Post by Hinota Yuiee✾ on May 4, 2020 18:34:15 GMT -5
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Unseen Servant
Brief Reprieve
Lotus Cocoon:
Forgiving Grace
Pure Reflections
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New Beginnings
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Pure Innocence
Budding Defenses
Living Restraint
Active Defence
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Blooming Quickly
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Celestial Effloresce
Stars of Hope
Spiritual Release
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Item
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Item
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Item
[attr="class","header"]Hinota Yuiee's Grimoire
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[attr="class","header2"]Junior Spells
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[attr="class","header2"]Intermediate Spells
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[attr="class","header2"]Senior Spells
[break][break]Unseen Servant
Name of Spell: Unseen Servant[break]
Elemental Type: Angelic[break]
Rank & Spell Type: Senior ¦ Restraint ¦ Healing[break]
Range & Speed: 80 meters ¦ 40 m/s[break]
Mana Cost: 30 ¦ 15[break]
Stats Effected: -10 Speed (enemy), +9 Control (self), +15 mana regen (ally)[break]
Applicable Perks: Elemental Oddity, Tightly bound, Archangel's blessing, Combat Aid, Healing Specialist[break]
Description: Hinota has recently decided to branch out of healing and try her hand at restraint, unlike healing magic this hasn't come to her as naturally and so the spell doesn't work as efficiently as it should. The plus side of this spell doesn't require her to move at all to activate it, her eyes glow for a split second an ice blue colour while looking at the person she deems the target, from that the air around her slowly starts smelling faintly like fresh morning dew releasing faint fog-like tendrils of light. As her target gets surrounded by the tendrils they start to feel their speed reduce by -5 the first round increasing to -10 in the second round, on the third round of being engulfed by the tainted angelic light there is a very, very slim chance that her target will stop moving completely until she releases the spell or they break free (For flavour only). The debuff to speed remains at -10 however as long as they are breathing in the spell regardless of how long that might be after the second round, In addition, the foggy angelic light tendrils seem to cause issues with focus causing the spell cap of the person afflicted with it to be reduced by 50%. With the use of ammo rules, additional people can be attacked but the debuff is reduced by 1 for every additional person. While engulfed by the tendril they would receive intermediate damage, the almost unseen tendril needs senior rank damage to be destroyed.
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If nearing an ally the foggy light the tendrils seem to give off lifts giving a warm pink glow to them as it slowly wraps itself around the intended person. When engulfed in this almost warm and calming light aura it would heal them for Senior rank damage and gives +15 to their mana regeneration but if this heals Hinota she doesn't gain the benefit of the mana regeneration. With ammo rules, it is able to heal additional people so long as she has the required control. Like her other healing spells it can also close decently bad wounds and lost limbs in a single round, regrow smaller non-vital organs in two rounds, regrow limbs and organs in three rounds and can even revive people in two rounds. actively try to remove any hex, curse, debuff, venom or poison. Currently, this spell is able to regrow digits in two posts, can regrow limbs and minor/smaller non-vital organs in four posts and is able to revive someone in three posts.
[break][break]Elemental Type: Angelic[break]
Rank & Spell Type: Senior ¦ Restraint ¦ Healing[break]
Range & Speed: 80 meters ¦ 40 m/s[break]
Mana Cost: 30 ¦ 15[break]
Stats Effected: -10 Speed (enemy), +9 Control (self), +15 mana regen (ally)[break]
Applicable Perks: Elemental Oddity, Tightly bound, Archangel's blessing, Combat Aid, Healing Specialist[break]
Description: Hinota has recently decided to branch out of healing and try her hand at restraint, unlike healing magic this hasn't come to her as naturally and so the spell doesn't work as efficiently as it should. The plus side of this spell doesn't require her to move at all to activate it, her eyes glow for a split second an ice blue colour while looking at the person she deems the target, from that the air around her slowly starts smelling faintly like fresh morning dew releasing faint fog-like tendrils of light. As her target gets surrounded by the tendrils they start to feel their speed reduce by -5 the first round increasing to -10 in the second round, on the third round of being engulfed by the tainted angelic light there is a very, very slim chance that her target will stop moving completely until she releases the spell or they break free (For flavour only). The debuff to speed remains at -10 however as long as they are breathing in the spell regardless of how long that might be after the second round, In addition, the foggy angelic light tendrils seem to cause issues with focus causing the spell cap of the person afflicted with it to be reduced by 50%. With the use of ammo rules, additional people can be attacked but the debuff is reduced by 1 for every additional person. While engulfed by the tendril they would receive intermediate damage, the almost unseen tendril needs senior rank damage to be destroyed.
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If nearing an ally the foggy light the tendrils seem to give off lifts giving a warm pink glow to them as it slowly wraps itself around the intended person. When engulfed in this almost warm and calming light aura it would heal them for Senior rank damage and gives +15 to their mana regeneration but if this heals Hinota she doesn't gain the benefit of the mana regeneration. With ammo rules, it is able to heal additional people so long as she has the required control. Like her other healing spells it can also close decently bad wounds and lost limbs in a single round, regrow smaller non-vital organs in two rounds, regrow limbs and organs in three rounds and can even revive people in two rounds. actively try to remove any hex, curse, debuff, venom or poison. Currently, this spell is able to regrow digits in two posts, can regrow limbs and minor/smaller non-vital organs in four posts and is able to revive someone in three posts.
Brief Reprieve
Name of Spell: Brief Reprieve[break]
Elemental Type: Angelic[break]
Rank & Spell Type: Senior ¦ Healing[break]
Range & Speed: 80 meters ¦ 40 m/s[break]
Mana Cost: 30 ¦ 15[break]
Stats Effected: +15 Mana Regen (Allies), +9 Control (Self)[break]
Applicable Perks: Elemental Oddity ¦ Archangel's Blessing ¦ Healing Specialist ¦ Combat Aid[break]
Description:[break] Hinota's eyes get a brown ring around her normal deep forest green eyes the air around her starts to smell subtly of coffee soon afterwards, unlike the unseen servant where she doesn't need to move this time she needs to touch the ones she wants to be affected by the spell leaving a small glowing semi-translucent mark looking like a lotus petal where she touched. This is to make sure this spell only reacts to the one(s) that she touches, to everyone else they wouldn't smell anything abnormal. Those with the mark find themselves slowly revitalised through the healing aspect of the spell which attempts to remove curses, hexes, poisons and venoms via the appropriate clashing rules and heals for Senior damage, if allies get close to someone with a mark they get a faint mark allowing them to gain the benefits of the spell by using the ammo rules. This spell remains active until Hinota herself stops it or runs out of mana. This spell is able to regrow things like fingers in two rounds while regrowing full limbs takes double the time. It is also able to restore +15 mana to anyone who is healed by the spell. Currently, this spell is able to regrow digits in two posts, can regrow limbs and minor/smaller non-vital organs in four posts and is able to revive someone in three posts.
