In this world, Magic is Everything. All people, all races, are granted with the power to perform mystical and magical feats via grimories, mystical tomes granted to each and every child on their 15th birthday. Those blessed by the mana can have their names written down in legend.
Shattered Grimoires is the work of the mind(s) of Ardere & Shattered Grimoire's staff. All characters and content are copyright their creators, and may not be replicated without their creators' permission. Black Clover is owned by Yuki Tabata and published by Viz Shonen Jump. All images belong to their original owners. The theme you are currently viewing was made by Eliza of ElizaCodes exclusively for Shattered Grimoires.
With the coming of Spring, many hidden gateways open up, connecting the worlds of the fae with out own. As many tricksters would seek to cross over to cause all sorts of trouble and mayhem, there are also those who wish to see this world with their own eyes. As these fae often take on the appearance of human children with animalistic traits such as antlers, a bird-beak, a canine nose or other such things, they are often easily picked out of a crowd. With most not knowing our human customs, it is up to you to meet up with these troublemakers and teach them how things are done in the land of Clover.
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[attr="class","shadowsSub"]Details
Maximum Number of Players: 3 [break]Minimum Word Count: 1000 [break]Location: Nairn [break]Special Requirements: This is not a mission given by the country but an encounter as you pass through the town and come across these beings. As it is likely your first ever encounter with the fae, get to know them and teach them how to go about the human world.
[attr="class","shadowsSub"]NPC Information
What NPCs are in this mission? Please fill out the template for any notable NPCs. While those you have to socially interact with during the mission are not required, any enemy that is presented in the mission must be listed here.
Health Limit: Junior [break]Physical Speed: 10 m/s [break]Physical Damage: Junior [break]Magic Element and Types: Plant [break]Combat Style: - [break]Additional Information: These Fae wish to see as much of the land of Clover as they can, finding it to be an interesting new place that is very different from the fae realms. As they are not accustomed to buying things with money, they tend to take things or try to trade them, which can get them into trouble with the locals who might even be afraid of them.
Post by Victoria Dubois on May 6, 2022 3:29:32 GMT -5
[attr="class","temphead"][break][break][break][break][break]Let The Flowers of Change[break]Bloom.
[attr="class","tempstats"]
Power
007
Durability
032
Stamina
032
Sensory
004
Control
032
Health
senior
Mana skin
senior
Mana pool
00116
Mana regen
IC:010/OOC:020
Speed
5 m/s
Strength
1/2 Junior
[attr="class","temppost"]
Victoria sat outside a cafe in Nairn, trying to enjoy the weather as Bacchus stood across from her. While her face had a serene smile on it, internally the wraith user was seething with rage that unfortunately had no one she could direct it to. It had been a few days since the Blossom Fete had ended and Victoria found herself rather irritated with how that festival had gone. Overall things had gone rather well and many of the citizens had expressed their enjoyment of the events that had taken place such as the egg hunting and tree decorating. Many had even come up to her expressing how they had enjoyed her energy during the cooking competition which made Victoria delighted that her efforts had paid off. Sadly, the event had been marred by some incidents perpetrated by some random rogues who had felt that things were a tad too boring for them. Their idea of enjoyment ended up being some property damage through an explosion of some sort, releasing the rare mana beasts from the petting zoo, and one of them even had the audacity to pour animal remains into the local river sending the citizens into a panic. Naturally, these horrific incidents stood out in the minds of the citizens, and she had managed to overhear some gossip about the incidents; stating that perhaps the Blue Roses weren't as competent as they claim to be.
At the thought of that, Victoria set her teacup down a bit harder than normal, causing a loud cling to echo through her surroundings. "Lady Victoria, please calm down, you can't let these incidents get to you." Bacchus muttered softly, concern tinging his voice. "Captain Alyssa is already conducting an investigation to find out who was behind these incidents and I'm sure they will be brought to justice for the trauma that they inflicted on the townspeople." . Bacchus knew how much the incident had irritated her and had decided it would probably be prudent to get away from Rague for a day or so while repairs and clean-up occurred. Victoria found herself appreciating Bacchus' temperament towards this incident and knew that she was allowing herself to get a bit too emotional for her liking. "You are correct Bacchus. There's nothing more that I can do at this time but wait until captain Alyssa has a target for us to pursue and I'll be sure that they will be brought to justice for their actions." she stated before taking a deep breath to center herself. The population of Rague was already fearful of another attack like the Daemon incident and she didn't need to make those living here in Nairn wary of anything going on here.
Having managed to calm herself, Victoria reached over to take a macaron from the plate while looking around for a waiter. She had placed her sandwich order over 30 minutes ago and she hadn't gotten any word on its status. The cafe was a bit more packed than usual but the workers here never really let them get in the way of ensuring that everyone got their meals in a timely fashion. "Have you seen our waiter by chance Bacchus? the noblewoman asked, turning to look at her majordomo/bodyguard. Given his great height advantage, she figured that he would have spotted him somewhere in the crowd before she could. "No Lady Victoria, I can't say that I have. In fact, I don't believe that I've seen any of the waiters here for the past 10 minutes." he said, wariness starting to creep into his voice. Looking around, Victoria noted that Bacchus was correct as many of the other patrons were looking around with looks varying from confusion to irritation at the lack of employees serving them. "I believe that there is something going on. We should probably investigate and see if we can resolve this matter." the magic knight stated, rising from her seat and making her way inside as Bacchus followed behind her.
When she came through the door, Victoria glanced around the inside of the cafe, noting that all the customers were looking towards the kitchen and whispering among themselves. "Well it's clear where the workers are." she thought before she made her way towards the door. As she got closer, Victoria could hear a raised voice coming from the back before the sound of a dish breaking echoed through the room. Bacchus was instantly in front of her, ready to act as a shield should a fight break out. He cautiously opened the door, giving Victoria a peek into the kitchen past the safety of his bulk. The main cook was currently in a screaming match with a woman whose appearance gave her some pause. The mysterious woman was a bit tall; somewhere in the 6-foot range with a light blue skin tone. Her white hair was stylized into 2 buns on top of her head with 2 straps that framed her head, extending down to reach her chest. The oddest part though was the combination of her having blue eyes; completely blue, sclera and pupil with strange tattoos on the side of her face, and that her eyebrows extended outward, growing into strange feathers as they curved above her head. "She's clearly not human but what exactly is she?" Victoria thought before deciding to interrupt things before they became physical.
