herself to see if she had improved with Sol's training and be helpful and stand beside her fellow magic knights. In theory, She had two taller deterrents that could easily take on these bats. However, she knew she wasn't about to sit on the sidelines; what kind of magic knight would Amaya be if she did that? Plus, she wasn't about to let either of them tell her to not assist in taking out these bats. They needed to get out of the room fast or possibly end up with even more company.
[break][break]
Amaya lifted her blade up parallel to her face looking into its facade of freshly painted blood along the edge. She felt a sense of power rush through her begin as she twisted in a sharp circle, bringing the blade down, hovering the tip over the ground by a few inches, creating a process of blood in a circle around them. Amaya heard flapping on either side of her, three distinct flaps to her left and two to her right. By pure instinct, she ducked down low, not wanting to have anything fly at her head as it seemed to be the best option. Feeling the bats fly into her circle forming a ten meter circle, hearing their flap slow down as a surge of speed rolled through her legs. "Got you." She whispered, moving slightly to the left before leaping up roundhouse kicking one bat into the one next to it before sending those two into the other three, Sending them flying out of her circle and striking them into a wall opposite of her "Taiyo can we get some light, this isn't good for me." she said with a smile seeing only one of the five bats had stayed down.
[break][break]
Amaya blinked, snapping her train of thought back to reality, wanting to scream at the realization she had touched the bare bats with one of her legs. Bats were gross, and knowing she felt something disgusting made her skin crawl. " So awful; let's get moving out of here!" She spoke in a whisper to the others.
[break][break]
[attr="class","demistats"]
Combat Summary
POW 4
DUR 4
STA 20
SEN 21
CON 60
SPEED[break] 10 m/s
STRENGTH[break]1/2 Junior
MANA SKIN[break] senior
HEALTH[break] senior
MANA POOL[break] 65/65
MANA REGEN[break] 20 IC |10 OC
[attr="class","demiscroll2"]
TL;DR
used one of lady madnesse's abilities to slow down five bats that came at amaya. bats slain 6/15 bats slained 9 remaining
[break]
word count: 593[break] total word count: 1352[break] floor 1 room 1: 2186/2000[break] [break]
The Magic Knight Mantle is an Item that Magic Knights wear to show the Squad that they are in. Each Squad has a different color Mantle along with its own squad logo as well. When these items were built they were made out of special material. A material that allows them to be unbreakable from any sort of attack, but does not block the wearer from any attacks. Magic Knights of the Clover Kingdom have worn these Mantles for Hundreds of Years.
Magic Specializations: Hex and Curse | Physical Reinforcement
Appearance & Lore:
“There is always danger that comes with beauty.”
The nobles residing within a young king’s court didn’t know the danger of those words until one Lady Cherry walked into their faraway royal palace and bowed before their king. Her locks were like liquid gold, her skin perfect like the most beautiful white marble, and her lips were as red as the magical roses that only bloomed once a year, at midnight. Her mannerisms were pristine, and her beauty found her a place within the hearts of all men, even the king. He became cold, cruel, only cared for Lady Cherry and gave her everything she wanted…He even went to war for her because she wanted Tchazzar’s riches…
It was brutal, a trench war in its worst sense. No side was winning, and despite the fact that the king’s armies were tired and lacking in resources, he pushed them to continue. To continue until they saw him as a mad king…A conspiracy took place, where the sister of the King came to Tchazzar, begging him to end the war. And he did, in a day the Jaws of Fire and his council swept through the kingdom, letting the unhappy peasants deal with the king as they wished…yet Lady Cherry appeared before the Dragon Emperor the very next day, with that same bow, those same golden locks, those same luscious lips…A seduction that should’ve worked but didn’t. The sister of the late king had warned Tchazzar of the woman who turned her once great and beloved brother into a mad tyrant. He let the woman remain in his grand temple, but showed no interest in her. Not until she started attempting to tempt the members of his council to betray him. The Jaws of Fire’s punishment was swift and harsh. He turned to the strongest magician he had in his court, and asked them to curse Lady Cherry to suffer forever in her pining of all the world’s power and riches. Her form, he found next morning in the council room.
A long, thin and light rapier that always appeared to be covered in blood upon first glance… only those that bother to touch it find that the blood, while still bright red and fresh-looking, is completely dried down (and also impossible to remove.) A single beautiful rose sprouts from where the hilt meets the blade, one that only fully opens its petals once the blade tastes blood. The blade only welcomes a woman as its master, as all men that have ever touched it have received large cuts from both the hilt and the blade.
The accepted owner of the Lady of Madness naturally attains the Sinister Magic Perk while wielding them.
The best way to defend yourself from one person’s offense is to attack their strengths. The Lady Madness can send forth a large wave of crimson-red blood petals (with a range of 25 meters) towards her mistress’ enemies, suppressing buffs and healing while also debuffing their endurance by giving them a blood illness. This causes damage on their next hit by a factor of 25% of the strength of the debuff. The amount of petals created by this spell go off of the Ammo Rules.
Rank &Specialization: Junior|Physical Reinforcement| Hex and Curse
Mana Cost: 8 | 4 (Recharge Cost 15)
Range & Speed: 10 meters cubed| 10m/s
Stats Affected: (If any stats are buffed or debuffed)
Description:
The mistress of the Lady Madness creates two colors of blood petals over the blade of the rapier that stick onto it, making the deadly weapon look soft and inviting until the petals are dispersed. The red petals are used to inflict a blood illness that debuffs mana regeneration while the pink petals buff ally mana regeneration upon contact. The amount of petals created by this spell go off of the Ammo Rules.
Rank & Specialization: Junior AOE| Hex and Curse| Physical Reinforcement
Mana Cost: 8 | 4 (Recharge Cost 15)
Range & Speed: 10 meters| 10m/s
Stats Affected: (If any stats are buffed or debuffed)
Description:
The mistress of the Lady Madness feels power when she holds the beautiful light blade and can create circle around her, made of blood droplets, that upon enemy entry, saps their movement speed by the Junior amount (thus debuffing them). The wielder of the sword that attains all of that movement speed, buffing herself by the Junior Amount.
Post by Taiyō Vermillion on Nov 27, 2022 19:22:49 GMT -5
Taiyo Vermillion - My Burning Passion is to be the Best!
