Post by Hania Ravencrest✾ on Oct 13, 2020 18:29:59 GMT -5
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Distress Signal
Blurred Vision
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Winters Cold
Frozen Core
Frost Bombardment
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Ice Bolt
Assassin's Call
Ice Petals
Glacial Doppelgangers
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Xar'zith mapat'drachim
Korit'al voiry
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Shattered Reflections
Icy Trail
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Iya Zaeaer
Whedaus Welun
Snow Drift
Glacial Disillusion
Winter's Blessing
Shattered Dreams
Winter's Bite
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Final Respite
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Blizzard's Inevitibility
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Item
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Item
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Item
[attr="class","header"]Hania Ravencrest's Grimoire
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[attr="class","header2"]Junior Spells
[break]Distress Signal
Name of Spell: Distress Signal[break]
Elemental Type: Ice[break]
Rank & Spell Type: Junior ¦ Sensory ¦ Communication (short)[break]
Range & Speed: Short ¦ 10 m/s[break]
Mana Cost: 10 ¦ 5[break]
Stats Affected: n/a[break]
Applicable Perks: n/a[break]
Description:[break]
To activate this spell Hania seems to move his hand in front of himself to write the name of the person or people he wants to communicate with, upon doing this an ice blue prism made of ice appears floating in front of all parties involved allowing the two-way communication to begin. Although everyone involved must speak their words in some sense the spell allows them to hear the words clearly within their minds, This spell allows Hania to hear all people that he is communicating with but they will not be able to hear each other. Because this is a short-ranged communication spell Hania can speak to others in entirely different areas in the same regional area (board) that he is in. Additionally, as this is a junior ranked spell, he is only able to connect with up to two other people at any one time.
[break][break]Elemental Type: Ice[break]
Rank & Spell Type: Junior ¦ Sensory ¦ Communication (short)[break]
Range & Speed: Short ¦ 10 m/s[break]
Mana Cost: 10 ¦ 5[break]
Stats Affected: n/a[break]
Applicable Perks: n/a[break]
Description:[break]
To activate this spell Hania seems to move his hand in front of himself to write the name of the person or people he wants to communicate with, upon doing this an ice blue prism made of ice appears floating in front of all parties involved allowing the two-way communication to begin. Although everyone involved must speak their words in some sense the spell allows them to hear the words clearly within their minds, This spell allows Hania to hear all people that he is communicating with but they will not be able to hear each other. Because this is a short-ranged communication spell Hania can speak to others in entirely different areas in the same regional area (board) that he is in. Additionally, as this is a junior ranked spell, he is only able to connect with up to two other people at any one time.
Blurred Vision
Name of Spell: Blurred Vision[break]
Elemental Type: Ice[break]
Rank & Spell Type: Junior ¦ Sensory ¦ Illusion[break]
Range & Speed: 10 aoe ¦ 10 m/s[break]
Mana Cost: 10 ¦ 5[break]
Stats Affected: -2 sensoryl[break]
Applicable Perks: Master Illusionist[break]
Description:[break]
Hania's ice-blue eyes change to be completely white as an ice seal forms in his mouth allowing him to make a frost-like mist which forms into an icy blizzard as he blows or breaths through it. This illusion removes a person's natural vision although it doesn't affect their ability to sense via sensory or ki. Due to master illusionist, it makes it harder for a person to see through this illusion by adding an additional 2 to the difficulty for every 10 control Hania has but every round it is sustained it drops by 2 making it that much harder to see through the ice blizzard. Regardless of whether a person can see through the illusion or not, they would still be affected by minor frostbite symptoms.
[break][break]Elemental Type: Ice[break]
Rank & Spell Type: Junior ¦ Sensory ¦ Illusion[break]
Range & Speed: 10 aoe ¦ 10 m/s[break]
Mana Cost: 10 ¦ 5[break]
Stats Affected: -2 sensoryl[break]
Applicable Perks: Master Illusionist[break]
Description:[break]
Hania's ice-blue eyes change to be completely white as an ice seal forms in his mouth allowing him to make a frost-like mist which forms into an icy blizzard as he blows or breaths through it. This illusion removes a person's natural vision although it doesn't affect their ability to sense via sensory or ki. Due to master illusionist, it makes it harder for a person to see through this illusion by adding an additional 2 to the difficulty for every 10 control Hania has but every round it is sustained it drops by 2 making it that much harder to see through the ice blizzard. Regardless of whether a person can see through the illusion or not, they would still be affected by minor frostbite symptoms.
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[attr="class","header2"]Intermediate Spells
[break]Winters Cold
Name of Spell: Winters Cold[break]
Elemental Type: Ice[break]
Rank & Spell Type: Intermediate ¦ Attack Creation ¦ Sensory[break]
Range & Speed: 20m ¦ 20 m/s[break]
Mana Cost: 20 ¦ 10[break]
Stats Effected: +4 Control (self), Blind[break]
Applicable Perks: Apex Predator, Battle Knight[break]
Description:[break]
Raising his left hand a semi-transparent twenty-meter ice blue seal starts to form within the sky, from the seal what can only be described at first as snowflakes begin to fall, these are actually small shards of sharpened ice. Within the area, the temperature drops as if a blizzard of around twenty cubic meters seems to pick up within the area blinding those inside it for a single round. These small sharp shards of ice cut into the skin creating minor frostbite to the area that they touch causing nothing more than perhaps some shivering and discomfort due to feeling like being jabbed with needles. Due to his ability in sensory and with the right control stated within the ammo rules he is able to avoid harming or blinding allies with this spell. This spell is able to do intermediate damage to anyone trapped inside it that he is unable to avoid.
