Post by Joseph Ravencrest✾ on Jun 14, 2020 3:34:37 GMT -5
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Echolocation-
Name of Spell:Echolocation
Elemental Type:Carbon Matter
Rank & Spell Type:Junior| Sensory
Range & Speed:50 meters | 10m/s
Mana Cost:10 | 5
Stats Effected:n/a
Applicable Perks:Elemental Oddity, Heighten Senses
Description:The spells name is signed with their hands to activate it. Bits of carbon matter pop up near the skin. Sound waves bounce off of it, making light tapping sounds. The carbon matter amplifies the sound, making it able to feel out for a specific target. The sound changes when the target is located. What sort of music it makes depends on the individual tracked.
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Transmission-
Name of Spell:Transmission
Elemental Type:Carbon Matter
Rank & Spell Type:Intermediate/Sensory
Range & Speed:the same board
Mana Cost:20 | 10
Stats Effected:n/a
Applicable Perks:Elemental Oddity(sound)
Description:The spells name is signed with their hands to activate it. A small cymbal made of carbon matter appears on one of the ears of the caster as well as on those he is trying to communicate with using this spell. Using the spell he can communicate with two people long distance within the same board. The spell uses the carbon matter as a medium of communication, unless the person or persons the mage is trying to contact denies contact.
Reverberating-
Name of Spell:Reverberating
Elemental Type:Carbon Matter
Rank & Spell Type:Intermediate/Sensory
Range & Speed:20 m + [sensory x4] | 20 m/s
Mana Cost:20 | 10
Stats Effected:n/a
Applicable Perks:Elemental Oddity(sound), Heighten Senses
Description:The spells name is signed with their hands to activate it. Carbon matter is formed from his magic, creating a map of the area he is located in. While not very colorful, it is detailed. Items or people on the map with magical signatures will have a musical note shape above them. How much of the musical note shows signifies the general magic level of the person. The range of the spell is 20 + [sensory x4]. The tracking spell can find any persons using a skill or spell hiding that person or persons presence in the case that the sensory is 20+ more than the targets control if its one rank lower than the targets spell, 10+ more sensory than the targets if both are the same level, or 5+ more control if the spell is a rank higher than the targets spell.
Melodious Mending-
Name of Spell:Melodious Mending
Elemental Type:Carbon Matter
Rank & Spell Type:Intermediate/Healing
Range & Speed:40 meters | 20 m/s
Mana Cost:20 | 10
Stats Effected:n/a
Applicable Perks:Elemental Oddity(sound), Master Healer
Description:The spells name is signed with their hands to activate it. Black carbon matter shapes itself like a licorice leaf on the person the spell was cast on, some tiny bits of carbon matter floating near the lifeless shape. The spells musical tune changes depending on the target. This is a single target spell that heals intermediate damage. If applied for two posts it can regrow small digits on a person, like fingers or toes. This healing spell will actively try to remove any hex, curse, debuff, venom or poison on the person the spell is being used on as well as himself for the duration of the spell. The spell will continue unless he actively ends it, or runs out of mana.
Breath Mark-
Name of Spell:Breath Mark
Elemental Type:Carbon Matter
Rank & Spell Type:Intermediate | Supplementary Construct(Transport)
Range & Speed: 40 Meters | 15 m/s
Mana Cost:20 | 10
Stats Effected:n/a
Applicable Perks:Elemental Oddity(sound)
Description:This spell is activated by signing out its name before carbon matter starts to shape the spell. This forms a boat made out of black coal shaped like an arched harp. It's 4 meters long, and 1.3 meters wide. The base maximum of people that can use the transport is 3 people.
If an oncoming attack spell of the same rank as the construct, then an attack of 5 or more attack points than the construct's durability would damage the construct and bring the spell down one rank, causing it to get destroyed after two attacks of the same caliber. If the attack is 10+ more attack than the construct's durability, the construct is then destroyed in one hit. If an oncoming attack spell that is one rank lower than the construct, then an attack with 5 or more points than the construct's durability would damage the construct and bring the spell down one rank, causing it to get destroyed after two attacks of the same caliber. If the attack is 10+ more attack than the construct's durability, the construct is then destroyed in one hit.
Restful Place-
Name of Spell:Restful Place
Elemental Type:Carbon Matter
Rank & Spell Type:Intermediate | Supplementary Construct(Base)
Range & Speed:40 Meters | 15 m/s
Mana Cost:20 | 10
Stats Effected:n/a
Applicable Perks:Elemental Oddity(sound), Home Base
Description:Joseph moves his right foot in a half of a clockwise circle than half of a counter clockwise circle to activate the spell. Carbon matter starts to appear and take shape bit by bit, the spell taking its completed form after two posts. It's completed form is 20 cubic meters in size. The floor of the room looks like a grey coal carved out in the shape of a room with boards covering the walls and ceiling. The ceiling and rooftop have the texture of different blocks of coal all lined around each other, flattened. There is a double door in one of the walls of the base, allowing for people to open and close the doors, to go in and out of the construct. The spell cannot move from its spot after the spell is cast. Allies regain 15 additional mana and their healing spells cost 20% less while inside the structure. The base can hold five people within it at a time. The caster cannot be aided by his own base spell. He must remain within 20 meters of the base, otherwise the spell will shatter.
