Post by Deleted on Sept 16, 2021 2:28:34 GMT -5
[attr="class","dungentext"]
Deep into the mountains the ring of flesh against flesh could be heard for miles and that brought the curious into the range. When those whose natural curiosity took ahold of them, saw what was in front of them they realized that it was a massive tournament full of legends of old and legends of new, but for each person that was recognized something was off about them but they kept fighting in their rings without falter and without worry. It was as if the mana of the world had manifested into the warrior’s perfect environment. A place where you could easily fall into the bloodlust of fighting an opponent or opponents worthy enough to test anyone’s mettle. The clover Kingdom has sent out an order to anyone with the ability to investigate this ominous brawl.
NUMBER OF ROOMS: 3
WORD COUNT PER ROOM: 2000
FLOOR DESCRIPTION:
It would seem you have stumbled upon what looks to be various fighters of different disciplines and styles. They exude the aura of honorable and serious warriors all here to challenge themselves and truly prove their own skills and experience. There are various fights going on but they all seem to be within certain areas and typically only a small number of individuals in each fight.
FLOOR BESTIARY[break]
Upon climbing the mountain ridge the sound of fighting intensifies on a level that it makes those that enjoy fighting make their blood boil and for some reason feels like an excitement is encasing them as they get closer to the area. Getting closer to the area you notice that it is filled with various fighting arenas that have either one on one and multiples against multiples as desired between the fighters presents which there are many of them. They are of various races and ethnicities. No one seems to pay attention to your arrival beyond that you are newcomers to their world of fighting.
Moving past the initial group of challengers you make your way into where the fights are actually happening, though it seems its more of an open brawl then organized. The path ahead is being block by a group of challengers who are more then willing to shout out their challenge to your own group.
Almost to the end of this floor the area seems to have cleared out with fewer fighters but of much stronger ability. Just like the previous room there are many groups fighting each other and there are just as many groups standing off to the side just waiting for their chance to get rid of more opponents. It seems that you have been chosen as their next target time to show your strength.
NUMBER OF ROOMS: 3
WORD COUNT PER ROOM: 2250
FLOOR DESCRIPTION:
After dealing with the random fights and disheveled setting of the first floor making your way up to the next floor shows a more refined and developed area, there are various buildings and structures on the path forward on this floor where it seems that each room forward will take place in these key buildings.
FLOOR BESTIARY[break]
Making your way into the first building along this floor its a massive arena with an audience of people that seem of the eastern type and attire. Upon entering the arena your opponents will appear from the opposite side of you and after exchanging greetings will begin their assault on your group. Killing the enemies or getting a ring out are both viable ways to "beat" this room.
Having accomplished beating the last group you move from one building along a long and mountainous path filled with fauna and minor buildings and even a shrine can be found, making your way up the path brings you to the next building and fighting space this time it is filled with the mysterious "referees" that initiate each fight and do more then that. Your enemies will enter opposite of you and as before once greetings have been given they will attack your group. Ring out or death is allowed.
It seems that this journey won't be one of continous struggle and fighting for up ahead there is a place to rest and recover. The area is filled with various groups but no where the size or number of what you had seen on your way up here. It would seem that these are the only other competitors and the last of them to boot. Take your time and regain your breath and energy before challenging the finally floor of this dungeon.
NUMBER OF ROOMS: 4 (3 Normal | 1 Boss)
WORD COUNT PER ROOM: 2250 (Normal) | 2500 (Boss)
FLOOR DESCRIPTION:
Arriving to this floor there is a vast difference in comparison to the previous floor. You are as high as this peak will take you on the mountain range, the view is breathtaking and awe-inspiring high above the clouds. The peak of this moutain is covered in various fauna and foilage, surrounding a massive monastery that spoke of ancient teachings and rigid studies. Here was where the strongest meet and test their steel.
FLOOR BESTIARY[break]
Rested and energized you move through the monastery, passing various shaolin style individuals and other martial groups. Some of the groups milled about the area and others were in the middle of their own fights. There were no buildings or arenas in this area so each brawl was simply given room as needed it was like watching fish move around sharks, the masses simply moving and avoiding the fights. Stay on alert because anyone could challenge you.
Taking care of another group with your abilities has caused another style in this room to be inspired by your last battle immediately issuing their challenge and joyfully engaging into the fight, these individuals like to stick close to each person trying to team up on those they are able to do so with. The room has shifted from looking like the entrance of the monastery to one of a large brick filled training field, filled with archery targets, wooden dummies and even some free weights.