[break][break]Elemental Type: Ice[break]
Rank & Spell Type: Intermediate ¦ Attack Creation ¦ Sensory[break]
Range & Speed: 20m ¦ 20 m/s[break]
Mana Cost: 20 ¦ 10[break]
Stats Effected: +4 Control (self), Blind[break]
Applicable Perks: Apex Predator, Battle Knight[break]
Description:[break]
Raising his left hand a semi-transparent twenty-meter ice blue seal starts to form within the sky, from the seal what can only be described at first as snowflakes begin to fall, these are actually small shards of sharpened ice. Within the area, the temperature drops as if a blizzard of around twenty cubic meters seems to pick up within the area blinding those inside it for a single round. These small sharp shards of ice cut into the skin creating minor frostbite to the area that they touch causing nothing more than perhaps some shivering and discomfort due to feeling like being jabbed with needles. Due to his ability in sensory and with the right control stated within the ammo rules he is able to avoid harming or blinding allies with this spell. This spell is able to do intermediate damage to anyone trapped inside it that he is unable to avoid.
Frozen Core
Name of Spell: Frozen Core[break]
Elemental Type: Ice[break]
Rank & Spell Type: Intermediate ¦ Attack Creation ¦ Sensory (Homing)[break]
Range & Speed: 40m ¦ 20 m/s[break]
Mana Cost: 20 ¦ 10[break]
Stats Effected: +6 Power[break]
Applicable Perks: Apex Predator, Battle Knight[break]
Description:[break]
Hania subtly flicks his right hand, in front of him what could be described as a blue flame seems to appear, taking a closer look the flame is actually an ice mist surrounding an ice shard. Pushing his hand forward the ice shard flies forward towards its intended target using the homing rules it will follow the intended target so longs they stay within range of the spell or it hits the target. With the use of ammo rules, he is able to make more of the frozen cores as he's aptly named them. This spell is able to do intermediate damage to the one that is designated as the target upon impact.
[break][break]Elemental Type: Ice[break]
Rank & Spell Type: Intermediate ¦ Attack Creation ¦ Sensory (Homing)[break]
Range & Speed: 40m ¦ 20 m/s[break]
Mana Cost: 20 ¦ 10[break]
Stats Effected: +6 Power[break]
Applicable Perks: Apex Predator, Battle Knight[break]
Description:[break]
Hania subtly flicks his right hand, in front of him what could be described as a blue flame seems to appear, taking a closer look the flame is actually an ice mist surrounding an ice shard. Pushing his hand forward the ice shard flies forward towards its intended target using the homing rules it will follow the intended target so longs they stay within range of the spell or it hits the target. With the use of ammo rules, he is able to make more of the frozen cores as he's aptly named them. This spell is able to do intermediate damage to the one that is designated as the target upon impact.
Frost Bombardment
Name of Spell: Frost Bombardment[break]
Elemental Type: Ice[break]
Rank & Spell Type: Intermediate ¦ Attack Creation[break]
Range & Speed: 40m ¦ 20 m/s[break]
Mana Cost: 20 ¦ 10[break]
Stats Effected: +6 Power[break]
Applicable Perks: Apex Predator, Battle Knight, Elemental Oddity[break]
Description:[break]
Much like the 'Winters Cold' spell a semi-transparent ice blue seal appears above the area but it is a lot smaller than the aforementioned spell, from the seal appears an ice shard begins to move forward slowly at first. This ice shard looks clear but almost seems to give off a black frost from its surface. Pushing his hands forwards the shard comes rushing towards the perceived target at 20 m/s dealing intermediate damage and a 4m knockback which increases by an additional 5m for every 10 power he has. Using ammo rules Hania is able to make additional seals in the sky.
[break][break]Elemental Type: Ice[break]
Rank & Spell Type: Intermediate ¦ Attack Creation[break]
Range & Speed: 40m ¦ 20 m/s[break]
Mana Cost: 20 ¦ 10[break]
Stats Effected: +6 Power[break]
Applicable Perks: Apex Predator, Battle Knight, Elemental Oddity[break]
Description:[break]
Much like the 'Winters Cold' spell a semi-transparent ice blue seal appears above the area but it is a lot smaller than the aforementioned spell, from the seal appears an ice shard begins to move forward slowly at first. This ice shard looks clear but almost seems to give off a black frost from its surface. Pushing his hands forwards the shard comes rushing towards the perceived target at 20 m/s dealing intermediate damage and a 4m knockback which increases by an additional 5m for every 10 power he has. Using ammo rules Hania is able to make additional seals in the sky.
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[attr="class","header2"]Senior Spells
[break]Ice Bolt
Name of Spell: Ice Bolt[break]
Elemental Type: Ice[break]
Rank & Spell Type: Senior ¦ Attack Creation[break]
Range & Speed: 80m ¦ 40 m/s[break]
Mana Cost: 30 ¦ 15[break]
Stats Effected: +9 Power (self)[break]
Applicable Perks: Apex Predator, Battle Knight, Elemental Oddity[break]
Description:[break]
Moving his left hand in front of him as if holding onto something an elegantly crafted composite longbow of ice is formed within his grasp, moving his right hand forward he pulls the string back, as he does an arrow of black ice is formed. Releasing the bowstring of ice allows an arrow to shoot forward towards a target dealing senior damage to the one that it hits. Using the ammo rules additional arrows are able to be made each round.
[break][break]Elemental Type: Ice[break]
Rank & Spell Type: Senior ¦ Attack Creation[break]
Range & Speed: 80m ¦ 40 m/s[break]
Mana Cost: 30 ¦ 15[break]
Stats Effected: +9 Power (self)[break]
Applicable Perks: Apex Predator, Battle Knight, Elemental Oddity[break]
Description:[break]
Moving his left hand in front of him as if holding onto something an elegantly crafted composite longbow of ice is formed within his grasp, moving his right hand forward he pulls the string back, as he does an arrow of black ice is formed. Releasing the bowstring of ice allows an arrow to shoot forward towards a target dealing senior damage to the one that it hits. Using the ammo rules additional arrows are able to be made each round.