"Is everything alright in here?"
[attr="class","tempstats"]
Words
913
Total words
913
[attr="class","tempnotes"]NOTES[break]
Summary: Words for notes Words for notes Words for notes Words for notes
Rank & Element: Junior Class & Type: Accessory Magic Specializations: N/A Appearance & Lore: The Magic Knight Mantle is an Item in which Magic Knights wear to show the Squad that are in. Each Squad has a different color Mantle along with their own squad logo as well. When these items were built they were made out of a special material that allows them to be unbreakable from any sort of attack, but does not block the wearer from any attacks. Magic Knights of the Clover Kingdom has worn these Mantles for hundreds of years. Abilities:
Rank & Element: Junior ¦ Plant Class & Type: Relic ¦ Accessory (Charm) Magic Specializations: Restraint ¦ Defence Creation Appearance & Lore: A simple carved jade disk that that dangles from can be described as a delicate forest green silk cord, from the bottom of the charm is a double forest green tassle. This item is usually hangs from the waist.
A young noble is said to have insulted the fairy queen by starting to burn a field of rare flowers favoured by her people. They managed to defend most of them from being burned with the use of an ancient talisman that gave them the power to do so.
That changed nothing however as some of the flowers still had fairy children sleeping within them, vengence was saught, there was nothing that the man had that the fairies wanted. They were a people of nature, even if they weren't no amount of wealth or bartering would bring back those they lost.
The young noble was given a simple task, hold onto the amulet in his hand for one month and be within the heart of the forest; if the forest forgave his actions so would they. He done what was requested but little by little he was becoming weaker as the item sapped his mana from him until he finally perished. The fairy queen regained the item soon after with the simple words "Respect nature, as much it gives it can take away."
The wielder of the Nature's Blessing gain the perks - Mana Regen Boost - Lockdown
Name of the Ability: Nature's Grace Type & Uses: Trigger ¦ 4 uses Rank & Specialization: Junior ¦ Defence Creation Mana Cost: 8 per trigger ¦ 15 recharge Range & Speed: 25m ¦ 10 m/s Stats Affected: +4 Durability (Self) Description: The wielder need only double-tap their foot on the ground while saying the name of the person they want to defend to activate this ability. The moment they do plant roots seem to come crashing through the ground completely surrounding the person. This can protect up to intermediate rank damage before the vines will recede into the ground. With the use of ammo rules, additional people can be protected per trigger.
Name of the Ability: Nature's Ire Type & Uses: Flow ¦ 3 uses ¦ 2 cooldown Rank & Specialization: Junior ¦ Restraining Mana Cost: 8 ¦ 4 Range & Speed: 25m ¦ 10 m/s Stats Affected: -2 Speed, 25% junior debuff to strength, 50% spell binding Description: Moving an open hand forward towards a person is enough to activate this ability if they have the intention to harm the individual. Once they do the charm will give a faint forest green glow before turning a black and angry red for a short moment. Once this has finished a single three-meter by 2.54 cm (1 inch) wide root will seemingly erupt from the wielder's hand, this root will curl around the feet of the person stopping them in their tracks for a single round after which their speed will be reduced by 2 m/s while seemingly making them physically weaker. While that is happening the vine begins creeping around the victims grimoire making cutting their spell casting cap in half. With the use of ammo rules, additional vines can be made each round.
MADE BY NOVA
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Post by Magnus C. Aurelius✾ on May 15, 2022 23:35:33 GMT -5
[attr="class","temphead"]As long as I continue[break] I'm sure I'll find [break]An amazing wonder.
[attr="class","tempstats"]
Power
043
Durability
050
Stamina
030
Sensory
000
Control
060
Health
senior
Mana skin
senior
Mana pool
105
Mana regen
IC:025/OOC:020
Speed
5 m/s
Strength
1/2 Junior
[attr="class","temppost"] With the festival over Magnus found himself roaming the Clover Kingdom on his day off. His initial plan was to head back to the Aurelius Estate and take care of some more paperwork, of course, he could've done such paperwork anywhere as it wasn't necessary to return to the family estate, the visit simply would've been just that. A way to check in on the family, and visit to see the new recruits as well as gather the feeling of nostalgia that often overtook him when he returned.
Although, when he got word that Bacchus and Lady Victoria were going out to eat and that Bacchus had left a message stating where and when they would be eating, Magnus felt that would be a much better option. Not only that but it would keep him from running into Bacchus's father Augustus and having to listen to his ranting and raving about Magnus approving Bacchus's request to be Victoria's head butler and bodyguard.
This, however, was something that Magnus knew that Bacchus personally wanted as he had taken a liking to the young plant mage, much like Magnus had himself. This, in turn, meant that Bacchus wouldn't be able to take up the position of Elder, a factoid that Augustus found unacceptable as it was his desire for Bacchus to take up his station, something he knew that Bacchus himself had no desire to do.
He knew that ever since they were kids, Bacchus had dreaded such a thing, such a fact that he had found himself often contemplating ways to get out of it, and even at times trying to fail classes to keep from being seen as "good enough," although his intentional failing wasn't good enough to deceive the discerning eye of Aurelius teachers. Thus it ultimately only ended in berating from his father.
Magnus had filed away the rest of the paperwork he had, opening the curtains to the window, peering out through it to look for the location of the sun as it would give him a general idea of the time. "Curses..." He muttered, as Magnus had realized that by now he would most likely be late to joining Victoria and Bacchus in their eating, nonetheless, he figured that if he were to put the paperwork away and leave at that very moment that he would be able to at least catch them before they left the restaurant and perhaps would be able to join them in the rest of their day's endeavors.
After all, though he had yet to tell Victoria when the ordeal was supposed to begin; mainly because he hadn't decided on a date himself, he still had to evaluate Bacchus's performance. All Butlers, Maids, and otherwise by the Aurelius family were often subjected to "employee evaluations" conducted by the family especially when they were under the employ of another noble or family. These were usually done quarterly, and often the Aurelius family would have a sit down with the employer in order to gauge feedback on how the member was doing, this insured that top service would be given and that in the rare case of a noble not being pleased with the member they could either be exchanged for another or have their services terminated.
