Post by Sol Delothosin✾ on May 5, 2020 18:38:30 GMT -5
[PTabbedContent=GRIMOIRE & ITEM TRACKER]
[PTab=♣]
[attr="class","nametitle"]SOL SHINRYU'S GRIMOIRE
[attr="class","nametitle2"] ELEMENT | World Tree(Blood/Bone Oddity)/ Decay |
[attr="class","nametitle2"] TIER | Platinum |
[/PTab]
[PTab=JUNIOR]
***
[/PTab]
[PTab=INTERMEDIATE]
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Name of Spell: Voracious Wendigo
Spell Element:World Tree
Spell Rank: Intermediate
Size: 2.4 meters tall or 8 feet
Mana Cost:20/10 to sustain
Type of Golem: Balanced
Applicable Perks: Puppet Master,Light Footed Golem, Elemental Oddity, Odd Magic,Repair Shop
Description:
Sol will tap his left foot three times on the ground before a large dark tree with blood red leaves will erupt and grow rapidly 2 meters away from him and to the left, once it has fully formed the golem will descend from the leaves and deataching itself from the tree, the creature what appears to be a human skull made of wood and coated in bone that has parted and another more beastlike skull has emerged with fangs of sharpened wood covered bone and a long wooden tongue both dripping blood constantly while atop its head is a set of large hardened antlers. Its upper body is strong but still gaunt and its stomach region is small from what seems like starvation and also seems to be dripping blood. The lower legs are digitigrade ending in clawed feet and its hands are tipped with long and razor sharp claws coated in blood soaked bone, the last part of the creature is the slender whiplike tail that can be used to strike if need be.
While hunched over most of the time it looks to be around 1.8 meters tall or 6 feet in height but at its full height the beast is actually 2.4 meters or 8 feet tall. While being rather Balanced This creature is better suited to cause as much damage as possible and can easily cause devastating injury with its claws and fangs along with being able to gore foes with its antlers and strike lightning fast with it whip tail not to mention despite its frame it is deceptively fast and can easily catch foes off guard. These attacks cause Intermediate damage; to an indivudual and is capped at that no matter how many strikes are made in the same turn once while draining 10 mana and giving it to the caster per World Tree Rules and with ammo rules for every 30 Control the user has they can make another Wendigo, capping at 4,this golem can repair itself if it is damaged but not destroyed up to a full rank below it in damage up to four times before it is unable to heal itself anymore due to being too damaged
Type | Power | Durability | Sensory | Range | Speed | Health |
Balanced | 40 +5 | 40 +5 | 40 +5 | 60 m | 12m/s +3 | Intermediate |
Name of Spell: Souring Itsumade
Element: World Tree
Rank: Intermediate
Size: 6 meters long
Mana Cost: 20/10
Type of Golem: Balanced
Applicable Perks: Puppet Master,Light Footed Golem, Elemental Oddity, Odd Magic,Repair Shop
Description:Sols eyes will shift to an aqua blue color after which a dark colored tree with red leaves will grow from the ground a meter behind him and to the right before starting to twist itself into a more serpent like form with its leaves appear to look like wings, after disconnecting from the ground the tree will have finish forming into a creature with a long snake like body with razor sharp claws and two plumed wings for flight and the oddest feature a sharp bird bill with many rows of bone coated wooden teeth inside while dripping with blood and where its eyes are there are also humans faces on each side. This beast can do intermediate damage to a target and caps at that per turn no matter how many strikes are made with its claws and teeth as well as using its tail to whip. Each hit from this beast can also sap 10 mana from the target once a turn and pass it back to the user. This beast can carry two people thru the air at a speed of 10 m/s and obediently responds to commands from Sol thru the mana link or verbally this beast was created from Sols need for transportation as well as protection when he is traveling on missions. with the ammo rules for every 30 control Sol has he can make another golem capping at 4,this golem can repair itself if it is damaged but not destroyed up to a full rank below it in damage up to four times before it is unable to heal itself anymore due to being too damaged
Type | Power | Durability | Sensory | Range | Speed | Health |
Balanced | 40 +5 | 40+5 | 40+5 | 60 m | 12 m/s +3 | Intermediate |
Name of Spell: Grasp of the Lich
Elemental Type: Decay
Rank & Spell Type: Intermediate/ Curse
Range & Speed: 40 meters and 20 m/s
Mana Cost: 20/20
Stats Effected: Intermediate Strength Debuff ,1/2 Junior rank endurance Debuff,
Applicable Perks: Corroding curse,Sinister Magic
Description: Sols eyes will shift from blood red to pure gold for a moment before his hands will gain a dark reddish black coloration and then return to normal as black flame like markings appear upon them. If Sol is able to grab or touch someone once these markings have appeared then the markings pass onto the target and they will feel intense burning and loss of energy as the markings continue to spread their body decaying up to the length of the limb appearing as what looks like 2nd degree burns and their strength and becoming more vulnerable to damage as well
As long as they can keep a grasp on their target this spell does intermediate damage each turn unless they break free if they are not in contact then the curse only does junior rank damage as long as its in effect, this spell can target more then one person using the ammo rules,Per the Curse & Hex rules this spell can suppress a buff possibly causing a debuff or inflict damage in response to healing if this spell is of equal rank or greater
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Name of Spell: Kyokotsu's Grudge
Elemental Type: Decay
Rank & Spell Type:Intermediate/Curse/Restraint
Range & Speed: 40 meters and 20 m/s
Mana Cost: 20/20
Stats Effected: -10 speed, 50% spell usage Debuff,
Applicable Perks: Corroding Curse, Sinister Magic Tightly Bound
Description: Sol came to understand this spell rather quickly while learning his new element, the spell is triggered by him tapping his foot on the ground twice causing a reddish black burst of mana to launch forth in the form of two tendrils racing forward , should these tendrils touch the target the curse is inflected causing their limbs to start decaying painfully in the shape of someons arms grabbing and holding them causing immense pain and reducing their speed immensely while greatly weakening their magic casting ability. This spell can target more then one person using the ammo rules the decaying is comparable to someone who has recieved 2 degree burns,Per the Curse & Hex rules this spell can suppress a buff possibly causing a debuff or inflict damage in response to healing if this spell is of equal rank or greater, also if Sol can grab the target after the spell is in effect due to Decay magics special skill it will deal an addition junior rank of damage ontop of the intermediate damage
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Name of Spell:Manticores Revenge
Spell Element:Decay
Spell Rank: Intermediate
Mana Cost:20/20
Type of Golem: Balanced
Applicable Perks: Puppet Master,Repair Shop, Light Footed Golem
Description: Sol triggers this summon by cracking his knuckles on his left hand causing a mass of reddish black mana to appear before him from the mana will emerge a large hybrid of a manticore with a wolfs head its full size a towering 6 meters tall while on all fours, its fur in patches showing rotting patches along with its ribs being shown, its fangs dripping with virulent saliva with multiple spines jutting from its back. Its claws armed with the same caustic fluid dripping from its mouth , at the backside its normal tail loses fur and shows decaying skin and barbs before being tipped with a large stinger that can move and strike nimbly able to sting with the same dangerous fluid or do blunt damage with a strike. The beast can inflect intermediate damage with its attacks.this golem can repair itself if it is damaged but not destroyed up to a full rank below it in damage up to four times before it is unable to heal itself anymore due to being too damaged
Type | Power | Durability | Sensory | Range | Speed | Health |
Balanced | 35+3 | 35+3 | 35+3 | 60 meters | 12 M/S +3 | Intermediate |
Name of Spell:Fatal Fangs
Spell Element: World Tree
Spell Rank: Intermediate
Mana Cost:20/10
Type of Golem: Predator
Applicable Perks: Puppet Master, Light Footed Golem, Elemental Oddity, Odd Magic, Repair Shop