Assassin's Call
Name of Spell: Assassin's Call[break]
Elemental Type: Ice[break]
Rank & Spell Type: Senior ¦ Attack Creation[break]
Range & Speed: 80m ¦ 40 m/s[break]
Mana Cost: 30 ¦ 15[break]
Stats Effected: +9 Power (self)[break]
Applicable Perks: Apex Predator, Battle Knight, Elemental Oddity[break]
Description:[break]
Gripping one hand a 20 centimetre white tanto appears in it. The tanto looks like it has a black tassel at its hilt, the blade itself seems to be almost see-through but the blades almost give off wisps of black icy mist, as Hania has enough control he can create a second tanto in his other hand while simultaneously creating others that float around him with the use of the ammo rules. The tanto are able to deal senior rank damage, if he wanted to he could allow all tanto to float and aim them at people with the use of his mana tether or even pass them to allies so they could use them.
[break][break]Elemental Type: Ice[break]
Rank & Spell Type: Senior ¦ Attack Creation[break]
Range & Speed: 80m ¦ 40 m/s[break]
Mana Cost: 30 ¦ 15[break]
Stats Effected: +9 Power (self)[break]
Applicable Perks: Apex Predator, Battle Knight, Elemental Oddity[break]
Description:[break]
Gripping one hand a 20 centimetre white tanto appears in it. The tanto looks like it has a black tassel at its hilt, the blade itself seems to be almost see-through but the blades almost give off wisps of black icy mist, as Hania has enough control he can create a second tanto in his other hand while simultaneously creating others that float around him with the use of the ammo rules. The tanto are able to deal senior rank damage, if he wanted to he could allow all tanto to float and aim them at people with the use of his mana tether or even pass them to allies so they could use them.
Ice Petals
Name of Spell: Ice Petals[break]
Elemental Type: Ice[break]
Rank & Spell Type: Senior ¦ Attack Creation[break]
Range & Speed: 40m ¦ 40 m/s[break]
Mana Cost: 30 ¦ 15[break]
Stats Effected: +9 Power (self), Blinding[break]
Applicable Perks: Apex Predator, Battle Knight, Elemental Oddity[break]
Description:[break]
Hania brings his hands together as he closes his eyes as if he was ready to prey doing so creates the symbol of a cherry blossom tree in front of him, opening his eyes he moves his hand forward only to flick the symbol. In doing so, it shatters into icy white and black petals that start dancing as if creating a blizzard dealing senior rank damage to all within the area due to the sharpness of the ice petals edges. For the first round, this spell is active it will attempt to blind those within the icy petal flurry using the blinding rules. Of course, those with the correct level of Ki or Sensory will not be affected by the blinding. In addition to this, those within the area will also feel as if they are being affected by frostbite and minor hypothermia.
[break][break]Elemental Type: Ice[break]
Rank & Spell Type: Senior ¦ Attack Creation[break]
Range & Speed: 40m ¦ 40 m/s[break]
Mana Cost: 30 ¦ 15[break]
Stats Effected: +9 Power (self), Blinding[break]
Applicable Perks: Apex Predator, Battle Knight, Elemental Oddity[break]
Description:[break]
Hania brings his hands together as he closes his eyes as if he was ready to prey doing so creates the symbol of a cherry blossom tree in front of him, opening his eyes he moves his hand forward only to flick the symbol. In doing so, it shatters into icy white and black petals that start dancing as if creating a blizzard dealing senior rank damage to all within the area due to the sharpness of the ice petals edges. For the first round, this spell is active it will attempt to blind those within the icy petal flurry using the blinding rules. Of course, those with the correct level of Ki or Sensory will not be affected by the blinding. In addition to this, those within the area will also feel as if they are being affected by frostbite and minor hypothermia.
Glacial Doppelgangers
Name of Spell: Glacial Doppelgangers[break]
Elemental Type: Ice[break]
Rank & Spell Type: Senior ¦ Sensory ¦ Illusion[break]
Range & Speed: 40m (+10m for every 10 Sensory) ¦ 40 m/s[break]
Mana Cost: 30 ¦ 15[break]
Stats Effected: +9 Sensory[break]
Applicable Perks: Master Illusionist, Shattered Psyche[break]
Description:[break]
Hania moves his hands straight forward before placing the flats of his hands together, what seems like an icy mist starts to appear around his hands, creeping up his harms and slowly over his entire body. While this is happening he slowly releases a breath while parting his hands as he does it releases the icy mist over the location. There is something strange about this illusion as the area looks exactly like the place all be cold enough that you could feel like you would be getting frostbite, if not wrapped up properly. Within the area, however, there would seem like there were multiple versions of Hania. They each look the exact same as he does at the point of casting, they however work independently as if they were actually the caster making it harder to find which was the real one he was. With ammo rules, he can not only prevent his allies from being affected by the illusion but add versions of them into the illusion. To see through this illusion a mage must have 60 sensory, this increases by +2 for every 1o sensory that Hania has due to master illusionist. This gets reduced by a certain amount if used upon another sensory mage, the reduction depends on the rank of the other mage found within the illusion rules. For every second round this spell is active it gets reduced by -2. The only senses this illusion messes with is sight, hearing and mana senses. The sight is due to seeing multiples of Hania (and his allies), the doppelgangers will sound as the originals would if spoken to and the mana of those being used as doppelgangers will feel like they are everywhere making it hard to pinpoint the original mage.
Elemental Type: Ice[break]
Rank & Spell Type: Senior ¦ Sensory ¦ Illusion[break]
Range & Speed: 40m (+10m for every 10 Sensory) ¦ 40 m/s[break]
Mana Cost: 30 ¦ 15[break]
Stats Effected: +9 Sensory[break]
Applicable Perks: Master Illusionist, Shattered Psyche[break]
Description:[break]
Hania moves his hands straight forward before placing the flats of his hands together, what seems like an icy mist starts to appear around his hands, creeping up his harms and slowly over his entire body. While this is happening he slowly releases a breath while parting his hands as he does it releases the icy mist over the location. There is something strange about this illusion as the area looks exactly like the place all be cold enough that you could feel like you would be getting frostbite, if not wrapped up properly. Within the area, however, there would seem like there were multiple versions of Hania. They each look the exact same as he does at the point of casting, they however work independently as if they were actually the caster making it harder to find which was the real one he was. With ammo rules, he can not only prevent his allies from being affected by the illusion but add versions of them into the illusion. To see through this illusion a mage must have 60 sensory, this increases by +2 for every 1o sensory that Hania has due to master illusionist. This gets reduced by a certain amount if used upon another sensory mage, the reduction depends on the rank of the other mage found within the illusion rules. For every second round this spell is active it gets reduced by -2. The only senses this illusion messes with is sight, hearing and mana senses. The sight is due to seeing multiples of Hania (and his allies), the doppelgangers will sound as the originals would if spoken to and the mana of those being used as doppelgangers will feel like they are everywhere making it hard to pinpoint the original mage.
