Post by Jorah Von Shurke on Jul 10, 2020 18:33:02 GMT -5
Name of Spell: Seedling Bombs
Elemental Type: Plant
Rank & Spell Type: Jr. | Attack Creation
Range & Speed: 25m | 10 m/s
Mana Cost: 8 | 4
Stats Effected: n/a
Applicable Perks: Mana Conservationist
Description: Jorah creates a seed around the size of a baseball in one of his hands and throws it towards his enemies, with the use of ammo rules the seed can divide itself in the hopes to hit more than one enemy at a time, this seed does not do aoe damage. These seeds do junior rank damage and a new seed will appear in his hand at the beginning of the round until he either runs out of mana or deactivates the spell.
Name of Spell: Nature’s Cradle
Elemental Type: plant
Rank & Spell Type: Jr. | Healing
Range & Speed: 25m | 10 m/s
Mana Cost: 8 | 4
Stats Effected: n/a
Applicable Perks: Master Healer, Mana Conservationist
Description: Jorah must be touching the ground for this spell to work and have line of sight with the intended target. By tapping the ground with his foot or hand a basket of vines seems to begin to be woven around the target although it does allow for them to move. For Jorah to use this spell on himself he must touch his chest while he taps the ground with his hand or foot. This spell heals for junior rank damage and will actively try to remove debuffs, curses, hexes, poisons and venoms for the intended target while the spell is active. This spell can only affect one person at a time and will remain active until Jorah runs out of mana or deactivates the spell.
Name of Spell: Slippery Slope
Elemental Type: Plant
Rank & Spell Type: Jr. | Physical Reinforcement
Range & Speed: 25m | 10 m/s
Mana Cost: 8 | 4
Stats Effected: Buffs Speed
Applicable Perks: Mana Conservationist
Description: There’s very little that’s worse than being on slick vines but Jorah has found a way to use this to his advantage. He creates a moss right underneath his feet and uses it to give him an +4 buff to speed giving him a slight edge in battle.
Name of Spell: Enigmatic Decay
Elemental Type: Plant
Rank & Spell Type: Int. | Attack Creation | Hex
Range & Speed: 40m | 18 m/s
Mana Cost: 16 | 8
Stats Effected: -4 Debuff Control | Debuff Speed
Applicable Perks: Mana Conservationist | Sinister Magic
Description: Jorah makes a handful of small seeds and throws them towards his enemies but not in the attempts to get them on his enemies, though it doesn’t matter if they do or not. The seeds soon start to take root on the ground or on the person themselves reducing their speed and control by 2 m/s and -4 respectively as they grow around the enemy. With the use of ammo rules Jorah is able to affect more than one person and with the sinister magic perk the debuff loses no potency. This spell will remain active until either Jorah runs out of magic or deactivates it.
Name of Spell: Holdtight
Elemental Type: Plant
Rank & Spell Type: Int. | Restraint
Range & Speed: 40m | 20 m/s
Mana Cost: 16 | 8
Stats Effected: -5m Debuffs Speed
Applicable Perks: Mana Conservationist | Sinister Magic
Description: Jorah holds his hand out palm facing forward as a spring green seal appears in front of it, from the seal vines fly forward and attempt to get tangled around his enemies feet debuffing their speed by -5. This spell can affect more than one person using the ammo rules and with the sinister magic perk the debuff will not lose its potency. This spell will remain active until either Jorah runs out of magic or deactivates it/
Name of Spell: Setting Roots
Elemental Type: Plant
Rank & Spell Type: Int. | Sensory
Range & Speed: 40 meters | 10 + (Sensory x4) meter AoE | 20 m/s
Mana Cost: 16 | 8
Stats Effected:.
