Post by Samson on Oct 1, 2023 9:45:00 GMT -5
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It is said it started with a simple farmer who worked all day for almost every day of the year. Over time he gained many sores, scars, and pains that come with constant back breaking labor. As he became older, he adopted an orphan girl and begun to raise her. He wanted her to become something more than a farmer, so that she wouldn't repeat his very cycle. A problem came when a noble started eying his daughter. The noble came to the farm one night to ask for her hand, the farmer said no. He didn't want his daughter in a relationship where he had no power nor say. The noble became angry, killing the farmer for getting in his way. The daughter saw this crime, did the noble think this would win her over? She used any and all magic she could to try to find a way to curse him. It was too much wild magic with too much force, using even her life to complete it. It is said since then the noble had become a mindless scarecrow monster stuck at the very top of the tower, to only be freed from the place when he lets go of his ego and pride, which would never happen. The tower is surrounded by a strange wild field of wheat, the tower itself looking to be made of pieces of farm buildings meshed together. The wood is painted barn red, the entrance looking to be a barn door. The roof to the tower looks to be made of tin tiling.
NUMBER OF ROOMS: 2
WORD COUNT PER ROOM: 2,000
FLOOR DESCRIPTION:
Next to the front door seems to be a number of lanterns of various metals and shape, none of them looking new nor friendly. They grow with a light colored like the holders mana and flickers much like a dim natural fire burning away. The entrance smells like creamed corn and pumpkin.
FLOOR BESTIARY[break]
The first room looks to have a black sky covered in red stars and a blood-coloured moon. The sky isn't cloudy and the field shows signs of being old and abandoned. The pumpkin plants are overgrown and the fence line looks to be missing portions, the parts that are there look to be in an old and dilapidated state. The soil was likely well cared for at one point, but now its state seems akin to hardened clay. There they start in a pumpkin field and will be stuck in it until they find the right direction to go in in order to enter the next location. There are a few hints on where to go. There will be small wooden fences, crossing those will bring you back to the opposite end of the pumpkin patch. Finding and using the broken gate will bring someone to the next location. The black dogs will come for intruders as soon as they enter.
The stars still look blood red, along with the full moon. The night sky is starting to look a bit clouded. The area has an old horse stable that looks partially overgrown with plants. Most of it is open space with plants and trees growing in as if the wilderness was trying to reclaim it. At the end of the open area looks to be a wooden staircase that looks to lead to nowhere. There are horse bones in the stable as well as near the staircase. Inside the stable seem to be many areas and things for the horses. The salt licks and tools have survived time, but not the hay. Areas the hay used to be in seem to be covered in moss and mould now, but this doesn't stop the building from standing. The staircase is made of wood and looks freshly built like the deep red paint on it had recently finished drying. The highest seems to be the leader of the monster horse herd, causing them to fight together in an organized fashion until its demise.
NUMBER OF ROOMS: 3
WORD COUNT PER ROOM: 2,500
FLOOR DESCRIPTION: It seems everywhere one goes here, there are traces of a farm. The first floor had a crop as well as a horse area. While it looks like one might fall by stepping past the final steps, it's only by taking those steps does one enters the next area of the farm. What made the farm so unnaturally disjointed and dead? Now that they have gone up the stairs the group will find more of that farm as well as the room that holds the core to all of the madness.
FLOOR BESTIARY[break]
At the end of the staircase leads to a dirt road with a horse-drawn style cart, only without any horses. Instead, it's covered with the witch doll monsters. They must be defeated to continue forward. The dirt road seems to be muddy like a fresh rain had fallen not long ago. The sky looks dark and full of heavy rain clouds, the pale full moon being partially covered. Next to the dirt road, there seems to be cabbage, tomato, peas, cauliflower, and other crops outstretched and ready for harvest. One can ride the cart forward or walk up the road to continue forward. The cart will start slowly moving forward after the monsters are defeated. There is an old but well-maintained small wooden fence between the road and the crops. None of the visitors can visit the crops, though they might be able to see the ghostly figures tending to them.
At the end of the road lies a large cornfield maze. All natural light has been blocked out by the heavy rain clouds, though it's only lightly drizzling so far. The ghost dolls will only attack if someone tries to cheat through the maze by walking through one of the walls. If one can get through the maze without cheating then a candied apple, a slice of pumpkin pie, and a cup of apple cider per person that didn't break the rules is waiting for them as a reward. They are fresh and safe to eat, each sitting on a plate on a picnic table at the end of the maze. One won't gain anything from eating it, but it might be nice to have a snack break before the next room, right? Continuing forward is fine at any point after finishing the maze.