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Sound and Silence-
Name of Spell: Sound and Silence
Elemental Type: Carbon Matter
Rank & Spell Type: Senior | Illusion
Range & Speed: 40 meters(+10 for every 10 sensory) | 40 m/s
Mana Cost: 30 | 15
Stats Effected: +6 sensory | -6 sensory
Applicable Perks: Elemental Oddity(sound)
Description: The spells name is activated by tapping his lips. Carbon matter is used to form an illusion around the area that affects smell, sight, and sound. It looks like a coal mine that is in the middle of collapsing, bits of earth and coal falling nearby and clouds of coal dust in the air. The smell the illusion gives those affected by the spell is sulfur, dirt, rusted metal, old blood, wet decayed wood, and coal. The light is flickering on and off, the lanterns seeming to struggle at keeping the lights on. In the first round there is no light at all(as per blinding rule), causing those under the illusions effects to be blinded for the first round. There is a horrible shrill sound in the air, like an explosion has gone off and popped the ears to make a shrill ringing sound. Added to that is the sound of earth falling, wood breaking, and the sound of the metal and glass equipment breaking under the weight of the collapse. (A mage needs 60 sensory to see through the illusion, Plus an additional 2 sensory for every 15 control the illusionist has. Illusions naturally wanes overtime, causing the amount of sensory needed to see through it to be reduced by 2 per post the spell is sustained.)
Per the ammo rule, the spell can avoid affecting allies so long as he has the required control.
Percussion Support-
Name of Spell: Percussion Support
Elemental Type: Carbon Matter
Rank & Spell Type: Senior | healing
Range & Speed: 80 meters | 40ms
Mana Cost: 30 | 15
Stats Effected: + 6 control
Applicable Perks: Elemental Oddity(sound), Master Healer, archangels blessing
Description: Joseph taps his left wrist to activate it. Carbon matter forms to create a drum hoop. The hoop loosely goes around the targets wrist, ankle, or neck of the target. If healing is applied for one post, small digits can be regrown. If applied for three posts, it can regrow limbs and smaller vital organs. This healing spell will actively try to remove any hex, curse, debuff, venom or poison on the person the spell is being used on as well as himself for the duration of the spell. Per the ammo rule, the spell can heal multiple targets if he has enough control. Due to archangels blessing, the potency of the spell will not lower.
Reverberation-
Name of Spell: Reverberation
Elemental Type: Carbon Matter
Rank & Spell Type: Senior | Sensory(Mapping)
Range & Speed: 40m+[sensoryx4] | 40ms
Mana Cost: 30 | 15
Stats Effected: n/a
Applicable Perks: Elemental Oddity(sound), Heighten Senses
Description: The spells name is signed with their hands to activate it. A meter sized square of carbon forms - a max size of 3x3, its sound reverberation helping it gather information. Bits break off and vanish as the information is gathered by the element, quickly forming a highly detailed map. Everything that his magic can pick up is shown on it, the amount of magic someone or something has being shown by the shape of the tiny cubic diamond over their little figure on the map. Junior is shaped like a whole note(-X-), intermediate like a half note(-X-), senior like an eight note(-X-), grand like a thirty second mark(-X-), and a music clef for archmages(-X-). The color of allies carbon cubic diamonds is darker if that person is a foe and pale if its an ally. Anything in between looks in between the light and dark. The range of the spell is 40 + [sensory x4]. The tracking spell can find any persons using a skill or spell hiding that person or persons presence in the case that the sensory is 20+ more than the targets control if its one rank lower than the targets spell, 10+ more sensory than the targets if both are the same level, or 5+ more control if the spell is a rank higher than the targets spell.
Telecommunication-
Name of Spell: Telecommunication
Elemental Type: Carbon Matter
Rank & Spell Type: Senior | Sensory(Communication)
Range & Speed: Same Region | 40ms
Mana Cost: 30 | 15
Stats Effected: n/a
Applicable Perks: Elemental Oddity(sound)
Description: The spells name is signed with their hands to activate it. A small triangle instrument made of carbon matter appears on one of the ears of the caster as well as on those he is trying to communicate with using this spell. Using the spell he can communicate with three persons long distance in the same region. The spell uses the carbon matter as a medium of communication, unless the person the mage is trying to contact denies contact. Those that accept contact will see a stiff music sheet made of carbon matter. The person contacted will see and hear words from the sheet, but others will only see and hear music.
Calm Refrain-
Name of Spell: Calm Refrain
Elemental Type: Carbon Matter
Rank & Spell Type: Senior | Healing
Range & Speed: 80m | 40ms
Mana Cost: 30 | 15
Stats Effected: + 6 Control
Applicable Perks: Elemental Oddity(sound), Master Healer, archangels blessing
Description: Their head bobs down, then up, than down to activate the spell. This spell heals senior level damage. A multitude of tiny bits of carbon matter appear around the person or persons being healed, taking the shape of a blank sphere around the individual being healed. Each carbon matter shape quietly plays the music the user had heard a multitude of times while in a certain location of a forest near Hapshass that can be heard by those being healed. The music sounds calm in tone, being played by harp, lute, and flute. If healing is applied for one post, small digits can be regrown. If applied for three posts, it can regrow limbs and smaller vital organs. This healing spell will actively try to remove any hex, curse, debuff, venom or poison on the person the spell is being used on as well as himself for the duration of the spell. Per the ammo rule, the spell can heal multiple targets if he has enough control. Due to archangels blessing, the potency of the spell will not lower.
Musical Boat-
Name of Spell: Musical Boat
Elemental Type: Carbon Matter
Rank & Spell Type: Senior | Supplementary Construct(Transport)
Range & Speed: 80 Meters |25m/s
Mana Cost: 30 | 15
Stats Effected: n/a
Applicable Perks: Elemental Oddity(sound)
Description: The spell is activated by both hands quietly together, than moving both hands away from each other while remaining in the flattened upright position. Bits of carbon matter start to form, making the shape of a row boat with a waterphone music chart on the bottom of the outside of the vehicle. On the inside of the rowboat shaped transportation are seats shaped like embossed music notes. It is 6m long and 2 m wide in size. The base maximum amount of people it can hold is five people.
