Post by Kingsley Farebrother on Jun 27, 2024 8:12:11 GMT -5
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[PTab=GENERAL INFO]
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[PTab=SPECS + PERKS]
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[PTab=STATS]
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[PTab=SPELLS]
Name of Spell: Wrath of Helios
Elemental Type: Cosmic (Lava & Earth)
Rank & Spell Type: Intermediate | Attack Creation & Physical Reinforcement
Range & Speed: 40m AoE | 20m/s
Mana Cost: 24 | 12
Stats Effected: Strength
Applicable Perks: Overpowered, Concussive Blows, Apex Predator, Area of Triumph, Friendly Target
Description: The user speaks the name of the spell, clenching their fists in an X-shape against their chest. A circle of red runes appears in front of them, enveloping their arms in a layer of magma. As the runes begin to disappear, the user extends their arms all the way out, unleashing a circular wave of hot stones from their body. These stones attempt to pierce flesh and inflict burns, dealing Intermediate damage. Opposing spells that clash with this area of effect have their speed slowed by 5m/s. The layer of magma remains on the user's arms as long as the spell is sustained, improving their physical strength to Intermediate level.
Per the ammo rules, additional allies may be granted this strength buff by speaking their name during the attack portion of this spell, as long as the user has the proportionate Control stat.
Name of Spell: Luna's Embrace
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[PTab=ITEMS]
Class & Type: Mundane Trinket (Lantern)
Magic Specializations: N/A
Appearance & Lore:
An old lantern given to James by a kindhearted old woman in the town of Kikka. It is about 5 inches long, 3 inches in diameter, and cylindrical in shape. The lantern has a circular clasp on the topmost layer, allowing the lantern to be clipped to handles, staves, and belt loops. Inside the lantern is a hazy blue crystal, that glows when exposed to air. By twisting the lid at the top, triangular slits are exposed, allowing air to move freely into the chamber and causing the crystal to produce dim light equivalent to a candle of equal size. Thorny decals wrap around the lantern's exterior, casting ominous shadows when the light is on. When the slits at the top are closed, the flow of air stops and the crystal ceases to produce light.
Abilities:
N/A
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[attr="class","nametitle"]James Rutherford [NPC]
[attr="class","nametitle2"] CHARACTER RANK | INTERMEDIATE |
[attr="class","nametitle2"] NPC OWNER | Kingsley Farebrother |
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[PTab=GENERAL INFO]
[attr="class","npcheaderred2"]ELEMENT | [attr="class","npcheaderred2"]GRIMOIRE TIER | [attr="class","npcheaderred2"]GRIMOIRE RANK |
Cosmic | Platinum | Intermediate |
| [attr="class","gentextred"] [attr="class","npcheaderred"]Appearance [break]
James prefers to wear as little clothing as possible, letting the sunlight hit his chest, arms, and legs. This habit has given him a warm, sun-kissed skin tone, matching his fiery red hair and eyes. What he does wear are usually sleeveless shirts and low-cut tops, showing off his musculature, and denim shorts or tights that cut off just above the knee. A cropped version of mantle of the Purple Orca Knights rests atop his shoulders, barely long enough to drape over his shoulders. James is a short but dense man, owing to his latent dwarven heritage. A set of sharp teeth rest inside his mouth, often shown in wide grins when James' happiness overflows. Faint scars show on various places across his body, souvenirs from missions both before and after joining the Purple Orcas. James keeps his grimoire on a leather cross-body belt, usually clasped just to the left of his abs. [attr="class","npcheaderred"]Background James was born to the Rutherford family, who served for many years as bodyguards and private security for the merchants of the Capital City of Clover. Compared to his six older brothers, James was a runt, not even reaching six foot tall once he matured. That changed once he received his Grimoire, blessed with the stamp of the four leaf clover. Overnight, James became the golden child of the family, thrust forward before every job as a guarantee that the family could protect the customer's interest, thanks to their amazing son and his once in a generation magical attribute. His addition to the family business allowed their reputation to flourish enough to secure a lucrative agreement with the Lilygate family, who needed added security during these troubling times in the kingdom of Clover. The other sons of the Rutherford family did not appreciate this development. Though the increase in business did provide more for the family, none of the praise was directed to them. Instead, every compliment and thanks was drawn in by the gravity of their little brother, leaving only resentment in their hearts. Rather than confront their parents for putting a wedge between them, the six young men kidnapped James and took him out to the Common region, threatening to end his life if he ever came back home. The rest of the family moved into the Capital City to fulfill their obligations to the Lilygate family, their new patrons. The first few weeks were tough, but James was able to survive thanks to the community of Kikka, where his family had previously resided. He was content to do odd jobs and survive on the fringes of society until the Captain of the Purple Orcas crossed paths with him one day. The older man made a good argument, and offered the Magic Knight mantle to James. Feeling a sense of responsibility towards the people that sheltered and fed him during the lowest point of his life, James accepted the offer and became a Purple Orca. With his background in security, James quickly made headway into the organization, earning the rank of Junior First Class. |
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[PTab=SPECS + PERKS]
ATTACK CREATION
HEALING
PHYSICAL REINFORCEMENT
| [attr="class","statgentextred"] [attr="class","npcheaderred2"]Regular Perks
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[PTab=STATS]
[attr="class","statgentextred"]
Trainable stats that are earned via RP.
