Post by Seron Volari-Blake on Feb 10, 2024 10:25:31 GMT -5
[PTabbedContent=GRIMOIRE & ITEM TRACKER]
[PTab=♣]
[attr="class","nametitle"]SERON'S GRIMOIRE
[attr="class","nametitle2"] ELEMENT | Wind |
[attr="class","nametitle2"] TIER | Gold |
[/PTab]
[PTab=JUNIOR]
Name of Spell: Ventus Magicae: Disperge Iaculat [Wind Magic: Scatter Shot]
Elemental Type: Wind
Rank & Spell Type: Junior | Attack Creation & Sensory (Homing)
Range & Speed: 25 meters | 15 m/s
Mana Cost: 10 | 5
Stats Effected: +4 Power, Knockback, Blinding
Applicable Perks: Area of Triumph, Battle Knight, Quick Shot
Description: The first spell ever granted to Seron by his grimoire and one rather simple in application. By speaking the name of the spell, a miniature seal forms within 3 meters of Seron's immediate vicinity, typically just above his head, from which compacted wind takes the shape of a singular platinum tinted sphere no larger than a golf ball, though more are capable of being made via ammo rules. Once created, this sphere can be launched at a target and track them via use of sensory to deal junior rank damage. Each sphere is also capable of causing a knockback, throwing an opponent back 2m + 5m for every 10 power Seron possesses. At the first hit, opponents can be potentially blinded by the harsh winds that hits their eyes. The blind effect only happens once per opponent.
Name of Spell: Ventus Magicae: Disperge Iaculat Erupit [Wind Magic: Scatter Shot Burst]
Elemental Type: Wind
Rank & Spell Type: Junior | Attack Creation & Sensory (Homing)
Range & Speed: 25 meters | 15 m/s | 25 meters AOE
Mana Cost: 10 | 5
Stats Effected: +4 Power, Knockback, Blinding
Applicable Perks: Area of Triumph, Battle Knight, Quick Shot
Description: By speaking the name of the spell, a miniature seal forms within 3 meters of Seron's immediate vicinity, typically just above his head, from which compacted wind takes the shape of a singular platinum tinted sphere no larger than a golf ball. Once created, this sphere can be launched at a target and track them via use of sensory to deal junior rank damage, and on a hit automatically collapses in upon itself in a shower of sharp miniature gusts, causing an aoe effect. While more spheres can be created via ammo rules, this lessens the maximum aoe range each sphere can take up, though no sphere created can exceed the maximum aoe range. Each sphere is also capable of causing a knockback, throwing an opponent back 2m + 5m for every 10 power Seron possesses. At the first hit, opponents can be potentially blinded by the harsh winds that hits their eyes. The blind effect only happens once per opponent.
Name of Spell: Ventus Magicae: Auram Trudunt [Wind Magic: Drifting Breeze]
Elemental Type: Wind
Rank & Spell Type: Junior | Sensory (Illusion)
Range & Speed: 25 meters AOE (+10m per 10 Sensory) | 15 m/s
Mana Cost: 10 | 5
Stats Effected: -4 Sensory
Applicable Perks: Area of Triumph, Master Illusionist, Quick Shot
Description: By tapping the inside of his palm once with his thumb, this spell can be made active. To the opponent, it appears as if a massive gust has begun blowing within the vicinity, expanding outwards to it's maximum range. With winds harsh enough to disrupt a foe's ability to see properly achieved through kicking up dust particles within the air, though all of their other senses remain functioning as normal. Though those with 20 (+2 per every 10 control) sensory or greater can see through this simple illusion. The spell also follows ammo rules on avoiding allies. Those within the area of effect will have their sensory debuffed following debuff rules.
[/PTab]
[PTab=INTERMEDIATE]
SPELL SPELL SPELLS
[/PTab]
[PTab=SENIOR]
SPELL SPELL SPELLS
[/PTab]
[PTab=GRAND]
SPELL SPELL SPELLS
[/PTab]
[PTab=ARCHMAGE]
SPELL SPELL SPELLS
[/PTab]
[PTab=ITEMS]
ITEM ITEM ITEM
[/PTab]
[/PTabbedContent]
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