Post by Amaya Ravencrest✾ on Oct 31, 2022 5:02:22 GMT -5
[PTabbedContent=GRIMOIRE / ITEM TRACKER]
[PTab=♣]

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[PTab=JUNIOR]
SPELL SPELL SPELLS
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[PTab=INTERMEDIATE]
Angelic Whispers:
Name of Spell:Angelic Whispers
Elemental Type:Angelic
Rank & Spell Type: Intermediate. Healing
Range & Speed: 20 m/s, 40 meters
Mana Cost: 20 | 10
Stats Effected:+10 mana
Applicable Perks:
Angel's Sight:
Name of Spell: Angel's Sight
Elemental Type: Angelic
Rank & Spell Type: Intermediate, Sensory, Healing
Range & Speed: 40 meters, (+ sensory X2) 20 m/s
Mana Cost:20 | 10
Stats Effected:+10 Mana
Applicable Perks:
Description: The spells is activated when Amaya clapping her hand twice behind her back before a baby pink ball of ethereal like or often mistaken for an ethereal like about the size of a basketball that is then flattened into a large dinner plate before the various structures and layers of the landscape around her within her range of sensory giving any and all information it can within the max range of the angelic light. There are effigies of different figures. A neutral pink figure indicates an ally. A Rogue pink aura around a figure indicates an enemy. Above all the various figures heads will be a dark neon pink dot ranging from 1 - 5. 1 Dot equals a junior rank mage, 2 equals Intermediate, 3 equals Senior, 4 equals Grand mage and 5 equals an Archmage.
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[PTab=SENIOR]
Serpharic's Embrace:
Name of Spell: Serpharic's Embrace
Elemental Type: Angelic, Light
Rank & Spell Type: Senior, Healing
Range & Speed: 80 meters,40 m/s
Mana Cost: 30 | 15
Stats Effected:+ 15 Mana
Applicable Perks: Archangel's Blessing ¦ Healing Specialist
Description: By simply speaking the name of the spell is enough to activate it. A ball of Light twists and turns before shifting into a ball of pink feathers in front of her before flowing within an unseen current of wind to its intended target. By using the ammo rules allows the petals to split off from the original target to heal additional allies, while these feathers are dancing around her allies it will continue to heal them over time while attempting to remove any hexes, curses, poisons, venoms via the appropriate clashing rules and heals for Senior damage. until fully healed or she ends the spell. This spell is able to regrow things like fingers in two rounds while re-growing full limbs takes double the time. It is also able to restore +15 mana to anyone who is healed by the spell. Due to the nature of the magic, She can resurrect a target taking up to 3 posts.
Serpharic's Strength:
Name of Spell: Serpharic's Strength
Elemental Type: Angelic, Light
Rank & Spell Type: Senior, Healing/ Physical Reinforcement
Range & Speed: 80 meters, 40 m/s
Mana Cost: 30 | 15
Stats Effected:+6 Power, +15 Mana
Applicable Perks: Archangel's Blessing ¦ Healing Specialist
Description: Amaya closes her eyes as she raises her right hand vertically parallel with the middle of her face, holding up her index and middle fingers before bringing her hand down to below her chest , meeting with her left palm facing up, Speaking the name of her target a small pink ball of Light, Shifting into a small flame forms above her finger tip before flying into her intended target, sending a surge of light pink aura around them. While the spell is activated. Her Target will gain a surge of strength suddenly flowing through their body giving +6 Power. On top of receiving a sudden growth in strength, they also gain +15 mana recovered. Using the ammo rules allows Multiple balls of flames target to heal additional allies, while these flames fly into her allies it will continue to heal them over time while attempting to remove any hexes, curses, poisons, venoms via the appropriate clashing rules and heals for Senior damage. until fully healed or she ends the spell. This spell is able to regrow things like fingers in two rounds while regrowing full limbs takes double the time.
Serpharic's Blessing
Name of Spell: Serpharic's Blessing
Elemental Type: Angelic, Light
Rank & Spell Type: Senior, Healing/ Physical Reinforcement
Range & Speed: 80 meters,40 m/s
Mana Cost: 30 | 15
Stats Effected: +25% Endurance (target). +15 Mana
Applicable Perks: Archangel's Blessing, Healing Specialist.
Description: This spells is activated by clasping her hands together in a prayer like manner, moving her hands to rest even with her eye level, against her face. Closing her eyes gently before opening them to reveal two light pink eyes as infront of her hands forms a ball of Light before it twists and turns into a miniature woman of about 3 inches of no notable features with angel like wings. Whispering her target's name will send the creature to her target. Once the creation has reached its target it evaporates into a mist, absorbing into it's target, enveloping it in a warm light along with a sensation of an additional layer of protection, giving a +25 durability as well as a rejuvenating +15 mana to her target. while attempting to remove any hexes, curses, poisons, venoms via the appropriate clashing rules and heals for Senior damage. until fully healed or she ends the spell. This spell is able to regrow things like fingers in two rounds while re-growing full limbs take double the time. Due to the nature of this magic.
Serpharic's Volley:
Name of Spell: Serpharic's Volley
Elemental Type: Light
Rank & Spell Type: Senior, Attack Creation
Range & Speed: 120 meters, 60 m/s
Mana Cost: 30 | 15
Stats Effected: + 6 Power
Applicable Perks: Battle knight
Description: This spell is activated by clapping her hands together above her head before pulling back her left hand, as if pulling a string, much in a motion of preparing a bow, will activate this spell as a splotch of Light will form and shift into a cherry wood bow with a glowing pink string, Feathers rest at both ends of the bow. By pulling back the string of the bow will form an arrow. A seal will form in the direction the arrow is released at whoever is in it's line of fire. Getting stuck with these Arrows will cause Senior damage. Due to Ammo Rules, More arrows can be created.
Serpharic's Dancer:
Name of Spell: Serpharic's Dancer
Elemental Type: Light
Rank & Spell Type: Senior, Attack Creation/ Physical Reinforcement
Range & Speed: 120 meters, 60m/s
Mana Cost: 30 | 15
Stats Effected:+10m/s
Applicable Perks:Battle Knight
Description: By speaking the phrase. " I shall be your dance partner upon this battlefield.” and placing her hands behind her back, two pink and gray metal Gunsens ( war fans) will form in her hands. Both are 33 cm wide when completely opened. holding these fans gives a warmth and boost of speed of 10m/s and movement with her attacks. Getting stuck with them will cause Senior rank damage.
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[PTab=GRAND]
Angel's rest:
Name of Spell: Angel's Rest
Elemental Type: Angelic, Light
Rank & Spell Type: Grand, Supplementary Construct ( base)
Range & Speed: 150 meters, 75 m/s
Mana Cost: 50 | 25
Stats Effected: N/A
Applicable Perks:N/A
Description: Simply speaking the name of this spell is enough to activate it. A small ball of Light twists and twirls in front of her before shifting and expanding out to 50 cubic meters as it will take three posts to form a Single room base with white marble flooring with deep cherry wood walls and ceiling as light pink curtains come from the middle of the ceiling and line along the ceiling and walls with various vines of white flowers behind the various sheer curtains. Around the Base is piles of pillows and low tables next to each pile. Along one of the walls was a door with two windows on each other wall as small orbs of light hang down and around the ceiling. The building can hold up to 10 people. All those in the base have a mana regen bonus of 25 per post.
Serpharic's wings:
Name of Spell: Serpharic's wings
Elemental Type: Angelic, Light
Rank & Spell Type: Grand, Supplementary construct (transport)
Range & Speed:150 / 75 m/s
Mana Cost: 50 | 25
Stats Effected:N/A
Applicable Perks:N/A
Description: Simply speaking the name of this spell while raising up her left hand, palm facing up will activate this spell as a ball of light forms before shaping into a chariot wrapped in clouds as on the sides had the shape of wings. Several large pink lights form as seats for the passengers of this transport. Above them is a light cloud roof, giving shade as seen through sheer like curtains are pulled against the two posts holding up the roof of the transport. The Dimensions are 5m by 3m by 2ms. The Maximum number of passengers that can be on this transport is 10. It can go 50 m/s
If an oncoming attack spell of the same rank as the construct, then an attack of 5 or more attack points than the construct's durability would damage the construct and bring the spell down one rank, causing it to get destroyed after two attacks of the same caliber. If the attack is 10+ more attack than the construct's durability, the construct is then destroyed in one hit. If an oncoming attack spell that is one rank lower than the construct, then an attack with 5 or more points than the construct's durability would damage the construct and bring the spell down one rank, causing it to get destroyed after two attacks of the same caliber. If the attack is 10+ more attack than the construct's durability, the construct is then destroyed in one hit.
Angelic Blessing:
Name of Spell: Angelic Blessing
Elemental Type: Angelic, Light
Rank & Spell Type: Grand, Healing
Range & Speed: 150 meters, 75 m/s
Mana Cost: 50 | 25
Stats Effected: +20 Mana (Allies)
Applicable Perks: ARCHANGEL'S BLESSING, HEALING SPECIALIST
Description: By speaking the name of the spell will activate the spell. A ball of Light forms before shifting into a tennis ball of white light. By speaking the names of her targets will cause the ball of light to fly to its intended targets. By using the ammo rules allows the ball of light to split off from the original target to heal additional allies, while these balls of light are dancing around her allies it will continue to heal them over time while attempting to remove any hexes, curses, poisons, venoms via the appropriate clashing rules and heals for Senior damage. until fully healed or she ends the spell. This spell is able to regrow things like fingers in two rounds while re-growing full limbs takes double the time. It is also able to restore +20 mana to anyone who is healed by the spell. Due to the nature of the magic, She can resurrect a target taking up to 3 posts.
