Post by Nova Silva on Jul 9, 2021 11:03:21 GMT -5
[PTabbedContent=GRIMOIRE & ITEM TRACKER]
[PTab=♣]
[attr="class","nametitle"]NOVA'S GRIMOIRE
[attr="class","nametitle2"] ELEMENT | Gold (Mercury Oddity) |
[attr="class","nametitle2"] TIER | Gold |
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[PTab=JUNIOR]
Name of Spell: Golden Mercurious Saber
Elemental Type: Gold (Mercury Oddity)
Rank & Spell Type: Junior, Attack Creation
Range & Speed: 25m | 10m/s
Mana Cost: 8 | 4
Stats Effected: N/A
Applicable Perks: MANA CONSERVATIONIST
You will be able to use spells with less mana than others when it comes to casting spells! Each rank of spell will have its spell cost go down by the following amounts, please remember that this is based on the rank of the spell not the character! The sustain cost of the Spell will be equal to half the new cost. [Juniors]: 2 | [Intermediate]: 4 | [Senior]: 6 | [Grand]: 10 | [Archmage]: 16
Apex Predator
For every Attack creation spell that deals damage on a person, you will gain +3 power stack-able buff caps after 5 attacks or +15.
Description: Reaching his right hand out and closing it like he is holding a blade, Nova's grimoire turns its pages until this particular spell is found. Once done, liquidized gold begins to form in the shape of a medieval knight sword 38 inches from tip to hilt that weighs 2.6 lb. Once the sword is formed, the liquid gold hardens. When used for attack, it deals junior rank damage. The sword doesn't have to be held and can be wielded remotely with the limit being 25 meters away. While the sword is remotely being wielded, Nova moves his right hand to move the weapon. When held, Nova can also throw the sword at an enemy. With the use of ammo rules, he can create additional swords.
Name of Spell: Golden Mercurious Shield
Elemental Type: Gold (Mercury Oddity)
Rank & Spell Type: Junior, Defense Creation
Range & Speed: 25m | 10m/s
Mana Cost: 8 | 4
Stats Effected: N/A
Applicable Perks: MANA CONSERVATIONIST
You will be able to use spells with less mana than others when it comes to casting spells! Each rank of spell will have its spell cost go down by the following amounts, please remember that this is based on the rank of the spell not the character! The sustain cost of the Spell will be equal to half the new cost. [Juniors]: 2 | [Intermediate]: 4 | [Senior]: 6 | [Grand]: 10 | [Archmage]: 16
Juggernaut
Twice a thread, a player can cause an equally-ranked offensive-based spell that would normally destroy or injure their defensive spell to be completely negated.
Description: When Nova raised his left arm outward, liquidized gold begins to form in the shape of a medieval knight kite shield. Once formed, the liquid gold hardens. The shield is 34 inches long and 20 inches wide. The shield provides intermediate damage protection. Nova equips the shield and uses it to guard him.
Name of Spell: Golden Mercury Creation Magic: Rain of Gold
Elemental Type: Gold (Mercury oddity)
Rank & Spell Type: Junior | Attack Creation
Range & Speed: 10m (AoE) | 10m/s
Mana Cost: 8 | 4
Stats Effected: +3 Power (Apex Predator)
Applicable Perks: MANA CONSERVATIONIST
You will be able to use spells with less mana than others when it comes to casting spells! Each rank of spell will have its spell cost go down by the following amounts, please remember that this is based on the rank of the spell not the character! The sustain cost of the Spell will be equal to half the new cost. [Juniors]: 2 | [Intermediate]: 4 | [Senior]: 6 | [Grand]: 10 | [Archmage]: 16
Apex Predator
For every Attack creation spell that deals damage on a person, you will gain +3 power stack-able buff caps after 5 attacks or +15.
Description: On moving his right hand outward, the spell activates. Rising from the floor would be small balls of golden mercury 10cm big. As the balls reach a height of 10 feet in the sky, they rain down around Nova's body, not striking the epicenter where he stands. This attack causes minor bruises and deals junior rank damage.
Name of Spell: Gold Magic: Golden Protection (Sleeves)
Elemental Type: Gold
Rank & Spell Type: Junior | Defense
Range & Speed: Self | 10m/s
Mana Cost: 8 | 4
Stats Effected: +4 Dur
Applicable Perks: MANA CONSERVATIONIST
You will be able to use spells with less mana than others when it comes to casting spells! Each rank of spell will have its spell cost go down by the following amounts, please remember that this is based on the rank of the spell not the character! The sustain cost of the Spell will be equal to half the new cost. [Juniors]: 2 | [Intermediate]: 4 | [Senior]: 6 | [Grand]: 10 | [Archmage]: 16
JUGGERNAUT
Twice a thread, a player can cause an equally-ranked offensive-based spell that would normally destroy or injure their defensive spell to be completely negated.
