In this world, Magic is Everything. All people, all races, are granted with the power to perform mystical and magical feats via grimories, mystical tomes granted to each and every child on their 15th birthday. Those blessed by the mana can have their names written down in legend.
Shattered Grimoires is the work of the mind(s) of Ardere & Shattered Grimoire's staff. All characters and content are copyright their creators, and may not be replicated without their creators' permission. Black Clover is owned by Yuki Tabata and published by Viz Shonen Jump. All images belong to their original owners. The theme you are currently viewing was made by Eliza of ElizaCodes exclusively for Shattered Grimoires.
"Doing good." Spoke Amaya dusting herself off as she scanned the room, most of the walking skeletons were dead. She saw one or two maybe three left all together along with the two scarecrows guarding their exit into the next room. She flicked her rapier, kicking off what dust and bone fragments she can on it as she sighed. There were so many bones to fight and having to run and fight after them was a real pain as she wished she actually had spells to assist her. However, it was what it was. She caught one skeleton coming at her as she backpedaled to deal with it only to see one of sol's wendigo's take it out with ease. "Thanks buddy...Lets go help the others." She spoke to the wendigo happy with its help of tending to the last of her own skeleton foes. [break][break] She moved towards Sol, seeing him having to deal with two more as she moved towards them "Careful Sol." She spoke sending a wave of Rose pedals from lady madness into one of his bone strikers as she followed up in quick succession striking the Skeleton twice seeing it collapse in a heap of bones. as she sent three more strikes to the last of sol's bone striker seeing it collapse into a heap of bones before looking towards the two scarecrows and Taiyo's own "So three left?" she asked in acknowledgement towards Sol [break][break]
[attr="class","demistats"]
Combat Summary
POW 4
DUR 4
STA 20
SEN 21
CON 60
SPEED[break] 10 m/s
STRENGTH[break]1/2 Junior
MANA SKIN[break] senior
HEALTH[break] senior
MANA POOL[break] 65/65
MANA REGEN[break] 20 IC |10 OC
[attr="class","demiscroll2"]
TL;DR: All 4 of Amaya's skeletons were slained (3 by Amaya 1 by Sol's wendigo) Amaya in turn took out the Last two of Sol's own using Lady Madness's Blood and Roses into one striking it with lady madness and a 25% Damage buff before striking the next one three times with just her rapier. Slaying Both.[break]
Post Word Count: 238[break] Total Induvial Word Count: 2654[break] Floor 1 Room 1: 3276/2000[break] Floor 1 Room 2: 2142/2000[break] Stat Point: 2[break] Spell Point:2[break] [break]
The Magic Knight Mantle is an Item that Magic Knights wear to show the Squad that they are in. Each Squad has a different color Mantle along with its own squad logo as well. When these items were built they were made out of special material. A material that allows them to be unbreakable from any sort of attack, but does not block the wearer from any attacks. Magic Knights of the Clover Kingdom have worn these Mantles for Hundreds of Years.
Magic Specializations: Hex and Curse | Physical Reinforcement
Appearance & Lore:
“There is always danger that comes with beauty.”
The nobles residing within a young king’s court didn’t know the danger of those words until one Lady Cherry walked into their faraway royal palace and bowed before their king. Her locks were like liquid gold, her skin perfect like the most beautiful white marble, and her lips were as red as the magical roses that only bloomed once a year, at midnight. Her mannerisms were pristine, and her beauty found her a place within the hearts of all men, even the king. He became cold, cruel, only cared for Lady Cherry and gave her everything she wanted…He even went to war for her because she wanted Tchazzar’s riches…
It was brutal, a trench war in its worst sense. No side was winning, and despite the fact that the king’s armies were tired and lacking in resources, he pushed them to continue. To continue until they saw him as a mad king…A conspiracy took place, where the sister of the King came to Tchazzar, begging him to end the war. And he did, in a day the Jaws of Fire and his council swept through the kingdom, letting the unhappy peasants deal with the king as they wished…yet Lady Cherry appeared before the Dragon Emperor the very next day, with that same bow, those same golden locks, those same luscious lips…A seduction that should’ve worked but didn’t. The sister of the late king had warned Tchazzar of the woman who turned her once great and beloved brother into a mad tyrant. He let the woman remain in his grand temple, but showed no interest in her. Not until she started attempting to tempt the members of his council to betray him. The Jaws of Fire’s punishment was swift and harsh. He turned to the strongest magician he had in his court, and asked them to curse Lady Cherry to suffer forever in her pining of all the world’s power and riches. Her form, he found next morning in the council room.
A long, thin and light rapier that always appeared to be covered in blood upon first glance… only those that bother to touch it find that the blood, while still bright red and fresh-looking, is completely dried down (and also impossible to remove.) A single beautiful rose sprouts from where the hilt meets the blade, one that only fully opens its petals once the blade tastes blood. The blade only welcomes a woman as its master, as all men that have ever touched it have received large cuts from both the hilt and the blade.
The accepted owner of the Lady of Madness naturally attains the Sinister Magic Perk while wielding them.
The best way to defend yourself from one person’s offense is to attack their strengths. The Lady Madness can send forth a large wave of crimson-red blood petals (with a range of 25 meters) towards her mistress’ enemies, suppressing buffs and healing while also debuffing their endurance by giving them a blood illness. This causes damage on their next hit by a factor of 25% of the strength of the debuff. The amount of petals created by this spell go off of the Ammo Rules.
Rank &Specialization: Junior|Physical Reinforcement| Hex and Curse
Mana Cost: 8 | 4 (Recharge Cost 15)
Range & Speed: 10 meters cubed| 10m/s
Stats Affected: (If any stats are buffed or debuffed)
Description:
The mistress of the Lady Madness creates two colors of blood petals over the blade of the rapier that stick onto it, making the deadly weapon look soft and inviting until the petals are dispersed. The red petals are used to inflict a blood illness that debuffs mana regeneration while the pink petals buff ally mana regeneration upon contact. The amount of petals created by this spell go off of the Ammo Rules.
Rank & Specialization: Junior AOE| Hex and Curse| Physical Reinforcement
Mana Cost: 8 | 4 (Recharge Cost 15)
Range & Speed: 10 meters| 10m/s
Stats Affected: (If any stats are buffed or debuffed)
Description:
The mistress of the Lady Madness feels power when she holds the beautiful light blade and can create circle around her, made of blood droplets, that upon enemy entry, saps their movement speed by the Junior amount (thus debuffing them). The wielder of the sword that attains all of that movement speed, buffing herself by the Junior Amount.
Post by Taiyō Vermillion on Dec 11, 2022 21:24:16 GMT -5
Taiyo Vermillion - My Burning Passion is to be the Best!
Taiyo had taken down three Bone-Strikers and had used one of his spells to battle a spell used by the last of the Bone-Strikers he had intended to take out since they were dividing the enemies equally. His spell, though naturally weaker than the apparent spell that the Bone-Striker had used, was powerful enough to power through the Bone-Strikers spell and even damage it slightly. With the hit that it took, the Bone-Striker stepped back and got ready to attack again. This time, Taiyo wasn’t waiting for the formation of dry bones to get its attack off. He pulled his sword out and rushed at it, Slicing it which caused the bones to fall apart as it dropped down, defeated. That left one more creature for Taiyo to take care of, The scarecrow looking fire looking elemental thingy in the back of the room, also known as The Strawfright.
Without breaking a sweat, Taiyo looked towards the Strawfright and smirked. He was all fired up seeing how crazy cool the enemy looked. It was for starters taller than him and it had a nice fiery look to it. ”Bring it on, show me what you got.” Taiyo’s grimoire appeared next to him. ”Cosmic Magic: Cosmic Stream Striker!” The grimoire opened up and cold cosmic energy started to give Taiyo his cyan frosty look yet again. Taiyo dashed across the room, seeing the strawfright he was focused on holding its weapon towards him as if it was getting ready to use a spell. Since he was moving faster, he appeared right in front of it, interrupting what it was going to do. ”Hello there.” Without giving it time to attack, he used his sword to keep it from using its weapon before using his left foot to kick it which sent it flying all through the room to the other side. Taiyo watched the Strawfright slam into the wall before peeling off and hitting the floor, not moving at all. ”Looks like another one is defeated.” Taiyo jumped back as he didn’t want the other Strawfright to attack him. WC: 351 TWC: 4,513 Total Room WC: Complete! Total Enemies left: Strawfright (Amaya)
Stats Earned: 6 Spell Points Earned: 4
Tl;Dr: last Bone-Strikers slain (personal); Strawfright defeated (personal)
By taking this perk, your magic is able to push past the normal limits of your body's speed. When using a physical reinforcement spell that buffs your speed, you can increase it by an additional 5 m/s. At Grand rank, you can increase said spells by 10 m/s. (Note: these bonuses do not stack.)
Description: Taiyo calls out the name of the spell as his grimoire opens and turns to the page of the spell. Once it is active, Cold Cosmic Energy surrounds Taiyo Cyan in color, giving off a frosty look like the frost from a freezer or when someone breathes during the winter. This spell gives Taiyo a speed boost and allow him to dash at his opponent(s) much faster. If he strikes his opponent with his feet while the spell is active, it will deal Senior damage as well as knock them back 8 meters plus 5 for every 10 power he has. The impact also deals Frostbite damage at the point of contact.
Rank & Element: Junior Class & Type: Accessory Magic Specializations: N/A Appearance & Lore: The Magic Knight Mantle is an Item in which Magic Knights wear to show the Squad that are in. Each Squad has a different color Mantle along with their own squad logo as well. When these items were built they were made out of a special material. A material that allows them to be unbreakable from any sort of attack, but does not block the wearer from any attacks. Magic Knights of the Clover Kingdom have worn these Mantles for Hundreds of Years. Abilities:
Rank & Element: Senior ¦ Weapon (Longsword) Class & Type: Imbued ¦ Cosmic Magic Specializations: Attack Creation ¦ Physical Reinforcement Appearance & Lore: This weapon is an unusual one, crafted by the Clearblade family out of a single piece of tempered ice, outside of that they didn't give details other than how to activate it, element, specializations and what it could do. They also informed us that there is room for growth though it can not be further tempered or it will be broken. The sword itself from tip to tip is 130cm (51 inches) the blade alone is 110cm (43 inches) long making the hilt 20cm (8 inches) in length.
Unlike most longswords, this one seems far lighter only weighing 0.07 kilograms (1.6lbs) meaning it could take some time to get used to handling properly if you are used to heavier weapons. The sword itself almost looks like it has been infused with lava and has sharp points at certain parts of the blade. The blade also has large portions missing, this may make the sword seem flimsy and easily breakable but this isn't the case, the sword has been designed to be a disarming weapon if not to break the blade of other swords trapped within those missing portions.
As long as you have the required element this item can have additional abilities added to it, however, it can not have its rank increased.
Name of the Ability: Northern Star Type & Uses: Trigger ¦ 6 Uses Rank & Specialization: Senior ¦ Attack Creation ¦ Physical Reinforcement Mana Cost: 24 Per Trigger ¦ 45 Recharge Range & Speed: 80m ¦ 40 m/s Stats Affected: +4 Power, +5 m/s Description: This weapon is a strange one as it needs to be put into a semi-active state which is done by the wielder touching the top of the hilt, the instant this is done a gentle warmth seems to come from the blade, and a slight glow. To use one of the triggers the wielder need only utter the word "Burst" at the point of hitting the opponent or when swinging if further away. Either way, it will create a shooting star that is 6m in diameter that will deal senior rank damage to anyone it hits as well as doing severe frostbite and moderate hypothermia. With the use of the ammo rules, additional shooting stars can be created as long as the wielder has enough control to do so. In addition to this, the wielder will also feel lighter on their feet allowing them to move +5 m/s faster.
