Post by Gawain on Aug 18, 2023 8:26:05 GMT -5
[PTabbedContent=GRIMOIRE & ITEM TRACKER]
[PTab=♣]
[attr="class","nametitle"]CHARACTER NAME'S GRIMOIRE
[attr="class","nametitle2"] ELEMENT | Air Pressure |
[attr="class","nametitle2"] TIER | Platinum |
[/PTab]
[PTab=JUNIOR]
Name of Spell: Pierce
Elemental Type: Air Pressure
Rank & Spell Type: Junior | Attack Creation | Sensory (Homing)
Range & Speed: 25m | 15 m/s
Mana Cost: 10 | 5
Stats Effected: -
Applicable Perks: Overpowered | Quick Shot
Description: Extending his index finger, Gawain will point his right hand at his target, using the tip of his finger as a vocal point from which it is fired. This a sphere roughly five centimeters wide for the purpose of puncturing the target. The attack itself is non-lethal, even with direct contact, though capable of causing minor scuffs and cracks on structures and minor bruises on people, dealing Junior rank damage. In addition, the accuracy and chance to hit can be further improved by utilizing Homing rules, including following the target in adherence to those same rules. The bullet follows the target that was initially pointed at until it hits, runs out of space or hits another object. To those without at least 10 sensory, this spell will be invisible, appearing as a wispy green ball to others.
Name of Spell: Cut
Elemental Type: Air Pressure
Rank & Spell Type: Junior | Attack Creation | Sensory (Homing)
Range & Speed: 25m | 15 m/s
Mana Cost: 10 | 5
Stats Effected: -
Applicable Perks: Overpowered | Quick Shot
Description: Extending and using his right index finger flicking them upward in order to activate the spell. Following up on this motion, a crescent blade of wind roughly five centimeters thick and three meters long is fired into the desired direction. The attack itself is non-lethal, even with direct contact, though capable of causing minor scuffs and cracks on structures and minor cuts on people, dealing Junior rank damage. In addition, the efficacy and chance to hit can be further improved by utilizing Homing rules, including following the target in adherence to those same rules. The crescent follows the target the fingers were initially flicked at until it hits, runs out of space or hits another object. Used either to dissuade melee combatants from getting close, cutting projectiles out of the air or simply to carve up foes, the blade of wind following in the wake of his finger is invisible to those with less than 10 sensory, appearing as a wispy green blade to others.
Name of Spell: Shove
Elemental Type: Air Pressure
Rank & Spell Type: Junior | Attack Creation
Range & Speed: 25m | 15 m/s
Mana Cost: 10 | 5
Stats Effected: -
Applicable Perks: Overpowered | Quick Shot | Knockback
Description: By extending the left hand and pointing an open palm (stop motion), Gawain's eyes flare up with a wispy green hue as a means of initiating the spell and as a vocal point for the release of mana, a blast of wind is released into the chosen direction roughly three meters wide and tall. Aiming to envelop the target and blasting them and everything else caught up in the blast back, the spell uses a fairly powerful knockback effect capable of tossing targets back up to seven meters + an additional 5 meters for every 10 Power. The attack itself is non-lethal, even with direct contact, though capable of causing minor scuffs and cracks on structures and minor bruises on people, dealing Junior rank damage. To those without at least 10 sensory, this spell will be invisible, appearing as a flat wispy green square to others.
Name of Spell: Push
Elemental Type: Air Pressure
Rank & Spell Type: Junior | Attack Creation
Range & Speed: 10m AoE | 15 m/s
Mana Cost: 10 | 5
Stats Effected: -
Applicable Perks: Overpowered | Quick Shot | Knockback
Description: Releasing a burst of air pressure to aggressively push away threats, this spell moves into all directions with Gawain at the epicenter. Activated by holding the hand horizontally, the back of the hand facing downward while pushing the tips of his index finger and thumb against one another, the burst follows up straight after. The attack itself is non-lethal, even with direct contact, though capable of causing minor scuffs and cracks on structures and minor bruises on people while leaving the direct area mostly intact, dealing Junior rank damage. Utilizing a fairly powerful knockback effect to blow back the aforementioned by up to seven meters + an additional 5 meters for every 10 Power, those who do not possess at least 10 sensory will be unable to see the spell itself. Those that do will see a wispy green dome coming into their direction before forcefully shoving them back.
