Post by Samson on Oct 9, 2024 16:43:52 GMT -5
[attr="class","dungentext"]
The building seemed to appear one night during a heavy rainstorm. Despite that it was dark from the time, clouds, and rain, it was noticed right away. The outside of the dungeon looks like a cream colored house with a jerkinhead roof shape. It has black shingles on the roof along with white painted wooden cut outs shaped like cartoony ghosts. The windows seem to have a dark tint to them, nothing inside being visible. The glass always seems to look as if rain is hitting it, but the liquid vanishes when it's released from the panes. There are a number of carved and hallowed out turnips with lights inside of them near the door. The turnips in question all seem to have different faces carved on them and each around the size of a basket ball. It seems no matter how much time passes, the candles don't seem to whittle down in size nor their radiance dim. It has an orange painted door with a silver door nob, though it typically seems to be left slightly ajar. Sweet smells of cakes and apple cider permeate from inside the building along with the joyful sounds of singing and laughter of children. There is a path lined with chestnuts that is made of roughly cut wood that leads to the doorway.
NUMBER OF ROOMS: 3
WORD COUNT PER ROOM: 3,000
FLOOR DESCRIPTION:
On the back side of the door lays a number of masks hanging from it. While the front and sides of the door is painted orange, the back side has a pale white color to it. This color seems to be a thinner coat, or perhaps less layers. Cracks and grooves of the dark wood underneath is far easier to see, if not distracted by the masks. Before those who enter seems to be of dirt and grass, the door sitting at the top of a steep hill. This could allow for a chance to glance towards two or three of the areas ahead, but it would be unlikely to be able to make out much from there with how dark it was there. Using a map spell would just detail the current location the person was in. If they are in the entrance, they would see only what is at the entrance. If they are in the first room, they would only see what is in the first room.
FLOOR BESTIARY[break]
After the group gets past the entrance and reaches the bottom of the hill, they will come to the first area of the dungeon. The sky has changed from pitch black to leaving the sunset, there is a small bit of light left in the sky at the horizon. There is still enough light out that there are not many stars visible in the sky yet. It is a flat, open grassy area with one spot seemingly cleared of the grass with two large bon-fires next to each other. There are cattle bones, wood, and other items nearby seemingly to throw into the fire. Surrounding the fires seem to be groups of bonfire steers. Further away from the bonfires the grass appears to be longer, and there are marks on the ground that show that there are a few dirt roads leading the way. The two bonfires are in an area that is surrounded by a large wooden fence. While the player can go past the fence, there will be nothing but grass, and dirt, and roads. The best way to leave to the next area would be to continue forward.
After walking past the bonfires, the area will change. The sky is dark with stars in it, and a full moon. The dirt road leading them from the first area changes gradually into a stony road. This area looks akin to a city but seemingly sized for small children. The buildings are 6 feet tall and made of wood. The chimneys look to be made of brick. The streets are made of stone and each little house has fences made of sticks. The lawns are covered in moss and mushrooms. The houses seem to be painted green, grey, or purple, with black doors or roofs. The doors cannot be opened, nor the windows. There are lights on in the houses but it doesn't appear like there is anyone in them. There are metal lamps at the sides of the streets with their fires lit. All in all, almost everything in that area looks to be made more for a toy set than a real town.The Barmbrack monsters seem to be going house to house singing. When they see or notice the intruders, they will come over and attack as a group. The best way out of this area is to continue straight forward.
The stone path begins to look like an older, cracked, paved road with stones in it. The cracks have weeds and grasses pushing between and growing. The dark night sky seems to have become a little cloudy, but the full moon is still partially visible. There are a number of turnip and pumpkin jack-o-lanterns lit and carved at both sides of the road. The area near looks to have become tall with grass, weeds, and wild plants. While the group cannot venture too far from the path without appearing back onto the path, it seems in the far distance, there are semi-transparent figures seen walking aimlessly. Going forward enough will lead to an old looking hut with four chicken feet at the bottom holding it up. In front on the porch is a number of Familiars of Divination. On the far right side of the porch seems to be the Cider Wicce, who is adding apples from a basket to a large open wooden container that contains water. There are a number of long apple skin shavings on the porch but no skinned apples. There are some bottles of apple cider unopened on the left side of the porch, being guarded by her familiars. The only way to get into the building is to defeat the monster and her helpers.
NUMBER OF ROOMS: 4
WORD COUNT PER ROOM: 3,500
FLOOR DESCRIPTION:
Entering the house will lead the group to an old wooden room with a number of chairs and tables. The room is well-illuminated with various sized candles on top of the tables. The tables are covered in table cloths of orange, green, or purple. On the tables was little barmbrack cakes, tiny soul cakes, apple pie, and warm apple cider. There were also Colcannon; a dish of mashed potatoes, butter, cabbage, and green onion. Another food item is buttery mashed potatoes with green onions, and a pumpkin pie. There is roasted corn, baked pumpkin seeds, and corn soup, as well as some biscuits and beer. Roasted chestnuts are placed in smaller bowls around the main dishes and treats. If a player consumes three things from the room, the character will get pushed to the next room by an unknown force.
FLOOR BESTIARY[break]
After leaving the shack through the back door, they enter a grassy swamp area where the liquids are black and thick. The reeds make sound every time the wind blows, which seems to be quite often in that location. The sky seems to be quite cloudy, but there is still enough room between the clouds to tell that the night sky is dark and starry. The path seems to be quite muddy and a little wet. It is made of stones, with portions of it coated in moss. The trees are tall and spindly birch trees covered in patches of moss. While there looks to be animals in the area, none of the group will be able to touch them, and none of the animals will be able to touch, see, or hear the group. Wandering aimlessly in the swamp, as if trying to find something or somewhere, seem to be a number of Unfortunate Souls. These monsters will attack as soon as they can sense or hear the individuals within the vicinity.
As the group walks further down the path, the swamp eases a bit and rain begins to fall from the sky. The dirt becomes a bit more solid and muddy. The path changes from a road of stones to something more paved and clean. The plants a bit less wild and rampant. There are still more birch trees, but they look less twisted and tall. It still appears to be a night time, and the sky is darkened with clouds heavy with rain. There is a tall wall made of brick and steel with lights illuminating at the top. The wall seems to be very well made and sturdy. If one tries to climb over it, they will be burned by the lights, and receive junior damage and knocked down. There are a number of tall Wax Dolls near the gate, but they will not attack until the players move close to the gate. If one is knocked down by the lights at the top of the wall, the Dolls will still be alerted and attack. The path goes past the gate door, and continues on from there.
Going past the gates, one will enter the 3rd room. There are many roads in the area, but they all lead to the same forward direction. These roads are nicely paved and seem well kept. The area looks to be a cemetery with soul cakes, honey, cream and flowers adorning next to many graves. The graves are written in an indiscernible language. There also seems to be what appears to be a number of life sized angel statues near some of the graves. It is still raining and the sky is still clouded and dark. There are a number of oil lanterns lined near the paths, dimly illuminating the area as a whole. In order to get to the next area, one simply needs to keep walking forward. If they stray off the road or speak out loud, then it will awaken the monsters in the area. As soon as the monsters awaken, they will become aggressive and attack. The walls of stone and steel with lights at the top of those walls surround the cemetery.
As the group wanders further into the graveyard, tombstones stop appearing and instead there are mausoleums. The language written at the top of each door to each mausoleum is in a different language. Each one of the mausoleums has a lit hanging lantern attached near the doorway. When the group enters the area, the movie night zombies will all walk out of different areas from the mausoleums before they group together and start dancing in unison. When the zombies begin to dance, a self playing pipe organ from somewhere begins to play the song 'Thriller' as best as a music box can. The purple people eater remains behind them on top of a mausoleum and attacks from there. It is still raining, but none of the creatures seem affected by it. The walls of stone and steel with lights at the top of that wall encase the graveyard. The mausoleums look very well kept.
[attr="class","dungentitle"]Trick and Treat
RANK: Senior LOCATION: Aries garse MIN-MAX PLAYER GROUP: 2-4 OTHER REQS:
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The building seemed to appear one night during a heavy rainstorm. Despite that it was dark from the time, clouds, and rain, it was noticed right away. The outside of the dungeon looks like a cream colored house with a jerkinhead roof shape. It has black shingles on the roof along with white painted wooden cut outs shaped like cartoony ghosts. The windows seem to have a dark tint to them, nothing inside being visible. The glass always seems to look as if rain is hitting it, but the liquid vanishes when it's released from the panes. There are a number of carved and hallowed out turnips with lights inside of them near the door. The turnips in question all seem to have different faces carved on them and each around the size of a basket ball. It seems no matter how much time passes, the candles don't seem to whittle down in size nor their radiance dim. It has an orange painted door with a silver door nob, though it typically seems to be left slightly ajar. Sweet smells of cakes and apple cider permeate from inside the building along with the joyful sounds of singing and laughter of children. There is a path lined with chestnuts that is made of roughly cut wood that leads to the doorway.
[attr="class","dungenfloor"]FLOOR #1
NUMBER OF ROOMS: 3
WORD COUNT PER ROOM: 3,000
FLOOR DESCRIPTION:
On the back side of the door lays a number of masks hanging from it. While the front and sides of the door is painted orange, the back side has a pale white color to it. This color seems to be a thinner coat, or perhaps less layers. Cracks and grooves of the dark wood underneath is far easier to see, if not distracted by the masks. Before those who enter seems to be of dirt and grass, the door sitting at the top of a steep hill. This could allow for a chance to glance towards two or three of the areas ahead, but it would be unlikely to be able to make out much from there with how dark it was there. Using a map spell would just detail the current location the person was in. If they are in the entrance, they would see only what is at the entrance. If they are in the first room, they would only see what is in the first room.
FLOOR BESTIARY[break]
- Barmbrack[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
90 90 80 [attr="class","statstitle"]SPEED10 m/s [attr="class","statstitle"]HEALTHSenior [attr="class","statstitle"]HEIGHT4'7 ft [attr="class","statstitle"]WEIGHT72 lbs [attr="class","statstitle"]DAMAGE OUTPUTSenior A monster that looks like a small figure covered in uncut white cloth that looks akin to a bed sheet. The sheet covers all parts of the body except for a pair of translucent humanoid feet and ankles poking out at the bottom. There are no shoes or socks covering the feet. The fabric covered hands hold a small cake made of tea, dried fruits, and nuts. While the creature seems to sing as often as possible, it doesn't seem like it's capable of speaking nor understanding human languages. Its elements are food and song. Its specializations are attack creation and physical reinforcement. - Steer Bonfire[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
100 100 60 [attr="class","statstitle"]SPEED18 m/s [attr="class","statstitle"]HEALTHSenior [attr="class","statstitle"]HEIGHT7 ft [attr="class","statstitle"]WEIGHT500 lbs [attr="class","statstitle"]DAMAGE OUTPUTIntermediate This monster looks to be shaped like the skeleton of a steer. There is not a single sign of fur on its body. The bones have scorch marks and cut marks, but hold together nonetheless. There is heat in the bones and all the empty spaces in its body are instead filled with fire. It has eyes that are tiny burning pieces of wood, its hooves are also burning pieces of wood. When this monster is destroyed, the fire vanishes, but the bones will remain but without life. This monster uses the elements fire, shadow, and ash. Their specializations are defense creation and attack creation. - Familiar of Divination[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
80 90 90 [attr="class","statstitle"]SPEED20 m/s [attr="class","statstitle"]HEALTHIntermediate [attr="class","statstitle"]HEIGHT3 ft [attr="class","statstitle"]WEIGHT90 lbs [attr="class","statstitle"]DAMAGE OUTPUTIntermediate It smells intensely of apple, but it is shaped like a large black cat. Its eyes are golden yellow, the nose and paw pads are green. The tail is long as is the body, but its legs are slightly stubby in comparison. The only noises it makes what one would expect from a feline. It has on a collar that looks to be made of green apple skin. The color of its claws resemble apple cider. Its elements are wind and food creation. Its specializations are restraining and attack creation. - Cider Wicce[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
120 100 80 [attr="class","statstitle"]SPEED8 m/s [attr="class","statstitle"]HEALTHGrand [attr="class","statstitle"]HEIGHT6 ft [attr="class","statstitle"]WEIGHT127 lbs [attr="class","statstitle"]DAMAGE OUTPUTSenior The monster looks to have long hair made of straw and skin that looked akin to the dried and wrinkled flesh of an apple. She has long yellow onion-colored nails and a long nose. Her eyes are the color of green cabbage. Her clothes look to be made of burlap that has been painted black. These clothing pieces include a long, pointy hat with an orange band, with a somehow very firm brim, a long robe and pointy black heel shoes. They also carry a large wooden spoon that is longer than her body. She will use the spoon against intruders in combat as a weapon. Her elements include wood, sap, and water. Their specializations are attack creation, hex and curse, and physical reinforcement.
[attr="class","dungenroom"]Room #1
[attr="class","dungenencounters"]ENCOUNTERS: | x3 Barmbrack per player |
After the group gets past the entrance and reaches the bottom of the hill, they will come to the first area of the dungeon. The sky has changed from pitch black to leaving the sunset, there is a small bit of light left in the sky at the horizon. There is still enough light out that there are not many stars visible in the sky yet. It is a flat, open grassy area with one spot seemingly cleared of the grass with two large bon-fires next to each other. There are cattle bones, wood, and other items nearby seemingly to throw into the fire. Surrounding the fires seem to be groups of bonfire steers. Further away from the bonfires the grass appears to be longer, and there are marks on the ground that show that there are a few dirt roads leading the way. The two bonfires are in an area that is surrounded by a large wooden fence. While the player can go past the fence, there will be nothing but grass, and dirt, and roads. The best way to leave to the next area would be to continue forward.
[attr="class","dungenroom"]Room #2
[attr="class","dungenencounters"]ENCOUNTERS: | x4 Steer Bonfire per player |
After walking past the bonfires, the area will change. The sky is dark with stars in it, and a full moon. The dirt road leading them from the first area changes gradually into a stony road. This area looks akin to a city but seemingly sized for small children. The buildings are 6 feet tall and made of wood. The chimneys look to be made of brick. The streets are made of stone and each little house has fences made of sticks. The lawns are covered in moss and mushrooms. The houses seem to be painted green, grey, or purple, with black doors or roofs. The doors cannot be opened, nor the windows. There are lights on in the houses but it doesn't appear like there is anyone in them. There are metal lamps at the sides of the streets with their fires lit. All in all, almost everything in that area looks to be made more for a toy set than a real town.The Barmbrack monsters seem to be going house to house singing. When they see or notice the intruders, they will come over and attack as a group. The best way out of this area is to continue straight forward.
[attr="class","dungenroom"]Room #3
[attr="class","dungenencounters"]ENCOUNTERS: | x3 Familiar of Divination per player x2 Barmbrack per player x1 Cider Wicce |
The stone path begins to look like an older, cracked, paved road with stones in it. The cracks have weeds and grasses pushing between and growing. The dark night sky seems to have become a little cloudy, but the full moon is still partially visible. There are a number of turnip and pumpkin jack-o-lanterns lit and carved at both sides of the road. The area near looks to have become tall with grass, weeds, and wild plants. While the group cannot venture too far from the path without appearing back onto the path, it seems in the far distance, there are semi-transparent figures seen walking aimlessly. Going forward enough will lead to an old looking hut with four chicken feet at the bottom holding it up. In front on the porch is a number of Familiars of Divination. On the far right side of the porch seems to be the Cider Wicce, who is adding apples from a basket to a large open wooden container that contains water. There are a number of long apple skin shavings on the porch but no skinned apples. There are some bottles of apple cider unopened on the left side of the porch, being guarded by her familiars. The only way to get into the building is to defeat the monster and her helpers.
[attr="class","dungenfloor"]FLOOR #2
NUMBER OF ROOMS: 4
WORD COUNT PER ROOM: 3,500
FLOOR DESCRIPTION:
Entering the house will lead the group to an old wooden room with a number of chairs and tables. The room is well-illuminated with various sized candles on top of the tables. The tables are covered in table cloths of orange, green, or purple. On the tables was little barmbrack cakes, tiny soul cakes, apple pie, and warm apple cider. There were also Colcannon; a dish of mashed potatoes, butter, cabbage, and green onion. Another food item is buttery mashed potatoes with green onions, and a pumpkin pie. There is roasted corn, baked pumpkin seeds, and corn soup, as well as some biscuits and beer. Roasted chestnuts are placed in smaller bowls around the main dishes and treats. If a player consumes three things from the room, the character will get pushed to the next room by an unknown force.
FLOOR BESTIARY[break]
- Unfortunate Soul[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
100 100 100 [attr="class","statstitle"]SPEED10 m/s [attr="class","statstitle"]HEALTHSenior [attr="class","statstitle"]HEIGHT4'5 ft [attr="class","statstitle"]WEIGHT50 lbs [attr="class","statstitle"]DAMAGE OUTPUTSenior This monster looks to be shaped like small black shrunken humanoid forms, surrounded by tiny wisps of flames that seem to whisper nonsensically. This creature doesn't seem to have any eyes in its sockets, but it reacts to people nearby, suggesting that it can at least hear and sense others in some way. While it's clear that it has a mouth, it lacks a tongue and lips, making it an unsure task if it can speak at all. It reacts aggressively towards any outside forces that enter its area. Its elements are tar and fire. Its specializations are hex and curse, sensory, and defense creation. - Wax Doll[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
90 120 50 [attr="class","statstitle"]SPEED5 m/s [attr="class","statstitle"]HEALTHGrand [attr="class","statstitle"]HEIGHT8'5 ft [attr="class","statstitle"]WEIGHT1,000 lbs [attr="class","statstitle"]DAMAGE OUTPUTSenior These creatures look to be in a non-gendered humanoid shape, standing at 8.5 feet tall. They appear to be made out of white wax, and massive cloves that contain the bud and not the stem are in place where the eyes should be. There are four arms and two legs. It has no hair. While it has no fingers, it has a hunk of wax at the end of each arm where one might assume where there would be fingers if it had any. While it does have a voice, it uses it to sing the lyrics of the song 'The Skeleton Rag' by American Quartet. They cannot speak and don't seem to understand human speech, though they can hear. Their elements are wax and sap, their specializations being hex and curse, defense creation, and healing. - Stone Angel[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
100 80 80 [attr="class","statstitle"]SPEED10 m/s [attr="class","statstitle"]HEALTHSenior [attr="class","statstitle"]HEIGHT5'8 ft [attr="class","statstitle"]WEIGHT270 lbs [attr="class","statstitle"]DAMAGE OUTPUTSenior This monster appears in the form of a statue while it is at rest. This statue is in the shape of a female-figured angel that seems to be weeping in grief for the loss of life. When the statue comes out of rest, it can fly as well as other normal movements. While most of the statue looks the same, along with stone wavy looking hair that stops around the neck, the robes do not look particularly more mobile than the rest of the body since those are also made of stone. The hands and feet take on a more gargoyle-like appearance while it's mobile, but will look more humanoid while it is at a resting state. Its mouth and teeth will look normal while in a resting state, but will look more sharp and aggressive while it is in its active state. Its elements are wind as well as earth. Their specializations are transformation, healing, and attack creation. - Movie Night Zombie[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
120 90 50 [attr="class","statstitle"]SPEED15 m/s [attr="class","statstitle"]HEALTHSenior [attr="class","statstitle"]HEIGHT5'6 ft [attr="class","statstitle"]WEIGHT190 lbs [attr="class","statstitle"]DAMAGE OUTPUTSenior This monster seems to look like a humanoid figure with a green flesh color. Their body and clothes look decayed and tattered, but they still seem to somehow have rhythm in their body. All of them seem to wear the same style of clothing: leather jacket studded with sparkling gems, a white shirt under the jacket, a pair of blue jeans, a black belt studded with gemstones, and tall black boots, fingerless black gloves covered in sparkling gemstones and have a pompadour like hairstyle. They are all around 5'6. All of them are dancing the same way in unison. When they attack, it is in unison, though not necessarily at the same person. Their elements are gemstone and cloth. Their specializations are attack creation, defense creation, and physical reinforcement. - Purple People Eater[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
140 100 120 [attr="class","statstitle"]SPEED10 m/s [attr="class","statstitle"]HEALTHGrand [attr="class","statstitle"]HEIGHT6 ft [attr="class","statstitle"]WEIGHT200 lbs [attr="class","statstitle"]DAMAGE OUTPUTGrand This monster has a giant pair of purple black like wings. It has one leg with sharp claws for the toes on the feet. It has one large goat-like eyeball on its head that is copper colored, along with a 1 meter tall horn on the top of its head that is sharp and slightly curved. It has two arms with claws on the hands that are long and sharp. It has a long devil tail. Its mouth has rows and rows of sharp teeth. It has blue jeans, a black belt, a white shirt, and a black leather jacket and fingerless black gloves. It has short fur all over its body. The fur on the top of its head is a little longer than the rest of its body, but it is not long enough to really style it, so it is combed down. Its elements are pure aura, acid, and gemstone. Its specializations are hex and curse, attack creation, Sensory, and restraining.
[attr="class","dungenroom"]Room #1
[attr="class","dungenencounters"]ENCOUNTERS: | x4 Unfortunate Souls per player |
After leaving the shack through the back door, they enter a grassy swamp area where the liquids are black and thick. The reeds make sound every time the wind blows, which seems to be quite often in that location. The sky seems to be quite cloudy, but there is still enough room between the clouds to tell that the night sky is dark and starry. The path seems to be quite muddy and a little wet. It is made of stones, with portions of it coated in moss. The trees are tall and spindly birch trees covered in patches of moss. While there looks to be animals in the area, none of the group will be able to touch them, and none of the animals will be able to touch, see, or hear the group. Wandering aimlessly in the swamp, as if trying to find something or somewhere, seem to be a number of Unfortunate Souls. These monsters will attack as soon as they can sense or hear the individuals within the vicinity.
[attr="class","dungenroom"]Room #2
[attr="class","dungenencounters"]ENCOUNTERS: | x4 Wax Dolls per player |
As the group walks further down the path, the swamp eases a bit and rain begins to fall from the sky. The dirt becomes a bit more solid and muddy. The path changes from a road of stones to something more paved and clean. The plants a bit less wild and rampant. There are still more birch trees, but they look less twisted and tall. It still appears to be a night time, and the sky is darkened with clouds heavy with rain. There is a tall wall made of brick and steel with lights illuminating at the top. The wall seems to be very well made and sturdy. If one tries to climb over it, they will be burned by the lights, and receive junior damage and knocked down. There are a number of tall Wax Dolls near the gate, but they will not attack until the players move close to the gate. If one is knocked down by the lights at the top of the wall, the Dolls will still be alerted and attack. The path goes past the gate door, and continues on from there.
[attr="class","dungenroom"]Room #3
[attr="class","dungenencounters"]ENCOUNTERS: | x4 Stone Angel per player |
Going past the gates, one will enter the 3rd room. There are many roads in the area, but they all lead to the same forward direction. These roads are nicely paved and seem well kept. The area looks to be a cemetery with soul cakes, honey, cream and flowers adorning next to many graves. The graves are written in an indiscernible language. There also seems to be what appears to be a number of life sized angel statues near some of the graves. It is still raining and the sky is still clouded and dark. There are a number of oil lanterns lined near the paths, dimly illuminating the area as a whole. In order to get to the next area, one simply needs to keep walking forward. If they stray off the road or speak out loud, then it will awaken the monsters in the area. As soon as the monsters awaken, they will become aggressive and attack. The walls of stone and steel with lights at the top of those walls surround the cemetery.
[attr="class","dungenroom"]Room #4
[attr="class","dungenencounters"]ENCOUNTERS: | x3 Movie Night Zombies, x1 Purple People Eater |
As the group wanders further into the graveyard, tombstones stop appearing and instead there are mausoleums. The language written at the top of each door to each mausoleum is in a different language. Each one of the mausoleums has a lit hanging lantern attached near the doorway. When the group enters the area, the movie night zombies will all walk out of different areas from the mausoleums before they group together and start dancing in unison. When the zombies begin to dance, a self playing pipe organ from somewhere begins to play the song 'Thriller' as best as a music box can. The purple people eater remains behind them on top of a mausoleum and attacks from there. It is still raining, but none of the creatures seem affected by it. The walls of stone and steel with lights at the top of that wall encase the graveyard. The mausoleums look very well kept.
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