Description: The whites of Sols eyes shift to midnight blue to show the activation of this spell before a dark colored tree with blood red leaves will emerge from the ground 2 meters away from him and start to grow before twisting itself into a shape of a large wolf with the tree making up the main body while pieces of bone are at the end of each paw giving it jagged and razor sharp claws, its mouth is lined with similer bone pieces giving it a powerful bite capable of crushing bone with little effort, its eyes are pure white and its paws and mouth constantly ooze blood making it a fearsome sight, this golem deals a cap of intermediate damage on an enemy per turn and will sap 10 mana and give it to the caster per World Tree rules,using the ammo rules for every 30 control Sol can make more wolves with a max of 4,this golem can repair itself if it is damaged but not destroyed up to a full rank below it in damage up to four times before it is unable to heal itself anymore due to being too damaged
Type | Power | Durability | Sensory | Range | Speed | Health |
Predator | 55 +3 | 20 +3 | 50+3 | 80 m | 18 m/s +3 | Intermediate |
[/PTab]
[PTab=SENIOR]
Name of Spell: Doombringer
Spell Element:Decay
Spell Rank: Senior
Mana Cost:30|30
Type of Golem: Predator
Applicable Perks: Puppet Master, Light Footed Golem,Repair Shop
Description: Sols eyes shift from blood red to vibrant Silver and slit even further looking almost inhuman upon casting this spell, as it is cast a reddish black oval made from decay magic will appear behind the opponent and from inside a terrifying beast will emerge that is 6 meters in length, its lower half lacking legs instead a medium length tail dangles in the air that can be used as a whip or to grab and strangle foes, its body is a dark dingy black color and its body is rather emaciated while it sports a pair of dark greenish black wings by which to soar thru the sky with, its hand are tipped with long bood red claws and it has two long horns on the side of its head for goring foes and if close enough its bloody red fangs can easily cut thru flesh and bone with minimal effort. this creature can do senior damage with each attack it does and can carry three people at a speed of 20 m/s,for every 50 control Sol can summon another golem with a limit of 3 while this beast does appear from behind a foe those skilled in sensory will be able to see the surprising attack coming,this golem can repair itself if it is damaged but not destroyed up to a full rank below it in damage up to four times before it is unable to heal itself anymore due to being too damaged
Type | Power | Durability | Sensory | Range | Speed | Health |
Predator | 115 (+3) | 55 (+3) | 95 (+3) | 110 | 27 (+3) | Senior |
Name of Spell: Deadly Embrace of the Vampire Tree
Elemental Type: World Tree
Rank & Spell Type: Senior/Restraint/ hex and curse
Range & Speed: 80 Meters,40 m/s
Mana Cost: 30/15
Stats Effected: , 1/4th Endurance Debuff,-5 Speed,
Applicable Perks: Sinister Magic. Corroding Curse, Elemental Oddity, Odd Magic,Tightly Bound
Description: this spells is started by Sol cracking his knuckles on both his hands once he has the skin on his hands darkens slightly and gains dark Vine like markings on them, upon coming into contact with a target the markings will pass on to where Sol struck before causing a curse to be inflicted on the target, from the point of impact root like tendrils about 2 inches will start to grow around the area and start to sprout leaves as well causing Senior damage and sapping 10 mana from the target and giving it back to Sol, the curse Also will causing an great strain on the targets , Endurance, and speed for as long as its in effect while ensnaring their grimoire making it harder to cast spells causing them to only be able to case half their usual number, if senior damage is dealt it can break the restraints, per clashing rules this spell can weaken or reverse buffs and healing turning them into debuffs and damage,
Name of Spell: Fruit of the Qliphoth
Elemental Type: World Tree,Decay
Rank & Spell Type: Senior/Restraint/ hex and curse
Range & Speed: 80 meters /40 m/s
Mana Cost: 30/30
Stats Effected: Junior Strength debuff, , -5 Speed
Applicable Perks: Sinister Magic,Corrupting Curse, Tightly Bound, Elemental Oddity,
Description: Sols eyes shift from red to magenta when this spell is cast and in front and to the left of Sol three meters away a dark colored tree with blood red leaves will emerge and grow while fruit about the size of ping pong balls will also start to form on the tree being dark red almost black and seem to be in the starting stages of rot while dripping blood, once it has been fully formed a fruit will fire off the tree at the target, once it has struck the target it will pop splashing them with blood, after that root like tendrils will start to grow around the afflicted area binding and inhibiting movement while the blood causes a curse to start to envelop the target causing immense pain from the binding and the curse while sapping their strength and and cutting their spell usage in half allowing only half the amount normally avalible, using Ammo Rules Sol can cause more fruit to form and more to be shot at targets as well, this spell will drain 10 mana from a target and give it to the caster per World Tree Rules and will inflect Senior damage each turn as well, per clashing rules this spell can weaken or reverse buffs and healing turning them into debuffs and Damage, the restraints can be broken with senior rank damage
Name of Spell: Scorn Seeker
Spell Element: World Tree
Spell Rank: Senior
Mana Cost:30/15
Type of Golem: Balanced
Applicable Perks: Puppet Master, Light Footed Golem, Elemental Oddity, Odd Magic,Repair Shop
Description:Sol will start this spell by whispering the word Scorn after which a large dark colored tree with blood red leaves will emerge and start to grow rapidly 5 meters ahead of him, once it has fully grown the tree will suddenly crash and fall revealing a massive creature that has thick legs made from the limbs of the tree and club like arms with gnarled knots jutting out along with what looks like bone as well giving the limbs a very frighting look, the beast sheds most of it s leaves as it reveals it stands at 9 meters tall or on all fours at 4.5 meters , the trees limbs are jutting out of the beasts back like spines with patches of red leaves and blood dripping from the leaves while on its head are a pair of sharp wooden horns, the beasts face is rather flat with eerie white eyes and line stretching across for the mouth which can open to reveal row after row of large razor sharp fangs, this beast is frighteningly fast and with its bite it can easily rend flesh and bone with little effort while its club like arms are capable of breaking bone easily along with causing nasty wounds due to jagged tree pieces, this beast can hit for senior damage once per turn and upon hitting a target will drain 10 mana from the person and give it to the caster due to world tree rules, this golem can carry three people at 20 meters per second, using the ammo rules for every 50 control Sol can create another golem capping at 3,this golem can repair itself if it is damaged but not destroyed up to a full rank below it in damage up to four times before it is unable to heal itself anymore due to being too damaged
Type | Power | Durability | Sensory | Range | Speed | Health |
Balanced | 85 +5 | 85 +5 | 85 +5 | 80 m | 18 m/s +3 | Senior + Junior |
Name of Spell: Jubokkos Forbidden Fruit
Elemental Type: World Tree
Rank & Spell Type: Senior/Restraint
Range & Speed: 65 meters/ 40 m/s
Mana Cost: 30/15
Stats Effected: – 20 Mana Regen Debuff
Applicable Perks:Mana Prison,Elemental Oddity, Odd magic, Tightly Bound
Description: Sol will trigger this spell by holding his right hand outwards and curling his pinky and ring finger in before flicking his pointer and middle finger up, upon doing so a tree will start to grow behind him with dark wood and blood red leaves with bits of bone near its base, it will grow rapidly to full maturity encompassing an area of 40 meters under its Boughs and will start to grow small cherry like fruit the size of a ping pong ball. These fruits are rotten and drip with a blood like liquid and once the tree has fully grown it releases all of the fruits causing them to rain down in the 65 meter radius, Sol himself is not effected but anyone else that is struck by one of the fruits will have it burst on them staining with with a foul smelling liquid and a seed that will start to grow from the point of impact spreading vines across the area as it uses Mana to grow and thrive, these vines will hamper the targets mana regeneration making it harder to replenish their supply. The vines also cause immense pain as the grown and imbed themselves in the targets body causing Intermediate damage each turn they are with in radius of the restraints, also due to the effect of world tree rules this spell will steal 10 mana from those effected by it and give it to sol. the restraints had senior health and require senior damage or above to be broken
Name of Spell: Lindwryms Malicious Strike
Elemental Type: World Tree
Rank & Spell Type: Senior/hex and curse
Range & Speed: 80 meters / 40 m/s
Mana Cost: 30/15
Stats Effected: Junior Endurace Debuff, Healing Surpression, - 9 control
Applicable Perks: Sinister Magic,Corrupting Curse, Elemental Oddity, Odd Magic
Description: Sol will form this spell by drumming his fingers on his right hand against the side of his leg, from near the back of his left leg a young tree will sprout with dark coloration and blood red leaves and will quickly grow to around 6 inches in diameter and will shoot forward from near Sols leg at the target as the top of the tree loses some leaves and morphs into a almost snake like maw with 4 bone coated fangs, should this tree successfully bite the target it does no physical damage but inflicts a curse on the target causing vine like black marks to start spreading from the bite point, this curse will cause immense pain as it deals intermediate damage while suppressing healing and weakening endurance and control over spells, it will also sap 10 mana from the target each round it is in effect and gives it to the caster due to World tree rules, with ammo rules Sol can make more trees to hit more targets
Name of Spell:Wendigo Genesis
Spell Element: World Tree
Spell Rank: Senior
Mana Cost:30/15
Type of Golem: Predator
Applicable Perks: Puppet Master, Light Footed Golem, Elemental Oddity, Odd Magic,Repair Shop
Description:
Sol raises his right arm and snaps his fingers before a tree will erupt and grow beside him, the tree has dark colored bark and blood red leaves while dripping blood and having pieces of bone near the base, in the center of the tree is a fearsome looking deer skull and once full grown the golem will remove itself from the tree and move to obey its creator, unlike Sols previous spell this golem while the same size of 6 meters tall looks vastly different with heavier digitgrade legs made from three large branches, the midsection is a solid piece of tree that while a bit narrow near the waist is still strong and drips blood as if an actual living creature, in the middle of the beasts chest is what looks like a wooden human halfway stuck in the creatures ribcage with glowing red eyes and its arms dangling. The creatures arms are a combination of three massive branches that can be mistake for bone due to the coating around them between the joints, they end in massive claws that can easily rend flesh and bone with little effort on the beasts actual shoulders are what look like two more skulls one human and one beast both coated in bone before the beasts real head is the sinister and sharp fanged deer skull also coated in bone from the antlers to the sharped fangs. What finishes the look is the massive tail that while thin and covered with bits of bone looking like a spinal column is more then enough to kill a man with a simple swipe.The beast hits for Senior damage capped on an enemy per turn and can steal 10 mana from the target and give it to the caster due to world tree rules, using the ammo rules for every 50 control Sol has he can make another golem capping at 3, the golem can also move up to three people at 20 m/s,this golem can repair itself if it is damaged but not destroyed up to a full rank below it in damage up to four times before it is unable to heal itself anymore due to being too damaged
Type | Power | Durability | Sensory | Range | Speed | Health |
Predator | 115 +3 | 55 +3 | 95 +3 | 110 m | 27 M/s +3 | Senior |
Name of Spell: Vigor of the World Tree
Elemental Type: World Tree/
Rank & Spell Type:Senior/Physical Reinforcement/Attack Creation
Range & Speed: Self/ 40 m/s
Mana Cost: 30/15
Stats Effected: Senior Endurance Buff, +15 Speed Buff
Applicable Perks: Full Blitz
Description: sol will activate this spell by uttering the word Flourish while placing his right hand before him palm facing down while putting his left arm up above it palm facing up, as he does this a tree will sprout behind him before growing into a young vibrant weeping willow tree, as it grows and becomes taller then him the thin branches of the tree will wrap around Sols limbs forming bands on his upper arms and forearms as well as his shins and his thighs before disconnecting from the tree , these do not inhibit his movement and while the bands are thin they are not weak by any means, the tree will also have its branches wrap around and reinforce his hands keeping them mobile but allowing Sol to inflict massive damage with a punch or just his grip alone, while under this spell Sol can strike for Senior damage and his speed is increased by 15 m/s, Sols endurance is also enhanced allowing him to ignore a senior spells worth of damage though if person has +5 power over his Durability it will do half damage and if it is 10 or higher it will deal the full amount of damage, Sol can buff others with this spell as well but for every person that is strengthened the power needed to bypass the endurance is lowered by three and the speed will drop one rank for each person, due to the effect of world tree any foe struck by this spell will have 10 mana drained from them and the mana is given to Sol
Name of Spell: Jinmenju Child
Spell Element: World Tree
Spell Rank: Senior
Mana Cost:30/15
Type of Golem: Scout
Applicable Perks: Puppet Master, Light Footed Golem, Repair Shop
Description:Sol will trigger this spell by bringing his hands together before him and with bring them together like a prayer then will lace his fingers together as a tree will sprout three meters ahead of Sol and to the left of him, unlike most of his trees this one appears normal with brown bark and lush green leaves it will quickly grow into a sapling tree around 2 meters tall before the golem will move its limbs and uproot itself so it can move, it will stand upright its height just under two meters or about five feet five inches tall, its legs are digitgrade and tips with two claws on the front and its body is petite yet humanlike with patches of green leaves near its shoulders and back, its arms are strong yet not bulky and end in pointed fingers and its face is lacking a nose but its mouth the same size as a humans and its eyes are a dull shade of green but at set in such a way that seemed inquisitive. It is one of the few golems Sol has that is not meant to inspire fear. This golem can move around the area at blinding speed and its hits can cause Senior damage, due to the effect of World Tree magic a foe hit by this golem will have 15 mana drained from them and that mana will go into Sols own mana pool, for every 50 control Sol can summon another golem with a limit of 3,this golem can repair itself if it is damaged but not destroyed up to a full rank below it in damage up to four times before it is unable to heal itself anymore due to being too damaged
Type | Power | Durability | Sensory | Range | Speed | Health |
Scout | 55+3 | 95+3 | 115+3 | 140 | 36 m/s +5 | Senior+Intermediate |
Name of Spell: Jibakurei of the forest
Spell Element:World Tree
Spell Rank: Senior
Mana Cost:30/15
Type of Golem: Balanced
Applicable Perks: Puppet Master,Light Footed Golem, Repair Shop
Description:
Sol will bring his arms to his chest with his right hand on bottom with the palm facing upwards while the left is ontop and facing downwards with the pointer finger and thumb forming a circle while the other fingers point outwards, once this is done a tree will sprout in front of Sol before starting to grow and once its fully grown the golem in question will uproot itself to it can move as it sheds most of its leaves except for key parts and many of its extra branches break off., this golem looks incredibly humanoid in appearance with clearly defined wooden feetlike appendages and joints at the knees and its elbows, its dark wood body has green leaves growing off of its shoulders and down the back of its head and on its chin almost as if it was a makeshift hair and beard.its arms and legs are strong and have channels in them where the golem bends its arms and legs and its fingers while slightly pointy are not designed to be frighting, its face is humanoid with softly glowing eyes and a normal human mouth and a rather flat nose with an expression of being at attention and ready.