Applicable Perks: Mana Conservationist | Heightened Senses
Description: Jorah takes a small what can only be described as a seed similar to what looks like an acorn and drops it on the ground, it doesn’t grow up like a tree or climb up anyone's body in fact it creeps across the ground above and below like a creeping ivy and it’s roots. This allows Jorah to pin point somewhat accurately where people and things might be. This spell will remain active until Jorah has no mana or decides to deactivate it
Elemental Type: Plant
Rank & Spell Type: Jr. | Attack Creation
Range & Speed: 25m | 10 m/s
Mana Cost: 8 | 4
Stats Effected: n/a
Applicable Perks: Mana Conservationist
Description: Jorah creates a seed around the size of a baseball in one of his hands and throws it towards his enemies, with the use of ammo rules the seed can divide itself in the hopes to hit more than one enemy at a time, this seed does not do aoe damage. These seeds do junior rank damage and a new seed will appear in his hand at the beginning of the round until he either runs out of mana or deactivates the spell.
Name of Spell: Nature’s Cradle
Elemental Type: plant
Rank & Spell Type: Jr. | Healing
Range & Speed: 25m | 10 m/s
Mana Cost: 8 | 4
Stats Effected: n/a
Applicable Perks: Master Healer, Mana Conservationist
Description: Jorah must be touching the ground for this spell to work and have line of sight with the intended target. By tapping the ground with his foot or hand a basket of vines seems to begin to be woven around the target although it does allow for them to move. For Jorah to use this spell on himself he must touch his chest while he taps the ground with his hand or foot. This spell heals for junior rank damage and will actively try to remove debuffs, curses, hexes, poisons and venoms for the intended target while the spell is active. This spell can only affect one person at a time and will remain active until Jorah runs out of mana or deactivates the spell.
Name of Spell: Slippery Slope
Elemental Type: Plant
Rank & Spell Type: Jr. | Physical Reinforcement
Range & Speed: 25m | 10 m/s
Mana Cost: 8 | 4
Stats Effected: Buffs Speed
Applicable Perks: Mana Conservationist
Description: There’s very little that’s worse than being on slick vines but Jorah has found a way to use this to his advantage. He creates a moss right underneath his feet and uses it to give him an +4 buff to speed giving him a slight edge in battle.
Name of Spell: Enigmatic Decay
Elemental Type: Plant
Rank & Spell Type: Int. | Attack Creation | Hex
Range & Speed: 40m | 18 m/s
Mana Cost: 16 | 8
Stats Effected: -4 Debuff Control | Debuff Speed
Applicable Perks: Mana Conservationist | Sinister Magic
Description: Jorah makes a handful of small seeds and throws them towards his enemies but not in the attempts to get them on his enemies, though it doesn’t matter if they do or not. The seeds soon start to take root on the ground or on the person themselves reducing their speed and control by 2 m/s and -4 respectively as they grow around the enemy. With the use of ammo rules Jorah is able to affect more than one person and with the sinister magic perk the debuff loses no potency. This spell will remain active until either Jorah runs out of magic or deactivates it.
Name of Spell: Holdtight
Elemental Type: Plant
Rank & Spell Type: Int. | Restraint
Range & Speed: 40m | 20 m/s
Mana Cost: 16 | 8
Stats Effected: -5m Debuffs Speed
Applicable Perks: Mana Conservationist | Sinister Magic
Description: Jorah holds his hand out palm facing forward as a spring green seal appears in front of it, from the seal vines fly forward and attempt to get tangled around his enemies feet debuffing their speed by -5. This spell can affect more than one person using the ammo rules and with the sinister magic perk the debuff will not lose its potency. This spell will remain active until either Jorah runs out of magic or deactivates it/
Name of Spell: Setting Roots
Elemental Type: Plant
Rank & Spell Type: Int. | Sensory
Range & Speed: 40 meters | 10 + (Sensory x4) meter AoE | 20 m/s
Mana Cost: 16 | 8
Stats Effected:.
Applicable Perks: Mana Conservationist | Heightened Senses
Description: Jorah takes a small what can only be described as a seed similar to what looks like an acorn and drops it on the ground, it doesn’t grow up like a tree or climb up anyone's body in fact it creeps across the ground above and below like a creeping ivy and it’s roots. This allows Jorah to pin point somewhat accurately where people and things might be. This spell will remain active until Jorah has no mana or decides to deactivate it