Post by Samson on Jul 3, 2023 19:18:33 GMT -5
[attr="class","dungentext"]![](https://i.imgur.com/qmF29pr.jpg)
The building stands tall like a tower made of bright pale crystal that faintly glows. Everything looks relatively new on the outside, despite how long natural crystals can take to form. Almost nothing looks carved or planned, rather more like the door frame leading inside had to fight its way into existence. It's the only thing on the outside of the building that looks man-made. At the top of the door frame is a crest shaped like a shield with a moon on it, a moonstone carved like a star sitting in the centre of the moon. The stone seems to have a gentle glow, the rest of the crest looking to be made of white metal. The door frame has bits of that metal on it but mostly looks like a carved crystal, with some parts looking almost like the crystal itself came to life and started trying to overtake the doorway. There is more than enough room to enter, despite the uncut crystal.
![](https://i.imgur.com/WE8gAmo.png)
NUMBER OF ROOMS: 2
WORD COUNT PER ROOM: 2000
The faint smell of jasmine is everywhere. This is where the group starts their journey into the crystal tower. At one point it was likely a palace, but if that is so then it was a long time ago. One could compare the entrance to a funeral, beautiful, pale, and floral, but also lifeless. Not even the monsters seem to truly have any form of life within them, despite the movements and magic. What will they find further in? Will it be like a grave site, or will there be something left?
FLOOR BESTIARY[break]
The second room is the castle's great room, a long rectangular room with a high ceiling, its floor looks to be made of a large one piece of smooth faintly glowing pale blue paraiba tourmaline with celestial designs carved into it. There are cracks at the base of the midnight-dark obsidian blue walls. From the cracks grows large yellow and white large circular chrysanthemum flowers growing from the cracks. The ceiling has a large design made of moonstone shaped like the moon hovering around the dining room table that lays around the end of the room. Hanging from the centre of the moon design on the ceiling was an intricate and large chandelier carved from ivory, each candle being encased in thin cuts of ivory and thin glass that had a slight white hue to it. There was dishware set up like a feast was supposed to be taking place on a long table but there was no drink nor food. Each chair had a multitude of designs on it. The chairs seemed to be made of blue aventurine and blue paraiba tourmaline, the table is crafted of gemstones with darker hues. At the end of the room was what looked like a family crest hung high on the wall, but it seemed to be cracked, half of it looking pale and faded, the other half darkened. The faded upper half has the design of a full moon with a lotus inside as the design. Any other possible details on the crest have been lost with time. The door to the next room is at the right side corner of the far end of the room. The chairs seem to all be full. Some chairs have statues that look to be made of high-quality dark blue obsidian, all carved to look like young squires. The other chairs are filled with fallen squires who remain in a sitting prayer until anyone comes near the table. The only two chairs not filled with something were the two throne-like ones at the far end of the table.
![](https://i.imgur.com/W9OiSQ7.png)
NUMBER OF ROOMS: 3
WORD COUNT PER ROOM: 2000
FLOOR DESCRIPTION:
Everything from the outside of the first floor looked bright and pale, but the further in you go, the darker you will find things get. A castle empty of life, holding moving statues that might have once been something of flesh and blood. If it was, then this was a long time ago. Continuing to the second floor through a large and long black staircase with midnight blue obsidian carpet and objects along the large and intricately carved railing that looks to have once housed light in them. These will light with blue fire when someone approaches the staircase, allowing people to be guided further along by a dim corrupted light. The staircase is long and has cracks everywhere. Each step causes the material to let out a groan as if it is barely holding together. The smell of chrysanthemums and incense covers the entire second floor.