Post by Sol Delothosin✾ on Dec 22, 2022 5:14:36 GMT -5
[attr="class","julienglass2image"] [break]
Measure twice[break] cut once
[break]
POW
65
DUR
40
SEN
14
STA
46
CON
60
[break]
MANA SKIN
grand
HEALTH
senior
MANA REGEN
15 ic // [break] 30ooc
MANA POOL
125/140
[break]
WORDS 382
TOTAL WORDS 3169
[break]
[attr="class","julienglass2scroll"] Sol nodded at Amaya while she and Taiyo dispacted the foes before them and Sol quickly pushed his skeletons blade away before slashing at It twice and then commanded his wendigos to attack the final skeleton as thy would both pounce on the creature causing it to shatter into pieces before causing the two bloods golems to melt back into nothingness while Sols doombringer creation would dive at the final strawfright and would bite its head off in one quick strike, after it was done Sol took a few deep breaths as he was feeling the pull of his golems on his mana but he was doing very well in not allowing his strength to be drained to quickly.”i always forget how much pull decay magic has but its extremely effective” he said as he glanced at his golems before he would turn to the two .”alright lets go I see a staircase we can get thru the next half and finish this strong” he said before motioning for the two of them to follow him up the staircase. [break][break] Floor 2 room 1
as they were climbing the stairs Sol noticed that the air was getting dense and rather tough to breath and as they reached the top of the stairs and he saw a dark mist rising from the floor and he glanced back at the two behind him,” grab onto me and do not let go for whatever reason we dont know what this is and if light can even dispel it” he said as he sent his golem a bit ahead of him but as he stepped forward along with his beast he put a hand to his face as he paused and would see what almost looked like shadow daemons emerging from the mist but as he reached out with his golems senses he could tell the beasts had no presence hence they were not even there, however Sol couldnt stop his hands from shaking badly due to the fear that the mist was somehow causing him.”stay close and hold on the quicker we get thru this the better the fog is playing tricks on the mind” he called back as he would take steps forward moving at a steady pace to make sure they didnt lose any of their members. [break][break]
[break][break] SPELLS: Name of Spell: Doombringer Spell Element:Decay Spell Rank: Senior Mana Cost:30|30 Type of Golem: Predator Applicable Perks: Puppet Master, Light Footed Golem Description: Sols eyes shift from blood red to vibrant Silver and slit even further looking almost inhuman upon casting this spell, as it is cast a reddish black oval made from decay magic will appear behind the opponent and from inside a terrifying beast will emerge that is 6 meters in length, its lower half lacking legs instead a medium length tail dangles in the air that can be used as a whip or to grab and strangle foes, its body is a dark dingy black color and its body is rather emaciated while it sports a pair of dark greenish black wings by which to soar thru the sky with, its hand are tipped with long bood red claws and it has two long horns on the side of its head for goring foes and if close enough its bloody red fangs can easily cut thru flesh and bone with minimal effort. this creature can do senior damage with each attack it does and can carry three people at a speed of 20 m/s,for every 50 control Sol can summon another golem with a limit of 3 while this beast does appear from behind a foe those skilled in sensory will be able to see the surprising attack coming
Type Power Durability Sensory Range Speed Health Predator 110 (+3) 50 (+3) 90 (+3) 110 27 (+3) Senior
Name of Spell: Voracious Wendigo Spell Element:Blood Spell Rank: Intermediate Mana Cost:20/10 to sustain Type of Golem: Balanced Applicable Perks: Puppet Master, Description: A terrifying and Disturbing Golem visually, Sols increasing strength has allowed him to start forming Golem from his elements allowing him to protect himself better and rend enemys faster then with his own blade along. The Creature emerges from a large puddle of blood that forms before Sol before two long emaciated limbs pull the creature out revealing what looks like a human skull made of blood that has parted and another more beastlike skull has emerged with fangs of sharpend blood and a long tongue while atop its head is a set of large hardened blood antlers. Its upper body is strong but still gaunt and its stomach region is small what what seems like starvation. The lower legs are digitigrade ending in clawed feet and its hands are tipped with long and razor sharp claws, the last part of the creature is the slender whiplike tail that can be used to strike if need be.
While hunched over most of the time it looks to be around 1.8 meters tall or 6 feet in height but at its full height the beast is actually 2.4 meters or 8 feet tall. While being rather Balanced This creature is better suited to cause as much damage as possible and can easily cause devastating injury with its claws and fangs along with being able to gore foes with its antlers and strike lightning fast with it whip tail not to mention despite its frame it is deceptively fast and can easily catch foes off guard. These attacks cause Intermediate damage and for every 30 Control the user has they can make another Wendigo capping at 4 Type Power Durability Sensory Range Speed Health Balanced 35 +3 35 +3 35 +3 60 m 12 m/s Intermediate [break][break] ITEMS:
[break][break] Rank & Element: Junior ¦ Shadow[break] Class & Type: Relic ¦ Weapon (Sword)[break] Magic Specializations: Attack Creation ¦ Sensory[break] Appearance & Lore:[break]
[break][break] An ornate katana with a twenty-four-inch (60 cm) blade. the sheath is made of what seems to be made of marble which has been carefully carved into and engraved with what looks like ruby, the base of the sheath has a gold kojiri. Just above the midway point, there seems to be a piece of onyx that has been set around the sheath, the top and bottom of the onyx seems to have the same white marble though it has been fashioned to look almost like fur or feathers. Connected to the onyx there seems to be additional ruby fastenings with ruby chains connecting one part to the next, near the top there is a ruby set in gold that leads off to three carmine red tassels. The handguard seems to be made out of gold leading into the hilt a hilt that is just under half the size of the blade that covered in lackered red marble before being surrounded in black ribbon with gold helm and small ruby beads at each crossing pattern of the ribbon. [break][break] The corrupting shadow was made using an unknown method outside of a certain noble family within Clover. This family has been shunned by many other noble houses because of their appearances and they macabre magic that they are born with so choose to remain in the forsaken region instead of the noble. Not a lot is known about this secretive family, it's hierarchy or its family mechanics and they aim to keep it that way, it allows them to continue doing what they are without too many questions being asked. One thing people will notice of this family is that when they pass their trial of adulthood they start wielding a weapon of some sort and how the dynamics of the family will change to that person. [break][break] Abilities: [break][break]
Type & Uses: Trigger ¦ 4 uses[break] Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory ¦ Homing[break] Mana Cost: 8 per trigger ¦ 15 recharge[break] Range & Speed: 25m ¦ 10 m/s[break] Stats Affected: +4 Power (self)[break] Description:[break] The blade itself gets covered in what can only be described as flames made of shadow, swiping the blade towards the enemy releases a two meter wide shadow arc, the arc would only be around one centimeter tall until it neared something were it would become three meters tall and almost forming a disk making it harder to dodge. When deaing damage the attack deals Junior rank damage. With the use of ammo rules additional shadow arcs can be created per trigger in addition to this with the use of the homing rules the shadow arc is able to follow a designated target.
[break][break] Name of ability Unity Spiral[break]
Type & Uses:Flow ¦ 3 turns ¦ 2 Overheat[break] Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory ¦ Homing[break] Mana Cost: 8 ¦ 4[break] Range & Speed: 25m ¦ 10 m/s[break] Stats Affected: +4 control (self)[break] Description:[break] Pointing the blade straight forward quickly is the way that this ability activates. The moment that it is a dual spiral around one meter long by half a meter wide flies free towards its intended target. The spirals deal junior rank damage when they hit a target. With the use of ammo rules, additional spirals can be made per round in addition to this with the use of the homing rules the shadow arc is able to follow a designated target.
[break][break] Name of ability Unholy Eclipse[break]
Type & Uses: Flow ¦ 3 turns ¦ 2 Overheat[break] Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory[break] Mana Cost: 8 ¦ 4[break] Range & Speed: 10m aoe ¦ 10 m/s[break] Stats Affected: n/a[break] Description:[break] Moving their hand up the blade turning it from it's silver and red colour to being pure darkened shadow, flicking the blade makes the shadow leave the blade and start to creep to the max range it can go to dealing junior rank damage to everyone within the range of the spell, with the use of ammo rules the wielder can avoid allies if they so wish.
[attr="class","demiscroll"] Amaya nodded as she watched Sol take out the last of the creatures in the room. She was relieved they made it through so far without massive complications. the Dungeon started off a bit rough with stipulations changing as they went. She wasn't thrilled with the sternness of Sol to Taiyo but then again it seemed Taiyo was handling it well enough, even if he was bit more silent then even she was use to and that was never a good sudden change. She shaked her thought out of her head listening to Sol speak of his magic and how draining it was on him "It is an interesting magic to create golems." She spoke with a smile looking at his various golems, so many different ones for different uses. She could only imagine how odd it was to create a golem and having it move in tangent with it's user, much like a puppet. [break][break] Floor 2 Room 1: [break][break] She nodded in acknowledgement seeing the entrance open allowing them to ascend up a flight of stairs to the second floor. She was thrilled to be on the second floor of the dungeon and hoped it would go much better then the first floor did. She stopped in her tracks listening to Sol speak of them needing to grab ahold of him and not let go no matter what. She scanned the room wondering what had him so up and worried. She wasn't seeing any enemies, she wasn't sensing anything off. It was just an empty room with a black fog like mist coming up from the floor boards. Mist wasn't scary right? [break][break] She shaked the doubts from her head as she moved closer to sol grabbing on to the back of his coat before reaching behind her, grabbing ahold of Taiyo's hand. She was sure being the barrier between the both of them would be decent distraction, plus she knew both could handle nearly anything better then she could on her own. She closed her eyes taking a deep breath as she slowly ventured with sol and taiyo into the room. The mist was a cool effect and really set the atmosphere for the room, at least that was the initial thought before She came to realize the room was a void of empty darkness before her eyes. Where was she? She thought she was just somewhere before turning her head in the direction she once thought sol was only to see his tall figure before watching a spike like object shooting straight out of his back. Her eyes widen in fear and acknowledgement of the sight before her cause her to let out a scream of fright feeling herself for her grim not finding it or her relic. She looked behind her and around her watching images of those she cared for most collapsing in pools of blood and her being helpless to do anything to stop it "They are all dead...I couldn't do anything to stop it or save them..."She managed to get out. her body trembled she felt tears streaming down her face in waterfalls from her wide shaking eyes. Her knees felt weak, they wanted to collapse under the fear she felt racing through her body from the mist. [break][break] She blinked wide eye watching the fear play infront of her eyes before noticing a cloaked figure standing a few feet infront of her watching a few shards of what looked like glass floating around it before pointing towards her as she watched the shards fly at her. She let out another scream bracing for the worst, expecting to get hit by the shards only to not. she opened an eye before her eyes widen again seeing the blue tunic covered torso of her father suddenly appear infront of the spell taking the shards infront of her once again. [break][break] She let go of Sol's coat as her trembling legs finally let go causing her to fall to her knees. Tear streaming down her face as she wrapped her arms around herself "I still couldn't save them.....They are all gone." She whispered over and over in trembling fear not acknowledging anything outside the fear the enveloped her world entirely. [break][break]
[attr="class","demistats"]
Combat Summary
POW 4
DUR 4
STA 20
SEN 21
CON 60
SPEED[break] 10 m/s
STRENGTH[break]1/2 Junior
MANA SKIN[break] senior
HEALTH[break] senior
MANA POOL[break] 65/65
MANA REGEN[break] 20 IC |10 OC
[attr="class","demiscroll2"]
TL;DR: [break]
Post Word Count: 704[break] Total Induvial Word Count: 3358[break] Floor 1 Room 1: 3276/2000[break] Floor 1 Room 2: 2142/2000[break] Floor 2 Room 1: 904/2000[break] Stat Point: 3[break] Spell Point:3[break] [break]
The Magic Knight Mantle is an Item that Magic Knights wear to show the Squad that they are in. Each Squad has a different color Mantle along with its own squad logo as well. When these items were built they were made out of special material. A material that allows them to be unbreakable from any sort of attack, but does not block the wearer from any attacks. Magic Knights of the Clover Kingdom have worn these Mantles for Hundreds of Years.
Magic Specializations: Hex and Curse | Physical Reinforcement
Appearance & Lore:
“There is always danger that comes with beauty.”