Magnus decided he would think more on the matter at a later date, for now, he simply made his outside, grabbing his trinket and tossing it as it turned into his trusty flying carriage and got inside. He had a few light snacks to hold him over in case he truly was too late to join them for dinner. Meanwhile, Fantelo per usual was by his side napping up until the time he landed. The small blue antlered cat spirit was placed on his shoulder as he made his way out of the carriage, letting it shrink back to its pocket size before placing it away safely and heading inside the restaurant. Today he wore a simple suit, being that of black and white, with a black-tie.
Making his way inside the restaurant only to see many of the patrons looking around with disgruntled expressions and confusion, and it looked to be that nothing more than bread and water were served to the general populace of customers. Magnus found this strange, mainly because he was sure that Victoria and Bacchus wouldn't choose a restaurant with such slow service, clearly, something had to be amiss as he also doubted any self-respecting restaurant that catered to nobles would allow for such shoddy service.
He noticed all the customers were looking toward the kitchen, then he saw the visage of what seemed to be a young girl and a rather large man almost his size had entered the kitchen. Making his way over, he figured it was none other than Victoria and his cousin. He hoped that the restaurant would forgive him for intruding when it came to the back of his kitchen, if things weren't so strange he doubted he would've done such, but considering he hadn't seen a single waiter since he entered he wasn't sure they'd mine or even notice until he got back there.
However, as he heard a scream, his walking pace quickened until he found himself opening the door, the see Victoria standing behind Bacchus who seemed tense and ready to defend, though as he glanced around his eyebrow raised as his eye locked on the sight in front of him. A strange-looking blue woman was being yelled at by the chef. "My word..." Magnus muttered as he was slightly taken back by the sight in front of him.
"Well this is- Unusual, good afternoon everyone," Magnus said as he stepped to the side of Victoria and Bacchus, curious as to what was going on, his hands slightly reaching toward his paintbrushes. Fantelo titled his head in a knowing fashion as if he could recall something about the creature in front of him, whereas Magnus simply chopped it up to being yet another supernatural creature he managed to stumble upon. This seemed to be an ongoing trend in recent years.
Rank & Element: Junior Class & Type: Accessory Magic Specializations: N/A Appearance & Lore: The Magic Knight Mantle is an Item in which Magic Knights wear to show the Squad that are in. Each Squad has a different color Mantle along with their own squad logo as well. When these items were built they were made out of a special material that allows them to be unbreakable from any sort of attack, but does not block the wearer from any attacks. Magic Knights of the Clover Kingdom has worn these Mantles for hundreds of years. Abilities:
Rank & Element: Junior | Paint Class & Type: Imbued | Magic Trinket Magic Specializations: Golem Creation Appearance & Lore: Click For Image A Magical Ornate Paint Brush Set that comes with five 4-inch Paint Brushes in total all with different widths and styled bristles. The paintbrushes are ornate in design, with swirls of small patterns and silver in color. They have purple bristles that fade into white at their tips. Nothing is too special about these paintbrushes on their own except they are sturdy and have no need for a palette as they are capable of producing any color of paint on their own with a small infusion of mana. These paintbrushes were a gift to Magnus from his mother when he was younger and as such he cherishes them dearly but also uses them for his magic. However, as they are a magical set, they all share the same durability, thus if his weapon was to break even if it was just one paint brush due to an attack capable of destroying a junior rank weapon all of them would break. Outside of the fact that they can release paint, these weapons are nothing more than blunt objects. As such, they cannot be used to stab or pierce without the usage of a spell or its ability. Abilities:
Type & Uses: Flow | 3 Active, 2 Overheat Rank & Specialization: Junior | Golem Creation Size: 1 meter Mana Cost: 8 Per Flow | 4 Upkeep Type of Golem: Scout Description: Click for Image of Golem Magnus channels his paint magic into the movement of the paintbrushes amplifying the paint into a large amount from the tip of the brushes. He uses shades of white, gray, pinks, greens, and yellows to create the shape of a humanoid body, specifically a woman with long hair. The paint flows to life, taking greater depth and shape from the image, revealing a portrait of a young woman with dark gray to green hair, pink mystical eyes, a gray dress, and glowing pink and yellow flowers blossoming from her. The golem has a sheen to its skin like wet paint. The golem is a Scout type and as such is built for speed, flight, and sensory.
A masterfully crafted two-inch long white gold pin in the shape of a paintbrush in the middle of the handle lays a very rare unique sapphire blue moonstone.
At the origins of house Aurelius being recognized as nobles a set of eight unique pins were made, each pin was designed with a specific artistic or scholarly pursuit in mind and each having a differing type or rare gem or variant of a semi-precious gem inlaid on it somewhere. One was then given to each elder of the house.
The way they decided who would wear which pin was dependent on the pursuit that aligned with each pin. This meant the elder who found beauty in the craft of calligraphy would be given the pin which had the scroll and quill whereas the elder who found beauty in gardening would wear the pin-shaped like a rose in full bloom.
As an elder retired they would pass the pin to their successor. Who would then take on the responsibilities of every elder that wore the pin before them? It is believed that every elder on their final day of wearing the pin puts a slither of their mana into it so they might be able to guide those that come after them. Some elders have said they have felt the presence of their ancestors from the pin, especially during times of great turmoil or stress.
They've said as they become more attuned with their craft and the understanding of their duties the pin has given them a strength they didn't know they otherwise possessed. It is because of this these pins are seen as more than just a status symbol but something to be proud of and protected so that the future of the family can continue in its pursuit to serve those that would require their services.
Abilities:
The wearer of Artisan's soul gain access to the perks - Archangel's Blessing - Tenacious Body
Type & Uses: Trigger ¦ 4 Uses Rank & Specialization: Junior ¦ Healing Mana Cost: 8 per trigger ¦ 15 recharge Range & Speed: 25 m ¦ 10 m/s Stats Affected: +2 Control Description: By saying the words "Roses in Bloom" activates this ability, around the feet of the caster a one-meter patch glowing vibrant blue roses made from pure aura appears with the word "Scatter" with a person's name the petals of some of the roses, seem to come off as and travel to their destination as if riding a non-existent or invisible wind. When they get to their target the rose petals seem to dance around them the gentle glow of the pure aura petals giving off a soothing feeling that heals for junior rank damage. In addition to this, it will also actively attempt to cleanse them of any poisons, venoms, debuffs, curses or hexes using the clashing rules for cleansing. Using the ammo rules additional people may be healed per trigger by adding their names at the end of the scatter command word.