[break][break]Elemental Type: Angelic[break]
Rank & Spell Type: Senior ¦ Healing[break]
Range & Speed: 80 meters ¦ 40 m/s[break]
Mana Cost: 30 ¦ 15[break]
Stats Effected: +15 Mana Regen (Allies), +9 Control (Self)[break]
Applicable Perks: Elemental Oddity ¦ Archangel's Blessing ¦ Healing Specialist ¦ Combat Aid[break]
Description:[break] Hinota's eyes get a brown ring around her normal deep forest green eyes the air around her starts to smell subtly of coffee soon afterwards, unlike the unseen servant where she doesn't need to move this time she needs to touch the ones she wants to be affected by the spell leaving a small glowing semi-translucent mark looking like a lotus petal where she touched. This is to make sure this spell only reacts to the one(s) that she touches, to everyone else they wouldn't smell anything abnormal. Those with the mark find themselves slowly revitalised through the healing aspect of the spell which attempts to remove curses, hexes, poisons and venoms via the appropriate clashing rules and heals for Senior damage, if allies get close to someone with a mark they get a faint mark allowing them to gain the benefits of the spell by using the ammo rules. This spell remains active until Hinota herself stops it or runs out of mana. This spell is able to regrow things like fingers in two rounds while regrowing full limbs takes double the time. It is also able to restore +15 mana to anyone who is healed by the spell. Currently, this spell is able to regrow digits in two posts, can regrow limbs and minor/smaller non-vital organs in four posts and is able to revive someone in three posts.
Lotus Cocoon:
Name of Spell: Lotus Cocoon[break]
Elemental Type: Plant ¦ Angelic[break]
Rank & Spell Type: Senior ¦ Healing[break]
Range & Speed: 80 meters ¦ 40 m/s[break]
Mana Cost: 30 ¦ 15[break]
Stats Effected: +9 Control (Self), +15 Mana Regen (Allies)[break]
Applicable Perks: Elemental Oddity ¦ Archangel's blessing ¦ Healing Specialist ¦ Combat Aid[break]
Description:[break] Within Hinota's hands appears moon blue coloured lotus flower in full bloom, by using a condensed version of her angelic light a figurine of herself or an ally can soon be seen forming within the centre of the blossom the scent given from this spell is apple and raspberry. When the figure is fully formed the blossom seemingly closes around it before vanishing from her hands completely only to have a seal appear underneath the one she had made within the lotus. From the seal blooms a closed lotus blossom that soon opens and will move with the one it is healing so long they are within range of Hinota. While this spell is active it not only heals for senior damage but actively tries to remove any hexes, curses, poisons, venoms or debuffs from the one inside it via the appropriate clashing rules. Currently, this spell is able to regrow digits in two posts, can regrow limbs and minor/smaller non-vital organs in four posts and is able to revive someone in three posts. It is also able to give +15 mana regen to anyone who is healed by the spell although Hinota herself doesn't gain such benefit if healed by it.
[break][break]Elemental Type: Plant ¦ Angelic[break]
Rank & Spell Type: Senior ¦ Healing[break]
Range & Speed: 80 meters ¦ 40 m/s[break]
Mana Cost: 30 ¦ 15[break]
Stats Effected: +9 Control (Self), +15 Mana Regen (Allies)[break]
Applicable Perks: Elemental Oddity ¦ Archangel's blessing ¦ Healing Specialist ¦ Combat Aid[break]
Description:[break] Within Hinota's hands appears moon blue coloured lotus flower in full bloom, by using a condensed version of her angelic light a figurine of herself or an ally can soon be seen forming within the centre of the blossom the scent given from this spell is apple and raspberry. When the figure is fully formed the blossom seemingly closes around it before vanishing from her hands completely only to have a seal appear underneath the one she had made within the lotus. From the seal blooms a closed lotus blossom that soon opens and will move with the one it is healing so long they are within range of Hinota. While this spell is active it not only heals for senior damage but actively tries to remove any hexes, curses, poisons, venoms or debuffs from the one inside it via the appropriate clashing rules. Currently, this spell is able to regrow digits in two posts, can regrow limbs and minor/smaller non-vital organs in four posts and is able to revive someone in three posts. It is also able to give +15 mana regen to anyone who is healed by the spell although Hinota herself doesn't gain such benefit if healed by it.
Forgiving Grace
Name of Spell: Forgiving Grace[break]
Elemental Type: Angelic[break]
Rank & Spell Type: Senior ¦ Healing[break]
Range & Speed: 80 meters ¦ 40 m/s[break]
Mana Cost: 30 ¦ 15[break]
Stats Effected: +15 Mana Regen (Allies), +9 Control (Self)[break]
Applicable Perks: Elemental Oddity ¦ Archangel's Blessing ¦ Healing Specialist ¦ Combat Aid[break]
Description:[break] Hinota starts taking a long quiet breath in slowly as her eyes start to turn a gentle spring green just as she closes her eyes, when her eyes are fully closed she brings her hands to her chest and clasps them near her heart almost as if she is doing some sort of prayer, it is now that her eyes have begun to glow so much that a person would be able to see them through her eyelids. Her body would start to emit an almost holy pale blue light that would smell like mango and peach would surround her with the use of ammo rules as many allies that she can within range and begin healing them for Senior rank damage as they also begin to glow with the same gentle blue glow, This spell will also actively try and attempt to remove any hex, curse, debuff, venom or poison from anyone that it is used on via the appropriate clashing rules. This spell is able to regrow things like fingers in two rounds while regrowing full limbs takes four rounds and can revive someone in three rounds. It is also able to restore +15 mana regen to anyone who is healed by the spell although if Hinota is the one healed it will not restore her mana and will remain active until Hinota either runs out of mana or deactivates it herself.
