In this world, Magic is Everything. All people, all races, are granted with the power to perform mystical and magical feats via grimories, mystical tomes granted to each and every child on their 15th birthday. Those blessed by the mana can have their names written down in legend.
Shattered Grimoires is the work of the mind(s) of Ardere & Shattered Grimoire's staff. All characters and content are copyright their creators, and may not be replicated without their creators' permission. Black Clover is owned by Yuki Tabata and published by Viz Shonen Jump. All images belong to their original owners. The theme you are currently viewing was made by Eliza of ElizaCodes exclusively for Shattered Grimoires.
In the northeastern portion of the forsaken realm, many of the people live off of the land. Whether it is from the food they grow by themselves on their farms, the stag and boar they manage to hunt down in the northern forests, somehow, they manage to make it work. Recently, however, there have been reports about something descending from the north that spooks the local wildlife and takes livestock from the local farmlands. While no residents have gone missing, people say that it is only a matter of time before “The Beast” strikes again. This is why they called it in with the magic knight squads, hoping they can settle the matter once and for all.
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Maximum Number of Players: 2 [break]Minimum Word Count: 1500 [break]Location: The Forsaken Realm [break]Special Requirements: For starters, you are to discuss with the locals what they have seen, heard and tried to do to keep the beast out. Naturally, none of what they tried helped, and all of their “information” in terms of how the beast might look is based on hearsay. The only bit of useful information they might be able to provide is where the last attack, or rather, livestock theft took place, as there have been no signs of any animals being killed, just disappearing. Go there, look for tracks, and get ready to track it north.
[attr="class","shadowsSub"]NPC Information
What NPCs are in this mission? Please fill out the template for any notable NPCs. While those you have to socially interact with during the mission are not required, any enemy that is presented in the mission must be listed here.
Following up on the talk from the townsfolk, the area they pointed you to and whatever tracks you might have found, you have headed north. Due to the tracks being somewhat hard to miss due to their sheer size, you also encounter a few large dead predators along the way such as bears. Because of the size and strength of a bear, and the state the body seems to be in, it seems to have been picked up, beaten around a few times and was eventually thrown to its death. Doing your best to identify what might have done it, and where it might have gone next due to the kerfuffle having caused quite a bit of track, scratch and drag marks all over the place, you are set upon by a band of hungry Wargs who consider you to be a threat that seeks to take away their dinner; otherwise known as the dead bear.
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Maximum Number of Players: 2 [break]Minimum Word Count: 2500 [break]Location: The Fringe [break]Special Requirements: Having gone far enough north to where you’ve left the forsaken realm and ventured into the fringe, the bear you needed to inspect and the battle which killed him has attracted hungry wargs. Either kill them or send them running to their dens with their tails between their legs, but remain wary. If you destroy the surrounding area, you risk destroying the tracks, meaning you made your way over here for nothing. As such, using spells that would destroy the surrounding area equals automatic mission failure, so be clever about it.
[attr="class","shadowsSub"]NPC Information
What NPCs are in this mission? Please fill out the template for any notable NPCs. While those you have to socially interact with during the mission are not required, any enemy that is presented in the mission must be listed here.
Health Limit: Intermediate [break]Physical Speed: 15 m/s [break]Physical Damage: Intermediate [break]Magic Element and Types: - [break]Combat Style: As is the case with the average wolf, wargs fight in packs by drawing their attention one way while another attacks from the blind spot in an attempt at ripping out their target’s throat and finishing the fight. Unlike wolves, however, their physical strength is greater, capable of using their weight and speed to knock one over with a tackle. [break]Additional Information: Unlike the wargs found within the forsaken realm, the wargs in the fringe are slightly taller, a bit more slender, faster and more clever. Having larger enemies and prey that they need to contend with here whereas they are considered an apex predator within the forsaken realm, they evolved to be more cunning and resilient. Don’t take them lightly.