Type & Uses: Flow ¦ 3 Rounds ¦ 2 Cooldown Rank & Specialization: Junior ¦ Physical Reinforcement Mana Cost: 8 ¦ 4 Range & Speed: Self ¦ 10 m/s Stats Affected: Junior Strength buff Description: Touching the inlaid gem with their thumb is the way that this ability is activated. The moment it is a very fine near translucent ice blue aura seems to surround the wearer making them seem almost like an ethereal being. They will find that their physical strength has greatly increased.
Type & Uses: Trigger ¦ 4 uses Rank & Specialization: Junior ¦ Physical Reinforcement ¦ Healing Mana Cost: 8 Per Trigger ¦ 15 Recharge Range & Speed: 25m ¦ 10 m/s Stats Affected: +2 m/s speed Description: Closing their eyes while taking a deep breath whispering "Elders guide me" is how this spell is activated. It would mean little to nothing to anyone but the wearer of the pin as it is them. The gem seems to take on a silvery blue sheen to it as the pin itself glows in a similar colour. Unbeknownst to anyone the wearer has just asked for aid and the mana left behind by Mateo Aurelius while he wore the pin has answered the call. Around the wearer, a silvery-blue aura has appeared increasing their speed allowing them the opportunity to try and avoid tricky situations. In addition to this, it heals the one within the aura for junior rank damage it will also actively attempt to cleanse them of any poisons, venoms, debuffs, curses or hexes using the clashing rules for cleansing. Using the ammo rules additional people may be healed per trigger by the wearer touching them leaving a glowing silvery-blue rose mark where they touched.
Rank & Element: Intermediate ¦ Spatial ¦ Food Class & Type: Magic ¦ Trinket (charm) Magic Specializations: Supplementry Construct ¦ Transformation Appearance & Lore: A detailed silver charm in the shape of a regal carriage that any self-respecting noble would be seen in, the carriage itself does not seem to have horses. The charm itself is around half an inch long and half an inch tall.
The black market has some strange people working for it and they had managed to find a few rare charms that were abandoned in some ruins within the Aristaeus’ Basin. What it actually did wasn't known until recently and by accident at that but it seems like it comes in handy as a mode of transportation with all the comforts of home.
This item can be given two additional abilities and can be upgraded even if you don't have the elements this will be charged at double the cost unless you have both elements that the charm has then it will be standard cost.
Type & Uses: Flow ¦ Rank & Specialization: Intermediate ¦ Transformation ¦ supplementry construct (base) Mana Cost: -- ¦ 8 Range & Speed:10m ¦ 20m/s Stats Affected: Description:
Simply throwing the charm is the way to activate this ability as it nears the ground it transforms itself into a base in the shape of a carriage with six winged horses which draws it to its location.
The carriage is able to house up to three people comfortably and is fifteen cubic meters inside but takes around to form. Healing spells cast within the carriage will cost 20% less. Unlike most abilities as this is a base, only the sustain cost will ever be charged from the moment of its creation. Although spells of this rank can go as far as 40m the charm holder can go no further than 10m from the carriage or it will return back to its charm form. The carriage is able to move at 15 m/s at this rank.
When opening the door of the carriage it seems like it's filled with liquid but going through it takes a person to what would seem like a lavish room that is warm and filled with delicious foods and drinks so that they may enjoy the comforts of home even when on the road.
MADE BY NOVA
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Post by Victoria Dubois on May 27, 2022 3:24:06 GMT -5
[attr="class","temphead"][break][break][break][break][break]Let The Flowers of Change[break]Bloom.
[attr="class","tempstats"]
Power
007
Durability
032
Stamina
032
Sensory
004
Control
032
Health
senior
Mana skin
senior
Mana pool
00116
Mana regen
IC:010/OOC:020
Speed
5 m/s
Strength
1/2 Junior
[attr="class","temppost"] The sound of the door opening drew everyone's attention back to the entrance to the dining hall as it showcase a familiar large man stooping to enter the increasingly cramped space of the kitchen. "Sir Magnus, what a surprise," Victoria stated, surprised to see the man here. Bacchus meanwhile merely nodded at his cousin, glad to see that he had gotten his letter, before turning back to face the group and ready to defend should things come to blows. Victoria though quickly intervened before the pair could start back with their yelling match as she was finally able to get a word in since everyone had silenced themselves at Magnus's appearance. "Before things go flying off the handle again, would someone please like to explain to me just what caused this argument to break out? Perhaps we will be able to come to a solution that works well for everyone." she asked, looking at both parties before the strange woman spoke up. "This man has been nothing but rude to me since the moment I entered this establishment!" she shouted, her voice carrying a hint of a musical timber to it. "I've been rude!? That's rich coming from you lady! You barged in here and insulted my cooking!" the chef said, an affronted look on his face. The strange woman had opened her mouth, no doubt to retaliate before Victoria intervened once more; having noticed the woman's fingers twitch.
"I'm going to ask each of you to give me your side of the story. I'll be speaking with you miss while my squadmate can speak to you, sir." she stated, turning to look at Magnus to see if he agreed. It would be in their best interest to separate the pair as they did their investigation as she was sure that he had noticed the woman's fingers twitch as well and no doubt came to the same conclusion as her that she was about to cast a spell on the chef. "Galaxa." the woman stated, staring at the magic knight pair with a haughty look on her face. "Excuse me?" Victoria asked, turning back to look at the woman in confusion. "My name is Galaxa. Of the Unseelie court and you will address me as such" she stated while flicking back a lock of her hair. "I see. My apologies Galaxa. Now if you don't mind stepping out of the kitchen with me so that we can get to the bottom of this. I'm sure you have better things to do with your time than argue with the staff of this establishment" Victoria stated, gesturing towards the door. The woman nodded at her words, marching towards the doors and swinging them open as both Victoria and Bacchus followed behind her, sparing one last glance at Magnus; silently wishing him good luck before the door shut behind them.