Serpharic's Shard:
Name of Spell: Serpharic's Shard
Elemental Type: Light
Rank & Spell Type: Grand, Attack Creation/ Sensory (Homing)
Range & Speed: 225m ¦ 150m/s
Mana Cost: 50 ¦ 25
Stats Effected: +12 Power (Self), +20 m/s (self)
Applicable Perks: Battle knight
Description: By moving her left hand forward with her palm towards the energy a single ball of Light formed before a large shard of Light shaped into that of ice formed from it before it was around 7 inches long. With the use of Ammo rules, Additional shards can be created. By flicking her left hand will make the shard fly at her enemy. Via Homing rules however, Amaya is able to control her shards movements via her mana tether making it near impossible to escape the shards. Those that are hit with the shards are hit with grand damage as well as 2nd degree burns.
Serpharic's Accessories:
Name of Spell: Serpharic's Accessories
Elemental Type: Angelic, Light
Rank & Spell Type: Grand, Healing, Supplementary construct (item)
Range & Speed: 150m ¦ 75 m/s
Mana Cost: 50 ¦ 25
Stats Effected:+12 control, +20 Mana
Applicable Perks: Portable mana
Description: By Speaking the name of the spell while clasping her hands together a ball of light forms in-between her hands before she opens them revealing a hair pin with a single white wing in front of the clip. With the use of the Ammo rules, Additional hair pins can be created and given to allies. Having one can heal a Grand amount of damage while attempting to remove any hexes, curses, poisons, venoms via the appropriate clashing rules. Once put on the item glows granting their holder an increased enhancement of their control by +12 and the additional 20 mana.
Serpharic's sight:
Name of Spell: Serpharic's sight
Elemental Type: Angelic, Light
Rank & Spell Type: Grand, Healing, Supplementary construct (item)
Range & Speed: 150m ¦ 75 m/s
Mana Cost: 50 ¦ 25
Stats Effected:+12 Sensory, +20 Mana
Applicable Perks: Portable mana
Description: By Speaking the name of the spell while clasping her hands together a ball of light forms in-between her hands. Speaking the name of her intended target a marking of a set of wings outlined in pink will form upon the target's left hand. While it heals for grand and attempts to remove any hexes, curses, poisons, venoms via the appropriate clashing rules. Via use of Ammo rules can create more. A surge of energy flows through her targets, heightening their senses so to speak granting a +12 to sensory, while granting a flow of extra mana.
Mirshann Dumoas:
Name of Spell: Mirshann Dumoas
Elemental Type: Light ¦ Angelic
Rank & Spell Type: Grand ¦ Healing ¦ Supplementary Construct (Item Creation ¦ Transportation)
Range & Speed: 150m ¦ 75m/s
Mana Cost: 50 ¦ 25
Stats Effected: +20 Mana Regen, +20 m/s speed
Applicable Perks: Archangel's Blessing, Healing Specialist
Description:
Amaya brings her hands together as her eyes close before clasping her hands as if to pray, as she pulls her hands apart she must speak the name of the spell, her eyes glowing slightly a gentle rose pink. As she does this an intricate pink glowing seal will appear below her feet showing the spell is now in a semi-active state. Saying the name of the person and instructing them to fly away creates an ear cuff of pale pink softly glowing mana on their left ear. The moment that it has settled it will almost feel as if they are receiving a warm embrace as what appears to be a set of baby pink feather-like angelic wings sprout from their back. These wings have multiple uses as the one blessed with them will soon find out.
The first thing that is noticed is that the warm embrace that is felt heals for a grand amount of damage, not only this but it will grant anyone other than Amaya a +20 increase to their mana regeneration. The healing is so potent that it can regrow digits in a single round, and regrow small and non-vital organs in 2 rounds, while larger and vital limbs can be regrown in 3 rounds. Surprisingly due to the traits of angelic magic, it can resurrect a dead person within 2 rounds of their passing. In addition to this, the spell will actively attempt to cleanse any negative effects that may be on them regardless of if it is a debuff, hex, curse, poison, toxin etc.
The second function is due to the ear cuff itself, it will grant a person the ability to move +20 m/s however this will only take effect while the person's feet are squarely on the ground as Amaya has yet to fully realize the potential of the spell. While in the air, however, the person is able to move at 50 m/s allowing for quick maneuverability allowing for dodges that might not have been possible otherwise. Due to the design, the wings can only be put onto one person however if the person is strong enough they can carry additional people (this can not exceed 10 including the person with the wings). With the use of ammo rules, additional ear cuffs can be made, however, the speed buff for running on the ground will be reduced by 1 for each additional person that gain's one.
Lamenting Leylines:
Name of Spell: Lamenting Leylines
Elemental Type: Light
Rank & Spell Type: Grand ¦ Attack Creation ¦ Sensory (Illusion)
Range & Speed: 75m (Aoe) ¦ 75 m/s
Mana Cost: 50 ¦ 25
Stats Effected: +12 Attack ¦ -12 Sensory ¦ Blinding ¦ Knockback
Applicable Perks: Battle Knight
Description:
Amaya places her thumb over her curled middle and ring finger on her left hand, at this time she stretches her arm out pointing her index and pinky finger as if pointing at something. When this is done a glowing pink runic magic seal around 12" appears in front of her. This seal expands to double its original size before it finally shatters releasing what almost seems like blinding light that has the possibility of blinding people for a single round as per the blinding rules. Regardless of whether the initial blinding happened or not the surrounding area will appear to be filled with a sweet-smelling mist, looking around the area will appear to be an ethereal paradise filled with glistening purple/pink trees, woodland animals and shimmering blue waters under the twilight sun and find that they can't see people only animals this is because men would appear to be stags and bears and women would appear rabbits and doves regardless of animal they would have an ethereal glow around them like the other woodland creatures that inhabit this illusion. Birds can be heard chirping and the rustling of leaves and grass is heard as if there were woodland creatures around, in addition to this it will mess with a person's mana cognition and so they will have a harder time trying to find the true sources of mana or even where spells are coming from may seem off entirely. To see through this illusion a person will need to have 120 sensory but this increases by 2 for every 15 control that Amaya has and will wane every round by -2 making it easier over time to see through this illusion, it can be reduced more by sensory mages with the use of map spells as per the sensory rules. With the use of the ammo rules, she is able to weave her illusion around her allies as long as she has the correct control to do so.
As with all things beautiful there is danger, a danger that lurks beneath the surface, the illusion itself is covering a very intricate set of leylines, each of the lines is 6" thick. Those not affected will see them as baby pink glowing lines while those within they would merely blend into the scenery but could still be seen if a person was paying enough attention to detail. These lay lines will cover the entirety of the illusion's range and will remain even if the illusion is seen through. Those that step on these lay lines will not only gain grand rank damage but will be knocked back for 16m with an additional 5 being added for every 10 power she possesses as it swells in power and almost seems to burst at its peak. As with the illusion using the ammo rules, she can weave the lay lines so they do not affect her allies.
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[PTab=ARCHMAGE]
SPELL SPELL SPELLS
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[PTab=ITEMS]
Lady Madness:
Class & Type: Relic ¦ Weapon (Rapier)[break]
Magic Specializations: Attack Creation ¦ Physical Reinforcement[break]
Appearance Lore:[break]
“There is always a danger that comes with beauty.”
The nobles residing within a young king’s court didn’t know the danger of those words until an unknown exotic young lady walked into the royal palace and bowed before their king. Her locks were like liquid gold, her skin perfect like the most beautiful white marble, and her lips were as red as the magical roses that only bloomed once a year, at midnight. Her mannerisms were pristine, and her beauty found her a place within the hearts of all men, even the king. He became cold, and cruel, only cared for the mysterious lady and gave her everything she wanted. He even went to war for her because she wanted the neighboring kingdom's riches.
It was a long, brutal nonsensical trench war. No side was winning, and despite the fact that the king’s armies were tired and lacking in resources, he pushed them to continue. This once noble and respected ruler eventually came to be known as the mad king. A conspiracy took place, where the sister of the mad king went to the neighboring kingdom, begging him to end the war. He did. In a single day, the dragon emperor and his council swept through the kingdom, letting the unhappy peasants deal with their king as they wished. The mysterious lady who had started the conflict in the first place appeared before the dragon emperor the very next day, with that same bow, those same golden locks, and those same luscious lips.
A seduction that should’ve worked but didn’t. The sister of the late king had warned the dragon emperor of the woman who turned her once great and beloved brother into a mad tyrant. He let the woman remain in his grand temple but showed no interest in her. Not until she started attempting to tempt the members of his council to betray him. The dragon emperor’s punishment was swift and harsh. He turned to the strongest magician he had in his court and asked them to curse the lady to suffer forever in her pining for all the world’s power and riches. her form, he found the next morning in the council room.
A long, thin and light rapier that always appeared to be perfect in every visual way, only those that bother to touch it find that there's blood along the blade, while still bright red and fresh-looking, is completely dried down (and also impossible to remove.) A single beautiful red rose sprouts from where the feathered hilt meets the blade, one that only fully opens its petals once the blade tastes blood. The blade only welcomes a woman as its master, as to this day all men that have ever touched it have gone mad after receiving large cuts from both the hilt and blade.
The accepted owner of the Lady of Madness naturally attains the Apex Predator Perk while wielding them.
Abilities:
Blood and Roses[/break]
Mistress of Mana
Tempo of Madness
Enigmatic Sentry:
Rank & Element: Senior ¦ Gemstone (Amethyst)
Class & Type: Relic ¦ Accessory (bracelet)
Magic Specializations: Sensory ¦ Golem Creation
Appearance & Lore:
"Even if you were to look forever not all mysteries can be unravelled."
