Post by Xue Zhongli on May 14, 2022 3:27:29 GMT -5
[PTabbedContent=GRIMOIRE & ITEM TRACKER]
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[attr="class","nametitle"XUE ZHONGLI'S GRIMOIRE
[attr="class","nametitle2"] ELEMENT | Dark |
[attr="class","nametitle2"] TIER | Platinum |
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[PTab=JUNIOR]
Name of Spell: Vharcan Vress'lve
Elemental Type: Dark
Rank & Spell Type: Junior|Attack Creation
Range & Speed: 35 meters| 7,m/s
Mana Cost: 10 |5 to sustain
Stats Effected: Knockback Power
Applicable Perks: Apex Predator, Skilled Sniper, Quickshot
Description: Xue brings his left hand forward palm out before bringing his fingers up and causing an eruption of dark energy to come from the ground in the shape of a dark fang, the fang is 5 feet in height and is able to deal junior damage upon contact and will also cause knockback sending the foe up into the air 2 meters plus an additional 5 for every 10 power the user has, by using the ammo rules Xue can make more then one fang at a time, those that are struck with this spell are also blinded for one turn if Xues Power is 10 over the foes Sensory Stat, also by using this spell Xue gains a +2 buff in power the name translates into Revenge Fang
Name of Spell: Olath Tagnik'zun Alti'ui Refria
Elemental Type: Dark
Rank & Spell Type:Junior| Attack Creation
Range & Speed: 35 meters| 7 m/s
Mana Cost: 10| 5 to sustain
Stats Effected: Knockback | Power
Applicable Perks: Apex Predator, Skilled Sniper, Quickshot
Description: Xue will raise his right hand up before flexing and curling his fingers inwards before causing a blast of darkness to fire forth from his hand, the blast is 36 inches in diameter and causes junior damage upon making contact as well as causing knockback of 2 meters backwards plus 5 more for every 10 power the user has, by using the ammo rules Xue can make more then one blast, when this spell is used Xue gains a +2 buff in Strength, those hit by this spell are blinded for a turn if Xues power is 10 over their sensory stat the name translates into Wing Blast of the Dark Dragon
Name of Spell: Saim'sib Maelthra Alure
Elemental Type: Dark
Rank & Spell Type: Junior| Defense Creation
Range & Speed: 35 meters| 7 m/s
Mana Cost: 10| 5 to sustain
Stats Effected: N/a
Applicable Perks: Self Repairing, Skilled Sniper, Quickshot
Description: Xue will swing both his arms clockwise as he moves them close to his body, as he does two dragons made of darkness will twist around him forming a shield around him in the shape of a cylinder, while the top of the dragon cylinder is open the dragons completely circle around Xue protecting him and whoever is inside from two junior rank spells before the shield fades away, the cylinder is 5 meters in diameter and 6 feet in height. Upon cast if this spell is damaged but not destroyed it can be restored to full strength again but only three times after it has been cast,By Using ammo Rules Xue can make more then one of these cylinders but each one can only protect 1 person, when this spell is used Xue gains a +4 Buff in Durability this spell translates to Twin Dragon Dance
Name of Spell: Jjunle Erl'elee
Elemental Type: Dark
Rank & Spell Type: Junior| Defense Creation
Range & Speed: Self| 7 m/s
Mana Cost: 10| 5 to sustain
Stats Effected: n/a
Applicable Perks: Self Repairing,Quickshot
Description: Xue triggers this spell by clapping his hands together then along his body a scale like layer of darkness armors his body without sacrificing his flexibility, the armor while not cover his face comes up to his neck at least with a few dark scale like formations dotting his cheeks, this spell can block two junior rank spells before dissipating, if this spell takes a hit and survives it can restore itself to full strength though it can only be done 3 times after the spell has been cast,when this spell is cast Xue gets a +4 buff in durability this spell translates into Shades Embrace
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[PTab=INTERMEDIATE]
SPELL SPELL SPELLS
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SPELL SPELL SPELLS
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[PTab=GRAND]
SPELL SPELL SPELLS
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[PTab=ARCHMAGE]
SPELL SPELL SPELLS
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[PTab=ITEMS]
Eclipsed Moons
Rank & Element: Junior ¦ Dark
Class & Type: Relic ¦ Weapon (Karambit)
Magic Specializations: Physical Reinforcement ¦ Hex and Curse
Appearance & Lore:
A simple set of Karambit that look like they have been well used over time. The edges, however, are still as sharp as the day they were made. The blades themselves are three inches long, while the handles are black and are about two inches long. The handles have what looks to be skulls with wings coming from them, over and red overlapping cord to allow for a better grip.
