Post by Ostanda Vermilion on Oct 31, 2022 5:01:09 GMT -5
[PTabbedContent=GRIMOIRE & ITEM TRACKER]
[PTab=♣]
[/PTab]
[PTab=JUNIOR]
Name of Spell: Feather Creation: Hell's Fury
Elemental Type: Feather
Rank & Spell Type: Junior, Attack Creation, Hex and Curse.
Range & Speed:25 meters, 10 m/s
Mana Cost: 10 | 5
Stats Effected: -4 Durability, +4 Power
Applicable Perks: Elemental Oddity, Sinister Magic, Battle Knight
Description: This spell is Activated by Leonora pointing her left index and middle in the air above her before bringing it straight down pointing to her target as a snow white seal form near the target. Per Ammo rules, Feathers coated in a snow white flame form from within the seal above the target before raining down debuffing her target for -4 Durability, getting scratched from her feathers will grant 1st degree burns as being struck directly caused 2nd degree burns while buffing herself +4 power to her attack causing Junior damage.
Name of Spell: Feather Creation: Flame's daggers
Elemental Type: Feather
Rank & Spell Type: Junior, Attack Creation, Hex and Curse.
Range & Speed:25 meters, 10 m/s
Mana Cost: 10 | 5
Stats Effected: - 25% Endurance, +4 Power
Applicable Perks: Elemental Oddity, Sinister Magic, Battle Knight
Description: This spell is activated by Leonora moving her right hand behind her back balling up her fist while taking one step back, moving her left hand in a sweeping motion from her right side to her left. 1 person in her party or Multiple, per Ammo rules will gain a feather like tattoo upon their left hand while white feathers coated in her snow white flame form and grow to 1 12 inch dagger and more could be created via ammo rules. The Dagger will float in the air around herself. These feathers come to be as durable as a standard blade coated in her magic and Mana. This spell can be used by herself or by those with the Feather marking on their left hand. The amount of blades created by Ammo rules. These blades can be grabbed and tossed by Leonora towards the intended target. Upon a blade given and or held by an ally will buff their power by +2. While being attacked by the feather will grant Junior damage and 1st degree burns while allowing the next attack upon the opponent to grant an additional 25% junior damage on top of the initial Full Junior damage.
Name of Spell: Feather Creation: Hawk Feeding ground
Elemental Type: Feather
Rank & Spell Type: Junior, Attack Creation, Hex and Curse.
Range & Speed:25 meters, 10 m/s
Mana Cost: 10 | 5
Stats Effected: -2 ms Speed, +4 power
Applicable Perks: Elemental Oddity, Sinister Magic, Battle Knight
Description: This spells is activated by clapping her hands together once, speaking the name of the spell as a baseball sized sphere of feathers form infront of her as a white flame ignited the ball of feathers. A white seal will form on her intended targets chest while she thrust her hands forward sending the ball of flamed covered feathers towards the target. As the ball travels it will transform into a massive White flames hawk, crashing into her opponent granting junior damage and a debuff of -2 ms Speed with first degree burns while granting her +4 to her Power.
Name of Spell: Feather Creation: Phoenix Gauntlet
Elemental Type: Feather
Rank & Spell Type: Junior/ Attack Creation/ Hex and Curse
Range &Speed: Melee, 10 m/s
Mana Cost: 10 | 5
Stats Effected:+4 Power, 25% Endurance Debuff
Applicable Perks: Elemental Oddity, Battle Knight, Sinster Magic
Description: This spell is activated by her lifting her hands up keeping them infront and parallel with her face before guaranteeing two claps in quick session before returning to her stance before feathers form around her skin, lit with white flames. The feathers form around her hands to talon like gauntlets. Being attacked with her gauntlet will cause junior damage,1st degree and minor 2nd degree burns. Per Hex and Curse rules, the next attack on this opponent will deal an additional 25% junior damage. On impact, the target is knocked back, initially 2m + 5m for ever 10 power.
Name of Spell: Feather Creation: Phoenix's Screech
Elemental Type: Feather
Rank & Spell Type: Junior/ Attack Creation/ Hex and Curse
Range & Speed: 25 meters, 10 m/s
Mana Cost: 10 | 5
Stats Effected: +4 Power. -4 Durability (opponent)
Applicable Perks:Elemental Oddity, Battle Knight, Sinister Magic
Description: This spell is activated by lacing her fingers together in front of her chest. A single feather doused in white flames will form between them before she pulls her hands apart slowly, allowing more and more feathers to form and clump together into a basketball size orb. She shoves her hands forwards, twisting them in a circle clockwise in one swift motion sending a cone-like vortex of white flame-covered feathers at her opponent. This spell will deal junior damage. Getting scratched from her feathers will deal 1st degree burns while being directly struck will deal 1st degree and minor 2nd degree burns.