A semi elegantly designed rose gold bracelet that is around an inch and a half in height with a smokey quartz stone in the centre around a inch height and three quarter in width.
Lore:
The Spade Kingdom is known for its dictatorship and harshness towards its citizens more so if they show any sort of potential. A young girl was one such person and so was dragged away from her parents one night when she was sleeping, as she was dragged out her parents managed to hand her a bracelet meant to be given to her when she came of age.
Though hard the young girl managed to hide the bracelet from her kidnappers. She was kept in isolation although she had no idea as to why, eventually she grew and was able to wear the bracelet finding it heightened her sensory but there was more to it, it was almost like she could hear a voice instructing her.
At first she tried to ignore it but eventually gave in and followed the instructions given to her, from the instructions she was able to make several golems and with their help she managed to gain her freedom. What happened after that no one knows but somehow the bracelet ended up in the Clover Kingdom.
The accepted owner of the Enigmatic Sentry is granted the Puppet Master perk while wearing the bracelet.
Abilities:
Aoiveae Isro:
Class & Type: Relic ¦ Weapon (Staff)[break]
Magic Specializations: Attack Creation ¦ Healing[break]
Appearance:[break]
[break][break]
Aoiveae Isro is a one point Seven meter-long staff made of an unusual pale blue metal of unknown origin, with a unique ornate top making it seem almost spear-like, it is not until the owner channels mana through the staff that its true majestic form is seen. Inside of the staff, the bluish metal seems to become almost transparent and magical energy can be seen going up it, in fact, the energy is so condensed it's almost like electricity can be seen dancing up the length of the staff. From the top that was once seen as a spear tip, a circle engulfs it and from the sides, a set of wings are seen almost like an aurora.
[break]
Lore:
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Partial Spirit Dive:
Rank: Senior[break]
Ability Appearance: two streaks of navy blue strands that give off a look of glitter. Her left eyes turns pure white with a glow and a wanning crescent moon in the middle of her forehead[break]
Dive Activation:Slowly she spin the staff next to her left side with her left hand while continuing the spin behind her back, to the right side, infront of her then above her head before pulling it down infront with both hands stopping the spinlooks like this.[break]
Time of Usage: 3[break]
Spell Lock and Spirit Drain:5[break]
Mana Cost: 30 | 15[break]
Dive Abilities: +10 Control, Senior Rank Speed Buff, +10 Sensory[break][break]Unique ability:
[break]
Abilities:
[break][break]
[break][break]
Items:
Angel's Radiance:
Class & Type :magical (Imbued)/Accessory
Magic Specializations: Healing/ Physical reinforcement
The User of Angel's breath will receive the applied perk Healing specialist
Appearance & Lore:
A Hair pin with a long gold pin having a tassel of white blue and gold embellishments hanging on one end. A Very special pin made for Amaya from her cousin Hania upon returning with a new found understanding and growth towards a much brighter future upon her 18th birthday.
Abilities:
Entwined Hearts (Other half Held by: Sol Shinryu) To be threaded
Rank & Element: Senior ¦ Depends on who wears the opposite necklace
Class & Type: Magic ¦ Accessory (Twin necklaces)
Magic Specializations: Depends on the one who wears the opposite necklace
Appearance & Lore:
A set of simply designed necklaces that when they come together create a heart. Each pendant is around an and a half tall and half that wide.
One of the necklaces appears almost like a daemonic or dragonic wing with a small tail in the shape of a backwards 'B' along the curved part of the necklace are five small evenly spaced black diamonds on a black leather cord.
The other necklace almost appears like a swan, given how elegant it looks, what was the wing of the former on the bottom almost looking like a swan's tail, with a unique heart at the top. Along the curved part of the neck is five small evenly spaced diamonds.
History:
It is an all too well-known story, how romances begin, it is something that those from the highest echelons of society right down to the lowest dregs wish for other than wealth and power of course.
There is a tragic tale that speaks of a young couple that had everything they could ever want. Everything but freedom and to be with the one their heart shared a song with. The reason for this was that one of them was viewed as the avatar of the sun and the other the avatar of the moon.
They were kept within gilded cages of marble and silks being forbidden to leave the sanctums of the temples they called home. It was on one fateful day they met and soon romance blossomed due to them being alike. Still, there were those who believed that they could never be together and so tore the newlyweds apart.
With this, rage-filled their once joy-filled hearts as it is rumored the bride poisoned all within her temple before running to see her husband. They decided that since they would be denied in life they wouldn't be in death and so with a single word the fire was set ablaze, they passed in that blaze along with everyone else in the temple but they were finally happy and at peace.
Additional Information:
Abilities:
Name of the Ability
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[PTab=♣]

[attr="class","nametitle"]Amaya's Grimoire
[attr="class","nametitle2"] ELEMENT | Angelic/light |
[attr="class","nametitle2"] TIER | platinum |
[/PTab]
[PTab=JUNIOR]
SPELL SPELL SPELLS
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[PTab=INTERMEDIATE]
Angelic Whispers:
Name of Spell:Angelic Whispers
Elemental Type:Angelic
Rank & Spell Type: Intermediate. Healing
Range & Speed: 20 m/s, 40 meters
Mana Cost: 20 | 10
Stats Effected:+10 mana
Applicable Perks:
ARCHANGEL'S BLESSING
Description: The spell is activated when Amaya lifts up her left hand pointing her palm towards her targeted allies. A small ball of a baby pink light about, the size of a Ballard ball, will fly from her palm. The orb will float around her until her states the intendent targets that will gain a seal beneath them. Once the balls of light find the targeted allies a small wing like pendant will attach itself to the target. The pedant will glow lightly while attempting to remove any hexes, curses, poisons, venoms via the appropriate clashing rules and heals for intermediate damage as well as being capable of healing digits A.K.A. fingers.This perk allows those with the healing spec to heal multiple targets without losing any of their spell’s potency.
HEALING SPECIALISTYou possess the power for your healing spells to regenerate mana for your allies. Each healing spell will recover +5 mana [+5 per spell's rank above Junior] to your target's mana pool. This can not regenerate your own mana.
Angel's Sight:
Name of Spell: Angel's Sight
Elemental Type: Angelic
Rank & Spell Type: Intermediate, Sensory, Healing
Range & Speed: 40 meters, (+ sensory X2) 20 m/s
Mana Cost:20 | 10
Stats Effected:+10 Mana
Applicable Perks:
Description: The spells is activated when Amaya clapping her hand twice behind her back before a baby pink ball of ethereal like or often mistaken for an ethereal like about the size of a basketball that is then flattened into a large dinner plate before the various structures and layers of the landscape around her within her range of sensory giving any and all information it can within the max range of the angelic light. There are effigies of different figures. A neutral pink figure indicates an ally. A Rogue pink aura around a figure indicates an enemy. Above all the various figures heads will be a dark neon pink dot ranging from 1 - 5. 1 Dot equals a junior rank mage, 2 equals Intermediate, 3 equals Senior, 4 equals Grand mage and 5 equals an Archmage.
[/PTab]
[PTab=SENIOR]
Serpharic's Embrace:
Name of Spell: Serpharic's Embrace
Elemental Type: Angelic, Light
Rank & Spell Type: Senior, Healing
Range & Speed: 80 meters,40 m/s
Mana Cost: 30 | 15
Stats Effected:+ 15 Mana
Applicable Perks: Archangel's Blessing ¦ Healing Specialist
Description: By simply speaking the name of the spell is enough to activate it. A ball of Light twists and turns before shifting into a ball of pink feathers in front of her before flowing within an unseen current of wind to its intended target. By using the ammo rules allows the petals to split off from the original target to heal additional allies, while these feathers are dancing around her allies it will continue to heal them over time while attempting to remove any hexes, curses, poisons, venoms via the appropriate clashing rules and heals for Senior damage. until fully healed or she ends the spell. This spell is able to regrow things like fingers in two rounds while re-growing full limbs takes double the time. It is also able to restore +15 mana to anyone who is healed by the spell. Due to the nature of the magic, She can resurrect a target taking up to 3 posts.
Serpharic's Strength:
Name of Spell: Serpharic's Strength
Elemental Type: Angelic, Light
Rank & Spell Type: Senior, Healing/ Physical Reinforcement
Range & Speed: 80 meters, 40 m/s
Mana Cost: 30 | 15
Stats Effected:+6 Power, +15 Mana
Applicable Perks: Archangel's Blessing ¦ Healing Specialist
Description: Amaya closes her eyes as she raises her right hand vertically parallel with the middle of her face, holding up her index and middle fingers before bringing her hand down to below her chest , meeting with her left palm facing up, Speaking the name of her target a small pink ball of Light, Shifting into a small flame forms above her finger tip before flying into her intended target, sending a surge of light pink aura around them. While the spell is activated. Her Target will gain a surge of strength suddenly flowing through their body giving +6 Power. On top of receiving a sudden growth in strength, they also gain +15 mana recovered. Using the ammo rules allows Multiple balls of flames target to heal additional allies, while these flames fly into her allies it will continue to heal them over time while attempting to remove any hexes, curses, poisons, venoms via the appropriate clashing rules and heals for Senior damage. until fully healed or she ends the spell. This spell is able to regrow things like fingers in two rounds while regrowing full limbs takes double the time.
Serpharic's Blessing
Name of Spell: Serpharic's Blessing
Elemental Type: Angelic, Light
Rank & Spell Type: Senior, Healing/ Physical Reinforcement
Range & Speed: 80 meters,40 m/s
Mana Cost: 30 | 15
Stats Effected: +25% Endurance (target). +15 Mana
Applicable Perks: Archangel's Blessing, Healing Specialist.
