Post by Jirou Yuiee✾ on Feb 29, 2024 7:13:47 GMT -5
Name of Spell: Replication of Perfection
Elemental Type: Pure Aura
Rank & Spell Type: Grand | Sensory (illusion)
Range & Speed: 80m (+10 for 10 sensory) | 75 m/s
Mana Cost: 50 | 25
Stats Effected: Blinding | -12 Sensory
Applicable Perks: Master Illusionist
Description: Jirou bring his hands up and covers his eyes, causing a blanket of pure golden aura to flow over his hands as he brings his hands down he moves his hands in a semi-circle at the wrists almost flicking the aura away allowing the chance of anyone within range to possibly be blinded for a single round with the use of the blinding rules. Whether they are blinded or not the area will be filled with clones of Jirou that will look exactly as he does at the time of casting and will move independently to make it that much harder they will affect a person's mana sensory so a person won't be able to tell which is the real Jirou or where potential spells are coming from with clarity. If a person gets close to them they will sound and even spell like Jirou. To see through this illusion a mage must have 140 sensory, this increases by +2 for every 10 control that Jirou has although it will wane by -2 every round and can be reduced further by map spells as shown inside the sensory specialization. With the use of ammo rules, he cannot only add allies into the illusion in the hopes of making it harder to track them but also bend the illusion around allies so that they won't be affected by it.
Name of Spell: Ruby Red Whip
Elemental Type: Pure Aura Elemental Oddity
Rank & Spell Type: Grand | Attack Creation | Restraining
Range & Speed: 150m | 75m/s
Mana Cost: 50 | 25
Stats Effected: -20 Speed, +9 Power
Applicable Perks: Tightly Bound | Apex Predator | Elemental Oddity
Description: to activate this spell Jirou need simply place his closed hands together with their knuckles and thumbs touching, as if holding something in his hands causing a glowing whip shimmering of ruby to be made in his dominant one. He can keep the whip in his hand when in melee combat or throw it in the general direction of the enemy regardless of which it is capable of dealing grand rank damage. Upon a successful hit not only will it do severe third degree and minor 4th degree burns to the place hit but also wrap around them reducing their speed by 20m/s in addition to this because the whip squeezes tight enough to do senior rank damage. With the use of ammo rules, additional whips can be made, in addition to this if Jirou feels so inclined he can hand a whip to an ally so they may make use of it.
Name of Spell: Majestic Rain
Elemental Type: Pure Aura
Rank & Spell Type: Grand | Attack Creation | Sensory (Illusion)
Range & Speed: 80m | 75 m/s
Mana Cost: 50 | 25
Stats Effected: -12 Sensory, +9 Power | Blinding
Applicable Perks: Apex Predator | Master Illusionist | Elemental Oddity
Description: To activate this spell Jirou need simply speak the words. “By My Divine Right” causing a single 10m spell circle allowing for everyone within the area to have the possibility of being blinded as per the blinding rules. In that instant the single circle seems to form seven others creating 7 layers each 10m wider than the one below it before they each turned to random directions this gives the illusion that multiple things may happen within this spell. Due to how the layering happened it almost makes the sky seem a lot bigger than what it actually is, the largest spell circle turning into a deep purple sun shinning down on everyone below darkening the area and giving an eeiry, almost unsettling atmosphere to everyone within range of the spell also allowing for a person's mana senses to be messed up making it harder for people to detect spells. Soon enough opal clouds cover the sun slighty but they too only add to the atmosphere, quickly after it seems to start raining glowing royal purple rain drops making it impossible to hear what is going on around them or even smell due to the toxic scent the rain gives off, however, they are more needle-like dealing grand rank damage to those who are hit dealing severe 3rd degree burns if not minor 4th degree burns. To see through this illusion a mage must have 140 sensory, this increases by +2 for every 10 control that Jirou has although it will wane by -2 every round and can be reduced further by map spells as shown inside the sensory specialization. With the use of ammo rules Jirou is able to bend the illusion around allies so that they won't be affected by it. Regardless if the spell is seen through the spell circle that is causing the attack remains and the glowing amethyst like rain continues to fall.
