Post by Jagen Lavender♛ on Jun 24, 2021 12:43:58 GMT -5
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With threats looming upon the horizon and the knights of the noble Clover kingdom being pushed to their limits, it is time to open the gates for the next generation to make a name for themselves and shine bright for their king, their future captains, and most importantly THEIR COUNTRY!
[break][break]
The Proving Grounds is a dungeon under the control of the Wizard King himself, a product of the shattering and treasure from the raid on Asmodeus that resulted with the status quo being forever changed. The sacred place is absolutely full of magical energy and responds to the strength levels of those that enter. The only entrance is through a portal that opens at the time of the Magic Knight Exams, and will close once it is finished.
NUMBER OF ROOMS: 02
WORD COUNT PER ROOM: 2,500+
FLOOR DESCRIPTION:
Through the recognition of one's power and rejection of the evil that one may commit one may be able to make it through this hellish landscape. The rooms appear identical and feed off of the amalgamation of fears and shortcomings that the players have within their own characters. A chill crawls up your spine and out over your skin as you look upon. The carvings on the wall are magnificent, a symphony in stonework -- but given the themes represented, it might be better described as a requiem. Scenes of death, both violent and peaceful, appear on every wall framed by grinning skeletons and ghoulish forms in ragged cloaks.
The shadows around the room feed off of the presence of mana, and when the players step inside of the room A skeleton dressed in moth-eaten garb lies before a large open chest in the rear of this chamber. The chest is empty, but you note two needles projecting from the now-open lock. Dust coats something sticky on the needles' points. When the players approach the chest, a number of shadows evacuate the wooden prison and take the form of the player's worst fears. These shadows take the shape of the players fears, even if properly hidden, and will attack them without warning.
You open the door to reveal a 10-foot-by-10-foot room with a floor studded with spikes. The bones of some creature lie among the spikes and some insects scuttle away from the desiccated remains. No other doors are in the room, and it appears the door you opened was created to blend in with the walls. Additionally, you see no ceiling. You must be at the bottom of a very deep spiked pit. However, peculiar mana swirls in the air, and out of it, laughter and sinister-sounding whispers can be heard, crawling from the pit are two creatures of the shadows that have no real form other than a floating cloak that carries with it a sense of dread. Bursts of magic sometimes unexpectedly infuse a person’s shadow, giving rise to a creature known as a living shade. Though similar in many ways to the dreaded undead shadows, these creatures aren’t undead. They are a type of fey spirit infused with the power of the Plane of Shadow.
NUMBER OF ROOMS: 03
WORD COUNT PER ROOM: 2500+
FLOOR DESCRIPTION:
Purgatory is the place in which "the human spirit purges himself, and climbing to Heaven makes himself worthy." The floor appears to be shattered. A huge crevasse shears the chamber in half, and the ground and ceilings are tilted away from it. It's as though the room was gripped in two enormous hands of a celestial being and broken like a loaf of bread. on the other side are three doors and the doorway you have come through is destroyed. Someone has torn a tall stone door from its hinges somewhere else in the dungeon and used it to bridge the 15-foot gap of the chasm between the two sides of the room. Whatever did that must have possessed tremendous strength because the door is huge, and the enormous hinges look bent and mangled, what is really down here?
This room is a tomb. Stone sarcophagi stand in five rows of three, each carved with the visage of a warrior lying in state. In their center, one sarcophagus stands taller than the rest. Held up by six squat pillars, its stone bears the carving of a beautiful woman who seems more asleep than dead. The carving of the warriors is skillful but seems perfunctory compared to the love a sculptor must have lavished upon the lifelike carving of the woman.
You gaze into the room and hundreds of skulls gaze coldly back at you. They're set in niches in the walls in a checkerboard pattern, each skull bearing a half-melted candle on its head. The grinning bones stare vacantly into the room, which otherwise seems empty.
A 30-foot-tall demonic idol dominates this room of black stone. The potbellied statue is made of red stone, and its grinning face holds what looks to be two large rubies in place of eyes. A fire burns merrily in a wide brazier the idol holds in its lap.
NUMBER OF ROOMS: 01
WORD COUNT PER ROOM: 2500+
FLOOR DESCRIPTION:
A dim bluish light suffuses this chamber-like floor, its source obvious at a glance. Blue-glowing lichen and violet-glowing moss cling to the ceiling and spread across the floor. It even creeps down and up each wall, as if the colonies on the floor and ceiling are growing to meet each other. Their source seems to be a glowing, narrow crack in the ceiling, the extent of which you cannot gauge from your position. The air in the area smells fresh and damp, a single door at the end awaits the party.
A glow escapes this room through its open doorways. The masonry between every stone emanates an unnatural orange radiance. Glancing quickly about the room, you note that each stone bears the carving of someone's name...upon a closer inspection the players find that it is their names, among hundreds of others that have taken this challenge.
[attr="class","dungentitle"]The Trial of Attrition
RANK: Scaling LOCATION: Magic Knight Exam Grounds MIN-MAX PLAYER GROUP: 2-4 OTHER REQS: Magic Knight Examinees are the only players allowed to take part in the dungeon. After the MKE the dungeon simply vanishes as if it was never a thing.
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With threats looming upon the horizon and the knights of the noble Clover kingdom being pushed to their limits, it is time to open the gates for the next generation to make a name for themselves and shine bright for their king, their future captains, and most importantly THEIR COUNTRY!
