In this world, Magic is Everything. All people, all races, are granted with the power to perform mystical and magical feats via grimories, mystical tomes granted to each and every child on their 15th birthday. Those blessed by the mana can have their names written down in legend.
Shattered Grimoires is the work of the mind(s) of Ardere & Shattered Grimoire's staff. All characters and content are copyright their creators, and may not be replicated without their creators' permission. Black Clover is owned by Yuki Tabata and published by Viz Shonen Jump. All images belong to their original owners. The theme you are currently viewing was made by Eliza of ElizaCodes exclusively for Shattered Grimoires.
Post by Alva Vermillion on Sept 23, 2021 15:47:11 GMT -5
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[attr="class","dungentext"]
[attr="class","dungentitle"]The Ancient Tower of Quinteps
RANK: Junior
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LOCATION: The Fringe
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MIN-MAX PLAYER GROUP: 2-5
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OTHER REQS:
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Only Magic Knights and Rogues can do this dungeon. They cannot join forces. Civilians can only enter alongside one of the two other factions.
Only player characters ranked junior and intermediate can complete this dungeon. Higher ranking players cannot enter unless they are brought along by a player character of the Junior and Intermediate ranks.
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A young Magic Knight shouldn’t usually be asked to go into the Fringe. The territory between the Diamond and Clover kingdoms is a wasteland of thousands of years of war and holds horrible secrets of the past…but when a new dungeon is discovered, so far away from the Capital and news of rogue wizards going to conquer it first spreads...your Captains send you off to intercept.
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The Ancient Tower of Quinteps is a humongous leaning monstrosity of carved rock. It is a mystery where many civilians and knights alike have vanished without a trace. Yet it is not a place with magical portals, or the residence of an evil wizard...What resides within are living fossils of the best and worst kind. These creatures roam about as guardians to the treasured knowledge of their creator, at times snacking on the occasional passer-by with their huge jaws when they get hungry, and retreat back in the ancient tower
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[attr="class","dungenfloor"]Entryway and Arrival:
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As you exit the kingdom and enter the Fringe in search of the Ancient Tower of Quinteps, a dust storm hits you, making you cover your eyes and steering you in an unknown direction to you. By the time it passes, and you uncover your eyes, you find yourself staring at a towering stone structure ahead of you, alongside your partner. Nature seems to have claimed the place, as it covers the door into the actual tower in green lianas. You have to cut through to actually enter. (600 Words Minimum Each)
[attr="class","dungenfloor"]FLOOR #1
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NUMBER OF ROOMS: #1
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WORD COUNT PER ROOM: 600
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FLOOR DESCRIPTION:
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You find yourselves in a large circular room, where the only light enters through the cracks in the old rock walls but the amount of heat is disturbing and you find yourselves sweating a little. The sound of running water instantly reaches your ears and as you lift your feet you find that you’re walking through something akin to a swamp. You can see a few flies and mosquitoes buzzing about. A large limestone staircase arches over ahead of you, leading further into the dungeon.
[attr="class","dungenroom"]Room #1
[attr="class","dungenencounters"]ENCOUNTERS:
N/A
As you look around your feet start sinking into the dirt. The smell of soil fills your nose and you have to think fast to actually not sink into the floor. If you have over 20 power, you can grab onto one of the lianas and pull yourself out. Magic that permits flying like supplementary constructs and golems can help too. Be smart. You pull yourself out onto the lowest plate of a solid, limestone staircase that seems to head upwards.
[attr="class","dungenfloor"]FLOOR #2
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NUMBER OF ROOMS: #4
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WORD COUNT PER ROOM: #800
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FLOOR DESCRIPTION:
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The second floor spreads over a surprising mass of space and displays several, very different environments, starting off as a dark, warm cave, continuing into a lava-heated jungle with a river before finally ending on the jungle plains with the final boss battle. Its quite the delve into the past.
[attr="class","dungenroom"]Room #1
[attr="class","dungenencounters"]ENCOUNTERS:
#5 Monsters per player
You climb up the stairs, slipping a few times here and there, but get to the top without much issues, only to find yourselves face to face with several large snail-shaped mushrooms (5 each). They each have one singular red eye that stares at you before narrowing angrily because you enter their territory. They attempt to lash out at you with their dangerous roots, attacking at your feet and arms for [junior damage], trying to pin you down before releasing toxic spores that deal damage that caps at intermediate unless you have the wind element. [break][break]
Only once you manage to finally defeat them, do you get some peace and quiet and feel the scent of something rotting wafting through the air. The room you’re in is covered with small mushrooms and moss, with a few small sets of bones from birds and other minor mammals and reptilians lying about here and there were the Snail bodied-Mushrooms were lounging previously. The bad smell seems to be coming from the one…disturbingly unnatural large opening in the wall from your right.
[attr="class","dungenroom"]Room #2
[attr="class","dungenencounters"]ENCOUNTERS:
#5 Monsters per player
The tower shakes gently as you move into the next room, and you find yourselves underneath the open skies of the destroyed tower. Hot steam wafts into your face as you find yourself staring at a large heated lake. You can infer that there is perhaps some form of lava or molten rock that is the cause of the warmth of this whole tower. Nature here seems to be overgrown as giant azure mushrooms tower over you and tree’s tower and grow around the hot waters. But it would seem that you’re not the only ones here.
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You’re quickly spotted and surrounded by a large pack of furred reptilian mana beasts called Falkhasaurs that, if you’re a total nerd, you’d know are extinct. If you’re a Magic Knight you probably wouldn’t want to straight up kill these rather than knocking them out. If you’re a rogue, you may not care.
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The entire tower shakes much more furiously once the battle ends, and a loud pair of roars makes the environment go completely silent. Whatever cicadas or bees were buzzing about just go completely still. The next room is straight ahead, and the players can choose to either pass over through climbing the trees over a large open river or take the very small narrow path to its side.
