In this world, Magic is Everything. All people, all races, are granted with the power to perform mystical and magical feats via grimories, mystical tomes granted to each and every child on their 15th birthday. Those blessed by the mana can have their names written down in legend.
Shattered Grimoires is the work of the mind(s) of Ardere & Shattered Grimoire's staff. All characters and content are copyright their creators, and may not be replicated without their creators' permission. Black Clover is owned by Yuki Tabata and published by Viz Shonen Jump. All images belong to their original owners. The theme you are currently viewing was made by Eliza of ElizaCodes exclusively for Shattered Grimoires.
[break] Here is where you will be able to find the current active members of the Silver Eagles Squad! Each month we will take roll call to ensure the most accurate count of our squad members. So, please help out the Captain, and Vice-Captain, each month by letting them know if you are Active or Inactive. [break][break] Captain: [break][break]
Name of Spell: Shadow Creation Magic: Lord Umbras Spear[break] Elemental Type: Shadow[break] Spell Rank: Junior[break] Spell Type: Attack[break] Range: 25 Meters | 15 m/s[break] Mana Cost: 10 | 5[break] Stats: Single target | Knock-back [break] Perks Applied: Quick Shot [break] Description: Whenever the user summons his grimoire, Naxel will throw his arm outward to the side with his hand open. When his arm reaches out a ball of shadows will appear in front of his hand. The ball would then shoot out upwards and below to form a spear made of pure darkness. The top with a blade, and the bottom just the end of a staff. When the spear is fully created it comes out to a length of 8 feet long. While fighting, if the user makes contact with its target it would push back the enemy 2 meters, with the addition of 5 meters for every 10 points of power the user has. In addition, the user can create one additional spear with every 10 points of control the user has besides the initial spear created. [break] [break]
Name of Spell: Shadow Creation Magic: Lord Umbras Stealth Wing [break] Elemental Type[break] Spell Rank: Junior[break] Spell Type: Attack | Sensory [Tracking] [break] Range and Speed: 25 Meters (+ Sensory x2, + 20m) | 10 m/s [break] Mana Cost: 10 | 5[break] Stats: AoE | Knock back [break] Perks Applied: Quick Sho, Area of Triumpht[break] Description: When the user summons his grimoire, He will speak the spell and a small bird of pure darkness, 6 inches long and a mass of 0.80 oz, would shoot out of its pages. The Bird is a special kind of creation that can track the presence of magical power. It would locate the source of magic and track its target down. When the creature gets close to the target it would then attempt to make contact. If contact is made the creature would explode, and knock back the target 2 meters with minor bruises. In addition, with every 10 points in power would cause an additional +5-meter knock back. The user can also create an additional bird with every 15 points of control.[break] [break]
Name of Spell: Shadow Creation Magic: Lord Umbras Deception[break] Elemental Type: Shadow [break] Rank & Spell Type: Junior | Sensory: Illusions [break] Range & Speed: 10 meters (+15 meters) [break] Mana Cost: 10 | 5 [break] Stats Effected: Multiple [break] Applicable Perks: Area Of Triumph [break] Description: When summoning his grimoire the book will quickly flip to the correct page the spell is on. Upon reading the spell aloud, a black and blue ball of mana will appear above its pages. As Naxel flicks his wrists the ball will expand out within a 10 meter area cause Naxel to see a shadowy fog. Anyone that is caught within the area will lose their ability to see or hear everything around them. Naxel will take control of those senses allowing him to make anyone trapped within the area see and hear anything he wishes for them to. Though being a low tier spell he is only able to make someone of an adult human size appear before whomever is trapped. He is also only able to make no more than two people, or things, appear or disappear from sight at once. Same goes for hearing as well. With this being a purely sensory spell an addition 10 meters for every 10 stat points within sensory. Additionally with the Area of Triumph, this spell gains gains an additional 10 meters and another +5 for every rank starting at junior [break] [break]
Name of Spell: Shadow Creation Magic: Lord Umbras Zero Arch [break] Elemental Type: Shadow [break] Rank & Spell Type: Junior | Attack [break] Range & Speed: 25 m | 10 m/s (+5 m/s) [break] Mana Cost: 10 | 5 [break] Stats Effected: Single | Knock back [break] Applicable Perks: QuickShot [break] Description: When summoning his grimoire the book will quickly flip to the correct page the spell is located. Upon reason the spell aloud 5 black and blue ball of mana will slowly leave the book in a single line. Those balls of mana will then take their place over Naxel in an arch formation. They will be place from his left hip, going over his head, and stopping next to the other hip. Once they are in place, they will then connect together with a thin bar of mana. Naxel can then either flick his wrists, or throw his hand in front of him, to allow beams of black/blue mana beams to shoot out. With this being a low tier spell the beams can only shoot in a straight line towards whatever Naxel is aiming at. Upon the beams making contact a small explosion will occur, only leaving minor bruises and cuts. With the addition of Quick Shot, an additional +5 m/s speed will be added to the speed of the spell. Due to the ammo rules, each beam from a single orb counts as one ammo. For every 10 control the user has will allow an addition ammo to be shot from the orbs.[break] [break]
Name of Spell: Shadow Creation Magic: False Illusions of Lord Umbras [break] Elemental Type: Shadow [break] Rank & Spell Type: Junior | Sensory: Illusion | Physical Reinforcement [break] Range & Speed: 10m AoE (+20 perk) | 25 m/s [break] Mana Cost: 10 | 5 [break] Stats Effected: + 2 m/s Physical speed (+5 m/s perk) [break] Applicable Perks: Full Blitz | Area of Triumph [break] Description: When summoning his grimoire the book will quickly flip to the correct page the spell is located. Upon reading the spell, mana will appear around the user to give him a +2 m/s physical speed boost. Then, an area of 10 meters will cover the surrounding area to where if someone steps within they will see a clone of the user. The clone will mimic the users action, but can not cause any kind of harm unlike the user himself. This spell will trick the users sight and hearing to make them see and hear the clone as if it were real. With the addition of the Full blitz perk a +5 m/s to his speed boost. The user also has area of triumph that adds +10m along with +5m for every rank starting at junior. [break][break]