They made it inside no problem. The door slammed shut and Sol led the way. With Amaya suggesting she made a very low light, Taiyo told her no; something he never did. It was necessary for him to shut down her idea and he even explained why he did. He couldn’t see her face and while the look of shock would have been priceless, this was not the time nor place. Sol verbally agreed with the young Vermillion, noting that they shouldn’t set off a chain reaction by making light. This was all fine until lightning struck on the outdoors. Taiyo was scared but not because feared lightning and thunder but because he wasn’t anticipating this. He kept his composure though. He didn’t want to wake up the horde of bats sleeping nor did he want to let his girlfriend know that he was scared. The bats however took to the lightning and decided it was time to wake up and sense what’s around them. This wasn’t good at all. The very thing they were trying to avoid was happening. That said, they had no reason to be afraid! They were magic knights. Taiyo was one of the mighty Crimson Lion Kings and Sol was not only a Green Mantis but he was one of the Amazing people who managed to become a Royal Knight! An honor that Taiyo himself had but when the time came to measure up, he wasn’t quite strong enough. This was something he would want to work hard at to try to reach again should the kingdom need more Royal Knights! Then there was Amaya. She was a member of the graceful Coral Peacocks and while she didn’t have any spells, she had that relic that granted her a means of defending herself. Taiyo had faith in her that she would be able to protect herself without tripping and cutting herself. Should she need him, he’d be there.
With the bats swarming and moving towards them, Sol grabbed his katana and his Golem started moving, going into an attack. The golem ended up crushing the bat between its sharp teeth. Sol was also not standing around letting the Golem have all the fun. The man was on the hunt with his katana which he sliced and diced up a bat creature into a clean four pieces. Then three more dropped dead just by him looking at them. SCARY MUCH! Then there was his girlfriend Amaya who decided to use a spell first. Her spell was coming from that relic, Lady Madness which happened to slow him down.
“I’m gonna give us some light since the Bat Creatures know that we are here!” With them occupied and no need for hiding without any light, Taiyo decided to brighten up the room with his mana. Generating light so that his companions would be able to see better. With that done, he saw the creatures coming towards him at speeds that reminded him of his sister’s. In order for him to keep up with her, he had to create a spell that boosted speed and that was the spell he was going to use. ”Cosmic Magic: Cosmic Stream Striker!” Taiyo’s grimoire rose next to him and he glowed as cold cosmic energy surrounded him, Cyan in color. He breathed out which formed vapor as his breath came out. He grabbed his Frozen Flare sword as dashed at the bat creatures, Slicing on vertically in two, turning and doing the same to another before kicking a third; all doing senior damage. He then dashed at the forth and sliced it horizontally leaving only one left against him. Putting his sword away, Taiyo’s grimoire opened again and flipped to a different page. ”Solar Creation Magic: Solaris Sphere!” Taiyo raised both of his hands towards the last Blood-Fang as around him started to get really bright. As the golden sphere formed, he smiled as he fired it at the bat. The sphere of solar magic created a sparkling stream of sun rays in its trail while the sphere kept getting brighter. It slammed into the bat, hitting it for intermediate damage, which took it out. Taiyo noticed that Amaya had only taken out one of her bats as the others were still ready to devour her. He fired a second sphere at one of the other Blood-Fangs, doing the same thing to it. Having enough control to fire two more, he chose two more of the unlucky bat creatures and took them out leaving only one left. ”Good job taking out one of these guys. I’m proud of you but please be careful. I don’t want any of these creatures to end up hurting you.” He still had enough energy to take out the one that was left. ”Solar Magic: Solar Flare!” Taiyo’s grimoire hovered next to him and flipped to that page. He closed his eyes and sun rays came from his body. As he opened his eyes the light faded and an orange orb formed. He threw the orb at the last bat, watching it take the bat down after hitting for intermediate damage. ”Now we can get out of here.” WC: 878 TWC: 3,394 Total Room WC: Complete! Blood-Fangs: 15/15 killed
By taking this perk, your magic is able to push past the normal limits of your body's speed. When using a physical reinforcement spell that buffs your speed, you can increase it by an additional 5 m/s. At Grand rank, you can increase said spells by 10 m/s. (Note: these bonuses do not stack.)
Description: Taiyo calls out the name of the spell as his grimoire opens and turns to the page of the spell. Once it is active, Cold Cosmic Energy surrounds Taiyo Cyan in color, giving off a frosty look like the frost from a freezer or when someone breathes during the winter. This spell gives Taiyo a speed boost and allow him to dash at his opponent(s) much faster. If he strikes his opponent with his feet while the spell is active, it will deal Senior damage as well as knock them back 8 meters plus 5 for every 10 power he has. The impact also deals Frostbite damage at the point of contact. Name of Spell: Solar Creation Magic: Solaris Sphere! Elemental Type: Solar Rank & Spell Type: Intermediate | Attack Creation Range & Speed: 40m | 20m/s Mana Cost: 20 Stats Effected: +4 Power Applicable Perks:APEX PREDATOR
For every Attack creation spell that deals damage on a person, you will gain +3 power stack-able buff caps after 5 attacks or +15.
Description: Taiyo Calls out the name of the spell as his grimoire opens and finds the page. Once active, he raises both hands towards his opponent as all around him gets bright. A perfect golden sphere 5 Meters large forms in front of his palms and is shot at the opponent. The sphere creates a sparkling stream of sun rays behind it as it flies and heats up as it keeps going. The further it goes the brighter it gets. On impact, it deals Intermediate damage as well as 2nd Degree burns. For every 20 control Taiyo has, he could fire another per ammo rules. Name of Spell: Solar Magic: Solar Flare! Elemental Type: Solar Rank & Spell Type: Intermediate| Attack Creation | Blind Range & Speed: 40m | 20m/s Mana Cost: 20 Stats Effected: +3 Power Applicable Perks:APEX PREDATOR
For every Attack creation spell that deals damage on a person, you will gain +3 power stack-able buff caps after 5 attacks or +15.
Description: Taiyo Calls out the name of the spell as his grimoire opens and finds the page of that spell. Once active, he closes his eyes as Sun rays start to emanate from his body. When he opens his eyes, the light fades to black and appear in the form of an orange orb 6 meters large. When he throws the orb at an opponent, the orb will spin as it flies, becoming brighter. On impact it will create a flash that blinds the hit opponent and deals intermediate damage. For every 20 control he has, Taiyo could throw another orb per ammo rules.
