In this world, Magic is Everything. All people, all races, are granted with the power to perform mystical and magical feats via grimories, mystical tomes granted to each and every child on their 15th birthday. Those blessed by the mana can have their names written down in legend.
Shattered Grimoires is the work of the mind(s) of Ardere & Shattered Grimoire's staff. All characters and content are copyright their creators, and may not be replicated without their creators' permission. Black Clover is owned by Yuki Tabata and published by Viz Shonen Jump. All images belong to their original owners. The theme you are currently viewing was made by Eliza of ElizaCodes exclusively for Shattered Grimoires.
[attr="class","shadowsHead"] Locate the Gambler's Den
A travelling Noble thought it would be fun to stop into one of the Common Realm's many pop-up casinos. After all, he had much luck with cards in the gentleman's clubs of the capital, and thought it would be fun to taunt the poor citizens with his access to disposable wealth. He was in for a big surprise when they cleaned him out; as he looked closer at the table though, something stood out to him. The dealer had been using two decks! Rather than apologize for cheating him, the staff turned hostile, threatening him until he left. Now he's filed a report with the Magic Knights, hoping to shut down these fraudsters. The trouble is, this gambler's den moves around a lot, settling into a new hiding spot when they've exhausted the local's wallets with their tricks. You'll need to investigate and find the entrance if you want to bring these cheaters to justice. Intel suggests they've moved to somewhere in or around Nairn. [break]
[attr="class","shadowsSub"]Details
Maximum Number of Players: 2
[break]Minimum Word Count: 1500
[break]Location: Nairn
[break]Special Requirements: None
[attr="class","shadowsSub"]NPC Information
What NPCs are in this mission? Please fill out the template for any notable NPCs. While those you have to socially interact with during the mission are not required, any enemy that is presented in the mission must be listed here.
[attr="class","shadowsHead"] Break Up The Gambler's Den
You've located the Gambler's Den and are ready to take these jokers down. The fraudulent dealers and supporting staff are wise to the nature of their business, and will escape at the drop of a hat if they suspect a Magic Knight is amongst them. You'll have to hide your Squad colors and act as a normal citizen if you want the bouncer to let you in. It won't be enough to capture the dealers, you'll need to find their boss as well.
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[attr="class","shadowsSub"]Details
Maximum Number of Players: 4
[break]Minimum Word Count: 2500
[break]Location: Nairn
[break]Special Requirements: Sneak into the Gambling Den disguised as a Citizen. Capture the dealers and their boss using non-lethal force.
[attr="class","shadowsSub"]NPC Information
What NPCs are in this mission? Please fill out the template for any notable NPCs. While those you have to socially interact with during the mission are not required, any enemy that is presented in the mission must be listed here.
[break]Magic Element and Types: Cards | Restraining
[break]Combat Style: Despite his position at the head of the operation, the Casino Boss is a coward, and prefers to use his magic to hold his pursuers in one place and make his escape.
[break]Additional Information: The head honcho of this operation, a lithe middle-aged man with a large scar across his face. The Casino boss is content to sit in his office, counting his Yul while his goons use deft fingers and distraction methods to keep the money coming. He will gladly abandon his employees if it will save his own skin.
[break]Magic Element and Types: Fire/Water/Earth/Wind | Attack Creation
[break]Combat Style: The Card Sharks wield basic Attack Creation, slinging projectiles of their respective Elements as easily as they deal from a deck.
[break]Additional Information: The young punks eager to make a quick buck by taking advantage of the citizens of Nairn and anyone who passes by. They play at creating an illusion of respectability by wearing cheap suits, easily shed to give them more mobility in battle or escape, should the Magic Knights come knocking at their door, or debtors be unable to pay the house what they owe.
[attr="class","shadowsHead"] Find the Mafia's Hideout
The evidence recovered from the Gambling Den suggests there are more operations being perpetrated by the same crime ring. Using clues found at the Gambling Den, you've ascertain the whereabouts of this organized crime hideout and plan on arresting everyone in sight. The Fixer won't go down without a fight however, so you are advised to bring back up.
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[attr="class","shadowsSub"]Details
Maximum Number of Players: 5
[break]Minimum Word Count: 3500
[break]Location: Common Realm
[break]Special Requirements: Arrest all of the Goons and The Fixer
[attr="class","shadowsSub"]NPC Information
What NPCs are in this mission? Please fill out the template for any notable NPCs. While those you have to socially interact with during the mission are not required, any enemy that is presented in the mission must be listed here.
[break]Magic Element and Types: Ash/Oil/Tar | Attack Creation
[break]Combat Style: The Goons create weapons with their Elements, each one a unique armament to compliment their Element's nature. Whips, tridents, serrated blades, and gauntlets are likely choices.
[break]Additional Information: The Goons wear matching black uniforms, and peer out at you from beneath the brim of their hats. They are all chain smokers, and speak little. They act as a 'filter' for The Fixer, so he doesn't waste his time fighting weaklings.
[break]Magic Element and Types: Gemstone (Diamond) | Attack Creation & Defense Creation
[break]Combat Style: The Fixer is a ruthless combatant, giving himself Diamond armor and blades. He wants a 'real' battle, and won't attack until you prove your worth fighting his Goons.
[break]Additional Information: He's got a sharp wit and a very observant pair of eyes. The Fixer will try to break you through talking so you make a mistake and become his next victim. He wants his Goons to take you down first so he isn't disappointed by your weakness.
[attr="class","shadowsTitle"] Grand [break] Knights
[attr="class","shadowsBody"]
[attr="class","shadowsHead"] Defeat the Don
The previous base of operations was merely a cell of the greater organization, a crime ring seemingly nestled in the heart of Clover's capital.
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[attr="class","shadowsSub"]Details
Maximum Number of Players: How many people can take on this mission?
[break]Minimum Word Count: 4000-4500
[break]Location: Where will this mission take place?
[break]Special Requirements: Are there any special requirements that are needed for this mission? Someone must have a certain magic spec, certain actions can't be done, cause damage to a specific spec, etc (optional)
[attr="class","shadowsSub"]NPC Information
What NPCs are in this mission? Please fill out the template for any notable NPCs. While those you have to socially interact with during the mission are not required, any enemy that is presented in the mission must be listed here.