Post by Mania on Jan 16, 2022 19:27:54 GMT -5
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[attr="class","shadowsTitle"] INT [break] Event
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Upon closing the portals in the house, the imps flee once more, resulting in another wild chase across town into other houses that are either uninhabited or for rent. Finding that there seem to be various other locations where imps are being summoned from, it might lead one to believe that whoever is responsible for it might be trying to rob the entire town before moving to the next and gradually robbing the entire kingdom for all that it is worth. Albeit a scheme that appears to be on too large a scale for some imps, it seems that the flames that have been up for a while are growing in size.
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Maximum Number of Players: 4
[break]Minimum Word Count: 2500
[break]Location: Aries Garse
[break]Special Requirements: Find a way to put out the flames that can be found around the various buildings, as simply dousing it with water does nothing, proving they are magical in origin. Be inventive, and seal the growing imp-gates from getting any larger.
Ps: going about killing whatever you find will get you no closer to figuring out what is happening, and will result in automatic failure. Only take out the Summoner.
What NPCs are in this mission? Please fill out the template for any notable NPCs. While those you have to socially interact with during the mission are not required, any enemy that is presented in the mission must be listed here.
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Name of NPC: Mischievous Imp [3x per player]
Name of NPC: Jumbo Imp [1x per player]
Name of NPC: Summoner
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[attr="class","shadowsHead"] Highway to Hell?
Upon closing the portals in the house, the imps flee once more, resulting in another wild chase across town into other houses that are either uninhabited or for rent. Finding that there seem to be various other locations where imps are being summoned from, it might lead one to believe that whoever is responsible for it might be trying to rob the entire town before moving to the next and gradually robbing the entire kingdom for all that it is worth. Albeit a scheme that appears to be on too large a scale for some imps, it seems that the flames that have been up for a while are growing in size.
[break]
[attr="class","shadowsSub"]Details
Maximum Number of Players: 4
[break]Minimum Word Count: 2500
[break]Location: Aries Garse
[break]Special Requirements: Find a way to put out the flames that can be found around the various buildings, as simply dousing it with water does nothing, proving they are magical in origin. Be inventive, and seal the growing imp-gates from getting any larger.
Ps: going about killing whatever you find will get you no closer to figuring out what is happening, and will result in automatic failure. Only take out the Summoner.
[attr="class","shadowsSub"]NPC Information
What NPCs are in this mission? Please fill out the template for any notable NPCs. While those you have to socially interact with during the mission are not required, any enemy that is presented in the mission must be listed here.
[break][break]
Name of NPC: Mischievous Imp [3x per player]
Health Limit: Junior
[break]Physical Speed: 10 m/s
[break]Physical Damage: Junior
[break]Magic Element and Types: Smoke | Supplementary
[break]Combat Style: Due to their small stature and lack of offensive capabilities, they fight much like cornered rats, using their teeth and claws to lash out while trying to find somewhere to run and hide where no one can get them. To this end, they also use their ash magic to disappear into a puff of smoke and reappear somewhere in their line of sight. When given the chance, they will be running straight home.
[break]Additional Information: These furry little humanoids stand at a height no taller than twenty centimeters, making them fairly easy to step on or trip over. Possessing large ears and eyes by which to pick up on potential threats fairly quickly, they also possess large claws and sharp teeth, as well as a set of horns and a tail. Their dark skin and fur colors make them hard to spot in the dark.
[break]Physical Speed: 10 m/s
[break]Physical Damage: Junior
[break]Magic Element and Types: Smoke | Supplementary
[break]Combat Style: Due to their small stature and lack of offensive capabilities, they fight much like cornered rats, using their teeth and claws to lash out while trying to find somewhere to run and hide where no one can get them. To this end, they also use their ash magic to disappear into a puff of smoke and reappear somewhere in their line of sight. When given the chance, they will be running straight home.
[break]Additional Information: These furry little humanoids stand at a height no taller than twenty centimeters, making them fairly easy to step on or trip over. Possessing large ears and eyes by which to pick up on potential threats fairly quickly, they also possess large claws and sharp teeth, as well as a set of horns and a tail. Their dark skin and fur colors make them hard to spot in the dark.