Name of Spell: Shadow Creation Magic: Flare from the Abyss [break] Elemental Type: Shadow [break] Rank & Spell Type: Junior | Sensory: Illusion - Tracking [break] Range & Speed: 25m (Sensory x2, + 20m) | 10 m/s (+5 M/s QS) [break] Mana Cost: 10 | 5 [break] Stats Effected: AoE | -4 Sensory [break] Applicable Perks: QuickShot, Area of Triumph [break] Description: When summoning his grimoire the book will quickly flip to the correct page the spell is located. Upon speaking the spell, an area that ranges up to 25m + sensory x2 + 20m will be placed. A ball of shadow mana will then shoot up into the air from the pages of the grimoire. The ball of mana is the size of a baseball, and will shoot up to 25m + Sensory x2 + 20m into the air at a speed of 15 m/s. Whenever the ball hits the max range it will disappear from being sense. This spell is used to allow others to sense the mana whenever the flare is shot up into the air, and will stay in the air for 5 seconds (unless dispelled). Additionally, with the quickshot perk it will allow for the spell to move at an additional 5 m/s. For every 10 control the user has will also allow for an addition flare to be shot up into the air. This spell can only be shot up into the air, and can not cause any harm to anyone. Players within the area will also suffer from a -4 debuff in Sensory as long as the spell is sustained.[break][break]
Name of Spell: Shadow Creation Magic: Abyssal Guardian Blade[break] Elemental Type: Shadow[break] Rank & Spell Type: Intermediate | Attack | Physical Reinforcement[break] Range & Speed: 40m | 20 m/s (+5 m/s Perk)[break] Mana Cost: 20 | 10[break] Stats Effected: +5 m/s physical speed (+5 perk) | Knock Back[break] Applicable Perks: QuickShot | Full Blitz | Apex Predator [break] Description: When summoning his grimoire the book will quickly flip to the correct page the spell is located. Upon speaking the spell, an orb of shadowy mana would rise up out of the pages of the grimoire. The user would then be able to grab the orb for it to begin taking its true state. Once grabbed the orb would begin shooting out both sides of the orb into a shadow sword staff. One end would shoot out into a long shaft with the length of 46 inches long. The other end would shoot out into a double sided blade with a length of 36 inches long and 6 inches wide. One side of the blade is a smooth all the way down while the other side has three indentions from the middle to the hilt. In addition, Quickshot allows for the spell to travel at an additional +5 m/s in speed. Full blitz adds an addition +5 m/s to the physical speed buff. This spell also has a knock back of 8 meters + 5 meters for every 10 power stat the user has. Lastly, Apex predator allows for +3 power for every hit, that an attack spell with this perk, this user makes on an opponent. It caps after 5 hits or +15. Reference Picture: Staff of Light[break][break]
Name of Spell: Shadow Creation Magic: Claws of the Shadowy Abyss [break] Elemental Type: Shadow [break] Rank & Spell Type: Intermediate | Attack [break] Range & Speed: 20m AoE (+20m perk) | 20 m/s (+5 m/s) [break] Mana Cost: 20 | 10 [break] Stats Effected: + 4 Power | Knock back [break] Applicable Perks: Quick Shot | Area of Triumph [break] Description: When summoning his grimoire the book will quickly flip to the correct page the spell is located. Upon speaking the spell, Shadows would then pour out of their grimoire to cover the ground around him over a 20 meter area. When the area is completely covered a giant Shadow Claw will rise up out of the shadowy floor. Naxel can control this claw to attack by simply moving his own arm around to control the Claw. The claw itself is 6 feet wide and 10 feet tall, while its arm can stretch over the 20 meter area. With the Quick Shot perk this spell gains an addition +5 m/s. Also, starting at 4 meters, there will be an addition +5 meter knock back for every 10 points in power. Lastly, for every 20 points in control an addition Claw will be summoned from the shadow floor. There will also be an additional 10m plus +5m for every rank starting with junior. [break] [break]
Name of Spell: Shadow Creation Magic: Eyes of the Umbra Lord [break] Elemental Type: Shadow [break] Rank & Spell Type: Intermediate | Sensory [Tracking] [break] Range & Speed: 20m AoE (+Sensory x2, +20m Perk) | 20 m/s [break] Mana Cost: 20 | 10 [break] Stats Effected: -4 Sensory [break] Applicable Perks: Area of Triumph [break] Description: When summoning his grimoire the book will quickly flip to the correct page the spell is located. Upon reading the user can summon a pair of eyes on the shadow of any object, that gives off a shadow, within a 20m radius. These eye will allow the user to physically see everything that the pair of eyes can see. This spell can be used whenever someone is hiding their mana, and can not be seen. The user also can move the eyes around to different objects, within the area, as he wishes. With the perk of this spell an addition 10m will be added along with +5m for every rank starting at junior. In addition, for every 10 points in control the user has will allow for an addition set of eyes to be used around. Player who are also within the area will suffer from a -6 debuff in sensory As long as the spell is sustained. [break] [break]
Name of Spell: Shadow Creation Magic: Lord Umbria’s All Seeing Projection [break] Elemental Type: Shadow [break] Rank & Spell Type: Intermediate | Sensory [Tracking] [break] Range & Speed: 20m (+Sensory x2, + 20m perk) | 20 m/s [break] Mana Cost: 20 | 10 [break] Stats Effected: N/A [break] Applicable Perks: Area of Triumph [break] Description: After summoning his grimoire, a map will appear above the pages of the book. When the spell is in affect it will pick up any sense of magic power within the area. The map keeps the user up to date with every move the sources will make. It will also inform the user each time a different source of magic appears within the area of the map. The map also projects a more clear picture above the pages. Before it would only show that an non-distinguishable object or structure was there. Now the user can see what the object or structure around him looks like on his map. In addition, The user has additional range of their current sensory stat x2. There is also another +10 meters along with +5 for every rank starting with junior. [break][break]
