Post by Saeka Zhongli on Dec 24, 2022 21:57:45 GMT -5
[PTabbedContent=GRIMOIRE & ITEM TRACKER]
[PTab=♣]
[attr="class","nametitle"]Saeka Zhongli'S GRIMOIRE
[attr="class","nametitle2"] ELEMENT | Shadow |
[attr="class","nametitle2"] TIER | Silver |
[/PTab]
[PTab=JUNIOR]
Name of Spell: Shadow's dim sight
Elemental Type: Shadow
Rank & Spell Type: Junior / Sensory (Illusion)
Range & Speed: 30 meter ¦ 10 m/s
Mana Cost:10 | 5
Stats Effected:
Applicable Perks:Master Illusionist
Description:This spell is activated by Saeka lifting her hand up above her head before tossing it down infront of her as if tossing an invisible object against the ground as from where her palm pointed as a pillar of black smoke erupted around herself and her opponent. Becoming engulfed by the smoke will remove the targets natural ability to see. Due to master illusionist, it makes it harder for a person to see through this illusion by adding an additional 2 to the difficulty for every 10 control Saeka had. Every round Saeka sustained it drops by 2 making it that much harder to see through the black smoke cloud. Per Sensory rules, for every 15 control Saeka has, the sensory requirement increases by an additional+2. It takes a sensory of 15 to see through this spell.
Name of Spell: Shadow's Oracle
Elemental Type: Shadow
Rank & Spell Type: Junior / Sensory (mapping)
Range & Speed:44 meters, 10 m/s
Mana Cost:10 | 5
Stats Effected:
Applicable Perks: Elemental Oddity.
Description: This spell is activated by moving her hands forward, clasping them together before slowly opening them with her palms side by side and facing the sky allowing a dark purple shadow to expand from from her palms forming a thick shadow like fog to form a shadowy coalesce before the various structures and layers of the landscape around her within her range of sensory giving any and all information it can within the max range of the Shadows area. There are effigy of different figures not being sharp in look but noticeable even in the various haziness of the spell/. A lavender figure indicates an ally. A dark purple(almost black) aura around a figure indicates an enemy. Above all the various figures heads will be a dark neon purple dot ranging from 1 - 5. 1 Dot equals a junior rank mage, 2 equals Intermediate, 3 equals Senior, 4 equals Grand mage and 5 equal an Arch mage.
Name of Spell: Shadow's Messenger
Elemental Type: Shadow
Rank & Spell Type: Junior/Sensory ¦ Communication
Range & Speed: Same sub board, 10 m/s
Mana Cost:10 | 5
Stats Effected:
Applicable Perks:
Description: Upon doing this, a black book appears in front of all parties, allowing two-way communication to begin. For communication to work, all parties must whisper. This spell enables Saeka to hear all the people she is communicating with while allowing the other parties to hear each other as well, all whispers heard within their minds. Because this is a short-range communication spell, Saeka can speak to others in entirely different areas in the same regional sub board she is in. Additionally, as this is a junior-ranked spell, she can only connect with one person at any time.
Name of Spell: Elgg Cuass'ili
Elemental Type: Shadow
Rank & Spell Type: Junior ¦ Attack Creation ¦ Sensory (Illusion)
Range & Speed: 10m AoE ¦ 10 m/s
Mana Cost: 10 ¦ 5
Stats Effected: +2 Power ¦ -4 Sensory
Applicable Perks: Apex Predator ¦ Master Illusionist
Description:
Bringing her hands up to her mouth in a steeple before cupping them at her mouth and giggling sweetly allowing shadows to start creeping off her body and enshrouding the area giving the possibility of blinding for a single round as per the blinding rules. Regardless of if a person gets blinded or not the shadows start to weave themselves into a dingy dark room covered in blood, with all manner of utensils seen around the walls. A blood-covered chair and table with decaying dismembered bodies semi-seen due to being covered in blood-stained sheets. With the flick of her left wrist, the utensils on the wall go flying in random directions hitting everyone within the area for junior rank damage. A person needs only 15 sensory to see through this illusion but it increases by +2 for every 10 control that Saeka possesses and will wane every round by -2 making it weaker over time and thus easier to see through, with the use of a map spell this can be further decreased as shown inside the sensory rules. If the illusion is dispelled the attack will remain but what people will see are daggers made of pure shadow that would hit everyone in range. With the use of the ammo rules, Saeka can weave not only the illusions around her allies but protect them from her shadow daggers.