[attr="class","dungenroom"]Room #3 River Path
[attr="class","dungenencounters"]ENCOUNTERS:
1 Monster
Roll a 1d3 in dungeon rolls. If you roll a 1 or a 3, congratulations! You unlocked the terrifying Secret Boss- the Plaeness Mana Beast, one very large [Senior] ranked female river hunter that stalks the near the surface of the water, waiting for a large shadow to bite into. It's silvery scales and horrifying jaws have the strength to crush through human bone with ease as it bets on surprising its victims. Mages with Ki or above 25 sensory can sense its movement under water and can avoid this encounter entirely.
[attr="class","dungenroom"]Room #3 Small Narrow Path
[attr="class","dungenencounters"]ENCOUNTERS:
N/A
You find that it is difficult to get through the mass of overgrown plants and lianas, but manage to do so with a bit more difficulty. One of the members of your party (your choice) takes junior damage from having one of the thornier plants rip into his/hers/their arm. It’s actually calm otherwise in between these plants. Considering the dangerous you’ve already encountered, you can sit down and take a small rest here without being disturbed by enemies.
[attr="class","dungenroom"]Room #4 [Boss Room]
[attr="class","dungenencounters"]ENCOUNTERS:
1 Monster
An earth shattering set of roars, at two different pitches shakes you as you enter the next room of the Ancient Tower of Quinteps. Dust instantly flies towards you, blocking your view from a bit before a strong wind dissipates it and you find yourself staring at the encounter of a lifetime. Two ancient reptilian mana beast monstrosities, engaged in a battle to the death. Who you help, is your choice.
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One is a large brown avian mana beast, called a Joatl. It has a sharp poisonous tail and spiky wings that allow it to fly above the ground. The other is a land reptilian with fur on its back and teeth with the durability to bite through metal. This ancient being is known as a Juvasaur.
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Whichever monster you choose to help, the other one remains alive and…while impossible to read, leaves you alive, with a small pile of treasure. The tower shakes no more as you find yourself resting on the warm ground, wet with blood. You’ve brought peace to the tower…now perhaps you should head home reveal what you’ve found to the Wizard King, or take your loot
With their confusingly shaped snail-like bodies, these giant spores elevate themselves onto walls, tree trunks, ceilings and remain steady, hoping to surprise anything moving that comes through their territory. They tend to prefer striking soundlessly with their pink lianas, attempting to restrain their prey while ending them quickly with toxic spores.[break][break]
Stats:
Junior Health[break]
Its lianas and toxins deal junior damage.[break]
Small and cowardly, the Falkhasaurs are very far from the traditional predator. They hunt in large packs, hoping to overwhelm their pray and then fight over the rewards of their hunt. They move fast, and while their jaws are weak, they tend to have very dangerous claws.
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Stats:[break]
Intermediate Health[break]
Their bite deals junior damage and their claws deal intermediate damage.[break]
A sole hunter, Plaeness mana beasts were known to be THE apex predator back in their days, with fossils found throughout all of the kingdoms, deep under beaches and in the oceans. These reptilian submarines could attack both on the surface and in the water due to its elongated neck and horrifyingly strong jaws. Thank god they've gone extinct.
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Stats: [break]
Senior Health[break]
The bite deals Senior Damage and as they move they can send powerful splashing attacks with the water at their disposal for Junior dama[break]
Moves at 10 m/s and at 25 m/s underwater[break][break]
Not much is known about the Joatl. The only bones ever found to be proof of its existence were stolen on a museum, and rumors of their resurfacing at the Clover Black market every once in a while remaining unsubstantiated. What is known of them is that they lived high up in the mountains of the Forsaken Region and were a powerful sky predator, with wings the span of two meters.
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Stats:[break]
Senior Health[break]
The Jaw attacks of the Joatl deals junior damage, its wing attacks deal intermediate damage, and its tail attack deals Senior poison damage.[break]
The Juvasaur in infamous within the Clover Kingdom for its size and horrifying jaws. Archaeologists use it to tell horror stories to their children at night as cautionary tales. There are many sets of bones displayed around different museums, where it is displayed as the greatest predator of the plains and valleys.
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Stats:[break]
Senior Health[break]
The Juvasaur deals junior damage with its claws, intermediate damage with its tail and senior damage with its hefty jaws.[break]
Moves at 10 m/s[break][break]
Power
Stamina
Durability
Sensory
Control
Total Stats
60
35
25
45
55
180
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Whomever clears this dungeon receives the Notable Achievement "A Taste of the Past!"