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Xar'zith mapat'drachim
Name of Spell: Xar'zith mapat'drachim[break]
Elemental Type: Ice[break]
Rank & Spell Type: Senior ¦ Sensory ¦ Map[break]
Range & Speed: 40m (+sensory x2) ¦ 40 m/s[break]
Mana Cost: 30 ¦ 15[break]
Stats Effected: +9 Sensory[break]
Applicable Perks: Elemental Oddity[break]
Description:[break]
Hania activates this spell by holding his left hand out while his right goes to his chest hovering above his left hand a snowflake of ice appears, from it a heavy ice like mist falls from it and creeps out to its maximum allowed range. When it reaches the range it is able to the ice shaped like a snowflake moves to be flat, from that a highly detailed three dimensional model of the area made of ice seems to form from the iceflake. Effigy of those in the area are shown within the map with enemies being made of black ice, allies of frosted ice and neutral parties of clear ice. Above the effigy a number of snowflakes of ice will appear, the stronger mana the effigy representing holds the more snowflakes will be above it. (1 for junior, 2 for intermediate, 3 for senior, 4 for grand and 5 for archmage). The snowflakes will be of matching colour to the effigy itself.
[break][break]Elemental Type: Ice[break]
Rank & Spell Type: Senior ¦ Sensory ¦ Map[break]
Range & Speed: 40m (+sensory x2) ¦ 40 m/s[break]
Mana Cost: 30 ¦ 15[break]
Stats Effected: +9 Sensory[break]
Applicable Perks: Elemental Oddity[break]
Description:[break]
Hania activates this spell by holding his left hand out while his right goes to his chest hovering above his left hand a snowflake of ice appears, from it a heavy ice like mist falls from it and creeps out to its maximum allowed range. When it reaches the range it is able to the ice shaped like a snowflake moves to be flat, from that a highly detailed three dimensional model of the area made of ice seems to form from the iceflake. Effigy of those in the area are shown within the map with enemies being made of black ice, allies of frosted ice and neutral parties of clear ice. Above the effigy a number of snowflakes of ice will appear, the stronger mana the effigy representing holds the more snowflakes will be above it. (1 for junior, 2 for intermediate, 3 for senior, 4 for grand and 5 for archmage). The snowflakes will be of matching colour to the effigy itself.
Korit'al voiry
Name of Spell: Korit'al voiry[break]
Elemental Type: Ice[break]
Rank & Spell Type: Senior ¦ Sensory ¦ Communication[break]
Range & Speed: Same Region ¦ 40 m/s[break]
Mana Cost: 30 ¦ 15[break]
Stats Effected: n/a[break]
Applicable Perks: Elemental Oddity.[break]
Description:[break]
Hania moves his hands over his grimoire saying the name of up to three people he wants to speak to, if they are within the same region a book with the same cover as his grimoire will appear in front of the person/people he is trying to reach as will a book with a copy of their grimoire's cover appear in front of him all of which are made out of ice. Speaking causes the books to open where the pages will be blank other than what is being said. The words will turn up in black ice but only the one that the conversation is meant for will be able to read anything inside the book. This will allow for a record to be kept and details to be read over at a later point so longs the spell doesn't come to an end. Hania can call for backup if required, if those that are requested for aid are within the same board they are able to enter after two rounds for the call for help, if the request for aid is outside the board Hania is in then the those that accept the call must wait four rounds before entering the thread. As this is a senior spell Hania can contact people in the same sub-board, board or region as himself.
Elemental Type: Ice[break]
Rank & Spell Type: Senior ¦ Sensory ¦ Communication[break]
Range & Speed: Same Region ¦ 40 m/s[break]
Mana Cost: 30 ¦ 15[break]
Stats Effected: n/a[break]
Applicable Perks: Elemental Oddity.[break]
Description:[break]
Hania moves his hands over his grimoire saying the name of up to three people he wants to speak to, if they are within the same region a book with the same cover as his grimoire will appear in front of the person/people he is trying to reach as will a book with a copy of their grimoire's cover appear in front of him all of which are made out of ice. Speaking causes the books to open where the pages will be blank other than what is being said. The words will turn up in black ice but only the one that the conversation is meant for will be able to read anything inside the book. This will allow for a record to be kept and details to be read over at a later point so longs the spell doesn't come to an end. Hania can call for backup if required, if those that are requested for aid are within the same board they are able to enter after two rounds for the call for help, if the request for aid is outside the board Hania is in then the those that accept the call must wait four rounds before entering the thread. As this is a senior spell Hania can contact people in the same sub-board, board or region as himself.
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Shattered Reflections
Name of Spell: Shattered Reflections[break]
Elemental Type: Ice[break]
Rank & Spell Type: Senior ¦ Attack Creation[break]
Range & Speed: 80 meters ¦ 40 m/s[break]
Mana Cost: 30 ¦ 15[break]
Stats Effected: +9 power (self)[break]
Applicable Perks: Apex predator, Battle Knight, Elemental oddity[break]
Description:[break]
Hania swiped his left hand towards the right in doing so he creates what appears to be a sheet of glass about an inch thick and stands around six foot tall and two-foot-wide on first glance but this isn't the case, it is actually made entirely out of ice. The way he has condensed his mana allows the normal non-reflective ice to come across almost like a poor man's mirror. It would give any major detail but a person would be able to see themselves within it. The edges of the ice are blackened almost as if it was a frame for it. Once completely formed all that is required is for him to click his fingers shattering the would be a mirror into several shards, the number of shards would fall under the ammo rules. These shards would float around him thanks to the way he can control and manipulate his mana, thrusting his hand forward allows him to send the shards towards an enemy in the hopes to hit them. This spell will give Hania a +9 to his power while the spell is active. Those that are hit with this spell find themselves feeling moderate frostbite and the first stages of hypothermia.