The golem is 6 feet in height and While being rather Balanced This creature is more then capable of inflecting deadly harm with little effort able to break bones with punches and kick while their fingers are not clawed are still capable of tearing thru flesh and creating horrible gashes .. These attacks cause Senior damage while draining 15 mana and giving it to the caster per World Tree Rules and for every 50 Control the user has they can make another Jibakurei, capping at 3. this golem can repair itself if it is damaged but not destroyed up to a full rank below it in damage up to four times before it is unable to heal itself anymore due to being too damaged
Type | Power | Durability | Sensory | Range | Speed | Health |
Balanced | 85+5 | 85 +5 | 85 +5 | 80 m | 18 m/s +3 | Senior+ Junior |
[/PTab]
[PTab=GRAND]
Name of Spell:Zaqqums Incarnation
Spell Element: World Tree
Spell Rank: Grand
Mana Cost:50/25
Type of Golem: Predator
Applicable Perks: Puppet Master, Light Footed Golem, Elemental Oddity, Odd Magic, Repair Shop
Description: Sol will raise his left hand into the air and snap his fingers loudly to trigger this spell, once he has done that a tree will erupt and grow behind him with dark black wood and dripping blood and having bones near its base and its leaves are blood red as well, from this tree new branches will start to grow and form around the tree as it starts to shed its leaves and suddenly moves its armlike limbs as it uproots itself to move,the golem stands at 9 feet tall or aroudn 3 meters in height and its limbs and body are a twisted mass of tree limbs with the host trees blood red leaves peek out from spots in the lattice work and blood drips from spots in the golem as well as its hands end in three fingers tipped with sharp claws and its face is terrifying with blood red eyes and a jagged maw filled with bone covered wooden teeth, this golem is lightning fast and able to move with terrifying speed and its strikes deal Grand damage on contact, upon hitting a target they will lose 15 mana and it will be given to Sol, for every 75 control Sol can make another golem capping at 2 and this golem can repair itself if it is damaged up to a full rank below in it damage up to 4 times before it is unable to repair itself anymore. This golem can be used to transport up to 5 people at 40 m/s a second
Type | Power | Durability | Sensory | Range | Speed | Health |
Predator | 160 +5 | 80 +5 | 145+5 | 150 m | 36 m/s +5 | Grand + Junior |
Name of Spell: Kodama of the Vampire Tree
Spell Element: World Tree
Spell Rank:Grand
Mana Cost:50/25
Type of Golem: Scout
Applicable Perks: Puppet Master, Light Footed Golem, Elemental Oddity, Odd Magic, Repair Shop
Description:Sol will take a deep breath in before moving his arms outward a bit before suddenly clapping his hands together in front of him, once he had done so a dark tree with blood red leaves will erupt and grow to the left of him before stopping at around 4 feet before shedding most of its leaves as the golem will move its limbs before uprooting itself to be able to start moving, the beast is only around 4 feet tall or around 1.5 meters but its power is frightning it is made of all wood with what appears to be two wooden skulls coated in bone to make them look real on its shoulders, it has two sets of arms each one tip with razor sharp claws that can easily rip thru flesh and bone as well as stone or steel.its head has one more skull on it and while its face is hidden one sinister red eye can be seen peering out from the crack near its head,the beasts legs are digitegrade but have strong claws on them for kicking as well as giving it incredable climbing and jumping power , this beast can hit for Grand damage and upon hitting a target will drain 15 mana from the person and give it to the caster due to world tree rules, this golem can carry 5 people at 40 meters per second, using the ammo rules for every 75 control Sol can create another golem capping at 2, the golem can repair itself if damaged but not destroyed up to a full rank below in heath up to 4 times before being unable to heal anymore
Type | Power | Durability | Sensory | Range | Speed | Health |
Balanced | 80 +5 | 145 +5 | 160 +5 | 180 m | 48 m/s +10 | Grand + Senior |
Name of Spell: Jubokkos Division
Elemental Type: World Tree
Rank & Spell Type: Grand/ Attack Creation/ Hex and Curse
Range & Speed: 150 meters / 75 m/s
Mana Cost: 50/25
Stats Effected: Intermediate Endurace Debuff,
Applicable Perks: Sinister Magic,Corrupting Curse, Elemental Oddity, Odd Magic
Description: Sol will trigger this spell by clapping his hands together In front of him before lacing his fingers together as if praying, once that is done a massive tree made of dark wood with blood red leaves will emerge from the ground on the right side of him and rapidly grow into full maturity. From the canopy of the tree a spear of wood around a meter in length and with a diameter of a large marble is launched at the target, upon being struck with the spear the wood will suddenly grow further causing five branches to erupt from the target and dealing grand rank damage, the branches also sap the strength of the target while causing immense agony with each turn the curse remains active dealing a senior rank amount of damage while the curse itself causing them to take an additional intermediate rank in damage if struck.using the ammo rules Sol can create more spears to target more people
Name of Spell:Tiamats Remains
Spell Element: Decay
Spell Rank: Grand
Mana Cost:50/50
Type of Golem: Balanced
Applicable Perks: Puppet Master, Light Footed Golem, Repair Shop
Description:
Sols eyes will suddenly shift from aqua blue with the whites of his eyes turning blood red showing this spell as triggered. From behind him a massive amount of black and blue mana will coalesce into a portal and from it a massive undead dragon will emerge its arms and legs clearly missing chunks of muscle but still retaining immense strength and deadly claws that can crush and rend stone and flesh with no effort, along its massive tail are spines each razor sharp and capable of impaling almost anything on them while its wings are frayed and damaged but still somehow are capable of flight though it can be seen in the membrane of the wings a dark blue glow , along its belly are massive decaying holes showing its rib cage and the same subtle glow as its wings. Its mouth is lined with black decaying fangs that are coated in a caustic virulent fluid that can causing excruciating pain and eat at flesh with just a single drop. This beast is massive at a length of 12 meters. Each hit from this beast does Grand damage capped on an enemy per turn, using the ammo rules for every 75 control Sol has he can make another golem capping at 2, the golem can also move up to 5 people at 40 m/s,this golem can repair itself if it is damaged but not destroyed up to a full rank below it in damage up to four times before it is unable to heal itself anymore due to being too damaged
Type | Power | Durability | Sensory | Range | Speed | Health |
Balanced | 135 +10 | 135 +10 | 135 +10 | 120 m | 24 M/s +5 | Grand + Intermediate |
Name of Spell: Insatiable Appetite of the Vampire Tree