FLOOR BESTIARY[break]
The flooring of this room looks unstable for a multitude of reasons. The floor is a mix of dark blue obsidian and blue azurite patched along the walls and floor. It seems to be a bathroom that was torn from its original place in the castle, barely holding its own shape. For some reason or another nothing has fallen apart yet. The space looks large but modest, with wooden bathtubs on the left side of the bathroom and wooden stalls on the right side. This was at one point very likely the bathroom area for the use of the servants, not the nobility nor royalty that existed in this place before. At the end of the room is a slightly bent doorway leading to a small staircase and a different room. The room is unlit, but it has a number of unlit standing tall oil lamps near the tub area and the stall area. Spread throughout the floor and walls are bright glowing pale blue crystals jutting out, allowing others to see in the room, despite the lack of lighting. Standing in the middle area seems to be a number of blue azurite guards, all looking rather lost or confused. The more lamps are lit, the less aggressive the guards will be if no players have attacked them. If you manage to light all eight lamps without attacking them then they will stop attacking altogether and leave the players alone, no longer looking confused. The only thing they will say after they are no longer confused if anything, would be "please leave". This however would be more like a pre-recording of sorts, not a response to any words spoken towards them. They cannot say anything else.
This room seems to be stable for the most part, but the entire thing is slightly tilted to the right. It is very clear that the room was moved here rather than it being the spot it was built in. There are many pews lined up on both sides of the room, each one covered in a number of chrysanthemums. The Alter at the front seems to be covered in candles and incense. The majority of the room seems to have a glow to it as if crafted from the very wild pale glowing crystal that coats the outside of the building. The back wall in contrast seems to be made of black crystal, the candles and table against it looking to be made of black opal. The candles seem to hold black flames. The stained glass windows in that wall all seem to be coloured with various dark or black gems, the images of the moon they held looking warped. On the left and right walls are stained glass murals of different people and of the moon, the colours being intact. There is a thick book inside the pew, but it is in an unknown language. There are two exits at the end of the room, one on the right, and the other on the left. The malachite priests in the room won't attack the players unless they try to approach one of the exits.
The room looks to be carved out of black crystal with row after row of black moonstone shelves with a wooden texture in them. The room was clearly a library at one point, but each and every book has been crystalized, completely destroying all the contents. The only information left would be the titles on the book covers if even that is still there. Each and every shelf looks full of books, there are even a few books on the floor spread throughout the room. The tables even have a few books fused to them. There are black crystals jutting from the floor and walls wildly. There are lights hanging on every shelf, letting off a faint glow that would have been enough to read, but not so much that it would have damaged older books. There is a wide walking area that goes through the library, the centre having a large wide space with tables and chairs. This is where the crystal moth and crystal caterpillars are located.
Those who complete this dungeon gain the NA 'Crystal Fates'
[attr="class","dungentitle"]Crystal Tower
![](https://i.imgur.com/qmF29pr.jpg)
RANK: Senior LOCATION: Kiten MIN-MAX PLAYER GROUP: 2-4 OTHER REQS:
|
The building stands tall like a tower made of bright pale crystal that faintly glows. Everything looks relatively new on the outside, despite how long natural crystals can take to form. Almost nothing looks carved or planned, rather more like the door frame leading inside had to fight its way into existence. It's the only thing on the outside of the building that looks man-made. At the top of the door frame is a crest shaped like a shield with a moon on it, a moonstone carved like a star sitting in the centre of the moon. The stone seems to have a gentle glow, the rest of the crest looking to be made of white metal. The door frame has bits of that metal on it but mostly looks like a carved crystal, with some parts looking almost like the crystal itself came to life and started trying to overtake the doorway. There is more than enough room to enter, despite the uncut crystal.
[attr="class","dungenfloor"]FLOOR #1
![](https://i.imgur.com/WE8gAmo.png)
NUMBER OF ROOMS: 2
WORD COUNT PER ROOM: 2000
FLOOR DESCRIPTION:
The faint smell of jasmine is everywhere. This is where the group starts their journey into the crystal tower. At one point it was likely a palace, but if that is so then it was a long time ago. One could compare the entrance to a funeral, beautiful, pale, and floral, but also lifeless. Not even the monsters seem to truly have any form of life within them, despite the movements and magic. What will they find further in? Will it be like a grave site, or will there be something left?