[/PTab]
[PTab=INTERMEDIATE]
Name of Spell: Puncture
Elemental Type: Air Pressure
Rank & Spell Type: Intermediate | Attack Creation | Sensory (Homing)
Range & Speed: 40m | 25 m/s
Mana Cost: 20 | 10
Stats Effected: -
Applicable Perks: Overpowered | Quick Shot
Description: Putting his index and middle finger together, Gawain will point his right hand at his target, using the tips of his fingers as a vocal point from which it is fired. This a sphere roughly ten centimeters wide for the purpose of puncturing the target. The attack itself is non-lethal, unless direct contact with one's vitals is established, as well as causing painful cuts and bruises on people and breaking most unreinforced walls, dealing Intermediate rank damage. In addition, the accuracy and chance to hit can be further improved by utilizing Homing rules, including following the target in adherence to those same rules. The bullet follows the target that was initially pointed at until it hits, runs out of space or hits another object. To those without at least 20 sensory, this spell will be invisible, appearing as a wispy green ball to others.
Name of Spell: Slice
Elemental Type: Air Pressure
Rank & Spell Type: Intermediate | Attack Creation | Sensory (Homing)
Range & Speed: 40m | 25 m/s
Mana Cost: 20 | 10
Stats Effected: -
Applicable Perks: Overpowered | Quick Shot
Description: Extending and pushing his right index and middle finger together before flicking them upward in order to activate the spell, a crescent blade of wind roughly five centimeters thick and three meters long is fired into the desired direction, following directly up on this motion. The attack itself is non-lethal, unless direct contact to one's vitals is established, as well as causing painful cuts and bruises on people and breaking most unreinforced walls, dealing Intermediate rank damage. In addition, the accuracy and chance to hit can be further improved by utilizing Homing rules, including following the target in adherence to those same rules. The crescent blade follows the target that was initially pointed at until it hits, runs out of space or hits another object. To those without at least 20 sensory, this spell will be invisible, appearing as a wispy green crescent blade to others.
Name of Spell: Move
Elemental Type: Air Pressure
Rank & Spell Type: Intermediate | Attack Creation
Range & Speed: 40m | 25 m/s
Mana Cost: 20 | 10
Stats Effected: -
Applicable Perks: Overpowered | Quick Shot
Description: By extending the left hand and pointing an open palm (stop motion) and holding a half-ram sign with the right hand, Gawain's eyes flare up with a wispy green hue as a means of initiating the spell and as a vocal point for the release of mana, a blast of wind is released into the chosen direction roughly three meters wide and tall. Aiming to envelop the target and blasting them and everything else caught up in the blast back, the spell uses a fairly powerful knockback effect capable of tossing targets back up to nine meters + an additional 5 meters for every 10 Power. The attack itself is non-lethal, unless contact is established with one’s vitals, though capable of causing painful bruises and breaking through most unreinforced walls, dealing Intermediate rank damage. To those without at least 20 sensory, this spell will be invisible, appearing as a flat wispy green square to others.
Name of Spell: Thrust
Elemental Type: Air Pressure
Rank & Spell Type: Intermediate | Attack Creation
Range & Speed: 20m AoE | 25 m/s
Mana Cost: 20 | 10
Stats Effected: -
Applicable Perks: Overpowered | Quick Shot
Description: Releasing a burst of air pressure to aggressively push away threats, this spell moves into all directions with Gawain at the epicenter. Activated by holding the hand horizontally, the back of the hand facing downward while pushing the tips of his index finger, middle finger and thumb against one another, the burst follows up straight after. The attack itself is non-lethal, unless direct contact with one’s vitals is established, though capable of causing painful bruises and breaking through most unreinforced walls, dealing Intermediate rank damage. Utilizing a fairly powerful knockback effect to blow back the aforementioned by up to nine meters + an additional 5 meters for every 10 Power, those who do not possess at least 20 sensory will be unable to see the spell itself. Those that do will see a wispy green dome coming into their direction before forcefully shoving them back.
[/PTab]
[PTab=SENIOR]
Name of Spell: Perforate
Elemental Type: Air Pressure
Rank & Spell Type: Senior | Attack Creation | Sensory (Homing)
Range & Speed: 80m | 45 m/s
Mana Cost: 30 | 15
Stats Effected: -
Applicable Perks: Overpowered | Quick Shot
Description: Putting his index and middle finger together while pointing his thumb up, Gawain will point his right hand at his target, using the tips of his index and middle fingers as a vocal point from which it is fired. This spike is roughly two meters wide with the purpose of puncturing the target. The attack itself is lethal on direct hits, capable of leaving deep cuts and lacerations, broken bones and breaking most structures, dealing Senior rank damage. For every 30 Control, an additional shot can be fired. In addition, the accuracy and chance to hit can be further improved by utilizing Homing rules, including following the target in adherence to those same rules. The bullet follows the target that was initially pointed at until it hits, runs out of space or hits another object. To those without at least 30 sensory, this spell will be invisible, appearing as a wispy green ball to others.
Name of Spell: Reap
Elemental Type: Air Pressure
Rank & Spell Type: Senior | Attack Creation | Sensory (Homing)
Range & Speed: 80m | 45 m/s
Mana Cost: 30 | 15
Stats Effected: -
Applicable Perks: Overpowered | Quick Shot
Description: Extending and pushing his right index and middle finger together before flicking them upward in order to activate the spell, a crescent blade of rapidly spinning wind roughly five centimeters thick and six meters long is fired into the desired direction, following directly up on this motion. The attack itself is lethal on direct hits, capable of leaving deep cuts and lacerations, broken bones and breaking most structures, dealing Senior rank damage. For every 30 Control, an additional shot can be fired. In addition, the accuracy and chance to hit can be further improved by utilizing Homing rules, including following the target in adherence to those same rules. The crescent blade follows the target that was initially pointed at until it hits, runs out of space or hits another object. To those without at least 30 sensory, this spell will be invisible, appearing as a wispy green circular blades to others.
Name of Spell: Force
Elemental Type: Air Pressure
Rank & Spell Type: Senior | Attack Creation
Range & Speed: 80m | 45 m/s
Mana Cost: 30 | 15
Stats Effected: -
Applicable Perks: Overpowered | Quick Shot
Description: By extending the left hand and pointing an open palm (stop motion) and holding a half-ox sign with the right hand, Gawain's eyes flare up with a wispy green hue as a means of initiating the spell and as a vocal point for the release of mana, a blast of wind is released into the chosen direction roughly nine meters wide and tall. Aiming to envelop the target and blasting them and everything else caught up in the blast back, the spell uses a fairly powerful knockback effect capable of tossing targets back up to thirteen meters + an additional 5 meters for every 10 Power. The attack itself is potentially lethal upon direct hits, capable of breaking bones and can easily tear through non-magical structures, dealing Senior rank damage. To those without at least 30 sensory, this spell will be invisible, appearing as a flat wispy green square to others.
Name of Spell: Throw
Elemental Type: Air Pressure
Rank & Spell Type: Senior | Attack Creation
Range & Speed: 65m AoE | 45 m/s
Mana Cost: 30 | 15
Stats Effected: -
Applicable Perks: Overpowered | Quick Shot | Area of Triumph
Description: Releasing a burst of air pressure to aggressively push away threats, this spell moves into all directions with Gawain at the epicenter. Activated by holding the hand horizontally, the back of the hand facing downward while pushing the tips of his index finger, middle finger and thumb against one another, the burst follows up straight after. The attack itself is lethal on direct hits, capable of breaking bones and breaking most structures, dealing Senior rank damage. Utilizing a fairly powerful knockback effect to blow back the aforementioned by up to thirteen meters + an additional 5 meters for every 10 Power, those who do not possess at least 30 sensory will be unable to see the spell itself. Those that do will see a wispy green dome coming into their direction before forcefully shoving them back.
Name of Spell: Pressure Input: Pace
Elemental Type: Air Pressure
Rank & Spell Type: Senior | Physical Reinforcement
Range & Speed: Self | 40 m/s
Mana Cost: 30 | 15
Stats Effected: +15 m/s
Applicable Perks: Full Blitz
Description: This spell is activated by forming the confrontation seal with his left hand, causing his eyes to glow with a jade hue. After the trigger is utilized, pressurized air mana begins to internalize and externalize, causing his physique to be elevated. In so doing, the internalized mana makes him capable of pushing his speed by an additional 15 m/s. To those without at least 30 Sensory, this spell is invisible, otherwise looking like wispy green breezes surrounding his body.