The nobles residing within a young king’s court didn’t know the danger of those words until one Lady Cherry walked into their faraway royal palace and bowed before their king. Her locks were like liquid gold, her skin perfect like the most beautiful white marble, and her lips were as red as the magical roses that only bloomed once a year, at midnight. Her mannerisms were pristine, and her beauty found her a place within the hearts of all men, even the king. He became cold, cruel, only cared for Lady Cherry and gave her everything she wanted…He even went to war for her because she wanted Tchazzar’s riches…
It was brutal, a trench war in its worst sense. No side was winning, and despite the fact that the king’s armies were tired and lacking in resources, he pushed them to continue. To continue until they saw him as a mad king…A conspiracy took place, where the sister of the King came to Tchazzar, begging him to end the war. And he did, in a day the Jaws of Fire and his council swept through the kingdom, letting the unhappy peasants deal with the king as they wished…yet Lady Cherry appeared before the Dragon Emperor the very next day, with that same bow, those same golden locks, those same luscious lips…A seduction that should’ve worked but didn’t. The sister of the late king had warned Tchazzar of the woman who turned her once great and beloved brother into a mad tyrant. He let the woman remain in his grand temple, but showed no interest in her. Not until she started attempting to tempt the members of his council to betray him. The Jaws of Fire’s punishment was swift and harsh. He turned to the strongest magician he had in his court, and asked them to curse Lady Cherry to suffer forever in her pining of all the world’s power and riches. Her form, he found next morning in the council room.
A long, thin and light rapier that always appeared to be covered in blood upon first glance… only those that bother to touch it find that the blood, while still bright red and fresh-looking, is completely dried down (and also impossible to remove.) A single beautiful rose sprouts from where the hilt meets the blade, one that only fully opens its petals once the blade tastes blood. The blade only welcomes a woman as its master, as all men that have ever touched it have received large cuts from both the hilt and the blade.
The accepted owner of the Lady of Madness naturally attains the Sinister Magic Perk while wielding them.
The best way to defend yourself from one person’s offense is to attack their strengths. The Lady Madness can send forth a large wave of crimson-red blood petals (with a range of 25 meters) towards her mistress’ enemies, suppressing buffs and healing while also debuffing their endurance by giving them a blood illness. This causes damage on their next hit by a factor of 25% of the strength of the debuff. The amount of petals created by this spell go off of the Ammo Rules.
Rank &Specialization: Junior|Physical Reinforcement| Hex and Curse
Mana Cost: 8 | 4 (Recharge Cost 15)
Range & Speed: 10 meters cubed| 10m/s
Stats Affected: (If any stats are buffed or debuffed)
Description:
The mistress of the Lady Madness creates two colors of blood petals over the blade of the rapier that stick onto it, making the deadly weapon look soft and inviting until the petals are dispersed. The red petals are used to inflict a blood illness that debuffs mana regeneration while the pink petals buff ally mana regeneration upon contact. The amount of petals created by this spell go off of the Ammo Rules.
Rank & Specialization: Junior AOE| Hex and Curse| Physical Reinforcement
Mana Cost: 8 | 4 (Recharge Cost 15)
Range & Speed: 10 meters| 10m/s
Stats Affected: (If any stats are buffed or debuffed)
Description:
The mistress of the Lady Madness feels power when she holds the beautiful light blade and can create circle around her, made of blood droplets, that upon enemy entry, saps their movement speed by the Junior amount (thus debuffing them). The wielder of the sword that attains all of that movement speed, buffing herself by the Junior Amount.
[attr="class","posiescroll"] The enemies on his end were taken down. While not trying to go overboard again, he used his supposed extra speed to take himself out of the range of the last Strawfright. In no time, Sol had taken care of the final remnants of the opposing forces. With the strawfrights and the Bone-Strikers all defeated, it was time they got to the next room. Without wasting time, Sol suggested that they move up the staircase. ”Sounds good. I’m right behind you.” Though Sol had scolded the boy earlier for going overboard and taking out his girlfriend’s enemies, Taiyo respected Sol for doing what he did. This wasn’t some game nor was it his right to do what he did. Amaya would be in danger whether he was around or not eventually and she had to be able to defend herself. If he always took out the hard threats, she would never have the chance to reach her potential. [break][break] Floor 2: Room 1[break] Taiyo followed Sol and Amaya in walking over to the area where the stairwell was that would take them up to the 2nd floor’s first room. He climbed the stairs while thinking about what enemies they could be possibly facing. Judging by the fact that they had to face bat-like creatures, skeletons and scarecrows; the enemies ahead, if they were a part of the same theme he picked up, they would be the scary type monsters that parents read to kids to beware of. Whatever was ahead was going to be taken care of. He was a Magic Knight and a Crimson Lion, and so dealing with all kinds of threats to ensure the safety of those in the Clover Kingdom was a part of his duty. [break][break] When Sol spoke to them, Amaya halted and Taiyo did so as well. Taiyo noticed that it was getting harder to breathe. Was something using a spell to try suffocating them? Sol had told them to grab onto him and not to let go and so Taiyo did just that. He didn’t know what the tall mage could sense but Taiyo trusted him. Taiyo noticed the dark mist flowing on the floor but as he looked up he saw something totally different from Sol. He was holding onto the bloody fabrics of his dad who was bleeding out in front of him. He started to breathe heavier but it still felt impossible to breathe. He looked to the left and that was when he saw his mother dead on the floor being burnt. When he faced his dad again, it was different. He was quite dead. He felt a hand grab his and when he turned he saw Amaya but not like she was at the time. She was injured, hurt, dying but what he couldn’t understand was why his sword was in her chest area. What is this? Is this my doing? Am I the cause for everyone around me dying? Tears fell down his face as he looked back forward where Leona was on the attack. It caused him to let go of his father’s dead body which in reality was his hand releasing Sol’s garbs. [break][break] Taiyo wasn’t able to dodge Leona and she was in front of him. She was crying as she looked into his eyes. He could see how hurt she was. He had never seen her so hurt but was it the fact that their parents were lying dead around them and Amaya was holding onto Taiyo’s hand with his sword in her chest? A question that he needed answered. What was going on? He felt Amaya’s hand pull out of his and when he looked at her, she was dead with her eyes open. He could hear the angry breathing from Leona. ”You! You killed them! They died because of you! It’s all because of you. Cyra left because of you! Lucia is dead because of you! Everyone in our family is dead because of you.” As he reached out to Leona, somehow, his hand impaled her and she weakly gasped. ”You are a monster. You have killed me.” [break][break] Taiyo didn’t know what to do but everyone was dying around him and it was all his fault. Was this some sort of vision or was it just a nightmare? It couldn’t be true! He wasn’t the type to hurt others like that. Taiyo closed his eyes shut tightly and he heard Sol’s voice telling him that he needed to stay close as the fog was playing tricks on his mind. Taiyo wasn’t able to tell if that was actually Sol or if he was just hearing something that he wanted to hear. He reopened his eyes in hope of seeing Sol in front of him and Amaya beside him but all he saw was a cracked mirror and his dark reflection with blood all over his hands and clothing, seemingly from the people he killed.
Post by Sol Delothosin✾ on Dec 27, 2022 5:03:15 GMT -5
[attr="class","julienglass2image"] [break]
Measure twice[break] cut once
[break]
POW
65
DUR
40
SEN
14
STA
46
CON
60
[break]
MANA SKIN
grand
HEALTH
senior
MANA REGEN
15 ic // [break] 30ooc
MANA POOL
140/140
[break]
WORDS 674
TOTAL WORDS 3843
[break]
[attr="class","julienglass2scroll"] Sol heard his mentees words and mearly nodded at her statement “it is a useful skill but it takes a deft hand to command such things especially on the battlefield” he said as he heard Taiyo say he was ready as well, as they had reached the top of the stairs and had entered in Sol felt a hand let go of his clothes and he instantly stopped knowing the situation most likely had turned sour. Sol himself may have been able to see thru the illusions due to his golem and while he couldnt shake the fear he felt he had a nasty feeling that his other team mates were not so lucky, sure enough when he turned he saw Amaya on the ground and he heard the words she was saying and it made his stomach turn knowing what most likely was tormenting the young woman. It sounded as if she was seeing loved ones slain and the inability to stop it was breaking the young woman which made Sol turned and get down to a knee before he put his hands on her shoulders and shook her trying to jostle her out of the fearful state she was in. [break][break]
“Amaya snap out of it your seeing an illusion Im fine so are the others dont let this get to you” he said as he grabbed her hand and would place it where he heart was so she could feel his heartbeat.”I am alive Taiyo is alive dont let this fear take you over we need to push on the quicker we do the faster we shake this nasty fog” he explained before he moved over to Taiyo in order to deal with him. Like Amaya he was currently trapped in an illusion as well and did not have the ability to see thru it which made the blood mage very glad that he at least had something that allowed him such a way to see thru it,While he was not one for physically abusing others in this case the Vermillion might need something more then a shake of the sholders to snap him out of it, bringing his arm back Sol would smack the Vermillion boy across the face hard enough to shake him out of his fearful stupor and while the claws on the Mantis's hands were ornamental they were still sharp enough to leave very shallow cuts on the mans cheek. [break][break] “Get out of your head Taiyo this mist is screwing with all of us Im lucky enough to be able to not be duped but I need you get your head back on and screwed tight so we can finish this I apologize for the hit but we need to get out of here fast so if you two have any trouble with visiual illusions then shut your eyes and hold on” he said as he would grab both Amaya and Taiyo by the wrist and yanked them forward intent on pulling them thru the mist with his doombringer golem leading the way,once they got to the end of the room and thru the door away from the mist sol would let them go before taking a deep breath to steady himself [break][break] floor 2 room 2
Sol glanced around the room as he felt his body stop trembling and he would look at Amaya and Taiyo in concern.”you two ok I know whatever was seen back there was not easy I saw things that I wished I had never seen again” he said as he turned to the center of the room and saw a jack o lantern filled with candy and instantly the Mantis let out a snort.”really this reeks of a trap be on your guard both of you if what I think is going to happen we might want to avoid eating whatever is in that pumpkin” he said as his crimson eyes peered thru the room trying to survey any possible ambush points while his golem floated beside him its demenor as cautious as him. [break][break]
[break][break] SPELLS: Name of Spell: Doombringer Spell Element:Decay Spell Rank: Senior Mana Cost:30|30 Type of Golem: Predator Applicable Perks: Puppet Master, Light Footed Golem Description: Sols eyes shift from blood red to vibrant Silver and slit even further looking almost inhuman upon casting this spell, as it is cast a reddish black oval made from decay magic will appear behind the opponent and from inside a terrifying beast will emerge that is 6 meters in length, its lower half lacking legs instead a medium length tail dangles in the air that can be used as a whip or to grab and strangle foes, its body is a dark dingy black color and its body is rather emaciated while it sports a pair of dark greenish black wings by which to soar thru the sky with, its hand are tipped with long bood red claws and it has two long horns on the side of its head for goring foes and if close enough its bloody red fangs can easily cut thru flesh and bone with minimal effort. this creature can do senior damage with each attack it does and can carry three people at a speed of 20 m/s,for every 50 control Sol can summon another golem with a limit of 3 while this beast does appear from behind a foe those skilled in sensory will be able to see the surprising attack coming
Type Power Durability Sensory Range Speed Health Predator 110 (+3) 50 (+3) 90 (+3) 110 27 (+3) Senior
[break][break] Rank & Element: Junior ¦ Shadow[break] Class & Type: Relic ¦ Weapon (Sword)[break] Magic Specializations: Attack Creation ¦ Sensory[break] Appearance & Lore:[break]
[break][break] An ornate katana with a twenty-four-inch (60 cm) blade. the sheath is made of what seems to be made of marble which has been carefully carved into and engraved with what looks like ruby, the base of the sheath has a gold kojiri. Just above the midway point, there seems to be a piece of onyx that has been set around the sheath, the top and bottom of the onyx seems to have the same white marble though it has been fashioned to look almost like fur or feathers. Connected to the onyx there seems to be additional ruby fastenings with ruby chains connecting one part to the next, near the top there is a ruby set in gold that leads off to three carmine red tassels. The handguard seems to be made out of gold leading into the hilt a hilt that is just under half the size of the blade that covered in lackered red marble before being surrounded in black ribbon with gold helm and small ruby beads at each crossing pattern of the ribbon. [break][break] The corrupting shadow was made using an unknown method outside of a certain noble family within Clover. This family has been shunned by many other noble houses because of their appearances and they macabre magic that they are born with so choose to remain in the forsaken region instead of the noble. Not a lot is known about this secretive family, it's hierarchy or its family mechanics and they aim to keep it that way, it allows them to continue doing what they are without too many questions being asked. One thing people will notice of this family is that when they pass their trial of adulthood they start wielding a weapon of some sort and how the dynamics of the family will change to that person. [break][break] Abilities: [break][break]
Type & Uses: Trigger ¦ 4 uses[break] Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory ¦ Homing[break] Mana Cost: 8 per trigger ¦ 15 recharge[break] Range & Speed: 25m ¦ 10 m/s[break] Stats Affected: +4 Power (self)[break] Description:[break] The blade itself gets covered in what can only be described as flames made of shadow, swiping the blade towards the enemy releases a two meter wide shadow arc, the arc would only be around one centimeter tall until it neared something were it would become three meters tall and almost forming a disk making it harder to dodge. When deaing damage the attack deals Junior rank damage. With the use of ammo rules additional shadow arcs can be created per trigger in addition to this with the use of the homing rules the shadow arc is able to follow a designated target.