FLOOR BESTIARY[break]
- Moonstone Knight[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
60 30 60 [attr="class","statstitle"]SPEED10 m/s [attr="class","statstitle"]HEALTHIntermediate [attr="class","statstitle"]HEIGHT5'5 ft [attr="class","statstitle"]WEIGHT390 lbs [attr="class","statstitle"]DAMAGE OUTPUTSenior A mobile statue shaped like a knight that is fully clad in armour, lacking any and all gender. They looked to be made of blue and black moonstones and will use the gemstone element and the attack creation and sensory magic specializations. They cannot speak, nor can their minds be swayed by words, if they have minds. - Crystalized Squire[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
80 60 60 [attr="class","statstitle"]SPEED15 m/s [attr="class","statstitle"]HEALTHIntermediate [attr="class","statstitle"]HEIGHT5'0 ft [attr="class","statstitle"]WEIGHT180 lbs [attr="class","statstitle"]DAMAGE OUTPUTSenior Monsters shaped like squires made of the glowing pale cyan coloured crystal inside, a white short sword in their chest. Some male, some female, all looking around 13-14 years of age. their skin, hair, and clothes look to be made of midnight blue obsidian. Their eyes, mouths, and cracks in their body give away the interior stone. They can remove the short swords and use them to cast ice-based attack spells and use the magic specializations attack creation and physical reinforcement.
[attr="class","dungenroom"]Room #1
[attr="class","dungenencounters"]ENCOUNTERS: | 2x Moonstone Knight per player |
This area looks to be a large courtyard surrounded by tall walls all made from faintly glowing pale blue paraiba tourmaline. The ground is covered in uniformly carved white moonstone, the path to the door being lined with 1-meter tall platforms around the size to hold a person-sized statue. Some platforms have partially broken statues made of blue and black moonstone shaped like knights in suits of armour holding swords. There will be two moonstone knights on different platforms per player. They will attack as soon as you approach the entrance, those who enter will have to fight them. Off the path, there are a number of flowering plants, the stems and leaves made of chatoyant green moonstone, the flowering parts made of morganite, peach morganite, or white sapphire. The location smells of jasmine and looks to be nighttime there, no matter the time of day outside of the dungeon. There is a full moon in the sky which seems to nullify illusion spells.
[attr="class","dungenroom"]Room #2
[attr="class","dungenencounters"]ENCOUNTERS: | x4 Fallen Squires per player |
The second room is the castle's great room, a long rectangular room with a high ceiling, its floor looks to be made of a large one piece of smooth faintly glowing pale blue paraiba tourmaline with celestial designs carved into it. There are cracks at the base of the midnight-dark obsidian blue walls. From the cracks grows large yellow and white large circular chrysanthemum flowers growing from the cracks. The ceiling has a large design made of moonstone shaped like the moon hovering around the dining room table that lays around the end of the room. Hanging from the centre of the moon design on the ceiling was an intricate and large chandelier carved from ivory, each candle being encased in thin cuts of ivory and thin glass that had a slight white hue to it. There was dishware set up like a feast was supposed to be taking place on a long table but there was no drink nor food. Each chair had a multitude of designs on it. The chairs seemed to be made of blue aventurine and blue paraiba tourmaline, the table is crafted of gemstones with darker hues. At the end of the room was what looked like a family crest hung high on the wall, but it seemed to be cracked, half of it looking pale and faded, the other half darkened. The faded upper half has the design of a full moon with a lotus inside as the design. Any other possible details on the crest have been lost with time. The door to the next room is at the right side corner of the far end of the room. The chairs seem to all be full. Some chairs have statues that look to be made of high-quality dark blue obsidian, all carved to look like young squires. The other chairs are filled with fallen squires who remain in a sitting prayer until anyone comes near the table. The only two chairs not filled with something were the two throne-like ones at the far end of the table.