[break][break]Elemental Type: Angelic[break]
Rank & Spell Type: Senior ¦ Healing[break]
Range & Speed: 80 meters ¦ 40 m/s[break]
Mana Cost: 30 ¦ 15[break]
Stats Effected: +15 Mana Regen (Allies), +9 Control (Self)[break]
Applicable Perks: Elemental Oddity ¦ Archangel's Blessing ¦ Healing Specialist ¦ Combat Aid[break]
Description:[break] Hinota starts taking a long quiet breath in slowly as her eyes start to turn a gentle spring green just as she closes her eyes, when her eyes are fully closed she brings her hands to her chest and clasps them near her heart almost as if she is doing some sort of prayer, it is now that her eyes have begun to glow so much that a person would be able to see them through her eyelids. Her body would start to emit an almost holy pale blue light that would smell like mango and peach would surround her with the use of ammo rules as many allies that she can within range and begin healing them for Senior rank damage as they also begin to glow with the same gentle blue glow, This spell will also actively try and attempt to remove any hex, curse, debuff, venom or poison from anyone that it is used on via the appropriate clashing rules. This spell is able to regrow things like fingers in two rounds while regrowing full limbs takes four rounds and can revive someone in three rounds. It is also able to restore +15 mana regen to anyone who is healed by the spell although if Hinota is the one healed it will not restore her mana and will remain active until Hinota either runs out of mana or deactivates it herself.
Pure Reflections
Name of Spell: Pure Reflections[break]
Elemental Type: Plant ¦ Angelic[break]
Rank & Spell Type: Senior ¦ Defence ¦ Healing[break]
Range & Speed: 80m ¦ 40 m/s[break]
Mana Cost: 30 ¦ 15[break]
Stats Effected: +9 Control (self), +15 Mana Regen (Allies)[break]
Applicable Perks: Elemental Oddity ¦ Archangel's Blessing ¦ Healing Specialist ¦ Combat Aid ¦ Self-Repair[break]
Description:[break]
Holding her hands out a little as she says 'Scatter' is more than enough to start the activation of this spell, at first it doesn't seem like much but a glowing cloud of blue and baby pink coloured butterflies that smell of mint flying around her made from condensed angelic light. A person may think that this was a defensive spell or even a healing spell but at current, the spell isn't fully active. As the butterflies start flying above her they release white and red lily petals that smelled of peach and apple blossoms it would be easy to think that it was a small area of effect but as it isn't active this is not the case. Saying the word 'Reflections' is how she activates the true abilities of this spell is unleashed as the dual coloured butterflies seem to separate and turn into a pair of phoenix. One of which is made from blue lotus petals that smell of summer flowers and the other of pink lotus petals that smell of cherry blossoms. With the use of ammo rules, an additional pair can be created so long as she has the required control to fly around additional allies. Hinota has no real control of the pair of phoenixes other than sending them to fly over the person they are meant to protect and heal.
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As they fly around the person in question blue and pink lotus petals fall from their wings, as the pink petals touch the person who the phoenixes are flying around they are healed for senior rank damage and can regain +15 mana each round the spell is active. (The regen does not affect Hinota if the spell is used on her), those under the blessings of the pink Phoenix find that it will actively try and cleanse them of any curse, hex, poison, venom or debuff that may be on them as per the required clashing rules. It is also able to regrow digits like fingers in two rounds and regrow vital organs in four rounds and will revive someone in three rounds. The blue phoenix on the other hand acts as a defender, as its petals touch the person they seem to gain an almost fiery blue glow like mist around them that will protect them from grand rank damage (clashing happens normally), if the shield isn't destroyed then at the beginning of the following round it will repair itself, this can happen the maximum of three times.
Elemental Type: Plant ¦ Angelic[break]
Rank & Spell Type: Senior ¦ Defence ¦ Healing[break]
Range & Speed: 80m ¦ 40 m/s[break]
Mana Cost: 30 ¦ 15[break]
Stats Effected: +9 Control (self), +15 Mana Regen (Allies)[break]
Applicable Perks: Elemental Oddity ¦ Archangel's Blessing ¦ Healing Specialist ¦ Combat Aid ¦ Self-Repair[break]
Description:[break]
Holding her hands out a little as she says 'Scatter' is more than enough to start the activation of this spell, at first it doesn't seem like much but a glowing cloud of blue and baby pink coloured butterflies that smell of mint flying around her made from condensed angelic light. A person may think that this was a defensive spell or even a healing spell but at current, the spell isn't fully active. As the butterflies start flying above her they release white and red lily petals that smelled of peach and apple blossoms it would be easy to think that it was a small area of effect but as it isn't active this is not the case. Saying the word 'Reflections' is how she activates the true abilities of this spell is unleashed as the dual coloured butterflies seem to separate and turn into a pair of phoenix. One of which is made from blue lotus petals that smell of summer flowers and the other of pink lotus petals that smell of cherry blossoms. With the use of ammo rules, an additional pair can be created so long as she has the required control to fly around additional allies. Hinota has no real control of the pair of phoenixes other than sending them to fly over the person they are meant to protect and heal.
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As they fly around the person in question blue and pink lotus petals fall from their wings, as the pink petals touch the person who the phoenixes are flying around they are healed for senior rank damage and can regain +15 mana each round the spell is active. (The regen does not affect Hinota if the spell is used on her), those under the blessings of the pink Phoenix find that it will actively try and cleanse them of any curse, hex, poison, venom or debuff that may be on them as per the required clashing rules. It is also able to regrow digits like fingers in two rounds and regrow vital organs in four rounds and will revive someone in three rounds. The blue phoenix on the other hand acts as a defender, as its petals touch the person they seem to gain an almost fiery blue glow like mist around them that will protect them from grand rank damage (clashing happens normally), if the shield isn't destroyed then at the beginning of the following round it will repair itself, this can happen the maximum of three times.
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New Beginnings
Name of Spell: New Beginnings[break]
Elemental Type: Plant ¦ Angelic[break]
Rank & Spell Type: Senior ¦ Healing ¦ Physical Reinforcement[break]
Range & Speed: 80m ¦ 40 m/s[break]
Mana Cost: 30 ¦ 15[break]
Stats Effected: +15 Mana Regen (Allies) ¦ +15 m/s Speed[break]
Applicable Perks: Archangel's Blessing, Healing specialist, Full Blitz, Elemental Oddity[break]
Description:[break]
Moving her left hand to be at her chest while moving her right hand out as if she was waiting for something to be put into it she envisions the one she wants to heal and enhance. Above her hand hovers a glowing green prism in the shape of a diamond, from it falls baby's breath petals though for some reason it smells of chocolate and marshmallow. "Paradise lost" is spoken for the prism to seek out the one that it is meant to heal and enhance. Once it gets to its target it hovers by their side
not increasing their speed by 15 m/s but healing them for senior damage while also enhancing their mana regen by +15 (The mana recovery can not affect Hinota herself.) In addition to this, while the spell is active, it will attempt to cleanse any curse, hex, poison, venom or debuff on the person. At the stage of healing, this spell is at it can regrow a missing digit in a round, regrow smaller/non-vital organs in two rounds, limbs and more vital organs in three rounds and resurrect a person in two rounds so long it was cast within three rounds of their death. With the use of ammo rules, Hinota can create additional prisms.