[break][break] Name of ability Unity Spiral[break]
Type & Uses:Flow ¦ 3 turns ¦ 2 Overheat[break] Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory ¦ Homing[break] Mana Cost: 8 ¦ 4[break] Range & Speed: 25m ¦ 10 m/s[break] Stats Affected: +4 control (self)[break] Description:[break] Pointing the blade straight forward quickly is the way that this ability activates. The moment that it is a dual spiral around one meter long by half a meter wide flies free towards its intended target. The spirals deal junior rank damage when they hit a target. With the use of ammo rules, additional spirals can be made per round in addition to this with the use of the homing rules the shadow arc is able to follow a designated target.
[break][break] Name of ability Unholy Eclipse[break]
Type & Uses: Flow ¦ 3 turns ¦ 2 Overheat[break] Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory[break] Mana Cost: 8 ¦ 4[break] Range & Speed: 10m aoe ¦ 10 m/s[break] Stats Affected: n/a[break] Description:[break] Moving their hand up the blade turning it from it's silver and red colour to being pure darkened shadow, flicking the blade makes the shadow leave the blade and start to creep to the max range it can go to dealing junior rank damage to everyone within the range of the spell, with the use of ammo rules the wielder can avoid allies if they so wish.
Amaya continued to watch the scene unfold infront of her watching the countless deaths and slaughter of those she held close, those she called friends. All the innocent civilians being slaughtered and her paralyzed, powerless to help any of them. She saw a black cloaked figure form infront of her figure crouching down on its knees. She couldn't see anything within the figure's hood it was like a black void. the figure reached forward with boney hands grasping her shoulders firmly before shaking her. She stared into the figures hood hearing Sol calling out to her. She wanted to move to react from the figure as it grabbed her hand before pulling it within the robes. She expected to feel nothing but maybe fabric , inside she felt something solid behind the fabric along with a heartbeat as she heard Sol's voice continue calling out to her, telling her it wasn't real, that He and taiyo were alright. She felt the figure let go of her before its cloak moved forward wrapping around her vision as she felt a sensation of falling deeper and deeper before a seemingly invisible force grabbed her hand, yanking her up from the void as in reality she felt sol's Hand grab her wrist and pulled her along, her body scrambled after the tug as she was pulled into the other room, out of the fog's grip.
[break][break] Floor 2, Room 2:
[break][break] Amaya let out a gasp remaining on her knees as she coughed allowing her mind to reconnect with her body and her environment. She had no clue what the hell any of that was but she never wanted to deal with it again. Her heart was racing trying to let her emotions connect with her mind and register everything. She looked around seeing that Indeed Sol was alive and so was Taiyo. She felt her face finding her makeup smeared from her crying session. After a few minutes of allowing her self to register all she saw was an illusion. Something dawned on her from Sol's explanation. She remember seeing a robed figure grabbing her shoulders. It felt so solid and real, was that figure a representation of Sol grabbing her own shoulders, her bare shoulders. She then recalled the boned figure grabbing her hand putting it against it's robes, feeling the heartbeat. Her face glowed a bright apple red in acknowledgement of what she just experienced.
[break][break] Amaya scrambled to her feet straitening herself up quickly, trying her best to hide her realization of embracement, shaking the thoughts from her head "T-t-thankyou Sol, for helping us back there." She said managing to contain her stutter before deciding to distract herself from him by looking around the room "You sure it is a trap? It seems to good to be anything else" She spoke gently before turning to Taiyo "Are you alright? Your cheek is bleeding. "She spoke reaching into the folds of her skirt bringing out her handkerchief, holding her Initials on one of the corners "Here is a handkerchief to clean up those cuts a bit." She said with a smile
The Magic Knight Mantle is an Item that Magic Knights wear to show the Squad that they are in. Each Squad has a different color Mantle along with its own squad logo as well. When these items were built they were made out of special material. A material that allows them to be unbreakable from any sort of attack, but does not block the wearer from any attacks. Magic Knights of the Clover Kingdom have worn these Mantles for Hundreds of Years.
Magic Specializations: Hex and Curse | Physical Reinforcement
Appearance & Lore:
“There is always danger that comes with beauty.”
The nobles residing within a young king’s court didn’t know the danger of those words until one Lady Cherry walked into their faraway royal palace and bowed before their king. Her locks were like liquid gold, her skin perfect like the most beautiful white marble, and her lips were as red as the magical roses that only bloomed once a year, at midnight. Her mannerisms were pristine, and her beauty found her a place within the hearts of all men, even the king. He became cold, cruel, only cared for Lady Cherry and gave her everything she wanted…He even went to war for her because she wanted Tchazzar’s riches…
It was brutal, a trench war in its worst sense. No side was winning, and despite the fact that the king’s armies were tired and lacking in resources, he pushed them to continue. To continue until they saw him as a mad king…A conspiracy took place, where the sister of the King came to Tchazzar, begging him to end the war. And he did, in a day the Jaws of Fire and his council swept through the kingdom, letting the unhappy peasants deal with the king as they wished…yet Lady Cherry appeared before the Dragon Emperor the very next day, with that same bow, those same golden locks, those same luscious lips…A seduction that should’ve worked but didn’t. The sister of the late king had warned Tchazzar of the woman who turned her once great and beloved brother into a mad tyrant. He let the woman remain in his grand temple, but showed no interest in her. Not until she started attempting to tempt the members of his council to betray him. The Jaws of Fire’s punishment was swift and harsh. He turned to the strongest magician he had in his court, and asked them to curse Lady Cherry to suffer forever in her pining of all the world’s power and riches. Her form, he found next morning in the council room.
A long, thin and light rapier that always appeared to be covered in blood upon first glance… only those that bother to touch it find that the blood, while still bright red and fresh-looking, is completely dried down (and also impossible to remove.) A single beautiful rose sprouts from where the hilt meets the blade, one that only fully opens its petals once the blade tastes blood. The blade only welcomes a woman as its master, as all men that have ever touched it have received large cuts from both the hilt and the blade.
The accepted owner of the Lady of Madness naturally attains the Sinister Magic Perk while wielding them.
Rank & Specialization: Junior | Hex and Curse
Mana Cost: 8 | 4 (Recharge Cost 15)
Range & Speed: 25| 10m/s
Stats Affected: Junior Endurance Debuff
Description:
The best way to defend yourself from one person’s offense is to attack their strengths. The Lady Madness can send forth a large wave of crimson-red blood petals (with a range of 25 meters) towards her mistress’ enemies, suppressing buffs and healing while also debuffing their endurance by giving them a blood illness. This causes damage on their next hit by a factor of 25% of the strength of the debuff. The amount of petals created by this spell go off of the Ammo Rules.
Rank &Specialization: Junior|Physical Reinforcement| Hex and Curse
Mana Cost: 8 | 4 (Recharge Cost 15)
Range & Speed: 10 meters cubed| 10m/s
Stats Affected: (If any stats are buffed or debuffed)
Description:
The mistress of the Lady Madness creates two colors of blood petals over the blade of the rapier that stick onto it, making the deadly weapon look soft and inviting until the petals are dispersed. The red petals are used to inflict a blood illness that debuffs mana regeneration while the pink petals buff ally mana regeneration upon contact. The amount of petals created by this spell go off of the Ammo Rules.
Rank & Specialization: Junior AOE| Hex and Curse| Physical Reinforcement
Mana Cost: 8 | 4 (Recharge Cost 15)
Range & Speed: 10 meters| 10m/s
Stats Affected: (If any stats are buffed or debuffed)
Description:
The mistress of the Lady Madness feels power when she holds the beautiful light blade and can create circle around her, made of blood droplets, that upon enemy entry, saps their movement speed by the Junior amount (thus debuffing them). The wielder of the sword that attains all of that movement speed, buffing herself by the Junior Amount.
[attr="class","posiescroll"] Taiyo saw himself staring right back at him in the cracked mirror. He could never become that person, right? He was so unsure of himself. How could he truly be the death of everyone around him? Was this nightmare a vision to show him that he was too weak and that weakness was going to be the death of all the people that he loved? Was that what he was seeing? Or was it even worse than that? Was he destined to fall to the darkness and kill those around him? He couldn’t be certain. He knew that there was a darkness in him that he had kept at bay for a very long time. Heck, it became easier with having Amaya around but recently even that was proving to be not enough. He needed to somehow break free from this. It couldn’t be real! It just couldn’t! [break][break] ”AH! Taiyo felt something sharp and hard strike him in the face. What the hell was that? The pain was enough to bring the boy back to reality. He heard Sol’s voice much clearer than he did while he was in the nightmare. The man explained that it was the mist that sent them to the abyss. Taiyo needed to focus so they could make it through and take down that dungeon. With the help of the pain, Taiyo focused on Sol; the real Sol, and walked through the mist with his help. [break][break] Floor 2: Room 2[break] Now out of the mist completely, reality rushed in and hit Taiyo like a meteor. His breathing was heavy and sweat poured down his body. The blood on his face felt warm and the cut stung. The tears in his eyes and on his face were still running. He heard Sol speaking, asking them if they were okay. He said that whatever they saw, he knew that it couldn’t have been easy. He was right; it wasn’t easy seeing everyone die especially when you were the one that killed them. Amaya spoke first saying that she was fine and then she thanked Sol for pulling them through the room. Taiyo on the other hand didn’t have much to say. He raised a hand to show Sol that he was fine. [break][break] Sol warned the other two that the room seemed like it was trapped. He told them to be on their guard and cautioned them from eating any candy from the pumpkin in the center of the room. Taiyo nodded as it was very logical to avoid anything out in the open like that. Amaya on the other hand questioned the oddness of the pumpkin full of candy. It was bizarre, that was certain. Knowing that it was, Taiyo was ready to face whatever was left. That’s when Amaya caught his attention. She wanted to know if he was okay. ” I don’t… I don’t know if I am.” He said, looking down for a moment. When Amaya got closer with her handkerchief, Taiyo took a step back unintentionally. His subconscious was still messed up and he didn’t want to hurt her. ”Sorry. Still messed up in my head.” He took a deep breath and took the handkerchief and looked at it. ”Are you sure you want my blood on this? I could always wipe my face with my arm.”