Name of Spell: Feather Creation: Phoenix Striker
Elemental Type: Feather
Rank & Spell Type: Junior/ Attack creation / Physical Reinforcement
Range & Speed:25 meters, 10 m/s
Mana Cost:10 | 5
Stats Effected: +2 Power +6 m/s
Applicable Perks: Elemental Oddity, Battle Knight, Full Blitz
Description: To activate this spell, she lifts her left foot and moves it behind her right ankle, allowing her left foot's toes to tapping against her right heel twice. Two Snow White flame-lit feathers form on either side of her ankles. This spell gives her an increased speed of +6 m/s and empowers the strengths of her kicks. When she kicks, a burst of feathers will fly towards the target. While being directly struck will cause 1st degree and minor 2nd-degree burns. Dealing junior rank damage. On impact, the target is knocked back, initially 2m + 5m for ever 10 power.
Name of Spell: Feather Creation: Phoenix's Talon
Elemental Type: Feather
Rank & Spell Type: Junior/ Attack creation
Range & Speed: Melee, 10 m/s
Mana Cost: 10 | 5
Stats Effected: +4 Power,
Applicable Perks: Elemental Oddity, Battle Knight
Description: Leonora calls the spell's name as her grimoire flips through the pages. Once activated, two long white flame-lit feathers protrude from her skin, acting like blades attached to her forearms, 9 inches each. With her blades, she can cut, slash or pierce her target, which deals Junior damage. These attacks will cause 1st degree and minor 2nd-degree burns and minor cuts and bruises.
[/PTab]
[PTab=INTERMEDIATE]
Name of Spell: Feather Creation: Flame Phoenix Talon
Elemental Type: Feather
Rank & Spell Type: intermediate/ Attack creation/ Physical Reinforcement
Range & Speed: 40 meters, 20 m/s
Mana Cost: 20 | 10
Stats Effected: +4 Power,
Applicable Perks: Elemental Oddity, Battle Knight, Full Blitz
Description: Leonora calls the spell's name as her grimoire flips through the pages. Once activated, two long white flame-lit feathers protrude from her skin, acting like blades attached to her forearms, 9 inches each. At the point of cutting, slashing or piercing the opponent or when swinging if further away, it will create a feather blade that is 6 inches long that will deal intermediate rank damage to anyone it hits as well as doing causing 2nd-degree burns and noticeable and painful cuts and bruises. With the use of the ammo rules, additional feathers can be created as long as the caster has enough control to do so. In addition to this, the caster will also feel lighter on their feet allowing them to move +7 m/s faster.
Name of Spell: Feather Creation: Phoenix Gauntlet
Elemental Type: Feather
Rank & Spell Type: intermediate/ Attack creation/ Hex and Curse
Range & Speed: Melee, 20 m/s
Mana Cost: 20 | 10
Stats Effected: +6 Power, 50% Junior Endurance Debuff
Applicable Perks: Elemental Oddity, Battle Knight, Sinster Magic
Description: This spell is activated by her lifting her hands up keeping them infront and parallel with her face before guaranteeing two claps in quick session before returning to her stance before feathers form around her skin, lit with white flames. The feathers form around her hands to talon like gauntlets. Being attacked with her gauntlet will cause Intermediate damage, 2nd degree burns with noticeable cuts and bruises. Per Hex and Curse rules, the next attack on this opponent will deal an additional 50% Junior damage. On impact, the target is knocked back, initially 4m + 5m for ever 10 power.
Name of Spell: Deadly Beauty
Elemental Type: Feather
Rank & Spell Type: Intermediate ¦ Attack Creation ¦ Hex and Curse
Range & Speed: 40m ¦ 20m/s
Mana Cost: 20 ¦ 10
Stats Effected: +6 Power ¦ -5m/s Speed
Applicable Perks: Apex Predator, Battle Knight, Sinister Magic, Elemental Oddity, Knockback
Description:
Flicking her hair from her face with her right hand before moving it over her shoulder as if to grab a weapon before bringing it down quickly in a slicing motion causes the spell to activate. Around her hands, pure white feathers seem to form glowing with white flames, with the calamus pointing away from her and curling slightly over the edge of her fingers giving the perception of talons. On a successful hit not only will she deal intermediate damage and leave second-degree burns on the spot hit but an explosive burst will happen causing a knockback of 4m with an additional 5m being added for every 10 control Leonora possesses. In addition to this, a white feather marking is left within the centre of the second-degree burn leaving the person that was hit feeling fatigued reducing their speed by -5 m/s. With the use of ammo rules, additional cursed feather marks can be made.
[/PTab]
[PTab=SENIOR]
Name of Spell: Unsalvagable Balance
Elemental Type: Feather
Rank & Spell Type: Senior ¦ Attack Creation ¦ Hex and Curse
Range & Speed: 40m (AoE) ¦ 40 m/s
Mana Cost: 30 ¦ 15
Stats Effected: -10m/s Speed
Applicable Perks: Elemental oddity, Apex Predator, Sinister Magic, Blind
Description:
Placing the flats of her hands together almost as if she was ready to pray before twisting them ninety degrees so the hands are facing in opposite directions while having the hands remaining together before pulling them apart. Once done a flurry of white feathers in what appears to be an orb no bigger than a basketball, though the feathers are individual due to the white fire that surrounds them it would be easy to mistake this as a white ball of pure flames. Throwing it into the sky the flaming feather orb expands till it finally explodes this initial flash wouldn't be expected and could potentially blind people for a single round with the use of the blinding rules. The orb itself releases a fiery feathery hell on those below. Those inside the range will be dealt senior rank damage and will be left with minor third-degree burns on the areas that the feathers touch. In addition to this, a blood-red feather marking will appear on the area the first feather lands slowing everyone within the spell's range by 10 m/s. This spell will also actively clash with healing spells to attempt to turn their healing into additional damage and buffs into debuffs as per the clashing rules.