Name of Spell: Aeshiri-Ko
Elemental Type: Shadow
Rank & Spell Type: Junior ¦ Attack Creation ¦ Sensory (Homing)
Range & Speed: 25m ¦ 10m/s
Mana Cost: 10 ¦ 5
Stats Effected: +2 Power, Blind
Applicable Perks: Elemental Oddity, Apex Predator
Description:
With a grin whispering "Simple and sweet what a treat" creates a lavender shadow seal with black wisps in front of Saeka from the seal what could be mistaken as an ornate obsidian dagger with a lavender mist almost encasing it around the size of a ruler seems to start to move from the seal. What this actually is, is a dagger made from pure black shadow with a lavender shadow surrounding it. Saeka can hold this dagger or with the use of her mana tether with the use of the homing rules designate her target can send it towards her intended victim knowing that it will follow them like a missile until it hits them, something else or they get out of range, she can also (if she's feeling nice) hand over the dagger to an ally so they can use it. This dagger can do junior damage if it lands a successful hit while causing them to possibly end up blind for a single round with the use of the blinding rules. With the use of ammo rules, additional daggers can spawn from the seal.
Name of Spell: Deadly Floof
Elemental Type: Shadow
Rank & Spell Type: Junior ¦ Attack creation ¦ Sensory (Illusion ¦ Homing)
Range & Speed: 10m ¦ 10 m/s
Mana Cost: 10 ¦ 5
Stats Effected: +2 Power ¦ -4 Sensory ¦ Knockback
Applicable Perks: Elemental Oddity, Apex Predator, Master Illusionist
Description:
Placing her palms together as if ready to pray she keeps her hands together twisting them till the fingers of her right hand are pointing left with the back of her right hand facing her and the fingers of her left hand are pointing right, she then twists them again until they are back in the praying position once more and does the same thing but in the opposite way where the back of her left hand is facing her before sliding her hands away from each other allowing a lavender shadow like mist to fall from her hands. As it does it goes to the maximum allowed range and changes the entire area into a bright toy store filled with all sorts of colourful plushies and other soft toys of different sizes. At first, they may not seem threatening that is until you notice that they will pull open their stitching and pull out size-appropriate knives. One of these many plushies will hold a secret, their silvery knife is in fact shadow covered by the illusion, with the use of the homing rules Saeka can designate who she wants this plushie to go after and it will do everything in its power to land an attack until it hits them, something else or the opponent can get out of range.
To see through this illusion a person only needs 15 sensory but this can be increased by +2 for every 10 control that Saeka has, this illusion wanes every round by -2 allowing it to be seen through with greater ease, this further decreases with the use of map spells as shown in the sensory rules. Even if the illusion is seen through the daggers will remain and will be seen for what they truly are, pure black shadow with lavender inlay. If it manages to land a hit it will do junior rank damage and knock the person back for 2m with an additional 5m being added for every 10 power she possesses. With the use of the ammo rules not only can she protect her allies from the illusion but additional plushies to hold shadowy knives.
Name of Spell: Duck, Duck... Swan...
Elemental Type: Shadow
Rank & Spell Type: Junior ¦ Sensory (Illusion) ¦ Hex and Curse
Range & Speed: 10m ¦ 10m/s
Mana Cost: 10 ¦ 5
Stats Effected: junior endurance debuff
Applicable Perks: Elemental Oddity, Sinister Magic, Master Illusionist
Description:
With her arms fully extended towards the ground she brings her hands together in a reverse prayer position, keeping them together she brings them up into a prayer position in front of her chest breaking them apart just at the palms so she creates a steeple as her eyes close they glow a deep royal purple for a brief second and a bright white shadow falls from the middle of her hands in the form of what looks like feathers and goes to the max allowed range. The entire area looks like it should with a very noticeable swan and cygnet outbreak. These swans and cygnet range from a meter tall in regard to the cygnet to 3m tall in regard to the actual swans, if you get too close to the cygnet the swans will seemingly become aggressive and will rush at you. They, however, won't be able to do any damage. Anyone within range will find themselves taking an additional 25% junior rank damage on each hit they take while inside the affected area. To see through this illusion a person only needs 15 sensory but this can be increased by +2 for every 10 control that Saeka has, this illusion wanes every round by -2 allowing it to be seen through with greater ease, this further decreases with the use of map spells as shown in the sensory rules. With the use of the ammo rules can she protect her allies from the illusion and debuff.