[break][break]Elemental Type: Plant ¦ Angelic[break]
Rank & Spell Type: Senior ¦ Healing ¦ Physical Reinforcement[break]
Range & Speed: 80m ¦ 40 m/s[break]
Mana Cost: 30 ¦ 15[break]
Stats Effected: +15 Mana Regen (Allies) ¦ +15 m/s Speed[break]
Applicable Perks: Archangel's Blessing, Healing specialist, Full Blitz, Elemental Oddity[break]
Description:[break]
Moving her left hand to be at her chest while moving her right hand out as if she was waiting for something to be put into it she envisions the one she wants to heal and enhance. Above her hand hovers a glowing green prism in the shape of a diamond, from it falls baby's breath petals though for some reason it smells of chocolate and marshmallow. "Paradise lost" is spoken for the prism to seek out the one that it is meant to heal and enhance. Once it gets to its target it hovers by their side
not increasing their speed by 15 m/s but healing them for senior damage while also enhancing their mana regen by +15 (The mana recovery can not affect Hinota herself.) In addition to this, while the spell is active, it will attempt to cleanse any curse, hex, poison, venom or debuff on the person. At the stage of healing, this spell is at it can regrow a missing digit in a round, regrow smaller/non-vital organs in two rounds, limbs and more vital organs in three rounds and resurrect a person in two rounds so long it was cast within three rounds of their death. With the use of ammo rules, Hinota can create additional prisms.
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[attr="class","header2"]Grand Spells
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Pure Innocence
Name of Spell: Pure Innocence[break]
Elemental Type: Plant[break]
Rank & Spell Type: Grand ¦ Healing[break]
Range & Speed: 150 meters ¦ 75 m/s[break]
Mana Cost: 50 ¦ --[break]
Stats Effected: +12 Control (self), +20 Mana Regen (Allies)[break]
Applicable Perks: Elemental Oddity ¦ Archangel's Blessing ¦ Healing specialist ¦ Combat Aid[break]
Description:[break] This is one of the more unusual spells that Hinota has in her arsenal as she normally isn't one for being touched and she can't use this. To activate this spell she needs to actively be holding onto the person either by hugging them, holding their hand etc. Once the contact is made an oversized blossom of a skeleton flower seems to appear around Hinota and the one she is connected to, it is currently in a closed state and the gold and white petals seem to be in a translucent state. As it slowly starts to open the scent of clean crisp water can be smelled almost as if it was trying to get rid of anything harmful in the air healing them for Grand damage. Like her other healing spells it can also close decently bad wounds and lost limbs in a single round, regrow smaller non-vital organs in two rounds, regrow limbs and organs in three rounds and can even revive people in two rounds. actively try to remove any hex, curse, debuff, venom or poison that might be affecting her or the one she is touching in addition it is also able to give the ally being healed a slight bump to their mana regen although it does not affect Hinota's regen. This spell can only affect Hinota and one other person she is touching, also it is only active for a single round before deactivating itself.
[break][break]Elemental Type: Plant[break]
Rank & Spell Type: Grand ¦ Healing[break]
Range & Speed: 150 meters ¦ 75 m/s[break]
Mana Cost: 50 ¦ --[break]
Stats Effected: +12 Control (self), +20 Mana Regen (Allies)[break]
Applicable Perks: Elemental Oddity ¦ Archangel's Blessing ¦ Healing specialist ¦ Combat Aid[break]
Description:[break] This is one of the more unusual spells that Hinota has in her arsenal as she normally isn't one for being touched and she can't use this. To activate this spell she needs to actively be holding onto the person either by hugging them, holding their hand etc. Once the contact is made an oversized blossom of a skeleton flower seems to appear around Hinota and the one she is connected to, it is currently in a closed state and the gold and white petals seem to be in a translucent state. As it slowly starts to open the scent of clean crisp water can be smelled almost as if it was trying to get rid of anything harmful in the air healing them for Grand damage. Like her other healing spells it can also close decently bad wounds and lost limbs in a single round, regrow smaller non-vital organs in two rounds, regrow limbs and organs in three rounds and can even revive people in two rounds. actively try to remove any hex, curse, debuff, venom or poison that might be affecting her or the one she is touching in addition it is also able to give the ally being healed a slight bump to their mana regen although it does not affect Hinota's regen. This spell can only affect Hinota and one other person she is touching, also it is only active for a single round before deactivating itself.
Budding Defenses
Name of Spell: Budding Defenses[break]
Elemental Type: Plant[break]
Rank & Spell Type: Grand ¦ Defence Creation ¦ Healing[break]
Range & Speed: 150 Meters ¦ 75 m/s[break]
Mana Cost: 50 ¦ 25[break]
Stats Effected: +12 Durability (Self), +20 Mana Regen (Allies)[break]
Applicable Perks: Self Repairing ¦ Archangel's Blessing ¦ Elemental Oddity ¦ Healing Specialist[break]
Description:[break]
Hinota brings her hand together as if holding a lily, within her hands, a closed pale blue-white lily seems to appear an additional lily appears for every 75 control she has as per the ammo rules. Quickly she moves the lily slightly away from her whispering the allies name(s) she wants to use this spell on as she does so. The lily seems to blossom and so open the more it moves away from Hinota before it seemingly bursts and the petals fall to the ground. As this happens an opened lily appears beneath those she spoke the name of. When the lily does appear it will be completely open, the one within it will smell the light scent of spearmint coming from the flower itself. With control when she notices an incoming spell the flower will close allowing it to attempt to protect the one cocooned inside it. At this point, the lily will follow clashing rules as normal and is able to defend up to archmage damage and will even repair itself at the end of each round if damaged thanks to its self-repairing ability (max 3 rounds). In addition to being a defensive spell the entire time this spell is active it is healing the one standing inside it for Grand damage while also actively attempting to cleanse them of any poisons, venoms, debuffs, curses or hexes using the clashing rules for cleansing and is able to help them regen 20 mana each round although even if she used the spell on herself she would not gain the benefit of the mana regen. This spell can also close decently bad wounds and lost limbs in a single round, regrow smaller non-vital organs in two rounds, regrow limbs and organs in three rounds and can even revive people in two rounds.