Name of Spell: Enforcing Ira
Elemental Type: Feather
Rank & Spell Type: Senior ¦ Attack Creation ¦ Physical Reinforcement
Range & Speed: 80m ¦ 40 m/s
Mana Cost: 30 ¦ 15
Stats Effected: +4 Power ¦ +10m/s speed
Applicable Perks: Elemental oddity, Apex Predator, Full Blitz, Knockback, Blind
Description:
Ostanda uses her prominent hand to caress the back of her other before the non-dominant hand moves towards her before turning and lays flat with the palms touching before moving to become a steeple. Around her hands and feet, a flurry of white flaming feathers appears, these feathers will increase her speed by 10m/s allowing her to dash forward towards her enemies to land a flurry of blows. On a successful attack, the opponent would be dealt senior rank damage and the area hit a minor third-degree would be left. Upon impact, the flurry would expand and burst to allow for the potential to blind for a single round as per the blinding rules, in addition, due to the sheer force due to the momentum that she would be moving would cause the person hit with it to be knocked back by 8m with an additional 5m being added for every 10 power she possesses. Due to the qualities of this spell, she can use the ammo rules, to create additional flurries of white flaming feathers for her allies but the speed is reduced by 1 for every additional flurry created.
Name of Spell: Sorrowful Feathers
Elemental Type: Feather
Rank & Spell Type: Senior ¦ Hex and Curse ¦ Physical Reinforcement
Range & Speed: 80m ¦ 40 m/s
Mana Cost: 30 ¦ 15
Stats Effected: Intermediate Strength Buff ¦ +10 m/s Speed ¦ -10m/s Speed
Applicable Perks: Elemental oddity, Full Blitz, Sinister Magic, Knockback
Description:
Raising her prominent hand towards the sky her hand opens as if reaching for the sky, as soon as her arm is fully extended she brings it down sharply her hand closing on the way down. When this happens her hands and feet almost seem to be encased in what could be described as heated marble, it is only upon a closer look that each individual white feather could be seen with the white flames covering them. This augmentation allows for not only her speed to increase by 10m/s but increases her strength allowing her to do intermediate damage on a successful hit. On a successful hit, it will do minor third-degree burns and knock the person back by 8m with an additional 5m being added for every 10 power that she has. In addition to this, a single feather will seem to loosen from the part that made the connection and land on the area where the hit was made almost branding it, this will reduce the speed of the opponent by 10m/s. With the use of ammo rules, she may create additional feather brands. This spell will also actively clash with healing spells to attempt to turn their healing into additional damage and buffs into debuffs as per the clashing rules.
Name of Spell: Decadent Decay
Elemental Type: Feather
Rank & Spell Type: Senior ¦ Hex and Curse
Range & Speed: 40m (AoE) ¦ 40 m/s
Mana Cost: 30 ¦ 15
Stats Effected: Junior Endurance Debuff
Applicable Perks: Elemental oddity, Sinister Magic
Description:
Placing her non-dominant hand behind her back and gripping it as if holding a sword before bringing it forward before what looks like transferring air to her prominent hand creates what almost looks like a large light greyish feather thanks to the white flame which is around three times the size of a ruler in her hand. It would be easy to believe that this feather is used like a sword thanks to its size and how she would be holding it. This isn't the case at all, as it is only in a semi-active state, only when throwing it up into the air does the spell truly activate as the feather seems to split into much smaller flaming feathers around the size of a thumbnail that rains down across the entire area. Those within this area will be dealt no true damage although they will get minor third-degree burns wherever these small greyish feathers land. what this actually does is makes the defense of a person more fragile allowing for an additional rank of junior damage to be done while the curse is active. This spell will also actively clash with healing spells to attempt to turn their healing into additional damage and buffs into debuffs as per the clashing rules.
Name of Spell: Featherfall
Elemental Type: Feather
Rank & Spell Type: Senior ¦ Attack Creation
Range & Speed: 40m (AoE) ¦ 40 m/s
Mana Cost: 30 ¦ 15
Stats Effected: --
Applicable Perks: Elemental oddity, Apex Predator, Knockback
Description:
Stretching her arms in front of her both palms facing towards the ground she crosses at the wrists halfway through the motion, before turning her hands towards the sky when they are fully extended and pulling back sharply causing her to be surrounded by a thick flurry of black feathers radiating heat. This could be confused as a defense spell at first but she pushes her hands forward her palms flat to right in front of her forcing the compressed flurry of feathers to expand over the entire area dealing not only senior rank damage with minor third-degree burns to all that are hit but with the force that the feathers are moving on the first round the spell is cast there is a knockback, this knockback is 8m with an additional 5m for every 10 power Ostanda has.