[/PTab]
[PTab=INTERMEDIATE]
Name of Spell: Elgg Cuass'ili
Elemental Type: Shadow
Rank & Spell Type: Intermediate ¦ Attack Creation ¦ Sensory (Illusion)
Range & Speed: 20m AoE ¦ 20 m/s
Mana Cost: 20 ¦ 10
Stats Effected: +4 Power ¦ -6 Sensory
Applicable Perks: Apex Predator ¦ Master Illusionist
Description:
Bringing her hands up to her mouth in a steeple before cupping them at her mouth and giggling sweetly allowing shadows to start creeping off her body and enshrouding the area giving the possibility of blinding for a single round as per the blinding rules. Regardless of if a person gets blinded or not the shadows start to weave themselves into a dingy dark room covered in blood, with all manner of utensils seen around the walls. A blood-covered chair and table with decaying dismembered bodies semi-seen due to being covered in blood-stained sheets, while slumped on the floor against the walls what looks like black body bags can be seen. Now, a person will find that their mana sensing isn't working as it should, if a spell was to be cast they may not feel it or feel it coming from the opposite direction, even the bodies on the table, chair and body bags will feel like they'll have mana. With a flick of her left wrist, the utensils on the wall go flying in random directions hitting everyone within the area for Intermediate rank damage. A person needs only 30 sensory to see through this illusion but it increases by +2 for every 10 control that Saeka possesses and will wane every round by -2 making it weaker over time and thus easier to see through, with the use of a map spell this can be further decreased as shown inside the sensory rules. If the illusion is dispelled the attack will remain but what people will see are daggers made of pure shadow that would hit everyone in range. With the use of the ammo rules, Saeka can weave not only the illusions around her allies but protect them from her shadow daggers.
Name of Spell: Shadowed Thorns
Elemental Type: Shadow
Rank & Spell Type: Intermediate ¦ Attack Creation ¦ Hex and Curse
Range & Speed: 40m ¦ 20 m/s
Mana Cost: 20 ¦ 10
Stats Effected: +4 Power, -5 m/s Speed
Applicable Perks: Elemental Oddity, Apex Predator, Sinister Magic
Description:
Bringing both hands to cover her mouth she brings her dominant down to be behind her back as she leans forward and puts her index finger to her lips with a wink as if to indicate she's telling a secret that is only for them to know activates this spell. Shadow-like wisps seem to sprout from the centre of her hand creating what looks to be a lavender-coloured shadow rose around 12" in length, this shadow has the scent of the flower it is portraying. The end of the rose seems to have been sharpened to a point. Saeka then throws the shadow at her intended target, if it manages to land it will not only do Intermediate rank damage but the shadow will seem to quickly take root around the body digging in thorns as it does so slowing them by 5 m/s. With the use of ammo rules additional shadow roses can be created.
Name of Spell: Deathly Sweet
Elemental Type: Shadow
Rank & Spell Type: Intermediate ¦ Attack Creation ¦ Sensory (Illusion ¦ Homing)
Range & Speed: 20m ¦ 20 m/s
Mana Cost: 20 ¦ 10
Stats Effected: +4 Power, -6 Sensory
Applicable Perks: Elemental Oddity, Apex Predator, Master illusionist
Description:
Bringing both her hands to her mouth as if to cover it, she bends at the knees as she closes her eyes for a brief second allowing her eyes to flash pink but not to be seen while she flattens her hands blowing a kiss. A baby pink heart of shadow seems to form above her flattened hand for a few seconds before bursting open. As it does, the surroundings of the area look completely different. The surroundings look like they are completely made out of candy and other sweet treats. Trees have chocolate trunks and bright candy floss canopies, buildings seem to be made out of gingerbread and other edible foods with colourful sugar glass windows and icing. The food's colours seem to match the season that the spell is being used in as do small details like sugar icicles and decorations, there are also several dozen citizens made from marshmallows wandering around. While in the illusion the scents of the foods within the illusion would fill the air making near impossible to smell anything else. 30 sensory is required to disperse this illusion but this increased by +2 for every 10 control that she has and wanes by -2 every round, this can be lessened further by sensory mages using map spells as per the sensory rules. With the use of the ammo rules, she can prevent her allies from being affected by the illusion. There is a deadly secret within the sugary dream that she has created however, this takes the form of the marshmallow people that seem to be wandering around, it isn't the guards that someone needs to worry about but the ordinary town people as they with the use of the homing rules seem to lock on to a target designated by Saeka and approach as they get close they will attempt to latch on, if they are able to do so they will do intermediate damage, these marshmallow citizens will continue to follow their target until they are taken out by another spell, hit another object or hit their target. Even if the illusion is seen through the attack remains in the form of a jagged pastel rainbow orb of shadow, with the use of the ammo rules additional weaponized marshmallow citizens/orbs of shadow can be created.
