Post by Noah on Oct 11, 2021 15:41:15 GMT -5
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[attr="class","shadowsTitle"] INT [break] Knights
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Following up on the talk from the townsfolk, the area they pointed you to and whatever tracks you might have found, you have headed north. Due to the tracks being somewhat hard to miss due to their sheer size, you also encounter a few large dead predators along the way such as bears. Because of the size and strength of a bear, and the state the body seems to be in, it seems to have been picked up, beaten around a few times and was eventually thrown to its death. Doing your best to identify what might have done it, and where it might have gone next due to the kerfuffle having caused quite a bit of track, scratch and drag marks all over the place, you are set upon by a band of hungry Wargs who consider you to be a threat that seeks to take away their dinner; otherwise known as the dead bear.
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Maximum Number of Players: 2
[break]Minimum Word Count: 2500
[break]Location: The Fringe
[break]Special Requirements: Having gone far enough north to where you’ve left the forsaken realm and ventured into the fringe, the bear you needed to inspect and the battle which killed him has attracted hungry wargs. Either kill them or send them running to their dens with their tails between their legs, but remain wary. If you destroy the surrounding area, you risk destroying the tracks, meaning you made your way over here for nothing. As such, using spells that would destroy the surrounding area equals automatic mission failure, so be clever about it.
What NPCs are in this mission? Please fill out the template for any notable NPCs. While those you have to socially interact with during the mission are not required, any enemy that is presented in the mission must be listed here.
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Name of NPC: Wargs (3x per Player)
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Name of NPC: Warg Alpha
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[attr="class","shadowsHead"] Track and Trace
Following up on the talk from the townsfolk, the area they pointed you to and whatever tracks you might have found, you have headed north. Due to the tracks being somewhat hard to miss due to their sheer size, you also encounter a few large dead predators along the way such as bears. Because of the size and strength of a bear, and the state the body seems to be in, it seems to have been picked up, beaten around a few times and was eventually thrown to its death. Doing your best to identify what might have done it, and where it might have gone next due to the kerfuffle having caused quite a bit of track, scratch and drag marks all over the place, you are set upon by a band of hungry Wargs who consider you to be a threat that seeks to take away their dinner; otherwise known as the dead bear.
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[attr="class","shadowsSub"]Details
Maximum Number of Players: 2
[break]Minimum Word Count: 2500
[break]Location: The Fringe
[break]Special Requirements: Having gone far enough north to where you’ve left the forsaken realm and ventured into the fringe, the bear you needed to inspect and the battle which killed him has attracted hungry wargs. Either kill them or send them running to their dens with their tails between their legs, but remain wary. If you destroy the surrounding area, you risk destroying the tracks, meaning you made your way over here for nothing. As such, using spells that would destroy the surrounding area equals automatic mission failure, so be clever about it.
[attr="class","shadowsSub"]NPC Information
What NPCs are in this mission? Please fill out the template for any notable NPCs. While those you have to socially interact with during the mission are not required, any enemy that is presented in the mission must be listed here.
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Name of NPC: Wargs (3x per Player)
Health Limit: Intermediate
[break]Physical Speed: 15 m/s
[break]Physical Damage: Intermediate
[break]Magic Element and Types: -
[break]Combat Style: As is the case with the average wolf, wargs fight in packs by drawing their attention one way while another attacks from the blind spot in an attempt at ripping out their target’s throat and finishing the fight. Unlike wolves, however, their physical strength is greater, capable of using their weight and speed to knock one over with a tackle.
[break]Additional Information: Unlike the wargs found within the forsaken realm, the wargs in the fringe are slightly taller, a bit more slender, faster and more clever. Having larger enemies and prey that they need to contend with here whereas they are considered an apex predator within the forsaken realm, they evolved to be more cunning and resilient. Don’t take them lightly.
[break]Physical Speed: 15 m/s
[break]Physical Damage: Intermediate
[break]Magic Element and Types: -
[break]Combat Style: As is the case with the average wolf, wargs fight in packs by drawing their attention one way while another attacks from the blind spot in an attempt at ripping out their target’s throat and finishing the fight. Unlike wolves, however, their physical strength is greater, capable of using their weight and speed to knock one over with a tackle.
[break]Additional Information: Unlike the wargs found within the forsaken realm, the wargs in the fringe are slightly taller, a bit more slender, faster and more clever. Having larger enemies and prey that they need to contend with here whereas they are considered an apex predator within the forsaken realm, they evolved to be more cunning and resilient. Don’t take them lightly.
[break]
Name of NPC: Warg Alpha
Health Limit: Senior
[break]Physical Speed: 20 m/s
[break]Physical Damage: Senior
[break]Magic Element and Types: -
[break]Combat Style: The alpha fights along with the rest of his pack, utilizing diversion tactics with speed and striking power, not to mention its ability to breathe flame. Capable of spitting fire in an outward cone-shaped manner, it can quickly set up to five meters of space on fire. Funny enough, this is also what it uses to prepare its meals for consumption. Being both faster and stronger than the average warg, this is the one you’ll want to look out for.
[break]Additional Information: This scarred, older looking warg is the leader of his pack, which is saying something as wargs constantly contend for leadership, doing so at least once or twice a month. Because of its age and having been saturated in natural mana in a nearby strong magic region, this particular one has gained more than just a fiery temper. It can actually spitfire!
[break]Physical Speed: 20 m/s
[break]Physical Damage: Senior
[break]Magic Element and Types: -
[break]Combat Style: The alpha fights along with the rest of his pack, utilizing diversion tactics with speed and striking power, not to mention its ability to breathe flame. Capable of spitting fire in an outward cone-shaped manner, it can quickly set up to five meters of space on fire. Funny enough, this is also what it uses to prepare its meals for consumption. Being both faster and stronger than the average warg, this is the one you’ll want to look out for.
[break]Additional Information: This scarred, older looking warg is the leader of his pack, which is saying something as wargs constantly contend for leadership, doing so at least once or twice a month. Because of its age and having been saturated in natural mana in a nearby strong magic region, this particular one has gained more than just a fiery temper. It can actually spitfire!
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ulla
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