Post by Jagen Lavender♛ on Oct 18, 2020 2:40:06 GMT -5
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Members may create their own groups/organizations to facilitate their own story and so forth; however, for a group to be recognized by the site holistically there are a few parameters that must first be met. There are no limits to the number of groups you can be in as long as IC'ly it makes sense. IE: If you're in an evil group and also the Magic Knights, you would need to keep the aforementioned group secret from Magic Knights. Failure could result in expulsion from the Magic Knights and could lead to criminal charges. Recognized groups/organizations will be given the freedom to create a base of operations on a board of their choosing. There are three sizes for bases that will be explained later in detail.
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To start an Organization you need at least four (4) other active members to join you and a purpose for being formed. Recognized groups have rewards issued monthly that give them bonuses that will be further detailed below. There are no strength requirements for groups unless the creator wishes there to be one. Finally, organizations must maintain active status by having at least one thread with two or more members present every month. This goes for all organizations whether they are recognized or not.
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To become a recognized organization:
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Active Rewards: Including custom mission rewards, groups that are recognized will receive a monthly stipend of gold. This gold is increased with the renown of the organization, meaning when you go up in renown so does your monthly stipend. Fame is accrued by completing exploits created by the organization and furthering their influence upon the world. Organizations may also be contracted privately. In turn, the Crime and Punishment aspect of our board allows the two to seamlessly blend together, giving ample opportunity for both good and evil groups to make their mark. The Organization's fame will be ranked below for both evil & good groups. For organizations that reach the third tier they will receive more bonuses.
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Infamy/Fame Scaling: The infamy & fame scale allows groups to become increasingly more renowned or feared. By completing missions and actively playing in the world, groups will be able to build points to rank up their infamy or fame. The scale starts at 0 with 50 ranking you up to the next tier and finally 150 to the third and final one. The points you gain are predicated on what current tier your group is in.
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EVIL
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GOOD
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When ranking to the next tier organizations may unlock rewards, only characters who are a member during the rank up process will gain these rewards.[BREAK][BREAK]
Notorious & Heroic - You can now have magic protect your base, the strength of this protection magic is equivalent to the leaders rank. Also for your efforts, all members will receive a one-time payout of 1000 gold and 5 stat and spell points. You can choose between making a new perk exclusive to your organization or gain 1 free perk.
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Infamous & Legendary - Your organization's members may be given a "guild weapon" exclusive to your organization that the leader creates (Only existing members may get this free weapon - any new joining members would have to purchase it). All members will receive a one time 2500 gold pay out, 10 stat and spell points and the ability to create site-wide plots that give double reward bonuses.
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THE CLOVER KINGDOM MAGIC KNIGHTS
[break]The organization where selected mages enter and become part of the Kingdom's military as a Magic Knight. The organization has a noble duty as a protector of the Kingdom from various threats such as foreign invasions to local crimes within the Kingdom itself. The group is further broken down into various squads, showcasing different talents and skillsets. The leader holds the position of The Wizard King and is oftentimes regarded as the strongest of these knights.
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Affinity: Lawfully Good
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Location: Clover Kingdom
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Leader: Jagen Lavender♛
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Members:
Goal: Protect and serve the Clover Kingdom
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[attr="class","header"]ORGANIZATION SYSTEM
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Members may create their own groups/organizations to facilitate their own story and so forth; however, for a group to be recognized by the site holistically there are a few parameters that must first be met. There are no limits to the number of groups you can be in as long as IC'ly it makes sense. IE: If you're in an evil group and also the Magic Knights, you would need to keep the aforementioned group secret from Magic Knights. Failure could result in expulsion from the Magic Knights and could lead to criminal charges. Recognized groups/organizations will be given the freedom to create a base of operations on a board of their choosing. There are three sizes for bases that will be explained later in detail.
[BREAK][BREAK]
To start an Organization you need at least four (4) other active members to join you and a purpose for being formed. Recognized groups have rewards issued monthly that give them bonuses that will be further detailed below. There are no strength requirements for groups unless the creator wishes there to be one. Finally, organizations must maintain active status by having at least one thread with two or more members present every month. This goes for all organizations whether they are recognized or not.