Elemental Type: World Tree
Rank & Spell Type: Grand/Restraint/ hex and curse
Range & Speed: 105 meters/ 75 m/s
Mana Cost: 50/25
Stats Effected: -10 Speed Debuff, ,-15 Mana Regen Debuff,
Applicable Perks: Corroding curse, Tightly bound,Sinister Magic, Elemental Oddity, Odd Magic,World Binding, Area of Triumph
Description: Sol triggers this spell by cracking his neck to the right then to the left once he does a titanic tree with dark wood and blood red leaves will erupt in front of him a meter ahead, it will quickly grow to maturity and bone fragments will appear around its base while blood drips from its branches while its growing it will unleash sharp spined roots in every direction seeking to bind and drain anything they can ensnare. These roots also cause immense pain and curse a foe with trouble healing and gaining strength while it also will start rapidly sucking blood and fluid from them causing them to not regain as much mana as well and severely inhibiting their speed and magic casting ability while causing dark tear like markings to spread across their body showing the curse.,this spell inflicts Grand damage per turn and drains 10 mana from a target and give it to the caster as well due to world tree rules. With Ammo rules Sol can make the roots avoid certain targets. This spell can surpress and even reverse healing depending on how much power Sol has over the targets control, 5 over will knock the healing or buff down one rank, 10 over will null the buff or healing completely and 15 or higher over the control will reverse the buff into a debuff and healing turns into damage equal to one rank below the targets spell rank
Name of Spell: Breath of the Vampire tree
Elemental Type:Decay/World Tree
Rank & Spell Type: Grand/Attack creation/Hex and Curse
Range & Speed: 150 meters / 75 m/s
Mana Cost: 50/50
Stats Effected: -20 speed
Applicable Perks: corroding curse,Sinister Magic
Description: this spell is trigger by Sol uttering the words Siphoning Breathless Life with his right hand closed into a fist, in his hand will form a seed rotting and dripping with a bloody saplike substance before throwing it 5 meters away from him towards an enemy and causing a tree to rapidly grow and start to bloom blood red flowers that will release a wave of bloody pollenlike spores in a cloud about the size of a dinner plate in a single direction , whatever this wave hits will take grand damage also causing a 16 meter knock back +5 for ever 10 power sol has and will start to decay from it causing a massive speed decrease of 20 m/s while under the cursed effects of the pollenlike spores, the curse takes the form of black patchs of decaying flesh from the infected area and will slowly start to spread over the body the longer the curse is in effect inflecting unbearable agony, while the curse is in effect the target will take senior rank damage each turn but if Sol can grab the target and hold them then the curses power is amplified and the damage is instead grand rank damage per turn as long as Sol can hold his grip. This spell can drain 15 mana from the target per turn due to world trees special effect and give it to Sol.with the use of ammo rules he can make additional clouds of spores
Name of Spell: Ravenous Demise
Elemental Type: Decay
Rank & Spell Type: Grand/Attack Creation/Hex and Curse
Range & Speed: 105 Meters aoe/ 75 m/s
Mana Cost: 50/50
Stats Effected: -20 Speed
Applicable Perks: Sinister Magic. Corroding Curse,
Description: Sol will trigger this spell with the phrase “Harken to the word of Ruin” once cast Sol will spin causing decaying bonelike shrapnel to fire off in every direction dealing grand rank damage and causing a massive 20 m/s speed decrease for any that are hit within 105 meters and making a field of bone dust, the curse takes the shape of massive lines of rot coiling all over the body causing immense agony.while this field is up anyone that is cursed will take senior damage per turn while the curse is in range and if Sol can grab and keep a hold of the target the damage is amplified and will be grand rank each turn as long as he can hold his grip on them, by using ammo rules sol can make addational Aoes for 2 it will be reduced to 52 meters and for 3 it becomes 35 meters Ect
Name of Spell: Vamperic Sting
Elemental Type: World Tree
Rank & Spell Type: Grand/ attack Creation/ hex and curse
Range & Speed: 150 Meters/ 75 m/s
Mana Cost: 50/25
Stats Effected: Intermediate Endurance Debuff, Blind
Applicable Perks: Sinister Magic, Corroding Curse
Description: Sol will trigger this by making a small circle with his right foot on the ground before tapping it,a dark wood tree will sprout in front of Sol and begin to grow rapidly to 6 meters in height becoming more like a pine tree with rows upon rows of needle like leaves that with Sol pointing in the direction of the foe will fire off the needles in a blast like wave that has a radius of 3 meters in diameter that upon contact deal grand damage and cause them to be blinded for one per the blinding rules as well as inflect a curse onto those hit causing their endurance to be severely reduced allowing the next hit to inflect an extra intermediate amount of damage, this curse appears as thin vines growing across the targets body following their veins and inflecting searing agony, due to corroding curse the spell will inflect a senior amount of damage to the target each turn its in effect and if Sol can grab and hold onto the victim then that spell is amplified to Grand rank for each turn he can keep his hold on them, this spell also drains 15 mana per turn from the target and gives it to Sol due to Worlds trees effect, with the use of ammo rules he can make more waves of needles, with the clashing rules Sols curse can cnage buffs and healing into debuffs and damage
Name of Spell: Nettle Swell
Elemental Type: World Tree
Rank & Spell Type: Grand/Attack Creation/Restraint
Range & Speed: 150 Meter / 75 m/s
Mana Cost: 50/25
Stats Effected: -20 M/s
Applicable Perks: Tightly Bound, World Binding
Description: Sol will trigger this spell with the words Scurry and Scatter, upon which a large tree will appear right behind him and quickly grow to maturity and grow pine tree that is 6 meters in height with like needle leaves before suddenly firing them all off in front of him in a massive wave of needles that has a height of 3 meters, these needles have enough power to pierce stone like butter and inflict grand rank damage upon contact, those that are struck by this also will find the point of penetration will suddnely have saplings start to grown and tangle them as each needle also held a tiny seed that will bloom upon coming into contact with the target,this also applies to the targets grimoire and will bind it shut with tendrils cutting their spell usage in half,while bound the tendrils drain blood inflecting senior rank damage and searing pain to the target as their speed is cut in down by 20 m/s, this spell also can drain 15 mana from each target per turn due to world trees special effect and give that mana to Sol as long as its still effecting the target.using ammo rules Sol can make the needles avoid certain targets.