Internally, Victoria was panicking a bit. "An actual fae here? Now? And not just any member of the fae but a member of the courts meaning that she's a noble of some sort" Victoria didn't know what had drawn the fae to appear here but knew that she would have to make sure to be careful with how she resolved things here. She did not want to deal with a potentially vengeful noble fae trying to attack her or even curse her. From what she remembers reading in her childhood, the fae as a whole was mischievous with a tendency to play pranks on those around them. They were also very particular with wording in any sort of agreement so she'd have to pay close attention to what Galaxa told her and remember the exact words that she used. "Guess it's time to show what I learned from all my social and business meetings." she thought as she directed Galaxa over to a nearby empty table. Bacchus moved forward, pulling out a seat for both women before moving to stand behind Victoria, face set in a neutral appearance though no doubt ready to intervene should things turn hostile. The other customers glanced over at the group, wondering what had happened inside the kitchen while a few others grumbled about still having to wait for their meals before the manager exited and began to speak to each of them in turn.
"So Lady Galaxa, can you please tell me how exactly your argument started with the chef? Victoria asked, fingers steepled on the table. "Well given the fact that it's Beltane, the dimensional walls between our worlds have blurred a little, allowing passage for those who know how to navigate them. I had been a bit curious about the mortal world and decided to go explore it and landed in the nearby forest. After a bit of exploring, I grew a bit famished and was recommended this location by a local. the fae stated before reaching over and sipping from a glass of water. Victoria took this moment to consider her words and their implication of them. "Should we be expecting more fae to arrive? She stated that only those who knew how to navigate their way through but that doesn't mean that accidents can't happen." she mused. There was also the fact that other fae with less than benign intentions could end up arriving here and making trouble or creatures from the fae realm could accidentally end up here as well. "Perhaps a warning should be sent out to the magic knight squads. We should also be trying to find out where these portals are." she mused before Galaxa continued with her tale.
"The food was a bit subpar to my standards and when I went to go inform the cook of this and give him some advice, he began to go on his tirade, stating that he had been cooking for over a decade and didn't need some weird woman coming into his kitchen and telling him how to do his job." Galaxa said with a huff before she began to twirl one of her locks of hair. "You'd think that someone who'd been cooking for a decade would have some skill but clearly he had none." she said, sounding a bit smug at that. Victoria merely hummed before gesturing for her to continue. "Well after that, the other man, I believe that he was a manager, came in and asked me to pay and leave. When I attempted to do so, he seemed to be so insulted and began to throw a tantrum as well. I think that giving 3 dragon blood tree acorns was more than enough payment for this meal!" she said, starting to get a bit heated before calming herself down. Victoria could see where the discourse had occurred as well as the easy solution available to them. "Well I think I have a solution that works for everyone. Do you mind waiting here while I go and get things sorted out?" she asked, getting a nod from Galaxa as she and Bacchus went back into the kitchen where she met up with Magnus to share her findings. "I think the easiest solution would be that I just pay her bill and we keep an eye on her till she's ready to go back home. What are your thoughts?"
[attr="class","tempstats"]
Words
1,235
Total words
2,148
[attr="class","tempnotes"]NOTES[break]
Summary: Words for notes Words for notes Words for notes Words for notes
Rank & Element: Junior Class & Type: Accessory Magic Specializations: N/A Appearance & Lore: The Magic Knight Mantle is an Item in which Magic Knights wear to show the Squad that are in. Each Squad has a different color Mantle along with their own squad logo as well. When these items were built they were made out of a special material that allows them to be unbreakable from any sort of attack, but does not block the wearer from any attacks. Magic Knights of the Clover Kingdom has worn these Mantles for hundreds of years. Abilities:
Rank & Element: Junior ¦ Plant Class & Type: Relic ¦ Accessory (Charm) Magic Specializations: Restraint ¦ Defence Creation Appearance & Lore: A simple carved jade disk that that dangles from can be described as a delicate forest green silk cord, from the bottom of the charm is a double forest green tassle. This item is usually hangs from the waist.
A young noble is said to have insulted the fairy queen by starting to burn a field of rare flowers favoured by her people. They managed to defend most of them from being burned with the use of an ancient talisman that gave them the power to do so.
That changed nothing however as some of the flowers still had fairy children sleeping within them, vengence was saught, there was nothing that the man had that the fairies wanted. They were a people of nature, even if they weren't no amount of wealth or bartering would bring back those they lost.
The young noble was given a simple task, hold onto the amulet in his hand for one month and be within the heart of the forest; if the forest forgave his actions so would they. He done what was requested but little by little he was becoming weaker as the item sapped his mana from him until he finally perished. The fairy queen regained the item soon after with the simple words "Respect nature, as much it gives it can take away."
The wielder of the Nature's Blessing gain the perks - Mana Regen Boost - Lockdown
Name of the Ability: Nature's Grace Type & Uses: Trigger ¦ 4 uses Rank & Specialization: Junior ¦ Defence Creation Mana Cost: 8 per trigger ¦ 15 recharge Range & Speed: 25m ¦ 10 m/s Stats Affected: +4 Durability (Self) Description: The wielder need only double-tap their foot on the ground while saying the name of the person they want to defend to activate this ability. The moment they do plant roots seem to come crashing through the ground completely surrounding the person. This can protect up to intermediate rank damage before the vines will recede into the ground. With the use of ammo rules, additional people can be protected per trigger.
Name of the Ability: Nature's Ire Type & Uses: Flow ¦ 3 uses ¦ 2 cooldown Rank & Specialization: Junior ¦ Restraining Mana Cost: 8 ¦ 4 Range & Speed: 25m ¦ 10 m/s Stats Affected: -2 Speed, 25% junior debuff to strength, 50% spell binding Description: Moving an open hand forward towards a person is enough to activate this ability if they have the intention to harm the individual. Once they do the charm will give a faint forest green glow before turning a black and angry red for a short moment. Once this has finished a single three-meter by 2.54 cm (1 inch) wide root will seemingly erupt from the wielder's hand, this root will curl around the feet of the person stopping them in their tracks for a single round after which their speed will be reduced by 2 m/s while seemingly making them physically weaker. While that is happening the vine begins creeping around the victims grimoire making cutting their spell casting cap in half. With the use of ammo rules, additional vines can be made each round.
MADE BY NOVA
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Post by Magnus C. Aurelius✾ on Jun 2, 2022 10:56:31 GMT -5
[attr="class","temphead"]As long as I continue[break] I'm sure I'll find [break]An amazing wonder.