Name of Spell: Pressure Output: Purge
Elemental Type: Air Pressure
Rank & Spell Type: Senior | Physical Reinforcement | Attack Creation
Range & Speed: 80m | 40 m/s
Mana Cost: 30 | 15
Stats Effected: +Senior Strength
Applicable Perks: Overpowered | Apex Predator
Description: This spell is activated by forming the half-rat hand seal with his left hand, causing his eyes to glow with a jade hue. After the trigger is utilized, pressurized air mana begins to externalize, causing his physique to be elevated. In so doing, it coats his right fist and left leg, allowing him to strike for Senior damage while being magically backed, thus allowing him to clash his Power against offensive or defensive spells. To those without at least 30 Sensory, this spell is invisible, otherwise looking like a thin jade layer coating his body.
As long as the spell remains active, this is something he can keep doing. Additionally, upon utilizing the spell, Gawain can also release a burst of pressurized wind in a chosen direction from his imbued fist. This can be performed once every round, with ammo rules allowing for an additional shot to be fired in tandem for every 30 Control. This blast is aimed at a single target, being roughly five meters wide, dealing a Senior amount of damage. To those without at least 30 Sensory, this burst of air is invisible, otherwise looking like a wispy mass of jade mana.
[/PTab]
[PTab=GRAND]
Name of Spell: Cleave
Elemental Type: Air Pressure
Rank & Spell Type: Grand | Attack Creation | Sensory (Homing)
Range & Speed: 150m | 85 m/s
Mana Cost: 50 | 25
Stats Effected: +12 Power
Applicable Perks: Overpowered | Quick Shot | Battle Knight | Apex Predator
Description: Extending and pushing his right index, ring and middle finger together before flicking them upward in order to activate the spell, a crescent blade of highly compressed air roughly five centimeters thick and twelve meters long is fired into the desired direction, following directly up on this motion. The attack itself is lethal, capable of leaving deep cuts and lacerations and ripping through structures and obstacles in its path, dealing Grand rank damage. For every 50 Control, an additional shot can be fired. In addition, the accuracy and chance to hit can be further improved by utilizing Homing rules, including following the target in adherence to those same rules. The crescent blade follows the target that was initially pointed at until it hits, runs out of space or hits another object. To those without at least 50 sensory, this spell will be invisible, appearing as a wispy green crescent blade to others.
Name of Spell: Grid
Elemental Type: Air Pressure
Rank & Spell Type: Grand | Attack Creation | Sensory (Homing)
Range & Speed: 150m | 85 m/s
Mana Cost: 50 | 25
Stats Effected: +12 Power
Applicable Perks: Overpowered | Quick Shot | Battle Knight | Apex Predator
Description: By pointing his right fist at a chosen target or direction while simultaneously forming the half-dragon seal with his left hand, a grid-shaped pattern of air pressure magic will rapidly form right in front of his right fist. When he opens up his fist, the grid will launch forward instantly, slicing through buildings and obstacles in its path and leaving it in the shape of cubic bits and pieces of roughly equal size, leaving deep lacerations and cuts and being potentially lethal on a direct hit. For every 50 Control, an additional shot can be fired. In addition, the accuracy and chance to hit can be further improved by utilizing Homing rules, including following the target in adherence to those same rules. The square-shaped grid is roughly 12 meters wide, being invisible to those without at least 50 Sensory, appearing as a wispy green grid to others.
[/PTab]
[PTab=ARCHMAGE]
SPELL SPELL SPELLS
[/PTab]
[PTab=Relic I]
Oblitus Praeteritum
Rank & Element: Grand ¦ Spectra
Class & Type: Relic ¦ Accessory (Ring)
Magic Specializations: Physical Reinforcement ¦ Hex and Curse
Appearance:
An old shoddy-looking ring made from rock and clay with hints of tarnished copper coming through almost looking like teeth, at the top, there's a small circular amethyst around half a cm in size. This ring is meant to be worn on the index finger of the owner's dominant hand otherwise it just seems to slip off.
