Post by Samson on Jul 3, 2023 19:25:39 GMT -5
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It was thought that this ancient-looking temple made mostly of sandstone found inside a cave was merely a forgotten relic of time. It had no outwardly active magic, though the doors refused to open. It has large double doors made of red glass. It has some windows made of coloured glass, but like the door, it is too thick to see through. Near the doors are two tall standing torch holders that had no flame within them. The building looks tall and has writing on a slab of glass next to the entrance speaking to pray to the eternal being of summer to keep it from escaping the temple and burning their world apart. Failing to keep up with the needed offerings to keep it satiated, it is written that the temple was buried to seal the creature inside. At first, it seemed like no magic started to come from the old and forgotten temple until the nearing of the summer season started to arrive. At that point, even the torches lit themselves as if getting ready for something.
NUMBER OF ROOMS: 3
WORD COUNT PER ROOM: 2,500
FLOOR DESCRIPTION:
Entering the temple will be like entering a different world. The beginning looks a bit like a tropical island where summer never ends and the heat is everywhere. While on this floor anyone with fire-related magic will move 5m slower due to being pulled at by the essence of the dungeon on this floor. Those with water-related magic will be immune to this, even if they also have fire-related magic.
FLOOR BESTIARY[break]
The room smells of salt water. Despite no seagulls being in sight, they can be heard in some faraway distance. The walls of the entrance door may be sandstone and the door a thick red glass, but it fades into a room of clear glass. The time looks to be early in the day. A beach can be seen outside the glass, along with a myriad of tropical plants in the distance. The sound of the water hitting against the sand, as well as the room's glass walls, can be heard. In the middle of the room, on top of the clear glass floor seems to be a massive bonfire. A group of Straw dolls seem to be dancing around the fire before the players enter the room. These straw doll monsters will attack the players as soon as they enter the room. At the end of the room is an open door frame that would lead to the next room.
The next room has walls and a ceiling of glass. The floor is made of sandstone as well as covered in a thin layer of sand. The room feels hot and smells of sunscreen and salt water. There's netting all over the floor and walls, making it harder to move around the area. The sound of waves crashing against a beach can still be heard. There are beach bunnies jumping around the nets and playing together until the players arrive. The only thing cool in the room seems to be the pupsicle monster, who is laying against the entrance to the next door. One needs to beat the monster to get through, but attacking the dog-shaped monster also causes the beach bunnies to become aggressive.
NUMBER OF ROOMS: 3
WORD COUNT PER ROOM: 3,000
FLOOR DESCRIPTION:
Though there is no way to know what the inside of the temple looked like before, it's easy to tell that this was not its original contents. Each room has been warped by the trapped being that wishes to burst out and burn itself into the world, no matter the consequences. Now the visitors have run into the least warped area so far. The entire area is made of sandstone, and a plaque made of glass on the left side of the room on a wall. Whatever it says would be hard to read, seeing as it is written in an ancient and dead human language that existed at some point but currently lacks proper translation. Rather than a nice staircase, the room has a stone ladder attached to the wall and grooves to help someone hold their grip seem to be included. There are oil lamps attached to the walls with sandstone bases and glass covers. At the end of the ladder on the higher floor seems to be an ancient shrine made of stone, fossilized wood, and glass. The door to the shrine seems to be broken. Going through the 1.2 M/4 ft. tall doorway will bring you to the next room.
FLOOR BESTIARY[break]
The walls and ceiling in this room look to be glass so clear that it would be easy to forget it exists. The ground is covered in sand as well as sandstone. The location seems to look like it's near the base of a tall mountain. The sky makes it appear to be late in the day, around the start of sunset. The majority of the room seems to be underwater like there's a small lake in the middle of everything in the room. The lemonade tadpole monsters swim in this lake, and can only attack players when they are in or over the water.
The door leads to a room where it seems the time looks to be near the end of sunset when only a little light is left in the sky. A wooden doll seems to be standing in a fireworks stand, with wooden dolls seemingly placed in a line. Near the fireworks stand seems to be a doll with a different stand holding scrolls, but the items it has been blank. The fireworks in the firework stand are equally as fake, save for a stack of harmless sparkler sticks. The only life that seems to be actually there are the sparkler cicadas. While not immediately aggressive, they will attack players in the area that start verbally talking. Rather than an exit door, the next room is reached by going up the mountain more. There are glass walls for the rooms still, but this one's walls are seemingly wide and clear enough that it wouldn't be immediately obvious.
At the top of the mountain is a tall wide cliff covered in sunflowers. The time of day seems to be night, fireworks being set off in the distant sky in an array of different colours. The fire maid will be sitting and seemingly playing a hydraulis for some sparkler cicadas before the players arrive. There is no reasoning with her, as she sees the players as one of the forces keeping her trapped. The sparkler cicadas will attack the players when she stops playing the hydraulis.