Post by Alva Vermillion on Sept 23, 2021 16:03:36 GMT -5
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[attr="class","noahtext"]It was a bright day for young Vermillion, as he and his mentor were to set off into another adventure. Waking up, as usual, Alva would prepare everything in an orderly manner, just to put it up into his backpack and rush out of the room. He knew that they were meeting with Lydia in the Fringe. The goal of the day was clear: enter and conquer yet another dungeon, and bubble mage was generally excited to do this, as last time two of them did a dungeon, it was a great experience besides the ending, but Alva planned to talk about that. It was quite sometime before that happened anyway, and he could eat without throwing up again, and he didn’t get nauseous every time he looked at raw mean, wounds from Cursed Forrest were healed. Alva would set off on his broom, in front of the Azure Deer headquarters. He was already running late. Thankfully, Nairn was located fairly in the middle of the kingdom, and therefore the journey to Fringe wasn’t as exhausting as it would have been if he was flying from his family estate. The weather was very unstable, however the further he was getting from the Common region, and advancing through to the forsaken realm, the temperature would rise. It made sense as the dungeon was located in the desert itself. [break] Finally making it through, a wide desert covered his whole line of sight. Humidity and a lot of sand, things that Alva wasn’t exactly keen on, but he didn’t complain just yet. Only until moments later, when he found himself in a sandstorm, his temper started showing. “Noo, what is this. I can´t see anything and I am not catching Lydia´s mana signature either.” He complained loudly, knowing that the light mage was also a beast aura user, and that if she was around, she would most likely already hear him thanks to her developed senses. It didn’t last long before the sandstorm was over, however, due to losing sight temporarily, young Vermillion had no idea where he was. Quickly landing to elaborate on further plans, he managed to ignore the majestic half-broken tower that was right in front of him. “Ew, this sand is everywhere.” He said as he had to take off his shoe, only to pour a solid amount of sand out of it. Brushing himself off, he finally noticed the tower, majestic as it were, he had different concerns right now. [break] “LYDIA? LYDIAAAAAAA?” He started screaming, hopelessly turning around in order to find any sign of her, however, she didn’t seem to respond. That might mean two things, she hasn’t arrived yet or she entered the tower already. Knowing that last time, Alva entered the Cursed Forest without waiting on her, he didn’t want to repeat the mistake again, after all, he listened to everything she said and tried to do better. Patiently waiting, while still being alert checking the surroundings, Alva got bored quite quickly. “Oh hey, buddy!” He said, as he noticed a small black lizard on the ground. His first instinct was to grab him, but the lizard started running away. “Hey! Wait I won´t hurt you!” He screamed, as he rushed towards the lizard, in order to catch him. However, it was too late as the lizard has run all the way over to what looked like a main entrance to the dungeon, and entered it through a small crack in the lower part of the doors. Alva just gasped, being obviously offended and tempted to enter the dungeon, but Lydia told him not to… What was he supposed to do now? The question was quickly answered, as the young mage started tearing off some lianas and pushing the giant door, only to find himself in a huge circular room.[break] FLOOR 1 ROOM 1[break] Alva had his priorities set straight – the first thing he noticed, after entering the room was the lizard. He could swear the little reptile was laughing at him, from across the room nearby the stairs. Alva looked angry, this obviously just got personal, and he wanted to catch the lizard. Wasting no time, he would run right towards him, but the lizard just stood still. What was that? Wasn’t he scared anymore? Alva felt like it was daring him, but he soon realized what was going on. After making a few steps, he found himself in a quicksand, his feet started slowly drowning in the pool of sand, as if it was water. “Hey!” He shouted, directed towards the lizard, who now just ran away into some crack and disappeared. Alva regretted this whole moment, and could hear Lydia telling him that he should have waited, and he should have.[break] Minimizing his movements, Alva knew that he would sink slower that way. What was he supposed to do? Was he going to drown? That would be a tragic death, he thought but also he also saw a couple of options. There were lianas all over the place, and while some were withered, a few of them looked like they could still be used. Maybe if he just tried to catch at least one, he could pull himself out. He wasn’t the strongest, and he knew that very well, but he still had an ace up in his sleeve. Opening his mouth, a small bubble would just come out, directed towards one of the lianas. After it reached the end, it exploded causing a very small explosion, but it left Alva speechless – the lianas stayed untouched! As long as he wasn’t moving a lot, the sand wouldn’t be so aggressive.
[attr="class","noahstats"]
power
durability
sensory
stamina
control
10
0
27
17
30
mana skin
health
mana pool
regeneration
senior
senior
60
IC 25 / OOC 15
words 933
total 933
[attr="class","noahnotes"]Notes, spells and stuff[break] Items: Alva´s Bubble Pipe, Knights Mantle[break]
Alva stuck in the sand - send help.[break] Dungeon Summary: Entrance: 600/600 Floor 1 Room 1: 269/449
[attr="class","florencetext"] Lydia awoke in Alyssa's room in the blue rose base early in the morning. It wasn't uncommon for the former vice-captain to spend her nights off at the blue rose base with Alyssa. After all, it was easier this way since it was less travel for the white-haired mage who had the job of a captain. Meanwhile, Lydia was now just a normal magic knight so long as you didn't factor in her royal knight rank. Of course, there were times the other women stayed the night at Lydia's room in the azure deer base, or on even rarer events they'd stay at each other's family estate. Sadly it was uncommon with the life paths they had picked. The pink-haired mage was going to get out of bed however the blue rose captain would grab Lydia's arm asking her to stay for fifteen more minutes. [break][break] So Lydia would just lay back in bed for a little longer talking with her partner which lead to making out a little while afterward. Sadly once the fifteen minutes had passed Lydia had to pull away so she could finishing getting ready for the day. After all, she agreed to take Alva into another dungeon. While she would have liked to spend all morning in bed with her partner that was a personal desire. While helping Alva get stronger would, in theory, help the kingdom and when it came down to it Lydia always put the kingdom before herself. It was something that others had always found strange at times however it was how she was raised. Lydia would take a quick shower before getting dressed and attaching her sword to her side before kissing Alyssa on the forehead and leaving for the day. [break][break] There was a good chance Alva would arrive before Lydia as the azure deer base was closer to the dungeon. Either way, Lydia would start making her way to the dungeon which only took an hour or two for someone of her speed to reach. Well not the dungeon but the sandstorm itself. Wasting no time the former vice-captain would make her way inside of it. She of course would cover her eyes to keep the sand out. However, that didn't help with the howling wind making it harder to hear anything else. Her sensory also didn't pick up on Alva's mana. [break][break] Did that mean he had yet to arrive himself? After all, he surely wouldn't have ignored Lydia's advice of not going into dungeons alone right? Then again he was a Vermillion and they had a good record of not listening. She of course hoped it was just he was running a little late. However, as she reached the end of the sandstorm she would soon find out it was he who didn't listen to her. The former vice-captain would start to brush the leftover sand off her clothing. Her eyes would lock onto the gap made by the younger azure deer mage. [break][break] Of course, there was a chance that it wasn't even Alva that was inside the dungeon now. Which would have been an even bigger problem since as far as she knew no other magic knights were supposed to be here. So for once, she was actually hoping it was just someone who didn't listen to her advice. Letting out a sigh the former vice-captain would then head inside to see just how bad things were. It was already off to a not-so-great start so things couldn't get much worse. She of course knew things could get worse but she decided to have a little faith and believe it wouldn't.