If an oncoming attack spell of the same rank as the construct, than an attack of 5 or more attack points than the constructs durability would damage the construct and bring the spell down one rank, causing it to get destroyed after two attacks of the same caliber. If the attack is 10+ more attack than the constructs durability, the construct is then destroyed in one hit. If an oncoming attack spell that is one rank lower then the construct, then an attack with 5 or more points than the constructs durability would damage the construct and bring the spell down one rank, causing it to get destroyed after two attacks of the same caliber. If the attack is 10+ more attack than the constructs durability, the construct is then destroyed in one hit.
Tongue Drum-
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Picking Information-
Name of Spell:Picking Information
Elemental Type: Carbon Matter
Rank & Spell Type: Grand | Sensory(mapping)
Range & Speed: (80m) + (sensory x4) | 75m/s
Mana Cost: 50 | 25
Stats Effected: +12 sensory
Applicable Perks: Elemental Oddity, Heighten Senses
Description: The user waves their left hand forward once before signing the words 'Picking Information'. The map is one tenth the size of the area its displaying, the carbon matter that shape the map remaining in a dust sized pieces that happen to be sticking closely together to create the highly detailed map. While nothing on the map looks close to being real, its still easy enough to tell what things are supposed to be. The map can move through openings smaller than its size due to this. The amount of magic a person has is displayed by a small guitar pick shape made of cubic diamond that hovers above the figure on the map. The amount of tiny guitar pick shapes above the figures depends on their rank. Junior has one, intermediate is two, Senior is three, grand is four, and archmages is five. The area of the picks outside body is cubic diamond if the person is an ally, and black coal if they are an enemy. If their alliance isn't known than the color of the center is unaffected. The tracking spell can find any persons using a skill or spell hiding that person or persons presence in the case that the sensory is 20+ more than the targets control if its one rank lower than the targets spell, 10+ more sensory than the targets if both are the same level, or 5+ more control if the spell is a rank higher than the targets spell.
Mending in Tune-
Name of Spell: Mending in Tune
Elemental Type: Carbon Matter
Rank & Spell Type: Grand | Healing
Range & Speed: 150M | 75m/s
Mana Cost: 50 | 25
Stats Effected: n/a
Applicable Perks: Elemental Oddity, Master Healer, Archangels Blessing
Description: The spell is activated by moving his head to the left and touching the crook of his neck with their pointing finger and index finger on their left hand. Bits of carbon matter appear before forming together to make black tear shape or shapes. One shape is made for every person the spell is used on, each one playing a soothing melody that sounds to be from a hurdy gurdy. Can regrow digits instantly, regrowing smaller non vital organs after one post. After two posts the spell can regrow limbs and organs. If its applied three posts after a person dying it can resurrect them after three posts(can only do this once a thread and cannot resurrect himself). This healing spell will actively try to remove any hex, curse, debuff, venom or poison on the person the spell is being used on as well as himself for the duration of the spell. Per the ammo rule, the spell can heal multiple targets if he has enough control. Due to archangels blessing, the potency of the spell will not lower.
Thumb Piano-
Name of Spell: Thumb Piano
Elemental Type: Carbon Matter
Rank & Spell Type: Grand | Supplementary Construct(Transportation)
Range & Speed: 150M | 50m/s
Mana Cost: 50 | 25
Stats Effected: n/a
Applicable Perks: (Any perks applicable to this spell)
Description: The spell is activated by taking two steps backwards in a straight line with the left foot going first, before pausing than taking two steps in place with the right foot, than two steps in place with the left foot. Bits of carbon magic start to appear before coming together to form a boat shaped like a thumb piano. It's colored like black coal with ripples of different grey hues and colorless cubic diamond along its form. It has ten seats shaped like instrument keys for people to sit. The main body of the boat is circular shaped. There is a whole in the body, but its under the 'key' area before the sitting seat spots. The boat is 7 meters around and 3 meters tall. The basic shape.
If an oncoming attack spell of the same rank as the construct, than an attack of 5 or more attack points than the constructs durability would damage the construct and bring the spell down one rank, causing it to get destroyed after two attacks of the same caliber. If the attack is 10+ more attack than the constructs durability, the construct is then destroyed in one hit. If an oncoming attack spell that is one rank lower then the construct, then an attack with 5 or more points than the constructs durability would damage the construct and bring the spell down one rank, causing it to get destroyed after two attacks of the same caliber.
Pagoda-
Name of Spell:Pagoda
Elemental Type: Carbon Matter
Rank & Spell Type: Grand | Supplementary Construct(Base)
Range & Speed: 80M | 50 m/s
Mana Cost: 50 | 25
Stats Effected: n/a
Applicable Perks: (Any perks applicable to this spell)
Description: The user waves with their right hand before signing the word 'pagoda' to activate the spell. It takes three full posts to finish building the base supplementary construct. The building is 15 meters wide and 30 meters tall, resembling a three tiered pagoda on the outside. It is only one room on the inside, though each 'tier' has windows made of cubic diamond. The building looks to be made of carbon matter, having small soft seats shaped like pillows made of condensed black coal powder. In the center of the room is something shaped like one might expect a carving of a rock waterfall to look like. Instead of water flowing down in a continuous cycle however, tiny small pieces of carbon matter come down. The pieces are small enough and the small item inside tall enough for it to create a soothing ambient sound with a similar effect one might expect something like the sound of rain to have. There is a door at the front and back of the building. A max of ten people can occupy the construct at one time. The spell cannot move from its spot after the spell is cast. Allies regain 25 additional mana and their healing spells cost 20% less while inside the structure. The base can hold five people within it at a time. The caster cannot be aided by his own base spell. He must remain within 20 meters of the base, otherwise the spell will shatter.