Name of Spell: Shadow Creation Magic: Umbras Nearby Word[break] Elemental Type: Shadow[break] Rank & Spell Type: Intermediate | Sensory [Communication] break] Range & Speed: Short Range | 20 m/s (+5 m/s perk)[break] Mana Cost: 20 | 10[break] Stats Effected: N/A[break] Applicable Perks: QuickShot [break] Description: When summoning his grimoire the book will quickly flip to the correct page the spell is located. Upon speaking the spell, the user can create a square flat surface that would appear right in front of them.They would then use that surface to contact up to 4 people that is within the same area as the user. A surface identical would appear right next to the person that the user wishes to contact. Once the spell is connected it would allow for both sides of the spell to be able to see the other within the flat surface. They could talk or show each other whatever they wish. But, this spell is able to be accepted or denied by the opposite end of the spell than the user. [break][break]
Name of Spell: Shadow Creation Magic: Dual Scythes of Umbra[break] Elemental Type: Shadow[break] Rank & Spell Type: Senior | Attack[break] Range & Speed: 80m | 40 m/s (+5 m/s perk)[break] Mana Cost: 30 | 15[break] Stats Effected: + 9 Power (BK) | Knock Back[break] Applicable Perks: QuickShot | Battle Knight | Apex Predator [break] Description: When summoning his grimoire the book will quickly flip to the correct page the spell is located. Upon speaking the spell, two orbs will rise out of the pages of the book to appear in front of the user. A chain will shoot out of one to attach to the other orb. Then, the orbs will take shape into two double bladed scythes. On both scythes, one blade comes out to curve slightly downwards at the end while the other side slightly curves up at the end. Due to the chain with this spell the user can throw the scythes, and can easily pull them back. In Addition, This spell has quick shot which gives an addition +5 m/s to the speed of weapon spell. It also has knock back which can knock back the opponent 8 meters, plus +5 for every 10 stats the user has in power. Battle knight also allows for a +9 power stat boost. Lastly, Apex predator allows for +3 power to be added for every hit, that a attack spell with this perk, makes on an opponent. It will cap after 5 attacks or +15.[break][break]
Name of Spell: Shadow Creation Magic: Umbral Obliviate [break] Elemental Type: Shadow[break] Rank & Spell Type: Senior | Attack[break] Range & Speed: 40m (single) | 40m (aoe, +25m) | 20 m/s (+5 m/s perk)[break] Mana Cost: 30 | 15[break] Stats Effected: +9 power | Knock Back[break] Applicable Perks: QuickShot | Area of Triumph | Battle Knight [break] Description: When summoning his grimoire the book will quickly flip to the correct page the spell is located. Upon speaking the spell, the user can create an orb of shadowy mana in front of his hand or an item they are holding. It would then start out small before growing into a 29.5” circumference sized orb. The user would then be able to toss the orb at any target that they so chose. When it gets close, or makes contact, the user can trigger the orb to explode by something as simple as flicking his finger. When it explodes, it would cause damage to an area of 40 meters. If the explosion makes contact with someone it would cause a knock back of 8 meters, plus an additional +5 meters for every 10 stats the user has in power. In addition, the area of the blast would be increased by 10 meters + 5 meters for every rank starting at junior due to area of triumph. The user would also be able to create an additional orb for every 30 stats the user has in control other than the starting orb. Also, Quick shot would add an additional +5 m/s to the speed of the spell. [break][break]
Name of Spell: Shadow Creation Magic: Umbras Distance Word[break] Elemental Type: Shadow[break] Rank & Spell Type: Senior | Sensory [Communication][break] Range & Speed: Long Range | 40 m/s (+5 m/s perk)[break] Mana Cost: 30 | 15[break] Stats Effected: N/A [break] Applicable Perks: QuickShot[break] Description: When summoning his grimoire the book will quickly flip to the correct page the spell is located. Upon speaking the spell, the user can create a small disc that is 1.205 inches, 30.61 mm, in diameter (size of US quarter). When the disc is created the user can focus mana onto anyone that he wishes. The catch is that he has to know the exact area that the person they are wishing to contact is located. Once located, another small disc will appear right next to the persons ear that the user wishes to speak with. They would be able to accept the Comms spell or deny it if they so wish. If the other person accepts the Comms then they will be able to speak with the spells user. The disc would disappear if the user doesn’t wish to accept the spell. This spell is also able to connect with up to 3 different people.[break][break]
Name of Spell:Shadow Creation Magic: Lord Umbras Projection [break] Elemental Type: Shadow [break] Spell Rank: Junior [break] Spell Type: Sensory [break] Range: 10m (+10 aoe per Sensory)[break] Mana Cost: 10 | 5 [break] Stats: N/A [break] Perks Applied: Area of Triumph [break] Description: After summoning his grimoire, a map will appear above the pages of the book. When the spell is in affect it will pick up any sense of magic power within the area. The map keeps the user up to date with every move the sources will make. It will also inform the user each time a different source of magic appears within the area of the map. In addition, with every 10 points in sensory would add an additional 10 meters to the area and map. There is also another +10 meters along with +5 for every rank starting with junior. [break][break]
Name of Spell: Shadow Creation Magic: Dual Scythes of Umbra[break] Elemental Type: Shadow[break] Rank & Spell Type: Intermediate | Attack/Physical Reinforcement[break] Range & Speed: 40m | 20 m/s[break] Mana Cost: 20 | 10[break] Stats Effected: +4 power | +5 m/s physical speed[break] Applicable Perks: QuickShot | Full Blitz | Knock back[break] Description: When summoning his grimoire the book will quickly flip to the correct page the spell is located. Upon speaking the spell, two orbs will rise out of the pages of the book to appear in front of the user. A chain will shoot out of one to attach to the other orb. Then, the orbs will take shape into two double bladed scythes. On both scythes, one blade comes out to curve slightly downwards at the end while the other side slightly curves up at the end. Due to the chain with this spell the user can throw the scythes, and can easily pull them back. When the user touches the weapons handle a black and blue mana will appear around the user which gives a +5 m/s speed boost to the user, and which Full Blitz an addition +5 m/s will be added. This spell also has quick shot which gives an addition +5 m/s to the speed of weapon spell. It also has knock back which can knock back the opponent 4 meters, plus +5 for every 10 stats the user has in power.[break][break]