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Floor 1 Room 1
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As Lydia entered the dungeon her sensory would pick up on the younger azure deer mage. It seemed he was currently skinning into the ground because of the nasty quicksand around him. For a half of a second Lydia was tempted to let him stay there a little longer to teach him a lesson. However, knowing he was actually in danger her face would turn into one of worry showing she did in fact have emotions. She would waste no time pulling out her grimoire and casting a spell. Light Magic: Hildr. As the former vice-captain turned into a Valkyrie she would waste no time flying down and grabbing Alva out of the quicksand setting him down safely by the staircase that lead to the next room. [break][break] Her spell would then vanish the worried look still on her face as she had taken a liking to Alva and had taken the Vermilion under her wing. You aren't hurt are you? Once Lydia looked over him and he confirmed he was fine her expression would become an annoyed one. This is why I told you to wait you could have died. Lydia would let out a sigh before placing a hand on the younger mage's head. Then again your family isn't known for listening. Well, seeing as how you're fine let's keep moving yeah?
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[attr="class","florencelabel"] pow
[attr="class","florencelabel"] dur
[attr="class","florencelabel"] sta
[attr="class","florencelabel"] sen
[attr="class","florencelabel"] con
[attr="class","florencelabel"] speed
[attr="class","florencetag"]240
[attr="class","florencetag"]0
[attr="class","florencetag"]160
[attr="class","florencetag"]180
[attr="class","florencetag"]150
[attr="class","florencetag"]40 m/s
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[attr="class","florencelabel"] mana skin
[attr="class","florencelabel"] health
[attr="class","florencelabel"] mana regen
[attr="class","florencelabel"] mana pool
[attr="class","florencetag"]archmage
[attr="class","florencetag"]archmage
[attr="class","florencetag"]70 ic // 85 ooc
[attr="class","florencetag"]495/495
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[attr="class","florencextra"]COMBAT SUMMARY
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[attr="class","florencetext2"]Items: Sword of the Fallen Hero [break][break] Name of Spell: Hildr [break] Elemental Type: Light [break] Rank & Spell Type: Transformation and Physical Reinforcement [break] Range & Speed: Self, 40m/s [break] Mana Cost: 50|25 [break] Stats Effected: +30m/s [break] Applicable Perks: Predators Mutation,Full Blitz [break] Description: When Lydia cast this spell her whole body get's cover in light transforming her into a mythological figure known as a Valkyrie. Her hair color changes to that of a brown color and he outfit looks like armor however it doesn't protect her from any damage. She also gains two white feather wings that allow her to fly at forty meters a second following the transformation rules. She can also choice to grow up to thirty five inches taller.She can also carry up to five other people on her back if she wishes but will most likely never do so. Predators Mutation also allows her to add speed buffs to her transport speed. The spell also has a Physical Reinforcement spell built into it buffing her speed by thirty meters per second (normal Physical Reinforcement buff.)
Post by Alva Vermillion on Oct 1, 2021 9:39:21 GMT -5
[googlefont=Hina Mincho]
[attr="class","noahtext"]As Lydia flew into the dungeon, with her majestic spell Alva was mesmerized, she looked like literal goddess, celestial being and it left him speechless. Quickly forgetting about the sand, she grabbed him and they flew towards the staircase, where the next floor of the dungeon was. [break] FLOOR 2 ROOM 1[break] Alva was a little shy, as he knew that he did one thing Lydia specifically asked him not to do – and that was to not enter the dungeon without her. What was he supposed to say? He found a lizard who magically disappeared before she arrived? Scratching his head, he would just smile for a short while before speaking. “Hello, Lydia! I am sorry for worrying you!” During this whole time, he couldn’t take his eyes off her light armor. “I know I was supposed to wait for you outside, there was just a really suspicious lizard that started running towards the dungeon and I got caught up in the moment and the next thing I knew I am stuck in the sand, and the lizard is gone!” He spoke, it was the truth but he still felt a little stupid, as he knew this situation would eventually happen. During this time, young Vermillion was already climbing stairs towards the next floor, only to find himself in a completely different ecosystem. [break] “This is weird isn’t it?” He asked, as they basically entered a room that was resembling a forest, peaceful but something was fishy about the situation here. Thankfully, Alva had his sensory trained enough so that he could feel a hostile presence. It was ten very strange-looking creatures that were hanging from trees, walls and god knows what else. Their single eyes were zooming in onto the young mage, as he wasted no time and used his bubble pipe to summon a few bubbles. “Playground!” He shouted, and the first bubble that was released has directly clashed with roots that one of the Snail Mushrooms have used. They were aiming for his limbs, however, Alva wasted no time and two more bubbles followed. After hitting the two snail mushrooms, they would explode and render the creatures dead. Thankfully these enemies were kind of weak, as his one spell was enough to kill two of them. There were however eight more left and they just got enraged, as all of them lashed out their roots, attacking the Azure Deers. [break] Lydia was however way too strong for them, and therefore after she took care of the rest of them, young Alva would wander off through the room, as there was no sense of other creatures present. [break] FLOOR 2 ROOM 2[break] After all the snail beings were defeated, Alva could finally breathe a little and continue talking to Lydia as they were previously interrupted. “This armor, I remember you wearing it during the Magic Knights Exams.” He noted, he sounded rather serious, not only he still remembered the bloodbath from the Cursed Forest, but also started being hard on himself. The fact that one of the strongest mages of Clover Kingdom was accompanying could be seen as a huge advantage. Young Vermillion however took it more like a challenge to improve himself, so Lydia could see that he is getting stronger. Sadly, thanks to the quicksand at the start of the dungeon, the improvement wasn’t exactly visible right now, but it just motivated Alva more to be concentrated, to listen to orders and advices. [break] He followed a strange smell, that was coming from the back of the room from what seemed to be an entrance to another room of the dungeon. The whole tower was gently shaking by now and it probably didn’t mean anything good. The next room was even more confusing, as they entered an area that had no roof and the sky was clearly visible. It was in the desert, and if that wasn’t enough there was a scorching heat coming from the lake now. “How is it possible for two different environments to exist so closely next to each other?” Alva asked, obviously confused. Alva got quickly alerted, as he sensed another presence. Lydia probably did too and therefore he just asked. “They are ten, right? They feel stronger than the ones before.” It didn’t take long before they were surrounded by a group of different mana creatures. Alva should have been prepared to fight, but once the beasts revealed themselves, he just loudly gasped. “Hey, Lydia! These are Falkhasaurs and they are supposed to be extinct! When I was younger I read a book about them, we can´t just kill them!” He screamed, obviously excited by this discovery, as if he ignored the danger, even if Alva didn’t want to kill them, it seemed like the bunch of strange dinosaurs had a different plan.