Those that complete this dungeon gain the NA 'Shattered Glass'
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[attr="class","dungentitle"]Glass Temple of Sand
RANK: Senior LOCATION: Sosshi MIN-MAX PLAYER GROUP: 2-3 OTHER REQS:
|
It was thought that this ancient-looking temple made mostly of sandstone found inside a cave was merely a forgotten relic of time. It had no outwardly active magic, though the doors refused to open. It has large double doors made of red glass. It has some windows made of coloured glass, but like the door, it is too thick to see through. Near the doors are two tall standing torch holders that had no flame within them. The building looks tall and has writing on a slab of glass next to the entrance speaking to pray to the eternal being of summer to keep it from escaping the temple and burning their world apart. Failing to keep up with the needed offerings to keep it satiated, it is written that the temple was buried to seal the creature inside. At first, it seemed like no magic started to come from the old and forgotten temple until the nearing of the summer season started to arrive. At that point, even the torches lit themselves as if getting ready for something.
[attr="class","dungenfloor"]FLOOR #1
NUMBER OF ROOMS: 3
WORD COUNT PER ROOM: 2,500
FLOOR DESCRIPTION:
Entering the temple will be like entering a different world. The beginning looks a bit like a tropical island where summer never ends and the heat is everywhere. While on this floor anyone with fire-related magic will move 5m slower due to being pulled at by the essence of the dungeon on this floor. Those with water-related magic will be immune to this, even if they also have fire-related magic.
FLOOR BESTIARY[break]
- Straw Dolls[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
70 30 50 [attr="class","statstitle"]SPEED15 m/s [attr="class","statstitle"]HEALTHIntermediate [attr="class","statstitle"]HEIGHT5 ft [attr="class","statstitle"]WEIGHT10 lbs [attr="class","statstitle"]DAMAGE OUTPUTSenior A doll made of straw and tied together with rope. It looks like a human-sized version of a doll one might burn during summer celebrations. It seems to move quite nimble, despite not having any hands or feet. It has eyes that glow like burning embers, but no mouth. These dolls use fire magic and the magic specializations attack creation and physical reinforcement. - Beach Bunny[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
50 50 50 [attr="class","statstitle"]SPEED10 m/s [attr="class","statstitle"]HEALTHSenior [attr="class","statstitle"]HEIGHT1.5 ft [attr="class","statstitle"]WEIGHT38 lbs [attr="class","statstitle"]DAMAGE OUTPUTintermediate A heavy rabbit that's round and coloured like a beach ball. Their short ears keep flat against their body. The monster rolls instead of trying to run and can jump up to ten feet in the air. Their element is wind with a fire oddity. They use the magic specializations of sensory, physical reinforcement and attack creation. - Pupsicle[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
80 80 60 [attr="class","statstitle"]SPEED25 m/s [attr="class","statstitle"]HEALTHGrand [attr="class","statstitle"]HEIGHT6 ft [attr="class","statstitle"]WEIGHT175 lbs [attr="class","statstitle"]DAMAGE OUTPUTSenior A giant husky dog-looking monster that's coloured light blue and white, akin to a ramune popsicle. Their fur coat looks thick and their body feels cold to the touch. This monster uses ice magic and uses the magic specializations hex and curse (In an offensive manner), attack creation and physical reinforcement.
[attr="class","dungenroom"]Room #1
[attr="class","dungenencounters"]ENCOUNTERS: | x3 Straw Dolls Per Player |
The room smells of salt water. Despite no seagulls being in sight, they can be heard in some faraway distance. The walls of the entrance door may be sandstone and the door a thick red glass, but it fades into a room of clear glass. The time looks to be early in the day. A beach can be seen outside the glass, along with a myriad of tropical plants in the distance. The sound of the water hitting against the sand, as well as the room's glass walls, can be heard. In the middle of the room, on top of the clear glass floor seems to be a massive bonfire. A group of Straw dolls seem to be dancing around the fire before the players enter the room. These straw doll monsters will attack the players as soon as they enter the room. At the end of the room is an open door frame that would lead to the next room.
[attr="class","dungenroom"]Room #2
[attr="class","dungenencounters"]ENCOUNTERS: | x3 Beach Bunnies Per Player and x1 Pupsicle |
The next room has walls and a ceiling of glass. The floor is made of sandstone as well as covered in a thin layer of sand. The room feels hot and smells of sunscreen and salt water. There's netting all over the floor and walls, making it harder to move around the area. The sound of waves crashing against a beach can still be heard. There are beach bunnies jumping around the nets and playing together until the players arrive. The only thing cool in the room seems to be the pupsicle monster, who is laying against the entrance to the next door. One needs to beat the monster to get through, but attacking the dog-shaped monster also causes the beach bunnies to become aggressive.