Description: This spells is activated by clasping her hands together in a prayer like manner, moving her hands to rest even with her eye level, against her face. Closing her eyes gently before opening them to reveal two light pink eyes as infront of her hands forms a ball of Light before it twists and turns into a miniature woman of about 3 inches of no notable features with angel like wings. Whispering her target's name will send the creature to her target. Once the creation has reached its target it evaporates into a mist, absorbing into it's target, enveloping it in a warm light along with a sensation of an additional layer of protection, giving a +25 durability as well as a rejuvenating +15 mana to her target. while attempting to remove any hexes, curses, poisons, venoms via the appropriate clashing rules and heals for Senior damage. until fully healed or she ends the spell. This spell is able to regrow things like fingers in two rounds while re-growing full limbs take double the time. Due to the nature of this magic.
Serpharic's Volley:
Name of Spell: Serpharic's Volley
Elemental Type: Light
Rank & Spell Type: Senior, Attack Creation
Range & Speed: 120 meters, 60 m/s
Mana Cost: 30 | 15
Stats Effected: + 6 Power
Applicable Perks: Battle knight
Description: This spell is activated by clapping her hands together above her head before pulling back her left hand, as if pulling a string, much in a motion of preparing a bow, will activate this spell as a splotch of Light will form and shift into a cherry wood bow with a glowing pink string, Feathers rest at both ends of the bow. By pulling back the string of the bow will form an arrow. A seal will form in the direction the arrow is released at whoever is in it's line of fire. Getting stuck with these Arrows will cause Senior damage. Due to Ammo Rules, More arrows can be created.
Serpharic's Dancer:
Name of Spell: Serpharic's Dancer
Elemental Type: Light
Rank & Spell Type: Senior, Attack Creation/ Physical Reinforcement
Range & Speed: 120 meters, 60m/s
Mana Cost: 30 | 15
Stats Effected:+10m/s
Applicable Perks:Battle Knight
Description: By speaking the phrase. " I shall be your dance partner upon this battlefield.” and placing her hands behind her back, two pink and gray metal Gunsens ( war fans) will form in her hands. Both are 33 cm wide when completely opened. holding these fans gives a warmth and boost of speed of 10m/s and movement with her attacks. Getting stuck with them will cause Senior rank damage.
[/PTab]
[PTab=GRAND]
Angel's rest:
Name of Spell: Angel's Rest
Elemental Type: Angelic, Light
Rank & Spell Type: Grand, Supplementary Construct ( base)
Range & Speed: 150 meters, 75 m/s
Mana Cost: 50 | 25
Stats Effected: N/A
Applicable Perks:N/A
Description: Simply speaking the name of this spell is enough to activate it. A small ball of Light twists and twirls in front of her before shifting and expanding out to 50 cubic meters as it will take three posts to form a Single room base with white marble flooring with deep cherry wood walls and ceiling as light pink curtains come from the middle of the ceiling and line along the ceiling and walls with various vines of white flowers behind the various sheer curtains. Around the Base is piles of pillows and low tables next to each pile. Along one of the walls was a door with two windows on each other wall as small orbs of light hang down and around the ceiling. The building can hold up to 10 people. All those in the base have a mana regen bonus of 25 per post.
Serpharic's wings:
Name of Spell: Serpharic's wings
Elemental Type: Angelic, Light
Rank & Spell Type: Grand, Supplementary construct (transport)
Range & Speed:150 / 75 m/s
Mana Cost: 50 | 25
Stats Effected:N/A
Applicable Perks:N/A
Description: Simply speaking the name of this spell while raising up her left hand, palm facing up will activate this spell as a ball of light forms before shaping into a chariot wrapped in clouds as on the sides had the shape of wings. Several large pink lights form as seats for the passengers of this transport. Above them is a light cloud roof, giving shade as seen through sheer like curtains are pulled against the two posts holding up the roof of the transport. The Dimensions are 5m by 3m by 2ms. The Maximum number of passengers that can be on this transport is 10. It can go 50 m/s
If an oncoming attack spell of the same rank as the construct, then an attack of 5 or more attack points than the construct's durability would damage the construct and bring the spell down one rank, causing it to get destroyed after two attacks of the same caliber. If the attack is 10+ more attack than the construct's durability, the construct is then destroyed in one hit. If an oncoming attack spell that is one rank lower than the construct, then an attack with 5 or more points than the construct's durability would damage the construct and bring the spell down one rank, causing it to get destroyed after two attacks of the same caliber. If the attack is 10+ more attack than the construct's durability, the construct is then destroyed in one hit.
Angelic Blessing:
Name of Spell: Angelic Blessing
Elemental Type: Angelic, Light
Rank & Spell Type: Grand, Healing
Range & Speed: 150 meters, 75 m/s
Mana Cost: 50 | 25
Stats Effected: +20 Mana (Allies)
Applicable Perks: ARCHANGEL'S BLESSING, HEALING SPECIALIST
Description: By speaking the name of the spell will activate the spell. A ball of Light forms before shifting into a tennis ball of white light. By speaking the names of her targets will cause the ball of light to fly to its intended targets. By using the ammo rules allows the ball of light to split off from the original target to heal additional allies, while these balls of light are dancing around her allies it will continue to heal them over time while attempting to remove any hexes, curses, poisons, venoms via the appropriate clashing rules and heals for Senior damage. until fully healed or she ends the spell. This spell is able to regrow things like fingers in two rounds while re-growing full limbs takes double the time. It is also able to restore +20 mana to anyone who is healed by the spell. Due to the nature of the magic, She can resurrect a target taking up to 3 posts.
Serpharic's Shard:
Name of Spell: Serpharic's Shard
Elemental Type: Light
Rank & Spell Type: Grand, Attack Creation/ Sensory (Homing)
Range & Speed: 225m ¦ 150m/s
Mana Cost: 50 ¦ 25
Stats Effected: +12 Power (Self), +20 m/s (self)
Applicable Perks: Battle knight
Description: By moving her left hand forward with her palm towards the energy a single ball of Light formed before a large shard of Light shaped into that of ice formed from it before it was around 7 inches long. With the use of Ammo rules, Additional shards can be created. By flicking her left hand will make the shard fly at her enemy. Via Homing rules however, Amaya is able to control her shards movements via her mana tether making it near impossible to escape the shards. Those that are hit with the shards are hit with grand damage as well as 2nd degree burns.
Serpharic's Accessories:
Name of Spell: Serpharic's Accessories
Elemental Type: Angelic, Light
Rank & Spell Type: Grand, Healing, Supplementary construct (item)
Range & Speed: 150m ¦ 75 m/s
Mana Cost: 50 ¦ 25
Stats Effected:+12 control, +20 Mana
Applicable Perks: Portable mana
Description: By Speaking the name of the spell while clasping her hands together a ball of light forms in-between her hands before she opens them revealing a hair pin with a single white wing in front of the clip. With the use of the Ammo rules, Additional hair pins can be created and given to allies. Having one can heal a Grand amount of damage while attempting to remove any hexes, curses, poisons, venoms via the appropriate clashing rules. Once put on the item glows granting their holder an increased enhancement of their control by +12 and the additional 20 mana.
Serpharic's sight:
Name of Spell: Serpharic's sight
Elemental Type: Angelic, Light
Rank & Spell Type: Grand, Healing, Supplementary construct (item)
Range & Speed: 150m ¦ 75 m/s
Mana Cost: 50 ¦ 25
Stats Effected:+12 Sensory, +20 Mana
Applicable Perks: Portable mana
Description: By Speaking the name of the spell while clasping her hands together a ball of light forms in-between her hands. Speaking the name of her intended target a marking of a set of wings outlined in pink will form upon the target's left hand. While it heals for grand and attempts to remove any hexes, curses, poisons, venoms via the appropriate clashing rules. Via use of Ammo rules can create more. A surge of energy flows through her targets, heightening their senses so to speak granting a +12 to sensory, while granting a flow of extra mana.
Mirshann Dumoas:
Name of Spell: Mirshann Dumoas
Elemental Type: Light ¦ Angelic
Rank & Spell Type: Grand ¦ Healing ¦ Supplementary Construct (Item Creation ¦ Transportation)
Range & Speed: 150m ¦ 75m/s
Mana Cost: 50 ¦ 25
Stats Effected: +20 Mana Regen, +20 m/s speed
Applicable Perks: Archangel's Blessing, Healing Specialist
Description:
Amaya brings her hands together as her eyes close before clasping her hands as if to pray, as she pulls her hands apart she must speak the name of the spell, her eyes glowing slightly a gentle rose pink. As she does this an intricate pink glowing seal will appear below her feet showing the spell is now in a semi-active state. Saying the name of the person and instructing them to fly away creates an ear cuff of pale pink softly glowing mana on their left ear. The moment that it has settled it will almost feel as if they are receiving a warm embrace as what appears to be a set of baby pink feather-like angelic wings sprout from their back. These wings have multiple uses as the one blessed with them will soon find out.
The first thing that is noticed is that the warm embrace that is felt heals for a grand amount of damage, not only this but it will grant anyone other than Amaya a +20 increase to their mana regeneration. The healing is so potent that it can regrow digits in a single round, and regrow small and non-vital organs in 2 rounds, while larger and vital limbs can be regrown in 3 rounds. Surprisingly due to the traits of angelic magic, it can resurrect a dead person within 2 rounds of their passing. In addition to this, the spell will actively attempt to cleanse any negative effects that may be on them regardless of if it is a debuff, hex, curse, poison, toxin etc.