Carnation-
Mother Goose Nightmare-
Note-
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Spell
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[attr="class","header"]joseph Ravencrest
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[attr="class","header2"]Junior Spells
[break]Echolocation-
Name of Spell:Echolocation
Elemental Type:Carbon Matter
Rank & Spell Type:Junior| Sensory
Range & Speed:50 meters | 10m/s
Mana Cost:10 | 5
Stats Effected:n/a
Applicable Perks:Elemental Oddity, Heighten Senses
Description:The spells name is signed with their hands to activate it. Bits of carbon matter pop up near the skin. Sound waves bounce off of it, making light tapping sounds. The carbon matter amplifies the sound, making it able to feel out for a specific target. The sound changes when the target is located. What sort of music it makes depends on the individual tracked.
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[attr="class","header2"]Intermediate Spells
[break]Transmission-
Name of Spell:Transmission
Elemental Type:Carbon Matter
Rank & Spell Type:Intermediate/Sensory
Range & Speed:the same board
Mana Cost:20 | 10
Stats Effected:n/a
Applicable Perks:Elemental Oddity(sound)
Description:The spells name is signed with their hands to activate it. A small cymbal made of carbon matter appears on one of the ears of the caster as well as on those he is trying to communicate with using this spell. Using the spell he can communicate with two people long distance within the same board. The spell uses the carbon matter as a medium of communication, unless the person or persons the mage is trying to contact denies contact.
Reverberating-
Name of Spell:Reverberating
Elemental Type:Carbon Matter
Rank & Spell Type:Intermediate/Sensory
Range & Speed:20 m + [sensory x4] | 20 m/s
Mana Cost:20 | 10
Stats Effected:n/a
Applicable Perks:Elemental Oddity(sound), Heighten Senses
Description:The spells name is signed with their hands to activate it. Carbon matter is formed from his magic, creating a map of the area he is located in. While not very colorful, it is detailed. Items or people on the map with magical signatures will have a musical note shape above them. How much of the musical note shows signifies the general magic level of the person. The range of the spell is 20 + [sensory x4]. The tracking spell can find any persons using a skill or spell hiding that person or persons presence in the case that the sensory is 20+ more than the targets control if its one rank lower than the targets spell, 10+ more sensory than the targets if both are the same level, or 5+ more control if the spell is a rank higher than the targets spell.
Melodious Mending-
Name of Spell:Melodious Mending
Elemental Type:Carbon Matter
Rank & Spell Type:Intermediate/Healing
Range & Speed:40 meters | 20 m/s
Mana Cost:20 | 10
Stats Effected:n/a
Applicable Perks:Elemental Oddity(sound), Master Healer
Description:The spells name is signed with their hands to activate it. Black carbon matter shapes itself like a licorice leaf on the person the spell was cast on, some tiny bits of carbon matter floating near the lifeless shape. The spells musical tune changes depending on the target. This is a single target spell that heals intermediate damage. If applied for two posts it can regrow small digits on a person, like fingers or toes. This healing spell will actively try to remove any hex, curse, debuff, venom or poison on the person the spell is being used on as well as himself for the duration of the spell. The spell will continue unless he actively ends it, or runs out of mana.
Breath Mark-
Name of Spell:Breath Mark
Elemental Type:Carbon Matter
Rank & Spell Type:Intermediate | Supplementary Construct(Transport)
Range & Speed: 40 Meters | 15 m/s
Mana Cost:20 | 10
Stats Effected:n/a
Applicable Perks:Elemental Oddity(sound)
Description:This spell is activated by signing out its name before carbon matter starts to shape the spell. This forms a boat made out of black coal shaped like an arched harp. It's 4 meters long, and 1.3 meters wide. The base maximum of people that can use the transport is 3 people.
If an oncoming attack spell of the same rank as the construct, then an attack of 5 or more attack points than the construct's durability would damage the construct and bring the spell down one rank, causing it to get destroyed after two attacks of the same caliber. If the attack is 10+ more attack than the construct's durability, the construct is then destroyed in one hit. If an oncoming attack spell that is one rank lower than the construct, then an attack with 5 or more points than the construct's durability would damage the construct and bring the spell down one rank, causing it to get destroyed after two attacks of the same caliber. If the attack is 10+ more attack than the construct's durability, the construct is then destroyed in one hit.
Restful Place-
Name of Spell:Restful Place
Elemental Type:Carbon Matter
Rank & Spell Type:Intermediate | Supplementary Construct(Base)
Range & Speed:40 Meters | 15 m/s
Mana Cost:20 | 10
Stats Effected:n/a
Applicable Perks:Elemental Oddity(sound), Home Base
Description:Joseph moves his right foot in a half of a clockwise circle than half of a counter clockwise circle to activate the spell. Carbon matter starts to appear and take shape bit by bit, the spell taking its completed form after two posts. It's completed form is 20 cubic meters in size. The floor of the room looks like a grey coal carved out in the shape of a room with boards covering the walls and ceiling. The ceiling and rooftop have the texture of different blocks of coal all lined around each other, flattened. There is a double door in one of the walls of the base, allowing for people to open and close the doors, to go in and out of the construct. The spell cannot move from its spot after the spell is cast. Allies regain 15 additional mana and their healing spells cost 20% less while inside the structure. The base can hold five people within it at a time. The caster cannot be aided by his own base spell. He must remain within 20 meters of the base, otherwise the spell will shatter.
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[attr="class","header2"]Senior Spells
[break]Sound and Silence-
Name of Spell: Sound and Silence
Elemental Type: Carbon Matter
Rank & Spell Type: Senior | Illusion
Range & Speed: 40 meters(+10 for every 10 sensory) | 40 m/s
Mana Cost: 30 | 15
Stats Effected: +6 sensory | -6 sensory
Applicable Perks: Elemental Oddity(sound)
Description: The spells name is activated by tapping his lips. Carbon matter is used to form an illusion around the area that affects smell, sight, and sound. It looks like a coal mine that is in the middle of collapsing, bits of earth and coal falling nearby and clouds of coal dust in the air. The smell the illusion gives those affected by the spell is sulfur, dirt, rusted metal, old blood, wet decayed wood, and coal. The light is flickering on and off, the lanterns seeming to struggle at keeping the lights on. In the first round there is no light at all(as per blinding rule), causing those under the illusions effects to be blinded for the first round. There is a horrible shrill sound in the air, like an explosion has gone off and popped the ears to make a shrill ringing sound. Added to that is the sound of earth falling, wood breaking, and the sound of the metal and glass equipment breaking under the weight of the collapse. (A mage needs 60 sensory to see through the illusion, Plus an additional 2 sensory for every 15 control the illusionist has. Illusions naturally wanes overtime, causing the amount of sensory needed to see through it to be reduced by 2 per post the spell is sustained.)
Per the ammo rule, the spell can avoid affecting allies so long as he has the required control.
Percussion Support-
Name of Spell: Percussion Support
Elemental Type: Carbon Matter
Rank & Spell Type: Senior | healing
Range & Speed: 80 meters | 40ms
Mana Cost: 30 | 15
Stats Effected: + 6 control
Applicable Perks: Elemental Oddity(sound), Master Healer, archangels blessing
Description: Joseph taps his left wrist to activate it. Carbon matter forms to create a drum hoop. The hoop loosely goes around the targets wrist, ankle, or neck of the target. If healing is applied for one post, small digits can be regrown. If applied for three posts, it can regrow limbs and smaller vital organs. This healing spell will actively try to remove any hex, curse, debuff, venom or poison on the person the spell is being used on as well as himself for the duration of the spell. Per the ammo rule, the spell can heal multiple targets if he has enough control. Due to archangels blessing, the potency of the spell will not lower.
Reverberation-
Name of Spell: Reverberation
Elemental Type: Carbon Matter
Rank & Spell Type: Senior | Sensory(Mapping)
Range & Speed: 40m+[sensoryx4] | 40ms
Mana Cost: 30 | 15
Stats Effected: n/a
Applicable Perks: Elemental Oddity(sound), Heighten Senses
Description: The spells name is signed with their hands to activate it. A meter sized square of carbon forms - a max size of 3x3, its sound reverberation helping it gather information. Bits break off and vanish as the information is gathered by the element, quickly forming a highly detailed map. Everything that his magic can pick up is shown on it, the amount of magic someone or something has being shown by the shape of the tiny cubic diamond over their little figure on the map. Junior is shaped like a whole note(-X-), intermediate like a half note(-X-), senior like an eight note(-X-), grand like a thirty second mark(-X-), and a music clef for archmages(-X-). The color of allies carbon cubic diamonds is darker if that person is a foe and pale if its an ally. Anything in between looks in between the light and dark. The range of the spell is 40 + [sensory x4]. The tracking spell can find any persons using a skill or spell hiding that person or persons presence in the case that the sensory is 20+ more than the targets control if its one rank lower than the targets spell, 10+ more sensory than the targets if both are the same level, or 5+ more control if the spell is a rank higher than the targets spell.
Telecommunication-
Name of Spell: Telecommunication
Elemental Type: Carbon Matter
Rank & Spell Type: Senior | Sensory(Communication)
Range & Speed: Same Region | 40ms
Mana Cost: 30 | 15
Stats Effected: n/a
Applicable Perks: Elemental Oddity(sound)
Description: The spells name is signed with their hands to activate it. A small triangle instrument made of carbon matter appears on one of the ears of the caster as well as on those he is trying to communicate with using this spell. Using the spell he can communicate with three persons long distance in the same region. The spell uses the carbon matter as a medium of communication, unless the person the mage is trying to contact denies contact. Those that accept contact will see a stiff music sheet made of carbon matter. The person contacted will see and hear words from the sheet, but others will only see and hear music.
Calm Refrain-
Name of Spell: Calm Refrain
Elemental Type: Carbon Matter
Rank & Spell Type: Senior | Healing
Range & Speed: 80m | 40ms
Mana Cost: 30 | 15
Stats Effected: + 6 Control
Applicable Perks: Elemental Oddity(sound), Master Healer, archangels blessing
Description: Their head bobs down, then up, than down to activate the spell. This spell heals senior level damage. A multitude of tiny bits of carbon matter appear around the person or persons being healed, taking the shape of a blank sphere around the individual being healed. Each carbon matter shape quietly plays the music the user had heard a multitude of times while in a certain location of a forest near Hapshass that can be heard by those being healed. The music sounds calm in tone, being played by harp, lute, and flute. If healing is applied for one post, small digits can be regrown. If applied for three posts, it can regrow limbs and smaller vital organs. This healing spell will actively try to remove any hex, curse, debuff, venom or poison on the person the spell is being used on as well as himself for the duration of the spell. Per the ammo rule, the spell can heal multiple targets if he has enough control. Due to archangels blessing, the potency of the spell will not lower.
Musical Boat-
Name of Spell: Musical Boat
Elemental Type: Carbon Matter
Rank & Spell Type: Senior | Supplementary Construct(Transport)
Range & Speed: 80 Meters |25m/s
Mana Cost: 30 | 15
Stats Effected: n/a
Applicable Perks: Elemental Oddity(sound)
Description: The spell is activated by both hands quietly together, than moving both hands away from each other while remaining in the flattened upright position. Bits of carbon matter start to form, making the shape of a row boat with a waterphone music chart on the bottom of the outside of the vehicle. On the inside of the rowboat shaped transportation are seats shaped like embossed music notes. It is 6m long and 2 m wide in size. The base maximum amount of people it can hold is five people.
If an oncoming attack spell of the same rank as the construct, than an attack of 5 or more attack points than the constructs durability would damage the construct and bring the spell down one rank, causing it to get destroyed after two attacks of the same caliber. If the attack is 10+ more attack than the constructs durability, the construct is then destroyed in one hit. If an oncoming attack spell that is one rank lower then the construct, then an attack with 5 or more points than the constructs durability would damage the construct and bring the spell down one rank, causing it to get destroyed after two attacks of the same caliber. If the attack is 10+ more attack than the constructs durability, the construct is then destroyed in one hit.
Tongue Drum-
Name of Spell: Tongue Drum
Elemental Type: Carbon Matter
Rank & Spell Type: Senior | Healing | Supplementary Construct(item)
Range & Speed: 80m | 40ms
Mana Cost: 30 | 15
Stats Effected: +15 Mana | +6 Sensory
Applicable Perks: Elemental Oddity(sound), Portable Mana, master healer, archangels blessing
Description: Spell activated by moving his right foot counter clockwise half circle than moving it clockwise in a half circle. Bits of carbon matter appear before forming a curl pin clip hairpin type made of cubic carbon diamond with a small tongue drum made of black carbon attached to it. It attaches to the allies hair or a piece of fabric on their clothing. These items can be given to allies, recovering an additional 15+ of the allies mana per post. It also works to heal the ally wearing it. If healing is applied for one post, small digits can be regrown. If applied for three posts, it can regrow limbs and smaller vital organs. This healing spell will actively try to remove any hex, curse, debuff, venom or poison on the person the spell is being used on as well as himself for the duration of the spell. Per the ammo rules, he can make an additional clip for every 30 extra control. Due to archangels blessing, the potency of the healing portion of the spell will not lower.
Elemental Type: Carbon Matter
Rank & Spell Type: Senior | Healing | Supplementary Construct(item)
Range & Speed: 80m | 40ms
Mana Cost: 30 | 15
Stats Effected: +15 Mana | +6 Sensory
Applicable Perks: Elemental Oddity(sound), Portable Mana, master healer, archangels blessing
Description: Spell activated by moving his right foot counter clockwise half circle than moving it clockwise in a half circle. Bits of carbon matter appear before forming a curl pin clip hairpin type made of cubic carbon diamond with a small tongue drum made of black carbon attached to it. It attaches to the allies hair or a piece of fabric on their clothing. These items can be given to allies, recovering an additional 15+ of the allies mana per post. It also works to heal the ally wearing it. If healing is applied for one post, small digits can be regrown. If applied for three posts, it can regrow limbs and smaller vital organs. This healing spell will actively try to remove any hex, curse, debuff, venom or poison on the person the spell is being used on as well as himself for the duration of the spell. Per the ammo rules, he can make an additional clip for every 30 extra control. Due to archangels blessing, the potency of the healing portion of the spell will not lower.
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[attr="class","header2"]Grand Spells
Picking Information-
Name of Spell:Picking Information
Elemental Type: Carbon Matter
Rank & Spell Type: Grand | Sensory(mapping)
Range & Speed: (80m) + (sensory x4) | 75m/s
Mana Cost: 50 | 25
Stats Effected: +12 sensory
Applicable Perks: Elemental Oddity, Heighten Senses
Description: The user waves their left hand forward once before signing the words 'Picking Information'. The map is one tenth the size of the area its displaying, the carbon matter that shape the map remaining in a dust sized pieces that happen to be sticking closely together to create the highly detailed map. While nothing on the map looks close to being real, its still easy enough to tell what things are supposed to be. The map can move through openings smaller than its size due to this. The amount of magic a person has is displayed by a small guitar pick shape made of cubic diamond that hovers above the figure on the map. The amount of tiny guitar pick shapes above the figures depends on their rank. Junior has one, intermediate is two, Senior is three, grand is four, and archmages is five. The area of the picks outside body is cubic diamond if the person is an ally, and black coal if they are an enemy. If their alliance isn't known than the color of the center is unaffected. The tracking spell can find any persons using a skill or spell hiding that person or persons presence in the case that the sensory is 20+ more than the targets control if its one rank lower than the targets spell, 10+ more sensory than the targets if both are the same level, or 5+ more control if the spell is a rank higher than the targets spell.