[break][break]Elemental Type: Ice[break]
Rank & Spell Type: Senior ¦ Attack Creation[break]
Range & Speed: 80 meters ¦ 40 m/s[break]
Mana Cost: 30 ¦ 15[break]
Stats Effected: +9 power (self)[break]
Applicable Perks: Apex predator, Battle Knight, Elemental oddity[break]
Description:[break]
Hania swiped his left hand towards the right in doing so he creates what appears to be a sheet of glass about an inch thick and stands around six foot tall and two-foot-wide on first glance but this isn't the case, it is actually made entirely out of ice. The way he has condensed his mana allows the normal non-reflective ice to come across almost like a poor man's mirror. It would give any major detail but a person would be able to see themselves within it. The edges of the ice are blackened almost as if it was a frame for it. Once completely formed all that is required is for him to click his fingers shattering the would be a mirror into several shards, the number of shards would fall under the ammo rules. These shards would float around him thanks to the way he can control and manipulate his mana, thrusting his hand forward allows him to send the shards towards an enemy in the hopes to hit them. This spell will give Hania a +9 to his power while the spell is active. Those that are hit with this spell find themselves feeling moderate frostbite and the first stages of hypothermia.
Icy Trail
Name of Spell: Icy Trail[break]
Elemental Type: Ice[break]
Rank & Spell Type: Senior ¦ Sensory ¦ Tracking[break]
Range & Speed: 80m (+sensory x2) ¦ 40 m/s[break]
Mana Cost: 30 ¦ 15[break]
Stats Affected: n/a[break]
Applicable Perks: n/a[break]
Description:[break]
This spell doesn't function like a map spell but rather like a tracking device although it does mean that the youth has to get up and personal with the person or people in question. He needs to touch is able to leave a dull clear ice blue marking on a person in the shape of a curled phoenix. This allows him to be able to track those with it via his mana's tether so longs they are within range. With the use of ammo rules, he is able to make more tracking marks.
[break][break]Elemental Type: Ice[break]
Rank & Spell Type: Senior ¦ Sensory ¦ Tracking[break]
Range & Speed: 80m (+sensory x2) ¦ 40 m/s[break]
Mana Cost: 30 ¦ 15[break]
Stats Affected: n/a[break]
Applicable Perks: n/a[break]
Description:[break]
This spell doesn't function like a map spell but rather like a tracking device although it does mean that the youth has to get up and personal with the person or people in question. He needs to touch is able to leave a dull clear ice blue marking on a person in the shape of a curled phoenix. This allows him to be able to track those with it via his mana's tether so longs they are within range. With the use of ammo rules, he is able to make more tracking marks.
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[attr="class","header2"]Grand Spells
[break]Iya Zaeaer
Name of Spell: Iya Zaeaer[break]
Elemental Type: Ice[break]
Rank & Spell Type: Grand ¦ Attack Creation ¦ Physical Reinforcement[break]
Range & Speed: Melee ¦ Personal Speed[break]
Mana Cost: 50 ¦ 25[break]
Stats Effected: +30 m/s speed[break]
Applicable Perks: Apex Predator, Full Blitz[break]
Description:[break]
Hania places his hand behind his back, his hand moving as if he is holding something, within his hand a yanyuedao appears in the hand that is behind his back. The yanyuedao shaft is five feet long with a fifteen-inch crescent blade, at the bottom of the shaft there seems to be a mace, this, of course, is normally used as a counterweight but can be used to strike. Using ammo rules additional yanyuedao can be created and be given to allies but these are melee-based weapons and do grand damage upon a successful strike. Those that are hit directly with the yanyuedao find themselves affected by serious frostbite and moderate hypothermia.
[break][break]Elemental Type: Ice[break]
Rank & Spell Type: Grand ¦ Attack Creation ¦ Physical Reinforcement[break]
Range & Speed: Melee ¦ Personal Speed[break]
Mana Cost: 50 ¦ 25[break]
Stats Effected: +30 m/s speed[break]
Applicable Perks: Apex Predator, Full Blitz[break]
Description:[break]
Hania places his hand behind his back, his hand moving as if he is holding something, within his hand a yanyuedao appears in the hand that is behind his back. The yanyuedao shaft is five feet long with a fifteen-inch crescent blade, at the bottom of the shaft there seems to be a mace, this, of course, is normally used as a counterweight but can be used to strike. Using ammo rules additional yanyuedao can be created and be given to allies but these are melee-based weapons and do grand damage upon a successful strike. Those that are hit directly with the yanyuedao find themselves affected by serious frostbite and moderate hypothermia.
Whedaus Welun
Name of Spell: Whedaus Welun[break]
Elemental Type: Ice[break]
Rank & Spell Type: Grand ¦ Attack Creation ¦ Sensory (Illusion)[break]
Range & Speed: 75m (+10m for every 10 sensory) ¦ 75 m/s[break]
Mana Cost: 50 ¦ 25[break]
Stats Effected: +9 Control (self)[break]
Applicable Perks: Apex Predator, Battle Knight, Master Illusionist, Shattered Psyche, Elemental Oddity[break]
Description:[break]
Steepling his hands Hania closes his eyes, for this brief second he opens himself to attack but in that brief second an almost black mist-like cloud of ice appears under the steeple that he's made. Parting his hands releases the spells full force, the darkened ice almost seems to frost everything that it touches turning it into a winter wonderland. The thing is the more a person looks around things are wrong, very wrong... where there should be songs of joy they would only hear songs of misery and grief while others wailed and cried. The sweet-smelling air would actually start smelling of burning wood and flesh, the place would slowly turn into a more twisted version of itself with windows broken and cracked the people would look deathly sick and hostile. Mana signatures wouldn't be where people would be expecting them allowing Hania and those not affected to move around easier due to it being harder to track them. Those trapped within this eclipsed winter wonderland would also be taking grand damage. Those within the spell will find themselves getting severe frostbite and moderate hypothermia. With the use of ammo rules, Hania is able to prevent allies from being harmed.[break][break]
To see through this illusion a person would need 120 sensory this is increased by 2 for every 10 control that hania has. This decreases by 2 every second round however if used against another sensory mage uses a sensory spell to attempt to see through this spell it reduces by a specified amount based on rank stated within the illusion rules.