The second function is due to the ear cuff itself, it will grant a person the ability to move +20 m/s however this will only take effect while the person's feet are squarely on the ground as Amaya has yet to fully realize the potential of the spell. While in the air, however, the person is able to move at 50 m/s allowing for quick maneuverability allowing for dodges that might not have been possible otherwise. Due to the design, the wings can only be put onto one person however if the person is strong enough they can carry additional people (this can not exceed 10 including the person with the wings). With the use of ammo rules, additional ear cuffs can be made, however, the speed buff for running on the ground will be reduced by 1 for each additional person that gain's one.
Lamenting Leylines:
Name of Spell: Lamenting Leylines
Elemental Type: Light
Rank & Spell Type: Grand ¦ Attack Creation ¦ Sensory (Illusion)
Range & Speed: 75m (Aoe) ¦ 75 m/s
Mana Cost: 50 ¦ 25
Stats Effected: +12 Attack ¦ -12 Sensory ¦ Blinding ¦ Knockback
Applicable Perks: Battle Knight
Description:
Amaya places her thumb over her curled middle and ring finger on her left hand, at this time she stretches her arm out pointing her index and pinky finger as if pointing at something. When this is done a glowing pink runic magic seal around 12" appears in front of her. This seal expands to double its original size before it finally shatters releasing what almost seems like blinding light that has the possibility of blinding people for a single round as per the blinding rules. Regardless of whether the initial blinding happened or not the surrounding area will appear to be filled with a sweet-smelling mist, looking around the area will appear to be an ethereal paradise filled with glistening purple/pink trees, woodland animals and shimmering blue waters under the twilight sun and find that they can't see people only animals this is because men would appear to be stags and bears and women would appear rabbits and doves regardless of animal they would have an ethereal glow around them like the other woodland creatures that inhabit this illusion. Birds can be heard chirping and the rustling of leaves and grass is heard as if there were woodland creatures around, in addition to this it will mess with a person's mana cognition and so they will have a harder time trying to find the true sources of mana or even where spells are coming from may seem off entirely. To see through this illusion a person will need to have 120 sensory but this increases by 2 for every 15 control that Amaya has and will wane every round by -2 making it easier over time to see through this illusion, it can be reduced more by sensory mages with the use of map spells as per the sensory rules. With the use of the ammo rules, she is able to weave her illusion around her allies as long as she has the correct control to do so.
As with all things beautiful there is danger, a danger that lurks beneath the surface, the illusion itself is covering a very intricate set of leylines, each of the lines is 6" thick. Those not affected will see them as baby pink glowing lines while those within they would merely blend into the scenery but could still be seen if a person was paying enough attention to detail. These lay lines will cover the entirety of the illusion's range and will remain even if the illusion is seen through. Those that step on these lay lines will not only gain grand rank damage but will be knocked back for 16m with an additional 5 being added for every 10 power she possesses as it swells in power and almost seems to burst at its peak. As with the illusion using the ammo rules, she can weave the lay lines so they do not affect her allies.
[/PTab]
[PTab=ARCHMAGE]
SPELL SPELL SPELLS
[/PTab]
[PTab=ITEMS]
Lady Madness:
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Lady Madness
Rank & Element: Junior ¦ Light[break]Class & Type: Relic ¦ Weapon (Rapier)[break]
Magic Specializations: Attack Creation ¦ Physical Reinforcement[break]
Appearance Lore:[break]
“There is always a danger that comes with beauty.”
The nobles residing within a young king’s court didn’t know the danger of those words until an unknown exotic young lady walked into the royal palace and bowed before their king. Her locks were like liquid gold, her skin perfect like the most beautiful white marble, and her lips were as red as the magical roses that only bloomed once a year, at midnight. Her mannerisms were pristine, and her beauty found her a place within the hearts of all men, even the king. He became cold, and cruel, only cared for the mysterious lady and gave her everything she wanted. He even went to war for her because she wanted the neighboring kingdom's riches.
It was a long, brutal nonsensical trench war. No side was winning, and despite the fact that the king’s armies were tired and lacking in resources, he pushed them to continue. This once noble and respected ruler eventually came to be known as the mad king. A conspiracy took place, where the sister of the mad king went to the neighboring kingdom, begging him to end the war. He did. In a single day, the dragon emperor and his council swept through the kingdom, letting the unhappy peasants deal with their king as they wished. The mysterious lady who had started the conflict in the first place appeared before the dragon emperor the very next day, with that same bow, those same golden locks, and those same luscious lips.
A seduction that should’ve worked but didn’t. The sister of the late king had warned the dragon emperor of the woman who turned her once great and beloved brother into a mad tyrant. He let the woman remain in his grand temple but showed no interest in her. Not until she started attempting to tempt the members of his council to betray him. The dragon emperor’s punishment was swift and harsh. He turned to the strongest magician he had in his court and asked them to curse the lady to suffer forever in her pining for all the world’s power and riches. her form, he found the next morning in the council room.
A long, thin and light rapier that always appeared to be perfect in every visual way, only those that bother to touch it find that there's blood along the blade, while still bright red and fresh-looking, is completely dried down (and also impossible to remove.) A single beautiful red rose sprouts from where the feathered hilt meets the blade, one that only fully opens its petals once the blade tastes blood. The blade only welcomes a woman as its master, as to this day all men that have ever touched it have gone mad after receiving large cuts from both the hilt and blade.
The accepted owner of the Lady of Madness naturally attains the Apex Predator Perk while wielding them.
Abilities:
Blood and Roses[/break]
Type & Uses: Trigger ¦ 4 uses
Rank & Specialization: Junior ¦ Attack creation
Mana Cost: 8 ¦ Recharge 15
Range & Speed: 25m ¦ 10m/s
Stats Affected: +2 Power
Description:[break]
The mistress of the blade moves the blade as if to create a circle in front of them no bigger than the average dinner plate and then slices it from bottom left to top right in a swift diagonal motion to activate this spell. Unlike most light this would look beautiful, almost entrancing as at first glance it seems perfectly pure and white it is only when the circle is broken the facade falls and the blood red of the light is shown for what it truly is. From the circle what appears in the shape of a glowing red rose seemingly dripping with blood is seen. This rose is the same size as the average long-stemmed red rose. Striking the tip of the rapier against it sends it towards its intended victim allowing for it to deal junior-rank damage and minor second-degree burns. With the use of the ammo rules, additional bloody roses can be created.
Rank & Specialization: Junior ¦ Attack creation
Mana Cost: 8 ¦ Recharge 15
Range & Speed: 25m ¦ 10m/s
Stats Affected: +2 Power
Description:[break]
The mistress of the blade moves the blade as if to create a circle in front of them no bigger than the average dinner plate and then slices it from bottom left to top right in a swift diagonal motion to activate this spell. Unlike most light this would look beautiful, almost entrancing as at first glance it seems perfectly pure and white it is only when the circle is broken the facade falls and the blood red of the light is shown for what it truly is. From the circle what appears in the shape of a glowing red rose seemingly dripping with blood is seen. This rose is the same size as the average long-stemmed red rose. Striking the tip of the rapier against it sends it towards its intended victim allowing for it to deal junior-rank damage and minor second-degree burns. With the use of the ammo rules, additional bloody roses can be created.
Mistress of Mana
Type & Uses: Flow ¦ 3 Rounds ¦ 2 rounds cooldown
Rank & Specialization: Junior ¦ Physical Reinforcement ¦ Attack creation
Mana Cost: 8 ¦ 4[break]
Range & Speed: 25m ¦ 10 m/a
Stats Affected: +2 m/s speed
Description:
The mistress of the blade moves the blade as if to create a circle in front of them no bigger than the average dinner plate and then slices it from top left to bottom right in a swift diagonal motion to activate this spell. Unlike most light this would look beautiful almost entrancing as at first glance it seems perfectly pure and white it is only when the circle is broken the facade falls and the blood red of the light is shown for what it truly is. As the circle is broken it almost appears to change into two small clusters of rose petals made of light one white and the other blood red. The white petals of light remain around the rapier's mistress increasing their speed slightly by 2 m/s. The red rose petals of light cluster, however, follow the initial strike of the blade and moves to be almost like an arc that is 3m wide and about half an inch in height allowing for it to deal junior-rank damage and minor second-degree burns to its potential victims. With the use of ammo rules, additional red petal clusters can be created.
Rank & Specialization: Junior ¦ Physical Reinforcement ¦ Attack creation
Mana Cost: 8 ¦ 4[break]
Range & Speed: 25m ¦ 10 m/a
Stats Affected: +2 m/s speed
Description:
The mistress of the blade moves the blade as if to create a circle in front of them no bigger than the average dinner plate and then slices it from top left to bottom right in a swift diagonal motion to activate this spell. Unlike most light this would look beautiful almost entrancing as at first glance it seems perfectly pure and white it is only when the circle is broken the facade falls and the blood red of the light is shown for what it truly is. As the circle is broken it almost appears to change into two small clusters of rose petals made of light one white and the other blood red. The white petals of light remain around the rapier's mistress increasing their speed slightly by 2 m/s. The red rose petals of light cluster, however, follow the initial strike of the blade and moves to be almost like an arc that is 3m wide and about half an inch in height allowing for it to deal junior-rank damage and minor second-degree burns to its potential victims. With the use of ammo rules, additional red petal clusters can be created.