History:
This is a ring that any person could easily look over and not think twice about it or its history purely due to its appearance. It once sat in the most prestigious of museums within the diamond kingdom and was thought to have been forged when the four kingdoms were still in their infancy. Years ago during the first diamond war that museum was not only ransacked but left in ruins leaving the fate of many of the treasures within up for debate. It could have been one of the citizens or someone who had invaded that took this specific ring but whatever the story might be it has had many owners over that time each seemingly having a decent run at life until they eventually met some unfortunate fate.
Abilities:
The wearer of Oblitus Praeteritum gains access to the perks 'Herculean Strength' and 'Adaptive Body'
Name of the Ability: Legatum Fortitudo
Name of the Ability: Legatum Fortitudo
Type & Uses: Flow ¦ 3 Rounds Active ¦ 2 Rounds Cooldown
Rank & Specialization: Junior ¦ Physical Reinforcement ¦ Hex and Curse
Mana Cost: 8 ¦ 4
Range & Speed: 25m ¦ 10 m/s
Stats Affected: Junior Strength Buff, 1/2 Junior Rank Strength Debuff
Description:
Swiping their thumb across the amethyst before rotating it once fully to the left and then once to the right activates this spell. The instant that it is active the ring begins to softly pulsate with pale jade green mana, this pulse only gets to around the size of a ping pong before fading and repeating a few seconds later. This may not seem like much but it has infused the user with increased strength allowing their physical damage output not only to have magical damage but increases it to be Junior rank. On a successful hit, a pale jade green diamond will appear where the hit landed, this mark helps to decrease the strength of the opponent while active this ability will actively attempt to suppress any healing or buffs a person may have on them as per the clashing rules. With the use of ammo rules, additional diamonds can be left with more than one opponent.
Type & Uses: Flow ¦ 3 Rounds Active ¦ 2 Rounds Cooldown
Rank & Specialization: Junior ¦ Physical Reinforcement ¦ Hex and Curse
Mana Cost: 8 ¦ 4
Range & Speed: 25m ¦ 10 m/s
Stats Affected: Junior Strength Buff, 1/2 Junior Rank Strength Debuff
Description:
Swiping their thumb across the amethyst before rotating it once fully to the left and then once to the right activates this spell. The instant that it is active the ring begins to softly pulsate with pale jade green mana, this pulse only gets to around the size of a ping pong before fading and repeating a few seconds later. This may not seem like much but it has infused the user with increased strength allowing their physical damage output not only to have magical damage but increases it to be Junior rank. On a successful hit, a pale jade green diamond will appear where the hit landed, this mark helps to decrease the strength of the opponent while active this ability will actively attempt to suppress any healing or buffs a person may have on them as per the clashing rules. With the use of ammo rules, additional diamonds can be left with more than one opponent.
Name of the Ability: Viae Corruptae
Name of the Ability: Viae Corruptae
Type & Uses: Flow ¦ 3 Rounds Active ¦ 2 Cooldown
Rank & Specialization: Junior ¦ Hex and Curse ¦ Physical Reinforcement
Mana Cost: 8 ¦ 4
Range & Speed: 25m ¦ 10 m/s
Stats Affected: Junior Rank Endurance Buff, 25% Junior Rank Endurance Debuff.
Description:
Rotating the ring to the right fully before doing the same but to the left and then rubbing their thumb over the amethyst is how this ability is activated. The ring begins to pulse with a vibrant jade green colour to about the size of a ping pong ball before fading and repeating a few seconds later. Like the other spell on this ring, it may seem mundane but it has given the wearer an increased endurance giving the possibility of ignoring a spell of the same rank or below. A physical strike is needed to activate the curse portion of this ability, when this happens a vibrant jade green whirlwind is left where the strike landed, this weakens the opponent's endurance meaning they take an additional 25% junior rank damage. While active this ability will actively attempt to suppress any healing or buffs a person may have on them as per the clashing rules. With the use of ammo rules, additional diamonds can be left with more than one opponent.
Type & Uses: Flow ¦ 3 Rounds Active ¦ 2 Cooldown
Rank & Specialization: Junior ¦ Hex and Curse ¦ Physical Reinforcement
Mana Cost: 8 ¦ 4
Range & Speed: 25m ¦ 10 m/s
Stats Affected: Junior Rank Endurance Buff, 25% Junior Rank Endurance Debuff.