The final area has heavy rain and dim lights hanging near an old red barn. Inside the barn seem to be dead cows, hay, a loft full of things that would never be used again, and a scarecrow standing at the back of the barn. There are no lights in the barn, only outside. It's raining everywhere outside in this location, all but inside the barn. It would smell like soil and rain outside but like candy corn inside the barn. The scarecrow cannot speak, but it can scream and will do so after someone enters the barn. Ghost dolls will come from the darkness to fight alongside him
[attr="class","dungentitle"]Scarecrow's Tower
RANK: Intermediate LOCATION: Hage MIN-MAX PLAYER GROUP: 2-4 OTHER REQS:
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It is said it started with a simple farmer who worked all day for almost every day of the year. Over time he gained many sores, scars, and pains that come with constant back breaking labor. As he became older, he adopted an orphan girl and begun to raise her. He wanted her to become something more than a farmer, so that she wouldn't repeat his very cycle. A problem came when a noble started eying his daughter. The noble came to the farm one night to ask for her hand, the farmer said no. He didn't want his daughter in a relationship where he had no power nor say. The noble became angry, killing the farmer for getting in his way. The daughter saw this crime, did the noble think this would win her over? She used any and all magic she could to try to find a way to curse him. It was too much wild magic with too much force, using even her life to complete it. It is said since then the noble had become a mindless scarecrow monster stuck at the very top of the tower, to only be freed from the place when he lets go of his ego and pride, which would never happen. The tower is surrounded by a strange wild field of wheat, the tower itself looking to be made of pieces of farm buildings meshed together. The wood is painted barn red, the entrance looking to be a barn door. The roof to the tower looks to be made of tin tiling.
[attr="class","dungenfloor"]FLOOR #1
NUMBER OF ROOMS: 2
WORD COUNT PER ROOM: 2,000
FLOOR DESCRIPTION:
Next to the front door seems to be a number of lanterns of various metals and shape, none of them looking new nor friendly. They grow with a light colored like the holders mana and flickers much like a dim natural fire burning away. The entrance smells like creamed corn and pumpkin.
FLOOR BESTIARY[break]
- Black Dog[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
40 30 40 [attr="class","statstitle"]SPEED10 m/s [attr="class","statstitle"]HEALTHIntermediate [attr="class","statstitle"]HEIGHT3 ft [attr="class","statstitle"]WEIGHT80 lbs [attr="class","statstitle"]DAMAGE OUTPUTJunior An old looking black colored bloodhound with bright yellow glowing eyes. It uses lightening magic and attack creation and sensory. - Baby Nightmare[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
50 30 30 [attr="class","statstitle"]SPEED12 m/s [attr="class","statstitle"]HEALTHIntermediate [attr="class","statstitle"]HEIGHT4'10 ft [attr="class","statstitle"]WEIGHT120 lbs [attr="class","statstitle"]DAMAGE OUTPUTIntermediate A tiny horse with black fur, red eyes, red firey hooves, and a mane and tail made of fire.These monsters use fire magic and tend to move together. They use fire based attack creation as well as hex and curse magic. - Helhest[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
50 30 40 [attr="class","statstitle"]SPEED12 m/s [attr="class","statstitle"]HEALTHSenior [attr="class","statstitle"]HEIGHT5 ft [attr="class","statstitle"]WEIGHT80 lbs [attr="class","statstitle"]DAMAGE OUTPUTIntermediate An old pale white horse that's missing one of its front legs. It has a horse skull for a face, its eyes are black. It seems to be very aware of everything around it, regardless of its appearance. It moves smoothly, despite the missing leg. It uses bone magic in attack creation and physical reinforcement.
[attr="class","dungenroom"]Room #1
[attr="class","dungenencounters"]ENCOUNTERS: | 3x Black Dogs per player |
[attr="class","dungenroom"]Room #2
[attr="class","dungenencounters"]ENCOUNTERS: | 3x Little nightmares per player, 1x helhest |
The stars still look blood red, along with the full moon. The night sky is starting to look a bit clouded. The area has an old horse stable that looks partially overgrown with plants. Most of it is open space with plants and trees growing in as if the wilderness was trying to reclaim it. At the end of the open area looks to be a wooden staircase that looks to lead to nowhere. There are horse bones in the stable as well as near the staircase. Inside the stable seem to be many areas and things for the horses. The salt licks and tools have survived time, but not the hay. Areas the hay used to be in seem to be covered in moss and mould now, but this doesn't stop the building from standing. The staircase is made of wood and looks freshly built like the deep red paint on it had recently finished drying. The highest seems to be the leader of the monster horse herd, causing them to fight together in an organized fashion until its demise.
[attr="class","dungenfloor"]FLOOR #2
NUMBER OF ROOMS: 3
WORD COUNT PER ROOM: 2,500
FLOOR DESCRIPTION: It seems everywhere one goes here, there are traces of a farm. The first floor had a crop as well as a horse area. While it looks like one might fall by stepping past the final steps, it's only by taking those steps does one enters the next area of the farm. What made the farm so unnaturally disjointed and dead? Now that they have gone up the stairs the group will find more of that farm as well as the room that holds the core to all of the madness.