[attr="class","dungenfloor"]FLOOR #2
NUMBER OF ROOMS: 3
WORD COUNT PER ROOM: 3,000
FLOOR DESCRIPTION:
Though there is no way to know what the inside of the temple looked like before, it's easy to tell that this was not its original contents. Each room has been warped by the trapped being that wishes to burst out and burn itself into the world, no matter the consequences. Now the visitors have run into the least warped area so far. The entire area is made of sandstone, and a plaque made of glass on the left side of the room on a wall. Whatever it says would be hard to read, seeing as it is written in an ancient and dead human language that existed at some point but currently lacks proper translation. Rather than a nice staircase, the room has a stone ladder attached to the wall and grooves to help someone hold their grip seem to be included. There are oil lamps attached to the walls with sandstone bases and glass covers. At the end of the ladder on the higher floor seems to be an ancient shrine made of stone, fossilized wood, and glass. The door to the shrine seems to be broken. Going through the 1.2 M/4 ft. tall doorway will bring you to the next room.
FLOOR BESTIARY[break]
- Lemonade Tadpole[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
60 60 30 [attr="class","statstitle"]SPEED8 m/s [attr="class","statstitle"]HEALTHSenior [attr="class","statstitle"]HEIGHT1 ft [attr="class","statstitle"]WEIGHT5 lbs [attr="class","statstitle"]DAMAGE OUTPUTIntermediate This monster looks like a giant tadpole but is coloured yellow with a cloudy pale yellow in the semi-transparent section of the tail. It swims at 1 foot tall and 5 feet long. Its element is acid with a miasma oddity. The magic specializations they use are healing, restraining, and hex & curse. If they aren't quickly killed, then the group will heal the injured and continue their attacks. - Sparkler Cicada[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
80 80 60 [attr="class","statstitle"]SPEED12 m/s [attr="class","statstitle"]HEALTHSenior [attr="class","statstitle"]HEIGHT5 ft [attr="class","statstitle"]WEIGHT180 lbs [attr="class","statstitle"]DAMAGE OUTPUTintermediate These large cicadas are black with colourful sparkling wings on both the males and females. Their magic is fire with a sound oddity, resembling fireworks in how the fire splits and the sounds the magic makes. The magic specializations they use are attack creation and defence creation. - Summer Maid[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
100 80 100 [attr="class","statstitle"]SPEED30 m/s [attr="class","statstitle"]HEALTHGrand [attr="class","statstitle"]HEIGHT7 ft [attr="class","statstitle"]WEIGHT140 lbs [attr="class","statstitle"]DAMAGE OUTPUTSenior It looks like a beautiful woman with tall bird-like legs, the feet of a hawk, and wings of a bird on her back. The feathers are coloured in a fire-like pattern, with red, yellow, white, and blue. She has a golden-coloured swimsuit on with a fish scale pattern woven into it. Her hair is brown and red, woven down neatly at the top of her head before falling down their head in ringlets, ending around their chest area. Her skin is tan, and her eyes are blue. Her magic is sound and fire, magic specializations she uses are sensory, attack creation, restraining and healing.
[attr="class","dungenroom"]Room #1
[attr="class","dungenencounters"]ENCOUNTERS: | 2x Lemonade Tadpoles per player |
There is a 1 cubic meter 2x2 Rubik's cube at the bottom of the centre of the small lake. The item can be picked up and moved, but cannot be taken out of the room. Solving the Rubik's cube will cause it to spit out a key. The key is the only thing that will open the door to the next room. The key is coloured a dark red and sparkles. The exit door is across the other side of the room and looks to be a pale yellow door made of glass with a rose gold doorknob.
[attr="class","dungenroom"]Room #2
[attr="class","dungenencounters"]ENCOUNTERS: | 3x Sparkler Cicada per player |
The door leads to a room where it seems the time looks to be near the end of sunset when only a little light is left in the sky. A wooden doll seems to be standing in a fireworks stand, with wooden dolls seemingly placed in a line. Near the fireworks stand seems to be a doll with a different stand holding scrolls, but the items it has been blank. The fireworks in the firework stand are equally as fake, save for a stack of harmless sparkler sticks. The only life that seems to be actually there are the sparkler cicadas. While not immediately aggressive, they will attack players in the area that start verbally talking. Rather than an exit door, the next room is reached by going up the mountain more. There are glass walls for the rooms still, but this one's walls are seemingly wide and clear enough that it wouldn't be immediately obvious.
[attr="class","dungenroom"]Room #3
[attr="class","dungenencounters"]ENCOUNTERS: | 3x Sparkler cicada per player, 1x fire maiden |
At the top of the mountain is a tall wide cliff covered in sunflowers. The time of day seems to be night, fireworks being set off in the distant sky in an array of different colours. The fire maid will be sitting and seemingly playing a hydraulis for some sparkler cicadas before the players arrive. There is no reasoning with her, as she sees the players as one of the forces keeping her trapped. The sparkler cicadas will attack the players when she stops playing the hydraulis.
Those that complete this dungeon gain the NA 'Shattered Glass'
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