[break][break]Elemental Type: Plant[break]
Rank & Spell Type: Grand ¦ Defence Creation ¦ Healing[break]
Range & Speed: 150 Meters ¦ 75 m/s[break]
Mana Cost: 50 ¦ 25[break]
Stats Effected: +12 Durability (Self), +20 Mana Regen (Allies)[break]
Applicable Perks: Self Repairing ¦ Archangel's Blessing ¦ Elemental Oddity ¦ Healing Specialist[break]
Description:[break]
Hinota brings her hand together as if holding a lily, within her hands, a closed pale blue-white lily seems to appear an additional lily appears for every 75 control she has as per the ammo rules. Quickly she moves the lily slightly away from her whispering the allies name(s) she wants to use this spell on as she does so. The lily seems to blossom and so open the more it moves away from Hinota before it seemingly bursts and the petals fall to the ground. As this happens an opened lily appears beneath those she spoke the name of. When the lily does appear it will be completely open, the one within it will smell the light scent of spearmint coming from the flower itself. With control when she notices an incoming spell the flower will close allowing it to attempt to protect the one cocooned inside it. At this point, the lily will follow clashing rules as normal and is able to defend up to archmage damage and will even repair itself at the end of each round if damaged thanks to its self-repairing ability (max 3 rounds). In addition to being a defensive spell the entire time this spell is active it is healing the one standing inside it for Grand damage while also actively attempting to cleanse them of any poisons, venoms, debuffs, curses or hexes using the clashing rules for cleansing and is able to help them regen 20 mana each round although even if she used the spell on herself she would not gain the benefit of the mana regen. This spell can also close decently bad wounds and lost limbs in a single round, regrow smaller non-vital organs in two rounds, regrow limbs and organs in three rounds and can even revive people in two rounds.
Living Restraint
Name of Spell: Living Restraint[break]
Elemental Type: Plant ¦ Angelic[break]
Rank & Spell Type: Grand ¦ Restraint ¦ Healing[break]
Range & Speed: 150m ¦ 75 m/s[break]
Mana Cost: 50 ¦ 25[break]
Stats Affected: -20 m/s to speed, +12 Control (Self), +20 Mana Regen (Allies)[break]
Applicable Perks: Archangel's Blessing, Tightly Bound, Elemental Oddity ¦ Combat Aid ¦ Healing Specialist[break]
Description:[break]
Hinota's understanding of restraining has improved as she has spent time studying and understanding her elements that bit more and how to make them work in tandem with each other. Closing her eyes she takes a deep breath holding for a few seconds before releasing it as she does a storm of different coloured vibrant petals seem to enshroud her, upon first thought one might believe that this was meant to hide her presence but this isn't what she has in mind at all as the petals seem to create a tree around 20 meters away from her. Appearing on the lushness of what would normally be lush green leaves would grow beautiful glowing pale purple wisteria and white dangling from the flower petal-like tree. The scent of the purple wisteria smells of lavender while the white wisteria smells of chamomile giving a relaxing atmosphere but this isn't where the debuff takes place, however. If an enemy gets within 75 meters of the petal tree the wisteria creeps forward binding them, this not only slows them by 20m/s but deals Senior rank damage due to them being tightly bound by the purple flower, though a person can break free by using clashing rules. By using ammo rules so long as Hinota has the correct amount of control she can bind additional people.
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The white wisteria, however, reacts differently from their purple counterpart as if an ally within 75 meters gets injured or are running low on mana it will creep forward as if it was ready to bound them but at the last moment, it will burst the petals vanishing releasing what appears to be a gentle white glowing light that surrounds the ally in question, the glowing petals themselves will smell of cinnamon and will either heal for grand damage to their health or mana skin while also giving +20 mana regeneration, if used on Hinota she does not gain the benefit of the mana regen. This spell can also close decently bad wounds and lost limbs in a single round, regrow smaller non-vital organs in two rounds, regrow limbs and organs in three rounds and can even revive people in two rounds. Like the debuffing wisteria, she is able to use ammo rules to heal more than one person as long as she has the control needed to do so. The healing aspect of this spell can also actively attempts to cleanse debuffs, curses, hexes, poisons, venoms by using clashing rules. This spell will remain active until Hino herself deactivates it or she runs out of mana.
[break][break]Elemental Type: Plant ¦ Angelic[break]
Rank & Spell Type: Grand ¦ Restraint ¦ Healing[break]
Range & Speed: 150m ¦ 75 m/s[break]
Mana Cost: 50 ¦ 25[break]
Stats Affected: -20 m/s to speed, +12 Control (Self), +20 Mana Regen (Allies)[break]
Applicable Perks: Archangel's Blessing, Tightly Bound, Elemental Oddity ¦ Combat Aid ¦ Healing Specialist[break]
Description:[break]
Hinota's understanding of restraining has improved as she has spent time studying and understanding her elements that bit more and how to make them work in tandem with each other. Closing her eyes she takes a deep breath holding for a few seconds before releasing it as she does a storm of different coloured vibrant petals seem to enshroud her, upon first thought one might believe that this was meant to hide her presence but this isn't what she has in mind at all as the petals seem to create a tree around 20 meters away from her. Appearing on the lushness of what would normally be lush green leaves would grow beautiful glowing pale purple wisteria and white dangling from the flower petal-like tree. The scent of the purple wisteria smells of lavender while the white wisteria smells of chamomile giving a relaxing atmosphere but this isn't where the debuff takes place, however. If an enemy gets within 75 meters of the petal tree the wisteria creeps forward binding them, this not only slows them by 20m/s but deals Senior rank damage due to them being tightly bound by the purple flower, though a person can break free by using clashing rules. By using ammo rules so long as Hinota has the correct amount of control she can bind additional people.
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The white wisteria, however, reacts differently from their purple counterpart as if an ally within 75 meters gets injured or are running low on mana it will creep forward as if it was ready to bound them but at the last moment, it will burst the petals vanishing releasing what appears to be a gentle white glowing light that surrounds the ally in question, the glowing petals themselves will smell of cinnamon and will either heal for grand damage to their health or mana skin while also giving +20 mana regeneration, if used on Hinota she does not gain the benefit of the mana regen. This spell can also close decently bad wounds and lost limbs in a single round, regrow smaller non-vital organs in two rounds, regrow limbs and organs in three rounds and can even revive people in two rounds. Like the debuffing wisteria, she is able to use ammo rules to heal more than one person as long as she has the control needed to do so. The healing aspect of this spell can also actively attempts to cleanse debuffs, curses, hexes, poisons, venoms by using clashing rules. This spell will remain active until Hino herself deactivates it or she runs out of mana.