Name of Spell: Darkened Surveillance
Elemental Type: Shadow
Rank & Spell Type: Intermediate ¦Sensory (Map)
Range & Speed: 20m (+sensory x2) ¦ 20 m/s
Mana Cost: 20 ¦ 10
Stats Effected: N/A
Applicable Perks: Elemental Oddity
Description:
Making a steeple with her hands close to her chest, she moves her hands up as she does so in a fluid movement she presses them together until she gets to her face where her wrists are connected and she can cup her head in it. Smiling shadow tendrils seem to move from her fingertips spreading quickly around the area mapping her surroundings, routes and the people within the area. Once finished the shadows disperse leaving a highly detailed 3d model 1/10th the size made from lavender shadow, this map fills the area with the scent of lavender. Within the model effigies of animals and people can be seen. Change to being pink, unknown/neutral effigies remain lavender, enemies become red and anything dead is black. This also allows Saeka to have some sort of indication of how strong each effigy is as above them are small daggers in their indicated colour. 1 = Junior, 2 = Intermediate, 3 = Senior, 4 = Grand, 5 = Archmage.
Name of Spell: Unwilling Prey
Elemental Type: Shadow
Rank & Spell Type: Intermediate ¦ Sensory (Tracking)
Range & Speed: 40m (+sensory x2) ¦ 20 m/s
Mana Cost: 20 ¦ 10
Stats Effected: N/A
Applicable Perks: Elemental Oddity
Description:
Whispering the words 'Run and hide little mouse' while touching a target will leave a small dagger-like mark made from baby pink shadow no bigger than an inch in length where Saeka touched. This spell doesn't function like a map spell but rather like a tracking device allowing her to track specific targets so long as they are within range via her mana tether allowing her to enjoy her game of cat and mouse even if they attempt to run. With the use of ammo rules, she is able to make more tracking marks.
[/PTab]
[PTab=SENIOR]
Name of Spell: Elgg Cuass'ili
Elemental Type: Shadow
Rank & Spell Type: Senior ¦ Attack Creation ¦ Sensory (Illusion)
Range & Speed: 40m AoE ¦ 40 m/s
Mana Cost: 20 ¦ 10
Stats Effected: +6 Power ¦ -9 Sensory
Applicable Perks: Apex Predator ¦ Master Illusionist
Description:
Bringing her hands up to her mouth in a steeple before cupping them at her mouth and giggling sweetly allowing shadows to start creeping slowly off her body and enshrouding the area giving the possibility of blinding for a single round as per the blinding rules. Regardless of if a person gets blinded or not the shadows start to weave themselves into a dingy dark with blood covered walls and floors, with all manner of rusty yet sharp utensils seen around the walls and chains hanging from the ceiling, there are even some seen on the floor. A blood-covered chair and table with a partially decayed dismembered body semi-covered due to being covered in blood-stained sheets, while stacked on the floor against the walls what looks like six black body bags can be seen. Now, a person will find that their mana sensing isn't working as it should, if a spell was to be cast they may not feel it or feel it coming from the opposite direction, even the bodies on the table, chair and bodybags will feel like they'll have mana. Throughout the room eeiry whispers can be heard though what they were saying would never be clear to anyone, as this was going on the chains would be moving and letting out soft clanging, the chair squeaking just a little as if moving adding to the unnatural atmosphere. With a flick of her left wrist, the utensils on the wall go flying in random directions hitting everyone within the area for senior rank damage. A person needs only 70 sensory to see through this illusion but it increases by +2 for every 10 control that Saeka possesses and will wane every round by -2 making it weaker over time and thus easier to see through, with the use of a map spell this can be further decreased as shown inside the sensory rules. If the illusion is dispelled the attack will remain but what people will see are daggers made of pure shadow that would hit everyone in range. With the use of the ammo rules, Saeka can weave not only the illusions around her allies but protect them from her shadow daggers.