[break]Eye Color: White [break]Hair Color: Black [break]Height: 15.24 cm | 6 Inches [break]Weight: 1.5 Ibs [break][break]100 word count min. A little creature that stand around 6 inches tall that could be seen as pure shadows. His eyes are solid white as well as his mouth whenever he speaks. Over his head he wears a hood that allows for everyone to only see his eyes and mouth. The Spirit also wears clothing that almost matches his skin, but is lighter to wear you can see if you look closely enough. For a spirit, he is a fit looking creature that seems to always stay in shape. The truth is he has never exercised his body a day in his long life. But one awesome feature he has are black shadowy wings that will appear on his back whenever he needs to get around, and doesn’t feel like using his little feet. [break][break]
[attr="class","header2"]Personality
[break] 100 word count min. Most people would look at this little spirit to see a creature of pure evil. They are quick to judge him by his appearance before even speaking with em. Verac is a gentle hearted soul that cares very much for those he holds dear to him. Putting himself before others is one thing he always does his best to do with those he accept him. He will always fight for those he holds dear to him, and tries his best to show people shadowy darkness is not always evil. Whenever he is around people he is comfortable with he will pick and tease with them. Never pushing someone too far, but only far enough that makes the person he is teasing laugh. Though, he can be a scary creature if one is to provoke him to become angry. Verac just always tires his best to stay calm and happy, so that he wont give others an actual reason to dislike him. [break][break]
[attr="class","header2"]How We Met
[break] 50 word count Min It was right after the battle of Raque when Naxel was getting ready to head back to the Squad Base. Something had felt like it was pull the noble to it. After following the pull for a moment was when he got close to whatever it was. It caught the Nobles eyes as he was curious to see what it was. Once he obtained it off the ground was when he noticed it had weird markings on it. These were markings that the Azure Deer Knight had no idea what they were, or even what the origin could be of. So he decided to take it back to the Squad base to further investigate what it was. Later, He had discovered that it was an ancient language that was used long ago. Naxel then learned how to speak the language, what was on the parchment, and then something happened to where a spirit appeared on top of it. A little spirit that was curled into a ball. No telling how long it had been trapped in that parchment. [break][break]
[attr="class","header"]
Spirit Dives
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Partial Spirit Dive[break] [break]
[/b][break] Rank: Senior[break] Ability Appearance: What does this ability change about your appearance?[break] Time of Usage: How many posts can you keep this dive up?[break] Spell Lock and Spirit Drain: How many posts does these after affects slay in play?[break] Mana Cost: 30 | 15[break] Dive Abilities: List the abilities you have for this dive? Note: once you have chosen the abilities you CAN NOT change them, but only add if you are going from lessor to greater.[/ul][break][break]
Full Spirit Dive[break] [break]
[/b][break] Rank: Grand[break] Ability Appearance: What does this ability change about your appearance?[break] Time of Usage: How many posts can you keep this dive up?[break] Spell Lock and Spirit Drain: How many posts does these after affects slay in play?[break] Mana Cost: 50 | 25[break] Dive Abilities: List the abilities you have for this dive? Note: once you have chosen the abilities you CAN NOT change them, but only add if you are going from lessor to greater. You MUST use the abilities from your Partial dive for this Full Dive.[/ul][break] [break] Spell Lock:
You are unable to use any spells of the Dive’s rank or higher.
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Spirit Drain:
-5 Debuff in Power, Durability, Control, Sensory[break] -5 Mana Regen[break] -5 Physical speed[break]
Post by Naxel Kashōshika on Apr 30, 2021 23:17:33 GMT -5
Name of Spell: Shadow Creation Magic: Lord Umbras Spear Elemental Type: Shadow Rank & Spell Type: Junior | Attack Range & Speed: 25 Meters | 15 m/s Mana Cost: 10 | 5 Stats Effected: Single target | Knock-back Applicable Perks: Quick Shot Description: Whenever the user summons his grimoire, Naxel will throw his arm outward to the side with his hand open. When his arm reaches out a ball of shadows will appear in front of his hand. The ball would then shoot out upwards and below to form a spear made of pure darkness. The top with a blade, and the bottom just the end of a staff. When the spear is fully created it comes out to a length of 8 feet long. While fighting, if the user makes contact with its target it would push back the enemy 2 meters, with the addition of 5 meters for every 10 points of power the user has. In addition, the user can create one additional spear with every 10 points of control the user has besides the initial spear created.
Name of Spell: Shadow Creation Magic: Lord Umbras Stealth Wing Elemental Type: Shadow Rank & Spell Type: Junior | Sensory [Tracking] Range & Speed: 25 Meters (+ Sensory x2, + 20m) | 10 m/s Mana Cost: 10 | 5 Stats Effected: AoE | Knock back Applicable Perks: Quick Shot, Area of Triumph Description: When the user summons his grimoire, He will speak the spell and a small bird of pure darkness, 6 inches long and a mass of 0.80 oz, would shoot out of its pages. The Bird is a special kind of creation that can track the presence of magical power. It would locate the source of magic and track its target down. When the creature gets close to the target it would then attempt to make contact. If contact is made the creature would explode, and knock back the target 2 meters with minor bruises. In addition, with every 10 points in power would cause an additional +5-meter knock back. The user can also create an additional bird with every 15 points of control.