Rank & Element: Junior Class & Type: Accessory Magic Specializations: N/A Appearance & Lore: The Magic Knight Mantle is an Item in which Magic Knights wear to show the Squad that are in. Each Squad has a different color Mantle along with their own squad logo as well. When these items were built they were made out of a special material. A material that allows them to be unbreakable from any sort of attack, but does not block the wearer from any attacks. Magic Knights of the Clover Kingdom have worn these Mantles for Hundreds of Years. Abilities:
Rank & Element: Senior ¦ Weapon (Longsword) Class & Type: Imbued ¦ Cosmic Magic Specializations: Attack Creation ¦ Physical Reinforcement Appearance & Lore: This weapon is an unusual one, crafted by the Clearblade family out of a single piece of tempered ice, outside of that they didn't give details other than how to activate it, element, specializations and what it could do. They also informed us that there is room for growth though it can not be further tempered or it will be broken. The sword itself from tip to tip is 130cm (51 inches) the blade alone is 110cm (43 inches) long making the hilt 20cm (8 inches) in length.
Unlike most longswords, this one seems far lighter only weighing 0.07 kilograms (1.6lbs) meaning it could take some time to get used to handling properly if you are used to heavier weapons. The sword itself almost looks like it has been infused with lava and has sharp points at certain parts of the blade. The blade also has large portions missing, this may make the sword seem flimsy and easily breakable but this isn't the case, the sword has been designed to be a disarming weapon if not to break the blade of other swords trapped within those missing portions.
As long as you have the required element this item can have additional abilities added to it, however, it can not have its rank increased.
Name of the Ability: Northern Star Type & Uses: Trigger ¦ 6 Uses Rank & Specialization: Senior ¦ Attack Creation ¦ Physical Reinforcement Mana Cost: 24 Per Trigger ¦ 45 Recharge Range & Speed: 80m ¦ 40 m/s Stats Affected: +4 Power, +5 m/s Description: This weapon is a strange one as it needs to be put into a semi-active state which is done by the wielder touching the top of the hilt, the instant this is done a gentle warmth seems to come from the blade, and a slight glow. To use one of the triggers the wielder need only utter the word "Burst" at the point of hitting the opponent or when swinging if further away. Either way, it will create a shooting star that is 6m in diameter that will deal senior rank damage to anyone it hits as well as doing severe frostbite and moderate hypothermia. With the use of the ammo rules, additional shooting stars can be created as long as the wielder has enough control to do so. In addition to this, the wielder will also feel lighter on their feet allowing them to move +5 m/s faster.
Post by Sol Delothosin✾ on Nov 30, 2022 3:52:09 GMT -5
[attr="class","julienglass2image"] [break]
Measure twice[break] cut once
[break]
POW
65
DUR
40
SEN
14
STA
46
CON
60
[break]
MANA SKIN
grand
HEALTH
senior
MANA REGEN
15 ic // [break] 30ooc
MANA POOL
115/140
[break]
WORDS 586
TOTAL WORDS 2283
[break]
[attr="class","julienglass2scroll"] Flicking his katana to remove any blood Sol heard Amaya call for light and Taiyo would oblige them but before Sol or Amaya could even move Taiyo would suddenly unleash a mass of spells to wipe out the remaining bats right as a bolt of lightning flashed again, Sol was glad for the threat to be over but then irritation set in as they would be able to move to the next room. Hearing Taiyo also say he was proud but to be careful as he couldnt bare to have her harmed by the beast, at that point Sol had enough and spoke.”Taiyo before we move on I will make something very clear This is training for Amaya she is my mentee and I her mentor you acting like a safety net and keeping her from danger is not going to help her grow I understand concern but wiping out her enemys instead of giving her a chance to exercise her skills is disrespectful to her effort to get stronger, so if your going to play defender and constantly coddle her then you can return to the festival” he stated his tone was even but it was clear in his red eyes that irritation bubbled under the surface of his gaze. [break][break] Floor 1 room 2
He had nothing against the vermillion but he took the training of another as something serious and playing the white knight to someone who was seeking strength was not only foolish but counterproductive, “now if thats understood lets move on” he said moving forward with them and entered into the next room, once they entered and the door shut Sol glanced around before seeing how the room would suddenly gain some light from the black flame candles and the jack o lanterns as well. Before they could really move a cold wave seemed to ripple thru the air causing a major chill to strike and Sol struggled to surpress a shiver.”great just whats needed cold to inhibit movement this is already seeming like a set up for an ambush” he muttered before he would glance and see what appered to be three scarecrow like beings emerging as well as a good chunk of skeleton warriors as well numbering twelve in total. [break][break] “i spoke to soon” Sol grumbled before he created two portals infront of him of blood before his wendigo constructs would emerge, they pulled themselves out of the pool and would bare their fangs and give a silent screech as they towered over the three mages but Sol gave a mental command along with a snap of his fingers the two golems plus Sols flying one would rush forward. The golems would split with one aiming at a skelton moving towards Amaya while the other attacked one lunging at Sol and would knock it back, Sol intended to give his mentee a fair playing field but unlike Taiyo he wouldnt let her have a free pass thru this mansion she would need to work for it. Sols Doombringer golem would lunge forward inhibited by the cold but still extreamly fast and would catch the scarecrows head in its jaws before like with the bat it would slam its fangs togetner creating a giant hole in the beasts face before with a slash of its claws the scarecrow was cleaved in two just for good measure.”be sure to adapt to the cold move early to make up for the delay” he called out to his Mentee making sure she didnt get overwhelmed. [break][break]
[break][break] SPELLS: Name of Spell: Doombringer Spell Element:Decay Spell Rank: Senior Mana Cost:30|30 Type of Golem: Predator Applicable Perks: Puppet Master, Light Footed Golem Description: Sols eyes shift from blood red to vibrant Silver and slit even further looking almost inhuman upon casting this spell, as it is cast a reddish black oval made from decay magic will appear behind the opponent and from inside a terrifying beast will emerge that is 6 meters in length, its lower half lacking legs instead a medium length tail dangles in the air that can be used as a whip or to grab and strangle foes, its body is a dark dingy black color and its body is rather emaciated while it sports a pair of dark greenish black wings by which to soar thru the sky with, its hand are tipped with long bood red claws and it has two long horns on the side of its head for goring foes and if close enough its bloody red fangs can easily cut thru flesh and bone with minimal effort. this creature can do senior damage with each attack it does and can carry three people at a speed of 20 m/s,for every 50 control Sol can summon another golem with a limit of 3 while this beast does appear from behind a foe those skilled in sensory will be able to see the surprising attack coming
Type Power Durability Sensory Range Speed Health Predator 110 (+3) 50 (+3) 90 (+3) 110 27 (+3) Senior
Name of Spell: Voracious Wendigo Spell Element:Blood Spell Rank: Intermediate Mana Cost:20/10 to sustain Type of Golem: Balanced Applicable Perks: Puppet Master, Description: A terrifying and Disturbing Golem visually, Sols increasing strength has allowed him to start forming Golem from his elements allowing him to protect himself better and rend enemys faster then with his own blade along. The Creature emerges from a large puddle of blood that forms before Sol before two long emaciated limbs pull the creature out revealing what looks like a human skull made of blood that has parted and another more beastlike skull has emerged with fangs of sharpend blood and a long tongue while atop its head is a set of large hardened blood antlers. Its upper body is strong but still gaunt and its stomach region is small what what seems like starvation. The lower legs are digitigrade ending in clawed feet and its hands are tipped with long and razor sharp claws, the last part of the creature is the slender whiplike tail that can be used to strike if need be.