Name of NPC: Jumbo Imp [1x per player]
Health Limit: Junior
[break]Physical Speed: 10 m/s
[break]Physical Damage: Junior
[break]Magic Element and Types: Smoke | Supplementary & Attack Creation
[break]Combat Style: This kind of imp has been alive for a longer period than the average imp, allowing it to grow a fair bit larger, as well as bolder. Using their claws to rend flesh and their smoke magic to blink across the room and close the distance, they also leave clouds of smoke in their wake in an attempt at choking any humans into an unconscious state. While they are not killers, they won’t hesitate to choke someone out and leaving them unconscious if it means getting a chance at freedom.
[break]Additional Information: These furry humanoids stand at a height of roughly one meter and forty centimeters, making them fairly tall by imp standards. Possessing large ears and eyes by which to pick up on potential threats fairly quickly, they also possess large claws and sharp teeth, as well as a set of horns and a tail. Their dark skin and fur colors make them hard to spot in the dark.
[break]Physical Speed: 10 m/s
[break]Physical Damage: Junior
[break]Magic Element and Types: Smoke | Supplementary & Attack Creation
[break]Combat Style: This kind of imp has been alive for a longer period than the average imp, allowing it to grow a fair bit larger, as well as bolder. Using their claws to rend flesh and their smoke magic to blink across the room and close the distance, they also leave clouds of smoke in their wake in an attempt at choking any humans into an unconscious state. While they are not killers, they won’t hesitate to choke someone out and leaving them unconscious if it means getting a chance at freedom.
[break]Additional Information: These furry humanoids stand at a height of roughly one meter and forty centimeters, making them fairly tall by imp standards. Possessing large ears and eyes by which to pick up on potential threats fairly quickly, they also possess large claws and sharp teeth, as well as a set of horns and a tail. Their dark skin and fur colors make them hard to spot in the dark.
Name of NPC: Summoner
Health Limit: Senior
[break]Physical Speed: 10 m/s
[break]Physical Damage: Senior
[break]Magic Element and Types: Fire | Restraining & Attack Creation
[break]Combat Style: Upon realizing the gates are being closed, the summoner will show himself, attempting to keep people from sealing away his growing armies on the other side. Because he can control the imps with his magic, they are not in control of themselves, meaning they will uncharacteristically fight you this time. Additionally, the mage will use binding magic and fireballs to keep you from doing what needs to be done.
[break]Additional Information: Just a small-time mage dabbling in some fire magic, he found out that there was going to be a tournament that would award the winner a good sum of money. Wanting to get in on this, he accidentally found a place where a strange green flame flickered. Sticking his hand in, it fed on some of his magic, causing an imp to come fumbling out. Finding that he could control this creature to some extent, he started feeding in more of his mana into the flames until more and more were coming out. Learning how to create duplicates of these flaming gates, he envisioned a way to not only win this tournament, but to quite literally rob the entire country.
[break]Physical Speed: 10 m/s
[break]Physical Damage: Senior
[break]Magic Element and Types: Fire | Restraining & Attack Creation
[break]Combat Style: Upon realizing the gates are being closed, the summoner will show himself, attempting to keep people from sealing away his growing armies on the other side. Because he can control the imps with his magic, they are not in control of themselves, meaning they will uncharacteristically fight you this time. Additionally, the mage will use binding magic and fireballs to keep you from doing what needs to be done.
[break]Additional Information: Just a small-time mage dabbling in some fire magic, he found out that there was going to be a tournament that would award the winner a good sum of money. Wanting to get in on this, he accidentally found a place where a strange green flame flickered. Sticking his hand in, it fed on some of his magic, causing an imp to come fumbling out. Finding that he could control this creature to some extent, he started feeding in more of his mana into the flames until more and more were coming out. Learning how to create duplicates of these flaming gates, he envisioned a way to not only win this tournament, but to quite literally rob the entire country.
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ulla
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