Post by Sumire Honoka on Feb 5, 2023 4:59:36 GMT -5
[PTabbedContent=GRIMOIRE & ITEM TRACKER]
[PTab=♣]
[attr="class","nametitle"]Sumire Honoka's Grimoire
[attr="class","nametitle2"] ELEMENT | Song |
[attr="class","nametitle2"] TIER | Gold |
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[PTab=JUNIOR]
SPELL SPELL SPELLS
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[PTab=INTERMEDIATE]
Name of Spell: Qīngshuǎng wùqì
Elemental Type:Water
Rank & Spell Type: Intermediate/ Healing
Range & Speed: 40m / 20 m/s
Mana Cost:20 | 10
Stats Effected: +10 Mana regen (Target),
Applicable Perks: Healing specialist, Archangel's Blessing, Elemental oddity, Odd magic
Description: Sumire raises her left hand above her before bringing it down holding her fingers out as if to hand something off as a ball of water form above her hand the size of a ping ball. Simply lifting her hand towards her intended target will cause the ball to freeze up before shattering to nothingness. Below her target a ice blue seal will form beneath their feet. This seal is one meter from one side to the next. as the seal fades, a feeling of rain flow over them while emitting a warn glow attempting to remove any hexes, curses, poisons, venoms via the appropriate clashing rules and heals for intermediate damage as well as being capable of healing digits A.K.A. fingers. while granting a refreshing feel of warmth washing over them granting +10 mana regen. Additional seals can be made by speaking additional names per ammo rules.
Name of Spell: Qī liánhuā
Elemental Type: Water
Rank & Spell Type: Intermediate ¦ Healing ¦ Restraining
Range & Speed: 40m ¦ 20 m/s
Mana Cost: 20 ¦ 10
Stats Effected: +4 Control ¦ -2 speed ¦ -5 mana regeneration
Applicable Perks: Archangel's Blessing, Tightly Bound, Elemental Oddity
Description:
Bringing up her dominant hand near her face as if she was ready to caress it before turning her hand outward she then covers her eyes with the back of her palm briefly moving her upper body forward ever so slightly. Around her feet, a pale blue seal in the shape of a lotus takes shape. This seal is one meter from one side to the next. The seal remains for a few seconds before appearing on the back of her hand while what appears to look like a semi-translucent pale blue water shaped lotus appears 15m from her, this lotus gives off a warmth to the air around it if a person were to get too close to it, the would-be roots would lash out like tendrils causing a person's speed to be reduced by 2m/s, on top of that they would find that their mana regeneration would be reduced by -5 while also cutting their spell cap in half and they would take junior rank damage if caught. These almost spectral root-like tendrils require intermediate damage to be done to them before they will release their victim. There is, of course, a secondary effect to what the seal had done and that was the lotus marking on the back of her hand, this heals her for intermediate rank damage. It also takes care of small cuts, bruises and grazes instantly as well as regrows digits such as fingers, toes and the like in three rounds. In addition to this, it will actively attempt to cleanse negative effects such as debuffs, hexes, curses, poisons, toxins etc. as per the clashing rules. With the use of the ammo rules additional markings can be created, she needs only say the name of the person she wants to be healed, on top of this the lotus will be able to create additional spectral root-like tendrils as per the use of the ammo rules but the more people that are caught the speed debuff would be reduced by -1
Name of Spell: Píngjìng dì hǎilàng
Elemental Type: Water
Rank & Spell Type: Intermediate ¦ Healing
Range & Speed: 40m ¦ 20 m/s
Mana Cost: 20 ¦ 10
Stats Effected: +4 Control
Applicable Perks: Archangel's Blessing
Description:
Bringing her hands to her lips with the right hand being under the left she gives a light kiss as if she's about to blow it towards someone, however, she brings her hand to her chest just above her heart curling them slightly as she speak the name of her spell in her native tongue. Right after, a pale sapphire runic circle appears around her feet almost giving off the illusion that she is standing within a pool of water at first glance. This spell can heal for Intermediate rank damage and will only be able to deal with minor cuts, grazes and bruises, in three posts it can grow back small digits like fingers, toes or ears. It will actively attempt to cleanse negative effects caused by hexes, curses, poisons, venoms etc. With the use of ammo rules, Sumire need only say a person's name to create additional runic circles.