[/PTab]
[PTab=GRAND]
SPELL SPELL SPELLS
[/PTab]
[PTab=ARCHMAGE]
SPELL SPELL SPELLS
[/PTab]
[PTab=ITEMS]
Adunel Lerovup:
Adunel Lerovup
Rank & Element: Junior ¦ Air Pressure ¦ Mist
Class & Type: Relic ¦ Accessory (Necklace)
Magic Specializations: Sensory ¦ Healing ¦ Physical Reinforcement
Appearance:
Adunel Lerovup is a simple yet elegant necklace that sits on a delicate silver chain. The pendant itself is around an inch tall by half an inch wide, it is a moonstone surrounded by silver filigree with several silver leaves and small pearls to add to its beauty.
Lore:
Junior Lore:
The creation of this item was thought to be within the Diamond kingdom by a holy man, it isn't been proven one way or another if this is indeed the cage. The former heir to the Zhongli was doing some personal training in the outskirts near the Heart Kingdom when she came across an injured child. The child was to old to take home and so did her best to patch them up, when they regained consciousness they explained what happened and asked for her to take them home. Even though she didn't want to she didn't want to have a child's blood on her hands and so agreed.
When the child was returned she was about to leave but due to the relief of the parents, they insisted on giving her something they considered just as valuable and so was given the necklace. They insisted it wasn't much but in comparison to what she had returned to them, as not to offend them she accepted with every intention of throwing it away, however, she decided against it and so went to the black market to get it appraised and tested. She found out it was indeed valuable and so had it placed in a wooden box with Saeka's name written on top with a note that it was only to be given on her fifteenth birthday so she could appreciate it.
Little did any of the family know that the young heiress would never be there to see their youngest sister's reaction when opening the gift.
Intermediate Lore:
~Get the relic to intermediate to unlock~
Senior Lore:
~Get the relic to Senior to unlock~
Grand Lore:
~Get the relic to Grand to unlock~
The creation of this item was thought to be within the Diamond kingdom by a holy man, it isn't been proven one way or another if this is indeed the cage. The former heir to the Zhongli was doing some personal training in the outskirts near the Heart Kingdom when she came across an injured child. The child was to old to take home and so did her best to patch them up, when they regained consciousness they explained what happened and asked for her to take them home. Even though she didn't want to she didn't want to have a child's blood on her hands and so agreed.
When the child was returned she was about to leave but due to the relief of the parents, they insisted on giving her something they considered just as valuable and so was given the necklace. They insisted it wasn't much but in comparison to what she had returned to them, as not to offend them she accepted with every intention of throwing it away, however, she decided against it and so went to the black market to get it appraised and tested. She found out it was indeed valuable and so had it placed in a wooden box with Saeka's name written on top with a note that it was only to be given on her fifteenth birthday so she could appreciate it.
Little did any of the family know that the young heiress would never be there to see their youngest sister's reaction when opening the gift.
Intermediate Lore:
~Get the relic to intermediate to unlock~
Senior Lore:
~Get the relic to Senior to unlock~
Grand Lore:
~Get the relic to Grand to unlock~
Unique Ability:
Adunel Lerovup is unique in many ways, from the fact it has two elements instead of one, three specializations instead of the normal two and four abilities instead of the normal three, this gives it a perceived edge over many other items because of this fact. In addition to this, any training done by its wearer will grant stats and spell points at a ratio of 1 per 1,500 words as well as once per page allowing it to redirect a spell of the same rank as the item or lower without a clash.
Abilities:
Z'ar Tobor
Name of the Ability Z'ar Tobor
Type & Uses: Flow¦ 3 Rounds Active ¦ 2 Round Cooldown
Rank & Specialization: Junior ¦ Healing ¦ Physical Reinforcement
Mana Cost: 8 ¦ 15
Range & Speed: Self ¦ 10m/s
Stats Affected: +2 m/s Speed
Description:
Saying this ability's name is enough to activate it. The wearer of the necklace gains a light mist around their body allowing them to feel refreshed, due to this sensation they are able to move quicker than normal. A secondary effect of this refreshing mist is that the wearer will be healed for junior rank damage, this healing is still in its infancy and so can only heal grazes, minor cuts, bruises and scratches. In addition to this, it will actively use the clashing rules to try and cleanse debuffs, poisons, toxins and other negative effects.