Name of Spell: Jubokkos Voracious Ichor
Elemental Type: World Tree,Decay
Rank & Spell Type:Grand/Physical Reinforcement/Hex and Curse
Range & Speed: Self/ 75 m/s
Mana Cost: 50/50
Stats Effected:-10 speed debuff, +30 Speed Buff, -20 Mana regen, -9 power
Applicable Perks: Odd Magic, Elemental Oddity, Full Blitz, Malicious mage,Sinister Magic, Corroding Curse
Description: Sol begins this spell by taking a deep breath in before clapping his hands together before exhaling as he brings his hands back to his side palms facing out in front of him, as he does this two small saplings will start to grow from near his legs one on each side as they rapidly grow and begin to wrap around his shins it grows further before wrapping around Sols arms and body as well as intricately covering his arms and tops of his hands but not inhibiting his mobility at all, the trees are dark wood and have red leaves on them as they grow then once they have wrapped around Sols body they break away from the tree and decay away as the wrappings look as if they are rotting and decayed. Blood red liquid will drip from the branches on his arms and create intricate markings on his Limbs as Sol feels his speed become amplified, while under the effects of this Sols speed is increased by 30 m/s, also anyone who is struck by Sol while this spell is in effect will be inflected with a deadly curse shown by a symbol of a beast like hand appearing on their throat as if about to choke them,this curse inflects Senior damage each turn as well as hampering their mana regeneration by -20 making it harder to recover as well as leeching their strength causing them to lose power due to the curse eating away at it,due to the nature of decay magic should Sol be able to grab the target and hold on the effects of corroding curse amplify and inflect grand damage each turn instead of Senior as long as he maintains his hold. Also due to world trees effect those that are struck by this spell lose 15 mana each turn while it is in effect and it is given to Sol, Sol also can grant the reinforcement to others as well but its speed will go down in rank for each person.
Name of Spell: Caretaker of Kukunochi
Spell Element: World Tree
Spell Rank: Grand
Mana Cost:50/25
Type of Golem: Guardian
Applicable Perks: Puppet Master, Light Footed Golem, Repair Shop
Description:Sol will trigger this spell by standing at attention with his left arm going behind his back and the his right held in front of him both horizontal like some form of salute, once this is done he will relax as two dark wood trees will start to sprout 3 meters in front of him and will start to grow before joining together to make this golem, it stands at a whopping 16 meters high and its shape is humanoid with strong legs and arms, its waist is slightly thin but can still support its body well and its upper torso is strong with slight jagged branches on its shoulders with red leaves sprouting from them, its arms and legs are thick yet lanky with three fingers tipped with sharp points on each arm and two sharp branches facing backwards near its wrists as well.. Its head is skull like with no visable mouth and two wooden horns appearing on the sides of its head, while this golem is on the slower side and is more for defense then attack it is still strong enough to crush foes with little effort and a hit from it can inflect grand damage, when this golem hits a target they will lose 10 mana due to World trees effect and that 10 mana will go to Sol, using ammo rules Sol can make another golem as well for a total of 2 at max. if the golem is damaged but not destroyed it can heal itself equal to Senior rank , it can do this four times before it is considered to damage to heal itself anymore
Type | Power | Durability | Sensory | Range | Speed | Health |
Guardian | 150 | 165 | 85 | 80 Meters | 17m/s | Archmage |
[/PTab]
[PTab=ARCHMAGE]
Name of Spell: Embodiment of the Lich
Elemental Type: Decay
Rank & Spell Type: Archmage/Transformation(non human Transfiguration/Attack Creation
Range & Speed: 300 meters/125 m/s
Mana Cost: 80/80
Stats Effected: n/a
Applicable Perks: Growth Spurt,Apex Predator
Description: Sol will trigger this spell by bringing his right hand up above his head before bringing it back down while slowly forming a fist. As he does his body starts to grow in height as his clothes start to darken and become more decayed in places while his skin shifts from albino to a sickly dead pale gray color, now standing at 10 feet tall clad in a intricate dark robe made of shadow with the bottem being frayed and decayed in multiple parts and being a dark blue in color with segmented lines on it while around the chest it parts and turns black with deep sleeves that are frayed and decayed at the ends and reveals Sols arms showing undead pale grey skin tipped with claws, a intricate silver adornment in on his chest connecting two black and silver paldrons on his shoulders, his head is hooded and his face covered with a fearsome mask showing no emotion but four blinding white eyes, above his hood a silver crown levitates, what makes it more frighting is the two extra arms emerging that are black and immense with claws on each one and in one of the claws will form a dark blue crystal staff as part of the transformation, Sols voice while in this transformation is deeper and distorted sounding much more angry and malicious,once per turn Sol can make the claw crush the crystal and cause razor sharp shards forwards in a wave at his enemies causing Archmage damage on contact, any hits from Sols body in this form will inflect Archmage damage to an opponent as well
Name of Spell:Yggdrasil's Grove
Elemental Type: World Tree
Rank &Spell Type:Archmage/ Attack Creation/Hex and Curse
Range & Speed: 150 Meters/ 125 m/s
Mana Cost: 80/40
Stats Effected: -40 Speed -10 mana regen
Applicable Perks: Malecious Mage,Sinister Magic,Corroding Curse,
Description: Sol will activate this spell by bringing his hands together in front of him with his middle and ring fingers crossed and his pointer and pinky fingers facing up and touching with his thumbs remaining tucked in and upwards as well, once he has done that from in front of Sol a single tree will grow 10 meters away in front of him, this is a bit disarming as the tree will just grow to full height on the first turn while growing seed pods on its branches, on the second turn the pressure in the pods will reach its peak and they will explode launching the seeds in every direction in a 5 meter radius at 125 m/s causing archmage damage to anything that is hit by them, the seeds also inflict a deadly curse onto those hit causing them to be slowed by 40 m/s and their mana regen is reduced by 10 point s per turn and also causing grand damage per turn as root like markings appear across the targets body from the point the seeds hit,the seeds that hit the ground will instantly start to sprout and grow and the following turn will have turned into an adult tree with seed pods of their own and firing them off as well causing the trees to multiply at frightning rate each one increasing the range of the curse and causing archmage damage every second turn due to the seeds releasing, this continues until the trees have fully engulfed and taken over the full radius of 150 meters in front of Sol or until he releases the spell. unlike most of Sols tree spells these trees are vibrant with good color wood and lush green leaves those that are effected by this spell will lose 15 mana each turn while under the effect of the spell and that mana will be given to Sol,
Name of Spell: Aphyon's Eaphyon
Element: Decay
Rank: Archmage ¦ Elemental Incarnate
Size: 10m
Mana Cost: 80 ¦ 80
Type of Golem: Predator
Applicable Perks: Puppet Master, Light-Footed Golems, Repair Shop, Elemental Oddity, Odd magic
Description:
Sol need only speak the words "Sutus Vesdrac" A red viscus diamond cage ten meters in size appears right behind Sol, as the red liquid falls down it reveals the bone beneath before finally cracking and breaking open. What was within was a ten-meter-tall make figure made out of what looked to be sinue floating three inches off the ground but unlike normal it was completely white as if it had been drained of blood. Starting from its waist, going up its sides onto its chest and armour seems to be additional flesh but it almost looks like bone. (This would be armour gives no defence is purely for aesthetics). Its head also looks odd as though it has a mouth with razor-sharp teeth the top of its head is more like a crowned helmet which covers the eyes. This golem can attack via biting, claws, fists, feet or ramming but regardless of how many strikes it does on an opponent, it can only do archmage damage. It can fly and be used as a mode of transportation, being able to carry 15 people at once and travel at 80m/s when it does so.