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[PTab=SENIOR]
Name of Spell: Droplets of Hope
Elemental Type: Water
Rank & Spell Type: Senior¦ Healing
Range & Speed:80m ¦ 40m/s
Mana Cost: 30 | 15
Stats Effected: +6 control, +15 mana regen
Applicable Perks: Archangel's Blessing, Healing specialist
Description:
Touching the centre of her chest with the tips of her fingers of her non-dominant hand three times with a two-second delay between each tap before laying her hand on her chest lightly. Around her what can be seen can only be described as semi-translucent sky-blue droplets of water floating around her body. This spell soothes the body of burns up to second-degree burns and moderate frostbite while combating the negative effects of hexes, curses, poisons, toxins and debuffs actively. It is also able to help regenerate a person's mana, this, however, will never affect Sumire, while this is happening the spell will heal for up to intermediate damage while instantly dealing with grazes, cuts and bruises although it can regrow small digits such as fingers it will take three rounds to do so. With the use of the ammo rules, she need only say the name(s) of those she wishes to heal and the semi-translucent wisps would surround them to heal them.
Name of Spell: Requiem of the Sun
Elemental Type:Water
Rank &Spell Type: Senior ¦ Restraining ¦ Sensory (Illusion ¦ Homing)
Range & Speed: 20m ¦ 20m/s
Mana Cost: 30 | 15
Stats Effected: 1/2 Junior Endurance Debuff
Applicable Perks:Master Illusionist, tightly bound
Description:
Clasping her hands as if to pray, Sumire closes her eyes for three seconds before opening her eyes which will flash Topaz for a brief second as she pulls her hands apart. The surrounding area will begin to look like a barren desert with an oasis not so far in the distance, even the heat that it gives off will feel very real to those within, due to these sensations it will also be quite hard for people to get the feel for where spells are really coming from. To see through this illusion a person will require 30 sensory which will increase by +2 for every 10 control Sumire has, this will wane by -2 every round and will reduce further with the use of map spells as shown in the sensory rules. With the use of ammo rules, she is able to weave the illusion around her allies.
One thing that people will notice if they look carefully is Saharan horned vipers sunbathing these snakes range between 12 inches and 24 inches and will strike if a person gets too close, although, they will do no damage as they are part of the illusion. That being said one of the snakes will instantly become aggressive and track an opponent if Sumire points to them as per the homing rules, this snake will only stop if the enemy gets out of range or if it hits someone or something else. Upon a successful attack, the snake will wrap around the body and dig their fangs dealing junior-rank damage and reducing their endurance so they will receive 1/2 junior-rank damage every round thereafter that the snake remains in place. This snake requires intermediate damage to be destroyed, but with the use of the ammo rules, additional snakes can be made and sent after opponents.
[/PTab]
[PTab=GRAND]
SPELL SPELL SPELLS
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[PTab=ARCHMAGE]
SPELL SPELL SPELLS
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[PTab=ITEMS]
Xià Rì Zhī Liàn
Rank & Element: Junior ¦ Gemstone
Class & Type: Relic ¦ Accessory (Hairpin)
Magic Specializations: Defense Creation ¦ Physical Reinforcement
Appearance:
A first this item may seem like a simple thin, yet large golden ring that could be used as a bracelet, that is until each of the other pieces are connected. The first seems to be an elaborate hair comb whose teeth are made to sit inside the ring, this part of the hairpin is adorned with carefully crafted butterflies and flowers made of several different colours of jade. The flowers have small pearls in the centre while each of the butterfly's antennae is made from gold with a small piece of mother of pearl at the top. At the base of the comb section of the hairpin, there are three golden chains which start with three pearls, then three small gold charms, three more pearls, three small golden balls, and two butterflies on the outer chain while the centre is split into three additional chains. The centre has mother of pearl beads. Each of the five chains has a small carved pearl flower. To make sure the ring and comb stay in place the last piece of this elaborate hairpin is the pin itself which is made from gold that has a pearl at the top with two splintering golden chains that have the same small carved pearl flowers.
History:
The history of this hairpin has been a long one, in fact, it has been around for so long and had so many owners that the adornments and chains had once been broken, chipped or lost. The origins of the hairpin weren't anything significant, a man met a woman, the man fell in love with that woman and wanted to show his devotion to her and so made a token of his love. It was something that was given to the firstborn son of the Yinsil family at their coming of age so they may give it to their betrothed when he felt the pang of love for her. By the time it had gotten to Enlil, it was nothing more than a husk of its former self and so through painstaking love and attention to detail he removed each of the old adornments making them into new pieces of jewellery for his mother and sisters before crafting brand new ones for the woman that would one day be his wife. It had taken him years to get the hairpin in such a state that he found it aesthetically pleasing to look at and that his future wife would feel honoured to wear it to show their bond of love.
Abilities:
The wearer of Xià Rì Zhī Liàn gains access to the perks 'Full Blitz' and 'Self Repairing'
Name of the Ability: Bǎoshí Huābàn
Name of the Ability: Bǎoshí Huābàn
Type & Uses: Flow ¦ 3 Rounds Active ¦ 2 Rounds Cooldown
Rank & Specialization: Junior ¦ Defense Creation
Mana Cost: 8 ¦ 4
Range & Speed: 25m ¦ 10 m/s
Stats Affected: +4 Durability
Description:
Touching the twin chains of the pin starting at the pearl before moving to the pearl flowers saying "Shèngkāi" creates what seems like blue jade flower petals to fall from the sky which surround the wearer. These petals are no bigger than apple blossom petals and remain within six inches of the wearer on all sides almost like a bubble. The petals can take up to intermediate damage before being destroyed, however, if the gem petal bubble isn't destroyed it will repair itself the following round. With the use of the ammo rules, the wearer can say the name of allies to have them gain the same benefits from this ability.