While hunched over most of the time it looks to be around 1.8 meters tall or 6 feet in height but at its full height the beast is actually 2.4 meters or 8 feet tall. While being rather Balanced This creature is better suited to cause as much damage as possible and can easily cause devastating injury with its claws and fangs along with being able to gore foes with its antlers and strike lightning fast with it whip tail not to mention despite its frame it is deceptively fast and can easily catch foes off guard. These attacks cause Intermediate damage and for every 30 Control the user has they can make another Wendigo capping at 4 Type Power Durability Sensory Range Speed Health Balanced 35 +3 35 +3 35 +3 60 m 12 m/s Intermediate [break][break] ITEMS:
[break][break] Rank & Element: Junior ¦ Shadow[break] Class & Type: Relic ¦ Weapon (Sword)[break] Magic Specializations: Attack Creation ¦ Sensory[break] Appearance & Lore:[break]
[break][break] An ornate katana with a twenty-four-inch (60 cm) blade. the sheath is made of what seems to be made of marble which has been carefully carved into and engraved with what looks like ruby, the base of the sheath has a gold kojiri. Just above the midway point, there seems to be a piece of onyx that has been set around the sheath, the top and bottom of the onyx seems to have the same white marble though it has been fashioned to look almost like fur or feathers. Connected to the onyx there seems to be additional ruby fastenings with ruby chains connecting one part to the next, near the top there is a ruby set in gold that leads off to three carmine red tassels. The handguard seems to be made out of gold leading into the hilt a hilt that is just under half the size of the blade that covered in lackered red marble before being surrounded in black ribbon with gold helm and small ruby beads at each crossing pattern of the ribbon. [break][break] The corrupting shadow was made using an unknown method outside of a certain noble family within Clover. This family has been shunned by many other noble houses because of their appearances and they macabre magic that they are born with so choose to remain in the forsaken region instead of the noble. Not a lot is known about this secretive family, it's hierarchy or its family mechanics and they aim to keep it that way, it allows them to continue doing what they are without too many questions being asked. One thing people will notice of this family is that when they pass their trial of adulthood they start wielding a weapon of some sort and how the dynamics of the family will change to that person. [break][break] Abilities: [break][break]
Type & Uses: Trigger ¦ 4 uses[break] Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory ¦ Homing[break] Mana Cost: 8 per trigger ¦ 15 recharge[break] Range & Speed: 25m ¦ 10 m/s[break] Stats Affected: +4 Power (self)[break] Description:[break] The blade itself gets covered in what can only be described as flames made of shadow, swiping the blade towards the enemy releases a two meter wide shadow arc, the arc would only be around one centimeter tall until it neared something were it would become three meters tall and almost forming a disk making it harder to dodge. When deaing damage the attack deals Junior rank damage. With the use of ammo rules additional shadow arcs can be created per trigger in addition to this with the use of the homing rules the shadow arc is able to follow a designated target.
[break][break] Name of ability Unity Spiral[break]
Type & Uses:Flow ¦ 3 turns ¦ 2 Overheat[break] Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory ¦ Homing[break] Mana Cost: 8 ¦ 4[break] Range & Speed: 25m ¦ 10 m/s[break] Stats Affected: +4 control (self)[break] Description:[break] Pointing the blade straight forward quickly is the way that this ability activates. The moment that it is a dual spiral around one meter long by half a meter wide flies free towards its intended target. The spirals deal junior rank damage when they hit a target. With the use of ammo rules, additional spirals can be made per round in addition to this with the use of the homing rules the shadow arc is able to follow a designated target.
[break][break] Name of ability Unholy Eclipse[break]
Type & Uses: Flow ¦ 3 turns ¦ 2 Overheat[break] Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory[break] Mana Cost: 8 ¦ 4[break] Range & Speed: 10m aoe ¦ 10 m/s[break] Stats Affected: n/a[break] Description:[break] Moving their hand up the blade turning it from it's silver and red colour to being pure darkened shadow, flicking the blade makes the shadow leave the blade and start to creep to the max range it can go to dealing junior rank damage to everyone within the range of the spell, with the use of ammo rules the wielder can avoid allies if they so wish.