Active Defence
Name of Spell: Active Defence[break]
Elemental Type: Plant[break]
Rank & Spell Type: Grand ¦ Defence Creation ¦ Healing[break]
Range & Speed: 150m ¦ 75 m/s[break]
Mana Cost: 50 ¦ 25[break]
Stats Affected: +12 durability (Self), +20 mana regen (ally)[break]
Applicable Perks: Archangel's Blessing, Self Repairing, Elemental Oddity, Healing Specialist[break]
Description:[break]
Hinota often says she was raised learning how to read the tides of battle and this spell shows just how true that statement is. Quickly raises her left hand above her head creating a baby green and purple seal in the top of her a few seconds later hundreds if not thousands of cherry blossom petals seem to burst free from it and dance around the area the scent of the blossoms, however, the smell of lilac, at this point the spell is still fully inactive as it isn't doing what the spells function truly is thus not making this an aoe spell. This spell doesn't act like a normal shielding spell as the petals follow Hinota's movements and condense in pockets big enough to take on incoming spells while leaving the ally in questionable to attack unhindered. The condensed petal pockets act as a shield and so clashing rules still take effect when they intercept an attack and can defend against archmage damage. The petals can split off in the attempts to defend more incoming attacks using the ammo rules equal to Hinota's control and she can even send them to defend another person at the same time by using the ammo rules but she can not go above what her control allows. (Example: A has three projectiles incoming and Hinota has just enough control to protect against all three projectiles but B is also getting attacked by something Hino needs to decide whether or not to protect A against all incoming projectiles or send some of the petals to protect B thus not going over what she can control via ammo rules.) If not destroyed the shield aspect of this spell repairs at the beginning of each round (3 times max)
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In addition to being a shield, the petals are able to condense and move around individuals healing them instead of protecting them against incoming attacks, using ammo rules she can heal several allies as long as she has the required control. Using the example above Hinota can heal as well at the same time as defending but can not go above what her control allows via the ammo rules. The healing aspect of this spell can heal for grand damage to either health or mana skin as well as giving +20 towards the person who's being healed mana regeneration if hinota herself is healed by this spell she does not gain the benefit of her mana being regenerated. It can also close decently bad wounds and lost limbs in a single round, regrow smaller non-vital organs in two rounds, regrow limbs and organs in three rounds and can even revive people in two rounds. When healing a person the spell also actively attempts to cleanse debuffs, curses, hexes, poisons, venoms by using clashing rules. This spell will remain active until Hino herself deactivates it or she runs out of mana.
Elemental Type: Plant[break]
Rank & Spell Type: Grand ¦ Defence Creation ¦ Healing[break]
Range & Speed: 150m ¦ 75 m/s[break]
Mana Cost: 50 ¦ 25[break]
Stats Affected: +12 durability (Self), +20 mana regen (ally)[break]
Applicable Perks: Archangel's Blessing, Self Repairing, Elemental Oddity, Healing Specialist[break]
Description:[break]
Hinota often says she was raised learning how to read the tides of battle and this spell shows just how true that statement is. Quickly raises her left hand above her head creating a baby green and purple seal in the top of her a few seconds later hundreds if not thousands of cherry blossom petals seem to burst free from it and dance around the area the scent of the blossoms, however, the smell of lilac, at this point the spell is still fully inactive as it isn't doing what the spells function truly is thus not making this an aoe spell. This spell doesn't act like a normal shielding spell as the petals follow Hinota's movements and condense in pockets big enough to take on incoming spells while leaving the ally in questionable to attack unhindered. The condensed petal pockets act as a shield and so clashing rules still take effect when they intercept an attack and can defend against archmage damage. The petals can split off in the attempts to defend more incoming attacks using the ammo rules equal to Hinota's control and she can even send them to defend another person at the same time by using the ammo rules but she can not go above what her control allows. (Example: A has three projectiles incoming and Hinota has just enough control to protect against all three projectiles but B is also getting attacked by something Hino needs to decide whether or not to protect A against all incoming projectiles or send some of the petals to protect B thus not going over what she can control via ammo rules.) If not destroyed the shield aspect of this spell repairs at the beginning of each round (3 times max)
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In addition to being a shield, the petals are able to condense and move around individuals healing them instead of protecting them against incoming attacks, using ammo rules she can heal several allies as long as she has the required control. Using the example above Hinota can heal as well at the same time as defending but can not go above what her control allows via the ammo rules. The healing aspect of this spell can heal for grand damage to either health or mana skin as well as giving +20 towards the person who's being healed mana regeneration if hinota herself is healed by this spell she does not gain the benefit of her mana being regenerated. It can also close decently bad wounds and lost limbs in a single round, regrow smaller non-vital organs in two rounds, regrow limbs and organs in three rounds and can even revive people in two rounds. When healing a person the spell also actively attempts to cleanse debuffs, curses, hexes, poisons, venoms by using clashing rules. This spell will remain active until Hino herself deactivates it or she runs out of mana.
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Blooming Quickly
Name of Spell: Blooming Quickly[break]
Elemental Type: Plant ¦ Angelic[break]
Rank & Spell Type: Grand ¦ Healing ¦ Physical Reinforcement[break]
Range & Speed: 150m ¦ 75 m/s[break]
Mana Cost: 50 ¦ 25[break]
Stats Effected: +20 Mana Regen ¦ +30 m/s Speed[break]
Applicable Perks: Archangel's Blessing, Healing specialist, Full Blitz, Elemental Oddity[break]
Description:[break]
Clasping her hands in front of her face as she closes her eyes as if she is ready to prey she speaks the name of the person she wishes to cast the spell upon. Around that person a flurry of differing pale glowing sweetpea petals dance around as if caught in a breeze, they, however, the smell of blackberries, the person in question will find that their speed is significantly increased. As the petals graze the person be it skin or clothing they almost seem to burst of serene periwinkle light which smells of pineapple, this will heal the person for grand damage and give them +20 mana regen. (The mana recovery can not affect Hinota herself.) In addition to this, while the spell is active, it will attempt to cleanse any curse, hex, poison, venom or debuff on the person. At the stage of healing, this spell is at it can regrow a missing digit in a round, regrow smaller/non-vital organs in two rounds, limbs and more vital organs in three rounds and resurrect a person in two rounds so long it was cast within three rounds of their death. With the use of ammo rules, Hinota can create additional petal flurries.