[/PTab]
[PTab=GRAND]
SPELL SPELL SPELLS
[/PTab]
[PTab=ARCHMAGE]
SPELL SPELL SPELLS
[/PTab]
[PTab=ITEMS]
Sword of the Fallen Hero
Rank & Element: Junior ¦ Lava
Class & type: Magical ¦ Relic ¦ Weapon (Twin longswords)
Magic Specializations: Attack Creation ¦ Transformation
Appearance & Lore:
Once a sword owned by the Coral Peacocks Captain; Silas Vermillion, this sword has a rich history of courage and war. Using it for quite some time during his Magic Knight career, this sword had grown in strength significantly, but it had never been a relic. During the former Captain's death and the Shatter itself, some of his soul remained in the sword. Being locked away in Ardere Kasai's office for months, it had been neglected. it had once been passed down to Lydia, who had formed a bond with it more powerful than its predecessor. It had served the former vice-captain of the Crimson Lions well that was until her disappearance. To this day no one knows what fate befell the once noble warrioress, with the sword having been found in the temporal grand mana zone without its owner beside it the worst was believed to have happened. The blade was again broken when it was found and was reforged into the current form it has.
These twin blades are seemingly made out of molten metal and lava and so give a vibrant glow that can cause first-degree burns even to the owner if they are not careful. The hilts are around 20cm long while the blades themselves are double-bladed and around 38cm in length. The blades themselves seem to be semi-ornate at the hilt till around halfway down the sword where the molten lava and metal can be plainly seen. It is almost as if the blade has had enough of being broken and reforged and so protecting itself from that eventuality from happening once more.
Abilities:
While wielding this blade, the user gains the perk Herculean Strength.
A Hero's Transformation
Heroic Destroyer
Heroic Finale
[/PTab]
[/PTabbedContent]
[newclass=.nametitle]font-size:22px;background-color:#cacaca;font-family:raleway;padding:3px;color:#ffffff;text-transform:uppercase;letter-spacing:2px;box-shadow:2px 2px 2px black;width:500px[/newclass]
[newclass=.nametitle2]font-size:18px;background-color:#cacaca;font-family:raleway;padding:3px;color:#ffffff;text-transform:uppercase;letter-spacing:2px;box-shadow:2px 2px 2px black;text-align:center[/newclass]
[PTab=♣]
[attr="class","nametitle"]Leonora's Grimoire
[attr="class","nametitle2"] ELEMENT | Feather |
[attr="class","nametitle2"] TIER | gold |
[/PTab]
[PTab=JUNIOR]
Name of Spell: Feather Creation: Hell's Fury
Elemental Type: Feather
Rank & Spell Type: Junior, Attack Creation, Hex and Curse.
Range & Speed:25 meters, 10 m/s
Mana Cost: 10 | 5
Stats Effected: -4 Durability, +4 Power
Applicable Perks: Elemental Oddity, Sinister Magic, Battle Knight
Description: This spell is Activated by Leonora pointing her left index and middle in the air above her before bringing it straight down pointing to her target as a snow white seal form near the target. Per Ammo rules, Feathers coated in a snow white flame form from within the seal above the target before raining down debuffing her target for -4 Durability, getting scratched from her feathers will grant 1st degree burns as being struck directly caused 2nd degree burns while buffing herself +4 power to her attack causing Junior damage.
Name of Spell: Feather Creation: Flame's daggers
Elemental Type: Feather
Rank & Spell Type: Junior, Attack Creation, Hex and Curse.
Range & Speed:25 meters, 10 m/s
Mana Cost: 10 | 5
Stats Effected: - 25% Endurance, +4 Power
Applicable Perks: Elemental Oddity, Sinister Magic, Battle Knight
Description: This spell is activated by Leonora moving her right hand behind her back balling up her fist while taking one step back, moving her left hand in a sweeping motion from her right side to her left. 1 person in her party or Multiple, per Ammo rules will gain a feather like tattoo upon their left hand while white feathers coated in her snow white flame form and grow to 1 12 inch dagger and more could be created via ammo rules. The Dagger will float in the air around herself. These feathers come to be as durable as a standard blade coated in her magic and Mana. This spell can be used by herself or by those with the Feather marking on their left hand. The amount of blades created by Ammo rules. These blades can be grabbed and tossed by Leonora towards the intended target. Upon a blade given and or held by an ally will buff their power by +2. While being attacked by the feather will grant Junior damage and 1st degree burns while allowing the next attack upon the opponent to grant an additional 25% junior damage on top of the initial Full Junior damage.
Name of Spell: Feather Creation: Hawk Feeding ground
Elemental Type: Feather
Rank & Spell Type: Junior, Attack Creation, Hex and Curse.
Range & Speed:25 meters, 10 m/s
Mana Cost: 10 | 5
Stats Effected: -2 ms Speed, +4 power
Applicable Perks: Elemental Oddity, Sinister Magic, Battle Knight
Description: This spells is activated by clapping her hands together once, speaking the name of the spell as a baseball sized sphere of feathers form infront of her as a white flame ignited the ball of feathers. A white seal will form on her intended targets chest while she thrust her hands forward sending the ball of flamed covered feathers towards the target. As the ball travels it will transform into a massive White flames hawk, crashing into her opponent granting junior damage and a debuff of -2 ms Speed with first degree burns while granting her +4 to her Power.