Description: Nova holds both of his hands out which causes the spell to activate. The area around his skin hardens and becomes a protective layer of skin that is gold. This stretches from his shoulders to his finger tips. This spell is able to take intermediate damage before it is destroyed.
Name of Spell: Gold Magic: Golden Protection (Legs)
Elemental Type: Gold
Rank & Spell Type: Junior | Defense
Range & Speed: Self | 10m/s
Mana Cost: 8 | 4
Stats Effected: +4 Dur
Applicable Perks: MANA CONSERVATIONIST
You will be able to use spells with less mana than others when it comes to casting spells! Each rank of spell will have its spell cost go down by the following amounts, please remember that this is based on the rank of the spell not the character! The sustain cost of the Spell will be equal to half the new cost. [Juniors]: 2 | [Intermediate]: 4 | [Senior]: 6 | [Grand]: 10 | [Archmage]: 16
JUGGERNAUT
Twice a thread, a player can cause an equally-ranked offensive-based spell that would normally destroy or injure their defensive spell to be completely negated.
Description: Nova stands with his left foot in front of the right which causes the spell to activate. The area around his skin hardens and becomes a protective layer of skin that is gold. This stretches from his pelvis to his toes. This spell is able to take intermediate damage before it is destroyed.
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[PTab=INTERMEDIATE]
Name of Spell: Golden Mercurious Arrow
Elemental Type: Gold
Rank & Spell Type: Intermediate, Attack Creation, Sensory (Homing)
Range & Speed: 40m | 20m/s
Mana Cost: 16 | 8
Stats Effected: N/A
Applicable Perks: MANA CONSERVATIONIST
You will be able to use spells with less mana than others when it comes to casting spells! Each rank of spell will have its spell cost go down by the following amounts, please remember that this is based on the rank of the spell not the character! The sustain cost of the Spell will be equal to half the new cost. [Juniors]: 2 | [Intermediate]: 4 | [Senior]: 6 | [Grand]: 10 | [Archmage]: 16
Apex Predator
For every Attack creation spell that deals damage on a person, you will gain +3 power stack-able buff caps after 5 attacks or +15.
Elemental Oddity (Mercury)
Description: Raising his right hand to point towards the enemy, Nova's grimoire turns its pages until this particular spell is found. Once done, liquidized gold begins to form in the shape of an arrow that is 30 inches long (75 cm) from the bullet point to the nock. The entire arrow is shiny and gold. When fired, it flies towards the target. Once it hits its mark, it deals intermediate damage. With the use of ammo rules, for every 30 control, Nova can create additional arrows. Per Homing rules, whoever is in his direct line of sight would be locked onto. The spell would follow until target is either out of range or it hits something/someone else. If the arrow hits something or someone other then the target then it cannot be reused again.
Name of Spell: Golden Drizzle
Elemental Type: Gold
Rank & Spell Type: Intermediate, Attack Creation, Sensory
Range & Speed: 20m | 20m/s
Mana Cost: 16 | 8
Stats Effected: N/A
Applicable Perks: MANA CONSERVATIONIST
You will be able to use spells with less mana than others when it comes to casting spells! Each rank of spell will have its spell cost go down by the following amounts, please remember that this is based on the rank of the spell not the character! The sustain cost of the Spell will be equal to half the new cost. [Juniors]: 2 | [Intermediate]: 4 | [Senior]: 6 | [Grand]: 10 | [Archmage]: 16
APEX PREDATOR
For every Attack creation spell that deals damage on a person, you will gain +3 power stack-able buff caps after 5 attacks or +15.
Elemental Oddity (Mercury)
CAREFUL WEAVING
You are able to naturally ignore 1 additional person from your AoE spells effects than you should. At Grand rank, you are able to ignore 2 people. At Archmage rank, 3 people.
Description: Nova raises his right hand to the sky and calls its name to activate the spell. Rising from the floor would be small balls of golden mercury 10cm big. As the balls reach a height of 10 feet in the sky, they rain down around Nova's body, not striking the epicenter where he stands. This attack causes bruises and deals intermediate rank damage. Due to his ability in sensory and with the right control stated within the ammo rules he is able to avoid harming allies with this spell.