Name of Spell: Destructive Heavens
Elemental Type: Pure Aura
Rank & Spell Type: Grand | Attack Creation
Range & Speed: 150m | 75m/s
Mana Cost: 50 | 25
Stats Effected: +9 power
Applicable Perks: Apex predator | Elemental Oddity | Blinding | Knockback
Description:
Jirou touches the middle and index fingers of their right hand to the back of his left hand before touching them to his forehead. As he does so a golden topaz seal created of runes from his homeland appears around his head as if to call him a divine being. Moving his hands to this aura it covers his hands almost as if he was enhancing himself but as he brings his hand together it creates a glowing golden orb that shimmers of topaz around the size of a tennis ball. Taking hold of this orb he throws it in the direction of his enemy, if it manages to touch them not only will it have the potential to blind them for a single round as per the blinding rules but knock them back for 16m +5m for every 10 power that he has. It will deal grand rank damage and leave severe 3rd degree with some minor 4th-degree burns where the orb hits. With the use of the ammo rules, additional heavenly orbs can be created.
Name of Spell: Image of Self-Perfection
Spell Element: Pure Aura
Spell Rank: Grand
Mana Cost: 50 | 25
Type of Golem: Predator
Applicable Perks: Armament | Elemental Oddity
Description:
Placing his right hand over his heart with the palm flat he moves his left hand forward and points his index and middle finger outwards making his body almost seems to glow with a golden topaz aura as if he was creating a second skin defensive shield. After a few seconds, he takes two steps back from the aura remaining although it does grow to be 7m tall and doesn't have any detail, quickly after this, the aura starts to show the detail of what an imperial guard of the dragon god Tianlong's court would usually be wearing as their uniform. (This is just aesthetics). With the armour, it doesn't seem to have a human face but dragonic as it is a golem it's hard to tell if this is a mask or not. With the use of the ammo rules, two golems can be created at any one time. Due to their apparent ties to the celestial dragon they can fly and can be used as a mode of transportation allowing up to 5 passengers at a time and being able to move 40 m/s when they do so.
Elemental Type: Pure Aura
Rank & Spell Type: Grand | Sensory (illusion)
Range & Speed: 80m (+10 for 10 sensory) | 75 m/s
Mana Cost: 50 | 25
Stats Effected: Blinding | -12 Sensory
Applicable Perks: Master Illusionist
Description: Jirou bring his hands up and covers his eyes, causing a blanket of pure golden aura to flow over his hands as he brings his hands down he moves his hands in a semi-circle at the wrists almost flicking the aura away allowing the chance of anyone within range to possibly be blinded for a single round with the use of the blinding rules. Whether they are blinded or not the area will be filled with clones of Jirou that will look exactly as he does at the time of casting and will move independently to make it that much harder they will affect a person's mana sensory so a person won't be able to tell which is the real Jirou or where potential spells are coming from with clarity. If a person gets close to them they will sound and even spell like Jirou. To see through this illusion a mage must have 140 sensory, this increases by +2 for every 10 control that Jirou has although it will wane by -2 every round and can be reduced further by map spells as shown inside the sensory specialization. With the use of ammo rules, he cannot only add allies into the illusion in the hopes of making it harder to track them but also bend the illusion around allies so that they won't be affected by it.
Name of Spell: Ruby Red Whip
Elemental Type: Pure Aura Elemental Oddity
Rank & Spell Type: Grand | Attack Creation | Restraining
Range & Speed: 150m | 75m/s
Mana Cost: 50 | 25
Stats Effected: -20 Speed, +9 Power
Applicable Perks: Tightly Bound | Apex Predator | Elemental Oddity
Description: to activate this spell Jirou need simply place his closed hands together with their knuckles and thumbs touching, as if holding something in his hands causing a glowing whip shimmering of ruby to be made in his dominant one. He can keep the whip in his hand when in melee combat or throw it in the general direction of the enemy regardless of which it is capable of dealing grand rank damage. Upon a successful hit not only will it do severe third degree and minor 4th degree burns to the place hit but also wrap around them reducing their speed by 20m/s in addition to this because the whip squeezes tight enough to do senior rank damage. With the use of ammo rules, additional whips can be made, in addition to this if Jirou feels so inclined he can hand a whip to an ally so they may make use of it.