Amaya had managed to contain her grossed out thoughts rubbing her leg in comforting motion only to acknowledge the need to move out of the way, she twisted on the heels of her feet, moving to behind where Taiyo once stood. She might not pay full mind or now the extent of his spells and their power. However, She knew staying out of the way was beneficial in so many ways. One was simple, staying out the way meant not getting hurt or hit by any possible spells. Two, she always found staying in the back was much easier to watch the scope of battle, even if she wasn't able to full process or understand the full extent of one compared to her cousin or those of more experience in battle. [break][break] She covered her eyes with her arm, allowing herself to slowly adjust to the drastic change of pitch darkness to the light being flashed into the room. She looked around once she was sure the barrage of spells was done "Wow you took out so many at once. That is amazing. " She spoke in surprise. It might not be a surprising feat to most but Amaya was a bit surprised neither the less as she never really had a chance to see his magic in action like this. She smile enjoying the praise till he spoke of her being careful and not wishing for her to be harmed. She was about the chime in her thoughts, however Sol chimed his first and it didn't sound to good. [break][break] She listened to the points given as she nodded taking note of them before Chiming her own thoughts. "Taiyo, I am thankful for how thoughtful you are towards me and ensuring my safety, it is something I value greatly. However, Sol is correct. I have been training and doing all I can to better myself in my skills. I might have held myself back from joining the magic knights or allowing myself to improvement but I need to learn to stand on my own as there might be a time where I won't have anyone to fight my fights for me. I also want to show my mentor that the training and skills I have learned from him haven't gone on deaf ears. I want to show my progress in actual combat So maybe someday when I have to stand on the battlefield, I can stand along side you and everyone else and you wont have to focus fully on ensuring my safety." She spoke in Ernest. She enjoyed the fact taiyo is so caring and willing to keep ensuring her safety, but she knows her growth in battle was still novice at best and the only way she was going to learn was fighting, whether she did get hurt or not. After all, getting hurt was part of the job description. She wasn't a helpless princess in a tower waiting to be saved. She was a Ravencrest, She was a magic knight and she had a blade that didn't depend on anyone's strength but its own, a note she was following. [break][break] Floor 1 Room 2: [break][break] Amaya felt bad for the harsh scolding her Mentor gave to Taiyo and maybe her observations and wants to impress and show her own growth could have maybe been worded better. She looked forward as they entered the room before jumping once again to the sudden door slamming shut. This dungeon is wanting to give me a heart attack She thought before seeing the sudden lit flames of various candles around the room come to life with the eerie and various jack o' lanterns also coming to life. "The lightning is still bad here, not as bad as the last room." She spoke before feeling the temperature suddenly "It suddenly got cold." She spoke looking over to Sol hearing his explanation. Her body felt a bit heavier as if stiffer from the cold, knowing that her speed would probably be impacted from this. Now that had to be karma for the last room. [break][break] She took a few steps forward, finding it indeed a bit more difficult to move only to See the movement of Three Scarecrows from beside the exit they were heading towards along with hearing the jiggling of various skeletons pulling themselves from the walls. " 1, 2....10, 11, 12....12 of them." She spoke counting the skeletons in slight surprise of so many for the three of them. A total of 15 enemies with a chilling cold that made her movements a bit stiffer. She adjusted the Rapier in her left hand while moving her left foot back slightly getting ready to assist in the attack. She took note of the two pools of blood before seeing his two tall wendigos come out baring their fangs, ready for a fight. [break][break] Almost on que, Amaya watched Sol lead the attack with his golems. Taking note of the Golems along with Sol's and Taiyo's placings before deciding the best option. Her speed was going to be hindered a bit but the helpful tip from Sol did assist in her acknowledgement "Alright I will try to remember that." She called back quickly moving towards the golem nearest to her tending to a skeleton that had attempted to come at her. [break][break] Breath and focus. She thought to herself getting close to the skeleton she pulled her rapier back to her shoulder before stabbing forward striking at the skeleton, choosing a slight diagonal front strike before she quickly pulled her rapier away deciding to Send a hard kick into the Skeleton's ribs , feeling it crumble into a unmoving pile of bones. "Good job buddy." She spoke to herself and the golem deciding the best course of action was to assist fighting along side sol's golems. She watched the skeletons near her back peddling out of the way of a blade of one barely missing her as she turned the tables quickly deciding a round house kick to it's spine right under the rib cage before striking with her rapier, striking through the bones, watching them collapse and disappear. She ducked down beneath a horizontal strike of another skeleton near her. She sent a kick to the left knee of the skeleton making fall back as she sent two strikes to it's chest from her rapier. Seeing the bones crash to a pile. [break][break]
[attr="class","demistats"]
Combat Summary
POW 4
DUR 4
STA 20
SEN 21
CON 60
SPEED[break] 10 m/s
STRENGTH[break]1/2 Junior
MANA SKIN[break] senior
HEALTH[break] senior
MANA POOL[break] 65/65
MANA REGEN[break] 20 IC |10 OC
[attr="class","demiscroll2"]
TL;DR: 3 Skeletons Slained[break]
Post Word Count: 1064[break] Total Indivual Word Count: 2416[break] Floor 1 Room 1: 3276/2000[break] Floor 1 Room 2: 915/2000[break] Stat Point: 2[break] Spell Point:2[break] [break]
The Magic Knight Mantle is an Item that Magic Knights wear to show the Squad that they are in. Each Squad has a different color Mantle along with its own squad logo as well. When these items were built they were made out of special material. A material that allows them to be unbreakable from any sort of attack, but does not block the wearer from any attacks. Magic Knights of the Clover Kingdom have worn these Mantles for Hundreds of Years.
Magic Specializations: Hex and Curse | Physical Reinforcement
Appearance & Lore:
“There is always danger that comes with beauty.”
The nobles residing within a young king’s court didn’t know the danger of those words until one Lady Cherry walked into their faraway royal palace and bowed before their king. Her locks were like liquid gold, her skin perfect like the most beautiful white marble, and her lips were as red as the magical roses that only bloomed once a year, at midnight. Her mannerisms were pristine, and her beauty found her a place within the hearts of all men, even the king. He became cold, cruel, only cared for Lady Cherry and gave her everything she wanted…He even went to war for her because she wanted Tchazzar’s riches…
It was brutal, a trench war in its worst sense. No side was winning, and despite the fact that the king’s armies were tired and lacking in resources, he pushed them to continue. To continue until they saw him as a mad king…A conspiracy took place, where the sister of the King came to Tchazzar, begging him to end the war. And he did, in a day the Jaws of Fire and his council swept through the kingdom, letting the unhappy peasants deal with the king as they wished…yet Lady Cherry appeared before the Dragon Emperor the very next day, with that same bow, those same golden locks, those same luscious lips…A seduction that should’ve worked but didn’t. The sister of the late king had warned Tchazzar of the woman who turned her once great and beloved brother into a mad tyrant. He let the woman remain in his grand temple, but showed no interest in her. Not until she started attempting to tempt the members of his council to betray him. The Jaws of Fire’s punishment was swift and harsh. He turned to the strongest magician he had in his court, and asked them to curse Lady Cherry to suffer forever in her pining of all the world’s power and riches. Her form, he found next morning in the council room.