Mending in Tune-
Name of Spell: Mending in Tune
Elemental Type: Carbon Matter
Rank & Spell Type: Grand | Healing
Range & Speed: 150M | 75m/s
Mana Cost: 50 | 25
Stats Effected: n/a
Applicable Perks: Elemental Oddity, Master Healer, Archangels Blessing
Description: The spell is activated by moving his head to the left and touching the crook of his neck with their pointing finger and index finger on their left hand. Bits of carbon matter appear before forming together to make black tear shape or shapes. One shape is made for every person the spell is used on, each one playing a soothing melody that sounds to be from a hurdy gurdy. Can regrow digits instantly, regrowing smaller non vital organs after one post. After two posts the spell can regrow limbs and organs. If its applied three posts after a person dying it can resurrect them after three posts(can only do this once a thread and cannot resurrect himself). This healing spell will actively try to remove any hex, curse, debuff, venom or poison on the person the spell is being used on as well as himself for the duration of the spell. Per the ammo rule, the spell can heal multiple targets if he has enough control. Due to archangels blessing, the potency of the spell will not lower.
Thumb Piano-
Name of Spell: Thumb Piano
Elemental Type: Carbon Matter
Rank & Spell Type: Grand | Supplementary Construct(Transportation)
Range & Speed: 150M | 50m/s
Mana Cost: 50 | 25
Stats Effected: n/a
Applicable Perks: (Any perks applicable to this spell)
Description: The spell is activated by taking two steps backwards in a straight line with the left foot going first, before pausing than taking two steps in place with the right foot, than two steps in place with the left foot. Bits of carbon magic start to appear before coming together to form a boat shaped like a thumb piano. It's colored like black coal with ripples of different grey hues and colorless cubic diamond along its form. It has ten seats shaped like instrument keys for people to sit. The main body of the boat is circular shaped. There is a whole in the body, but its under the 'key' area before the sitting seat spots. The boat is 7 meters around and 3 meters tall. The basic shape.
If an oncoming attack spell of the same rank as the construct, than an attack of 5 or more attack points than the constructs durability would damage the construct and bring the spell down one rank, causing it to get destroyed after two attacks of the same caliber. If the attack is 10+ more attack than the constructs durability, the construct is then destroyed in one hit. If an oncoming attack spell that is one rank lower then the construct, then an attack with 5 or more points than the constructs durability would damage the construct and bring the spell down one rank, causing it to get destroyed after two attacks of the same caliber.
Pagoda-
Name of Spell:Pagoda
Elemental Type: Carbon Matter
Rank & Spell Type: Grand | Supplementary Construct(Base)
Range & Speed: 80M | 50 m/s
Mana Cost: 50 | 25
Stats Effected: n/a
Applicable Perks: (Any perks applicable to this spell)
Description: The user waves with their right hand before signing the word 'pagoda' to activate the spell. It takes three full posts to finish building the base supplementary construct. The building is 15 meters wide and 30 meters tall, resembling a three tiered pagoda on the outside. It is only one room on the inside, though each 'tier' has windows made of cubic diamond. The building looks to be made of carbon matter, having small soft seats shaped like pillows made of condensed black coal powder. In the center of the room is something shaped like one might expect a carving of a rock waterfall to look like. Instead of water flowing down in a continuous cycle however, tiny small pieces of carbon matter come down. The pieces are small enough and the small item inside tall enough for it to create a soothing ambient sound with a similar effect one might expect something like the sound of rain to have. There is a door at the front and back of the building. A max of ten people can occupy the construct at one time. The spell cannot move from its spot after the spell is cast. Allies regain 25 additional mana and their healing spells cost 20% less while inside the structure. The base can hold five people within it at a time. The caster cannot be aided by his own base spell. He must remain within 20 meters of the base, otherwise the spell will shatter.
Carnation-
Name of Spell: Carnation
Spell Element: Carbon Matter
Spell Rank: Grand
Mana Cost: 50 | 25
Type of Golem: Balanced
Applicable Perks: repair shop, puppet master
Description: The caster hugs their own upper torso before holding out their right hand to activate the spell. Bits of carbon matter start to form, coming together to shape the spell. The face looks vaguely shaped like a human mannicans, the only feature not looking empty being round eyes made of carbon cubic diamond. The majority of the body is shaped like a carved figure of a lion, having visible joints for movement akin to a doll. The paws have retractable claws made of carbon cubic diamond. They have a dark grey coal body, black mane, a black scorpion tail, and grey dragon wings. The visible joints in the carved looking tail resemble something akin to a snake toy with a multitude of short rounded joints and puffed out parts between the joints, the carved stinger like shape being at the end. The wings look jointed and carved like the rest of the body. While it could never be mistaken for looking remotely like a living manticore, it can still move and function as a proper golem of its rank. It's 12 meters long, 10 meters tall as a whole, but four meters tall if one doesn't count the wings or tail. It's two meters wide if the wings aren't taken into account. If they are taken into account, then it can be 10 meters wide. It can deal grand rank damage when an attack hits its target. It has a maximum of 5 passengers, still moving at 24m/s while carrying passengers. Per the ammo rule, for an additional 75 control the caster can summon another golem. The amount that can be summoned is capped at 2 at a time. If the golem is damaged then it will recover senior rank damage the next round.
