Post by Samson on Apr 25, 2021 13:38:37 GMT -5
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[attr="class","shadowsTitle"] INT [break]Knights
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There are always negatives when attempting a summoning and using the dark arts of the past without understanding all of the symbols. Yet, when one mistakes, the rune for “friend” with the rune for “undead” you start to wonder about the idiots in the world.
Maximum Number of Players: 1
[break]Minimum Word Count: 2,000 per person
[break]Location: Aries Garse
[break]Special Requirements: Defeat the ghouls and arrest the cultists
What NPCs are in this mission? Please fill out the template for any notable NPCs. While those you have to socially interact with during the mission are not required any enemy that is presented in the mission must be listed in here.
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Name of NPC: x6 cultists per player
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Name of NPC: x6 ghouls per person
[attr="class","shadowsHead"]Summoning Gone Wrong
There are always negatives when attempting a summoning and using the dark arts of the past without understanding all of the symbols. Yet, when one mistakes, the rune for “friend” with the rune for “undead” you start to wonder about the idiots in the world.
[attr="class","shadowsSub"]Details
Maximum Number of Players: 1
[break]Minimum Word Count: 2,000 per person
[break]Location: Aries Garse
[break]Special Requirements: Defeat the ghouls and arrest the cultists
[attr="class","shadowsSub"]NPC Information
What NPCs are in this mission? Please fill out the template for any notable NPCs. While those you have to socially interact with during the mission are not required any enemy that is presented in the mission must be listed in here.
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Name of NPC: x6 cultists per player
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[break]Health Limit: Intermediate
[break]Physical Speed: 10 m/s
[break]Physical Damage: Intermediate
[break]Magic Element and Types: Earth | Attack creation
[break]Combat Style: The cultists move in groups of two, they use attack creation to cause as much destruction and panic as possible
[break]Health Limit: Intermediate
[break]Physical Speed: 10 m/s
[break]Physical Damage: Intermediate
[break]Magic Element and Types: Earth | Attack creation
[break]Combat Style: The cultists move in groups of two, they use attack creation to cause as much destruction and panic as possible
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Name of NPC: x6 ghouls per person
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[break]Health Limit: Intermediate
[break]Physical Speed: 15 m/s
[break]Physical Damage: Intermediate
[break]Magic Element and Types: n/a
[break]Combat Style: They move fast and hit hard but they have no magical backing behind their attacks.
[break]Additional Information:- Ghouls are fleshy boney golems that walk on four legs. They charge at whoever nears them because they have a strong sense of smell and have intermediate health while dealing intermediate damage.
[break][break][break]Health Limit: Intermediate
[break]Physical Speed: 15 m/s
[break]Physical Damage: Intermediate
[break]Magic Element and Types: n/a
[break]Combat Style: They move fast and hit hard but they have no magical backing behind their attacks.
[break]Additional Information:- Ghouls are fleshy boney golems that walk on four legs. They charge at whoever nears them because they have a strong sense of smell and have intermediate health while dealing intermediate damage.
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