Name of Spell: Shadow Creation Magic: Lord Umbras Deception Elemental Type: Shadow | Sensory [Illusion] Rank & Spell Type: Junior Range & Speed: 10 meters (+15 meters) Mana Cost: 10 | 5 Stats Effected: Multiple Applicable Perks: Area Of Triumph Description: When summoning his grimoire the book will quickly flip to the correct page the spell is on. Upon reading the spell aloud, a black and blue ball of mana will appear above its pages. As Naxel flicks his wrists the ball will expand out within a 10 meter area cause Naxel to see a shadowy fog. Anyone that is caught within the area will lose their ability to see or hear everything around them. Naxel will take control of those senses allowing him to make anyone trapped within the area see and hear anything he wishes for them to. Though being a low tier spell he is only able to make someone of an adult human size appear before whomever is trapped. He is also only able to make no more than two people, or things, appear or disappear from sight at once. Same goes for hearing as well. With this being a purely sensory spell an addition 10 meters for every 10 stat points within sensory. Additionally with the Area of Triumph, this spell gains gains an additional 10 meters and another +5 for every rank starting at junior
Name of Spell: Shadow Creation Magic: Lord Umbras Zero Arch Elemental Type: Shadow Rank & Spell Type: Junior | Attack Range & Speed: 25 m | 10 m/s (+5 m/s) Mana Cost: 10 | 5 Stats Effected: Single | Knock back Applicable Perks: QuickShot Description: When summoning his grimoire the book will quickly flip to the correct page the spell is located. Upon reason the spell aloud 5 black and blue ball of mana will slowly leave the book in a single line. Those balls of mana will then take their place over Naxel in an arch formation. They will be place from his left hip, going over his head, and stopping next to the other hip. Once they are in place, they will then connect together with a thin bar of mana. Naxel can then either flick his wrists, or throw his hand in front of him, to allow beams of black/blue mana beams to shoot out. With this being a low tier spell the beams can only shoot in a straight line towards whatever Naxel is aiming at. Upon the beams making contact a small explosion will occur, only leaving minor bruises and cuts. With the addition of Quick Shot, an additional +5 m/s speed will be added to the speed of the spell. Due to the ammo rules, each beam from a single orb counts as one ammo. For every 10 control the user has will allow an addition ammo to be shot from the orbs.
Name of Spell: Shadow Creation Magic: False Illusions of Lord Umbras Elemental Type: Shadow Rank & Spell Type: Junior | Sensory [Illusion] | Physical Reinforcement Range & Speed: 10m AoE (+20 perk) | 25 m/s Mana Cost: 10 | 5 Stats Effected: + 2 m/s Physical speed (+5 m/s perk) Applicable Perks: Full Blitz | Area of Triumph Description: When summoning his grimoire the book will quickly flip to the correct page the spell is located. Upon reading the spell, mana will appear around the user to give him a +2 m/s physical speed boost. Then, an area of 10 meters will cover the surrounding area to where if someone steps within they will see a clone of the user. The clone will mimic the users action, but can not cause any kind of harm unlike the user himself. This spell will trick the users sight and hearing to make them see and hear the clone as if it were real. With the addition of the Full blitz perk a +5 m/s to his speed boost. The user also has area of triumph that adds +10m along with +5m for every rank starting at junior.
Name of Spell: Shadow Creation Magic: Flare from the Abyss Elemental Type: Shadow Rank & Spell Type: Junior | Sensory [Illusion/Tracking] Range & Speed: 25m (Sensory x2, + 20m) | 10 m/s (+5 M/s QS) Mana Cost: 10 | 5 Stats Effected: AoE | -4 Sensory Applicable Perks: QuickShot, Area of Triumph Description: When summoning his grimoire the book will quickly flip to the correct page the spell is located. Upon speaking the spell, an area that ranges up to 25m + sensory x2 + 20m will be placed. A ball of shadow mana will then shoot up into the air from the pages of the grimoire. The ball of mana is the size of a baseball, and will shoot up to 25m + Sensory x2 + 20m into the air at a speed of 15 m/s. Whenever the ball hits the max range it will disappear from being sense. This spell is used to allow others to sense the mana whenever the flare is shot up into the air, and will stay in the air for 5 seconds (unless dispelled). Additionally, with the quickshot perk it will allow for the spell to move at an additional 5 m/s. For every 10 control the user has will also allow for an addition flare to be shot up into the air. This spell can only be shot up into the air, and can not cause any harm to anyone. Players within the area will also suffer from a -4 debuff in Sensory as long as the spell is sustained.