A long, thin and light rapier that always appeared to be covered in blood upon first glance… only those that bother to touch it find that the blood, while still bright red and fresh-looking, is completely dried down (and also impossible to remove.) A single beautiful rose sprouts from where the hilt meets the blade, one that only fully opens its petals once the blade tastes blood. The blade only welcomes a woman as its master, as all men that have ever touched it have received large cuts from both the hilt and the blade.
The accepted owner of the Lady of Madness naturally attains the Sinister Magic Perk while wielding them.
The best way to defend yourself from one person’s offense is to attack their strengths. The Lady Madness can send forth a large wave of crimson-red blood petals (with a range of 25 meters) towards her mistress’ enemies, suppressing buffs and healing while also debuffing their endurance by giving them a blood illness. This causes damage on their next hit by a factor of 25% of the strength of the debuff. The amount of petals created by this spell go off of the Ammo Rules.
Rank &Specialization: Junior|Physical Reinforcement| Hex and Curse
Mana Cost: 8 | 4 (Recharge Cost 15)
Range & Speed: 10 meters cubed| 10m/s
Stats Affected: (If any stats are buffed or debuffed)
Description:
The mistress of the Lady Madness creates two colors of blood petals over the blade of the rapier that stick onto it, making the deadly weapon look soft and inviting until the petals are dispersed. The red petals are used to inflict a blood illness that debuffs mana regeneration while the pink petals buff ally mana regeneration upon contact. The amount of petals created by this spell go off of the Ammo Rules.
Rank & Specialization: Junior AOE| Hex and Curse| Physical Reinforcement
Mana Cost: 8 | 4 (Recharge Cost 15)
Range & Speed: 10 meters| 10m/s
Stats Affected: (If any stats are buffed or debuffed)
Description:
The mistress of the Lady Madness feels power when she holds the beautiful light blade and can create circle around her, made of blood droplets, that upon enemy entry, saps their movement speed by the Junior amount (thus debuffing them). The wielder of the sword that attains all of that movement speed, buffing herself by the Junior Amount.
Post by Taiyō Vermillion on Dec 4, 2022 18:11:37 GMT -5
Taiyo Vermillion - My Burning Passion is to be the Best!
It was time to get moving yet again. The first thing they dealt with was navigating the dark while trying not to wake the bats inside. Unfortunately for them, the bats were awoken by the lightning flashing on the outside. With the swarms coming for them, the magic knights sprung into action. Sol took out five, Amaya took out one successfully and Taiyo took care of the rest, using multiple spells to do so. With the Blood-Fangs all wiped out, Taiyo was ready to move on. Amaya praised Taiyo for his ability to wipe out so many with the spells he had right before he cautioned her. That was when Sol decided to give his input. He decided to have scolding words for Taiyo, telling him that this was training for Amaya and he was being a safety net she didn’t need. He even went further to say that Taiyo was disrespectful to her for taking care of her enemies. He even told Taiyo to leave the dungeon if he was going to continue to act like that. Taiyo stared into his red eyes not showing an ounce of fear or concern. He simply listened to what Sol had to say. The younger Taiyo would have probably said something but he wasn’t going to as it would do the group no good butting heads. Then there was Amaya who decided to speak next. She told him that Sol was right and that she wanted to show them what she could do and her strength. Taiyo respected that and nodded to what she had to say. ”You’re right. I got a bit carried away. I’m sorry. Let’s move on.”
Floor 1; Room 2: As the trio walked into the next room, the door slammed shut just like the one in the room prior. Taiyo was no longer afraid. He was all fired up and even though the other two scolded him, he was still ready to kick butt and represent. Unlike the other room that was covered in pitch black darkness, this one was lit by candles that carried black flames and jack o lanterns pumpkins. Now while they were illuminating the room, it still wasn’t really much help for vision. That’s when both Amaya and Sol mentioned something about the room getting colder which Taiyo seemed to haven’t noticed. ”Is it really cold? Hmmm, strange.” Actually, now that he thought about it, his body felt faster than usual and he wasn’t using his spell anymore so something had to be up.
That’s when the skeleton army came out the walls to play; something Taiyo and his sword were going to have fun with. He’ll do his part and leave it at that. After all, this was training for Amaya and he shouldn’t impede on that. He grabbed his sword and smiled as he slowly approached the skeleton boys. Moving faster than the dry bone army of Bone-Strikers, Taiyo appeared before one and instead of attacking it directly, he let it swing at him. Casually dodging the attack, he sliced the Bone-Striker which defeated it. ”Who’s next?” He was feeling quite fired up now. The next Skeleton boy decided to attack with its shield but Taiyo jumped back and smiled. He gripped the blade and ran towards the Bone-Striker, juking to the right before slicing the Bone-Striker in the back which also took it down. That was 2 down which meant two more to go. He didn’t waste any time and went in to strike the third and their swords clashed. Taiyo smirked as he turned the angle of his sword and cut the Bone-Striker horizontally, also taking it out. That left one more for him to handle and the scarecrow looking thing at the door. Since he wasn’t in melee range of the last Bone-Striker, it raised its sword and pointed it to him, sending an intermediate attack creation pointed bone spell his way. Taiyo jumped back as his grimoire opened, ”Solar Magic: Solaris Illumination!” Taiyo was surrounded by bright solar light that dissipated as he absorbed it, sending it out as a concentrated blast. While the blast battled with the bones, Amaya and Sol would be able to feel his heat piercing through the cold of the room. Even so, it wouldn’t be enough to affect their slowed status. The star twinkling blast battled the bone blast in a clash to which Taiyo poured more mana into his attack which ended up overpowering the Bone-Striker’s spell and delivering his blast which hit it for junior. WC: 768 TWC: 4,162 Total Room WC: 1400/2000
Stats Earned: 5 Spell Points Earned: 4
Tl;Dr: ¾ Bone-Strikers slain (personal); last Bone-Striker only Junior damage caused (Junior spell vs Intermediate spell; Taiyo’s Junior Spell overpowers the intermediate spell and does damage)
Speed: 5m/s + 5m/s (room) = 10m/s Strength: ½ junior
Mana Skin: 100% | Senior Health: 100% | Senior Mana: 100/150 Mana Calculator: 80 + 30 = 110 | 110 - 10 = 100 Mana Regen: 15 IC | 30 OOC Casting limit: 05/06
Spells Used: Name of Spell: Solar Magic: Solaris Illumination! Elemental Type: Solar Rank & Spell Type: Junior Rank | Attack Creation Range & Speed: 25 m | 10 m/s Mana Cost: 10 | 5 Stats Effected: +2 Power Applicable Perks:APEX PREDATOR
For every Attack creation spell that deals damage on a person, you will gain +3 power stack-able buff caps after 5 attacks or +15.