[attr="class","tempstats"]
Power
050
Durability
050
Stamina
045
Sensory
000
Control
090
Health
senior
Mana skin
Grand
Mana pool
130
Mana regen
IC:030/OOC:030
Speed
5 m/s
Strength
Junior
[attr="class","temppost"] "A surprise indeed, Lady Victoria," Magnus said his eye wide, staring in awe at the situation unfolding in front of him, most of the people as it seemed were quite shocked, considering this wasn't something that happened every day. Was this yet another supernatural creature, or was this simply just someone using transformation, or perhaps even illusion magic? Magnus pondered the question in his mind but the more he thought about it the more it kept seeming like the former. He had no talent in sensory magic, which he knew for sure. Thus, the latter options were still viable, however, fate had a funny habit of throwing him into situations such as this, where the supernatural was afoot. Especially after he became a Blue Rose.
Magnus simply decided to take the proverbial step back, letting Victoria handle things as he stood on guard with Bacchus in case things were to get messy, or "active". Regardless, as it seemed casual conversation was being had and was able to help things come to a resolution Magnus visibly relaxed. Fantelo appeared from his grimoire, prancing up to Magnus's shoulder, he plopped himself down looking over the situation with curious reverence. "Oh, a fae." He muttered under his breath, causing Magnus to have a soft blush on his cheeks in surprise. A fae. Magnus had little to no idea what a Fae was except that there were many, many different types, all with their own set of rules and courtesies. Magnus watched the conversation between Victoria unfold, the young girl was in charge of the situation from what Magnus could see, and as it stood the fae didn't seem hostile.
Magnus made the mental note, that at some point he would have to go looking through the Clover Kingdom's libraries for any information on the supernatural, on the fae, and things of that matter. Magnus had to resist the urge to laugh, seeing as the supernatural creature had insulted the chef cooking, and he wondered just how that scene had originally played out, the amount of shock and confusion on everyone's face just to see the chef get insulted and respond as such like he was talking to a normal person. The very thought of it was comical to him.
Magnus nodded, as Victoria delegated tasks, apparently the Fae's name was Galaxa which was an odd name if he had ever heard one, nonetheless he moved toward the chef, as Victoria and Galaxa went their separate ways to speak. Magnus made his way over to the chef, "That, that, thing! How dare she! I've been cooking for over a decade, I built this restaurant with my own two hands and talent alone for the last 3 years and she has the nerve! The gull! How... How dare-" The chef stated his cheeks flushed with a cherry red, Magnus was sure the man would rant and rave for quite a while which is why he cut him off. A simple raise of his large right hand and a look of authority, coupled with his natural intimidation from his size was enough to stop the man's rambling in its tracks.
He turned his attention to the workers, seemingly having gotten enough context clues to know why the chef was mad, but a simple disagreement with a chef shouldn't be such a thing, perhaps it was because the workers simply thought this was someone using transformation magic or a disguise as such to pull pranks, there were all kinds of quirky people in the kingdom after all, and much of the time when someone didn't know the truth, didn't know the underlying supernatural nature of things, their minds tried to fabricate it into something that made sense, Magnus often had to pull himself back from thoughts like that as well, having to pull back what would be a logical self answer, rather than just immediately seeing what the situation was for what it's truth was.
The manager then stepped in relaying the situation that the woman Galaxa was asked to pay and leave, after the ordeal. Magnus thought such was a bit unreasonable to treat such a complaining customer in such a way, however, he could see where the issue came into play when the fae instead decided to pay in currency befitting her lands rather than the Clover Kingdoms. Magnus wasn't sure what the acorn's value was in her land, instead, he decided that he would pay the bill instead.
Making his way out of the kitchen after comparing notes with Bacchus, Magnus came to a halt in front of Victoria to speak to her "That works for me, it seems the stories line up. As there's someone new to the visiting Kingdom, as both nobles and magic knights it would be rude not to show, Galaxa around." Magnus said with a warm smile as he bowed to the fae woman. He wasn't sure where things would lead but this part of the situation had been resolved. Now it just came down to showing the fae a good time. Magnus wasn't sure how things would go, but he hoped things would remain civil.
Rank & Element: Junior Class & Type: Accessory Magic Specializations: N/A Appearance & Lore: The Magic Knight Mantle is an Item in which Magic Knights wear to show the Squad that are in. Each Squad has a different color Mantle along with their own squad logo as well. When these items were built they were made out of a special material that allows them to be unbreakable from any sort of attack, but does not block the wearer from any attacks. Magic Knights of the Clover Kingdom has worn these Mantles for hundreds of years. Abilities:
Rank & Element: Junior | Paint Class & Type: Imbued | Magic Trinket Magic Specializations: Golem Creation Appearance & Lore: Click For Image A Magical Ornate Paint Brush Set that comes with five 4-inch Paint Brushes in total all with different widths and styled bristles. The paintbrushes are ornate in design, with swirls of small patterns and silver in color. They have purple bristles that fade into white at their tips. Nothing is too special about these paintbrushes on their own except they are sturdy and have no need for a palette as they are capable of producing any color of paint on their own with a small infusion of mana. These paintbrushes were a gift to Magnus from his mother when he was younger and as such he cherishes them dearly but also uses them for his magic. However, as they are a magical set, they all share the same durability, thus if his weapon was to break even if it was just one paint brush due to an attack capable of destroying a junior rank weapon all of them would break. Outside of the fact that they can release paint, these weapons are nothing more than blunt objects. As such, they cannot be used to stab or pierce without the usage of a spell or its ability. Abilities:
Type & Uses: Flow | 3 Active, 2 Overheat Rank & Specialization: Junior | Golem Creation Size: 1 meter Mana Cost: 8 Per Flow | 4 Upkeep Type of Golem: Scout Description: Click for Image of Golem Magnus channels his paint magic into the movement of the paintbrushes amplifying the paint into a large amount from the tip of the brushes. He uses shades of white, gray, pinks, greens, and yellows to create the shape of a humanoid body, specifically a woman with long hair. The paint flows to life, taking greater depth and shape from the image, revealing a portrait of a young woman with dark gray to green hair, pink mystical eyes, a gray dress, and glowing pink and yellow flowers blossoming from her. The golem has a sheen to its skin like wet paint. The golem is a Scout type and as such is built for speed, flight, and sensory.
A masterfully crafted two-inch long white gold pin in the shape of a paintbrush in the middle of the handle lays a very rare unique sapphire blue moonstone.