[attr="class","dungenfloor"]FLOOR #2
![](https://i.imgur.com/W9OiSQ7.png)
NUMBER OF ROOMS: 3
WORD COUNT PER ROOM: 2000
FLOOR DESCRIPTION:
Everything from the outside of the first floor looked bright and pale, but the further in you go, the darker you will find things get. A castle empty of life, holding moving statues that might have once been something of flesh and blood. If it was, then this was a long time ago. Continuing to the second floor through a large and long black staircase with midnight blue obsidian carpet and objects along the large and intricately carved railing that looks to have once housed light in them. These will light with blue fire when someone approaches the staircase, allowing people to be guided further along by a dim corrupted light. The staircase is long and has cracks everywhere. Each step causes the material to let out a groan as if it is barely holding together. The smell of chrysanthemums and incense covers the entire second floor.
FLOOR BESTIARY[break]
- Blue Azurite Guard[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
75 75 60 [attr="class","statstitle"]SPEED10 m/s [attr="class","statstitle"]HEALTHSenior [attr="class","statstitle"]HEIGHT7'7 ft [attr="class","statstitle"]WEIGHT660 lbs [attr="class","statstitle"]DAMAGE OUTPUTIntermediate It looks like a statue made of blue azurite with bits of malachite mixed in. The figures move just fine, fully dressed head to toe in armour that covers everything, making even age or gender impossible to tell. Some gemstone chain mail peaks from the bottom of the chest plate part of the armour. In one hand they hold a shield, in the other a pole axe. Their kingdom's crest is on their chest plates as well as shields and weapons. The holes in their helmets for the eyes only show darkness. An attack spell is caused when they swing the axe up and then down with their right arms. A shield spell is cast when they tap their shields against the ground twice. The monsters use the fire element in their spells; the attack looks to be a dark red slash of flames, and the shield looks to be a dark red fire in the form of a shield. These enemies can use the magic specializations attack creation and defence creation. - Malachite Priest[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
80 45 80 [attr="class","statstitle"]SPEED17 m/s [attr="class","statstitle"]HEALTHSenior [attr="class","statstitle"]HEIGHT5'7 ft [attr="class","statstitle"]WEIGHT220 lbs [attr="class","statstitle"]DAMAGE OUTPUTSenior They have a pale-faced figure in a long robe with a deep hood. The end of the robe is long and drags along the ground, jagged raw malachite stone coating one-third of the robe around the bottom area. The fabric has many holes and tears as well as layers. The rest of the fabric seems to be made of a pale glowing aquamarine gemstone, as well as their hair. Their eyes seem to be made of malachite, patches of skin replaced with the stone as well. Their shoes with wooden soles echo with every step, possibly the only material worn not made of gemstone. For some reason, it seems they didn't completely crystalize, but this didn't change their fate. There are prayer beads around their neck as well as both arms and the waist. The figures look quite thin and delicate, but their movements are quite nimble. Their element is one of purifying, using the salt element in their magic. They use the magic specializations attack creation, physical reinforcement, hex and curse and healing. - Crystal Caterpillars[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
80 70 80 [attr="class","statstitle"]SPEED10 m/s [attr="class","statstitle"]HEALTHIntermediate [attr="class","statstitle"]HEIGHT2'5 ft [attr="class","statstitle"]WEIGHT20 lbs [attr="class","statstitle"]DAMAGE OUTPUTSenior A cute fluffy looking caterpillar that looks to be made of hematite, the shiny silvery sheen against the black helping it look that much softer. They have jagged teeth and a multitude of squishy-looking feet. They will eat bones, but enjoy the taste of fresh meat even more. Their element is gemstone, they use attack creation, sensory and hex and curse specializations. It will attack anything that moves that is not a caterpillar or moth. Their eyes look to be made of black crystal. - Crystal Moth[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
100 100 50 [attr="class","statstitle"]SPEED15 m/s [attr="class","statstitle"]HEALTHGrand + Senior [attr="class","statstitle"]HEIGHT12 ft [attr="class","statstitle"]WEIGHT200 lbs [attr="class","statstitle"]DAMAGE OUTPUTSenior Their wings look to be made of black opal, shimmering with greens, blues, oranges, yellows, and purples within the darkness. Their body looks to be coated in black obsidian fur, their large eyes looking like black moonstone. Their antennae are long and fluffy looking. The monster can fly and walk and has a high amount of aggression. They use the gemstone magic and uses attack creation, restraining, healing and supplementary constructs specializations.