Name of Spell: Feather Creation: Phoenix Gauntlet
Elemental Type: Feather
Rank & Spell Type: Junior/ Attack Creation/ Hex and Curse
Range &Speed: Melee, 10 m/s
Mana Cost: 10 | 5
Stats Effected:+4 Power, 25% Endurance Debuff
Applicable Perks: Elemental Oddity, Battle Knight, Sinster Magic
Description: This spell is activated by her lifting her hands up keeping them infront and parallel with her face before guaranteeing two claps in quick session before returning to her stance before feathers form around her skin, lit with white flames. The feathers form around her hands to talon like gauntlets. Being attacked with her gauntlet will cause junior damage,1st degree and minor 2nd degree burns. Per Hex and Curse rules, the next attack on this opponent will deal an additional 25% junior damage. On impact, the target is knocked back, initially 2m + 5m for ever 10 power.
Name of Spell: Feather Creation: Phoenix's Screech
Elemental Type: Feather
Rank & Spell Type: Junior/ Attack Creation/ Hex and Curse
Range & Speed: 25 meters, 10 m/s
Mana Cost: 10 | 5
Stats Effected: +4 Power. -4 Durability (opponent)
Applicable Perks:Elemental Oddity, Battle Knight, Sinister Magic
Description: This spell is activated by lacing her fingers together in front of her chest. A single feather doused in white flames will form between them before she pulls her hands apart slowly, allowing more and more feathers to form and clump together into a basketball size orb. She shoves her hands forwards, twisting them in a circle clockwise in one swift motion sending a cone-like vortex of white flame-covered feathers at her opponent. This spell will deal junior damage. Getting scratched from her feathers will deal 1st degree burns while being directly struck will deal 1st degree and minor 2nd degree burns.
Name of Spell: Feather Creation: Phoenix Striker
Elemental Type: Feather
Rank & Spell Type: Junior/ Attack creation / Physical Reinforcement
Range & Speed:25 meters, 10 m/s
Mana Cost:10 | 5
Stats Effected: +2 Power +6 m/s
Applicable Perks: Elemental Oddity, Battle Knight, Full Blitz
Description: To activate this spell, she lifts her left foot and moves it behind her right ankle, allowing her left foot's toes to tapping against her right heel twice. Two Snow White flame-lit feathers form on either side of her ankles. This spell gives her an increased speed of +6 m/s and empowers the strengths of her kicks. When she kicks, a burst of feathers will fly towards the target. While being directly struck will cause 1st degree and minor 2nd-degree burns. Dealing junior rank damage. On impact, the target is knocked back, initially 2m + 5m for ever 10 power.
Name of Spell: Feather Creation: Phoenix's Talon
Elemental Type: Feather
Rank & Spell Type: Junior/ Attack creation
Range & Speed: Melee, 10 m/s
Mana Cost: 10 | 5
Stats Effected: +4 Power,
Applicable Perks: Elemental Oddity, Battle Knight
Description: Leonora calls the spell's name as her grimoire flips through the pages. Once activated, two long white flame-lit feathers protrude from her skin, acting like blades attached to her forearms, 9 inches each. With her blades, she can cut, slash or pierce her target, which deals Junior damage. These attacks will cause 1st degree and minor 2nd-degree burns and minor cuts and bruises.
[/PTab]
[PTab=INTERMEDIATE]
Name of Spell: Feather Creation: Flame Phoenix Talon
Elemental Type: Feather
Rank & Spell Type: intermediate/ Attack creation/ Physical Reinforcement
Range & Speed: 40 meters, 20 m/s
Mana Cost: 20 | 10
Stats Effected: +4 Power,
Applicable Perks: Elemental Oddity, Battle Knight, Full Blitz
Description: Leonora calls the spell's name as her grimoire flips through the pages. Once activated, two long white flame-lit feathers protrude from her skin, acting like blades attached to her forearms, 9 inches each. At the point of cutting, slashing or piercing the opponent or when swinging if further away, it will create a feather blade that is 6 inches long that will deal intermediate rank damage to anyone it hits as well as doing causing 2nd-degree burns and noticeable and painful cuts and bruises. With the use of the ammo rules, additional feathers can be created as long as the caster has enough control to do so. In addition to this, the caster will also feel lighter on their feet allowing them to move +7 m/s faster.
Name of Spell: Feather Creation: Phoenix Gauntlet
Elemental Type: Feather
Rank & Spell Type: intermediate/ Attack creation/ Hex and Curse
Range & Speed: Melee, 20 m/s
Mana Cost: 20 | 10
Stats Effected: +6 Power, 50% Junior Endurance Debuff
Applicable Perks: Elemental Oddity, Battle Knight, Sinster Magic
Description: This spell is activated by her lifting her hands up keeping them infront and parallel with her face before guaranteeing two claps in quick session before returning to her stance before feathers form around her skin, lit with white flames. The feathers form around her hands to talon like gauntlets. Being attacked with her gauntlet will cause Intermediate damage, 2nd degree burns with noticeable cuts and bruises. Per Hex and Curse rules, the next attack on this opponent will deal an additional 50% Junior damage. On impact, the target is knocked back, initially 4m + 5m for ever 10 power.