[break][break]Elemental Type: Ice[break]
Rank & Spell Type: Grand ¦ Attack Creation ¦ Sensory (Illusion)[break]
Range & Speed: 75m (+10m for every 10 sensory) ¦ 75 m/s[break]
Mana Cost: 50 ¦ 25[break]
Stats Effected: +9 Control (self)[break]
Applicable Perks: Apex Predator, Battle Knight, Master Illusionist, Shattered Psyche, Elemental Oddity[break]
Description:[break]
Steepling his hands Hania closes his eyes, for this brief second he opens himself to attack but in that brief second an almost black mist-like cloud of ice appears under the steeple that he's made. Parting his hands releases the spells full force, the darkened ice almost seems to frost everything that it touches turning it into a winter wonderland. The thing is the more a person looks around things are wrong, very wrong... where there should be songs of joy they would only hear songs of misery and grief while others wailed and cried. The sweet-smelling air would actually start smelling of burning wood and flesh, the place would slowly turn into a more twisted version of itself with windows broken and cracked the people would look deathly sick and hostile. Mana signatures wouldn't be where people would be expecting them allowing Hania and those not affected to move around easier due to it being harder to track them. Those trapped within this eclipsed winter wonderland would also be taking grand damage. Those within the spell will find themselves getting severe frostbite and moderate hypothermia. With the use of ammo rules, Hania is able to prevent allies from being harmed.[break][break]
To see through this illusion a person would need 120 sensory this is increased by 2 for every 10 control that hania has. This decreases by 2 every second round however if used against another sensory mage uses a sensory spell to attempt to see through this spell it reduces by a specified amount based on rank stated within the illusion rules.
Snow Drift
Name of Spell: Snow Drift[break]
Elemental Type: Ice[break]
Rank & Spell Type: Grand ¦ Physical Reinforcement ¦ Healing[break]
Range & Speed: 150m ¦ 75 m/s[break]
Mana Cost: 50 ¦ 25[break]
Stats Effected: +30 m/s Speed[break]
Applicable Perks: Full Blitz, Archangel's Blessing[break]
Description:[break]
Holding his hand out with the palm towards the sky his hand closes only to open once more to what appears to be a faint icy drift falling off it, above his hand, how hovers a rune having what could be mistaken as a snowdrift coming off it. This isn't actually the case it is just very small and fine ice shards. This rune is around one inch tall and half an inch wide and starts to hover around his body increasing not only his speed but healing him for grand damage, this spell is capable of doing everything that a grand healing spell can do in regards to regrowing digits, organs, limbs and revival using the healing rules. With the use of ammo rules, additional runes can be created, to use these runes he has to envision those he wishes to have one. The rune then vanishes and starts to hover around them, they also gain the benefit of the speed and healing.
[break][break]Elemental Type: Ice[break]
Rank & Spell Type: Grand ¦ Physical Reinforcement ¦ Healing[break]
Range & Speed: 150m ¦ 75 m/s[break]
Mana Cost: 50 ¦ 25[break]
Stats Effected: +30 m/s Speed[break]
Applicable Perks: Full Blitz, Archangel's Blessing[break]
Description:[break]
Holding his hand out with the palm towards the sky his hand closes only to open once more to what appears to be a faint icy drift falling off it, above his hand, how hovers a rune having what could be mistaken as a snowdrift coming off it. This isn't actually the case it is just very small and fine ice shards. This rune is around one inch tall and half an inch wide and starts to hover around his body increasing not only his speed but healing him for grand damage, this spell is capable of doing everything that a grand healing spell can do in regards to regrowing digits, organs, limbs and revival using the healing rules. With the use of ammo rules, additional runes can be created, to use these runes he has to envision those he wishes to have one. The rune then vanishes and starts to hover around them, they also gain the benefit of the speed and healing.
Glacial Disillusion
Name of Spell: Glacial Disillusion[break]
Elemental Type: Ice[break]
Rank & Spell Type: Grand ¦ Attack Creation ¦ Sensory (Homing)[break]
Range & Speed: 150m ¦ 75 m/s[break]
Mana Cost: 50 ¦ 25[break]
Stats Effected: +12 Power (self)[break]
Applicable Perks: Apex Predator, Battle Knight[break]
Description:[break]
Moving his left hand out forward palm towards the enemy makes a single ice arrow around five inches long, with the use of ammo rules additional arrows can be created. Flicking his right-hand makes the arrows move towards the enemy, with the use of the homing rules however Hania is able to control the arrows movements via his mana tether making it near impossible to escape the arrows. Those that are hit with the arrows are dealt grand damage, they suffer severe frostbite and moderate hypothermia.
[break][break]Elemental Type: Ice[break]
Rank & Spell Type: Grand ¦ Attack Creation ¦ Sensory (Homing)[break]
Range & Speed: 150m ¦ 75 m/s[break]
Mana Cost: 50 ¦ 25[break]
Stats Effected: +12 Power (self)[break]
Applicable Perks: Apex Predator, Battle Knight[break]
Description:[break]
Moving his left hand out forward palm towards the enemy makes a single ice arrow around five inches long, with the use of ammo rules additional arrows can be created. Flicking his right-hand makes the arrows move towards the enemy, with the use of the homing rules however Hania is able to control the arrows movements via his mana tether making it near impossible to escape the arrows. Those that are hit with the arrows are dealt grand damage, they suffer severe frostbite and moderate hypothermia.