Type & Uses: Flow¦ 3 Rounds Active ¦ 2 Round Cooldown
Rank & Specialization: Junior ¦ Healing ¦ Physical Reinforcement
Mana Cost: 8 ¦ 15
Range & Speed: Self ¦ 10m/s
Stats Affected: +2 m/s Speed
Description:
Saying this ability's name is enough to activate it. The wearer of the necklace gains a light mist around their body allowing them to feel refreshed, due to this sensation they are able to move quicker than normal. A secondary effect of this refreshing mist is that the wearer will be healed for junior rank damage, this healing is still in its infancy and so can only heal grazes, minor cuts, bruises and scratches. In addition to this, it will actively use the clashing rules to try and cleanse debuffs, poisons, toxins and other negative effects.
Hawga Kagh Ehtaha
Name of the Ability Hawga Kagh Ehtaha
Type & Uses: Flow ¦ 3 Rounds Active ¦ 2 Rounda Cooldown
Rank & Specialization: Junior ¦ Sensory (Tracking)
Mana Cost: 8 ¦ 4
Range & Speed: 25m (+sensory x2) ¦ 10m/s
Stats Affected:
Description:
Saying this ability's name is enough to activate it. This tracking spell is a unique one even among one of its kind as usually physical contact is needed to place the marker, where this can still be applied the wearer of the necklace can use their air pressure to send a bolt of air around the size of an average sized dinner plate in the direction of the one they want to track. Due to the nature of Air Pressure if it makes contact with its intended target it will be knocked back 2m with an additional 5m being added for every 10 strength they have, it, of course, would do no damage allowing the person to believe that it was just a dud spell. Regardless of if it is a touch or a dinner plate-sized orb that hits them an invisible mark in the shape of a lilac scythe would be left. This mark can only be seen with the right amount of sensory or higher.
This mark allows the wearer to track their target over a large distance without requiring a map spell that could possibly be seen to be used. With the use of ammo rules, additional marks can be created allowing for several targets to be tracked at once.
Type & Uses: Flow ¦ 3 Rounds Active ¦ 2 Rounda Cooldown
Rank & Specialization: Junior ¦ Sensory (Tracking)
Mana Cost: 8 ¦ 4
Range & Speed: 25m (+sensory x2) ¦ 10m/s
Stats Affected:
Description:
Saying this ability's name is enough to activate it. This tracking spell is a unique one even among one of its kind as usually physical contact is needed to place the marker, where this can still be applied the wearer of the necklace can use their air pressure to send a bolt of air around the size of an average sized dinner plate in the direction of the one they want to track. Due to the nature of Air Pressure if it makes contact with its intended target it will be knocked back 2m with an additional 5m being added for every 10 strength they have, it, of course, would do no damage allowing the person to believe that it was just a dud spell. Regardless of if it is a touch or a dinner plate-sized orb that hits them an invisible mark in the shape of a lilac scythe would be left. This mark can only be seen with the right amount of sensory or higher.
This mark allows the wearer to track their target over a large distance without requiring a map spell that could possibly be seen to be used. With the use of ammo rules, additional marks can be created allowing for several targets to be tracked at once.
Lorkor Hofiba
Name of the Ability Lorkor Hofiba
Type & Uses: Flow ¦ 3 Rounds Active ¦ 2 Rounds Cooldown
Rank & Specialization: Junior ¦ Physical Reinforcement ¦ Sensory (Illusion)
Mana Cost: 8 ¦ 4
Range & Speed: 10m ¦ 10m/s
Stats Affected: -2 Sensory ¦ +2m/s speed (self)
Description:
Whispering the ability's name is enough to activate it. The moment this is done what appears to be a thick wind-filled lilac fog seems to fill the area making it almost if not impossible to see for a single round using the blinding rules, regardless of whether they are blinded or not their mana senses would be reacting strangely. They may not be able to feel a spell coming at times and times that they do feel mana it could be coming from the wrong direction, this includes when they use their own spells. The sensory required to see through the illusion is 10 +2 for every 15 control that the wearer has (if the wearer has the advanced perk puppet master this is reduced to +2 for every 10 control) this can be reduced lower if another sensory mage uses a map spell as shown inside the sensory magic spec. The requirement to see-through the spell will decrease by 2 every round (this will change to every second round if the wearer has the advanced perk shattered psyche). As the illusion is still in its infancy there is a lot of unknown growth it can do. The wearer will find that while they are inside the fog that their speed has slightly increased as they feel a stronger air current around their feet.