Description:Name of Spell: Shadow Creation Magic: Abyssal Guardian Blade Elemental Type: Shadow Rank & Spell Type: Intermediate | Attack | Physical Reinforcement Range & Speed: 40m | 20 m/s (+5 m/s Perk) Mana Cost: 20 | 10 Stats Effected: +5 m/s physical speed (+5 perk) | Knock Applicable Perks: QuickShot | Full Blitz | Apex Predator Description: When summoning his grimoire the book will quickly flip to the correct page the spell is located. Upon speaking the spell, an orb of shadowy mana would rise up out of the pages of the grimoire. The user would then be able to grab the orb for it to begin taking its true state. Once grabbed the orb would begin shooting out both sides of the orb into a shadow sword staff. One end would shoot out into a long shaft with the length of 46 inches long. The other end would shoot out into a double sided blade with a length of 36 inches long and 6 inches wide. One side of the blade is a smooth all the way down while the other side has three indentions from the middle to the hilt. In addition, Quickshot allows for the spell to travel at an additional +5 m/s in speed. Full blitz adds an addition +5 m/s to the physical speed buff. This spell also has a knock back of 8 meters + 5 meters for every 10 power stat the user has. Lastly, Apex predator allows for +3 power for every hit, that an attack spell with this perk, this user makes on an opponent. It caps after 5 hits or +15. Reference Picture: Staff of Light
Description:Name of Spell: Shadow Creation Magic: Claws of the Shadowy Abyss Elemental Type: Shadow Rank & Spell Type: Intermediate | Attack Range & Speed: 20m AoE (+20m perk) | 20 m/s (+5 m/s) Mana Cost: 20 | 10 Stats Effected: + 4 Power | Knock back Applicable Perks: Quick Shot | Area of Triumph Description: When summoning his grimoire the book will quickly flip to the correct page the spell is located. Upon speaking the spell, Shadows would then pour out of their grimoire to cover the ground around him over a 20 meter area. When the area is completely covered a giant Shadow Claw will rise up out of the shadowy floor. Naxel can control this claw to attack by simply moving his own arm around to control the Claw. The claw itself is 6 feet wide and 10 feet tall, while its arm can stretch over the 20 meter area. With the Quick Shot perk this spell gains an addition +5 m/s. Also, starting at 4 meters, there will be an addition +5 meter knock back for every 10 points in power. Lastly, for every 20 points in control an addition Claw will be summoned from the shadow floor. There will also be an additional 10m plus +5m for every rank starting with junior.
Description:Name of Spell: Shadow Creation Magic: Eyes of the Umbra Lord Elemental Type: Shadow Rank & Spell Type: Intermediate | Sensory [Tracking] Range & Speed: 20m AoE (+Sensory x2, +20m Perk) | 20 m/s Mana Cost: 20 | 10 Stats Effected: -4 Sensory Applicable Perks: Area of Triumph Description: When summoning his grimoire the book will quickly flip to the correct page the spell is located. Upon reading the user can summon a pair of eyes on the shadow of any object, that gives off a shadow, within a 20m radius. These eye will allow the user to physically see everything that the pair of eyes can see. This spell can be used whenever someone is hiding their mana, and can not be seen. The user also can move the eyes around to different objects, within the area, as he wishes. With the perk of this spell an addition 10m will be added along with +5m for every rank starting at junior. In addition, for every 10 points in control the user has will allow for an addition set of eyes to be used around. Player who are also within the area will suffer from a -6 debuff in sensory As long as the spell is sustained.
Description:Name of Spell: Shadow Creation Magic: Lord Umbria’s All Seeing Projection Elemental Type: Shadow Rank & Spell Type: Intermediate | Sensory [Tracking] Range & Speed: 20m (+Sensory x2, + 20m perk) | 20 m/s Mana Cost: 20 | 10 Stats Effected: N/A Applicable Perks: Area of Triumph Description: After summoning his grimoire, a map will appear above the pages of the book. When the spell is in affect it will pick up any sense of magic power within the area. The map keeps the user up to date with every move the sources will make. It will also inform the user each time a different source of magic appears within the area of the map. The map also projects a more clear picture above the pages. Before it would only show that an non-distinguishable object or structure was there. Now the user can see what the object or structure around him looks like on his map. In addition, The user has additional range of their current sensory stat x2. There is also another +10 meters along with +5 for every rank starting with junior.
Description:Name of Spell: Shadow Creation Magic: Umbras Nearby Word Elemental Type: Shadow Rank & Spell Type: Intermediate | Sensory [Communication Range & Speed: Short Range | 20 m/s (+5 m/s perk) Mana Cost: 20 | 10 Stats Effected: N/A Applicable Perks: QuickShot Description: When summoning his grimoire the book will quickly flip to the correct page the spell is located. Upon speaking the spell, the user can create a square flat surface that would appear right in front of them.They would then use that surface to contact up to 4 people that is within the same area as the user. A surface identical would appear right next to the person that the user wishes to contact. Once the spell is connected it would allow for both sides of the spell to be able to see the other within the flat surface. They could talk or show each other whatever they wish. But, this spell is able to be accepted or denied by the opposite end of the spell than the user.
Description:Name of Spell: Shadow Creation Magic: Dual Scythes of Umbra Elemental Type: Shadow Rank & Spell Type: Senior | Attack Range & Speed: 80m | 40 m/s (+5 m/s perk) Mana Cost: 30 | 15 Stats Effected: + 9 Power (BK) | Knock Back Applicable Perks: QuickShot | Battle Knight | Apex Predator Description: When summoning his grimoire the book will quickly flip to the correct page the spell is located. Upon speaking the spell, two orbs will rise out of the pages of the book to appear in front of the user. A chain will shoot out of one to attach to the other orb. Then, the orbs will take shape into two double bladed scythes. On both scythes, one blade comes out to curve slightly downwards at the end while the other side slightly curves up at the end. Due to the chain with this spell the user can throw the scythes, and can easily pull them back. In Addition, This spell has quick shot which gives an addition +5 m/s to the speed of weapon spell. It also has knock back which can knock back the opponent 8 meters, plus +5 for every 10 stats the user has in power. Battle knight also allows for a +9 power stat boost. Lastly, Apex predator allows for +3 power to be added for every hit, that a attack spell with this perk, makes on an opponent. It will cap after 5 attacks or +15.
Description:Name of Spell: Shadow Creation Magic: Umbral Obliviate Elemental Type: Shadow Rank & Spell Type: Senior | Attack Range & Speed: 40m (single) | 40m (aoe, +25m) | 20 m/s (+5 m/s perk) Mana Cost: 30 | 15 Stats Effected: +9 power | Knock Back Applicable Perks: QuickShot | Area of Triumph | Battle Knight Description: When summoning his grimoire the book will quickly flip to the correct page the spell is located. Upon speaking the spell, the user can create an orb of shadowy mana in front of his hand or an item they are holding. It would then start out small before growing into a 29.5” circumference sized orb. The user would then be able to toss the orb at any target that they so chose. When it gets close, or makes contact, the user can trigger the orb to explode by something as simple as flicking his finger. When it explodes, it would cause damage to an area of 40 meters. If the explosion makes contact with someone it would cause a knock back of 8 meters, plus an additional +5 meters for every 10 stats the user has in power. In addition, the area of the blast would be increased by 10 meters + 5 meters for every rank starting at junior due to area of triumph. The user would also be able to create an additional orb for every 30 stats the user has in control other than the starting orb. Also, Quick shot would add an additional +5 m/s to the speed of the spell.