Description:
Rotating the ring to the right fully before doing the same but to the left and then rubbing their thumb over the amethyst is how this ability is activated. The ring begins to pulse with a vibrant jade green colour to about the size of a ping pong ball before fading and repeating a few seconds later. Like the other spell on this ring, it may seem mundane but it has given the wearer an increased endurance giving the possibility of ignoring a spell of the same rank or below. A physical strike is needed to activate the curse portion of this ability, when this happens a vibrant jade green whirlwind is left where the strike landed, this weakens the opponent's endurance meaning they take an additional 25% junior rank damage. While active this ability will actively attempt to suppress any healing or buffs a person may have on them as per the clashing rules. With the use of ammo rules, additional diamonds can be left with more than one opponent.
Name of the Ability: Occulta Historia
Name of the Ability: Occulta Historia
Type & Uses: -- ¦ --
Rank & Specialization: Grand ¦ Physical Reinforcement
Mana Cost: -- ¦ --
Range & Speed: Self ¦ 10 m/s
Stats Affected: +10 Speed
Description:
This ability is passive due to this the word count to raise it will be added to the relics word count as it will increase at the exact same time. For now, this ability seems inactive due to no real connection made with the relic, however, as the relic gets stronger the wearer will find that their speed will increase by one rank lower as per the passive buff rules.
Type & Uses: -- ¦ --
Rank & Specialization: Grand ¦ Physical Reinforcement
Mana Cost: -- ¦ --
Range & Speed: Self ¦ 10 m/s
Stats Affected: +10 Speed
Description:
This ability is passive due to this the word count to raise it will be added to the relics word count as it will increase at the exact same time. For now, this ability seems inactive due to no real connection made with the relic, however, as the relic gets stronger the wearer will find that their speed will increase by one rank lower as per the passive buff rules.
MADE BY NOVA
[/PTab]
[PTab=Relic II]
Miroh Ath
Rank & Element: Intermediate ¦ Pure Aura
Class & Type: Relic ¦ Weapon (Dagger)
Magic Specializations: Attack creation ¦ Hex and Curse
Appearance:
At first glance, Miroh Ath appears as either an unfinished or broken sword as all you are able to see is the unusual four-inch hilt one would often associate with a rapier. The grip is a finely carved onyx with a silver inlay spiralling up it leading into silver filigree and eventually into a half lotus design. It is only when the owner of the weapon channels mana through it does it show its true potential as at the bottom of the blade two small circles and a small orb appear, and at the base of the half lotus two larger circles appear, and on the petals, a symbol appears on each that seems illegible until you finish understanding the relic, at that point, you will be able to read it and find out the name of the daemon who's energy it holds. From the torch/petal hilt is a white pure aura dagger blade which is eighteen inches long and holds a purple tint to its edges. The blade itself almost appears to be made out of flames the way it curves makes it almost look like a khopesh. In the centre of the curve, an orb can be seen, while on the outside it has four spikes that can do damage.
Lore:
Junior Lore:
There isn't really a lot known about this relic. It's unknown how long ago it was created, where it was created or who created it, in fact, its name isn't even known. It was only by chance found by an archaeologist of a once noble family who fell on hard times after acquiring the relic from the ruins of an ancient battlefield. To try to change their family's fortune, redeem the renown they once had and fill their coffer they decided to raffle off some of the relics from their private collection.
Intermediate Lore:
The relic was successfully raffled off to another and the archaeologist's family's fortune changed for the better in an instant, however, the same couldn't be said for its new owner. He turned out to be weak of mind and fell prey to the dark whispers that only he could hear. This time it caused his family's status to fall from being well respected to one looked at with suspicion. The new owner walked down a dark path alone which caused a rift within his family and eventually his untimely demise.
Senior Lore:
~Get the relic to Senior to unlock~
Grand Lore:
~Get the relic to Grand to unlock~
Dive Lore:
~Unlock the partial Daemon dive to unlock~
There isn't really a lot known about this relic. It's unknown how long ago it was created, where it was created or who created it, in fact, its name isn't even known. It was only by chance found by an archaeologist of a once noble family who fell on hard times after acquiring the relic from the ruins of an ancient battlefield. To try to change their family's fortune, redeem the renown they once had and fill their coffer they decided to raffle off some of the relics from their private collection.