It is said that during the era of the fourth wizard king an assassin from the Spade Kingdom was sent in the attempts to take the 'head of the snake' believing that it would weaken the resolve of Clover Kingdom. It was a time of civil unrest within the forsaken region thanks to constant bandit attacks and natural disasters.
Using this for cover, the assassin was sent to live within Clover the day before they were due to gain their grimoire. Gaining theirs the day after they worked hard and even gained acceptance into one of the magic knight squads, working their way up the ranks as was expected of them. Even though they were becoming fond of the kingdom they now had made their home, they knew of their mission and would see it through.
Eventually, they transferred out to work within the office of the wizard king as one of the many assistants. Years of hard work and living a lie was soon to come to an end. On the moon harvest that year that is when they decided to strike and almost succeeded, at the last moment he saw a young girl no more than a few years old run to him and hug the wizard kings leg with a smile.
It was at that moment he decided then and there that the lie the assassin had been living was the one before his life in Clover. They confessed everything later that night to the Wizard King and was never heard from or seen again. Speculation has it that he was used by the Wizard King to help protect against the threats sent by their former home. Whether this is true or not... no one actually knows.
Using this for cover, the assassin was sent to live within Clover the day before they were due to gain their grimoire. Gaining theirs the day after they worked hard and even gained acceptance into one of the magic knight squads, working their way up the ranks as was expected of them. Even though they were becoming fond of the kingdom they now had made their home, they knew of their mission and would see it through.
Eventually, they transferred out to work within the office of the wizard king as one of the many assistants. Years of hard work and living a lie was soon to come to an end. On the moon harvest that year that is when they decided to strike and almost succeeded, at the last moment he saw a young girl no more than a few years old run to him and hug the wizard kings leg with a smile.
It was at that moment he decided then and there that the lie the assassin had been living was the one before his life in Clover. They confessed everything later that night to the Wizard King and was never heard from or seen again. Speculation has it that he was used by the Wizard King to help protect against the threats sent by their former home. Whether this is true or not... no one actually knows.
Abilities:
User gains the following while using Eclipsed Moons:
Malicious Mage
Extra Life
Name of Ability: Shadow Skill
Type & Uses: Flow ¦ 3 uses ¦ 2 Cooldown
Rank & Specialization: Junior ¦ Physical Reinforcement
Mana Cost: 8 ¦ 4
Range & Speed: 12.5m ¦ 5 m/s
Stats Affected: +2 m/s speed
Description:
Over the wielder's hands and feet appears what can only be described as very fine darkened shadow wisps that could be mistaken for smoke, mist or shadow this is where someone would be mistaken. This ability allows the wielder's speed to be increased by +2 m/s. Even if disarmed so longs the wielder is within range and this spell is active they still gain the benefit of this buff.
Rank & Specialization: Junior ¦ Physical Reinforcement
Mana Cost: 8 ¦ 4
Range & Speed: 12.5m ¦ 5 m/s
Stats Affected: +2 m/s speed
Description:
Over the wielder's hands and feet appears what can only be described as very fine darkened shadow wisps that could be mistaken for smoke, mist or shadow this is where someone would be mistaken. This ability allows the wielder's speed to be increased by +2 m/s. Even if disarmed so longs the wielder is within range and this spell is active they still gain the benefit of this buff.