Description:Name of Spell: Shadow Creation Magic: Umbras Distance Word Elemental Type: Shadow Rank & Spell Type: Senior | Sensory [Communication] Range & Speed: Long Range | 40 m/s (+5 m/s perk) Mana Cost: 30 | 15 Stats Effected: N/A Applicable Perks: QuickShot Description: When summoning his grimoire the book will quickly flip to the correct page the spell is located. Upon speaking the spell, the user can create a small disc that is 1.205 inches, 30.61 mm, in diameter (size of US quarter). When the disc is created the user can focus mana onto anyone that he wishes. The catch is that he has to know the exact area that the person they are wishing to contact is located. Once located, another small disc will appear right next to the persons ear that the user wishes to speak with. They would be able to accept the Comms spell or deny it if they so wish. If the other person accepts the Comms then they will be able to speak with the spells user. The disc would disappear if the user doesn’t wish to accept the spell. This spell is also able to connect with up to 3 different people.
Post by Naxel Kashōshika on Apr 30, 2021 23:42:37 GMT -5
[PTabbedContent=GRIMOIRE & ITEM TRACKER] [PTab=♣]
[attr="class","nametitle"]NAXEL'S GRIMOIRE
[attr="class","nametitle2"] ELEMENT
Shadows
[attr="class","nametitle2"] TIER
Silver
[/PTab] [PTab=JUNIOR] Name of Spell: Shadow Creation Magic: Fade into the Abyss [break] Elemental Type: Shadow [break] Rank & Spell Type: Junior | Sensory [break] Range & Speed: 10 meters [+ Current Sensory x2] | 10 m/s [break] Mana Cost: 10 | 5 [break] Stats Effected: -4 Sensory [break] Applicable Perks: N/A [break] Description: When summoning his grimoire the book will quickly flip to the correct page the spell is located. Upon speaking the spell, a shadowy orb will appear out of the pages of his grimoire. From there the orb will began to rapidly expand to 10 meters + [Current Sensory] x 2. Those who are caught within this area will not be able to sense or track the users mana signature. This will leave the user unable to be traced. However, if the tracker has +20 sensory [one rank lower] then the user will be seen. Equal rank of the spell they’ll need +10 sensory, and one rank higher they will need +5 sensory. [break][break]
[/PTab] [PTab=INTERMEDIATE] Name of Spell: Shadow Creation Magic: Abyssal Guardian Blade [break] Elemental Type: Shadow [break] Rank & Spell Type: Intermediate | Attack | Physical Reinforcement [break] Range & Speed: 40m | 20 m/s (+5 m/s Perk) [break] Mana Cost: 20 | 10 [break] Stats Effected: +5 m/s physical speed (+5 perk) | Knock [break] Applicable Perks: QuickShot | Full Blitz | Apex Predator [break] Description: When summoning his grimoire the book will quickly flip to the correct page the spell is located. Upon speaking the spell, an orb of shadowy mana would rise up out of the pages of the grimoire. The user would then be able to grab the orb for it to begin taking its true state. Once grabbed the orb would begin shooting out both sides of the orb into a shadow sword staff. One end would shoot out into a long shaft with the length of 46 inches (116.48 cm) long. The other end would shoot out into a double sided blade with a length of 36 inches (91.44 cm) long and 6 inches (15.24 cm) wide. One side of the blade is a smooth all the way down while the other side has three indentions from the middle to the hilt. In addition, Quickshot allows for the spell to travel at an additional +5 m/s in speed. Full blitz adds an addition +5 m/s to the physical speed buff. This spell also has a knock back of 8 meters + 5 meters for every 10 power stat the user has. Lastly, Apex predator allows for +3 power for every hit, that an attack spell with this perk, this user makes on an opponent. It caps after 5 hits or +15. Reference Picture: Staff of Light [break][break]
Name of Spell: Shadow Creation Magic: Claws of the Shadowy Abyss [break] Elemental Type: Shadow [break] Rank & Spell Type: Intermediate | Attack | Sensory [break] Range & Speed: 20m AoE (+20m perk) | 20 m/s (+5 m/s) [break] Mana Cost: 20 | 10 [break] Stats Effected: + 4 Power | Knock back [break] Applicable Perks: Quick Shot | Area of Triumph [break] Description: When summoning his grimoire the book will quickly flip to the correct page the spell is located. Upon speaking the spell, Shadows would then pour out of their grimoire to cover the ground around him over a 20 meter area. When the area is completely covered a giant Shadow Claw will rise up out of the shadowy floor. Naxel can control this claw to attack by simply moving his own arm around to control the Claw. The claw itself is 6 feet (1.82 meters) wide and 10 feet (3.04 meters) tall, while its arm can stretch over the 20 meter area. With the Quick Shot perk this spell gains an addition +5 m/s. Also, starting at 4 meters, there will be an addition +5 meter knock back for every 10 points in power. Lastly, for every 20 points in control an addition Claw will be summoned from the shadow floor. There will also be an additional 10m plus +5m for every rank starting with junior. [break][break]
Name of Spell: Shadow Creation Magic: Lord Umbria’s All Seeing Projection [break] Elemental Type: Shadow [break] Rank & Spell Type: Intermediate | Sensory [Tracking] [break] Range & Speed: 20m (+Sensory x2, + 20m perk) | 20 m/s [break] Mana Cost: 20 | 10 [break] Stats Effected:N/A [break] Applicable Perks: Area of Triumph [break] Description: After summoning his grimoire, a map will appear above the pages of the book. When the spell is in affect it will pick up any sense of magic power within the area. The map keeps the user up to date with every move the sources will make. It will also inform the user each time a different source of magic appears within the area of the map. The map also projects a more clear picture above the pages. Before it would only show that an non-distinguishable object or structure was there. Now the user can see what the object or structure around him looks like on his map. In addition, The user has additional range of their current sensory stat x2. There is also another +10 meters along with +5 for every rank starting with junior. Players naturally hiding their mana with 10 less control over the users sensory will expose them to this spell. If using a spell: opponents 1 rank lower than the spell need +20 difference to hide, equal rank +10, and one rank higher +5. [break][break]