Intermediate Lore:
The relic was successfully raffled off to another and the archaeologist's family's fortune changed for the better in an instant, however, the same couldn't be said for its new owner. He turned out to be weak of mind and fell prey to the dark whispers that only he could hear. This time it caused his family's status to fall from being well respected to one looked at with suspicion. The new owner walked down a dark path alone which caused a rift within his family and eventually his untimely demise.
Senior Lore:
~Get the relic to Senior to unlock~
Grand Lore:
~Get the relic to Grand to unlock~
Dive Lore:
~Unlock the partial Daemon dive to unlock~
Unique ability:
As this is an unusual relic it comes with an equally unusual ability but it comes with a bit of work to unlock. You are required to do a thread of 6,000 words where you come to not only understand the energies within the relic but unlock its hidden secret; that it is capable of a partial daemonic dive, and will allow you to have up to three small aesthetic changes while in this form. (The training must be approved like a normal partial dive) You are unable to access this dive ability before the relic reaches senior, the dive will be active for three rounds and it will be five rounds before you would be able to enter it once more, at grand it will allow you to enter the partial dive for four rounds but you will not be able to enter it again for six rounds. You are able to go to the spirit system and choose three abilities you will be able to access while in the partial daemonic dive. As with spirit dive, there are drawbacks that you will receive when the dive is on cooldown. This includes -5 m/s physical speed, -5 mana regeneration, -5 Debuff in Power, Durability, Control, Sensory and you will only be able to access intermediate or below spells.
In addition to the above abilities, they will find that their spells will have a number of boons and weaknesses to them.
Boons:
- +25% spell speed and range to attack creation spells
- are naturally able to ignore 5 points of the enemy’s abilities durability, increasing to 10 points at Grand rank.
Weaknesses:
- If an object or structure is magically backed then it will be lowered by a single-tier on a successful clash.
- Lose 5 mana per post while in combat on top of their sustain. This effect stops once the player's mana has reached 20% of their max mana. This effect increases to 35% at Senior Rank, then 50% at Grand Rank. (This replaces your normal mana regen and cannot be negated with mana regen perks)
In addition to the above abilities, they will find that their spells will have a number of boons and weaknesses to them.
Boons:
- +25% spell speed and range to attack creation spells
- are naturally able to ignore 5 points of the enemy’s abilities durability, increasing to 10 points at Grand rank.
Weaknesses:
- If an object or structure is magically backed then it will be lowered by a single-tier on a successful clash.
- Lose 5 mana per post while in combat on top of their sustain. This effect stops once the player's mana has reached 20% of their max mana. This effect increases to 35% at Senior Rank, then 50% at Grand Rank. (This replaces your normal mana regen and cannot be negated with mana regen perks)
Abilities:
Name of the Ability L'togael Idnita
Type & Uses: Trigger ¦ 4 uses
Rank & Specialization: Junior ¦ Attack Creation
Mana Cost: 8 Per Trigger ¦ 15 Recharge
Range & Speed: 32.25m ¦ 12.5 m/s
Stats Affected: +2 Power
Description:
Touching one petal of the hilt alone is enough to activate this ability, the owner then needs to strike either from the left to right if they want a close strike or right to left if they want the strike to originate fifteen meters from behind the enemy in question. The strike appears as a pure aura purple orb around the size of a ping pong ball which seems to widen to two meters wide as it draws closer dealing junior rank damage and first-degree burns upon a successful direct hit. With the use of ammo rules, additional orbs can be made per trigger.
Name of the Ability Zhael Doya
Type & Uses: Flow ¦ 3 Rounds Active ¦ 2 Rounds Cooldown
Rank & Specialization: Junior ¦ Hex and Curse
Mana Cost: 8 ¦ 4
Range & Speed: 25m ¦ 10 m/s
Stats Affected: -4 speed
Description:
Touching two of the petals on the hilt alone is enough to activate this ability, the owner then needs to then land a hit on the target they wish to affect. Upon a successful attack, it will leave a first-degree burn and a glowing crescent moon with a pale purple cloud appears on the infected area and begins to make the enemy in question feel almost lethargic decreasing their speed by -4 meters per second. Using the ammo rules, additional marks can be made, however, the speed debuff is decreased by one. Due to the nature of hex and curse, it will actively attempt to turn any buffs into debuffs and healing into damage as per the clashing rules.