At the origins of house Aurelius being recognized as nobles a set of eight unique pins were made, each pin was designed with a specific artistic or scholarly pursuit in mind and each having a differing type or rare gem or variant of a semi-precious gem inlaid on it somewhere. One was then given to each elder of the house.
The way they decided who would wear which pin was dependent on the pursuit that aligned with each pin. This meant the elder who found beauty in the craft of calligraphy would be given the pin which had the scroll and quill whereas the elder who found beauty in gardening would wear the pin-shaped like a rose in full bloom.
As an elder retired they would pass the pin to their successor. Who would then take on the responsibilities of every elder that wore the pin before them? It is believed that every elder on their final day of wearing the pin puts a slither of their mana into it so they might be able to guide those that come after them. Some elders have said they have felt the presence of their ancestors from the pin, especially during times of great turmoil or stress.
They've said as they become more attuned with their craft and the understanding of their duties the pin has given them a strength they didn't know they otherwise possessed. It is because of this these pins are seen as more than just a status symbol but something to be proud of and protected so that the future of the family can continue in its pursuit to serve those that would require their services.
Abilities:
The wearer of Artisan's soul gain access to the perks - Archangel's Blessing - Tenacious Body
Type & Uses: Trigger ¦ 4 Uses Rank & Specialization: Junior ¦ Healing Mana Cost: 8 per trigger ¦ 15 recharge Range & Speed: 25 m ¦ 10 m/s Stats Affected: +2 Control Description: By saying the words "Roses in Bloom" activates this ability, around the feet of the caster a one-meter patch glowing vibrant blue roses made from pure aura appears with the word "Scatter" with a person's name the petals of some of the roses, seem to come off as and travel to their destination as if riding a non-existent or invisible wind. When they get to their target the rose petals seem to dance around them the gentle glow of the pure aura petals giving off a soothing feeling that heals for junior rank damage. In addition to this, it will also actively attempt to cleanse them of any poisons, venoms, debuffs, curses or hexes using the clashing rules for cleansing. Using the ammo rules additional people may be healed per trigger by adding their names at the end of the scatter command word.
Type & Uses: Flow ¦ 3 Rounds ¦ 2 Cooldown Rank & Specialization: Junior ¦ Physical Reinforcement Mana Cost: 8 ¦ 4 Range & Speed: Self ¦ 10 m/s Stats Affected: Junior Strength buff Description: Touching the inlaid gem with their thumb is the way that this ability is activated. The moment it is a very fine near translucent ice blue aura seems to surround the wearer making them seem almost like an ethereal being. They will find that their physical strength has greatly increased.
Type & Uses: Trigger ¦ 4 uses Rank & Specialization: Junior ¦ Physical Reinforcement ¦ Healing Mana Cost: 8 Per Trigger ¦ 15 Recharge Range & Speed: 25m ¦ 10 m/s Stats Affected: +2 m/s speed Description: Closing their eyes while taking a deep breath whispering "Elders guide me" is how this spell is activated. It would mean little to nothing to anyone but the wearer of the pin as it is them. The gem seems to take on a silvery blue sheen to it as the pin itself glows in a similar colour. Unbeknownst to anyone the wearer has just asked for aid and the mana left behind by Mateo Aurelius while he wore the pin has answered the call. Around the wearer, a silvery-blue aura has appeared increasing their speed allowing them the opportunity to try and avoid tricky situations. In addition to this, it heals the one within the aura for junior rank damage it will also actively attempt to cleanse them of any poisons, venoms, debuffs, curses or hexes using the clashing rules for cleansing. Using the ammo rules additional people may be healed per trigger by the wearer touching them leaving a glowing silvery-blue rose mark where they touched.
Rank & Element: Intermediate ¦ Spatial ¦ Food Class & Type: Magic ¦ Trinket (charm) Magic Specializations: Supplementry Construct ¦ Transformation Appearance & Lore: A detailed silver charm in the shape of a regal carriage that any self-respecting noble would be seen in, the carriage itself does not seem to have horses. The charm itself is around half an inch long and half an inch tall.
The black market has some strange people working for it and they had managed to find a few rare charms that were abandoned in some ruins within the Aristaeus’ Basin. What it actually did wasn't known until recently and by accident at that but it seems like it comes in handy as a mode of transportation with all the comforts of home.
This item can be given two additional abilities and can be upgraded even if you don't have the elements this will be charged at double the cost unless you have both elements that the charm has then it will be standard cost.
Type & Uses: Flow ¦ Rank & Specialization: Intermediate ¦ Transformation ¦ supplementry construct (base) Mana Cost: -- ¦ 8 Range & Speed:10m ¦ 20m/s Stats Affected: Description:
Simply throwing the charm is the way to activate this ability as it nears the ground it transforms itself into a base in the shape of a carriage with six winged horses which draws it to its location.
The carriage is able to house up to three people comfortably and is fifteen cubic meters inside but takes around to form. Healing spells cast within the carriage will cost 20% less. Unlike most abilities as this is a base, only the sustain cost will ever be charged from the moment of its creation. Although spells of this rank can go as far as 40m the charm holder can go no further than 10m from the carriage or it will return back to its charm form. The carriage is able to move at 15 m/s at this rank.
When opening the door of the carriage it seems like it's filled with liquid but going through it takes a person to what would seem like a lavish room that is warm and filled with delicious foods and drinks so that they may enjoy the comforts of home even when on the road.
MADE BY NOVA
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Post by Victoria Dubois on Jun 23, 2022 23:01:51 GMT -5
[attr="class","temphead"][break][break][break][break][break]Let The Flowers of Change[break]Bloom.
[attr="class","tempstats"]
Power
007
Durability
032
Stamina
032
Sensory
004
Control
032
Health
senior
Mana skin
senior
Mana pool
00116
Mana regen
IC:010/OOC:020
Speed
5 m/s
Strength
1/2 Junior
[attr="class","temppost"]
With Magnus in agreement with her plan of action, Victoria returned to Galaxa, letting the strange fae know that the wraith user would be solving her issue as well as she and her squadmate would be acting as a guide for her while she was in town should she desire it. "Your idea holds some merit Lady Victoria. Very well, I will allow you and your knight the honor to be my guide in these strange lands." she said after a moment of hesitation. Victoria nodded her head at the woman's words before she moved over to the manager in order to settle the bill, leaving the colossal magic knight alone with the Fae as Bacchus dutifully followed behind his mistress. "So. I see you have a spirit as a partner. I find myself curious as to how you two came to be aligned." the woman stated in her musical tone of voice, reaching out to pet Fantelo after determining it was okay with Magnus. If she was given the green light, Galaxa would quickly display how adept she was with dealing with smaller animals; scratching at all the right spots to turn Fantelo into putty in her hands. "Ah and where are my manners. I am Galaxa of the Unseelie court, the pleasure is yours." she said as an introduction to Magnus.