Entering this next room has the area change into the entrance of the Monastery filled with candles and covered with expensive yet practical adornments and artifacts. While keeping with the simple and basic lifestyle of monks the entrance while meager in grandeur surely shines with the aura of a place of authority and revere. Here stand your next opponent, the remains of the previous enemies it would seem.
Moving forward will bring the group into the inner sanctum of the Monastery various ancient sigils and markings are sketched into the walls and floor. The air of mystery and history fill the room, There in the middle of the Sanctum stands the Champion of this dungeon, he is a large man bald and covered in various markings and scars. He stands at ease and with no tension watching the group as they enter, he will give his greetings with respect and will attack once they have been exchanged moving to take out whoever is the Lowest Rank of the group.
Players who complete this dungeon will receive the Notable Achievement: "The World's Strongest"
[attr="class","dungentitle"]MARTIAL PEAK
RANK: Senior LOCATION: Dragon's Ridge MIN-MAX PLAYER GROUP: 2-4 OTHER REQS: N/A |
Deep into the mountains the ring of flesh against flesh could be heard for miles and that brought the curious into the range. When those whose natural curiosity took ahold of them, saw what was in front of them they realized that it was a massive tournament full of legends of old and legends of new, but for each person that was recognized something was off about them but they kept fighting in their rings without falter and without worry. It was as if the mana of the world had manifested into the warrior’s perfect environment. A place where you could easily fall into the bloodlust of fighting an opponent or opponents worthy enough to test anyone’s mettle. The clover Kingdom has sent out an order to anyone with the ability to investigate this ominous brawl.
[attr="class","dungenfloor"]FLOOR #1
NUMBER OF ROOMS: 3
WORD COUNT PER ROOM: 2000
FLOOR DESCRIPTION:
It would seem you have stumbled upon what looks to be various fighters of different disciplines and styles. They exude the aura of honorable and serious warriors all here to challenge themselves and truly prove their own skills and experience. There are various fights going on but they all seem to be within certain areas and typically only a small number of individuals in each fight.
FLOOR BESTIARY[break]
- Karate Practitioner [attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
90 80 50 [attr="class","statstitle"]SPEED10 m/s [attr="class","statstitle"]HEALTHSenior [attr="class","statstitle"]HEIGHT6 ft [attr="class","statstitle"]WEIGHT190 lbs [attr="class","statstitle"]DAMAGE OUTPUTSenior This fighter comes from the distant east and seems to focus on close distance fighting relying on strikes to the body and temple. The blows exchanged are given with a swiftness that is unseen from the typical fighter and the willingness to go the extra distance seem to strike fear into those of lesser training. Uses Wind and Physical reinforcement. - Martial Artist[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
100 80 30 [attr="class","statstitle"]SPEED10 m/s [attr="class","statstitle"]HEALTHSenior [attr="class","statstitle"]HEIGHT5 ft 6 in [attr="class","statstitle"]WEIGHT195 lbs [attr="class","statstitle"]DAMAGE OUTPUTSenior This fighter has focused solely on one form of physical fighting and has worked their magic and physical ability into emulating this form to the fullest of their ability. They are not like the typical mage and are closer resembled to those of the Ryuutei from the forsaken region of the Clover Kingdom. Uses Earth and Physical Reinforcement with Attack Creation
[attr="class","dungenroom"]Room #1
[attr="class","dungenencounters"]ENCOUNTERS: | N/A |
Upon climbing the mountain ridge the sound of fighting intensifies on a level that it makes those that enjoy fighting make their blood boil and for some reason feels like an excitement is encasing them as they get closer to the area. Getting closer to the area you notice that it is filled with various fighting arenas that have either one on one and multiples against multiples as desired between the fighters presents which there are many of them. They are of various races and ethnicities. No one seems to pay attention to your arrival beyond that you are newcomers to their world of fighting.
[attr="class","dungenroom"]Room #2
[attr="class","dungenencounters"]ENCOUNTERS: | x2 Karate Practitioners per Player |
Moving past the initial group of challengers you make your way into where the fights are actually happening, though it seems its more of an open brawl then organized. The path ahead is being block by a group of challengers who are more then willing to shout out their challenge to your own group.