[break][break]Elemental Type: Plant ¦ Angelic[break]
Rank & Spell Type: Grand ¦ Healing ¦ Physical Reinforcement[break]
Range & Speed: 150m ¦ 75 m/s[break]
Mana Cost: 50 ¦ 25[break]
Stats Effected: +20 Mana Regen ¦ +30 m/s Speed[break]
Applicable Perks: Archangel's Blessing, Healing specialist, Full Blitz, Elemental Oddity[break]
Description:[break]
Clasping her hands in front of her face as she closes her eyes as if she is ready to prey she speaks the name of the person she wishes to cast the spell upon. Around that person a flurry of differing pale glowing sweetpea petals dance around as if caught in a breeze, they, however, the smell of blackberries, the person in question will find that their speed is significantly increased. As the petals graze the person be it skin or clothing they almost seem to burst of serene periwinkle light which smells of pineapple, this will heal the person for grand damage and give them +20 mana regen. (The mana recovery can not affect Hinota herself.) In addition to this, while the spell is active, it will attempt to cleanse any curse, hex, poison, venom or debuff on the person. At the stage of healing, this spell is at it can regrow a missing digit in a round, regrow smaller/non-vital organs in two rounds, limbs and more vital organs in three rounds and resurrect a person in two rounds so long it was cast within three rounds of their death. With the use of ammo rules, Hinota can create additional petal flurries.
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[attr="class","header2"]Archmage Spells
[break][break]Celestial Effloresce
Name of Spell: Celestial Effloresce[break]
Elemental Type: Plant ¦ Angelic[break]
Rank & Spell Type: Archmage ¦ Healing ¦ Physical Reinforcement[break]
Range & Speed: 300m ¦ 125 m/s[break]
Mana Cost: 80 ¦ 40[break]
Stats Effected: +50 m/s Speed, +25 Regen (allies)[break]
Applicable Perks: Archangel's Blessing, Healing Specialist, Combat Aid, Divine Rite, Full Blitz, Elemental Oddity[break]
Description:[break]
Her arms move to be away from her body as she moves to be on the balls of her feet, as she does this a ten meter wide circle of white energy with a lavender glow to it appears around her, the circle becomes more elaborate as it hovers four inches off the ground with a floral pattern of the same colour underneath it, above the circle there would be nine diamonds around five meters away from her each six inches long. On the outer side of the ring, roughly fifty two inch diamonds would be seen outside of the circle. Hinota dances inside the circle the movements being the exact same each and every time. As each movement is made the circle moves up, eventually, three additional circles are made around her three meters in length facing out but her movement doesn't stop as she raises her left hand three more circles are made each slightly smaller than the last. As she stops dancing an orb almost seeming as if made out of glowing water appears around her. The first circle has grown to be twenty meters in size, the three circles that were made after would be around her at fifteen meters each in size and she returns to being on the balls of her feet with her arms away from her body once more.
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It is at this point she will say the name of the one she wants to use the spell on. At that moment the spell seems to expand before shattering into an angelic light that surrounds the person named in a semi-translucent lavender colour which smells of orange blossoms, around the person's feet carnation petals would seem to move around as if caught in a non-existent wind. This spell will not only increase the persons speed dramatically but also heal them for archmage damage per round as well giving them a boos to their mana regen. This spell will actively attempt to cleanse them of any poisons, venoms, debuffs, curses or hexes using the clashing rules for cleansing though it will get a boost to help overcome with such things thanks to the use of Divine Rite. With the use of ammo rules, Hinota will be able to name two people to use this spell on. This spell can also close decently bad wounds, and lost limbs and regrow smaller non-vital organs in a single, regrow all limbs and organs in two rounds and can even revive people instantly.
[break][break]Elemental Type: Plant ¦ Angelic[break]
Rank & Spell Type: Archmage ¦ Healing ¦ Physical Reinforcement[break]
Range & Speed: 300m ¦ 125 m/s[break]
Mana Cost: 80 ¦ 40[break]
Stats Effected: +50 m/s Speed, +25 Regen (allies)[break]
Applicable Perks: Archangel's Blessing, Healing Specialist, Combat Aid, Divine Rite, Full Blitz, Elemental Oddity[break]
Description:[break]
Her arms move to be away from her body as she moves to be on the balls of her feet, as she does this a ten meter wide circle of white energy with a lavender glow to it appears around her, the circle becomes more elaborate as it hovers four inches off the ground with a floral pattern of the same colour underneath it, above the circle there would be nine diamonds around five meters away from her each six inches long. On the outer side of the ring, roughly fifty two inch diamonds would be seen outside of the circle. Hinota dances inside the circle the movements being the exact same each and every time. As each movement is made the circle moves up, eventually, three additional circles are made around her three meters in length facing out but her movement doesn't stop as she raises her left hand three more circles are made each slightly smaller than the last. As she stops dancing an orb almost seeming as if made out of glowing water appears around her. The first circle has grown to be twenty meters in size, the three circles that were made after would be around her at fifteen meters each in size and she returns to being on the balls of her feet with her arms away from her body once more.
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It is at this point she will say the name of the one she wants to use the spell on. At that moment the spell seems to expand before shattering into an angelic light that surrounds the person named in a semi-translucent lavender colour which smells of orange blossoms, around the person's feet carnation petals would seem to move around as if caught in a non-existent wind. This spell will not only increase the persons speed dramatically but also heal them for archmage damage per round as well giving them a boos to their mana regen. This spell will actively attempt to cleanse them of any poisons, venoms, debuffs, curses or hexes using the clashing rules for cleansing though it will get a boost to help overcome with such things thanks to the use of Divine Rite. With the use of ammo rules, Hinota will be able to name two people to use this spell on. This spell can also close decently bad wounds, and lost limbs and regrow smaller non-vital organs in a single, regrow all limbs and organs in two rounds and can even revive people instantly.
Stars of Hope
Name of Spell: Stars of Hope[break]
Elemental Type: Plant ¦ Angelic[break]
Rank & Spell Type: Archmage ¦ Healing ¦ Defence Creation[break]
Range & Speed: 300m ¦ 125m/s[break]
Mana Cost: 80 ¦ 40[break]
Stats Effected: +12 Control ¦ +12 Durability ¦ +25 mana regen[break]
Applicable Perks: Archangel's Blessing, Healing Specialist, Combat aid, Self-Repairing[break]
Description:[break]
Reaching out her left hand fully she brings her hand back while clasping her hand by her heart, her head lowering as her eyes close for a brief second almost as if she holds some sort of shame. At that moment what almost appears as lines of diamond prisms lacking any kind of colour or light appear around her, these are actually made by the petals of the skeleton flower. No sooner than it happens than she raises her head and gently moves her left hand to her side her hand opened as she does so the first four prisms shine a golden yellow while the four above remain a deep blue, it's only when she repeats the action on the other side do they follow suit. With this done she raises her hands the blue diamond-like prisms turn golden, the moment this happens the person will feel an almost comforting warmth as they begin to heal for archmage damage. The loss of things like fingers will regrow in an instant. non-vital organs and appendages like an arm will regrow in a single round, it can regrow vital organs and all body parts in two rounds and can resurrect a person instantly. The person will also find that they will regenerate 25 mana each round on top of their natural mana regen, however, Hinota herself will not gain the benefit of this if used to heal herself. The spell will actively try to cleanse things such as debuffs, toxins, poisons and other negative effects as per the clashing rules.