After about 5 minutes of speaking with the manager, Victoria managed to smooth things over; though she had been informed that Galaxa had been banned from ever returning to the premise. She doubted that the fae would be returning back here anytime soon so she didn't really fight much against that stipulation. Instead, the magic knight made her way back over to the group, giving them a cheerful smile as she began to usher them out of the door. "Well with that all settled, how about we go and explore the city?" With that she walked out the door with Galaxa walking in step beside her as Bacchus walked beside his cousin, whispering in his ear about how the fae had been banned from the premise. The other customers decided to go back to eating their meal now that the show was over as the odd group stepped into the sunlight and made their way east. Given the fact that it was early afternoon, the streets were bustling with many citizens flittering about alongside some church members visiting various shops. Usually, it would be a surprise to see many church members in a town in the common region but given the rather large church located in the center of town, their presence here made sense.
"So tell me Galaxa, was there anything in particular that you wanted to see while you were here?" Victoria asked. She didn't know much about what Nairn had to offer as she had mainly stuck to her hometown of Rague but she was sure that she'd be able to find something for them to do and if not she could always ask Magnus or Bacchus for ideas. Galaxa pondered on the question, oblivious to the looks that she was getting from the citizens as they walked. They weren't sure what to make of the strange-looking woman and wondered if she was in some kind of costume. Victoria could hear some of them gossiping with each other, their words loud enough for the group to make out as they made their way through the streets.
"Hmm. I find myself interested in seeing what it is that you humans do to amuse yourselves. I'm curious to see how that differs from how we fae spend our free time." Galaxa stated, ignoring the gossiping busybodies. None of them were bothering her so she felt no need to interact with these lesser beings. "What is it that you do for fun in the fae realm if you don't mind my asking Lady Galaxa?" Victoria decided to ask. "We would often hold many parties that could go for days or even weeks on end. There would be music from many different types of food and music available for everyone and sometimes the men would go on hunts for some rare mana creature to feed those attending." the fae said with a wistful smile on her face. "So finding something with music would probably be best then." the Dubois heiress thought, stealing a glance at Magnus and Bacchus. She didn't really have much information on where she could find something involving music but hopefully, the pair would know somewhere that they could take the being.
[attr="class","tempstats"]
Words
767
Total words
2,915
[attr="class","tempnotes"]NOTES[break]
Summary: Words for notes Words for notes Words for notes Words for notes
Rank & Element: Junior Class & Type: Accessory Magic Specializations: N/A Appearance & Lore: The Magic Knight Mantle is an Item in which Magic Knights wear to show the Squad that are in. Each Squad has a different color Mantle along with their own squad logo as well. When these items were built they were made out of a special material that allows them to be unbreakable from any sort of attack, but does not block the wearer from any attacks. Magic Knights of the Clover Kingdom has worn these Mantles for hundreds of years. Abilities:
Rank & Element: Junior ¦ Plant Class & Type: Relic ¦ Accessory (Charm) Magic Specializations: Restraint ¦ Defence Creation Appearance & Lore: A simple carved jade disk that that dangles from can be described as a delicate forest green silk cord, from the bottom of the charm is a double forest green tassle. This item is usually hangs from the waist.
A young noble is said to have insulted the fairy queen by starting to burn a field of rare flowers favoured by her people. They managed to defend most of them from being burned with the use of an ancient talisman that gave them the power to do so.
That changed nothing however as some of the flowers still had fairy children sleeping within them, vengence was saught, there was nothing that the man had that the fairies wanted. They were a people of nature, even if they weren't no amount of wealth or bartering would bring back those they lost.
The young noble was given a simple task, hold onto the amulet in his hand for one month and be within the heart of the forest; if the forest forgave his actions so would they. He done what was requested but little by little he was becoming weaker as the item sapped his mana from him until he finally perished. The fairy queen regained the item soon after with the simple words "Respect nature, as much it gives it can take away."
The wielder of the Nature's Blessing gain the perks - Mana Regen Boost - Lockdown
Name of the Ability: Nature's Grace Type & Uses: Trigger ¦ 4 uses Rank & Specialization: Junior ¦ Defence Creation Mana Cost: 8 per trigger ¦ 15 recharge Range & Speed: 25m ¦ 10 m/s Stats Affected: +4 Durability (Self) Description: The wielder need only double-tap their foot on the ground while saying the name of the person they want to defend to activate this ability. The moment they do plant roots seem to come crashing through the ground completely surrounding the person. This can protect up to intermediate rank damage before the vines will recede into the ground. With the use of ammo rules, additional people can be protected per trigger.
Name of the Ability: Nature's Ire Type & Uses: Flow ¦ 3 uses ¦ 2 cooldown Rank & Specialization: Junior ¦ Restraining Mana Cost: 8 ¦ 4 Range & Speed: 25m ¦ 10 m/s Stats Affected: -2 Speed, 25% junior debuff to strength, 50% spell binding Description: Moving an open hand forward towards a person is enough to activate this ability if they have the intention to harm the individual. Once they do the charm will give a faint forest green glow before turning a black and angry red for a short moment. Once this has finished a single three-meter by 2.54 cm (1 inch) wide root will seemingly erupt from the wielder's hand, this root will curl around the feet of the person stopping them in their tracks for a single round after which their speed will be reduced by 2 m/s while seemingly making them physically weaker. While that is happening the vine begins creeping around the victims grimoire making cutting their spell casting cap in half. With the use of ammo rules, additional vines can be made each round.
MADE BY NOVA
[newclass=".temphead"]color:#d9b0cb;font-family:times new roman;font-size:24px;line-height:25px;letter-spacing:4px;text-shadow:#bcd4a7 1px 1px 0px;[/newclass]