Type & Uses: Flow ¦ 3 Rounds Active ¦ 2 Rounds Cooldown
Rank & Specialization: Junior ¦ Defense Creation
Mana Cost: 8 ¦ 4
Range & Speed: 25m ¦ 10 m/s
Stats Affected: +4 Durability
Description:
Touching the twin chains of the pin starting at the pearl before moving to the pearl flowers saying "Shèngkāi" creates what seems like blue jade flower petals to fall from the sky which surround the wearer. These petals are no bigger than apple blossom petals and remain within six inches of the wearer on all sides almost like a bubble. The petals can take up to intermediate damage before being destroyed, however, if the gem petal bubble isn't destroyed it will repair itself the following round. With the use of the ammo rules, the wearer can say the name of allies to have them gain the same benefits from this ability.
Name of the Ability: Liánhuā
Name of the Ability: Liánhuā
Type & Uses: Flow ¦ 3 Rounds Active ¦ 2 Cooldown
Rank & Specialization: Junior ¦ Physical Reinforcement ¦ Defense Creation
Mana Cost: 8 ¦ 4
Range & Speed: 25 ¦ 10 m/s
Stats Affected: Junior Rank Strength Buff
Description:
Raising their dominant hand to the sky they circle their wrist gracefully as they lower their hand almost as if a falling flower petal, the circle motion must happen four times for the ability to activate. At the base of the wearer's feet, is a seal made from topaz, looking closer makes it almost seem as if it is designed after bamboo. This seal has two effects, the first being a marking which looks like a topaz bamboo shoot that appears at the back of the wearer's hand increasing their physical strength to junior rank damage while also giving their physical attacks a magical backing. The second is that if an attack gets close a thick bamboo-like forest made from topaz sprouts around the wearer. This forest is only around twelve inches away from the user and requires intermediate damage before it is destroyed, however, if the forest isn't destroyed then it will repair itself the very following round.
Type & Uses: Flow ¦ 3 Rounds Active ¦ 2 Cooldown
Rank & Specialization: Junior ¦ Physical Reinforcement ¦ Defense Creation
Mana Cost: 8 ¦ 4
Range & Speed: 25 ¦ 10 m/s
Stats Affected: Junior Rank Strength Buff
Description:
Raising their dominant hand to the sky they circle their wrist gracefully as they lower their hand almost as if a falling flower petal, the circle motion must happen four times for the ability to activate. At the base of the wearer's feet, is a seal made from topaz, looking closer makes it almost seem as if it is designed after bamboo. This seal has two effects, the first being a marking which looks like a topaz bamboo shoot that appears at the back of the wearer's hand increasing their physical strength to junior rank damage while also giving their physical attacks a magical backing. The second is that if an attack gets close a thick bamboo-like forest made from topaz sprouts around the wearer. This forest is only around twelve inches away from the user and requires intermediate damage before it is destroyed, however, if the forest isn't destroyed then it will repair itself the very following round.
Name of the Ability: Shǎn Liàng De Mìngyùn
Name of the Ability: Shǎn Liàng De Mìngyùn
Type & Uses: -- ¦ --
Rank & Specialization: Junior ¦ Physical Reinforcement
Mana Cost: -- ¦ --
Range & Speed: Self¦ 10 m/s
Stats Affected: --
Description:
This ability is passive due to this the word count to raise it will be added to the relics word count as it will increase at the exact same time. For now, this ability seems inactive due to no real connection made with the relic, however, as the relic gets stronger the wearer will find that their speed will increase by one rank lower as per the passive buff rules.
Type & Uses: -- ¦ --
Rank & Specialization: Junior ¦ Physical Reinforcement
Mana Cost: -- ¦ --
Range & Speed: Self¦ 10 m/s
Stats Affected: --
Description:
This ability is passive due to this the word count to raise it will be added to the relics word count as it will increase at the exact same time. For now, this ability seems inactive due to no real connection made with the relic, however, as the relic gets stronger the wearer will find that their speed will increase by one rank lower as per the passive buff rules.
MADE BY NOVA
Moonlit Sanctuary
Rank & Element: Intermediate ¦ Spatial ¦ Earth
Class & Type: Magic ¦ Accessory (Bracelet)
Magic Specializations: Supplementry construct ¦ Healing
Appearance:
An extremely ornate bracelet that has an antique feel to it thanks to the tarnished look of the gold, around the band there are eight small orbs of aquamarine, and at the top of it there is a larger orb of moonstone that seems to have a unnatural glow to it.