Description: Upon calling on the name of the spell, the user's is surrounded by bright solar light that dissipates as he absorbs it and sends it out as a concentrated blast (Size 30cm). As he sends it out, around him gets warmer as it draws on solar heat power. The blast also generates a level of heat as well, if too close, enemies will be burnt. Visually, the blast has a star twinkling effect. By using the ammo rules, the user can create an additional blast by every 10 control he has. The blast deals first degree burns and 2nd minor degree burns on direct contact. Upon impact, these blasts deal junior rank damage.
Rank & Element: Junior Class & Type: Accessory Magic Specializations: N/A Appearance & Lore: The Magic Knight Mantle is an Item in which Magic Knights wear to show the Squad that are in. Each Squad has a different color Mantle along with their own squad logo as well. When these items were built they were made out of a special material. A material that allows them to be unbreakable from any sort of attack, but does not block the wearer from any attacks. Magic Knights of the Clover Kingdom have worn these Mantles for Hundreds of Years. Abilities:
Rank & Element: Senior ¦ Weapon (Longsword) Class & Type: Imbued ¦ Cosmic Magic Specializations: Attack Creation ¦ Physical Reinforcement Appearance & Lore: This weapon is an unusual one, crafted by the Clearblade family out of a single piece of tempered ice, outside of that they didn't give details other than how to activate it, element, specializations and what it could do. They also informed us that there is room for growth though it can not be further tempered or it will be broken. The sword itself from tip to tip is 130cm (51 inches) the blade alone is 110cm (43 inches) long making the hilt 20cm (8 inches) in length.
Unlike most longswords, this one seems far lighter only weighing 0.07 kilograms (1.6lbs) meaning it could take some time to get used to handling properly if you are used to heavier weapons. The sword itself almost looks like it has been infused with lava and has sharp points at certain parts of the blade. The blade also has large portions missing, this may make the sword seem flimsy and easily breakable but this isn't the case, the sword has been designed to be a disarming weapon if not to break the blade of other swords trapped within those missing portions.
As long as you have the required element this item can have additional abilities added to it, however, it can not have its rank increased.
Name of the Ability: Northern Star Type & Uses: Trigger ¦ 6 Uses Rank & Specialization: Senior ¦ Attack Creation ¦ Physical Reinforcement Mana Cost: 24 Per Trigger ¦ 45 Recharge Range & Speed: 80m ¦ 40 m/s Stats Affected: +4 Power, +5 m/s Description: This weapon is a strange one as it needs to be put into a semi-active state which is done by the wielder touching the top of the hilt, the instant this is done a gentle warmth seems to come from the blade, and a slight glow. To use one of the triggers the wielder need only utter the word "Burst" at the point of hitting the opponent or when swinging if further away. Either way, it will create a shooting star that is 6m in diameter that will deal senior rank damage to anyone it hits as well as doing severe frostbite and moderate hypothermia. With the use of the ammo rules, additional shooting stars can be created as long as the wielder has enough control to do so. In addition to this, the wielder will also feel lighter on their feet allowing them to move +5 m/s faster.
Post by Sol Delothosin✾ on Dec 7, 2022 3:50:00 GMT -5
[attr="class","julienglass2image"] [break]
Measure twice[break] cut once
[break]
POW
65
DUR
40
SEN
14
STA
46
CON
60
[break]
MANA SKIN
grand
HEALTH
senior
MANA REGEN
15 ic // [break] 30ooc
MANA POOL
120/140
[break]
WORDS 504
TOTAL WORDS 2787
[break]
[attr="class","julienglass2scroll"] Sol saw that Amaya was handling her foes rather well despite being only armed with her rapier and as Taiyo proceeded to rip thru his opponents as well Sol turned his attention to the foes before him, he commanded his other wendigo to attack the bone striker going after Amaya and it proceeded to knock it to pieces with a clawed strike while Sol turned his attention to the foes before him, he had one striker that had felt the strike of his first wendigo and it was clearly still dazed from such a hit and there were two others remaining that were currently trying to take chunks out of him with their blades, Sol quickly back stepped weaving to avoid such blows as the wendigo slashed at bone striker before it could react and sent it crashing into the wall with its bone breaking into bits on impact,”Next” Sol muttered bluntly as he suddenly slashed upwards with his katana into one of the bone strikers before he would bring his katana down in the same fluid motion causing massive gouges in the bones of the striker while his katana was pristine. [break][break] Moving quickly Sol flowed mana thru his blade as a precaution and then brought his sword up to block a strike from the second strikers sword before the blood mages Doombringer golem suddenly flew forward and wrapped its arm and tail around the creature before constricting and causing the creation to collapse into chunks of broken bone its equipment left in shambles, Sol would take one more swing at the one before him but this time the skeleton while battered had managed to move away narrowly avoiding a swing that might have very well ended it but the damage from the past two strikes were clear. The Striker had taken massive chunks of damage and its mobility was now very hampered though its striking power still was dangerous, while Sol was fighting off his enemies he was making sure every once and a while to glance over at Amaya subtly to ensure she was doing well but not in over her head, unlike Taiyo Sol wouldnt hold her hand in these situations but he would ensure her safety as well. Sol knew in the back of his mind that if he allowed his mentee to be greviously harmed not only would it look bad on him but no doubt Hania would be extreamly angry and would ensure he would pay for such a thing happening. [break][break] Glancing at the backlines for a moment Sol noticed that the remaining two scarecrows were not very active but at the same time couldnt be ignored but the mantis was not sure their hesitation was due to his premptive strike against one of their own or general confusion either way Sol knew that being left to their own devices was a dangerous thing but at the moment he needed to handle the curent baddie before him or he would risk himself or the other two getting flanked. [break][break]