Tempo of Madness
Type & Uses: Flow ¦ 3 Rounds ¦ 2 rounds cooldown
Rank & Specialization: Junior ¦ Attack Creation ¦ Physical Reinforcement
Mana Cost: 8 ¦ 4
Range & Speed: 25m ¦ 10m/s
Stats Affected: 1/2 Junior Strength Buff
Description:
The mistress of the blade moves the blade as if to create a circle in front of them no bigger than the average dinner plate and then slices it from the top left to the middle right of the circle and from there goes diagonal to the bottom left in a swift motion before moving the blade to the center bottom to the very top of the circle to activate this spell. Unlike most light this would look beautiful, almost entrancing as at first glance it seems perfectly pure and white it is only when the circle is broken the facade falls and the blood red of the light is shown for what it truly is. The circle burst into what can be described as two small clusters of rose petals made of light, one white and the other blood red. The white light petals, however, seem to have what appear to be blood-like droplets made of light on the petals, these petals remain around the rapier's mistress increasing their strength by 1/2 junior rank. The red light petals also appear to have red blood-like light droplets falling from them. Thrusting the blade towards the enemy will send the ping-pong ball-sized cluster allowing for it to deal junior-rank damage and minor second-degree burns to its potential victims. With the use of ammo rules, additional red petal clusters can be created.
Rank & Specialization: Junior ¦ Attack Creation ¦ Physical Reinforcement
Mana Cost: 8 ¦ 4
Range & Speed: 25m ¦ 10m/s
Stats Affected: 1/2 Junior Strength Buff
Description:
The mistress of the blade moves the blade as if to create a circle in front of them no bigger than the average dinner plate and then slices it from the top left to the middle right of the circle and from there goes diagonal to the bottom left in a swift motion before moving the blade to the center bottom to the very top of the circle to activate this spell. Unlike most light this would look beautiful, almost entrancing as at first glance it seems perfectly pure and white it is only when the circle is broken the facade falls and the blood red of the light is shown for what it truly is. The circle burst into what can be described as two small clusters of rose petals made of light, one white and the other blood red. The white light petals, however, seem to have what appear to be blood-like droplets made of light on the petals, these petals remain around the rapier's mistress increasing their strength by 1/2 junior rank. The red light petals also appear to have red blood-like light droplets falling from them. Thrusting the blade towards the enemy will send the ping-pong ball-sized cluster allowing for it to deal junior-rank damage and minor second-degree burns to its potential victims. With the use of ammo rules, additional red petal clusters can be created.
MADE BY NOVA
Enigmatic Sentry:
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Enigmatic Sentry
Rank & Element: Senior ¦ Gemstone (Amethyst)
Class & Type: Relic ¦ Accessory (bracelet)
Magic Specializations: Sensory ¦ Golem Creation
Appearance & Lore:
"Even if you were to look forever not all mysteries can be unravelled."
A semi elegantly designed rose gold bracelet that is around an inch and a half in height with a smokey quartz stone in the centre around a inch height and three quarter in width.
Lore:
The Spade Kingdom is known for its dictatorship and harshness towards its citizens more so if they show any sort of potential. A young girl was one such person and so was dragged away from her parents one night when she was sleeping, as she was dragged out her parents managed to hand her a bracelet meant to be given to her when she came of age.
Though hard the young girl managed to hide the bracelet from her kidnappers. She was kept in isolation although she had no idea as to why, eventually she grew and was able to wear the bracelet finding it heightened her sensory but there was more to it, it was almost like she could hear a voice instructing her.
At first she tried to ignore it but eventually gave in and followed the instructions given to her, from the instructions she was able to make several golems and with their help she managed to gain her freedom. What happened after that no one knows but somehow the bracelet ended up in the Clover Kingdom.
Abilities:
Name of the Ability Relaying Information
Type & Uses: Flow ¦ 5 Rounds¦ 4 Cooldown
Rank & Specialization: Senior ¦ Sensory ¦ Communication (Long Distance)
Mana Cost:23 ¦ 12
Range & Speed: Long Distance ¦ 40 m/s
Stats Affected: N/A
Description:
The bearer of the bracelet moves their hand over the smokey quartz stone of the bracelet while saying the name of the person they want to speak to. From the bracelet, a liquid amethyst like substance seems to appear and form into a perfect replica of the person they want to talk before hardening while in front of the person they want to talk to the same liquid-like amethyst substance appears in front of them making a perfect replica of the bearer of the bracelet allowing them to converse face to face so to speak. As this is a long Ranged communication spell, the barer can speak to others in entirely different regions (Same Region). Additionally, this is only a intermediate long-distance communication spell it can be used to contact 3 people at a time however with time and effort it would be possible to advance this ability.
Type & Uses: Flow ¦ 5 Rounds¦ 4 Cooldown
Rank & Specialization: Senior ¦ Sensory ¦ Communication (Long Distance)
Mana Cost:23 ¦ 12
Range & Speed: Long Distance ¦ 40 m/s
Stats Affected: N/A
Description:
The bearer of the bracelet moves their hand over the smokey quartz stone of the bracelet while saying the name of the person they want to speak to. From the bracelet, a liquid amethyst like substance seems to appear and form into a perfect replica of the person they want to talk before hardening while in front of the person they want to talk to the same liquid-like amethyst substance appears in front of them making a perfect replica of the bearer of the bracelet allowing them to converse face to face so to speak. As this is a long Ranged communication spell, the barer can speak to others in entirely different regions (Same Region). Additionally, this is only a intermediate long-distance communication spell it can be used to contact 3 people at a time however with time and effort it would be possible to advance this ability.
Name of the AbilityShadowed Myst
Type & Uses: Flow ¦ 5 Rounds ¦ 4 Cooldown
Rank & Specialization:Senior ¦ Sensory ¦ Tracking
Mana Cost: 23 ¦12
Range & Speed: 40m aoe ¦ 40 m/s
Stats Affected:N/A
Description:
By uttering the words "Show me the way." the bearer of this bracelet releases what can only be described as a very fine amethyst almost invisible mist that seems to creep out to survey the area ten meters around them as it does in front of them a three-dimensional model at 1 /10th of the actual size appears in front of them, within them. This model is highly detailed model and shows even the smallest flaw. Within the structure it is easy to see anybody within the area as it is easy to tell friend with their models being a pastel purple as foe has a much deeper purple to their figures. above Each individual marker will be dots. At this current stage the Spells is only able to tell who is within the strength and range of the caster's own strength 1 being weaker or about the same strength as the caster 2 dots for being stronger then the caster, but with more training the strength of the spell can reveal more
Type & Uses: Flow ¦ 5 Rounds ¦ 4 Cooldown
Rank & Specialization:Senior ¦ Sensory ¦ Tracking
Mana Cost: 23 ¦12
Range & Speed: 40m aoe ¦ 40 m/s
Stats Affected:N/A
Description:
By uttering the words "Show me the way." the bearer of this bracelet releases what can only be described as a very fine amethyst almost invisible mist that seems to creep out to survey the area ten meters around them as it does in front of them a three-dimensional model at 1 /10th of the actual size appears in front of them, within them. This model is highly detailed model and shows even the smallest flaw. Within the structure it is easy to see anybody within the area as it is easy to tell friend with their models being a pastel purple as foe has a much deeper purple to their figures. above Each individual marker will be dots. At this current stage the Spells is only able to tell who is within the strength and range of the caster's own strength 1 being weaker or about the same strength as the caster 2 dots for being stronger then the caster, but with more training the strength of the spell can reveal more
Name of the Ability:Ending Solitude
Type & Uses: Flow ¦ 5 Rounds ¦ 4 Cooldown
Rank & Specialization: Senior ¦ Golem Creation
Mana Cost: 23 ¦ 12
Range & Speed:40m ¦ 20 m/s
Stats Affected:N/A
Description:

The bearer need only tap the smokey quartz-like gem three times with their index finger to activate this ability. An amethyst like smoke seems to creep out of it and creates a cloud around four meters in each direction soon enough the smoke dissipates and where it once was, sits a pale amethyst dragon around nine meters tall by 11 feet long. Using ammo rules more of these dragons can be created capping at 3 as this is a Senior spell and is able to carry 3 people on their back. This dragon golem seems friendly enough but will follow its owner orders via an unseen magical tether using its long horns, claws, teeth, butterfly-like wings and tail as weapons for attacking. With some time training, the golems could get advance in development although it also means less would be able to be made.
Type & Uses: Flow ¦ 5 Rounds ¦ 4 Cooldown
Rank & Specialization: Senior ¦ Golem Creation
Mana Cost: 23 ¦ 12
Range & Speed:40m ¦ 20 m/s
Stats Affected:N/A
Description:

The bearer need only tap the smokey quartz-like gem three times with their index finger to activate this ability. An amethyst like smoke seems to creep out of it and creates a cloud around four meters in each direction soon enough the smoke dissipates and where it once was, sits a pale amethyst dragon around nine meters tall by 11 feet long. Using ammo rules more of these dragons can be created capping at 3 as this is a Senior spell and is able to carry 3 people on their back. This dragon golem seems friendly enough but will follow its owner orders via an unseen magical tether using its long horns, claws, teeth, butterfly-like wings and tail as weapons for attacking. With some time training, the golems could get advance in development although it also means less would be able to be made.
Type | Power | Durability | Sensory | Range | Speed | Health |
Balance | 80 (+5) | 80 (+5) | 80 (+5) | 80 m | 18 m/s | Senior + Junior |
MADE BY NOVA
Aoiveae Isro:
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Aoiveae Isro
Rank & Element: Senior ¦ Cosmic[break]Class & Type: Relic ¦ Weapon (Staff)[break]
Magic Specializations: Attack Creation ¦ Healing[break]
Appearance:[break]

Aoiveae Isro is a one point Seven meter-long staff made of an unusual pale blue metal of unknown origin, with a unique ornate top making it seem almost spear-like, it is not until the owner channels mana through the staff that its true majestic form is seen. Inside of the staff, the bluish metal seems to become almost transparent and magical energy can be seen going up it, in fact, the energy is so condensed it's almost like electricity can be seen dancing up the length of the staff. From the top that was once seen as a spear tip, a circle engulfs it and from the sides, a set of wings are seen almost like an aurora.