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[attr="class","header2"]ORGANIZATION RECOGNITION REQUIREMENTS
[break]To become a recognized organization:
- Organization's must be created and established IC.
Create missions and actively plot - what is your organization's purpose?- Staff must review the creation of groups - being sure they have a defined role to play in the Black Clover universe. We don't want groups for the sake of having them, but to add further nuance to the board itself.
Own a base.
Follow the stipulations in remaining active or you may forfeit your Recognized status.
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[attr="class","header2"]REWARDS AND FAME
[break]Active Rewards: Including custom mission rewards, groups that are recognized will receive a monthly stipend of gold. This gold is increased with the renown of the organization, meaning when you go up in renown so does your monthly stipend. Fame is accrued by completing exploits created by the organization and furthering their influence upon the world. Organizations may also be contracted privately. In turn, the Crime and Punishment aspect of our board allows the two to seamlessly blend together, giving ample opportunity for both good and evil groups to make their mark. The Organization's fame will be ranked below for both evil & good groups. For organizations that reach the third tier they will receive more bonuses.
[BREAK][BREAK]
Infamy/Fame Scaling: The infamy & fame scale allows groups to become increasingly more renowned or feared. By completing missions and actively playing in the world, groups will be able to build points to rank up their infamy or fame. The scale starts at 0 with 50 ranking you up to the next tier and finally 150 to the third and final one. The points you gain are predicated on what current tier your group is in.
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EVIL
- Nefarious - 2 infamy points per mission completed | point total below 50. 500 gold per month.
- Notorious - 4 infamy points per mission completed | point total 50 and above. 1000 gold per month.
- Infamous - The highest tier, once reached groups of this caliber are well known | point total 150 and above. 2000 gold per month.
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GOOD
- Fabled - 2 fame points per mission completed | point total below 50. 500 gold per month.
Heroic - 4 fame points per mission completed | point total 50 and above. 1000 gold per month.- Legendary - The highest tier, once reached groups of this caliber are well known | point total 150 and above. 2000 gold per month.
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[attr="class","header2"]Organization Rank Up Rewards
[break]When ranking to the next tier organizations may unlock rewards, only characters who are a member during the rank up process will gain these rewards.[BREAK][BREAK]
Notorious & Heroic - You can now have magic protect your base, the strength of this protection magic is equivalent to the leaders rank. Also for your efforts, all members will receive a one-time payout of 1000 gold and 5 stat and spell points. You can choose between making a new perk exclusive to your organization or gain 1 free perk.
[BREAK][BREAK]
Infamous & Legendary - Your organization's members may be given a "guild weapon" exclusive to your organization that the leader creates (Only existing members may get this free weapon - any new joining members would have to purchase it). All members will receive a one time 2500 gold pay out, 10 stat and spell points and the ability to create site-wide plots that give double reward bonuses.
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RECOGNIZED GROUPS & ORGANIZATIONS
[break]RECOGNIZED GROUPS & ORGANIZATIONS
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THE CLOVER KINGDOM MAGIC KNIGHTS
[break]The organization where selected mages enter and become part of the Kingdom's military as a Magic Knight. The organization has a noble duty as a protector of the Kingdom from various threats such as foreign invasions to local crimes within the Kingdom itself. The group is further broken down into various squads, showcasing different talents and skillsets. The leader holds the position of The Wizard King and is oftentimes regarded as the strongest of these knights.
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Affinity: Lawfully Good
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Location: Clover Kingdom
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Leader: Jagen Lavender♛
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Members:
- Wizard King Jagen Lavender♛
Members of the various squads
Members of the Royal Knights
Goal: Protect and serve the Clover Kingdom
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ORGANIZATION REGISTRATION TEMPLATE
[break]ORGANIZATION REGISTRATION TEMPLATE
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[b]Organization Name:[/b]
[b]Affinity:[/b] Evil or Good
[b]Base Location:[/b]
[b]Leader:[/b]
[b]Members:[/b]
[b]Goal:[/b]
[b]Description:[/b] What is your group known for?
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