Health Limit: Senior [break]Physical Speed: 20 m/s [break]Physical Damage: Senior [break]Magic Element and Types: - [break]Combat Style: The alpha fights along with the rest of his pack, utilizing diversion tactics with speed and striking power, not to mention its ability to breathe flame. Capable of spitting fire in an outward cone-shaped manner, it can quickly set up to five meters of space on fire. Funny enough, this is also what it uses to prepare its meals for consumption. Being both faster and stronger than the average warg, this is the one you’ll want to look out for. [break]Additional Information: This scarred, older looking warg is the leader of his pack, which is saying something as wargs constantly contend for leadership, doing so at least once or twice a month. Because of its age and having been saturated in natural mana in a nearby strong magic region, this particular one has gained more than just a fiery temper. It can actually spitfire!
Having dealt with the wargs and their fiery alpha, the tracks were located yet again and followed through the fringe, leading into the outskirts of witch territory. Taking them into the outer forest, you go further through the forest until you find a strange type of fence. Climbing over the fence, you wander into a small clearing where the missing cows, sheep, chicken and pigs can all be found in the best possible shape. Also, noticing a small hut near where the animals can be found drinking from a small pond, it is from this building that the “Cattle Thief” will make her appearance. Blowing a sharp whistle, the surrounding trees begin to rustle and shake as a large figure makes its way over the fence and into the small clearing.
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[attr="class","shadowsSub"]Details
Maximum Number of Players: 2 [break]Minimum Word Count: 3500 [break]Location: Outer Forest [break]Special Requirements: It goes without saying that the livestock has to remain alive no matter what, as getting them killed by being careless will automatically fail the mission. Aside from that, it is up to you to either find a credible way of dealing with the cattle theft issue or to fight both of them until they can no longer do so. Whether this is done by incapacitating them or killing them is up to you.
[attr="class","shadowsSub"]NPC Information
What NPCs are in this mission? Please fill out the template for any notable NPCs. While those you have to socially interact with during the mission are not required, any enemy that is presented in the mission must be listed here.
Health Limit: Grand [break]Physical Speed: 10 m/s [break]Physical Damage: Senior [break]Magic Element and Types: Wood/Plant | Attack | Defense creation | Supplementry Construct |Restraining [break]Combat Style: Being the person who created both the fencing and the quaint little hut, Kitty possess the ability to utilize both wood and flower magic, allowing her to create a plethora of structures, as well as restraints that can be rather hard to break out of. Using these to back up her large forest-dwelling friend in battle, the two supplement one another quite well. [break]Additional Information: In spite of only being a thirteen-year-old girl, Kitty has a firm grasp over her magic, as well as her apparent ability to communicate with the creatures of the forest, including her pet cohort. For reasons that are her own, she never felt like she fit in with witch society, and has since decided to live on her own. Taking the livestock away from those she felt undeserving of them, she had her Chort take them from the land of clover, as well as the other surrounding countries into her own little sanctuary. Clearly, she’s a vegan and would never eat any of them herself.
Health Limit: Grand [break]Physical Speed: 20 m/s [break]Physical Damage: Grand [break]Magic Element and Types: Blood | Hex and Curse | Healing [break]Combat Style: Grumbles has grown quite accustomed to Kitty’s magic, and as such is quite capable of timing his blows with hers, not to mention using her constructs as a means of swinging himself about like an ape in the trees. Casting debilitating hexes upon making physical contact with his query and possessing the innate ability to quickly regenerate itself, keeping it down without killing it is something only Kitty seems capable of. [break]Additional Information: A massive beast that easily reaches three and a half meters in height, Grumbles is a creature of nightmares shared only in stories to keep children from wandering into the forest at night. Possessing large goat-like horns, a third eye in the middle of its forehead and powerful forearms with which it can easily pick up and smash a bear to death with another bear. Looking more imposing than your average demon, Grumbles listens closely to what Kitty has to say, behaving like a young puppy when around her. When she or the livestock are in danger, however, that mood quickly changes into one of the wildest, angriest, most feral beast one will ever encounter.