[attr="class","noahstats"]
power
durability
sensory
stamina
control
10
0
27
17
30
mana skin
health
mana pool
regeneration
senior
senior
60
IC 25 / OOC 15
words 798
total 1731
[attr="class","noahnotes"]Notes, spells and stuff[break] Items: Alva´s Bubble Pipe, Knights Mantle[break]
Alva stuck in the sand - send help.[break] Dungeon Summary: Entrance: done Floor 1 Room 1: done Floor 2 Room 1: 380/449 Floor 2 Room 2: 355/449[break] Name of Spell: Explosive Bubble Magic: Playground
Elemental Type: Water with Explosion oddity Rank & Spell Type: Junior, Attack Creation / Sensory (Homing) Range & Speed: 25 m / 10 m/s Mana Cost: 10 / 5 Stats Effected: Power +4, Knock Back Applicable Perks: Battle Knight, Elemental Oddity Description: After saying the name of the spell, Alva releases a massive amount of bubbles on the battlefield in 25-meter radius. This can happen by either using the bubble pipe or blowing them from his mouth. Vast majority of bubbles released are just regular bubbles infused by Alva´s magic. This allows him to control the direction and general movement of the bubbles. Bubbles vary from different sizes from 30 centimeters up to two meters. If Alva decides, he can turn one single bubble into explosive one, causing it to explode when Alva wants to. For every 10 points in control stat Alva can turn one more bubble into its explosive version. If enemy gets hit by the explosion he will take junior rank damage and get knocked back 2 meters (+5 meters every additional 10 power Alva has). Explosive bubbles look the same as regular and in order for enemy to differentiate them, he needs to have his sensory stat at 19 points or more. Alva can also decide to not create any explosive bubbles and use this spell as a base for his other spells.
As Lydia heard the reason why Alva went inside the dungeon without waiting for her again the light mage would just let out another sigh. It's that kind of reckless thinking that'll get you hurt. Dungeons aren't something you just run headfirst into even if there is some weird lizard. The talking didn't go much further as the two azure deer mages sensed the next set of mana beasts. Which Alva would waste no time attacking with his bubbles and managed to take out two of them. This however only pissed of the rest of the mana beast causing them to release spores that would deal intermediate damage to both Lydia and Alva. In return, Lydia would waste no time casting another spell of her own. [break][break] Caladbolg As the first light sword appeared the former vice-captain would waste no time making a second sword throwing them at the third and fourth snails. The speed of her light spells gave the mana beast little time to dodge and as they struck the snails the swords would kill both of them. Lydia would call both of the swords back to her hand before using the wings from her transformation spell to dodge the attacks heading towards her. She would then easily cut two the fifth and sixth mana beast with her two light swords. As the seventh and eighth snails tried to hit Lydia with their lianas Lydia would easily cut them off with her light swords before throwing on at each of the two mana beasts killing them on impact. [break][break] That only left two mana beasts left Lydia would fly towards the ninth snail kicking it into the wall killing it on impact before calling both her light swords back to her. She would then throw one of them at the tenth one killing it. Lydia would then walk over to the body that fell to the floor and pulled out the sword before heading to the next room with Alva.
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Floor 2 Room 2
[break][break]
As they walked into the next room Alva would speak about her spell well more so the armor on it and how he saw it back when she used it in the magic knight exams. Well it's not actual armor it's just part of the transformation and doesn't actually protect me from damage. It's simply purely for looks. As the next question was asked the pink-haired mage would just shrug her shoulders. I assume it has something with how dungeons themselves work. However, I'm not an expert in how dungeons actually work so I can't really give you an answer. Alva's assessment of the next group of mana beasts was right on the money so Lydia would simply nod without saying anything.
The group of ten mana beasts was quick to surround the two mages. However, Alva would tell out how they were Falkhasaurs and how they couldn't just kill them. Well we don't really have a choice as we have no way of taking them back with us. Lydia would then throw Alva one of her two light swords. Use that in case your own spells don't work. I want you to try and take out at least two of them. As the first Falkhasaurs jumped at Lydia she would throw her light sword at it. [break][break] The sword would strike the mana beast's chest killing it. She would then quickly grab the sword again blocking an attack from the second one's claw before kicking its legs causing it to fall to the ground before stabbing her sword into its neck. As she was pulling her sword out of its neck she would use her control to make the third sword before throwing it at the third Falkhasaurs who were trying to attack Alva from the side. As the sword struck and killed the mana beast she would let it vanish. As the fourth one tried to attack Lydia she would sidestep the attack before cutting its head off leaving only four more for Lydia to deal with. The fifth and sixth Falkhasaurs would then try and attack Lydia at the same time she would throw her sword at the fifth one killing it on impact before flying into the air and landing on the back of the sixth one snapping its neck. [break][break] As it fell to the ground she would call the light sword she threw at the fifth one back to her hand. As the seventh one ran at her Lydia would dodge the attack before kicking it in the chest caving in its chest killing it. As the eighth one tried to attack her with its claws Lydia would block the attack with her light sword before cutting it in half. She would then turn to Alva who should have also been done with his own fight. Are you fine to keep going?