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[PTab=SENIOR]
SPELL SPELL SPELLS
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[PTab=GRAND]
SPELL SPELL SPELLS
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[PTab=ARCHMAGE]
SPELL SPELL SPELLS
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[PTab=ITEMS]
Future Reflections
Rank & Element: Junior ¦ Water
Class & Type: Relic ¦ Accessory (Necklace)
Magic Specializations: Physical Reinforcement ¦ Restraining
Appearance & Lore:
A leather cord necklace that is used to hold a beautifully crafted glass pendant. The pendant itself seems to look as if it has trapped a whirlpool within it, the glitter inside catches the light creating an almost twinkling effect that could be seen at the top of crystal clear water. At the centre of the chaos however a small white and a small black pearl can be seen.
The origins of the necklace aren't one of legends, it was crafted as a wedding gift forged for the first bride of the Silva line and handed down to the first bride in each generation as a way of showing their importance to the family. Recently, the tradition has been broken when the last female bride of the family handed it to her son. She knew she should have passed it to her daughter given the circumstances but she was still very young and she doubted she would even remember such a small trinket. She had intended to hand it to her eldest son's bride upon their wedding day as it had been to her, this was the only way she could think to keep the tradition alive. She had no idea if he would indeed keep to the tradition or keep it for himself, but, the moment she gave it to him that was for him to decide.
Abilities:
User gains the following while using Future Reflections
- Enigma
- Mana Regen Boost
Name of Ability: Continual Struggle
Type & Uses: Trigger ¦ 4 uses
Rank & Specialization: Junior ¦ Restraining
Mana Cost: 8 per trigger ¦ 15 recharge
Range & Speed: 25m ¦ 10 m/s
Stats Affected: -50% spell cap reduction, Strength Debuff, Knockback
Description:
Touching the pendant of the necklace at the sides will cause the two pearls within it to glow, as it does an orb of water no bigger than a baseball appears in front of the user. Thrusting their hand towards the water orb will make it go in the general direction of who they are trying to hit. If the orb successfully hits the user it will knock them back for 2m with an additional 5m being added for every 10 power the wearer has. The orb itself deals no damage but does seem to form into water ropes around the arms and legs of the individual hit reducing their strength due to being weighed down by water. In addition to that due to the person's grimoire getting wet, the pages stick together reducing the number of spells they can cast by half.
Rank & Specialization: Junior ¦ Restraining
Mana Cost: 8 per trigger ¦ 15 recharge
Range & Speed: 25m ¦ 10 m/s
Stats Affected: -50% spell cap reduction, Strength Debuff, Knockback
Description:
Touching the pendant of the necklace at the sides will cause the two pearls within it to glow, as it does an orb of water no bigger than a baseball appears in front of the user. Thrusting their hand towards the water orb will make it go in the general direction of who they are trying to hit. If the orb successfully hits the user it will knock them back for 2m with an additional 5m being added for every 10 power the wearer has. The orb itself deals no damage but does seem to form into water ropes around the arms and legs of the individual hit reducing their strength due to being weighed down by water. In addition to that due to the person's grimoire getting wet, the pages stick together reducing the number of spells they can cast by half.
Name of Ability: Turbulent Waters
Type & Uses: Imbuned
Rank & Specialization: Junior ¦ Physical Reinforcement
Mana Cost: NA
Range & Speed: NA ¦ NA
Stats Affected: +2 m/s speed
Description:
In the beginning, this ability is inactive, it is only with the use and bonding of the item itself a deeper understanding that allows an unknown strength to awaken likely not even realized by many of the Silva family. This ability will become an imbued +2 speed buff when it ranks to intermediate.
Rank & Specialization: Junior ¦ Physical Reinforcement
Mana Cost: NA
Range & Speed: NA ¦ NA
Stats Affected: +2 m/s speed
Description:
In the beginning, this ability is inactive, it is only with the use and bonding of the item itself a deeper understanding that allows an unknown strength to awaken likely not even realized by many of the Silva family. This ability will become an imbued +2 speed buff when it ranks to intermediate.
Name of ability Newfound Strength
Type & Uses: Imbuned
Rank & Specialization: Junior ¦ Physical Reinforcement
Mana Cost: N/A
Range & Speed: NA ¦ NA
Stats Affected: --
Description:
In the beginning, this ability is inactive, it is only with the use and bonding of the item itself a deeper understanding that allows an unknown strength to awaken likely not even realized by many of the Silva family. This ability will become an imbued endurance buff when it ranks to intermediate.
Rank & Specialization: Junior ¦ Physical Reinforcement
Mana Cost: N/A
Range & Speed: NA ¦ NA
Stats Affected: --
Description:
In the beginning, this ability is inactive, it is only with the use and bonding of the item itself a deeper understanding that allows an unknown strength to awaken likely not even realized by many of the Silva family. This ability will become an imbued endurance buff when it ranks to intermediate.
MADE BY NOVA
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