Type & Uses: Flow ¦ 3 Rounds Active ¦ 2 Rounds Cooldown
Rank & Specialization: Junior ¦ Physical Reinforcement ¦ Sensory (Illusion)
Mana Cost: 8 ¦ 4
Range & Speed: 10m ¦ 10m/s
Stats Affected: -2 Sensory ¦ +2m/s speed (self)
Description:
Whispering the ability's name is enough to activate it. The moment this is done what appears to be a thick wind-filled lilac fog seems to fill the area making it almost if not impossible to see for a single round using the blinding rules, regardless of whether they are blinded or not their mana senses would be reacting strangely. They may not be able to feel a spell coming at times and times that they do feel mana it could be coming from the wrong direction, this includes when they use their own spells. The sensory required to see through the illusion is 10 +2 for every 15 control that the wearer has (if the wearer has the advanced perk puppet master this is reduced to +2 for every 10 control) this can be reduced lower if another sensory mage uses a map spell as shown inside the sensory magic spec. The requirement to see-through the spell will decrease by 2 every round (this will change to every second round if the wearer has the advanced perk shattered psyche). As the illusion is still in its infancy there is a lot of unknown growth it can do. The wearer will find that while they are inside the fog that their speed has slightly increased as they feel a stronger air current around their feet.
Malakta Lilaste
Name of the Ability Malakta Lilaste
Type & Uses: -- ¦ -- ¦ --
Rank & Specialization: Junior ¦ Physical Reinforcement
Mana Cost: -- ¦ --
Range & Speed: Self ¦ 10m/s
Stats Affected:
Description: 1/2 Junior rank strength buff
This ability passively grants 1/2 Junior rank strength to physical attacks around their hands a faint wind can be felt with the right amount of sensory the aura of the wind can be seen to be lilac in colour. Due to the nature of air pressure, any physical hit the wearer lands causes a knockback equal to 2m with an additional 5m being added for every 10 strength the wearer has. Due to this being a passive ability it will grow with the necklace and so its word count will be added to what the word count required to advance the item itself.
Type & Uses: -- ¦ -- ¦ --
Rank & Specialization: Junior ¦ Physical Reinforcement
Mana Cost: -- ¦ --
Range & Speed: Self ¦ 10m/s
Stats Affected:
Description: 1/2 Junior rank strength buff
This ability passively grants 1/2 Junior rank strength to physical attacks around their hands a faint wind can be felt with the right amount of sensory the aura of the wind can be seen to be lilac in colour. Due to the nature of air pressure, any physical hit the wearer lands causes a knockback equal to 2m with an additional 5m being added for every 10 strength the wearer has. Due to this being a passive ability it will grow with the necklace and so its word count will be added to what the word count required to advance the item itself.
MADE BY NOVA
Hidden Secrets:
Hidden Secrets
Rank & Element: Junior ¦ Shadow
Class & Type: Magic ¦ Accessory (Hair bow)
Magic Specializations: Transformation
Appearance & Lore:
A periwinkle silk and lace ribbon fashioned into a double hair bow around three inches wide and one and a half inches in height with a double tail that matches the width of the bow. Although, due to the nature of the specialization it has it may change color depending on what the wearer wants. near the centre of the bow, there is a small gold and moonstone charm around half the size of a pinky nail.
If a person was to look at the owner of this particular bow they would see nothing but a cute, naïve and innocent young noblewoman, what they don't know is that the owner is actually a stone-cold manipulator and killer who has likely in the initial second of meeting a person decided how they would be of best use to her, several ways to kill them and how to dispose of their body. The bow was given to Saeka by her elder brother Xue on her fifteenth birthday, it is like its owner and holds a deadly secret that only Saeka and Xue know.
Abilities:
While worn the owner of Hidden Secrets has access to the advanced perk Mystic's touch
Name of the Ability Dark Secrets
Type & Uses: Flow ¦ 3 rounds active ¦ 2 rounds cooldown
Rank & Specialization: Junior ¦ Transformation (Temperature Changing)
Mana Cost: 8 ¦ 4
Range & Speed: 10m (AoE) ¦ 10m/s
Stats Affected: --
Description:
Pulling the golden moonstone charm before gripping and pulling the hairbow out of her hair will cause the bow itself to be shrouded in a wispy shadow for a moment before it begins to extend, when it fades what lays in its wake is an ornate 8" double-sided serrated, yet lightweight dagger which is perfectly balanced for the user. Around the blade itself are wisps of shadow but after a brief few seconds it seems to transform leaving lilac wisps of wind. The blade is classed as a physical weapon and will do Junior rank damage as such. It has the added benefit of warming or cooling the area with the light breeze although it will smell of lilac.