[break][break]
[attr="class","florencelabel"] pow
[attr="class","florencelabel"] dur
[attr="class","florencelabel"] sta
[attr="class","florencelabel"] sen
[attr="class","florencelabel"] con
[attr="class","florencelabel"] speed
[attr="class","florencetag"]240
[attr="class","florencetag"]0
[attr="class","florencetag"]160
[attr="class","florencetag"]180
[attr="class","florencetag"]150
[attr="class","florencetag"]70 m/s
[break]
[attr="class","florencelabel"] mana skin
[attr="class","florencelabel"] health
[attr="class","florencelabel"] mana regen
[attr="class","florencelabel"] mana pool
[attr="class","florencetag"]archmage
[attr="class","florencetag"]archmage
[attr="class","florencetag"]70 ic // 85 ooc
[attr="class","florencetag"]495/495
[break]
[attr="class","florencextra"]COMBAT SUMMARY
[break]
[attr="class","florencetext2"]Items: Sword of the Fallen Hero [break][break] Name of Spell: Hildr [break] Elemental Type: Light [break] Rank & Spell Type: Transformation and Physical Reinforcement [break] Range & Speed: Self, 40m/s [break] Mana Cost: 50|25 [break] Stats Effected: +30m/s [break] Applicable Perks: Predators Mutation,Full Blitz [break] Description: When Lydia cast this spell her whole body get's cover in light transforming her into a mythological figure known as a Valkyrie. Her hair color changes to that of a brown color and he outfit looks like armor however it doesn't protect her from any damage. She also gains two white feather wings that allow her to fly at forty meters a second following the transformation rules. She can also choice to grow up to thirty five inches taller.She can also carry up to five other people on her back if she wishes but will most likely never do so. Predators Mutation also allows her to add speed buffs to her transport speed. The spell also has a Physical Reinforcement spell built into it buffing her speed by thirty meters per second (normal Physical Reinforcement buff.)
[break][break] Name of Spell: Caladbolg [break] Elemental Type: Light [break] Rank & Spell Type: Senior/Attack Creation and Healing [break] Range & Speed: 120m,90m/s [break] Mana Cost: 30|15 [break] Stats Effected: +9 power [break] Applicable Perks: Quickshot,Apex Predator,Battle Knight,Master Healer,Healing specialist,Archangels Blessing [break] Description: When Lydia cast this spell a five foot long sword made out of glass appears in her right hand. She is able to hand the spell to someone else wants it's made. The blade of the sword is the attack part of the spell dealing senior damage to whoever get's hit by the spell. The hilt of the sword is the healing part of the spell healing anyone holds it for senior damage mana skin or health but not both at once. The spell is also able to counter hex and curse spells so long as Lydia meets the requirements when clashing with hex and curse spells. It is also able to heal missing body parts following the healing rules however because of master healer it takes two post less. Also thanks to healing specialist anyone that is not Lydia will gain an extra fifteen mana on top of there mana regen. For every fifty control Lydia has she is able to make an extra sword and because of archangels blessing regardless of how many people are being healed by the spell it's healing will not drop in rank. [break][break]
Post by Alva Vermillion on Oct 5, 2021 17:32:17 GMT -5
[googlefont=Hina Mincho]
[attr="class","noahtext]Young Alva would just watch Lydia as she started slaughtering the beasts that weren’t supposed to exist. It was weird and his initial concern quickly disappeared as the beasts started attacking. Lydia did great in combat, as always and bubble mage just got excited to do his part. Falkhasaurs were indeed scary, grouping up together but as more of them were halved and mutilated in any other means, it seemed like their courage went down. Alva couldn’t blame them, as he himself got sometimes scared from Lydia´s skills. Quickly, using the sword she gave him, he slashed one of the beasts that were trying to attack him. Doing a small cut, the beast shrieked as it fell down. Alva made sure to properly stab it, before throwing the sword directly onto the beast that was few meters behind it. The sword basically cut the last remaining beast in half, and with that Alva came closer to its remains and took back the sword.[break] FLOOR 2 ROOM 3 Small Narrow Path[break] As the battle has calmed down, the whole tower was trembling. Two mages were now facing a choice. They could either take a small narrow path, that was covered with lianas that certainly didn’t look pleasant to go through, but utilizing his sensory skill, Alva found out that there was another monster hiding under the water in the second path. He quickly turned to Lydia, before going forward. He didn’t mention the fact that there was a hidden monster, as he knew that she was already aware of that. Instead, he would smile and speak. “Thank you for all the training you are doing with me! I was thinking about it and I feel that if I continued using your sword, I would get too used to it. It is too powerful and I can get easily used to that power. I think I should focus on my spells, to get them on the same level, you know… To be more useful…” With this, he scratched his head, as he slowly put the sword down on the ground. [break] It was something young mage has thought about from the Cursed Forest, and it only made sense. It was great that he was capable of having access to such a powerful weapon, but at the same time, he found himself relying too much on it. He wasn’t sure if Lydia noticed that, but either way, he felt like this was the right call. With this, he would start walking towards the path fully covered with lianas, they were very dense, but this was one of few occasions where Alva could utilize his small unmuscular body. Moving swiftly through them, his hand was scratched from one of the thorns. “Ops!” He spoke, surprised as it wasn’t anything major, he quickly put his hand to his mouth as if he tried to suck the blood that was dripping from it. It didn’t take long before the bleeding stopped, and two of them made it past the lianas. [break] FLOOR 2 BOSS ROOM[break] There was slight confusion, since immediately after they got out of the narrow path and liana hell, a great pile of dust has emerged and blinded Alva´s sight for a brief moment. The dungeon itself was vibrating so hard it almost felt like it was about to collapse. Was this an earthquake? If so, why did it felt like there were two of them happening at the same time? All the questions got answered, as the dust settled and the young mage was mesmerized by the sight. Two of the most popular beasts from books he read when he was younger. And they were fighting each other. This at least explained the shaking of the tower, as it was obvious these two causing it. Alva quickly turned on Lydia. “That´s Joatl and Juvasaur! They were really popular when I was a kid, we would read about them and pretend to be them! Have you heard of them?” Lydia was obviously older and most likely had different hobbies when she was younger, but Alva figured out asking wouldn’t hurt. [break] As the two of them were fighting, Alva thought that attacking one would be enough for starters. But which one? “I say we take down the winged one, Joatl!” With this, he would quickly blow some more bubbles, that were following him from the room with Snail Mushrooms. Two bubbles quickly rushed towards the winged beast, and upon contact, both of them exploded. The beast didn’t seem bothered at all, as it was focusing only on the second monster that it was fighting. “Yeah, I will improve my damage-dealing capabilities.” He said silently, as he could see that his spell dealt only minor damage. Alva jumped back, to think about his next step, as the fight that was going on was quite wild.