Name of Spell: Deadly Beauty
Elemental Type: Feather
Rank & Spell Type: Intermediate ¦ Attack Creation ¦ Hex and Curse
Range & Speed: 40m ¦ 20m/s
Mana Cost: 20 ¦ 10
Stats Effected: +6 Power ¦ -5m/s Speed
Applicable Perks: Apex Predator, Battle Knight, Sinister Magic, Elemental Oddity, Knockback
Description:
Flicking her hair from her face with her right hand before moving it over her shoulder as if to grab a weapon before bringing it down quickly in a slicing motion causes the spell to activate. Around her hands, pure white feathers seem to form glowing with white flames, with the calamus pointing away from her and curling slightly over the edge of her fingers giving the perception of talons. On a successful hit not only will she deal intermediate damage and leave second-degree burns on the spot hit but an explosive burst will happen causing a knockback of 4m with an additional 5m being added for every 10 control Leonora possesses. In addition to this, a white feather marking is left within the centre of the second-degree burn leaving the person that was hit feeling fatigued reducing their speed by -5 m/s. With the use of ammo rules, additional cursed feather marks can be made.
[/PTab]
[PTab=SENIOR]
Name of Spell: Unsalvagable Balance
Elemental Type: Feather
Rank & Spell Type: Senior ¦ Attack Creation ¦ Hex and Curse
Range & Speed: 40m (AoE) ¦ 40 m/s
Mana Cost: 30 ¦ 15
Stats Effected: -10m/s Speed
Applicable Perks: Elemental oddity, Apex Predator, Sinister Magic, Blind
Description:
Placing the flats of her hands together almost as if she was ready to pray before twisting them ninety degrees so the hands are facing in opposite directions while having the hands remaining together before pulling them apart. Once done a flurry of white feathers in what appears to be an orb no bigger than a basketball, though the feathers are individual due to the white fire that surrounds them it would be easy to mistake this as a white ball of pure flames. Throwing it into the sky the flaming feather orb expands till it finally explodes this initial flash wouldn't be expected and could potentially blind people for a single round with the use of the blinding rules. The orb itself releases a fiery feathery hell on those below. Those inside the range will be dealt senior rank damage and will be left with minor third-degree burns on the areas that the feathers touch. In addition to this, a blood-red feather marking will appear on the area the first feather lands slowing everyone within the spell's range by 10 m/s. This spell will also actively clash with healing spells to attempt to turn their healing into additional damage and buffs into debuffs as per the clashing rules.
Name of Spell: Enforcing Ira
Elemental Type: Feather
Rank & Spell Type: Senior ¦ Attack Creation ¦ Physical Reinforcement
Range & Speed: 80m ¦ 40 m/s
Mana Cost: 30 ¦ 15
Stats Effected: +4 Power ¦ +10m/s speed
Applicable Perks: Elemental oddity, Apex Predator, Full Blitz, Knockback, Blind
Description:
Ostanda uses her prominent hand to caress the back of her other before the non-dominant hand moves towards her before turning and lays flat with the palms touching before moving to become a steeple. Around her hands and feet, a flurry of white flaming feathers appears, these feathers will increase her speed by 10m/s allowing her to dash forward towards her enemies to land a flurry of blows. On a successful attack, the opponent would be dealt senior rank damage and the area hit a minor third-degree would be left. Upon impact, the flurry would expand and burst to allow for the potential to blind for a single round as per the blinding rules, in addition, due to the sheer force due to the momentum that she would be moving would cause the person hit with it to be knocked back by 8m with an additional 5m being added for every 10 power she possesses. Due to the qualities of this spell, she can use the ammo rules, to create additional flurries of white flaming feathers for her allies but the speed is reduced by 1 for every additional flurry created.
Name of Spell: Sorrowful Feathers
Elemental Type: Feather
Rank & Spell Type: Senior ¦ Hex and Curse ¦ Physical Reinforcement
Range & Speed: 80m ¦ 40 m/s
Mana Cost: 30 ¦ 15
Stats Effected: Intermediate Strength Buff ¦ +10 m/s Speed ¦ -10m/s Speed
Applicable Perks: Elemental oddity, Full Blitz, Sinister Magic, Knockback
Description:
Raising her prominent hand towards the sky her hand opens as if reaching for the sky, as soon as her arm is fully extended she brings it down sharply her hand closing on the way down. When this happens her hands and feet almost seem to be encased in what could be described as heated marble, it is only upon a closer look that each individual white feather could be seen with the white flames covering them. This augmentation allows for not only her speed to increase by 10m/s but increases her strength allowing her to do intermediate damage on a successful hit. On a successful hit, it will do minor third-degree burns and knock the person back by 8m with an additional 5m being added for every 10 power that she has. In addition to this, a single feather will seem to loosen from the part that made the connection and land on the area where the hit was made almost branding it, this will reduce the speed of the opponent by 10m/s. With the use of ammo rules, she may create additional feather brands. This spell will also actively clash with healing spells to attempt to turn their healing into additional damage and buffs into debuffs as per the clashing rules.