Power | Durability | Sensory | Control | Mana Pool | Mana Regen |
220 | 110 | 190 | 100 | 400/400 | 15 |
Type | Speed | Range | Health |
Predator | 45 (+5)m/s | 180m | Archmage + Junior |
Golem Spells:
- Name of Spell: Vostul Dro
Elemental Type: Decay
Rank & Spell Type: Senior ¦ Attack Creation ¦ Hex and Curse
Range & Speed: 80m ¦ 40m/s
Mana Cost: 30 ¦ 30
Stats Effected: Junior Endurance Debuff ¦ -5 Mana Regeneration ¦ +9 power
Applicable Perks: Apex Predator, Battle Knight, Sinister Magic, Corroding Curse, Malicious Mage, knockback
Description:
Moving their right hand out in front of them they have their palm facing straight towards their enemy for a few seconds before moving their hand as if to grip something as if by an extension its bony flesh seems to expand to make what appears to be a broadsword 60 inches in length. This sword can only be held by it but when hitting someone it deals not only senior rank damage but knocks a person back for 8m with an additional 5 being added for every 10 power it possesses. In addition to this, it leaves a bone-white marking on the place where it is hit allowing them to take an additional amount of Junior rank damage every round until the curse is cleansed or the spell is ended, if this wasn't bad enough not only does the marking do an additional intermediate rank of damage but also debuffs a person's mana regeneration by -5. With the use of the ammo rules, extra swords can be made to fly around him and by pointing at the enemy can be sent in their general direction. The curse will actively attempt to reverse healing and buffs as per the clashing rules.
[break][break] - Name of Spell: Elghinyrrok Ap'za
Elemental Type: Decay
Rank & Spell Type: Senior ¦ Attack Creation ¦ Physical Reinforcement
Range & Speed: 80m ¦ 40m/s
Mana Cost: 30 ¦ 30
Stats Effected: +15 m/s Speed
Applicable Perks: Apex Predator, Full Blitz, knockback
Description:
Lifting their right hand towards the ground what seems like thick red viscous liquid falls from its hands and lands on the ground, as soon as it does a white circle of what seems like bone dust appears before drifting away, at the edges of his feet the white sinue seems to sharpen slight points appearing on the front and back of them these only help boost his speed as the blades that were on feet almost seem to have travelled up his body and cutting through the skin at the knuckles. Thrusting his hand forward a dagger of pure rotting white flesh bursts free and goes in the general direction it was aimed though deals senior rank damage if it hits something on top of this it will knock a person back 8m with an additional 5 being added for every 10 power it possesses. With the use of the ammo rules, extra swords can be made to fly around him and by pointing at the enemy can be sent in their general direction. The curse will actively attempt to reverse healing and buffs as per the clashing rules.
Name of Spell: Everlasting Rancor
Element: Decay
Rank: Archmage | Elemental Incarnate
Size: 10 meters
Mana Cost:80/80
Type of Golem: Predator
Applicable Perks: Puppet Master,Light Footed Golem,Repair Shop
Description:
Sol triggers this spell by uttering the phrase “Mors te manet” while his eyes shift to a striking Purple color and his schlera turns black, behind him a suddenly swirl of dark blue and black mana will twist and grow before the golem will emerge from it its massive at a incredible 10 meters tall though oddly enough it has no lower body so it hovers in the air but its appearance instantly causes unrest, the golem takes the form of a giant warrior garbed in decayed black and blue robes covering its upper body, its arms are withered and look frail and bone is starting to be revealed as the fingertips are stripped of flesh revealing sharp claws of decayed bone. From the waist down the golems body is gone revealing the remnants of its rotting spinal column and its chest is bare of flesh revealing a ribcage with a beating dark blue heart in the center of its body, the upper part of its face is covered in what is almost a bonelike mask though its eyes are deeply sunken in and nearly rotted away and seem to weep bloody tears as the process continues and below that its mouth has mummified revealing its full set of teeth which while not sharp are skeletal and terrifying, while clearly rotting this monsters strength has not waned in death and even a light swip of its claws can erase someone with existance let alone the foul curses it wields.this golem can repair itself if its damage but not destoryed for up to a full rank below it and it can do it up to 4 times before it cannot repair itself anymore
Power | Durability | Sensory | Control | Mana Pool | Mana Regen |
220+5 | 110+5 | 190+5 | 100 | 400/400 | 15 |
Type | Speed | Range | Health |
Predator | 45+5 m/s | 180 m | Archmage+junior |
Golem Spells:
- Golem Spell 1
- Golem Spell 2
- Golem Spell 3
- Golem Spell 4
Name of Spell: Qliphoth - Tree of Death
Element: World Tree
Rank: Archmage | Elemental Incarnate
Size: 20 Meters
Mana Cost: 80/40
Type of Golem: Guardian
Applicable Perks: Puppet Master,Light Footed Golem, Repair Shop
Description:
Sol will begin this spell by placing his hands together with his pinky and pointer fingers facing downwards and his middle and ring fingers upwards and touching with his thumbs tucked into his pointer fingers as he utters the words alaa ar' vasa, once he has done that from behind him a tree will sprout before rapidly growing and becoming bigger and bigger as its bark becomes dark grey and becomes snarled and twisted as it grows a full canopy of blood red leaves as branches on its sides will start to grow bigger twisting together into the vauge shape of limbs with gnarled club like ends with jagged points, from its trunk will open six blood red eyes in random spots on its body all glancing around independently what seems to be a jagged maw will open diagonally on its left side, from its canopy and its limbs will drip what appears to be blood as bone fragments can be seen poking out at certain as once it has fully formed to its massive height of 20 meters it will suddenly uproot itself from the ground using its roots for movement though if one looks they will see fragments of bone in between the tendrils showing what this trees diet is.this golem can strike for archmage damage each turn and upon striking an enemy this golem can drain 15 mana from the target and give that back to Sol replenishing his own pool, this golem can carry 15 people at a speed of 80 m/s, this golem can repair itself if its damaged but not destoryed for a full rank below its rank and this can be done up to four times before it cannot heal itself anymore
Power | Durability | Sensory | Control | Mana Pool | Mana Regen |
190+5 | 210+5 | 110+5 | 100 | 400/400 | 15 |
Type | Speed | Range | Health |
Guardian | 15+5 m/s | 100 m | Archmage+Grand |
Golem Spells:
- Name of Spell: Chthonic Bindings
Elemental Type: World Tree
Rank & Spell Type: Grand, Restraining
Range & Speed:110 Meters/ 85 m/s
Mana Cost: 50/25
Stats Effected: – 30 mana regen -20 speed
Applicable Perks: Tightly Bound,Mana Prison, Lockdown,World Binding,Elemental Oddity, Area of Triumph, Quick Shot
Description: This spell starts with the Qliphon suddenly going ridged for a moment and releasing a silent roar from its fanged maws as from the base of the golem dark colored tree roots with wicked barbs drenched in blood will slither in and out of the earth as they traverse and cover the area on front of the golem ensnaring and binding anything that is within the roots path, these roots will quickly snake around targets in their path as they tighten and sink the razor sharp barbs into them not only hampering movement but also Reducing their mana regeneration by 10 while they are bound, these roots will deal senior damage each turn and will also drain 15 mana from the target and will give it back to Sol as per the world tree rules, these roots will also wrap around the targets grimoire cutting their spell usage in half as long as they are bound with these restraints also one target can be chosen by Sol and will have their movement completely halted for a single turn though this can be stopped if the restraint is broken. - Name of Spell: Abyssal Abscission