[attr="class","noahstats"]
power
durability
sensory
stamina
control
10
0
27
17
30
mana skin
health
mana pool
regeneration
senior-jr
senior
60
IC 25 / OOC 15
words 809
total 2540
[attr="class","noahnotes"]Notes, spells and stuff[break] Items: Alva´s Bubble Pipe, Knights Mantle[break]
[break] Dungeon Summary: Entrance: done Floor 1 Room 1: done Floor 2 Room 1: done Floor 2 Room 2: done Floor 2 Room 3 Small Narrow Path: 333/449 Floor 2 Boss Room: 302/449 Joatl took Junior Damage. [break] Name of Spell: Explosive Bubble Magic: Playground
Elemental Type: Water with Explosion oddity Rank & Spell Type: Junior, Attack Creation / Sensory (Homing) Range & Speed: 25 m / 10 m/s Mana Cost: 10 / 5 Stats Effected: Power +4, Knock Back Applicable Perks: Battle Knight, Elemental Oddity Description: After saying the name of the spell, Alva releases a massive amount of bubbles on the battlefield in 25-meter radius. This can happen by either using the bubble pipe or blowing them from his mouth. Vast majority of bubbles released are just regular bubbles infused by Alva´s magic. This allows him to control the direction and general movement of the bubbles. Bubbles vary from different sizes from 30 centimeters up to two meters. If Alva decides, he can turn one single bubble into explosive one, causing it to explode when Alva wants to. For every 10 points in control stat Alva can turn one more bubble into its explosive version. If enemy gets hit by the explosion he will take junior rank damage and get knocked back 2 meters (+5 meters every additional 10 power Alva has). Explosive bubbles look the same as regular and in order for enemy to differentiate them, he needs to have his sensory stat at 19 points or more. Alva can also decide to not create any explosive bubbles and use this spell as a base for his other spells.
[attr="class","florencetext"] Floor 2 Room 3 small narrow path
[break][break]
As the dungeon started to shake Lydia wasn't too worried as she could always use her spell to fly the two of them out of the dungeon. If that didn't work she could always use an archmage to blast a hole in the dungeon for them. Of course, this ideally wouldn't happen, and seeing as how the dungeon was stable enough now the two azure deer mages would keep moving. It seemed the younger of the two mages wanted to take the lead which Lydia had no problem with. After all, there might be a day where Alva had to take mages weaker than himself into a dungeon so it was a good chance for him to learn. As Alva spoke about her spell Lydia would nod her head. I understand what you're saying and to be fair I did tell you to use your own spells in the last fight. However, if you don't wish to hold onto my sword for healing I won't make you. [break][break] Lydia would then pick up the light sword of the ground before dropping her transformation spell as her wings would fit. She would then follow Alva into the final room.
[break][break]
Floor 2 Boss Room
[break][break]
As they entered the room the two magic knights would find what was causing the shaking of the dungeon. That of course is the two massive mana beasts currently fighting each other. As the younger mage asked Lydia if she knew about them she would nod her head. However, it was for a different reason. Yes but not from when I was a kid. I know about them from the last time I was here. Lydia would watch as Alva picked the mana beast they were going to attack. However, as his spell hit and do little to no damage Lydia wasn't going to step in just yet. [break][break] She was going to see how things played out for a moment however when the Joatl landed what would be a fatal blow on the Juvasaur and turned its focus to the next threat being Alva Lydia would step in. You go heal that other mana beast before it dies I'll deal with this one. With that Lydia would hand back one of the light swords to Alva. She would then waste no time stepping forward and throwing her light sword at the Joatl who flew into the air aiming to attack Alva. However, before it could get the attack off Lydia's light spell would hit one of the wings cutting it clean off causing the Joatl to cry out in pain as it crashed to the ground. [break][break] Lydia would then walk over to the mana beast who was basically already dead. She would then pull her normal sword out stabbing it into the neck of the mana beast finishing it off before walking over to check on Alva.
