Post by Jirou Yuiee✾ on Oct 11, 2023 14:48:24 GMT -5
Name of Spell: Slicing Dragon Halo
Elemental Type: Pure Aura
Rank & Spell Type: Attack Creation | Sensory | Junior
Range & Speed: 25 Meter | 10 meters per second
Mana Cost: 10 | 5
Stats Effected:
Applicable Perks: Blinding, Elemental oddity Gemstone,
Description: The user closes their hand into a fist and extends their index and pinkie finger on their right hand, drawing a circle with mana coming from their index finger, this circle measures 6 inches wide and once fully drawn grows into a 1 meter wide spell circle that glows with a pale yellow aura. The disk begins to spin instantly reaching max speed with the user being able to throw it by designating a target with visual confirmation. Once the spell has a “target” it will attempt to seek out this person only. This spell travels at 10 meters per second and has a range of 25 meters. On command by the user with a simply mental thought the spell can split into 1 foot long blades that act under the ammo ruleset, these minature disks erupt out of the original disk in a fashion that will try to surround the target and then proceed to once again track them down as it moves. This spell deals junior rank damage and causes blindness upon impact with target, or other living creatures that get in the way of the spell.
Name of Spell: Shén Zhī Fěicuì Liándāo
Elemental Type: Pure Aura
Rank & Spell Type: Intermediate | Attack Creation, Sensory, Hex and Curse
Range & Speed: 40 Meters | 20 M/s
Mana Cost: 20 | 10
Stats Effected: -4 Meters Speed. 1/2 Junior Endurance Debuff
Applicable Perks: Elemental oddity Gemstone,
Description: to activate this spell, Jirou will cross his left arm over his chest with his hand positioned such that his thunb and index finger are together in a circle with their three other fingers perfectly straight. when this motion is completed on his left and right hands, almost like a praying mantis and that curls like a sickle. Bothblades are 1 meter long and razor sharp despite not being “Physical”. The edge of his aura acting like a series of razors that shred instead of cut. Using the ebb and flow of the aura itself, the cutting edge becomes a moving torrent of destructive energy. The user can use these blades to attack and block at close range, or by swinging both arms toward the target at the same time, the blades can be sent flying after the designated target at 20 meters per Second and have a range of 40 meters and will track following the homing rules. This spell deals intermediate damage and causes a -5 Meters Speed and a 1/2 Junior Endurance Debuff following debuff rulings. This spell creates additional blades per ammo rules when used in its long range form.
Name of Spell: Shàngdì De Hóngbǎoshí Chuí
Elemental Type: Pure Aura
Rank & Spell Type: Intermediate | Attack Creation, Sensory, Hex and Curse
Range & Speed: 40 Meters | 20 M/s
Mana Cost: 20 | 10
Stats Effected: -4 Meters Speed. 1/2 Junior Endurance Debuff
Applicable Perks: Blinding, Elemental oddity Gemstone, Knock back
Description: to activate this spell Jirou reaches into their sleeve, or simply touched their bare left arm with his right arm at the midpoint between his elbow and his wrist, doing so causes a 2 inch wide spell circle to form where he touched, floating off the skin and parallel with his arm. From the circle a ‘handle’ will appear, with which he can grab and remove a three sectioned staff from the spell circle. The three section staff is a deep ruby color, with ruby chains connecting each section. When this spell si moved, a trail of “after images” are left over and can overlap with other movements, using illusion to hide the true positiion of the weapon. Those hit by this spell suffer interediate damage, are blinded for one post following blinding rules, causes a -5 Meters Speed and a 1/2 Junior Endurance Debuff following debuffd rulings.
When used to attack at range, the user can extend the chain on the construct to a length of 40 meters. When hitting objects with this spell, the impact creates a meter radius crator from the impact, turning the area it hit into uneven ground. Each crater is actually a physical spell circle, the user stomps their foot while entering horse stance, causing a torrent of pure aura to erupt from the craters dealing intermediate dmaage to anyone within the crater while also causing them to be blinded. The user can create craters equal to the Ammo system.