History:
Another item that the shopkeeper didn't order, but after having one of her assistants test it out she found that it wasn't dangerous and so decided to put it up for sale. She did research to find out who created these bracelets and has sent payment as well as reported the strange happenings of late. She wonders if it has something to do with the time of year as this always seems to happen to her.
Abilities:
The wearer of Moonlit Sanctuary gains the advanced perk 'Grand Structure'
Name of the Ability: Isilme Orofarne
Name of the Ability: Isilme Orofarne
Type & Uses: Flow ¦ 4 Rounds ¦ 3 Cooldown
Rank & Specialization: Intermediate ¦ Supplementry construct (base) ¦ Healing
Mana Cost: 15 ¦ 8
Range & Speed: 40m ¦ 20 m/s
Stats Affected: +10 mana regen
Description:
Starting from the right side of the bracelet the wearer must make sure they only touch the first, third, fifth and seventh aquamarine orb, as they do the moonstone at the top will slowly get brighter, if they touch any other the chain will be broken and the moonstone will instantly return back to its normal brightness. Once the required orbs have been touched the wearer must rub their thumb over the moonstone. The moment this happens an ornate door of blue polished marble, polished stone and polished sandstone appears no more than 12 inches away from the wearer. At first, a person may mistake it for any regular kind of spatial portal, but they will find them mistaken on many levels.
The only person this door will open to is the wearer of the bracelet and that is by placing their dominant hand on the seemingly glowing blue marble part in the centre, once done the door will open to show the portal swirling with the colour of the owner's mana. It's only when a person goes through that they will find the truth of the door, it is actually a base and the door is the entrance.
(Please register the item and describe how your base looks inside here as each base will move to the wearer's version of comfort, once decided it can not be changed.)
The base itself is 19 cubic meters in size and can support four people inside of it. Any food, drink or other comforts found inside the base will be real and will sate any hunger, thirst or other needs a person may have. If the wearer hasn't gone inside then they must remain within 10m of the door or it will fade, if the door is destroyed while people are inside the base they will just reappear where the door's entrance originally was. People who enter the base will find that their mana regen will increase by 10 each post but this sadly doesn't affect the owner even if they are inside.
Another thing that people will find is that they will be healed for intermediate damage although this will go down by a rank for every additional person requiring healing. This healing can do simple things such as grazes and cuts while treating moderate frostbite, up to second-degree burns and cleansing a limb struck with a natural toxin or poison as well as regrow small digits like fingers in three turns. In addition to this, it will actively attempt to cleanse magical toxins, poisons, hexes and curses as per the ammo rules.
Type & Uses: Flow ¦ 4 Rounds ¦ 3 Cooldown
Rank & Specialization: Intermediate ¦ Supplementry construct (base) ¦ Healing
Mana Cost: 15 ¦ 8
Range & Speed: 40m ¦ 20 m/s
Stats Affected: +10 mana regen
Description:
Starting from the right side of the bracelet the wearer must make sure they only touch the first, third, fifth and seventh aquamarine orb, as they do the moonstone at the top will slowly get brighter, if they touch any other the chain will be broken and the moonstone will instantly return back to its normal brightness. Once the required orbs have been touched the wearer must rub their thumb over the moonstone. The moment this happens an ornate door of blue polished marble, polished stone and polished sandstone appears no more than 12 inches away from the wearer. At first, a person may mistake it for any regular kind of spatial portal, but they will find them mistaken on many levels.
The only person this door will open to is the wearer of the bracelet and that is by placing their dominant hand on the seemingly glowing blue marble part in the centre, once done the door will open to show the portal swirling with the colour of the owner's mana. It's only when a person goes through that they will find the truth of the door, it is actually a base and the door is the entrance.
(Please register the item and describe how your base looks inside here as each base will move to the wearer's version of comfort, once decided it can not be changed.)
The base itself is 19 cubic meters in size and can support four people inside of it. Any food, drink or other comforts found inside the base will be real and will sate any hunger, thirst or other needs a person may have. If the wearer hasn't gone inside then they must remain within 10m of the door or it will fade, if the door is destroyed while people are inside the base they will just reappear where the door's entrance originally was. People who enter the base will find that their mana regen will increase by 10 each post but this sadly doesn't affect the owner even if they are inside.
Another thing that people will find is that they will be healed for intermediate damage although this will go down by a rank for every additional person requiring healing. This healing can do simple things such as grazes and cuts while treating moderate frostbite, up to second-degree burns and cleansing a limb struck with a natural toxin or poison as well as regrow small digits like fingers in three turns. In addition to this, it will actively attempt to cleanse magical toxins, poisons, hexes and curses as per the ammo rules.
MADE BY NOVA
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