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Lore:
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Junior Lore:[break]
The true origin and creator of Aoiveae Isro remains unknown, even its history to this day remains quite the mystery though it was discovered several hundred years ago. As it was found in the broken-down ruins of a temple within the Aristaeus’ Basin close to the border of the heart kingdom it is believed that it must have held some ritualistic importance. This relic was originally bought from the black market by a noble with the intention of placing it up for auction, this noble doesn't wish to be named due to the method they gained access to the relic and has every intention of giving the proceeds of the sale to the church anonymously.
[break]
Intermediate Lore:[break]
It is only through meditation and inner peace can the true power within be found. The energy feels different, it is almost like a completely different mana swirls within the weapon, it's weak but fluctuates mirroring the owner's own emotions and turmoil, there is no understanding as to what this could mean but it feels like a breakthrough is very close... although for now very much out of reach.
[break]
Senior Lore:[break]
Inner peace and acceptance has now began to settle in to both the owner of the staff and the staff itself. A mutual understanding has been reached and so the staff itself no longer become cumbersome to it's owner almost changing its size to be perfectly fitting. It is almost as if the staff is alive with its own soul as it clearly didn't want to allow itself to be used by someone it deemed unworthy of its power.
[break]
Grand Lore:[break]
~Get the relic to Grand to unlock~
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Dive Lore:[break]
With understanding and introspection the wielder can almost hear the voice within, the past memories of the one who held the staff at the very beginning of its creation. Its true potential finally reveled as the staff once belonging to a spirit user. The first memory seen was the pact that they would never part come what may as they both placed a small portion of their life's mana into the staff. An oath that has held strong even now centuries later.
[break]The true origin and creator of Aoiveae Isro remains unknown, even its history to this day remains quite the mystery though it was discovered several hundred years ago. As it was found in the broken-down ruins of a temple within the Aristaeus’ Basin close to the border of the heart kingdom it is believed that it must have held some ritualistic importance. This relic was originally bought from the black market by a noble with the intention of placing it up for auction, this noble doesn't wish to be named due to the method they gained access to the relic and has every intention of giving the proceeds of the sale to the church anonymously.
[break]
Intermediate Lore:[break]
It is only through meditation and inner peace can the true power within be found. The energy feels different, it is almost like a completely different mana swirls within the weapon, it's weak but fluctuates mirroring the owner's own emotions and turmoil, there is no understanding as to what this could mean but it feels like a breakthrough is very close... although for now very much out of reach.
[break]
Senior Lore:[break]
Inner peace and acceptance has now began to settle in to both the owner of the staff and the staff itself. A mutual understanding has been reached and so the staff itself no longer become cumbersome to it's owner almost changing its size to be perfectly fitting. It is almost as if the staff is alive with its own soul as it clearly didn't want to allow itself to be used by someone it deemed unworthy of its power.
[break]
Grand Lore:[break]
~Get the relic to Grand to unlock~
[break]
Dive Lore:[break]
With understanding and introspection the wielder can almost hear the voice within, the past memories of the one who held the staff at the very beginning of its creation. Its true potential finally reveled as the staff once belonging to a spirit user. The first memory seen was the pact that they would never part come what may as they both placed a small portion of their life's mana into the staff. An oath that has held strong even now centuries later.
Partial Spirit Dive:
Rank: Senior[break]
Ability Appearance: two streaks of navy blue strands that give off a look of glitter. Her left eyes turns pure white with a glow and a wanning crescent moon in the middle of her forehead[break]
Dive Activation:Slowly she spin the staff next to her left side with her left hand while continuing the spin behind her back, to the right side, infront of her then above her head before pulling it down infront with both hands stopping the spinlooks like this.[break]
Time of Usage: 3[break]
Spell Lock and Spirit Drain:5[break]
Mana Cost: 30 | 15[break]
Dive Abilities: +10 Control, Senior Rank Speed Buff, +10 Sensory[break][break]
[break]
As this is an unusual relic it comes with an equally unusual ability but it comes with a bit of work to unlock. You are required to do a thread of 6,000 words where you come to not only understand the energies within the relic but unlock its hidden secret; that it is capable of a partial spirit dive, and will allow you to have up to three small aesthetic changes while in this form. (The training must be approved like a normal partial dive) You are unable to access this dive ability before the relic reaches senior, the dive will be active for three rounds and it will be five rounds before you would be able to enter it once more, at grand it will allow you to enter the partial dive for four rounds but you will not be able to enter it again for six rounds. You are able to go to the spirit system and choose three abilities you will be able to access while in the partial daemonic dive. As with spirit dive, there are drawbacks that you will receive when the dive is on cooldown. This includes -5 m/s physical speed, -5 mana regeneration, -5 Debuff in Power, Durability , Control, Sensory and you will only be able to access intermediate or below spells.
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In addition to the above abilities, they will find that their spells will have a number of boons and weaknesses to them.
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Boons:[break]
- Once every second round the mage may heal naturally one rank below their character rank free of charge, this increases to twice per round at grand.[break]
- Able to redirect incoming attacks if the owner's control is +10 than the opposing mage's power stat, lowering to only needing +5 at grand rank, this is only applied if your spell is of equal rank or higher than the opposed one. This can only occur once every three posts.
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Weaknesses:[break]
- Unless within a dual specialized spell knock-back will automatically be attached to attack creation spells[break]
- Spells cost 20% additional mana from the natural base amount of mana
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In addition to the above abilities, they will find that their spells will have a number of boons and weaknesses to them.
[break][break]
Boons:[break]
- Once every second round the mage may heal naturally one rank below their character rank free of charge, this increases to twice per round at grand.[break]
- Able to redirect incoming attacks if the owner's control is +10 than the opposing mage's power stat, lowering to only needing +5 at grand rank, this is only applied if your spell is of equal rank or higher than the opposed one. This can only occur once every three posts.
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Weaknesses:[break]
- Unless within a dual specialized spell knock-back will automatically be attached to attack creation spells[break]
- Spells cost 20% additional mana from the natural base amount of mana
Abilities:
[break][break]
Name of the Ability Dosig Doalim[break]
Type & Uses: Trigger ¦ 5 uses[break]
Rank & Specialization: Senior ¦ Healing[break]
Mana Cost: 24 Per Trigger ¦ 45 Recharge[break]
Range & Speed: 80m ¦ 40 m/s[break]
Stats Affected: +6 control[break]
Description:[break][break]
The owner must spin the staff once clockwise and have it stop in the position it started to activate this ability. Around the intended target, a semi-translucent multicoloured wave of cosmic energy can be seen engulfing them. This energy not only warms the one engulfed by it but also heals them for Senior rank damage, at most, If applied for two posts, can regrow digits A.K.A Fingers and if applied for 4 posts can regrow limbs and minor/smaller non-vital organs.. Due to the nature of healing magic, this spell will also actively attempt to cleanse negative effects such as debuffs, hexes, curses, poisons, toxins etc. as per the clashing rules. With the use of the ammo rules however additional waves can be created.
[break][break]Type & Uses: Trigger ¦ 5 uses[break]
Rank & Specialization: Senior ¦ Healing[break]
Mana Cost: 24 Per Trigger ¦ 45 Recharge[break]
Range & Speed: 80m ¦ 40 m/s[break]
Stats Affected: +6 control[break]
Description:[break][break]
The owner must spin the staff once clockwise and have it stop in the position it started to activate this ability. Around the intended target, a semi-translucent multicoloured wave of cosmic energy can be seen engulfing them. This energy not only warms the one engulfed by it but also heals them for Senior rank damage, at most, If applied for two posts, can regrow digits A.K.A Fingers and if applied for 4 posts can regrow limbs and minor/smaller non-vital organs.. Due to the nature of healing magic, this spell will also actively attempt to cleanse negative effects such as debuffs, hexes, curses, poisons, toxins etc. as per the clashing rules. With the use of the ammo rules however additional waves can be created.
Name of the Ability Scetel Kodont[break]
Type & Uses: Flow ¦ 5 Rounds Active ¦ 4 Rounds Cooldown[break]
Rank & Specialization:Senior¦ Attack Creation[break]
Mana Cost:23 | 12 [break]
Range & Speed:80m ¦ 40 m/s[break]
Stats Affected: +6 Power[break]
Description:[break]
The owner must spin the staff once anti-clockwise and have it stop in the position it started to activate this ability. The brightness and heat coming from the staff becomes far more intense. Thrusting the staff forward as if the intent is to stab someone creates an intricate seal almost looking like the same aurora that is at the top of the staff, from within it comes an almost molten rock due to the fire surrounding it. Moving the staff forward will send the comet in the same general direction if the comet misses but gets near it will do first-degree burns but if it does direct contact it will not only do Intermediate rank damage but also minor second-degree burns. Due to the nature of the staff, a knockback will happen which is 5m +2m for every 10 power the owner has. With the use of the ammo rules, additional seals and comets can be created.
Type & Uses: Flow ¦ 5 Rounds Active ¦ 4 Rounds Cooldown[break]
Rank & Specialization:Senior¦ Attack Creation[break]
Mana Cost:23 | 12 [break]
Range & Speed:80m ¦ 40 m/s[break]
Stats Affected: +6 Power[break]
Description:[break]
The owner must spin the staff once anti-clockwise and have it stop in the position it started to activate this ability. The brightness and heat coming from the staff becomes far more intense. Thrusting the staff forward as if the intent is to stab someone creates an intricate seal almost looking like the same aurora that is at the top of the staff, from within it comes an almost molten rock due to the fire surrounding it. Moving the staff forward will send the comet in the same general direction if the comet misses but gets near it will do first-degree burns but if it does direct contact it will not only do Intermediate rank damage but also minor second-degree burns. Due to the nature of the staff, a knockback will happen which is 5m +2m for every 10 power the owner has. With the use of the ammo rules, additional seals and comets can be created.