Post by Sol Delothosin✾ on Jan 4, 2023 3:51:53 GMT -5
[attr="class","julienglass2image"] [break]
Measure twice[break] cut once
[break]
POW
65
DUR
40
SEN
14
STA
46
CON
60
[break]
MANA SKIN
grand
HEALTH
senior
MANA REGEN
15 ic // [break] 30ooc
MANA POOL
80/140
[break]
WORDS 674
TOTAL WORDS 4347
[break]
[attr="class","julienglass2scroll"] As Sol heard his mentee question Taiyou on if he was ok and that his face was bleeding he showed his hand and the claws on it.”he is face is bleeding because I had to smack him to get him to snap out of the daze and because these claws are ornamental but still sharp it might have left a few scratches apologies by the way Taiyo” he said giving the man a nod of apology since he didnt meant to draw blood, as Amaya asked of he was sure that this was a trap the blood mage nodded since it felt too perfect not to be a trap given how the bowl of candy was just waiting for them. He shook his head before he took one step forward to test his theory and suddenly six jack o lanturan heads lit up as they moved forward and twelve goblin like creatures rushed forward bearing swords and seemed ready to want to hack them apart of they got the chance. Sol snorted as knew this was coming.”feh.. horror” he said the last word almost as a command and as his doombringer golem would suddenly rush forward and proceeded to cleave one of the jack o blaze in two the second one would get a nasty surprise. [break][break] From a bit to the right of the other jack o blaze gushed a puddle of blood before a woman formed of blood emerged, she was around five foot six and looked almost normal until her face was revealed and from ear to ear was a mouth full of razor sharp teeth. The jack o blaze had been focused on Sol at that moment that when it suddenly turned to address the new threat it was too late as the Horror of Ghimlyt as Sol called her suddenly pounced and would bite into the creatures face sinking multiple rows of teeth into it before digging its razor sharp claws into its body and with unnatural strength would rip the beast in half and spit out the piece of pumpkin in its mouth.”another of my golems you two say hello to the Horror of Ghimlyt” he said as the golem twitched in an eerie manner and its glowing yellow eyes peered around hungrily for the next target. [break][break] Meanwhile while that was going on the mantis swiftly sidestepped one of the gobs trying to blindside him and he would slash at it twice with his katana making it cry out in pain, another of them would fire a blast of magic at him and as he ducked under it he caught a scent that instantly had him on guard and he looked at where it had landed.” Shit Amaya Taiyo these little pests use oil magic no flames or this is going to get bad fast” he called out wanting to give them a heads up, Sol also knew that this meant that if they didnt take care of the Jack o Blazes soon it would be a bigger issue.
[break][break] SPELLS: Name of Spell: Doombringer Spell Element:Decay Spell Rank: Senior Mana Cost:30|30 Type of Golem: Predator Applicable Perks: Puppet Master, Light Footed Golem Description: Sols eyes shift from blood red to vibrant Silver and slit even further looking almost inhuman upon casting this spell, as it is cast a reddish black oval made from decay magic will appear behind the opponent and from inside a terrifying beast will emerge that is 6 meters in length, its lower half lacking legs instead a medium length tail dangles in the air that can be used as a whip or to grab and strangle foes, its body is a dark dingy black color and its body is rather emaciated while it sports a pair of dark greenish black wings by which to soar thru the sky with, its hand are tipped with long bood red claws and it has two long horns on the side of its head for goring foes and if close enough its bloody red fangs can easily cut thru flesh and bone with minimal effort. this creature can do senior damage with each attack it does and can carry three people at a speed of 20 m/s,for every 50 control Sol can summon another golem with a limit of 3 while this beast does appear from behind a foe those skilled in sensory will be able to see the surprising attack coming
Type Power Durability Sensory Range Speed Health Predator 110 (+3) 50 (+3) 90 (+3) 110 27 (+3) Senior
Name of Spell:Horror of Ghimlyt Spell Element:Blood Spell Rank: Senior Mana Cost:30|15 Type of Golem: Predator, Applicable Perks: Pupper Master, Light Footed Golems, Description:Sol will trigger this spell but uttering the word "Horror" at barely a whisper under their breath at that point a big puddle of blood will gush up from to the right of the target and from the puddle will emerge a rather beautiful woman that is 2 meters tall or 6 foot 5 inches in height made of blood though a glance will show otherwise, the womans body is red as blood and her dress is very beautiful and flowing allowing for movement but a look at her hands show long almost demonic claws with blow constantly flowing over then and dripping from them, her hair is pretty but her eyes are unsettling with the whites being a darker red then her body and the irises being a eerie glowing yellow, what finishes the terrifying visage is that from the bridge of her nose down is a dark red almost blade and the mouth set in an ear to ear Cheshire grin with numerous rows of fangs, this golem will often twitch in a very creepy and unsettling manner when idle but when ordered will move at terrifying speeds able to deal senior damage with her claws and fangs and even with the kicks from her high heeled shoes. For every 50 control Sol can make another one of these golems to attack with, while this creature does appear from the side to blind side a foe a skilled sensor can see thru the feint
Type Power Durability Sensory Range Speed Health Predator 110(+3) 50(+3) 90(+3) 110 27(+3) Senior
[break][break] Rank & Element: Junior ¦ Shadow[break] Class & Type: Relic ¦ Weapon (Sword)[break] Magic Specializations: Attack Creation ¦ Sensory[break] Appearance & Lore:[break]
[break][break] An ornate katana with a twenty-four-inch (60 cm) blade. the sheath is made of what seems to be made of marble which has been carefully carved into and engraved with what looks like ruby, the base of the sheath has a gold kojiri. Just above the midway point, there seems to be a piece of onyx that has been set around the sheath, the top and bottom of the onyx seems to have the same white marble though it has been fashioned to look almost like fur or feathers. Connected to the onyx there seems to be additional ruby fastenings with ruby chains connecting one part to the next, near the top there is a ruby set in gold that leads off to three carmine red tassels. The handguard seems to be made out of gold leading into the hilt a hilt that is just under half the size of the blade that covered in lackered red marble before being surrounded in black ribbon with gold helm and small ruby beads at each crossing pattern of the ribbon. [break][break] The corrupting shadow was made using an unknown method outside of a certain noble family within Clover. This family has been shunned by many other noble houses because of their appearances and they macabre magic that they are born with so choose to remain in the forsaken region instead of the noble. Not a lot is known about this secretive family, it's hierarchy or its family mechanics and they aim to keep it that way, it allows them to continue doing what they are without too many questions being asked. One thing people will notice of this family is that when they pass their trial of adulthood they start wielding a weapon of some sort and how the dynamics of the family will change to that person. [break][break] Abilities: [break][break]
Type & Uses: Trigger ¦ 4 uses[break] Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory ¦ Homing[break] Mana Cost: 8 per trigger ¦ 15 recharge[break] Range & Speed: 25m ¦ 10 m/s[break] Stats Affected: +4 Power (self)[break] Description:[break] The blade itself gets covered in what can only be described as flames made of shadow, swiping the blade towards the enemy releases a two meter wide shadow arc, the arc would only be around one centimeter tall until it neared something were it would become three meters tall and almost forming a disk making it harder to dodge. When deaing damage the attack deals Junior rank damage. With the use of ammo rules additional shadow arcs can be created per trigger in addition to this with the use of the homing rules the shadow arc is able to follow a designated target.
[break][break] Name of ability Unity Spiral[break]
Type & Uses:Flow ¦ 3 turns ¦ 2 Overheat[break] Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory ¦ Homing[break] Mana Cost: 8 ¦ 4[break] Range & Speed: 25m ¦ 10 m/s[break] Stats Affected: +4 control (self)[break] Description:[break] Pointing the blade straight forward quickly is the way that this ability activates. The moment that it is a dual spiral around one meter long by half a meter wide flies free towards its intended target. The spirals deal junior rank damage when they hit a target. With the use of ammo rules, additional spirals can be made per round in addition to this with the use of the homing rules the shadow arc is able to follow a designated target.
[break][break] Name of ability Unholy Eclipse[break]
Type & Uses: Flow ¦ 3 turns ¦ 2 Overheat[break] Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory[break] Mana Cost: 8 ¦ 4[break] Range & Speed: 10m aoe ¦ 10 m/s[break] Stats Affected: n/a[break] Description:[break] Moving their hand up the blade turning it from it's silver and red colour to being pure darkened shadow, flicking the blade makes the shadow leave the blade and start to creep to the max range it can go to dealing junior rank damage to everyone within the range of the spell, with the use of ammo rules the wielder can avoid allies if they so wish.
[attr="class","demiscroll"] Amaya smiled as she nodded "Yes I am sure cause I know you will wash it and return it when we hang out again." She spoke softly watching him closely. She could tell the previous room was still fresh in his mind. She had no idea what he saw or had to deal with. She knew her fear was very real and fresh in her mind but the acknowledgement of all the dead she saw was alive and well combated the fear from herself, or most of it, there were still some unsolved fears she never knew was there. This spirit festival has really has allowed the mysteries of the after life and voices of those who passed on before herself to really take shatter the fondness and love for this day. It was only to get harder till she was to visit them again. It was harder each and every year for some reason.
[break][break] She shaked the thoughts from her head before hearing sol explain he was the reason there was some claw marks on taiyo's face. It would make sense since Sol slapped Taiyo with the dull claws. Such things still are sharp regardless. She took a deep breath bringing calm to herself and her thoughts watching Sol take a step forward only for more monsters to form.
[break][break] "Ew they are so gross. Have I told either of you I hate this dungeon and hope never to deal with it again?" She asked. She was over today and the spirit festival. She wasn't sure there was much want left within her to deal with all that has happened. She twirled the rapier around her hand, getting her mind set. She was hoping they were almost done dealing with this festival. She took a few steps to the side as she scanned the room. 12 Globs and 6 jack O lanterns. She watched Sol's golem take out two Jack o blaze with ease before listening to the warning of the gob's Oil magic. Now it didn't take a smart person to acknowledge fire and oil should never be mixed. She could tell from watching the golems. the Jack O blazers were going to be a bit of problem for her to take down on her own "If you both can focus on the Jack o blazers, I should be able to handle several of the gobs at once. I will attempt to clear a non oil area, just incase." She asked them before she took a step back, bending her knees slightly before charging forward deciding to take on the few to the outer most left and work her way inward. Sure she were a bit smaller but she knew they would be easier to handle and manage not having to deal with keeping their fire attacks focused on her like she would with the jack of blazes.
[break][break] She moved towards her first one sending a hard vertical swing down before pulling back her rapier slashing through the monster as she continued her move, barely avoiding getting hit by a oil spell by two others that seemed to only aim where she had been a moment before. She sent two more strikes to her second gob's head before looking at the third ready itself for an attack "Go away." She whispered to herself. She was done dealing with anything tonight. She tilted her body to the left before twisting with the tilt sending two more strikes with her rapier to the third glob as she took a deep breath. Her body still felt weak from the shock of the room previously. She shaked her head keeping her mind focused. There was still 4 more jack O blazes and Nine more Gobs to go.
[break][break]
[attr="class","demistats"]
Combat Summary
POW 4
DUR 4
STA 20
SEN 21
CON 60
SPEED[break] 10 m/s
STRENGTH[break]1/2 Junior
MANA SKIN[break] senior
HEALTH[break] senior
MANA POOL[break] 65/65
MANA REGEN[break] 20 IC |10 OC
[attr="class","demiscroll2"]
TL;DR: 3 Gobs Slain[break] 4 jack of blaze left, 9 gobs left.[break]
Post Word Count: 624[break] Total Induvial Word Count: 4497[break] Floor 1 Room 1: 3276/2000[break] Floor 1 Room 2: 2142/2000[break] Floor 2 Room 1: 2000/2000[break] Floor 2 Room 2:1877/2000[break] Stat Point: 4[break] Spell Point:4[break] [break] Spells: [break] Items: [break]
The Magic Knight Mantle is an Item that Magic Knights wear to show the Squad that they are in. Each Squad has a different color Mantle along with its own squad logo as well. When these items were built they were made out of special material. A material that allows them to be unbreakable from any sort of attack, but does not block the wearer from any attacks. Magic Knights of the Clover Kingdom have worn these Mantles for Hundreds of Years.
Magic Specializations: Hex and Curse | Physical Reinforcement
Appearance & Lore:
“There is always danger that comes with beauty.”