Spell Element: Carbon Matter
Spell Rank: Grand
Mana Cost: 50 | 25
Type of Golem: Balanced
Applicable Perks: repair shop, puppet master
Description: The caster hugs their own upper torso before holding out their right hand to activate the spell. Bits of carbon matter start to form, coming together to shape the spell. The face looks vaguely shaped like a human mannicans, the only feature not looking empty being round eyes made of carbon cubic diamond. The majority of the body is shaped like a carved figure of a lion, having visible joints for movement akin to a doll. The paws have retractable claws made of carbon cubic diamond. They have a dark grey coal body, black mane, a black scorpion tail, and grey dragon wings. The visible joints in the carved looking tail resemble something akin to a snake toy with a multitude of short rounded joints and puffed out parts between the joints, the carved stinger like shape being at the end. The wings look jointed and carved like the rest of the body. While it could never be mistaken for looking remotely like a living manticore, it can still move and function as a proper golem of its rank. It's 12 meters long, 10 meters tall as a whole, but four meters tall if one doesn't count the wings or tail. It's two meters wide if the wings aren't taken into account. If they are taken into account, then it can be 10 meters wide. It can deal grand rank damage when an attack hits its target. It has a maximum of 5 passengers, still moving at 24m/s while carrying passengers. Per the ammo rule, for an additional 75 control the caster can summon another golem. The amount that can be summoned is capped at 2 at a time. If the golem is damaged then it will recover senior rank damage the next round.
Type | Power | Durability | Sensory | Range | Speed | Health |
Balanced | 130(+5) | 130(+5) | 130(+5) | 120m | 24m/s | Grand + Intermediate |
Mother Goose Nightmare-
Name of Spell: Mother Goose Nightmare
Spell Element: Carbon Matter
Spell Rank: Grand
Mana Cost: 50 ¦ 25
Type of Golem: Predator
Applicable Perks: Puppet Master, Repair Shop, Elemental oddity
Description: Joseph need only cover his mouth with his dominant hand and whisper the words "Mother goose the children are being naughty" for this spell to be activated. Around the area, the sounds of riled-up geese can be heard allowing for a person to be under the assumption that there is an illusion beginning to form. This isn't the case, however, as inside Joseph's shadow several musical notes form a magic circle in such a way that if a person was to see it, it would look like the silhouette of a bird around the size of a ruler. Taking a single step back snaps the carbon-formed bird silhouette causing it to change into carbon dust that brings itself together behind Joseph. This goose is eight meters in height and with a wingspan of eight and a half meters. The goose itself seems to be wearing a tattered bonnet that leans more to the left and has taloned feet that look more like a diamond. Another odd thing about this goose is it looks like it has lost a lot of feathers from fighting and when it opens its beak sharp jagged teeth can be seen and a low menacing goose honk can be heard. This golem will deal grand rank damage when it successfully hits an opponent.
With the use of the ammo rules an additional mother goose can be called allowing for a maximum of two (2) to be active at the same time.These golems can be used as a mode of transportation and due to their wings even in as bad shape as they are can fly. When used in such a method a mother goose can carry up to five passengers at a time. If the Golem is damaged but not destroyed then it will recover senior rank health the following round.
Spell Element: Carbon Matter
Spell Rank: Grand
Mana Cost: 50 ¦ 25
Type of Golem: Predator
Applicable Perks: Puppet Master, Repair Shop, Elemental oddity
Description: Joseph need only cover his mouth with his dominant hand and whisper the words "Mother goose the children are being naughty" for this spell to be activated. Around the area, the sounds of riled-up geese can be heard allowing for a person to be under the assumption that there is an illusion beginning to form. This isn't the case, however, as inside Joseph's shadow several musical notes form a magic circle in such a way that if a person was to see it, it would look like the silhouette of a bird around the size of a ruler. Taking a single step back snaps the carbon-formed bird silhouette causing it to change into carbon dust that brings itself together behind Joseph. This goose is eight meters in height and with a wingspan of eight and a half meters. The goose itself seems to be wearing a tattered bonnet that leans more to the left and has taloned feet that look more like a diamond. Another odd thing about this goose is it looks like it has lost a lot of feathers from fighting and when it opens its beak sharp jagged teeth can be seen and a low menacing goose honk can be heard. This golem will deal grand rank damage when it successfully hits an opponent.
With the use of the ammo rules an additional mother goose can be called allowing for a maximum of two (2) to be active at the same time.These golems can be used as a mode of transportation and due to their wings even in as bad shape as they are can fly. When used in such a method a mother goose can carry up to five passengers at a time. If the Golem is damaged but not destroyed then it will recover senior rank health the following round.
Type | Power | Durability | Sensory | Range | Speed | Health |
Predator | 155 (+5) | 75 (+5) | 140 (+5) | 150 | 36m/s | Grand and Junior |
Note-
Name of Spell: Note
Spell Element: Carbon Matter
Spell Rank: Grand
Mana Cost: 50 | 25
Type of Golem: Scout
Applicable Perks: Puppet Master, Repair Shop, Elemental oddity
Spell Element: Carbon Matter
Spell Rank: Grand
Mana Cost: 50 | 25
Type of Golem: Scout
Applicable Perks: Puppet Master, Repair Shop, Elemental oddity
Description: Moves right hand with first two fingers extended and the other fingers curled in up and down three times to activate the spell. Bits of carbon matter form into a 4m tall and 1.5m wide golem shaped like a giant musical note with eyes and a mouth(think of an otamatone). Its body was made of a light grey coal that lacks shimmer, its eyes and teeth are made of made of black Anthracite coal, a type of high quality coal that is quite shiny. The teeth in its strange mouth look sharp, having canines as well. It can make strange sounds on command, but no other sounds. It has a maximum of 5 passengers, but its speed lowers to 40 m/s during that time. It deals grand rank damage when an attack hits its target. Per the ammo rule, for an additional 75 control the caster can summon another golem. The amount that can be summoned is capped at 2 at a time. If the golem is damaged then it will recover senior rank damage the next round.
Type | Power | Durability | Sensory | Range | Speed | Health |
Scout | 75(+5) | 140(+5) | 155(+5) | 180 m | 48 m/s | Grand + Senior |
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[attr="class","header2"]Archmage Spells
[break]Spell
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