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Name of the Ability Lilastea Tobor[break]
Type & Uses: Burst ¦ 4 Rounds Active ¦ 4 Uses[break]
Rank & Specialization:Senior ¦ Attack Creation ¦ Healing[break]
Mana Cost:33 Initial Cost ¦ 36 Recharge Cost[break]
Range & Speed:80m ¦40 m/s[break]
Stats Affected: +6 Power[break]
Description:[break]
The owner must half spin the staff and touch the ground with the tip around the owner is created a simple circle one meter around them that resembles the one on the staff. Rising from the circle comes an aurora, someone may think that this is almost like a shield but that is far from the case, as an ice spike seems to come from it. Moving the staff to be the right way up and moving the hand holding the staff forward will launch the shard in the same general direction, if a shard manages to hit an opponent not only would it do senior rank damage but give frostbite to the area it struck. Additionally, while within the circle the owner will be healed for a Senior rank damage, at most, If applied for two posts, can regrow digits A.K.A Fingers and if applied for 4 posts can regrow limbs and minor/smaller non-vital organs, this spell will also actively attempt to cleanse negative effects such as debuffs, hexes, curses, poisons, toxins etc as per the clashing rules. With the use of ammo rules, additional circles can be made that allow others to not only gain benefits from the healing but allow the owner to be able to shoot the extra shards from those locations.
Type & Uses: Burst ¦ 4 Rounds Active ¦ 4 Uses[break]
Rank & Specialization:Senior ¦ Attack Creation ¦ Healing[break]
Mana Cost:33 Initial Cost ¦ 36 Recharge Cost[break]
Range & Speed:80m ¦40 m/s[break]
Stats Affected: +6 Power[break]
Description:[break]
The owner must half spin the staff and touch the ground with the tip around the owner is created a simple circle one meter around them that resembles the one on the staff. Rising from the circle comes an aurora, someone may think that this is almost like a shield but that is far from the case, as an ice spike seems to come from it. Moving the staff to be the right way up and moving the hand holding the staff forward will launch the shard in the same general direction, if a shard manages to hit an opponent not only would it do senior rank damage but give frostbite to the area it struck. Additionally, while within the circle the owner will be healed for a Senior rank damage, at most, If applied for two posts, can regrow digits A.K.A Fingers and if applied for 4 posts can regrow limbs and minor/smaller non-vital organs, this spell will also actively attempt to cleanse negative effects such as debuffs, hexes, curses, poisons, toxins etc as per the clashing rules. With the use of ammo rules, additional circles can be made that allow others to not only gain benefits from the healing but allow the owner to be able to shoot the extra shards from those locations.
MADE BY NOVA
Items:
Angel's Radiance:
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Angel's Radiance
Rank & Element:Intermediate/ AngelicClass & Type :magical (Imbued)/Accessory
Magic Specializations: Healing/ Physical reinforcement
The User of Angel's breath will receive the applied perk Healing specialist
Appearance & Lore:
A Hair pin with a long gold pin having a tassel of white blue and gold embellishments hanging on one end. A Very special pin made for Amaya from her cousin Hania upon returning with a new found understanding and growth towards a much brighter future upon her 18th birthday.
Abilities:
Name of the Ability Angel's Breath
Type & Uses: Trigger: 5 uses
Rank & Specialization:Intermediate/Healing/ Physical Reinforcement
Mana Cost:30 per trigger / 60 Recharge
Range & Speed:40 meters, 20 m/s
Stats Affected: +4 Control ( Wearer Only) + 6 Stamina (target(s))
Description:
Upon raising her hand running her index and middle finger of her right hand along the pin from her hair to the end of the tassel. the tassel will activate the spell. A light pink glow forms from the Tassel while speak the name of the target. The glow will form a small ping ball size orb flying to the target, enveloping them in its gentle pink light. Additional names are needed to create more via Ammo rules ( 30 control per = 1). The spell will heal for intermediate damage as well as taking three posts, can regrow small digits such as fingers as well as having an active cleanse of any debuffs, poisons, hexes, curses, venoms per the clashing rules. In addition to the healing the light will grace the target with a refreshing +6 stamina plus an additional +5 mana to targets mana pool (Via Healing specialist Perk).
Rank & Specialization:Intermediate/Healing/ Physical Reinforcement
Mana Cost:30 per trigger / 60 Recharge
Range & Speed:40 meters, 20 m/s
Stats Affected: +4 Control ( Wearer Only) + 6 Stamina (target(s))
Description:
Upon raising her hand running her index and middle finger of her right hand along the pin from her hair to the end of the tassel. the tassel will activate the spell. A light pink glow forms from the Tassel while speak the name of the target. The glow will form a small ping ball size orb flying to the target, enveloping them in its gentle pink light. Additional names are needed to create more via Ammo rules ( 30 control per = 1). The spell will heal for intermediate damage as well as taking three posts, can regrow small digits such as fingers as well as having an active cleanse of any debuffs, poisons, hexes, curses, venoms per the clashing rules. In addition to the healing the light will grace the target with a refreshing +6 stamina plus an additional +5 mana to targets mana pool (Via Healing specialist Perk).
MADE BY NOVA
Entwined Hearts (Other half Held by: Sol Shinryu) To be threaded
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Entwined Hearts
Rank & Element: Senior ¦ Depends on who wears the opposite necklace
Class & Type: Magic ¦ Accessory (Twin necklaces)
Magic Specializations: Depends on the one who wears the opposite necklace
Appearance & Lore:
A set of simply designed necklaces that when they come together create a heart. Each pendant is around an and a half tall and half that wide.
One of the necklaces appears almost like a daemonic or dragonic wing with a small tail in the shape of a backwards 'B' along the curved part of the necklace are five small evenly spaced black diamonds on a black leather cord.
The other necklace almost appears like a swan, given how elegant it looks, what was the wing of the former on the bottom almost looking like a swan's tail, with a unique heart at the top. Along the curved part of the neck is five small evenly spaced diamonds.
History:
It is an all too well-known story, how romances begin, it is something that those from the highest echelons of society right down to the lowest dregs wish for other than wealth and power of course.
There is a tragic tale that speaks of a young couple that had everything they could ever want. Everything but freedom and to be with the one their heart shared a song with. The reason for this was that one of them was viewed as the avatar of the sun and the other the avatar of the moon.
They were kept within gilded cages of marble and silks being forbidden to leave the sanctums of the temples they called home. It was on one fateful day they met and soon romance blossomed due to them being alike. Still, there were those who believed that they could never be together and so tore the newlyweds apart.
With this, rage-filled their once joy-filled hearts as it is rumored the bride poisoned all within her temple before running to see her husband. They decided that since they would be denied in life they wouldn't be in death and so with a single word the fire was set ablaze, they passed in that blaze along with everyone else in the temple but they were finally happy and at peace.
Additional Information:
This item is going to be a little different as it doesn't take an element or specializations until it is bought.
- Once bought a thread must be done where the necklaces are exchanged and mana is fed into them by the person wearing the opposite. This thread must be at least 5000 words and no reduction items can be used within it.
- During the thread the item will take the element(s) of the opposite person who is putting their mana into it, during this time any three spells can be placed into the necklace, however, the necklace will only be able to manage three magic specializations.
- The spells will be senior rank even if the spell rank is different
- The necklaces must have the names of themselves and the person who owns the opposite. These necklaces are bound and can never be traded, even the black market won't touch these unless they come as a pair so they can be drained of mana to be resold at a later date.
- Platinum elements on the necklace keep their boons but retain the weaknesses also.
- These necklaces will allow you to contact the person who is wearing the other, you'll also seemingly get a 6th sense of the person who is wearing the opposite necklaces is feeling even when you aren't around them (plot only)
- Once bought a thread must be done where the necklaces are exchanged and mana is fed into them by the person wearing the opposite. This thread must be at least 5000 words and no reduction items can be used within it.
- During the thread the item will take the element(s) of the opposite person who is putting their mana into it, during this time any three spells can be placed into the necklace, however, the necklace will only be able to manage three magic specializations.
- The spells will be senior rank even if the spell rank is different
- The necklaces must have the names of themselves and the person who owns the opposite. These necklaces are bound and can never be traded, even the black market won't touch these unless they come as a pair so they can be drained of mana to be resold at a later date.
- Platinum elements on the necklace keep their boons but retain the weaknesses also.
- These necklaces will allow you to contact the person who is wearing the other, you'll also seemingly get a 6th sense of the person who is wearing the opposite necklaces is feeling even when you aren't around them (plot only)
Abilities:
Name of the Ability
Type & Uses: (Burst, Flow, etc)
Rank & Specialization: (Rank of ability and spec it uses)
Mana Cost: (Self explanatory)
Range & Speed: (Range in meters and Speed in m/s)
Stats Affected: (If any stats are buffed or debuffed)
Description:
(Description of the ability. Pictures may be added to supplement this.)
Rank & Specialization: (Rank of ability and spec it uses)
Mana Cost: (Self explanatory)
Range & Speed: (Range in meters and Speed in m/s)
Stats Affected: (If any stats are buffed or debuffed)
Description:
(Description of the ability. Pictures may be added to supplement this.)
MADE BY NOVA
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