[attr="class","dungenroom"]Room #3
[attr="class","dungenencounters"]ENCOUNTERS: | x3 Martial Artists per Player |
Almost to the end of this floor the area seems to have cleared out with fewer fighters but of much stronger ability. Just like the previous room there are many groups fighting each other and there are just as many groups standing off to the side just waiting for their chance to get rid of more opponents. It seems that you have been chosen as their next target time to show your strength.
[attr="class","dungenfloor"]FLOOR #2
NUMBER OF ROOMS: 3
WORD COUNT PER ROOM: 2250
FLOOR DESCRIPTION:
After dealing with the random fights and disheveled setting of the first floor making your way up to the next floor shows a more refined and developed area, there are various buildings and structures on the path forward on this floor where it seems that each room forward will take place in these key buildings.
FLOOR BESTIARY[break]
- Grunt[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
65 65 80 [attr="class","statstitle"]SPEED5 m/s [attr="class","statstitle"]HEALTHSenior [attr="class","statstitle"]HEIGHT5 ft [attr="class","statstitle"]WEIGHT210 lbs [attr="class","statstitle"]DAMAGE OUTPUTSenior This is the typical mage thug that gathers on every street corner in the dark thinking they are better than the rest of the world even though they only prey on the weak and foolish. They understand the basics of using magic but are well versed in fighting physically. Uses Shadow and Attack Creation with Defense Creation - Fighter[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
105 90 95 [attr="class","statstitle"]SPEED10 m/s [attr="class","statstitle"]HEALTHSenior [attr="class","statstitle"]HEIGHT5 ft 8 in [attr="class","statstitle"]WEIGHT192 lbs [attr="class","statstitle"]DAMAGE OUTPUTDAMAGE OUTPUT This is another close quarter fighter that excels in physical reinforcement and attack creation with Water as their element. Focuses on buffing his speed and physical strength while using his magic to form the shape of various weapons.
[attr="class","dungenroom"]Room #1
[attr="class","dungenencounters"]ENCOUNTERS: | x2 Fighters per Player | x2 Grunts per Player |
Making your way into the first building along this floor its a massive arena with an audience of people that seem of the eastern type and attire. Upon entering the arena your opponents will appear from the opposite side of you and after exchanging greetings will begin their assault on your group. Killing the enemies or getting a ring out are both viable ways to "beat" this room.
[attr="class","dungenroom"]Room #2
[attr="class","dungenencounters"]ENCOUNTERS: | x3 Fighters per Player |
Having accomplished beating the last group you move from one building along a long and mountainous path filled with fauna and minor buildings and even a shrine can be found, making your way up the path brings you to the next building and fighting space this time it is filled with the mysterious "referees" that initiate each fight and do more then that. Your enemies will enter opposite of you and as before once greetings have been given they will attack your group. Ring out or death is allowed.
[attr="class","dungenroom"]Room #3
[attr="class","dungenencounters"]ENCOUNTERS: | N/A |
It seems that this journey won't be one of continous struggle and fighting for up ahead there is a place to rest and recover. The area is filled with various groups but no where the size or number of what you had seen on your way up here. It would seem that these are the only other competitors and the last of them to boot. Take your time and regain your breath and energy before challenging the finally floor of this dungeon.
[attr="class","dungenfloor"]FLOOR #3
NUMBER OF ROOMS: 4 (3 Normal | 1 Boss)
WORD COUNT PER ROOM: 2250 (Normal) | 2500 (Boss)
FLOOR DESCRIPTION:
Arriving to this floor there is a vast difference in comparison to the previous floor. You are as high as this peak will take you on the mountain range, the view is breathtaking and awe-inspiring high above the clouds. The peak of this moutain is covered in various fauna and foilage, surrounding a massive monastery that spoke of ancient teachings and rigid studies. Here was where the strongest meet and test their steel.