The nobles residing within a young king’s court didn’t know the danger of those words until one Lady Cherry walked into their faraway royal palace and bowed before their king. Her locks were like liquid gold, her skin perfect like the most beautiful white marble, and her lips were as red as the magical roses that only bloomed once a year, at midnight. Her mannerisms were pristine, and her beauty found her a place within the hearts of all men, even the king. He became cold, cruel, only cared for Lady Cherry and gave her everything she wanted…He even went to war for her because she wanted Tchazzar’s riches…
It was brutal, a trench war in its worst sense. No side was winning, and despite the fact that the king’s armies were tired and lacking in resources, he pushed them to continue. To continue until they saw him as a mad king…A conspiracy took place, where the sister of the King came to Tchazzar, begging him to end the war. And he did, in a day the Jaws of Fire and his council swept through the kingdom, letting the unhappy peasants deal with the king as they wished…yet Lady Cherry appeared before the Dragon Emperor the very next day, with that same bow, those same golden locks, those same luscious lips…A seduction that should’ve worked but didn’t. The sister of the late king had warned Tchazzar of the woman who turned her once great and beloved brother into a mad tyrant. He let the woman remain in his grand temple, but showed no interest in her. Not until she started attempting to tempt the members of his council to betray him. The Jaws of Fire’s punishment was swift and harsh. He turned to the strongest magician he had in his court, and asked them to curse Lady Cherry to suffer forever in her pining of all the world’s power and riches. Her form, he found next morning in the council room.
A long, thin and light rapier that always appeared to be covered in blood upon first glance… only those that bother to touch it find that the blood, while still bright red and fresh-looking, is completely dried down (and also impossible to remove.) A single beautiful rose sprouts from where the hilt meets the blade, one that only fully opens its petals once the blade tastes blood. The blade only welcomes a woman as its master, as all men that have ever touched it have received large cuts from both the hilt and the blade.
The accepted owner of the Lady of Madness naturally attains the Sinister Magic Perk while wielding them.
The best way to defend yourself from one person’s offense is to attack their strengths. The Lady Madness can send forth a large wave of crimson-red blood petals (with a range of 25 meters) towards her mistress’ enemies, suppressing buffs and healing while also debuffing their endurance by giving them a blood illness. This causes damage on their next hit by a factor of 25% of the strength of the debuff. The amount of petals created by this spell go off of the Ammo Rules.
Rank &Specialization: Junior|Physical Reinforcement| Hex and Curse
Mana Cost: 8 | 4 (Recharge Cost 15)
Range & Speed: 10 meters cubed| 10m/s
Stats Affected: (If any stats are buffed or debuffed)
Description:
The mistress of the Lady Madness creates two colors of blood petals over the blade of the rapier that stick onto it, making the deadly weapon look soft and inviting until the petals are dispersed. The red petals are used to inflict a blood illness that debuffs mana regeneration while the pink petals buff ally mana regeneration upon contact. The amount of petals created by this spell go off of the Ammo Rules.
Rank & Specialization: Junior AOE| Hex and Curse| Physical Reinforcement
Mana Cost: 8 | 4 (Recharge Cost 15)
Range & Speed: 10 meters| 10m/s
Stats Affected: (If any stats are buffed or debuffed)
Description:
The mistress of the Lady Madness feels power when she holds the beautiful light blade and can create circle around her, made of blood droplets, that upon enemy entry, saps their movement speed by the Junior amount (thus debuffing them). The wielder of the sword that attains all of that movement speed, buffing herself by the Junior Amount.
[attr="class","posiescroll"] Given the choice to wipe his blood in the handkerchief given to him by his girlfriend, he asked her if she was sure. She confirmed that he could wipe the blood in it and wash it then return it to her during the next hang out. He could tell that he was back to reality. The reason this was so was firstly people weren’t dying because he killed them. Secondly, he was bleeding and the cuts stung. Lastly, it was Amaya’s kindness. He wasn’t fond of the idea of wiping his blood on her handkerchief as it possibly could stain. Instead of wiping the blood, he handed Amaya back her handkerchief. ”Thank you for the kind gesture but I don’t want to end up staining your handkerchief with my blood. I’ll be fine. Let’s focus on getting out of here.” Taiyo used his fist to wipe the blood away. He heard Sol speak of being the cause for him bleeding but Taiyo didn’t really care. It did help him to snap out of the nightmare and that was what mattered. [break][break] When the Gobs decided to rush out and attack, Taiyo moved to grab his sword but instead hesitated. As a result, one of the Gobs was lucky enough to cut him in the right side; not too deep to critically injure him but deep enough to do intermediate rank damage and a possible scar. Having been cut, Taiyo winced but he couldn’t just let that be. He jumped back in order to recollect himself. He gritted his teeth and grabbed the sword. He had to ignore every thought in his head about the vision he saw in the last room. It wasn’t real. I will not become that! I must not become that! The sword is just a sword. If I’m not that monster then the sword has no power to hurt or kill my friends. Get it together, Taiyo! You’re the Vermillion heir, not some pathetic idiot even if Hania thinks so. Now let’s do this! [break][break] He heard what Sol had to say about the element of the Gobs. With him advising them not to use fire, Taiyo nodded. He wasn’t as fast as he was in the previous room and had reverted to his base speed. It was alright; he didn’t need it to fight. He dashed forward heading towards the Gob that cut him. He swung the sword at Gob but suddenly another one appeared before him, trying to throw him off. Taiyo evaded the second Gob and swung his sword at the first one again, successfully hitting it with the sword; causing senior damage which killed it. ”Who’s next?” Taiyo used his sword to block an oncoming sword strike from the second Gob. As he did so, a third one tried to bite him. Having to avoid the little scoundrel, Taiyo had twisted his body which made the goblin-like creature to bite air behind him. The young heir started watching the three remaining gobs as they were very cunning. One of the remaining three Gobs dashed at the boy but this time it was met by the blade of the Vermillion heir, killing it with Senior damage. Without missing a beat, Taiyo brought his sword down on the third Gob, killing it as well. There was one more Gob in his way. ”Cosmic Magic: Cosmic Stream Striker!” Taiyo’s grimoire opened up to the spell’s page and cold cosmic energy surrounded him. Without wasting any time , Taiyo kicked his last Gob through the room watching it fly and die from the senior damage impact from his foot.
[attr="class","posiesummary"]Combat Summary
[break]
[attr="class","posiescroll2"] TL;DR Total Room WC: Complete [break] Stats Earned: 8 [break] Spell Points Earned: 6[break] Mana Calculator: 145 + 15 = 150 (cap) - 30 = 120[break] Enemies: 4/4 Gobs (personal) defeated | 2 Jack o'lanterns 100% health[break] Took intermediate damage to mana skin [break][break] Spells:Name of Spell: Cosmic Magic: Cosmic Stream Striker! Elemental Type: Cosmic Rank & Spell Type: Senior | Attack Creation & Physical Reinforcement Range & Speed: 80m | 40m/s Mana Cost: 30 | 15 Stats Effected: +10m/s | +6 Power Applicable Perks:APEX PREDATOR
By taking this perk, your magic is able to push past the normal limits of your body's speed. When using a physical reinforcement spell that buffs your speed, you can increase it by an additional 5 m/s. At Grand rank, you can increase said spells by 10 m/s. (Note: these bonuses do not stack.)
Description: Taiyo calls out the name of the spell as his grimoire opens and turns to the page of the spell. Once it is active, Cold Cosmic Energy surrounds Taiyo Cyan in color, giving off a frosty look like the frost from a freezer or when someone breathes during the winter. This spell gives Taiyo a speed boost and allow him to dash at his opponent(s) much faster. If he strikes his opponent with his feet while the spell is active, it will deal Senior damage as well as knock them back 8 meters plus 5 for every 10 power he has. The impact also deals Frostbite damage at the point of contact.
Post by Sol Delothosin✾ on Jan 9, 2023 3:08:10 GMT -5
[attr="class","julienglass2image"] [break]
Measure twice[break] cut once
[break]
POW
65
DUR
40
SEN
14
STA
46
CON
60
[break]
MANA SKIN
grand
HEALTH
senior
MANA REGEN
15 ic // [break] 30ooc
MANA POOL
80/140
[break]
WORDS 323
TOTAL WORDS 4670
[break]
[attr="class","julienglass2scroll"] Sol saw both Amaya and Taiyou both dispatching foes left and right and he gained a small smile at his mentees skills with a blade, she was not using her magic and still she was showing the talent she had,”your training is paying off you wield that rapier like an extension of your arm” he said as he side stepped a gob trying to take a swing at him and sent her Female golem at another of the jack o blazers, the bloody woman twitched erraticly before suddenly lunging at flaming monster with a silent scream as its eyes gleamed with the lust for blood that fittingly enough it was made from. With one slash from its claws it would cleave the beast diagonally and while it had already killed the foe slashed with the other hand carving it into four clean pieces, the other of Sols golems had being higher in the air while it would suddenly drop down where the other jack o blazer was before initiating its attack [break][break] the winged beast would drop down before suddenly grabbing the pumpkin headed beast by the shoulders and would wrap its tail around its midsection before starting to constrict and the jack o blaze started to thrash but with how the golem was placed it couldnt effectively get a hit in as the tail constricted more and more, with a suddenly jerk of its tail on command from Sol the jack o blaze was suddenly ripped in half before the doom bringer golem returned to Sols side ready to defend him from any other threats. As the gobs were being cut down left and right the blood mage would deliver a slash to the already wounded one cleaving its head from its body before suddenly surging forward and impaling another one leaving only a few left to deal with.”you two still holding up alright?” he called out to Taiyo and Amaya [break][break]
[break][break] SPELLS: Name of Spell: Doombringer Spell Element:Decay Spell Rank: Senior Mana Cost:30|30 Type of Golem: Predator Applicable Perks: Puppet Master, Light Footed Golem Description: Sols eyes shift from blood red to vibrant Silver and slit even further looking almost inhuman upon casting this spell, as it is cast a reddish black oval made from decay magic will appear behind the opponent and from inside a terrifying beast will emerge that is 6 meters in length, its lower half lacking legs instead a medium length tail dangles in the air that can be used as a whip or to grab and strangle foes, its body is a dark dingy black color and its body is rather emaciated while it sports a pair of dark greenish black wings by which to soar thru the sky with, its hand are tipped with long bood red claws and it has two long horns on the side of its head for goring foes and if close enough its bloody red fangs can easily cut thru flesh and bone with minimal effort. this creature can do senior damage with each attack it does and can carry three people at a speed of 20 m/s,for every 50 control Sol can summon another golem with a limit of 3 while this beast does appear from behind a foe those skilled in sensory will be able to see the surprising attack coming
Type Power Durability Sensory Range Speed Health Predator 110 (+3) 50 (+3) 90 (+3) 110 27 (+3) Senior
Name of Spell:Horror of Ghimlyt Spell Element:Blood Spell Rank: Senior Mana Cost:30|15 Type of Golem: Predator, Applicable Perks: Pupper Master, Light Footed Golems, Description:Sol will trigger this spell but uttering the word "Horror" at barely a whisper under their breath at that point a big puddle of blood will gush up from to the right of the target and from the puddle will emerge a rather beautiful woman that is 2 meters tall or 6 foot 5 inches in height made of blood though a glance will show otherwise, the womans body is red as blood and her dress is very beautiful and flowing allowing for movement but a look at her hands show long almost demonic claws with blow constantly flowing over then and dripping from them, her hair is pretty but her eyes are unsettling with the whites being a darker red then her body and the irises being a eerie glowing yellow, what finishes the terrifying visage is that from the bridge of her nose down is a dark red almost blade and the mouth set in an ear to ear Cheshire grin with numerous rows of fangs, this golem will often twitch in a very creepy and unsettling manner when idle but when ordered will move at terrifying speeds able to deal senior damage with her claws and fangs and even with the kicks from her high heeled shoes. For every 50 control Sol can make another one of these golems to attack with, while this creature does appear from the side to blind side a foe a skilled sensor can see thru the feint
Type Power Durability Sensory Range Speed Health Predator 110(+3) 50(+3) 90(+3) 110 27(+3) Senior
[break][break] Rank & Element: Junior ¦ Shadow[break] Class & Type: Relic ¦ Weapon (Sword)[break] Magic Specializations: Attack Creation ¦ Sensory[break] Appearance & Lore:[break]
[break][break] An ornate katana with a twenty-four-inch (60 cm) blade. the sheath is made of what seems to be made of marble which has been carefully carved into and engraved with what looks like ruby, the base of the sheath has a gold kojiri. Just above the midway point, there seems to be a piece of onyx that has been set around the sheath, the top and bottom of the onyx seems to have the same white marble though it has been fashioned to look almost like fur or feathers. Connected to the onyx there seems to be additional ruby fastenings with ruby chains connecting one part to the next, near the top there is a ruby set in gold that leads off to three carmine red tassels. The handguard seems to be made out of gold leading into the hilt a hilt that is just under half the size of the blade that covered in lackered red marble before being surrounded in black ribbon with gold helm and small ruby beads at each crossing pattern of the ribbon. [break][break] The corrupting shadow was made using an unknown method outside of a certain noble family within Clover. This family has been shunned by many other noble houses because of their appearances and they macabre magic that they are born with so choose to remain in the forsaken region instead of the noble. Not a lot is known about this secretive family, it's hierarchy or its family mechanics and they aim to keep it that way, it allows them to continue doing what they are without too many questions being asked. One thing people will notice of this family is that when they pass their trial of adulthood they start wielding a weapon of some sort and how the dynamics of the family will change to that person. [break][break] Abilities: [break][break]
Type & Uses: Trigger ¦ 4 uses[break] Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory ¦ Homing[break] Mana Cost: 8 per trigger ¦ 15 recharge[break] Range & Speed: 25m ¦ 10 m/s[break] Stats Affected: +4 Power (self)[break] Description:[break] The blade itself gets covered in what can only be described as flames made of shadow, swiping the blade towards the enemy releases a two meter wide shadow arc, the arc would only be around one centimeter tall until it neared something were it would become three meters tall and almost forming a disk making it harder to dodge. When deaing damage the attack deals Junior rank damage. With the use of ammo rules additional shadow arcs can be created per trigger in addition to this with the use of the homing rules the shadow arc is able to follow a designated target.