[attr="class","dungenroom"]Room #1
[attr="class","dungenencounters"]ENCOUNTERS: | 2x Blue Azurite Guards per player |
The flooring of this room looks unstable for a multitude of reasons. The floor is a mix of dark blue obsidian and blue azurite patched along the walls and floor. It seems to be a bathroom that was torn from its original place in the castle, barely holding its own shape. For some reason or another nothing has fallen apart yet. The space looks large but modest, with wooden bathtubs on the left side of the bathroom and wooden stalls on the right side. This was at one point very likely the bathroom area for the use of the servants, not the nobility nor royalty that existed in this place before. At the end of the room is a slightly bent doorway leading to a small staircase and a different room. The room is unlit, but it has a number of unlit standing tall oil lamps near the tub area and the stall area. Spread throughout the floor and walls are bright glowing pale blue crystals jutting out, allowing others to see in the room, despite the lack of lighting. Standing in the middle area seems to be a number of blue azurite guards, all looking rather lost or confused. The more lamps are lit, the less aggressive the guards will be if no players have attacked them. If you manage to light all eight lamps without attacking them then they will stop attacking altogether and leave the players alone, no longer looking confused. The only thing they will say after they are no longer confused if anything, would be "please leave". This however would be more like a pre-recording of sorts, not a response to any words spoken towards them. They cannot say anything else.
[attr="class","dungenroom"]Room #2
[attr="class","dungenencounters"]ENCOUNTERS: | 3x Malachite Priests per player |
This room seems to be stable for the most part, but the entire thing is slightly tilted to the right. It is very clear that the room was moved here rather than it being the spot it was built in. There are many pews lined up on both sides of the room, each one covered in a number of chrysanthemums. The Alter at the front seems to be covered in candles and incense. The majority of the room seems to have a glow to it as if crafted from the very wild pale glowing crystal that coats the outside of the building. The back wall in contrast seems to be made of black crystal, the candles and table against it looking to be made of black opal. The candles seem to hold black flames. The stained glass windows in that wall all seem to be coloured with various dark or black gems, the images of the moon they held looking warped. On the left and right walls are stained glass murals of different people and of the moon, the colours being intact. There is a thick book inside the pew, but it is in an unknown language. There are two exits at the end of the room, one on the right, and the other on the left. The malachite priests in the room won't attack the players unless they try to approach one of the exits.
[attr="class","dungenroom"]Room #3
[attr="class","dungenencounters"]ENCOUNTERS: | 3x Crystal Caterpillar per player, 1x Crystal Moth |
The room looks to be carved out of black crystal with row after row of black moonstone shelves with a wooden texture in them. The room was clearly a library at one point, but each and every book has been crystalized, completely destroying all the contents. The only information left would be the titles on the book covers if even that is still there. Each and every shelf looks full of books, there are even a few books on the floor spread throughout the room. The tables even have a few books fused to them. There are black crystals jutting from the floor and walls wildly. There are lights hanging on every shelf, letting off a faint glow that would have been enough to read, but not so much that it would have damaged older books. There is a wide walking area that goes through the library, the centre having a large wide space with tables and chairs. This is where the crystal moth and crystal caterpillars are located.
Those who complete this dungeon gain the NA 'Crystal Fates'
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