Name of Spell: Majestic Rain
Elemental Type: Pure Aura
Rank & Spell Type: Grand | Attack Creation | Sensory (Illusion)
Range & Speed: 80m | 75 m/s
Mana Cost: 50 | 25
Stats Effected: -12 Sensory, +9 Power | Blinding
Applicable Perks: Apex Predator | Master Illusionist | Elemental Oddity
Description: To activate this spell Jirou need simply speak the words. “By My Divine Right” causing a single 10m spell circle allowing for everyone within the area to have the possibility of being blinded as per the blinding rules. In that instant the single circle seems to form seven others creating 7 layers each 10m wider than the one below it before they each turned to random directions this gives the illusion that multiple things may happen within this spell. Due to how the layering happened it almost makes the sky seem a lot bigger than what it actually is, the largest spell circle turning into a deep purple sun shinning down on everyone below darkening the area and giving an eeiry, almost unsettling atmosphere to everyone within range of the spell also allowing for a person's mana senses to be messed up making it harder for people to detect spells. Soon enough opal clouds cover the sun slighty but they too only add to the atmosphere, quickly after it seems to start raining glowing royal purple rain drops making it impossible to hear what is going on around them or even smell due to the toxic scent the rain gives off, however, they are more needle-like dealing grand rank damage to those who are hit dealing severe 3rd degree burns if not minor 4th degree burns. To see through this illusion a mage must have 140 sensory, this increases by +2 for every 10 control that Jirou has although it will wane by -2 every round and can be reduced further by map spells as shown inside the sensory specialization. With the use of ammo rules Jirou is able to bend the illusion around allies so that they won't be affected by it. Regardless if the spell is seen through the spell circle that is causing the attack remains and the glowing amethyst like rain continues to fall.
Name of Spell: Destructive Heavens
Elemental Type: Pure Aura
Rank & Spell Type: Grand | Attack Creation
Range & Speed: 150m | 75m/s
Mana Cost: 50 | 25
Stats Effected: +9 power
Applicable Perks: Apex predator | Elemental Oddity | Blinding | Knockback
Description:
Jirou touches the middle and index fingers of their right hand to the back of his left hand before touching them to his forehead. As he does so a golden topaz seal created of runes from his homeland appears around his head as if to call him a divine being. Moving his hands to this aura it covers his hands almost as if he was enhancing himself but as he brings his hand together it creates a glowing golden orb that shimmers of topaz around the size of a tennis ball. Taking hold of this orb he throws it in the direction of his enemy, if it manages to touch them not only will it have the potential to blind them for a single round as per the blinding rules but knock them back for 16m +5m for every 10 power that he has. It will deal grand rank damage and leave severe 3rd degree with some minor 4th-degree burns where the orb hits. With the use of the ammo rules, additional heavenly orbs can be created.
Name of Spell: Image of Self-Perfection
Spell Element: Pure Aura
Spell Rank: Grand
Mana Cost: 50 | 25
Type of Golem: Predator
Applicable Perks: Armament | Elemental Oddity
Description:
Placing his right hand over his heart with the palm flat he moves his left hand forward and points his index and middle finger outwards making his body almost seems to glow with a golden topaz aura as if he was creating a second skin defensive shield. After a few seconds, he takes two steps back from the aura remaining although it does grow to be 7m tall and doesn't have any detail, quickly after this, the aura starts to show the detail of what an imperial guard of the dragon god Tianlong's court would usually be wearing as their uniform. (This is just aesthetics). With the armour, it doesn't seem to have a human face but dragonic as it is a golem it's hard to tell if this is a mask or not. With the use of the ammo rules, two golems can be created at any one time. Due to their apparent ties to the celestial dragon they can fly and can be used as a mode of transportation allowing up to 5 passengers at a time and being able to move 40 m/s when they do so.
Type | Power | Durability | Sensory | Range | Speed | Health |
Predator | 160 | 80 | 145 | 150 Meters | 36 m/s | Grand + Junior |