Stats that are dependent on rank only or other stats, can only be changed via spells, perks, or rank up.
[attr="class","npcheaderred"] TRAINABLE STATS
Trainable stats that are earned via RP.
| GRIMOIRE TIER BONUS: +2 in all stats, +20 Mana, +10 Spell Points ELEMENTAL AFFINITY BONUS: +4 Power upon creation and at every Rank Up RACE BONUSES: Auto start with an Endurance based physical perk for free, though this will still count towards their limit on physical perks. When their mana goes below 25% of its total, they naturally recover 10 additional mana for the following two posts. At grand rank, this increases to a three post duration. During this time, the dwarven raced player will naturally shed any excess weight they may have and grow nearly 1ft/30cm height increase. This can occur once a thread. Naturally has an extra intermediate worth of health. At grand, this increases to senior. Dwarves seem to have a knack for crafting. Due to this, they auto start with a free junior mundane item. At senior, they’ll auto gain a senior magic item and at archmage they will gain a relic. (Both the magic item and relic have to be of their element and will free!) |
[attr="class","npcheaderred"] PHYSICAL & FIXED STATS
Stats that are dependent on rank only or other stats, can only be changed via spells, perks, or rank up.
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CASTING LIMIT | 003 |
Casting Limit is the number of spells you can cast per post. It is Stamina added to Control divided by 20, rounded UP. OR CL = (Stamina + Control) / 20[break] | |
MANA POOL | 070/070 |
Mana is stamina divided by 5 (round down) Multiplied by 10 Plus 10 Plus Grimoire Tier Bonuses, or Mana = [(Stamina/5) * 10] + 10 + GTB[break] | |
MANA REGEN | 10 IC | 20 OOC |
Set per rank you are, IC means in combat, OOC means out of combat.[break] |
[/PTab]
[PTab=SPELLS]
Name of Spell: Wrath of Helios
Elemental Type: Cosmic (Lava & Earth)
Rank & Spell Type: Intermediate | Attack Creation & Physical Reinforcement
Range & Speed: 40m AoE | 20m/s
Mana Cost: 24 | 12
Stats Effected: Strength
Applicable Perks: Overpowered, Concussive Blows, Apex Predator, Area of Triumph, Friendly Target
Description: The user speaks the name of the spell, clenching their fists in an X-shape against their chest. A circle of red runes appears in front of them, enveloping their arms in a layer of magma. As the runes begin to disappear, the user extends their arms all the way out, unleashing a circular wave of hot stones from their body. These stones attempt to pierce flesh and inflict burns, dealing Intermediate damage. Opposing spells that clash with this area of effect have their speed slowed by 5m/s. The layer of magma remains on the user's arms as long as the spell is sustained, improving their physical strength to Intermediate level.
Per the ammo rules, additional allies may be granted this strength buff by speaking their name during the attack portion of this spell, as long as the user has the proportionate Control stat.
Name of Spell: Luna's Embrace
Elemental Type: Cosmic (Ice & Earth)
Rank & Spell Type: Junior | Healing
Range & Speed: 30m | 10m/s
Mana Cost: 12 | 6
Stats Effected: (If the spell buffs or debuffs anything)
Applicable Perks: Archangel's Blessing
Description: The user points an open palm towards their target, speaking the name of the spell. A runic circle of icy blue forms in front of them, which forms a spherical moon roughly 30 inches in circumference. The moon travels to its target before bathing them in the calming icy blue light of the moon, attempting to heal wounds of Junior rank. As long as the spell is sustained, the Moon orbits around its subject, attempting to close minor wounds. Per the ammo rules, additional moons may be created according to the user's Control stat.
Rank & Spell Type: Junior | Healing
Range & Speed: 30m | 10m/s
Mana Cost: 12 | 6
Stats Effected: (If the spell buffs or debuffs anything)
Applicable Perks: Archangel's Blessing
Description: The user points an open palm towards their target, speaking the name of the spell. A runic circle of icy blue forms in front of them, which forms a spherical moon roughly 30 inches in circumference. The moon travels to its target before bathing them in the calming icy blue light of the moon, attempting to heal wounds of Junior rank. As long as the spell is sustained, the Moon orbits around its subject, attempting to close minor wounds. Per the ammo rules, additional moons may be created according to the user's Control stat.
[/PTab]
[PTab=ITEMS]
Lantern
Rank & Element: JuniorClass & Type: Mundane Trinket (Lantern)
Magic Specializations: N/A
Appearance & Lore:
An old lantern given to James by a kindhearted old woman in the town of Kikka. It is about 5 inches long, 3 inches in diameter, and cylindrical in shape. The lantern has a circular clasp on the topmost layer, allowing the lantern to be clipped to handles, staves, and belt loops. Inside the lantern is a hazy blue crystal, that glows when exposed to air. By twisting the lid at the top, triangular slits are exposed, allowing air to move freely into the chamber and causing the crystal to produce dim light equivalent to a candle of equal size. Thorny decals wrap around the lantern's exterior, casting ominous shadows when the light is on. When the slits at the top are closed, the flow of air stops and the crystal ceases to produce light.
Abilities:
N/A
MADE BY NOVA
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