Name of Spell: Shadow Creation Magic: Blessed eyes of Lord Umbra [break] Elemental Type: Shadow [break] Rank & Spell Type: Intermediate | Sensory [Tracking] [break] Range & Speed: 20m AoE [+Current sensory x2] | 20 m/s [break] Mana Cost: 20 | 10 [break] Stats Effected: N/A [break] Applicable Perks: N/A [break] Description: When summoning his grimoire the book will quickly flip to the correct page the spell is located. Upon speaking the spell, the users eyes will begin to glow a light blue. This will then allow the user to see outline footprints of mana left by those who have been within that area. However, there are two ways that this spell will work. If the user has a specific familiar mana; the user will be able to solo out that outlined footprint. On the other hand, if the user does not have a specific familiar mana they will see every mana outlined footprint thats been through the area. Lastly, players naturally hiding their mana with 10 less control, over the users sensory, will expose them to this spell. If using a spell: opponents 1 rank lower than the spell need +20 difference to hide, equal rank +10, and one rank higher +5. [break][break] [/PTab] [PTab=SENIOR] SPELL SPELL SPELLS [/PTab] [PTab=GRAND] SPELL SPELL SPELLS [/PTab] [PTab=ARCHMAGE] SPELL SPELL SPELLS [/PTab] [PTab=ITEMS] ITEM ITEM ITEM [/PTab] [/PTabbedContent]
Post by Naxel Kashōshika on May 2, 2021 23:09:21 GMT -5
[nospaces]
[attr="class","spiritgentext"]
[attr="class","spiritheader"]Verac
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[attr="class","spiritheader2"]Demographics
[break]AGE: 268
[break]GENDER: he/him
[break]Spirit Type: Secondary
[break]Spirit Rank: Minor
[break]Element: Shadows
[break]Bond Tier: Silver
[break]Mana Bonus: +5
[break]Affinity: Power | +3
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[attr="class","spiritheader2"]Appearance
[break]Eye Color: White
[break]Hair Color: Black
[break]Height: 15.24 cm | 6 in
[break]Weight: 1.5 lbs
[break][break] A little creature that stand around 6 inches tall that could be seen as pure shadows. His eyes are solid white as well as his mouth whenever he speaks. Over his head he wears a hood that allows for everyone to only see his eyes and mouth. The Spirit also wears clothing that almost matches his skin, but is lighter to wear you can see if you look closely enough. For a spirit, he is a fit looking creature that seems to always stay in shape. The truth is he has never exercised his body a day in his long life. But one awesome feature he has are black shadowy wings that will appear on his back whenever he needs to get around, and doesn’t feel like using his little feet.
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[attr="class","spiritheader2"]Personality
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Most people would look at this little spirit to see a creature of pure evil. They are quick to judge him by his appearance before even speaking with em. Verac is a gentle hearted soul that cares very much for those he holds dear to him. Putting himself before others is one thing he always does his best to do with those he accept him. He will always fight for those he holds dear to him, and tries his best to show people shadowy darkness is not always evil. Whenever he is around people he is comfortable with he will pick and tease with them. Never pushing someone too far, but only far enough that makes the person he is teasing laugh. Though, he can be a scary creature if one is to provoke him to become angry. Verac just always tires his best to stay calm and happy, so that he wont give others an actual reason to dislike him.
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[attr="class","spiritheader2"]Meeting
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While the Events of the Battle of Raque (Maelstrom Siege) didn’t go so well for Naxel Blake; it wasn’t a complete loss. There was a scroll that apparently was found within the pockets of the Noble. Nurses did not know what the scroll was, nor could they read what was inside. Instead of taking it to the other personal belongings of Naxels; the nurses kept the scroll by his bedside until the day he would wake up. Then, when the day finally came, Naxel had noticed the scroll once all his guests had come to see him awake. The Noble opened the scroll to see a bright light appear from the paper. When it finally died down was a little creature rolled into a ball. It was a spectacular sight to see that Naxel was blessed with a companion known as a Spirit.
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[attr="class","spiritheader"]
Spirit Dives
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Partial Spirit Dive[break]
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Rank: Senior[break]
Ability Appearance: What does this ability change about your appearance?[break]
Time of Usage: How many posts can you keep this dive up?[break]
Spell Lock and Spirit Drain: How many posts does these after affects slay in play?[break]
Mana Cost: 30 | 15[break]
Dive Abilities: List the abilities you have for this dive? Note: once you have chosen the abilities you CAN NOT change them, but only add if you are going from lessor to greater.
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Full Spirit Dive[break]
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Rank: Grand[break]
Ability Appearance: What does this ability change about your appearance?[break]
Time of Usage: How many posts can you keep this dive up?[break]
Spell Lock and Spirit Drain: How many posts does these after affects slay in play?[break]
Mana Cost: 50 | 25[break]
Dive Abilities: List the abilities you have for this dive? Note: once you have chosen the abilities you CAN NOT change them, but only add if you are going from lessor to greater. You MUST use the abilities from your Partial dive for this Full Dive.[/ul][break]
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Spell Lock:
You are unable to use any spells of the Dive’s rank or higher.
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Spirit Drain:
-5 Debuff in Power, Durability, Control, Sensory[break]