[break][break]
[attr="class","florencelabel"] pow
[attr="class","florencelabel"] dur
[attr="class","florencelabel"] sta
[attr="class","florencelabel"] sen
[attr="class","florencelabel"] con
[attr="class","florencelabel"] speed
[attr="class","florencetag"]240
[attr="class","florencetag"]0
[attr="class","florencetag"]160
[attr="class","florencetag"]180
[attr="class","florencetag"]150
[attr="class","florencetag"]40 m/s
[break]
[attr="class","florencelabel"] mana skin
[attr="class","florencelabel"] health
[attr="class","florencelabel"] mana regen
[attr="class","florencelabel"] mana pool
[attr="class","florencetag"]archmage
[attr="class","florencetag"]archmage
[attr="class","florencetag"]70 ic // 85 ooc
[attr="class","florencetag"]495/495
[break]
[attr="class","florencextra"]COMBAT SUMMARY
[break]
[attr="class","florencetext2"]Items: Sword of the Fallen Hero [break][break] Name of Spell: Caladbolg [break] Elemental Type: Light [break] Rank & Spell Type: Senior/Attack Creation and Healing [break] Range & Speed: 120m,90m/s [break] Mana Cost: 30|15 [break] Stats Effected: +9 power [break] Applicable Perks: Quickshot,Apex Predator,Battle Knight,Master Healer,Healing specialist,Archangels Blessing [break] Description: When Lydia cast this spell a five foot long sword made out of glass appears in her right hand. She is able to hand the spell to someone else wants it's made. The blade of the sword is the attack part of the spell dealing senior damage to whoever get's hit by the spell. The hilt of the sword is the healing part of the spell healing anyone holds it for senior damage mana skin or health but not both at once. The spell is also able to counter hex and curse spells so long as Lydia meets the requirements when clashing with hex and curse spells. It is also able to heal missing body parts following the healing rules however because of master healer it takes two post less. Also thanks to healing specialist anyone that is not Lydia will gain an extra fifteen mana on top of there mana regen. For every fifty control Lydia has she is able to make an extra sword and because of archangels blessing regardless of how many people are being healed by the spell it's healing will not drop in rank. [break][break]
Post by Alva Vermillion on Oct 7, 2021 9:47:12 GMT -5
[googlefont=Hina Mincho]
[attr="class","noahtext]Alva saw the whole situation and was confused for a moment. The beast was much stronger than he anticipated, so when it was about to attack him he just accepted his fate. That wasn’t the case, as Lydia managed to step in and take care of the beast with her light sword. Hearing a terrifying scream, he would watch the monster suffer before Lydia ended its pain. Alva then wanted to focus on saving the other monster as Lydia ordered him to do so, but after Joatl was killed it seemed that the other beast had no interest in any possible interaction, as it just left, completely ignoring two Azure Deers. Alva looked confused and looked at Lydia. “I think he just wanted to be left alone.” He spoke as the chest of treasures has appeared, marking the end of the dungeon. “This was fun! Next time we do something I will be much stronger I can feel that already!” With this, he would take the loot and leave the dungeon, getting prepared for the Spirit Festival.[break] [exit]
[attr="class","noahstats"]
power
durability
sensory
stamina
control
10
0
27
17
30
mana skin
health
mana pool
regeneration
senior-jr
senior
60
IC 25 / OOC 15
words 177
total 2714
[attr="class","noahnotes"]Notes, spells and stuff[break] Items: Alva´s Bubble Pipe, Knights Mantle[break]
[attr="class","florencetext"] Lydia would arrive to Alva just as he finished healing the Juvasaur. Who would then look at the two of them before walking away. The younger mage seemed to think it was becuase the mana beast wanted to be left alone. It's possible that or it realized it couldn't win the fight. The two would then split the loot before parting ways but not before Alva thanked her and looked forward to more things in the future. That's good to hear and make sure it bring some stronger spells next time. Lydia would then leave the dungeon to go home and get ready for the spirit Festival. [break][break] [EXIT]
[break][break]
[attr="class","florencelabel"] pow
[attr="class","florencelabel"] dur
[attr="class","florencelabel"] sta
[attr="class","florencelabel"] sen
[attr="class","florencelabel"] con
[attr="class","florencelabel"] speed
[attr="class","florencetag"]240
[attr="class","florencetag"]0
[attr="class","florencetag"]160
[attr="class","florencetag"]180
[attr="class","florencetag"]150
[attr="class","florencetag"]40 m/s
[break]
[attr="class","florencelabel"] mana skin
[attr="class","florencelabel"] health
[attr="class","florencelabel"] mana regen
[attr="class","florencelabel"] mana pool
[attr="class","florencetag"]archmage
[attr="class","florencetag"]archmage
[attr="class","florencetag"]70 ic // 85 ooc
[attr="class","florencetag"]495/495
[break]
[attr="class","florencextra"]COMBAT SUMMARY
[break]
[attr="class","florencetext2"]Items: Sword of the Fallen Hero [break][break] Name of Spell: Caladbolg [break] Elemental Type: Light [break] Rank & Spell Type: Senior/Attack Creation and Healing [break] Range & Speed: 120m,90m/s [break] Mana Cost: 30|15 [break] Stats Effected: +9 power [break] Applicable Perks: Quickshot,Apex Predator,Battle Knight,Master Healer,Healing specialist,Archangels Blessing [break] Description: When Lydia cast this spell a five foot long sword made out of glass appears in her right hand. She is able to hand the spell to someone else wants it's made. The blade of the sword is the attack part of the spell dealing senior damage to whoever get's hit by the spell. The hilt of the sword is the healing part of the spell healing anyone holds it for senior damage mana skin or health but not both at once. The spell is also able to counter hex and curse spells so long as Lydia meets the requirements when clashing with hex and curse spells. It is also able to heal missing body parts following the healing rules however because of master healer it takes two post less. Also thanks to healing specialist anyone that is not Lydia will gain an extra fifteen mana on top of there mana regen. For every fifty control Lydia has she is able to make an extra sword and because of archangels blessing regardless of how many people are being healed by the spell it's healing will not drop in rank. [break][break]