Name of Spell: Decadent Decay
Elemental Type: Feather
Rank & Spell Type: Senior ¦ Hex and Curse
Range & Speed: 40m (AoE) ¦ 40 m/s
Mana Cost: 30 ¦ 15
Stats Effected: Junior Endurance Debuff
Applicable Perks: Elemental oddity, Sinister Magic
Description:
Placing her non-dominant hand behind her back and gripping it as if holding a sword before bringing it forward before what looks like transferring air to her prominent hand creates what almost looks like a large light greyish feather thanks to the white flame which is around three times the size of a ruler in her hand. It would be easy to believe that this feather is used like a sword thanks to its size and how she would be holding it. This isn't the case at all, as it is only in a semi-active state, only when throwing it up into the air does the spell truly activate as the feather seems to split into much smaller flaming feathers around the size of a thumbnail that rains down across the entire area. Those within this area will be dealt no true damage although they will get minor third-degree burns wherever these small greyish feathers land. what this actually does is makes the defense of a person more fragile allowing for an additional rank of junior damage to be done while the curse is active. This spell will also actively clash with healing spells to attempt to turn their healing into additional damage and buffs into debuffs as per the clashing rules.
Name of Spell: Featherfall
Elemental Type: Feather
Rank & Spell Type: Senior ¦ Attack Creation
Range & Speed: 40m (AoE) ¦ 40 m/s
Mana Cost: 30 ¦ 15
Stats Effected: --
Applicable Perks: Elemental oddity, Apex Predator, Knockback
Description:
Stretching her arms in front of her both palms facing towards the ground she crosses at the wrists halfway through the motion, before turning her hands towards the sky when they are fully extended and pulling back sharply causing her to be surrounded by a thick flurry of black feathers radiating heat. This could be confused as a defense spell at first but she pushes her hands forward her palms flat to right in front of her forcing the compressed flurry of feathers to expand over the entire area dealing not only senior rank damage with minor third-degree burns to all that are hit but with the force that the feathers are moving on the first round the spell is cast there is a knockback, this knockback is 8m with an additional 5m for every 10 power Ostanda has.
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Sword of the Fallen Hero
Sword of the Fallen Hero
Rank & Element: Junior ¦ Lava
Class & type: Magical ¦ Relic ¦ Weapon (Twin longswords)
Magic Specializations: Attack Creation ¦ Transformation
Appearance & Lore:
Once a sword owned by the Coral Peacocks Captain; Silas Vermillion, this sword has a rich history of courage and war. Using it for quite some time during his Magic Knight career, this sword had grown in strength significantly, but it had never been a relic. During the former Captain's death and the Shatter itself, some of his soul remained in the sword. Being locked away in Ardere Kasai's office for months, it had been neglected. it had once been passed down to Lydia, who had formed a bond with it more powerful than its predecessor. It had served the former vice-captain of the Crimson Lions well that was until her disappearance. To this day no one knows what fate befell the once noble warrioress, with the sword having been found in the temporal grand mana zone without its owner beside it the worst was believed to have happened. The blade was again broken when it was found and was reforged into the current form it has.
These twin blades are seemingly made out of molten metal and lava and so give a vibrant glow that can cause first-degree burns even to the owner if they are not careful. The hilts are around 20cm long while the blades themselves are double-bladed and around 38cm in length. The blades themselves seem to be semi-ornate at the hilt till around halfway down the sword where the molten lava and metal can be plainly seen. It is almost as if the blade has had enough of being broken and reforged and so protecting itself from that eventuality from happening once more.
Abilities:
While wielding this blade, the user gains the perk Herculean Strength.
A Hero's Transformation
Type & Uses: Flow ¦ 3 Rounds active ¦ 2 rounds cooldown
Rank & Specialization: Junior ¦ Transformation (Transfiguration ¦ Temperature Changing ¦ Transportation)
Mana Cost: 8 | 4
Range & Speed: Self ¦ 10m/s
Stats Affected: --
Description:
Moving their hands into a steeple before pushing them together and rolling them to make a V shape is enough to activate this ability as a runic seal of golden orange appears allowing what appears to be molten feathers to pour forth and completely surround the wielder of the swords. Eventually, the feathers fall away leaving what appears to be a completely different person standing there. The wielder would now stand as a 5'9" slender woman with blonde hair in low-tied pigtails, and slightly glowing red menacing eyes that have bronze-coloured war paint markings underneath. She is found wearing black reinforced leather armour. The armour's pauldrons, helmet and boots all have black feathers that become blood red rear the end.
On her back is a set of black wings that become blood red at the bottom, these wings are functional allowing the owner to fly. In addition to this, it can allow the wielder to keep themselves warm against the cold. The wielder can choose to transport one other person while they are transformed but they will only be able to travel at 5m/s in this instance. To see through this illusion a person needs only 10 sensory which then breaks the transformation restoring the wielder's original appearance for that person.
Rank & Specialization: Junior ¦ Transformation (Transfiguration ¦ Temperature Changing ¦ Transportation)
Mana Cost: 8 | 4
Range & Speed: Self ¦ 10m/s
Stats Affected: --
Description:
Moving their hands into a steeple before pushing them together and rolling them to make a V shape is enough to activate this ability as a runic seal of golden orange appears allowing what appears to be molten feathers to pour forth and completely surround the wielder of the swords. Eventually, the feathers fall away leaving what appears to be a completely different person standing there. The wielder would now stand as a 5'9" slender woman with blonde hair in low-tied pigtails, and slightly glowing red menacing eyes that have bronze-coloured war paint markings underneath. She is found wearing black reinforced leather armour. The armour's pauldrons, helmet and boots all have black feathers that become blood red rear the end.