Name of the Ability Yunza Zont
Type & Uses: Burst ¦ 2 Rounds Active ¦ 2 Uses
Rank & Specialization: Junior ¦ Attack Creation ¦ Hex and Curse
Mana Cost: 11 Initial Cost ¦ 12 Recharge Cost
Range & Speed: 25m ¦ 10 m/s
Stats Affected: +2 Power, -25% endurance
Description:
Touching all three of the petals on the hilt alone is enough to activate this ability, the blade itself seems to glow brighter for a few seconds before the white of the blade turns black. Striking diagonally left to the right from top to bottom will create a black and royal purple pure aura slash around three meters in length and half an inch thick in front of the owner while striking right to left from the bottom to the top will create the same strike but fifteen meters behind the enemy in question. As the strike gets closer it almost takes the shape of a net made of rope that is a centimetre and a half thick but still three meters long. It would give the illusion of a restraining spell, however, if any of the net touches a person then they will take not only a junior rank of damage and be dealt a first-degree burn but it will also leave a marking that resembles a solar eclipse with a royal purple glow around it. This marking weakens the defences of the one affected by it allowing for additional damage to be done in the following round. Using the ammo rules, additional marks can be made, however, the speed debuff is decreased by one. Due to the nature of hex and curse, it will actively attempt to turn any buffs into debuffs and healing into damage as per the clashing rules.
MADE BY NOVA
[/PTab]
[PTab=Trinket]
Year of the Ox
Rank & Element: Junior ¦ Wood
Class & Type: Enchanted ¦ Trinket
Magic Specializations: Physical Reinforcement
Appearance & Lore:
Due to the lunar year just passing, a craftsman in the town of Hage teaching a new class of apprentices decided to make it a class project. They were to make small trinkets out of oak that look like oxen as with all learners things didn't go as planned and they ended up making derpy looking oxen. The shopkeeper decided to buy everything as she found out that all the proceeds were going to help with the rebuilding of Kikka.
Abilities:
Name of the Ability Strong as an Ox
Type & Uses: Enchanted
Rank & Specialization: Junior ¦ Physical Reinforcement
Mana Cost: Not applicable
Range & Speed: Not applicable
Stats Affected: 25% junior buff to strength
Description:
The holder of this small trinket seems to hold the strength of an oxen allowing them to deal a bit more damage than is normal. Unlike normal items this item seems to grow in strength the stronger the bond it has with the owner much like a spirit or relic allowing this to be trained up to a grand ability.
This item can be bought only once.
Rank & Specialization: Junior ¦ Physical Reinforcement
Mana Cost: Not applicable
Range & Speed: Not applicable
Stats Affected: 25% junior buff to strength
Description:
The holder of this small trinket seems to hold the strength of an oxen allowing them to deal a bit more damage than is normal. Unlike normal items this item seems to grow in strength the stronger the bond it has with the owner much like a spirit or relic allowing this to be trained up to a grand ability.
This item can be bought only once.
MADE BY NOVA
[/PTab]
[PTab=ITEMS]
Items:
2 free magical Grand weapons from Secrets of the Church
Free Spells:
1 free Intermediate spell from Sword of Heroes
1 free Senior spell from Kabocha Ohaka Mansion
1 free Grand spell from Secrets of the Church
Coupons:
40% off coupon from Yuletide Gift 2023
25% off NPC coupon Thanksgiving 2023
Purchased/Unused Perk Slots:
1x Advanced Perk Slot
[/PTab]
[/PTabbedContent]
[newclass=.nametitle]font-size:22px;background-color:#B53636;font-family:raleway;padding:3px;color:#ffffff;text-transform:uppercase;letter-spacing:2px;box-shadow:2px 2px 2px black;width:500px[/newclass]
[newclass=.nametitle2]font-size:18px;background-color:#B53636;font-family:raleway;padding:3px;color:#ffffff;text-transform:uppercase;letter-spacing:2px;box-shadow:2px 2px 2px black;text-align:center[/newclass]