Winter's Blessing
Name of Spell: Winter's Blessing[break]
Elemental Type: Ice[break]
Rank & Spell Type: Grand ¦ Attack Creation ¦ Physical Reinforcement[break]
Range & Speed: 150m ¦ 75 m/s[break]
Mana Cost: 50 ¦ 25[break]
Stats Effected: +30 m/s Speed[break]
Applicable Perks: Apex Predator, Full Blitz[break]
Description:[break]
Hania holds a single hand out like he's holding something his eyes frosting for a mere moment as a spear made of ice appears in his hand, with the use of ammo rules additional spears can be made and either handed to other members of his group or can float around him and be controlled slightly by his mana tether to have them attack. As this doesn't have homing once set forward they can not have their course altered too much meaning it is easy to avoid them if you're quick enough. These spears do grand rank damage upon impact, those who are hit also suffer severe frostbite and moderate hypothermia.
[break][break]Elemental Type: Ice[break]
Rank & Spell Type: Grand ¦ Attack Creation ¦ Physical Reinforcement[break]
Range & Speed: 150m ¦ 75 m/s[break]
Mana Cost: 50 ¦ 25[break]
Stats Effected: +30 m/s Speed[break]
Applicable Perks: Apex Predator, Full Blitz[break]
Description:[break]
Hania holds a single hand out like he's holding something his eyes frosting for a mere moment as a spear made of ice appears in his hand, with the use of ammo rules additional spears can be made and either handed to other members of his group or can float around him and be controlled slightly by his mana tether to have them attack. As this doesn't have homing once set forward they can not have their course altered too much meaning it is easy to avoid them if you're quick enough. These spears do grand rank damage upon impact, those who are hit also suffer severe frostbite and moderate hypothermia.
Shattered Dreams
Name of Spell: Shattered Dreams[break]
Elemental Type: Ice[break]
Rank & Spell Type: Grand ¦ Attack Creation[break]
Range & Speed: 150 meters ¦ 75 m/s[break]
Mana Cost: 50 ¦ 25[break]
Stats Effected: +12 power (self)[break]
Applicable Perks: Apex predator, Battle Knight, Elemental oddity[break]
Description:[break]
Hania moves his hand out in front of him an ice-blue and white set of runes appear in front of him for two seconds, as they begin to fade a large shard of clear ice seems to appear from them. Hania is able then to use this piece of ice as is or with the use of ammo rules splinter it into smaller pieces, if the latter happens the ice shards would still be almost completely transparent but they would still hold a black tint to them. With this spell, Hania doesn't aim for the throat so to speak it will only ever go for non-vital areas that will cause the most pain. With the use of sensory's homing rules, Hania is able to have these shards track the one he wants to hit while within range making it almost impossible to avoid them. While this spell is active Hania himself will gain a +12 to his power to help him if the spell was to clash against another spell. Those that are hit with this spell find themselves feeling Severe frostbite and moderate hypothermia.
[break][break]Elemental Type: Ice[break]
Rank & Spell Type: Grand ¦ Attack Creation[break]
Range & Speed: 150 meters ¦ 75 m/s[break]
Mana Cost: 50 ¦ 25[break]
Stats Effected: +12 power (self)[break]
Applicable Perks: Apex predator, Battle Knight, Elemental oddity[break]
Description:[break]
Hania moves his hand out in front of him an ice-blue and white set of runes appear in front of him for two seconds, as they begin to fade a large shard of clear ice seems to appear from them. Hania is able then to use this piece of ice as is or with the use of ammo rules splinter it into smaller pieces, if the latter happens the ice shards would still be almost completely transparent but they would still hold a black tint to them. With this spell, Hania doesn't aim for the throat so to speak it will only ever go for non-vital areas that will cause the most pain. With the use of sensory's homing rules, Hania is able to have these shards track the one he wants to hit while within range making it almost impossible to avoid them. While this spell is active Hania himself will gain a +12 to his power to help him if the spell was to clash against another spell. Those that are hit with this spell find themselves feeling Severe frostbite and moderate hypothermia.
Winter's Bite
Name of Spell: Winter's Bite[break]
Elemental Type: Ice[break]
Rank & Spell Type: Grand ¦ Attack Creation[break]
Range & Speed: 150 meters ¦ 75 m/s[break]
Mana Cost: 50 ¦ 25[break]
Stats Effected: +12 power (self)[break]
Applicable Perks: Apex predator, Battle Knight, Elemental oddity[break]
Description:[break]
Hania pushes his hands towards the ground making an ice-blue and white seal around his feet that quickly glows and shoots a black ice shard towards an enemy. With the use of ammo rules additional shards can be made each round, each shard shatters upon impact but Hania is able to create more the round after. These shards don't look to deal the killing blow more to inflict the maximum pain that they can upon the one hit with them. This spell will give a +12 to his power when active. Those that are damaged by this spell will find themselves getting severe frostbite and moderate hypothermia.
[break][break]Elemental Type: Ice[break]
Rank & Spell Type: Grand ¦ Attack Creation[break]
Range & Speed: 150 meters ¦ 75 m/s[break]
Mana Cost: 50 ¦ 25[break]
Stats Effected: +12 power (self)[break]
Applicable Perks: Apex predator, Battle Knight, Elemental oddity[break]
Description:[break]
Hania pushes his hands towards the ground making an ice-blue and white seal around his feet that quickly glows and shoots a black ice shard towards an enemy. With the use of ammo rules additional shards can be made each round, each shard shatters upon impact but Hania is able to create more the round after. These shards don't look to deal the killing blow more to inflict the maximum pain that they can upon the one hit with them. This spell will give a +12 to his power when active. Those that are damaged by this spell will find themselves getting severe frostbite and moderate hypothermia.