FLOOR BESTIARY[break]
- Magic Swordsman[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
95 95 100 [attr="class","statstitle"]SPEED15 m/s [attr="class","statstitle"]HEALTHSenior [attr="class","statstitle"]HEIGHT7 ft [attr="class","statstitle"]WEIGHT200 lbs [attr="class","statstitle"]DAMAGE OUTPUTSenior This is a mage who has decided to split his training into focusing his magic ability into his martial art capability. He is versatile to most attacks and is able to attack from a distance, they’re well versed in magic and martial arts. Uses Fire and Attack creation and physical reinforcement. - Grappler[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
120 90 100 [attr="class","statstitle"]SPEED10 m/s [attr="class","statstitle"]HEALTHSenior [attr="class","statstitle"]HEIGHT6 ft [attr="class","statstitle"]WEIGHT200 lbs [attr="class","statstitle"]DAMAGE OUTPUTSenior This combatant likes to use the element mercury and Hex/Restraint to slow and bind their opponents and will attempt to use grappling moves to grab and hold their opponent if they get close enough. - Champion[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
120 100 100 [attr="class","statstitle"]SPEED15 m/s [attr="class","statstitle"]HEALTHGrand [attr="class","statstitle"]HEIGHT8 ft [attr="class","statstitle"]WEIGHT270 lbs [attr="class","statstitle"]DAMAGE OUTPUTGrand This person stands at the top of the competition and is celebrated as the Champion. Standing 8 ft tall and covered in scars this fighter likes to switch fighting styles from dealing with his opponent at close range and speed striking quickly and retreating to long range to attack his weakened opponents. Uses Lava and Physical Reinforcement/Attack Creation.
[attr="class","dungenroom"]Room #1
[attr="class","dungenencounters"]ENCOUNTERS: | x4 Magic Swordsman Per Player |
Rested and energized you move through the monastery, passing various shaolin style individuals and other martial groups. Some of the groups milled about the area and others were in the middle of their own fights. There were no buildings or arenas in this area so each brawl was simply given room as needed it was like watching fish move around sharks, the masses simply moving and avoiding the fights. Stay on alert because anyone could challenge you.
[attr="class","dungenroom"]Room #2
[attr="class","dungenencounters"]ENCOUNTERS: | x3 Grapplers per player |
Taking care of another group with your abilities has caused another style in this room to be inspired by your last battle immediately issuing their challenge and joyfully engaging into the fight, these individuals like to stick close to each person trying to team up on those they are able to do so with. The room has shifted from looking like the entrance of the monastery to one of a large brick filled training field, filled with archery targets, wooden dummies and even some free weights.
[attr="class","dungenroom"]Room #3
[attr="class","dungenencounters"]ENCOUNTERS: | x2 Grapplers per Player | x2 Magic Swordsmans |
Entering this next room has the area change into the entrance of the Monastery filled with candles and covered with expensive yet practical adornments and artifacts. While keeping with the simple and basic lifestyle of monks the entrance while meager in grandeur surely shines with the aura of a place of authority and revere. Here stand your next opponent, the remains of the previous enemies it would seem.
[attr="class","dungenroom"]Boss Room
[attr="class","dungenencounters"]ENCOUNTERS: | x1 Champion |
Moving forward will bring the group into the inner sanctum of the Monastery various ancient sigils and markings are sketched into the walls and floor. The air of mystery and history fill the room, There in the middle of the Sanctum stands the Champion of this dungeon, he is a large man bald and covered in various markings and scars. He stands at ease and with no tension watching the group as they enter, he will give his greetings with respect and will attack once they have been exchanged moving to take out whoever is the Lowest Rank of the group.
Players who complete this dungeon will receive the Notable Achievement: "The World's Strongest"
[newclass=.dungentext]width:500px;padding:30px;text-align:justify;border:solid 5px #141414;background-color:#121212[/newclass]
[newclass=.dungentext b]color:#B53636;text-shadow:1px 1px 1px #141414;[/newclass]
[newclass=.dungenfloor]font-size:18px;color:#B53636;font-family:raleway;padding:10px;border-bottom:5px double #B53636;letter-spacing:2px;text-transform:uppercase;[/newclass]
[newclass=.dungenroom]font-size:14px;color:#B53636;font-family:raleway;padding:10px;border-bottom:2px double #B53636;;letter-spacing:2px;text-transform:uppercase;text-align:right[/newclass]
[newclass=.dungenencounters]color:#B53636;font-family:raleway;padding:3px;border-bottom:2px double #B53636;letter-spacing:2px;text-transform:uppercase;float:left;[/newclass]
[newclass=.dungentitle]font-size:24px;color:#B53636;font-family:montserrat;padding:10px;border-bottom:2px solid #B53636;text-transform:uppercase;line-height:20px;letter-spacing:2px;text-align:center[/NEWCLASS]
[newclass=.statstitle]background-color:#B53636;font-family:raleway;padding:5px;color:#ffffff;text-transform:uppercase;letter-spacing:1px;text-align:center[/newclass]