Name of Spell: Shàngdì De Lánbǎoshí Dēnglóng
Elemental Type: Pure Aura
Rank & Spell Type: Intermediate | Attack Creation, Sensory, Hex and Curse
Range & Speed: 40 Meters | 20 M/s
Mana Cost: 20 | 10
Stats Effected: To be decided
Applicable Perks: Blinding, Elemental oddity Gemstone,
Description:
Name of Spell: Shén Zhī Zuànshí Shàn
Elemental Type: Pure Aura
Rank & Spell Type: Intermediate | Attack Creation, Sensory, Hex and Curse
Range & Speed: 40 Meters | 20 M/s
Mana Cost: 20 | 10
Stats Effected: To be decided
Applicable Perks: Blinding, Elemental oddity Gemstone,
Description:
Elemental Type: Pure Aura
Rank & Spell Type: Attack Creation | Sensory | Junior
Range & Speed: 25 Meter | 10 meters per second
Mana Cost: 10 | 5
Stats Effected:
Applicable Perks: Blinding, Elemental oddity Gemstone,
Description: The user closes their hand into a fist and extends their index and pinkie finger on their right hand, drawing a circle with mana coming from their index finger, this circle measures 6 inches wide and once fully drawn grows into a 1 meter wide spell circle that glows with a pale yellow aura. The disk begins to spin instantly reaching max speed with the user being able to throw it by designating a target with visual confirmation. Once the spell has a “target” it will attempt to seek out this person only. This spell travels at 10 meters per second and has a range of 25 meters. On command by the user with a simply mental thought the spell can split into 1 foot long blades that act under the ammo ruleset, these minature disks erupt out of the original disk in a fashion that will try to surround the target and then proceed to once again track them down as it moves. This spell deals junior rank damage and causes blindness upon impact with target, or other living creatures that get in the way of the spell.
Name of Spell: Shén Zhī Fěicuì Liándāo
Elemental Type: Pure Aura
Rank & Spell Type: Intermediate | Attack Creation, Sensory, Hex and Curse
Range & Speed: 40 Meters | 20 M/s
Mana Cost: 20 | 10
Stats Effected: -4 Meters Speed. 1/2 Junior Endurance Debuff
Applicable Perks: Elemental oddity Gemstone,
Description: to activate this spell, Jirou will cross his left arm over his chest with his hand positioned such that his thunb and index finger are together in a circle with their three other fingers perfectly straight. when this motion is completed on his left and right hands, almost like a praying mantis and that curls like a sickle. Bothblades are 1 meter long and razor sharp despite not being “Physical”. The edge of his aura acting like a series of razors that shred instead of cut. Using the ebb and flow of the aura itself, the cutting edge becomes a moving torrent of destructive energy. The user can use these blades to attack and block at close range, or by swinging both arms toward the target at the same time, the blades can be sent flying after the designated target at 20 meters per Second and have a range of 40 meters and will track following the homing rules. This spell deals intermediate damage and causes a -5 Meters Speed and a 1/2 Junior Endurance Debuff following debuff rulings. This spell creates additional blades per ammo rules when used in its long range form.
Name of Spell: Shàngdì De Hóngbǎoshí Chuí
Elemental Type: Pure Aura
Rank & Spell Type: Intermediate | Attack Creation, Sensory, Hex and Curse
Range & Speed: 40 Meters | 20 M/s
Mana Cost: 20 | 10
Stats Effected: -4 Meters Speed. 1/2 Junior Endurance Debuff
Applicable Perks: Blinding, Elemental oddity Gemstone, Knock back
Description: to activate this spell Jirou reaches into their sleeve, or simply touched their bare left arm with his right arm at the midpoint between his elbow and his wrist, doing so causes a 2 inch wide spell circle to form where he touched, floating off the skin and parallel with his arm. From the circle a ‘handle’ will appear, with which he can grab and remove a three sectioned staff from the spell circle. The three section staff is a deep ruby color, with ruby chains connecting each section. When this spell si moved, a trail of “after images” are left over and can overlap with other movements, using illusion to hide the true positiion of the weapon. Those hit by this spell suffer interediate damage, are blinded for one post following blinding rules, causes a -5 Meters Speed and a 1/2 Junior Endurance Debuff following debuffd rulings.
When used to attack at range, the user can extend the chain on the construct to a length of 40 meters. When hitting objects with this spell, the impact creates a meter radius crator from the impact, turning the area it hit into uneven ground. Each crater is actually a physical spell circle, the user stomps their foot while entering horse stance, causing a torrent of pure aura to erupt from the craters dealing intermediate dmaage to anyone within the crater while also causing them to be blinded. The user can create craters equal to the Ammo system.
Name of Spell: Shàngdì De Lánbǎoshí Dēnglóng
Elemental Type: Pure Aura
Rank & Spell Type: Intermediate | Attack Creation, Sensory, Hex and Curse
Range & Speed: 40 Meters | 20 M/s
Mana Cost: 20 | 10
Stats Effected: To be decided
Applicable Perks: Blinding, Elemental oddity Gemstone,
Description:
Name of Spell: Shén Zhī Zuànshí Shàn
Elemental Type: Pure Aura
Rank & Spell Type: Intermediate | Attack Creation, Sensory, Hex and Curse
Range & Speed: 40 Meters | 20 M/s
Mana Cost: 20 | 10
Stats Effected: To be decided
Applicable Perks: Blinding, Elemental oddity Gemstone,
Description: