Post by Jagen Lavender♛ on Nov 2, 2024 19:41:47 GMT -5
[attr="class","dungentext"]
Upon a hill of a once majestic countryside now rests a once grand castle, now in crumbling ruins. A grand mighty wall wraps around the castle with holes in its defences and a gate barely holding on to its last hinge is all that was left of the grand defences of Ebonspire Keep. History states there was once a wish for a new nation that claimed the fringe as its home and territory. however the whirlwinds of time have not been kind to the truth of this keep and the history it held, a reminder along with the surrounding barren waste of a countryside and villages That a kingdom was not built in a day on a whim.
NUMBER OF ROOMS: 2
WORD COUNT PER ROOM: 3,000
FLOOR DESCRIPTION:
Upon entering and going past the once mighty wall, you will see a massive wasteland of a once well-kept village with various buildings and piles of supplies, giving a glimpse of what had been a lively kingdom that tried growing. Walk down the path and enter the keep.
FLOOR BESTIARY[break]
Upon massive the once mighty wall that managed to remain standing, even in its ruined shape. The group will see a abandon ruin of a village, piles of supplies stands in-between various houses and tents, struggling to stay standing. going deeper the group will come to seeing the stilt walkers taking their long strides over the wet wasteland between the village and the castle. Be weary, not all objects like to remain in one place.
Once the party has gotten past the enemies they faced the coast seems all clear till a foul smell beings to fill the air coming from all around as a pack of roars can be heard around the gate as a pack of miasma lions seem to have made the gate of the once mighty castle their home, Eliminate them quickly and descend into the keep.
NUMBER OF ROOMS: 3
WORD COUNT PER ROOM: 3000
FLOOR DESCRIPTION:
Upon entering the great Ebonespire keep the entry way was nothing but a massive chasm. all entry ways deeper into the keep have long since collapsed. various beams and walls from the keeps upper floors litter the pathway down where a soft glow pulsates with life, as if seeking for more to unravel its secrets
FLOOR BESTIARY[break]
Upon getting down into the depths of the chasm the group will land in a large cavern of glowing plant life along with massive oversight of webs all over the foilage and walls, blocking sight of the pathway forward needing a sensory of 120 or tier 2 Ki to find the pathway while dealing with the massive creatures that are not only fighting each other but will turn their attention to the players.
Getting through the massive cavern of spiders, their webs and the locusflies, the opening descends down a slippy sloppy towards the pulsating light even brighter along with sounds of water, shuffling and rocks falling down. descend the slope carefully as vines with thorns along with mud will do their best to redirect the group on their descent into another cavern where hoards of skeletal figures and moss-wrapped beings shuffle, bumping into each other, and attempting to harvest any insect or animal life among the glowing mushrooms. Get past them to the other pathway leading down
Upon getting past the skeletons and spectres the pathway leads down another slippery slope that evens out to stone stairs winding down the pathway opening up to the largest of the cavern with a basin of water, a single long thin pathway towards the centre where a massive pulsing orb of something purple glowed and pulsated as skeletons and spectre devourers took various plant and animal life to the orb, stuffing the stuff within it. A lone figure stands on a ledge above the workers as if ensuring they do the work he wishes. Damaging or destroying the massive orb of pulsating unknown substance and origin, before defeating Lord Enbone and the Specter devourers will result in the group receiving Grand damage and 3rd degree burns.
[attr="class","dungentitle"]EnboneSpire Keep
RANK: Senior LOCATION: The fringe MIN-MAX PLAYER GROUP: 2-4 OTHER REQS:
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Upon a hill of a once majestic countryside now rests a once grand castle, now in crumbling ruins. A grand mighty wall wraps around the castle with holes in its defences and a gate barely holding on to its last hinge is all that was left of the grand defences of Ebonspire Keep. History states there was once a wish for a new nation that claimed the fringe as its home and territory. however the whirlwinds of time have not been kind to the truth of this keep and the history it held, a reminder along with the surrounding barren waste of a countryside and villages That a kingdom was not built in a day on a whim.
[attr="class","dungenfloor"]FLOOR #1
NUMBER OF ROOMS: 2
WORD COUNT PER ROOM: 3,000
FLOOR DESCRIPTION:
Upon entering and going past the once mighty wall, you will see a massive wasteland of a once well-kept village with various buildings and piles of supplies, giving a glimpse of what had been a lively kingdom that tried growing. Walk down the path and enter the keep.
FLOOR BESTIARY[break]
- stilts walkers[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
85 20 90 [attr="class","statstitle"]SPEED15 m/s [attr="class","statstitle"]HEALTHSenior [attr="class","statstitle"]HEIGHT6,9 ft [attr="class","statstitle"]WEIGHT80 lbs [attr="class","statstitle"]DAMAGE OUTPUTIntermediate This creature has been recorded as a "scavagers of the dead" Walking along the landscape on their stilt like legs. Their bodies covered in folliage of twigs, grass, leaves and the lingering smell of stale water fills the air wherever they go. They have been seen to using wood magic to lift bones and bodies into the large sacks on their backs. When one comes to fight them they will use their restraint magic along with hex and curse to slow down and capture their prey that comes into their territory. - stonekeepers[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
85 90 20 [attr="class","statstitle"]SPEED15 m/s [attr="class","statstitle"]HEALTHSenior [attr="class","statstitle"]HEIGHT5,4 ft [attr="class","statstitle"]WEIGHT110 lbs [attr="class","statstitle"]DAMAGE OUTPUTSenior Upon pedistals along the side of the road will be some statues in groups of 2-4 seemingly just placed in whatever direction without a cause or thought in their placing. all seem near untouched by an erudtion only dust and most covering some most. upon encountering this monster one will find they have earth magic with attack creation and defense creation covering themselves and their allies to try over coming their prey with their numbers. - Miasma lion[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
110 55 55 [attr="class","statstitle"]SPEED20m/s [attr="class","statstitle"]HEALTHSenior [attr="class","statstitle"]HEIGHT5.5 ft [attr="class","statstitle"]WEIGHT150 lbs [attr="class","statstitle"]DAMAGE OUTPUTSenior At the gate a roar can be heard and the foul smell of miasma can be smelt and seen as a mighty lion will prowl around the gate eyeing its prey as blobs of miasma filled puss pokes out from within its mane and fur. This beast has only been seen to using Attack creation magic and loves going in close to claim it's kills
[attr="class","dungenroom"]Room #1
[attr="class","dungenencounters"]ENCOUNTERS: | 2x Stilt walker per player, Stonekeeper per player |
Upon massive the once mighty wall that managed to remain standing, even in its ruined shape. The group will see a abandon ruin of a village, piles of supplies stands in-between various houses and tents, struggling to stay standing. going deeper the group will come to seeing the stilt walkers taking their long strides over the wet wasteland between the village and the castle. Be weary, not all objects like to remain in one place.
[attr="class","dungenroom"]Room #2
[attr="class","dungenencounters"]ENCOUNTERS: | 4x Miasma Lion per player |
Once the party has gotten past the enemies they faced the coast seems all clear till a foul smell beings to fill the air coming from all around as a pack of roars can be heard around the gate as a pack of miasma lions seem to have made the gate of the once mighty castle their home, Eliminate them quickly and descend into the keep.
[attr="class","dungenfloor"]FLOOR #2
NUMBER OF ROOMS: 3
WORD COUNT PER ROOM: 3000
FLOOR DESCRIPTION:
Upon entering the great Ebonespire keep the entry way was nothing but a massive chasm. all entry ways deeper into the keep have long since collapsed. various beams and walls from the keeps upper floors litter the pathway down where a soft glow pulsates with life, as if seeking for more to unravel its secrets
FLOOR BESTIARY[break]
- Huntsman devourer[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
80 100 80 [attr="class","statstitle"]SPEED20 m/s [attr="class","statstitle"]HEALTHIntermediate [attr="class","statstitle"]HEIGHT6,3 ft [attr="class","statstitle"]WEIGHT100 lbs [attr="class","statstitle"]DAMAGE OUTPUTSenior a giant man eating spider standing at a height of 5,9. this large spider is pitch black and has webbing made of shadows for its magic as it uses restraint magic with attack creation to encase it's targets within it's shadow like webbing - Mushroom skeleton[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
55 90 55 [attr="class","statstitle"]SPEED10 m/s [attr="class","statstitle"]HEALTHIntermediate [attr="class","statstitle"]HEIGHT5.7 ft [attr="class","statstitle"]WEIGHT30 lbs [attr="class","statstitle"]DAMAGE OUTPUTIntermediate A skeleton of a once living being taken over by nature and sentient mushrooms. Walking along the dungeon they patrol looking for the next living thing to feast on. This creature has been said to using plant magic with hex and curse and attack creation. - locusfly[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
12o 65 70 [attr="class","statstitle"]SPEED25 m/s [attr="class","statstitle"]HEALTHSenior [attr="class","statstitle"]HEIGHT6,0 ft [attr="class","statstitle"]WEIGHT120 lbs [attr="class","statstitle"]DAMAGE OUTPUTSenior A dual living beast with two heads and the ability to fly and dug. often described as a dragon fly attached to a locus. This creature is a trickery one as both ends have access to plant magic as attack creation and Sensory magic with a speciality in illusion was seen with this beast it switches between flying or digging underground going after its prey. - specter devourer[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
120 20 120 [attr="class","statstitle"]SPEED20 m/s [attr="class","statstitle"]HEALTHSenior [attr="class","statstitle"]HEIGHT5,3 ft [attr="class","statstitle"]WEIGHT70 lbs [attr="class","statstitle"]DAMAGE OUTPUTSenior A being make of moss and webbing holding within it the souls that became entangled taking the form of a being standing at 5,3". Plant and pure aura magic is what this creature has been seen to weild using attack creation and physical reinforcement they move slowly and will get up close and personal with its magic to try and taking down its prey - Lord EboneSpire[attr="class","statstitle"]POW[attr="class","statstitle"]DUR[attr="class","statstitle"]SEN
115 115 115 [attr="class","statstitle"]SPEED25 m/s [attr="class","statstitle"]HEALTHArchmage [attr="class","statstitle"]HEIGHT6,1 ft [attr="class","statstitle"]WEIGHT135 lbs [attr="class","statstitle"]DAMAGE OUTPUTSenior Lord Icobus Enbone, was a mighty lord of massive wealth and influence, he did not feel he should be under anyone's boot and so set out to found his own kingdom. Many years later he achieved this task and was regarded as a wise and kind ruler. As with everything time passed on and even with everything he had he came to desire more. The reason for his change was unknown but his mind and body twisted due to the unseen corruption and soon the environment followed suit. This caused his fledgling kingdom to fall into ruin. He wields dark and plant magic. He was said to use attack creation, defence creation, physical reinforcement and healing calling upon his magic to aid him in striking from afar before getting closer to finish off anyone who invades his territory.
[attr="class","dungenroom"]Room #1
[attr="class","dungenencounters"]ENCOUNTERS: | 2x locusfly per player, 2x huntsman devourer per player |
Upon getting down into the depths of the chasm the group will land in a large cavern of glowing plant life along with massive oversight of webs all over the foilage and walls, blocking sight of the pathway forward needing a sensory of 120 or tier 2 Ki to find the pathway while dealing with the massive creatures that are not only fighting each other but will turn their attention to the players.
[attr="class","dungenroom"]Room #2
[attr="class","dungenencounters"]ENCOUNTERS: | Mushroom Skeleton x2 per player, Specter Devourer |
Getting through the massive cavern of spiders, their webs and the locusflies, the opening descends down a slippy sloppy towards the pulsating light even brighter along with sounds of water, shuffling and rocks falling down. descend the slope carefully as vines with thorns along with mud will do their best to redirect the group on their descent into another cavern where hoards of skeletal figures and moss-wrapped beings shuffle, bumping into each other, and attempting to harvest any insect or animal life among the glowing mushrooms. Get past them to the other pathway leading down
[attr="class","dungenroom"]Room #3
[attr="class","dungenencounters"]ENCOUNTERS: | Lord Enbone, 3, Specter Devourer |
Upon getting past the skeletons and spectres the pathway leads down another slippery slope that evens out to stone stairs winding down the pathway opening up to the largest of the cavern with a basin of water, a single long thin pathway towards the centre where a massive pulsing orb of something purple glowed and pulsated as skeletons and spectre devourers took various plant and animal life to the orb, stuffing the stuff within it. A lone figure stands on a ledge above the workers as if ensuring they do the work he wishes. Damaging or destroying the massive orb of pulsating unknown substance and origin, before defeating Lord Enbone and the Specter devourers will result in the group receiving Grand damage and 3rd degree burns.
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Upon Completing this dungeon, the players will receive the Na: " Conquering the EnboneSpire Keep"