[break][break] Name of ability Unity Spiral[break]
Type & Uses:Flow ¦ 3 turns ¦ 2 Overheat[break] Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory ¦ Homing[break] Mana Cost: 8 ¦ 4[break] Range & Speed: 25m ¦ 10 m/s[break] Stats Affected: +4 control (self)[break] Description:[break] Pointing the blade straight forward quickly is the way that this ability activates. The moment that it is a dual spiral around one meter long by half a meter wide flies free towards its intended target. The spirals deal junior rank damage when they hit a target. With the use of ammo rules, additional spirals can be made per round in addition to this with the use of the homing rules the shadow arc is able to follow a designated target.
[break][break] Name of ability Unholy Eclipse[break]
Type & Uses: Flow ¦ 3 turns ¦ 2 Overheat[break] Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory[break] Mana Cost: 8 ¦ 4[break] Range & Speed: 10m aoe ¦ 10 m/s[break] Stats Affected: n/a[break] Description:[break] Moving their hand up the blade turning it from it's silver and red colour to being pure darkened shadow, flicking the blade makes the shadow leave the blade and start to creep to the max range it can go to dealing junior rank damage to everyone within the range of the spell, with the use of ammo rules the wielder can avoid allies if they so wish.
[attr="class","demiscroll"] Amaya sighed moving forward taking three hard strikes to the gob sending it flying as she shaked her head pushing back her hair behind her ear "I am holding up just fine." She grumbled. She was over this dungeon, she was over this spirit festival season. She wanted to go home and forget this season cause it sucked, there was too much going on with her in so many aspects. [break][break] "I am Fine, I can't wait to put this dungeon and season behind me as soon as possible." She said finishing her last gob with sending a wave of rose's at her last goblin seeing it hit it before she followed up with two quick strikes of junior damage. Finally finishing her 4 gobs all together before; moving towards the last grouping of the gobs. She hoped they were done. [break][break] She was also a tiny bit irritated from taiyo rejecting her handcherkif along with some other things that she has noticed. Amaya wasn't sure why she was so irritated with Taiyo and his actions. He has shocked her with telling her no as well as her offer to help him. She needed to let out some of that frustration and the perfect targets were the gobs. She moved to the first of the last grouping of gobs, targetting the one that had already been hit by sol clashing her blade against it's axe. She pushed the axe away with ease sending two fast strikes of intermediate rank damage to the gob. [break][break] "Two more pumpkin heads left 3 gob...."She grumbled straightening herself up as she smiled towards Sol "Well I did have a great mentor that has helped me further my mastery to being near unbeatable with her in my hand." She complimented
[break][break]
[attr="class","demistats"]
Combat Summary
POW 4
DUR 4
STA 20
SEN 21
CON 60
SPEED[break] 10 m/s
STRENGTH[break]1/2 Junior
MANA SKIN[break] senior
HEALTH[break] senior
MANA POOL[break] 65/65
MANA REGEN[break] 20 IC |10 OC
[attr="class","demiscroll2"]
TL;DR: 2 gobs slain ( 3 full health gobs left amaya slain the last of her gobs as well as the half health one from sol [break]
Post Word Count: 293[break] Total Induvial Word Count: 4793[break] Floor 1 Room 1: 3276/2000[break] Floor 1 Room 2: 2142/2000[break] Floor 2 Room 1: 2000/2000[break] Floor 2 Room 2:2170/2000[break] Stat Point: 4[break] Spell Point:4[break] [break] Spells:
Blood and Roses
Type &Uses: Trigger | 4 to Jam
Rank & Specialization: Junior | Hex and Curse
Mana Cost: 8 | 4 (Recharge Cost 15)
Range & Speed: 25| 10m/s
Stats Affected: Junior Endurance Debuff
Description:
The best way to defend yourself from one person’s offense is to attack their strengths. The Lady Madness can send forth a large wave of crimson-red blood petals (with a range of 25 meters) towards her mistress’ enemies, suppressing buffs and healing while also debuffing their endurance by giving them a blood illness. This causes damage on their next hit by a factor of 25% of the strength of the debuff. The amount of petals created by this spell go off of the Ammo Rules. [break] Items: [break]
The Magic Knight Mantle is an Item that Magic Knights wear to show the Squad that they are in. Each Squad has a different color Mantle along with its own squad logo as well. When these items were built they were made out of special material. A material that allows them to be unbreakable from any sort of attack, but does not block the wearer from any attacks. Magic Knights of the Clover Kingdom have worn these Mantles for Hundreds of Years.
Magic Specializations: Hex and Curse | Physical Reinforcement
Appearance & Lore:
“There is always danger that comes with beauty.”
The nobles residing within a young king’s court didn’t know the danger of those words until one Lady Cherry walked into their faraway royal palace and bowed before their king. Her locks were like liquid gold, her skin perfect like the most beautiful white marble, and her lips were as red as the magical roses that only bloomed once a year, at midnight. Her mannerisms were pristine, and her beauty found her a place within the hearts of all men, even the king. He became cold, cruel, only cared for Lady Cherry and gave her everything she wanted…He even went to war for her because she wanted Tchazzar’s riches…
It was brutal, a trench war in its worst sense. No side was winning, and despite the fact that the king’s armies were tired and lacking in resources, he pushed them to continue. To continue until they saw him as a mad king…A conspiracy took place, where the sister of the King came to Tchazzar, begging him to end the war. And he did, in a day the Jaws of Fire and his council swept through the kingdom, letting the unhappy peasants deal with the king as they wished…yet Lady Cherry appeared before the Dragon Emperor the very next day, with that same bow, those same golden locks, those same luscious lips…A seduction that should’ve worked but didn’t. The sister of the late king had warned Tchazzar of the woman who turned her once great and beloved brother into a mad tyrant. He let the woman remain in his grand temple, but showed no interest in her. Not until she started attempting to tempt the members of his council to betray him. The Jaws of Fire’s punishment was swift and harsh. He turned to the strongest magician he had in his court, and asked them to curse Lady Cherry to suffer forever in her pining of all the world’s power and riches. Her form, he found next morning in the council room.
A long, thin and light rapier that always appeared to be covered in blood upon first glance… only those that bother to touch it find that the blood, while still bright red and fresh-looking, is completely dried down (and also impossible to remove.) A single beautiful rose sprouts from where the hilt meets the blade, one that only fully opens its petals once the blade tastes blood. The blade only welcomes a woman as its master, as all men that have ever touched it have received large cuts from both the hilt and the blade.
The accepted owner of the Lady of Madness naturally attains the Sinister Magic Perk while wielding them.
The best way to defend yourself from one person’s offense is to attack their strengths. The Lady Madness can send forth a large wave of crimson-red blood petals (with a range of 25 meters) towards her mistress’ enemies, suppressing buffs and healing while also debuffing their endurance by giving them a blood illness. This causes damage on their next hit by a factor of 25% of the strength of the debuff. The amount of petals created by this spell go off of the Ammo Rules.
Rank &Specialization: Junior|Physical Reinforcement| Hex and Curse
Mana Cost: 8 | 4 (Recharge Cost 15)
Range & Speed: 10 meters cubed| 10m/s
Stats Affected: (If any stats are buffed or debuffed)
Description:
The mistress of the Lady Madness creates two colors of blood petals over the blade of the rapier that stick onto it, making the deadly weapon look soft and inviting until the petals are dispersed. The red petals are used to inflict a blood illness that debuffs mana regeneration while the pink petals buff ally mana regeneration upon contact. The amount of petals created by this spell go off of the Ammo Rules.
Rank & Specialization: Junior AOE| Hex and Curse| Physical Reinforcement
Mana Cost: 8 | 4 (Recharge Cost 15)
Range & Speed: 10 meters| 10m/s
Stats Affected: (If any stats are buffed or debuffed)
Description:
The mistress of the Lady Madness feels power when she holds the beautiful light blade and can create circle around her, made of blood droplets, that upon enemy entry, saps their movement speed by the Junior amount (thus debuffing them). The wielder of the sword that attains all of that movement speed, buffing herself by the Junior Amount.
[attr="class","posiescroll"] Even though he got injured by one of the Gobs, it wasn’t going to stop the man from fighting. He was a magic knight and one who wasn’t going to give up over a little scratch like the cut he got. He was among a weaker range of Vermillions than before. He knew his family had fallen in strength and power. He was the heir of the family and it was his duty to show that the Vermillion family wasn't done yet. Sure, they weren’t on the same level as people like Silas Vermillion but that didn’t mean that they were too weak. They just had to work hard to return to their former glory and it was his duty to lead by example. I’m doing so, he hoped to inspire his family to work hard to restore their honor. They were amongst the strongest families in the past and they could be again. It was hard, yes. They were filled with a group of idiots, yes. Even so, they were filled with a group of stubborn people who could do it again! He was sure of it. With Emily back in the game and ready to fight again, they had one strong powerful Vermillion on the level of the ancestors. Granted, she was one of those warriors from the past strong Vermillions but her time away from the lines of fighting hasn’t diminished what she was capable of. [break][break] With that in mind, the vision Taiyo saw needed to be quieted so that he could focus on the task at hand. He could process what he saw later and deal with it accordingly. Right now, it was about bringing home the win. His hesitation caused him to be cut by the Gob’s sword. He couldn’t afford to hesitate. Hesitation would get him killed. With that known and the anger he felt, he grabbed the same weapon that he hesitated to use and made short work of the feisty little pranksters that were the Gobs. Having taken care of three of the four that stood before him, he used a senior ranked spell from his grimoire to boost his speed. The spell also allowed him to kick enemies at Senior rank which he used to kill the fourth Gob that was in his immediate vicinity. [break][break] Even though the forth Gob was defeated, Taiyo didn’t deactivate his spell. There were still the blazing Jack O’lantern head warriors that stood at the back, preventing them from getting to the next room. Taiyo held his sword tightly and dashed at the Jack O’Blazes with his increased speed. With his sword in his hand, he appeared in front of the first Jack O’Blaze and cut it down, dealing senior damage and killing it. He noticed the other one turned its attention to him but without hesitation, he dashed towards it and kicked it which sent it flying into the walls of the mansion. Around the area where his foot impacted was a thin layer of frosted ice. The impact alone was enough to kill the last Jack O’Blaze. With all six Jack O’Blazes defeated, there was nothing defending the door. Taiyo looked around to see if all the Gobs were taken care of. It was at this time that Sol asked if he was holding up fine. Amaya had managed to take out a few Gobs and so did Sol. Even so, three still remained. ”Yeah, nothing but a scratch. I’m ready to take on the next room. But before we can, these Gobs have to go.” Taiyo dashed forward and slashed two of them with his sword leaving one. His grimoire opened beside him and flipped to a spell. ”Solar Creation Magic: Solaris Sphere!” He raised both of his hands towards the last Gob and fired a Solaris sphere at it, dealing intermediate damage. Knowing it wasn’t going to be enough, he backed away. ”It’s almost done, one more hit and that should do it.” Taiyo’s body reverted back to normal and all the frost faded from him.
