Post by Jagen Lavender♛ on Jan 17, 2021 20:28:06 GMT -5
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The Basic Spell System and Magic Specializations have received an update for the new year! Please find them here!
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[break]Overall Patch Notes
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SPEC SPECIFIC UPDATES
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Golem - The golem spell template was updated & an archmage (elemental incarnate) template was added.
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Restraining Spells - Previously did not have stated health. The health of a Restraining spell is 1x its rank. Previous rules carried older inaccurate descriptions.
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Sensory - Communication was simplified to be one a singular type of communication aspect. If players have a long-range and short-range spell they can be refunded and have 1 singular communication spell. Additionally, Homing, mechanics and clarification were added.
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Transformation - Transmutation Guidelines were clarified with a formula that breaks down transforming elemental affinities per element. Clarification was added that it requires a spell to transform elements and that the new element should be in the spell
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Trap - Updated on the current rules (golems are no longer able to be traps and subsequent mentionings were removed).
[attr="class","header"]MAGIC SPEC UPDATES JAN 2021
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The Basic Spell System and Magic Specializations have received an update for the new year! Please find them here!
[break]
[break]Overall Patch Notes
- General Aesthetic, Emphasis, & Organizational Changes
Inclusion of pictures
Overall Grammar revisions and some wording specific edits for clarity- The inclusion of tables for easier reading
- The alphabetization of Perks + Each Perk now has a c&p code
- Basic Spell System + Magic Specs smashed into 1 thread with an index
- Updates on irrelevant/older systems
[BREAK][BREAK]
SPEC SPECIFIC UPDATES
[BREAK][BREAK]
Golem - The golem spell template was updated & an archmage (elemental incarnate) template was added.
[BREAK][BREAK]
Restraining Spells - Previously did not have stated health. The health of a Restraining spell is 1x its rank. Previous rules carried older inaccurate descriptions.
[BREAK][BREAK]
Sensory - Communication was simplified to be one a singular type of communication aspect. If players have a long-range and short-range spell they can be refunded and have 1 singular communication spell. Additionally, Homing, mechanics and clarification were added.
[BREAK][BREAK]
Transformation - Transmutation Guidelines were clarified with a formula that breaks down transforming elemental affinities per element. Clarification was added that it requires a spell to transform elements and that the new element should be in the spell
[BREAK][BREAK]
Trap - Updated on the current rules (golems are no longer able to be traps and subsequent mentionings were removed).
[newclass=.gentext]width:500px;padding:50px;margin:auto;text-align:justify;border:solid 5px #141414;font-family:montserrat;background-color:#121212[/newclass]
[newclass=.gentext b]color:#C12527;text-shadow:1px 1px 1px #141414;[/newclass]
[newclass=.header]font-size:22px;color:#C12527;font-family:raleway;padding:10px;border-bottom:2px solid #C12527;letter-spacing:2px;text-transform:uppercase;background-color:#121212;text-align:center[/newclass]
[newclass=.header2]font-size:18px;color:#C12527;font-family:raleway;padding:2px;border-bottom:4px double #C12527;letter-spacing:2px;text-transform:uppercase;line-height:18px;background-color:#121212[/newclass]