[break][break] SPELLS: Name of Spell: Doombringer Spell Element:Decay Spell Rank: Senior Mana Cost:30|30 Type of Golem: Predator Applicable Perks: Puppet Master, Light Footed Golem Description: Sols eyes shift from blood red to vibrant Silver and slit even further looking almost inhuman upon casting this spell, as it is cast a reddish black oval made from decay magic will appear behind the opponent and from inside a terrifying beast will emerge that is 6 meters in length, its lower half lacking legs instead a medium length tail dangles in the air that can be used as a whip or to grab and strangle foes, its body is a dark dingy black color and its body is rather emaciated while it sports a pair of dark greenish black wings by which to soar thru the sky with, its hand are tipped with long bood red claws and it has two long horns on the side of its head for goring foes and if close enough its bloody red fangs can easily cut thru flesh and bone with minimal effort. this creature can do senior damage with each attack it does and can carry three people at a speed of 20 m/s,for every 50 control Sol can summon another golem with a limit of 3 while this beast does appear from behind a foe those skilled in sensory will be able to see the surprising attack coming
Type Power Durability Sensory Range Speed Health Predator 110 (+3) 50 (+3) 90 (+3) 110 27 (+3) Senior
Name of Spell: Voracious Wendigo Spell Element:Blood Spell Rank: Intermediate Mana Cost:20/10 to sustain Type of Golem: Balanced Applicable Perks: Puppet Master, Description: A terrifying and Disturbing Golem visually, Sols increasing strength has allowed him to start forming Golem from his elements allowing him to protect himself better and rend enemys faster then with his own blade along. The Creature emerges from a large puddle of blood that forms before Sol before two long emaciated limbs pull the creature out revealing what looks like a human skull made of blood that has parted and another more beastlike skull has emerged with fangs of sharpend blood and a long tongue while atop its head is a set of large hardened blood antlers. Its upper body is strong but still gaunt and its stomach region is small what what seems like starvation. The lower legs are digitigrade ending in clawed feet and its hands are tipped with long and razor sharp claws, the last part of the creature is the slender whiplike tail that can be used to strike if need be.
While hunched over most of the time it looks to be around 1.8 meters tall or 6 feet in height but at its full height the beast is actually 2.4 meters or 8 feet tall. While being rather Balanced This creature is better suited to cause as much damage as possible and can easily cause devastating injury with its claws and fangs along with being able to gore foes with its antlers and strike lightning fast with it whip tail not to mention despite its frame it is deceptively fast and can easily catch foes off guard. These attacks cause Intermediate damage and for every 30 Control the user has they can make another Wendigo capping at 4 Type Power Durability Sensory Range Speed Health Balanced 35 +3 35 +3 35 +3 60 m 12 m/s Intermediate [break][break] ITEMS:
[break][break] Rank & Element: Junior ¦ Shadow[break] Class & Type: Relic ¦ Weapon (Sword)[break] Magic Specializations: Attack Creation ¦ Sensory[break] Appearance & Lore:[break]
[break][break] An ornate katana with a twenty-four-inch (60 cm) blade. the sheath is made of what seems to be made of marble which has been carefully carved into and engraved with what looks like ruby, the base of the sheath has a gold kojiri. Just above the midway point, there seems to be a piece of onyx that has been set around the sheath, the top and bottom of the onyx seems to have the same white marble though it has been fashioned to look almost like fur or feathers. Connected to the onyx there seems to be additional ruby fastenings with ruby chains connecting one part to the next, near the top there is a ruby set in gold that leads off to three carmine red tassels. The handguard seems to be made out of gold leading into the hilt a hilt that is just under half the size of the blade that covered in lackered red marble before being surrounded in black ribbon with gold helm and small ruby beads at each crossing pattern of the ribbon. [break][break] The corrupting shadow was made using an unknown method outside of a certain noble family within Clover. This family has been shunned by many other noble houses because of their appearances and they macabre magic that they are born with so choose to remain in the forsaken region instead of the noble. Not a lot is known about this secretive family, it's hierarchy or its family mechanics and they aim to keep it that way, it allows them to continue doing what they are without too many questions being asked. One thing people will notice of this family is that when they pass their trial of adulthood they start wielding a weapon of some sort and how the dynamics of the family will change to that person. [break][break] Abilities: [break][break]
Type & Uses: Trigger ¦ 4 uses[break] Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory ¦ Homing[break] Mana Cost: 8 per trigger ¦ 15 recharge[break] Range & Speed: 25m ¦ 10 m/s[break] Stats Affected: +4 Power (self)[break] Description:[break] The blade itself gets covered in what can only be described as flames made of shadow, swiping the blade towards the enemy releases a two meter wide shadow arc, the arc would only be around one centimeter tall until it neared something were it would become three meters tall and almost forming a disk making it harder to dodge. When deaing damage the attack deals Junior rank damage. With the use of ammo rules additional shadow arcs can be created per trigger in addition to this with the use of the homing rules the shadow arc is able to follow a designated target.
[break][break] Name of ability Unity Spiral[break]
Type & Uses:Flow ¦ 3 turns ¦ 2 Overheat[break] Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory ¦ Homing[break] Mana Cost: 8 ¦ 4[break] Range & Speed: 25m ¦ 10 m/s[break] Stats Affected: +4 control (self)[break] Description:[break] Pointing the blade straight forward quickly is the way that this ability activates. The moment that it is a dual spiral around one meter long by half a meter wide flies free towards its intended target. The spirals deal junior rank damage when they hit a target. With the use of ammo rules, additional spirals can be made per round in addition to this with the use of the homing rules the shadow arc is able to follow a designated target.
[break][break] Name of ability Unholy Eclipse[break]
Type & Uses: Flow ¦ 3 turns ¦ 2 Overheat[break] Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory[break] Mana Cost: 8 ¦ 4[break] Range & Speed: 10m aoe ¦ 10 m/s[break] Stats Affected: n/a[break] Description:[break] Moving their hand up the blade turning it from it's silver and red colour to being pure darkened shadow, flicking the blade makes the shadow leave the blade and start to creep to the max range it can go to dealing junior rank damage to everyone within the range of the spell, with the use of ammo rules the wielder can avoid allies if they so wish.