[attr="class","posiesummary"]Combat Summary
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[attr="class","posiescroll2"] TL;DR Enemies left: 1 Gob with Intermediate health[break] All Jack O'Blazes defeated[break] Total Room WC: Completed [break] Stats Earned: 9 [break] Spell Points Earned: 7[break] Mana Calculator: 120 + 15 = 135 - 15 (upkeep spell) - 20 = 100 [break][break] Spells: Name of Spell: Solar Creation Magic: Solaris Sphere![break] Elemental Type: Solar[break] Rank & Spell Type: Intermediate | Attack Creation[break] Range & Speed: 40m | 20m/s[break] Mana Cost: 20[break] Stats Effected: +4 Power[break] Applicable Perks: APEX PREDATOR
For every Attack creation spell that deals damage on a person, you will gain +3 power stack-able buff caps after 5 attacks or +15.
Description: Taiyo Calls out the name of the spell as his grimoire opens and finds the page. Once active, he raises both hands towards his opponent as all around him gets bright. A perfect golden sphere 5 Meters large forms in front of his palms and is shot at the opponent. The sphere creates a sparkling stream of sun rays behind it as it flies and heats up as it keeps going. The further it goes the brighter it gets. On impact, it deals Intermediate damage as well as 2nd Degree burns. For every 20 control Taiyo has, he could fire another per ammo rules. [break][break] Name of Spell: Cosmic Magic: Cosmic Stream Striker![break] Elemental Type: Cosmic[break] Rank & Spell Type: Senior | Attack Creation & Physical Reinforcement[break] Range & Speed: 80m | 40m/s[break] Mana Cost: 30 | 15[break] Stats Effected: +10m/s | +6 Power[break] Applicable Perks: APEX PREDATOR
By taking this perk, your magic is able to push past the normal limits of your body's speed. When using a physical reinforcement spell that buffs your speed, you can increase it by an additional 5 m/s. At Grand rank, you can increase said spells by 10 m/s. (Note: these bonuses do not stack.)
Description: Taiyo calls out the name of the spell as his grimoire opens and turns to the page of the spell. Once it is active, Cold Cosmic Energy surrounds Taiyo Cyan in color, giving off a frosty look like the frost from a freezer or when someone breathes during the winter. This spell gives Taiyo a speed boost and allow him to dash at his opponent(s) much faster. If he strikes his opponent with his feet while the spell is active, it will deal Senior damage as well as knock them back 8 meters plus 5 for every 10 power he has. The impact also deals Frostbite damage at the point of contact.
Post by Sol Delothosin✾ on Jan 11, 2023 5:54:47 GMT -5
[attr="class","julienglass2image"] [break]
Measure twice[break] cut once
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POW
65
DUR
40
SEN
14
STA
46
CON
60
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MANA SKIN
grand
HEALTH
senior
MANA REGEN
15 ic // [break] 30ooc
MANA POOL
80/140
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WORDS 447
TOTAL WORDS 5117
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[attr="class","julienglass2scroll"] As the other two were cutting thru the remaining enemies Sol watched and as the remaining injuried gobb would try to run the blood mage would quickly lunge forward and bisect the beast before flicking his blade,”alright thats all of them lets hope that whatever is next is the last of the trials” he said as he heard Amaya state that he was a good teacher before he smiled a bit and nodded.” it helps your are a dilligent student as well” he stated gaining a smirk before they would push forward to the final room
floor 2 room 3 [break][break] as they would enter Sols eyes caught the sound of something it was something he had heard a few times on occasion when going thru towns,”sounds like a pipe organ” he stated curiously as he would glance around the room as he noticed the theme of the room,” seems to be either a church or cathedral not exactly a normal thing to find in a mansion” he would mention before he saw the room suddenly go bright and the player of the music was revealed, it was a tall well dressed noble though still shorter then sol by quiet a bit but before any of them could even approach suddenly six pairs of eyes lit up and they were beset again by jack o blazers,”these things again this should be quick work since we know their methods now” he explained before he would slash upwards againsts one approaching amaya while the ones behind him trying to ambush him would obtain a nasty surprise. [break][break] The left jack o blazer had suddenly had its head shattered from its body as the horror of ghimlyt had followed Sol along with the doombringer and Sol had noticed the movement from the corner of his eye and had ordered the female golem to crush the target as quick as possible, meanwhile the other of the beasts that was summoned was suddenly bit down on bu doombringer and its arms severed viciously by the flying golem as well and as it released its jaw the armless jack o blaze would fall dead on the ground, not wanting to lose momentum sol glanced around.”seems our target is so confident that he doesnt even pause while we are dealing with these pests” he grumbled noticing the noble was still playing the organ not missing a beat. Once they had dealt with the extra enemies the mantis intended to bring his full might at the fool, while he could feel the drain on his mana from maintaning his golems so long he still had a fair amount of strength left that unleashing multiple spells wouldnt be too hard [break][break]
[break][break] SPELLS: Name of Spell: Doombringer Spell Element:Decay Spell Rank: Senior Mana Cost:30|30 Type of Golem: Predator Applicable Perks: Puppet Master, Light Footed Golem Description: Sols eyes shift from blood red to vibrant Silver and slit even further looking almost inhuman upon casting this spell, as it is cast a reddish black oval made from decay magic will appear behind the opponent and from inside a terrifying beast will emerge that is 6 meters in length, its lower half lacking legs instead a medium length tail dangles in the air that can be used as a whip or to grab and strangle foes, its body is a dark dingy black color and its body is rather emaciated while it sports a pair of dark greenish black wings by which to soar thru the sky with, its hand are tipped with long bood red claws and it has two long horns on the side of its head for goring foes and if close enough its bloody red fangs can easily cut thru flesh and bone with minimal effort. this creature can do senior damage with each attack it does and can carry three people at a speed of 20 m/s,for every 50 control Sol can summon another golem with a limit of 3 while this beast does appear from behind a foe those skilled in sensory will be able to see the surprising attack coming
Type Power Durability Sensory Range Speed Health Predator 110 (+3) 50 (+3) 90 (+3) 110 27 (+3) Senior
Name of Spell:Horror of Ghimlyt Spell Element:Blood Spell Rank: Senior Mana Cost:30|15 Type of Golem: Predator, Applicable Perks: Pupper Master, Light Footed Golems, Description:Sol will trigger this spell but uttering the word "Horror" at barely a whisper under their breath at that point a big puddle of blood will gush up from to the right of the target and from the puddle will emerge a rather beautiful woman that is 2 meters tall or 6 foot 5 inches in height made of blood though a glance will show otherwise, the womans body is red as blood and her dress is very beautiful and flowing allowing for movement but a look at her hands show long almost demonic claws with blow constantly flowing over then and dripping from them, her hair is pretty but her eyes are unsettling with the whites being a darker red then her body and the irises being a eerie glowing yellow, what finishes the terrifying visage is that from the bridge of her nose down is a dark red almost blade and the mouth set in an ear to ear Cheshire grin with numerous rows of fangs, this golem will often twitch in a very creepy and unsettling manner when idle but when ordered will move at terrifying speeds able to deal senior damage with her claws and fangs and even with the kicks from her high heeled shoes. For every 50 control Sol can make another one of these golems to attack with, while this creature does appear from the side to blind side a foe a skilled sensor can see thru the feint
Type Power Durability Sensory Range Speed Health Predator 110(+3) 50(+3) 90(+3) 110 27(+3) Senior
[break][break] Rank & Element: Junior ¦ Shadow[break] Class & Type: Relic ¦ Weapon (Sword)[break] Magic Specializations: Attack Creation ¦ Sensory[break] Appearance & Lore:[break]
[break][break] An ornate katana with a twenty-four-inch (60 cm) blade. the sheath is made of what seems to be made of marble which has been carefully carved into and engraved with what looks like ruby, the base of the sheath has a gold kojiri. Just above the midway point, there seems to be a piece of onyx that has been set around the sheath, the top and bottom of the onyx seems to have the same white marble though it has been fashioned to look almost like fur or feathers. Connected to the onyx there seems to be additional ruby fastenings with ruby chains connecting one part to the next, near the top there is a ruby set in gold that leads off to three carmine red tassels. The handguard seems to be made out of gold leading into the hilt a hilt that is just under half the size of the blade that covered in lackered red marble before being surrounded in black ribbon with gold helm and small ruby beads at each crossing pattern of the ribbon. [break][break] The corrupting shadow was made using an unknown method outside of a certain noble family within Clover. This family has been shunned by many other noble houses because of their appearances and they macabre magic that they are born with so choose to remain in the forsaken region instead of the noble. Not a lot is known about this secretive family, it's hierarchy or its family mechanics and they aim to keep it that way, it allows them to continue doing what they are without too many questions being asked. One thing people will notice of this family is that when they pass their trial of adulthood they start wielding a weapon of some sort and how the dynamics of the family will change to that person. [break][break] Abilities: [break][break]
Type & Uses: Trigger ¦ 4 uses[break] Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory ¦ Homing[break] Mana Cost: 8 per trigger ¦ 15 recharge[break] Range & Speed: 25m ¦ 10 m/s[break] Stats Affected: +4 Power (self)[break] Description:[break] The blade itself gets covered in what can only be described as flames made of shadow, swiping the blade towards the enemy releases a two meter wide shadow arc, the arc would only be around one centimeter tall until it neared something were it would become three meters tall and almost forming a disk making it harder to dodge. When deaing damage the attack deals Junior rank damage. With the use of ammo rules additional shadow arcs can be created per trigger in addition to this with the use of the homing rules the shadow arc is able to follow a designated target.
[break][break] Name of ability Unity Spiral[break]
Type & Uses:Flow ¦ 3 turns ¦ 2 Overheat[break] Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory ¦ Homing[break] Mana Cost: 8 ¦ 4[break] Range & Speed: 25m ¦ 10 m/s[break] Stats Affected: +4 control (self)[break] Description:[break] Pointing the blade straight forward quickly is the way that this ability activates. The moment that it is a dual spiral around one meter long by half a meter wide flies free towards its intended target. The spirals deal junior rank damage when they hit a target. With the use of ammo rules, additional spirals can be made per round in addition to this with the use of the homing rules the shadow arc is able to follow a designated target.
[break][break] Name of ability Unholy Eclipse[break]
Type & Uses: Flow ¦ 3 turns ¦ 2 Overheat[break] Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory[break] Mana Cost: 8 ¦ 4[break] Range & Speed: 10m aoe ¦ 10 m/s[break] Stats Affected: n/a[break] Description:[break] Moving their hand up the blade turning it from it's silver and red colour to being pure darkened shadow, flicking the blade makes the shadow leave the blade and start to creep to the max range it can go to dealing junior rank damage to everyone within the range of the spell, with the use of ammo rules the wielder can avoid allies if they so wish.