FLOOR BESTIARY[break]
- Ghost Doll[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
45 45 30 [attr="class","statstitle"]SPEED9 m/s [attr="class","statstitle"]HEALTHIntermediate [attr="class","statstitle"]HEIGHT5'3 ft [attr="class","statstitle"]WEIGHT50 lbs [attr="class","statstitle"]DAMAGE OUTPUTIntermediate A bold of white fabric seems to be covering something, the face and arms being vaguely shaped and the 'feet' looking more like a white skirt. The face area has ink marks indicating where the eyes and mouth are. All and all it looks like a life-sized ghost-style fabric doll holding a pumpkin-shaped pale with old candy-shaped wooden toys inside. It uses cloth magic, restraining, and hex and curse. - Witch Doll[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
30 60 40 [attr="class","statstitle"]SPEED7 m/s [attr="class","statstitle"]HEALTHIntermediate [attr="class","statstitle"]HEIGHT5'7 ft [attr="class","statstitle"]WEIGHT80 lbs [attr="class","statstitle"]DAMAGE OUTPUTIntermediate A life-sized fabric doll that seems to be able to stand on its own. It has red yarn hair and green button eyes. The body is a cream-coloured fabric, the clothes being a long black dress, black boots, and a tall pointy hat with a brown coloured band on it with a tiny decorative pumpkin attached. Each doll has a piece of a picture book, telling the story of what happened through pictures. One could collect all the pieces, but who would want to go through so much trouble to put a child-like picture book back together? It is a normal item and isn't magical and one can take it with them out of the dungeon. The doll uses plant magic to cast healing spells and defence creation spells. - Scarecrow[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
70 50 40 [attr="class","statstitle"]SPEED10 m/s [attr="class","statstitle"]HEALTHSenior [attr="class","statstitle"]HEIGHT6'3 ft [attr="class","statstitle"]WEIGHT116 lbs [attr="class","statstitle"]DAMAGE OUTPUTSenior A faceless scarecrow with a fabric head and straw hair. Its limbs seem to be made of wood and stuffed with straw. The clothes look to be that of nobles, necklaces and bracelets adorning the creature. The shirt seems to be made of silk and dyed a deep plum colour, the pants are a beautiful deep shade of blue. The shoes appeared the be black black high-heeled shoes with bits of gold engraved into the leather. The gloves appear to be white, There appears to be a feather hat on top of its head. The monster uses shadow magic, attack creation and restraining.
[attr="class","dungenroom"]Room #1
[attr="class","dungenencounters"]ENCOUNTERS: | x4 Witch Dolls per player |
At the end of the staircase leads to a dirt road with a horse-drawn style cart, only without any horses. Instead, it's covered with the witch doll monsters. They must be defeated to continue forward. The dirt road seems to be muddy like a fresh rain had fallen not long ago. The sky looks dark and full of heavy rain clouds, the pale full moon being partially covered. Next to the dirt road, there seems to be cabbage, tomato, peas, cauliflower, and other crops outstretched and ready for harvest. One can ride the cart forward or walk up the road to continue forward. The cart will start slowly moving forward after the monsters are defeated. There is an old but well-maintained small wooden fence between the road and the crops. None of the visitors can visit the crops, though they might be able to see the ghostly figures tending to them.
[attr="class","dungenroom"]Room #2
[attr="class","dungenencounters"]ENCOUNTERS: | x4 Ghost dolls per player |
At the end of the road lies a large cornfield maze. All natural light has been blocked out by the heavy rain clouds, though it's only lightly drizzling so far. The ghost dolls will only attack if someone tries to cheat through the maze by walking through one of the walls. If one can get through the maze without cheating then a candied apple, a slice of pumpkin pie, and a cup of apple cider per person that didn't break the rules is waiting for them as a reward. They are fresh and safe to eat, each sitting on a plate on a picnic table at the end of the maze. One won't gain anything from eating it, but it might be nice to have a snack break before the next room, right? Continuing forward is fine at any point after finishing the maze.
[attr="class","dungenroom"]Room #3
[attr="class","dungenencounters"]ENCOUNTERS: | 3x ghost dolls per player+1 Scarecrow |
The final area has heavy rain and dim lights hanging near an old red barn. Inside the barn seem to be dead cows, hay, a loft full of things that would never be used again, and a scarecrow standing at the back of the barn. There are no lights in the barn, only outside. It's raining everywhere outside in this location, all but inside the barn. It would smell like soil and rain outside but like candy corn inside the barn. The scarecrow cannot speak, but it can scream and will do so after someone enters the barn. Ghost dolls will come from the darkness to fight alongside him
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