Post by Samson on Jun 2, 2021 14:29:02 GMT -5
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[attr="class","shadowsTitle"] INT [break] Civilians
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In Kiten, there is a man going by the name Vincent Wetherby, though he wishes to simply be called “Wetherby”, who is working on his latest book. Calling it “Wetherby’s Bestiary”, he offers any who are willing to provide him with new information a fitting sum of money, not to mention having their name written into the book for their contributions. For this particular bit of input, you are to travel to the common realm and observe the local goblins in their natural habitat, writing down as many things as you can that might be of any value to the bestiary. Even the smallest, most insignificant of things may end up being invaluable, so write it down.
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Maximum Number of Players: 3
[break]Minimum Word Count: 2500
[break]Location: The Common Realm
[break]Special Requirements: For this mission, you are to primarily observe the habits and way of life of the creatures in question. While you are allowed to defend yourself or even engage them if you believe this will provide additional information, you are under no circumstances allowed to kill them for the sake of the book as Wetherby is a pacifist above all else. Failure to abide by these rules means automatic failure of the mission, so do not kill anything!
What NPCs are in this mission? Please fill out the template for any notable NPCs. While those you have to socially interact with during the mission are not required, any enemy that is presented in the mission must be listed here.
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Name of NPC: Goblin Tracker
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Name of NPC: Goblin Warchief
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[attr="class","shadowsHead"] Wetherby’s Bestiary: Goblins
In Kiten, there is a man going by the name Vincent Wetherby, though he wishes to simply be called “Wetherby”, who is working on his latest book. Calling it “Wetherby’s Bestiary”, he offers any who are willing to provide him with new information a fitting sum of money, not to mention having their name written into the book for their contributions. For this particular bit of input, you are to travel to the common realm and observe the local goblins in their natural habitat, writing down as many things as you can that might be of any value to the bestiary. Even the smallest, most insignificant of things may end up being invaluable, so write it down.
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[attr="class","shadowsSub"]Details
Maximum Number of Players: 3
[break]Minimum Word Count: 2500
[break]Location: The Common Realm
[break]Special Requirements: For this mission, you are to primarily observe the habits and way of life of the creatures in question. While you are allowed to defend yourself or even engage them if you believe this will provide additional information, you are under no circumstances allowed to kill them for the sake of the book as Wetherby is a pacifist above all else. Failure to abide by these rules means automatic failure of the mission, so do not kill anything!
[attr="class","shadowsSub"]NPC Information
What NPCs are in this mission? Please fill out the template for any notable NPCs. While those you have to socially interact with during the mission are not required, any enemy that is presented in the mission must be listed here.
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Name of NPC: Goblin Tracker
Health Limit: Intermediate
[break]Physical Speed: 7 m/s
[break]Physical Damage: Intermediate
[break]Magic Element and Types: Earth | Supplementary Creation | Sensory
[break]Combat Style: These Goblins utilize crude weaponry such as sharpened rocks to make daggers and speartips, using their earth magic for the sake of tracking and locating threats and targets, quickly establishing tunnels or an entire lair in mere minutes, as well as making your average pitfall trap. In and out of battle, these creatures are incredibly violent and seem to revel in the act of inflicting pain upon their targets.
[break]Additional Information: Due to their earth sensory capabilities and tracking skills, these Goblins are hard to stalk and spy on without them catching wind of it. It is for this same reason that escaping them will be quite hard as they are great at tracking prints, scents and feeling vibrations in the ground.
[break]Physical Speed: 7 m/s
[break]Physical Damage: Intermediate
[break]Magic Element and Types: Earth | Supplementary Creation | Sensory
[break]Combat Style: These Goblins utilize crude weaponry such as sharpened rocks to make daggers and speartips, using their earth magic for the sake of tracking and locating threats and targets, quickly establishing tunnels or an entire lair in mere minutes, as well as making your average pitfall trap. In and out of battle, these creatures are incredibly violent and seem to revel in the act of inflicting pain upon their targets.
[break]Additional Information: Due to their earth sensory capabilities and tracking skills, these Goblins are hard to stalk and spy on without them catching wind of it. It is for this same reason that escaping them will be quite hard as they are great at tracking prints, scents and feeling vibrations in the ground.
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Name of NPC: Goblin Warchief
Health Limit: Senior
[break]Physical Speed: 7 m/s
[break]Physical Damage: Senior
[break]Magic Element and Types: Earth | Attack Creation | Sensory | Supplementary Creation
[break]Combat Style: The Goblin Warchief is the leader of this particular tribe, using the same tracking skills as his lessers, albeit with the added ability to create spikes and other offensive things from the ground itself. Being at least half a meter taller than the other Goblins and a lot more muscular, it uses a crude battleaxe to bash in the skull and sever the limbs of his enemies.
[break]Additional Information: When far enough away from his lair, the Warchief will return home, leaving the fighting to his trackers. Until that point, he will fight alongside his trackers, though he does not exactly hold their lives in high regards. If they were to get in the way, he will slam his axe right through one of them just to hit his target, knowing he can just make more when he returns to the depths of the lair.
[break]Physical Speed: 7 m/s
[break]Physical Damage: Senior
[break]Magic Element and Types: Earth | Attack Creation | Sensory | Supplementary Creation
[break]Combat Style: The Goblin Warchief is the leader of this particular tribe, using the same tracking skills as his lessers, albeit with the added ability to create spikes and other offensive things from the ground itself. Being at least half a meter taller than the other Goblins and a lot more muscular, it uses a crude battleaxe to bash in the skull and sever the limbs of his enemies.
[break]Additional Information: When far enough away from his lair, the Warchief will return home, leaving the fighting to his trackers. Until that point, he will fight alongside his trackers, though he does not exactly hold their lives in high regards. If they were to get in the way, he will slam his axe right through one of them just to hit his target, knowing he can just make more when he returns to the depths of the lair.
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