[break][break]
The Proving Grounds is a dungeon under the control of the Wizard King himself, a product of the shattering and treasure from the raid on Asmodeus that resulted with the status quo being forever changed. The sacred place is absolutely full of magical energy and responds to the strength levels of those that enter. The only entrance is through a portal that opens at the time of the Magic Knight Exams, and will close once it is finished.
[attr="class","dungenfloor"]Inferno
NUMBER OF ROOMS: 02
WORD COUNT PER ROOM: 2,500+
FLOOR DESCRIPTION:
Through the recognition of one's power and rejection of the evil that one may commit one may be able to make it through this hellish landscape. The rooms appear identical and feed off of the amalgamation of fears and shortcomings that the players have within their own characters. A chill crawls up your spine and out over your skin as you look upon. The carvings on the wall are magnificent, a symphony in stonework -- but given the themes represented, it might be better described as a requiem. Scenes of death, both violent and peaceful, appear on every wall framed by grinning skeletons and ghoulish forms in ragged cloaks.
[attr="class","dungenroom"]Room #1
[attr="class","dungenencounters"]ENCOUNTERS: | 2 fears per player |
The shadows around the room feed off of the presence of mana, and when the players step inside of the room A skeleton dressed in moth-eaten garb lies before a large open chest in the rear of this chamber. The chest is empty, but you note two needles projecting from the now-open lock. Dust coats something sticky on the needles' points. When the players approach the chest, a number of shadows evacuate the wooden prison and take the form of the player's worst fears. These shadows take the shape of the players fears, even if properly hidden, and will attack them without warning.
[attr="class","dungenroom"]Room #2
[attr="class","dungenencounters"]ENCOUNTERS: | 2 Shades |
You open the door to reveal a 10-foot-by-10-foot room with a floor studded with spikes. The bones of some creature lie among the spikes and some insects scuttle away from the desiccated remains. No other doors are in the room, and it appears the door you opened was created to blend in with the walls. Additionally, you see no ceiling. You must be at the bottom of a very deep spiked pit. However, peculiar mana swirls in the air, and out of it, laughter and sinister-sounding whispers can be heard, crawling from the pit are two creatures of the shadows that have no real form other than a floating cloak that carries with it a sense of dread. Bursts of magic sometimes unexpectedly infuse a person’s shadow, giving rise to a creature known as a living shade. Though similar in many ways to the dreaded undead shadows, these creatures aren’t undead. They are a type of fey spirit infused with the power of the Plane of Shadow.
[attr="class","dungenfloor"]Purgatorio
NUMBER OF ROOMS: 03
WORD COUNT PER ROOM: 2500+
FLOOR DESCRIPTION:
Purgatory is the place in which "the human spirit purges himself, and climbing to Heaven makes himself worthy." The floor appears to be shattered. A huge crevasse shears the chamber in half, and the ground and ceilings are tilted away from it. It's as though the room was gripped in two enormous hands of a celestial being and broken like a loaf of bread. on the other side are three doors and the doorway you have come through is destroyed. Someone has torn a tall stone door from its hinges somewhere else in the dungeon and used it to bridge the 15-foot gap of the chasm between the two sides of the room. Whatever did that must have possessed tremendous strength because the door is huge, and the enormous hinges look bent and mangled, what is really down here?
[attr="class","dungenroom"]Room #1
[attr="class","dungenencounters"]ENCOUNTERS: | ## Monsters |
This room is a tomb. Stone sarcophagi stand in five rows of three, each carved with the visage of a warrior lying in state. In their center, one sarcophagus stands taller than the rest. Held up by six squat pillars, its stone bears the carving of a beautiful woman who seems more asleep than dead. The carving of the warriors is skillful but seems perfunctory compared to the love a sculptor must have lavished upon the lifelike carving of the woman.
[attr="class","dungenroom"]Room #2
[attr="class","dungenencounters"]ENCOUNTERS: | 2 per player |
You gaze into the room and hundreds of skulls gaze coldly back at you. They're set in niches in the walls in a checkerboard pattern, each skull bearing a half-melted candle on its head. The grinning bones stare vacantly into the room, which otherwise seems empty.
[attr="class","dungenroom"]Room #3
[attr="class","dungenencounters"]ENCOUNTERS: | 3+1d4 Monster |
A 30-foot-tall demonic idol dominates this room of black stone. The potbellied statue is made of red stone, and its grinning face holds what looks to be two large rubies in place of eyes. A fire burns merrily in a wide brazier the idol holds in its lap.
[attr="class","dungenfloor"]Paradiso
NUMBER OF ROOMS: 01
WORD COUNT PER ROOM: 2500+
FLOOR DESCRIPTION:
A dim bluish light suffuses this chamber-like floor, its source obvious at a glance. Blue-glowing lichen and violet-glowing moss cling to the ceiling and spread across the floor. It even creeps down and up each wall, as if the colonies on the floor and ceiling are growing to meet each other. Their source seems to be a glowing, narrow crack in the ceiling, the extent of which you cannot gauge from your position. The air in the area smells fresh and damp, a single door at the end awaits the party.
[attr="class","dungenroom"]Room #1
[attr="class","dungenencounters"]ENCOUNTERS: | 1 Guardian |
A glow escapes this room through its open doorways. The masonry between every stone emanates an unnatural orange radiance. Glancing quickly about the room, you note that each stone bears the carving of someone's name...upon a closer inspection the players find that it is their names, among hundreds of others that have taken this challenge.
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