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The glowing 'diamonds' show their true selves however when an incoming attack reaches the person they are attempting to heal, they will seemingly open revealing they are actually petals from the skeleton flower. The petals act as a shield that can protect the person surrounded by them from two times archmage damage before they will be destroyed, however, if the shield isn't destroyed it is able to repair itself to full health at the beginning of the next round. With the use of the ammo rules, additional 'diamonds' can be made although she will need to speak the name of the person/people she wishes to heal or the spell will automatically heal her.
[break][break]Elemental Type: Plant ¦ Angelic[break]
Rank & Spell Type: Archmage ¦ Healing ¦ Defence Creation[break]
Range & Speed: 300m ¦ 125m/s[break]
Mana Cost: 80 ¦ 40[break]
Stats Effected: +12 Control ¦ +12 Durability ¦ +25 mana regen[break]
Applicable Perks: Archangel's Blessing, Healing Specialist, Combat aid, Self-Repairing[break]
Description:[break]
Reaching out her left hand fully she brings her hand back while clasping her hand by her heart, her head lowering as her eyes close for a brief second almost as if she holds some sort of shame. At that moment what almost appears as lines of diamond prisms lacking any kind of colour or light appear around her, these are actually made by the petals of the skeleton flower. No sooner than it happens than she raises her head and gently moves her left hand to her side her hand opened as she does so the first four prisms shine a golden yellow while the four above remain a deep blue, it's only when she repeats the action on the other side do they follow suit. With this done she raises her hands the blue diamond-like prisms turn golden, the moment this happens the person will feel an almost comforting warmth as they begin to heal for archmage damage. The loss of things like fingers will regrow in an instant. non-vital organs and appendages like an arm will regrow in a single round, it can regrow vital organs and all body parts in two rounds and can resurrect a person instantly. The person will also find that they will regenerate 25 mana each round on top of their natural mana regen, however, Hinota herself will not gain the benefit of this if used to heal herself. The spell will actively try to cleanse things such as debuffs, toxins, poisons and other negative effects as per the clashing rules.
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The glowing 'diamonds' show their true selves however when an incoming attack reaches the person they are attempting to heal, they will seemingly open revealing they are actually petals from the skeleton flower. The petals act as a shield that can protect the person surrounded by them from two times archmage damage before they will be destroyed, however, if the shield isn't destroyed it is able to repair itself to full health at the beginning of the next round. With the use of the ammo rules, additional 'diamonds' can be made although she will need to speak the name of the person/people she wishes to heal or the spell will automatically heal her.
Spiritual Release
Name of Spell: Spiritual Release[break]
Elemental Type: Plant ¦ Angelic[break]
Rank & Spell Type: Archmage ¦ Healing ¦ Physical Reinforcement[break]
Range & Speed: 300m ¦ 125m/s[break]
Mana Cost: 80 ¦ 40[break]
Stats Effected: +12 Control ¦ +25 mana regen ¦ +30 m/s Speed[break]
Applicable Perks: Archangel's Blessing, Healing Specialist, Combat Aid, Full Blitz[break]
Description:[break]
Placing her right hand on her chest just above her heart lightly so only the fingertips are touching while her left-hand goes two inches below and slightly cupped as she's taking a deep breath, her right hand then moves up keeping contact with her chest the entire time before settling on top of her right hand. The right-hand clutches it while the left-hand cups it softly as she says the name she wants the spell to affect. at the base of the person's feet, a pastel green runic circle would appear before what looks like allowing a large chrysanthemum to bloom from it around the person. At first, the person will feel a warm comforting aura coming from the flower that will not only heal them for archmage damage but will also regenerate their mana by +25 on top of their natural mana regen, Hinota, herself regrettably doesn't gain the benefit of the mana regen if she uses the spell on herself. The loss of things like fingers will regrow in an instant. non-vital organs and appendages like an arm will regrow in a single round, it can regrow vital organs and all body parts in two rounds and can resurrect a person instantly. The spell will actively try to cleanse things such as debuffs, toxins, poisons and other negative effects as per the clashing rules. A person may believe that the flower act as a shield but this is not the case, it is purely ornamental until it almost seemingly bursts, at this point, the petals almost seem to be travelling on an unseen wind around the intended target allowing for their speed to increase dramatically. With the use of ammo rules, additional chrysanthemums can be created.
[break][break]Elemental Type: Plant ¦ Angelic[break]
Rank & Spell Type: Archmage ¦ Healing ¦ Physical Reinforcement[break]
Range & Speed: 300m ¦ 125m/s[break]
Mana Cost: 80 ¦ 40[break]
Stats Effected: +12 Control ¦ +25 mana regen ¦ +30 m/s Speed[break]
Applicable Perks: Archangel's Blessing, Healing Specialist, Combat Aid, Full Blitz[break]
Description:[break]
Placing her right hand on her chest just above her heart lightly so only the fingertips are touching while her left-hand goes two inches below and slightly cupped as she's taking a deep breath, her right hand then moves up keeping contact with her chest the entire time before settling on top of her right hand. The right-hand clutches it while the left-hand cups it softly as she says the name she wants the spell to affect. at the base of the person's feet, a pastel green runic circle would appear before what looks like allowing a large chrysanthemum to bloom from it around the person. At first, the person will feel a warm comforting aura coming from the flower that will not only heal them for archmage damage but will also regenerate their mana by +25 on top of their natural mana regen, Hinota, herself regrettably doesn't gain the benefit of the mana regen if she uses the spell on herself. The loss of things like fingers will regrow in an instant. non-vital organs and appendages like an arm will regrow in a single round, it can regrow vital organs and all body parts in two rounds and can resurrect a person instantly. The spell will actively try to cleanse things such as debuffs, toxins, poisons and other negative effects as per the clashing rules. A person may believe that the flower act as a shield but this is not the case, it is purely ornamental until it almost seemingly bursts, at this point, the petals almost seem to be travelling on an unseen wind around the intended target allowing for their speed to increase dramatically. With the use of ammo rules, additional chrysanthemums can be created.
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