[break][break]
[attr="class","header2"]Archmage Spells
[break]Final Respite
Name of Spell: Final Respite[break]
Elemental Type: Ice[break]
Rank & Spell Type: Archmage ¦ Attack Creation ¦ Physical Reinforcement[break]
Range & Speed: 300m ¦ 125 m/s[break]
Mana Cost: 80 ¦ 40[break]
Stats Effected: +12 Power ¦ +30 m/s Speed, Knockback[break]
Applicable Perks: Apex Predator, Battle Knight, Full Blitz, Elemental Oddity[break]
Description:[break]
Touching his index fingers to his thumbs creates a frost-like mist as he moves his hands past each other before pulling them back the frost like mist turning to almost look like a black smoke. The icy mist floats around the mages body not so close to touch it but close enough it almost changes their completion to seem paler. This allows the mage in question to move faster than their normal speed, more than this however the mist seems to condense around their hands almost making it seem like they are gauntlets of glass with a black sheen to them. Thrusting their hand forward can send the gauntlet in their targets direction. If it hits them it will cause a limb to become brittle as it becomes frozen solid, the coldness going through their body slowly as they feel as if they've reached the end stages of hypothermia. This spell will not only do Archmage rank damage to those it hits but will knock them back for 40m +5m for every 10 power the mage has.
Elemental Type: Ice[break]
Rank & Spell Type: Archmage ¦ Attack Creation ¦ Physical Reinforcement[break]
Range & Speed: 300m ¦ 125 m/s[break]
Mana Cost: 80 ¦ 40[break]
Stats Effected: +12 Power ¦ +30 m/s Speed, Knockback[break]
Applicable Perks: Apex Predator, Battle Knight, Full Blitz, Elemental Oddity[break]
Description:[break]
Touching his index fingers to his thumbs creates a frost-like mist as he moves his hands past each other before pulling them back the frost like mist turning to almost look like a black smoke. The icy mist floats around the mages body not so close to touch it but close enough it almost changes their completion to seem paler. This allows the mage in question to move faster than their normal speed, more than this however the mist seems to condense around their hands almost making it seem like they are gauntlets of glass with a black sheen to them. Thrusting their hand forward can send the gauntlet in their targets direction. If it hits them it will cause a limb to become brittle as it becomes frozen solid, the coldness going through their body slowly as they feel as if they've reached the end stages of hypothermia. This spell will not only do Archmage rank damage to those it hits but will knock them back for 40m +5m for every 10 power the mage has.
[break][break]
Blizzard's Inevitibility
Name of Spell: Blizzard's Inevitibility[break]
Elemental Type: Ice [break]
Rank & Spell Type: Archmage ¦ Sensory (Illusion ¦ Homing) ¦ Attack Creation[break]
Range & Speed: 150m (Aoe) ¦ 125 m/s[break]
Mana Cost: 80 ¦ 40[break]
Stats Effected: +16 Power ¦ -16 Sensory[break]
Applicable Perks: Apex Predator, Battle Knight, Master Illusionist, Shattered Psyche, Elemental Oddity, Knockback[break]
Description:[break]
Hania flick's his left hand towards the right before flicking it to the left a heavy black frosted mist moving across the floor reducing the temperature as it does so. This changes the area around him to look like they are caught on a dangerous snow-covered mountain in the middle of a snowstorm that could have an avalanche at any moment. The blizzard is so bad that the sight of a person is near non-existant and what they may see may make them wish they couldn't are almost like spirits of people who had tried to get to the summit of the mountain but died trying, it is also because of this those inside the storm can't smell or taste anything, their fingers are so cold that it would be hard to move them and the only thing that could be heard is the harshness of the wind. In addition to those senses being played with their mana senses are quite off as they wouldn't be able to tell with any great accuracy where true attacks were coming from or if they had been aimed towards them. With the use of ammo rules, they may be able to protect their allies from the effects of the spell. This spell has a secondary function as Hania cause one of these apparent spirits to go towards a person after stating their name within the blizzard, the spirit will hunt and attack them without mercy. If it hits them it will cause the first area they hit to become brittle as it becomes almost frozen solid, the coldness going through their body slowly as they feel as if they've reached the end stages of hypothermia. This spell will not only do Archmage rank damage to those it hits but will knock them back for 40m +5m for every 10 power the Hania has. Hania can only do this once per round the spell is active so multiple people can not be attacked at once.
[break][break]
To see through this illusion a person would need 175 sensory this is increased by 2 for every 10 control that Hania has. This decreases by 2 every second round however if used against another sensory mage uses a sensory spell to attempt to see through this spell it reduces by a specified amount based on rank stated within the illusion rules.
Elemental Type: Ice [break]
Rank & Spell Type: Archmage ¦ Sensory (Illusion ¦ Homing) ¦ Attack Creation[break]
Range & Speed: 150m (Aoe) ¦ 125 m/s[break]
Mana Cost: 80 ¦ 40[break]
Stats Effected: +16 Power ¦ -16 Sensory[break]
Applicable Perks: Apex Predator, Battle Knight, Master Illusionist, Shattered Psyche, Elemental Oddity, Knockback[break]
Description:[break]
Hania flick's his left hand towards the right before flicking it to the left a heavy black frosted mist moving across the floor reducing the temperature as it does so. This changes the area around him to look like they are caught on a dangerous snow-covered mountain in the middle of a snowstorm that could have an avalanche at any moment. The blizzard is so bad that the sight of a person is near non-existant and what they may see may make them wish they couldn't are almost like spirits of people who had tried to get to the summit of the mountain but died trying, it is also because of this those inside the storm can't smell or taste anything, their fingers are so cold that it would be hard to move them and the only thing that could be heard is the harshness of the wind. In addition to those senses being played with their mana senses are quite off as they wouldn't be able to tell with any great accuracy where true attacks were coming from or if they had been aimed towards them. With the use of ammo rules, they may be able to protect their allies from the effects of the spell. This spell has a secondary function as Hania cause one of these apparent spirits to go towards a person after stating their name within the blizzard, the spirit will hunt and attack them without mercy. If it hits them it will cause the first area they hit to become brittle as it becomes almost frozen solid, the coldness going through their body slowly as they feel as if they've reached the end stages of hypothermia. This spell will not only do Archmage rank damage to those it hits but will knock them back for 40m +5m for every 10 power the Hania has. Hania can only do this once per round the spell is active so multiple people can not be attacked at once.
[break][break]
To see through this illusion a person would need 175 sensory this is increased by 2 for every 10 control that Hania has. This decreases by 2 every second round however if used against another sensory mage uses a sensory spell to attempt to see through this spell it reduces by a specified amount based on rank stated within the illusion rules.
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