Rank & Specialization: Junior ¦ Transformation (Temperature Changing)
Mana Cost: 8 ¦ 4
Range & Speed: 10m (AoE) ¦ 10m/s
Stats Affected: --
Description:
Pulling the golden moonstone charm before gripping and pulling the hairbow out of her hair will cause the bow itself to be shrouded in a wispy shadow for a moment before it begins to extend, when it fades what lays in its wake is an ornate 8" double-sided serrated, yet lightweight dagger which is perfectly balanced for the user. Around the blade itself are wisps of shadow but after a brief few seconds it seems to transform leaving lilac wisps of wind. The blade is classed as a physical weapon and will do Junior rank damage as such. It has the added benefit of warming or cooling the area with the light breeze although it will smell of lilac.
MADE BY NOVA
Widow's Deathwish
Rank & Element: Intermediate ¦ Gemstone
Class & Type: Magic ¦ Trinket (Charm)
Magic Specializations: Golem Creation
Appearance:
This is a delicate silver charm slightly bigger than a thumbnail with an obsidian inlay to make it seem like a spider's web.
History:
To get into the festive spirit the shopkeeper had these charms made as a sweet treat with a trick hidden inside. She has people sign a liability waiver and hopes no one they know has arachnophobia.
Abilities:
Name of the Ability: Black Widow
Name of the Ability: Black Widow
Type & Uses: Flow ¦ 4 Rounds ¦ 3 Cooldown
Rank & Specialization: Intermediate ¦ Golem Creation
Mana Cost: 15 ¦ 8
Range & Speed: 40m ¦ 20 m/s
Stats Affected: N/A
Description:
The owner of the charm runs their thumb over the webbed charm whispering the words "silent death" to activate this ability. Behind them will stand a six-meter-tall spider made of obsidian and onyx with eight eyes made with citrine. Those who get somewhat close will believe that it has hairs on parts of its body but only when getting closer will they notice that it is very fine shards of smoked quartz. This spider is a predator and has several ways of attacking, these being its legs, pedipalp, fangs or biting, strangely enough, these golems even have a unique quirk that they can create a web of a random coloured gemstone (once chosen this will not change). It doesn't matter how many times or different ways it hits a single target in a round it will only deal intermediate damage. The maximum number of these golems that can be created at a time is four with the use of the ammo rules. This golem is large enough that it can be used as a mode of transportation which can carry up to two passengers per golem but its speed will drop to 10m/s while doing so. Due to the animal, the golem is fashioned after it can climb up walls and scurry over ceilings even while being used as a mode of transportation. This golem can be upgraded if a person has the correct element.
Type & Uses: Flow ¦ 4 Rounds ¦ 3 Cooldown
Rank & Specialization: Intermediate ¦ Golem Creation
Mana Cost: 15 ¦ 8
Range & Speed: 40m ¦ 20 m/s
Stats Affected: N/A
Description:
The owner of the charm runs their thumb over the webbed charm whispering the words "silent death" to activate this ability. Behind them will stand a six-meter-tall spider made of obsidian and onyx with eight eyes made with citrine. Those who get somewhat close will believe that it has hairs on parts of its body but only when getting closer will they notice that it is very fine shards of smoked quartz. This spider is a predator and has several ways of attacking, these being its legs, pedipalp, fangs or biting, strangely enough, these golems even have a unique quirk that they can create a web of a random coloured gemstone (once chosen this will not change). It doesn't matter how many times or different ways it hits a single target in a round it will only deal intermediate damage. The maximum number of these golems that can be created at a time is four with the use of the ammo rules. This golem is large enough that it can be used as a mode of transportation which can carry up to two passengers per golem but its speed will drop to 10m/s while doing so. Due to the animal, the golem is fashioned after it can climb up walls and scurry over ceilings even while being used as a mode of transportation. This golem can be upgraded if a person has the correct element.
Type | Power | Durability | Sensory | Range | Speed | Health |
Predator | 50 | 15 | 45 | 80m | 18m/s | Int |
MADE BY NOVA
[/PTab]
[/PTabbedContent]
[newclass=.nametitle]font-size:22px;background-color:#DDA0DD;font-family:raleway;padding:3px;color:#ffffff;text-transform:uppercase;letter-spacing:2px;box-shadow:2px 2px 2px black;width:500px[/newclass]
[newclass=.nametitle2]font-size:18px;background-color:#DDA0DD;font-family:raleway;padding:3px;color:#ffffff;text-transform:uppercase;letter-spacing:2px;box-shadow:2px 2px 2px black;text-align:center[/newclass]