Name of ability: Sleeping Weakness
Type & Uses: Flow ¦ 3 uses ¦ 2 cooldown
Rank & Specialization: Junior ¦ Hex and Curse
Mana Cost: 8 ¦ 4
Range & Speed: 12.5m ¦ 5m/s
Stats Affected: -5 mana regen, Healing Suppression, Blind
Description:
The blades of the karambit almost seem to take on a black hue to the edge of them, it is so fine that it would be easy to miss it if you didn't know what you are looking for. Upon a successful hit, it will create a black wound like mark where the strike happened. This wound not only reduces mana regen by -5 but also attempt to suppress any healing cast upon the person potentially even harming them as per the clashing rules. When a person is hit by this ability for the first time, they would almost feel as if they have been engulfed in darkness as they are blinded for a single round. After that initial hit, it will not matter how many other times they find themselves stuck, they will be immune to the abilities blindness until the ability is reactivated again after its cooldown and they are once more damaged.
Rank & Specialization: Junior ¦ Hex and Curse
Mana Cost: 8 ¦ 4
Range & Speed: 12.5m ¦ 5m/s
Stats Affected: -5 mana regen, Healing Suppression, Blind
Description:
The blades of the karambit almost seem to take on a black hue to the edge of them, it is so fine that it would be easy to miss it if you didn't know what you are looking for. Upon a successful hit, it will create a black wound like mark where the strike happened. This wound not only reduces mana regen by -5 but also attempt to suppress any healing cast upon the person potentially even harming them as per the clashing rules. When a person is hit by this ability for the first time, they would almost feel as if they have been engulfed in darkness as they are blinded for a single round. After that initial hit, it will not matter how many other times they find themselves stuck, they will be immune to the abilities blindness until the ability is reactivated again after its cooldown and they are once more damaged.
Name of ability Growing Eclipse
Type & Uses: Flow ¦ 3 Uses ¦ 2 Cooldown
Rank & Specialization: Junior ¦ Physical Reinforcement ¦ Hex and Curse
Mana Cost: 8 ¦ 4
Range & Speed: 12.5m ¦ 5m/s
Stats Affected: Junior Strength Buff, -5 Mana Regen, Buff Surpression, knockback
Description:
What appears to be black gloves appear around the hands of the wielder, this allows them to do junior physical damage even if they are disarmed so longs this ability is active and they are within range of the karambits. This acts much like Sleeping Weakness where the edge of the blades take on a fine darkness but this time it almost appears viscous if you were to look and find it. When a person is struck with the blades this time they find themselves being knocked back by 2 meters with an additional 5 meters being added for every 10 power the wielder has as per the knockback rules. This time when being struck the wound takes the shape of a black seal that almost looks oily at first glance. The seal gives a -5 to mana regen and attempts to suppress any buffs cast upon the person with it potentially debuffing them as per the clashing rules.
Rank & Specialization: Junior ¦ Physical Reinforcement ¦ Hex and Curse
Mana Cost: 8 ¦ 4
Range & Speed: 12.5m ¦ 5m/s
Stats Affected: Junior Strength Buff, -5 Mana Regen, Buff Surpression, knockback
Description:
What appears to be black gloves appear around the hands of the wielder, this allows them to do junior physical damage even if they are disarmed so longs this ability is active and they are within range of the karambits. This acts much like Sleeping Weakness where the edge of the blades take on a fine darkness but this time it almost appears viscous if you were to look and find it. When a person is struck with the blades this time they find themselves being knocked back by 2 meters with an additional 5 meters being added for every 10 power the wielder has as per the knockback rules. This time when being struck the wound takes the shape of a black seal that almost looks oily at first glance. The seal gives a -5 to mana regen and attempts to suppress any buffs cast upon the person with it potentially debuffing them as per the clashing rules.
MADE BY NOVA
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