On her back is a set of black wings that become blood red at the bottom, these wings are functional allowing the owner to fly. In addition to this, it can allow the wielder to keep themselves warm against the cold. The wielder can choose to transport one other person while they are transformed but they will only be able to travel at 5m/s in this instance. To see through this illusion a person needs only 10 sensory which then breaks the transformation restoring the wielder's original appearance for that person.
Heroic Destroyer
Type & Uses: Flow ¦ 3 Rounds Active ¦ 2 Rounds Cooldown
Rank & Specialization: Junior ¦ Attack Creation ¦ Transformation (Offensive Transmutation)
Mana Cost: 8 ¦ 4
Range & Speed: 10m (AoE) ¦ 10 m/s
Stats Affected: +2 Power
Description:
The wielder clenches their fists turning them to where the fingers are turned towards them they place the right hand on top of the left before pulling their hands apart in a diagonal direction creating a spear of pure lava that is perfectly sized for the wielder with a tip that could be described as resembling that of a wasp's stinger. This spear can be used as a melee weapon or can be thrown in the direction of an enemy, regardless, of if it hits someone or not it will lose its shape and cause a 1m lava pool to be created. On a successful hit, a person will be dealt junior rank damage as well as being knocked back for 2m with an additional 5m being added for every 10 power the wielder has.
In addition to this, if a person finds themselves within the lava pools they will gain 1/2 junior rank damage. It doesn't matter if a person is directly hit or stands inside the lava pools (this includes the wielder), they will gain third-degree with a chance of gaining minor second-degree burns (the wielder will only gain these burns if they stand in the lava puddles). Additional spears can be created with the possibility of additional lava pools being formed, with the use of the ammo rules and can be handed off to allies if they so desire.
Rank & Specialization: Junior ¦ Attack Creation ¦ Transformation (Offensive Transmutation)
Mana Cost: 8 ¦ 4
Range & Speed: 10m (AoE) ¦ 10 m/s
Stats Affected: +2 Power
Description:
The wielder clenches their fists turning them to where the fingers are turned towards them they place the right hand on top of the left before pulling their hands apart in a diagonal direction creating a spear of pure lava that is perfectly sized for the wielder with a tip that could be described as resembling that of a wasp's stinger. This spear can be used as a melee weapon or can be thrown in the direction of an enemy, regardless, of if it hits someone or not it will lose its shape and cause a 1m lava pool to be created. On a successful hit, a person will be dealt junior rank damage as well as being knocked back for 2m with an additional 5m being added for every 10 power the wielder has.
In addition to this, if a person finds themselves within the lava pools they will gain 1/2 junior rank damage. It doesn't matter if a person is directly hit or stands inside the lava pools (this includes the wielder), they will gain third-degree with a chance of gaining minor second-degree burns (the wielder will only gain these burns if they stand in the lava puddles). Additional spears can be created with the possibility of additional lava pools being formed, with the use of the ammo rules and can be handed off to allies if they so desire.
Heroic Finale
Type & Uses: Trigger ¦ 4 Uses
Rank & Specialization: Junior ¦ Attack Creation
Mana Cost: 8 per trigger ¦ 15 recharge
Range & Speed: 10m (AoE) ¦ 10 m/s
Stats Affected: +2 Power
Description:
Running the flat near the hilt of the right blade of the left causes a set of golden-orange runes to appear hovering over the flats of both blades showing that this ability is activated. If a person were to get close enough to the blades they would see the edges moving like molten lava running from a volcano, but this only places them in a semi-active mode allowing for third-degree and minor second-degree burns to be given during melee fighting. Thrusting the blade up causes a ten-meter golden-orange runic circle to form above the area as the ability fully activates releasing what one may believe at first to be scolding hot rain, this, in fact, are large lava drops around the size of a thumbnail. Those within the spell's range will be dealt Junior rank damage upon the lava drops landing on them burning clothing and leaving third-degree and minor second-degree burns on any flesh they touch.
Rank & Specialization: Junior ¦ Attack Creation
Mana Cost: 8 per trigger ¦ 15 recharge
Range & Speed: 10m (AoE) ¦ 10 m/s
Stats Affected: +2 Power
Description:
Running the flat near the hilt of the right blade of the left causes a set of golden-orange runes to appear hovering over the flats of both blades showing that this ability is activated. If a person were to get close enough to the blades they would see the edges moving like molten lava running from a volcano, but this only places them in a semi-active mode allowing for third-degree and minor second-degree burns to be given during melee fighting. Thrusting the blade up causes a ten-meter golden-orange runic circle to form above the area as the ability fully activates releasing what one may believe at first to be scolding hot rain, this, in fact, are large lava drops around the size of a thumbnail. Those within the spell's range will be dealt Junior rank damage upon the lava drops landing on them burning clothing and leaving third-degree and minor second-degree burns on any flesh they touch.
MADE BY NOVA
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