Elemental Type: World Tree
Rank & Spell Type: Grand, Attack Creation, Hex and Curse
Range & Speed: 150 Meters /85 m/s
Mana Cost: 50/25
Stats Effected: Blind,Intermediate Endurance debuff, -20 mana regen
Applicable Perks: Apex Predator, Sinister Magic, Malicious Mage, Corroding Curse,Quick Shot
Description: the Qliphon will trigger this spell by suddenly shutting all its eyes but one as its canopy will suddenly start shaking almost violently as a burst leaves 3 meters in diameter will start to come off it and fly towards the target at frighting speed, these leaves are razor sharp and even the lightest touch from them can rend steel as well as sever flesh and bone with no effort dealing grand rank damage on contact, if struck it is also revealed that these leaves are extremely toxic with even a minor wound suddenly inflicting a devastating curse, those that are cursed by the leaves will have their mana regeneration severely slowed as their natural defense will lower as well making them take an extra intermediate rank of damage ontop of the next attacks amound, this curse also inflicts agonizing pain as the curse overtakes their body with the poison and will inflect senior damage every turn, thru the use of blinding rules this attack can potential blind an opponent for one turn,with world tree rules this attack can sap 15 mana from the target and give it to Sol, thru the use of Ammo rules more bursts of leaves can be made targeting more people for the spells effects. - Golem Spell 3
- Golem Spell 4
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[PTab=ITEMS]
Advanced Learning x1
Sirius's Radiance
Corrupting Shadow
Rank & Element: Junior ¦ Shadow
Class & Type: Relic ¦ Weapon (Sword)
Magic Specializations: Attack Creation ¦ Sensory
Appearance & Lore:
An ornate katana with a twenty-four-inch (60 cm) blade. the sheath is made of what seems to be made of marble which has been carefully carved into and engraved with what looks like ruby, the base of the sheath has a gold kojiri. Just above the midway point, there seems to be a piece of onyx that has been set around the sheath, the top and bottom of the onyx seems to have the same white marble though it has been fashioned to look almost like fur or feathers. Connected to the onyx there seems to be additional ruby fastenings with ruby chains connecting one part to the next, near the top there is a ruby set in gold that leads off to three carmine red tassels. The handguard seems to be made out of gold leading into the hilt a hilt that is just under half the size of the blade that covered in lackered red marble before being surrounded in black ribbon with gold helm and small ruby beads at each crossing pattern of the ribbon.
The corrupting shadow was made using an unknown method outside of a certain noble family within Clover. This family has been shunned by many other noble houses because of their appearances and they macabre magic that they are born with so choose to remain in the forsaken region instead of the noble. Not a lot is known about this secretive family, it's hierarchy or its family mechanics and they aim to keep it that way, it allows them to continue doing what they are without too many questions being asked. One thing people will notice of this family is that when they pass their trial of adulthood they start wielding a weapon of some sort and how the dynamics of the family will change to that person.
Abilities:
User gains Apex Predator while using Corrupting Shadow
Name of Ability: Shadow Moon
Name of ability Unity Spiral
Name of ability Unholy Eclipse
Name of Ability: Shadow Moon
Type & Uses: Trigger ¦ 4 uses
Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory ¦ Homing
Mana Cost: 8 per trigger ¦ 15 recharge
Range & Speed: 25m ¦ 10 m/s
Stats Affected: +4 Power (self)
Description:
The blade itself gets covered in what can only be described as flames made of shadow, swiping the blade towards the enemy releases a two meter wide shadow arc, the arc would only be around one centimeter tall until it neared something were it would become three meters tall and almost forming a disk making it harder to dodge. When deaing damage the attack deals Junior rank damage. With the use of ammo rules additional shadow arcs can be created per trigger in addition to this with the use of the homing rules the shadow arc is able to follow a designated target.
Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory ¦ Homing
Mana Cost: 8 per trigger ¦ 15 recharge
Range & Speed: 25m ¦ 10 m/s
Stats Affected: +4 Power (self)
Description:
The blade itself gets covered in what can only be described as flames made of shadow, swiping the blade towards the enemy releases a two meter wide shadow arc, the arc would only be around one centimeter tall until it neared something were it would become three meters tall and almost forming a disk making it harder to dodge. When deaing damage the attack deals Junior rank damage. With the use of ammo rules additional shadow arcs can be created per trigger in addition to this with the use of the homing rules the shadow arc is able to follow a designated target.
Name of ability Unity Spiral
Type & Uses: Flow ¦ 3 turns ¦ 2 Overheat
Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory ¦ Homing
Mana Cost: 8 ¦ 4
Range & Speed: 25m ¦ 10 m/s
Stats Affected: +4 control (self)
Description:
Pointing the blade straight forward quickly is the way that this ability activates. The moment that it is a dual spiral around one meter long by half a meter wide flies free towards its intended target. The spirals deal junior rank damage when they hit a target. With the use of ammo rules, additional spirals can be made per round in addition to this with the use of the homing rules the shadow arc is able to follow a designated target.
Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory ¦ Homing
Mana Cost: 8 ¦ 4
Range & Speed: 25m ¦ 10 m/s
Stats Affected: +4 control (self)
Description:
Pointing the blade straight forward quickly is the way that this ability activates. The moment that it is a dual spiral around one meter long by half a meter wide flies free towards its intended target. The spirals deal junior rank damage when they hit a target. With the use of ammo rules, additional spirals can be made per round in addition to this with the use of the homing rules the shadow arc is able to follow a designated target.
Name of ability Unholy Eclipse
Type & Uses: Flow ¦ 3 turns ¦ 2 Overheat
Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory
Mana Cost: 8 ¦ 4
Range & Speed: 10m aoe ¦ 10 m/s
Stats Affected: n/a
Description:
Moving their hand up the blade turning it from it's silver and red colour to being pure darkened shadow, flicking the blade makes the shadow leave the blade and start to creep to the max range it can go to dealing junior rank damage to everyone within the range of the spell, with the use of ammo rules the wielder can avoid allies if they so wish.
Rank & Specialization: Junior ¦ Attack Creation ¦ Sensory
Mana Cost: 8 ¦ 4
Range & Speed: 10m aoe ¦ 10 m/s
Stats Affected: n/a
Description:
Moving their hand up the blade turning it from it's silver and red colour to being pure darkened shadow, flicking the blade makes the shadow leave the blade and start to creep to the max range it can go to dealing junior rank damage to everyone within the range of the spell, with the use of ammo rules the wielder can avoid allies if they so wish.
MADE BY NOVA
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