Post by Ardere✧ on Apr 19, 2020 23:25:36 GMT -5
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Claws of Fenrir
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Mjolnir
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Sakura
Surtr
Gungnir
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King's Arsenal: Siegfried (Signature Spell)
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King's Flame: Ragnarok
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King's Arsenal: Hinokami
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King's Flame: Ryujin
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King's Flame: Tyr
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King's Flame: Fylgja's Prowess
King's Arsenal: Bishamonten
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King'sArsenal: Kagutsuchi
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King's Flame: Champion Resonance [break]
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King's Flame: Amaterasu's Blessing
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King's Arsenal: God Killer
King's Flame Reference Pic
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Main Spirit - Salamander[break]
PSD Passives:
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[attr="class","header"]Ardere Kasai's Grimoire
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[attr="class","header2"]Junior Spells
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[attr="class","header2"]Intermediate Spells
[break]Claws of Fenrir
Name of Spell: Claws of Fenrir[break]
Elemental Type: Fire[break]
Rank & Spell Type: Intermediate | Attack Creation[break]
Range & Speed: Melee | N/A[break]
Mana Cost: 16 (8) [break]
Stats Effected: +6 power[break]
Applicable Perks: Mana Conservationist, Battle Knight.[break]
Description: The user's arms are coating in flames, forming a spikes armor with claws for the finger tips. These claw gauntlets can be used to deal at rank damage via melee attacks, giving second degree burns and decent cuts on the opponent. A simple but effective melee spell.
Elemental Type: Fire[break]
Rank & Spell Type: Intermediate | Attack Creation[break]
Range & Speed: Melee | N/A[break]
Mana Cost: 16 (8) [break]
Stats Effected: +6 power[break]
Applicable Perks: Mana Conservationist, Battle Knight.[break]
Description: The user's arms are coating in flames, forming a spikes armor with claws for the finger tips. These claw gauntlets can be used to deal at rank damage via melee attacks, giving second degree burns and decent cuts on the opponent. A simple but effective melee spell.
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[attr="class","header2"]Senior Spells
[break]Mjolnir
Name of Spell: Mjolnir[break]
Elemental Type: Fire[break]
Rank & Spell Type: Senior | Attack/Physical Reinforcement[break]
Range & Speed: Melee | N/A [break]
Mana Cost: 24 (12)[break]
Stats Effected: +Senior Strength[break]
Applicable Perks: Mana Conservationist, Concussive Blows, Herculean Strength, Brute.[break]
Description: Ardere's muscles pulse with fiery Reinforcement magic, vastly enhancing his physical strength and coating his skin in a light flame. This allows him to deal serious physical damage, enough to destabilize large structures and leave serious burns on his targets.
Elemental Type: Fire[break]
Rank & Spell Type: Senior | Attack/Physical Reinforcement[break]
Range & Speed: Melee | N/A [break]
Mana Cost: 24 (12)[break]
Stats Effected: +Senior Strength[break]
Applicable Perks: Mana Conservationist, Concussive Blows, Herculean Strength, Brute.[break]
Description: Ardere's muscles pulse with fiery Reinforcement magic, vastly enhancing his physical strength and coating his skin in a light flame. This allows him to deal serious physical damage, enough to destabilize large structures and leave serious burns on his targets.
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Sakura
Name of Spell: Sakura[break]
Elemental Type: Fire[break]
Rank & Spell Type: Senior | Defense Creation[break]
Range & Speed: 40 m area | 40 m/s[break]
Mana Cost: 24 (12)[break]
Stats Effected: -[break]
Applicable Perks: Mana Conservationist, Target.[break]
Description: Ardere creates a shield of blazing sakura petals that is about a meter long. He can manipulate this shield around himself in a 40 meter area. At any given time the shield can be expanded into a sphere (which cannot exceed the max size not exceed the max range away from Ardere) which can protect him from oncoming attacks. This shield can also be used as a homing beacon via the Target perk, sending it in any direction he chooses and locking all offensive spells onto it. This is because Sakura may be a flower, but it also means decoy.
[break][break]Elemental Type: Fire[break]
Rank & Spell Type: Senior | Defense Creation[break]
Range & Speed: 40 m area | 40 m/s[break]
Mana Cost: 24 (12)[break]
Stats Effected: -[break]
Applicable Perks: Mana Conservationist, Target.[break]
Description: Ardere creates a shield of blazing sakura petals that is about a meter long. He can manipulate this shield around himself in a 40 meter area. At any given time the shield can be expanded into a sphere (which cannot exceed the max size not exceed the max range away from Ardere) which can protect him from oncoming attacks. This shield can also be used as a homing beacon via the Target perk, sending it in any direction he chooses and locking all offensive spells onto it. This is because Sakura may be a flower, but it also means decoy.
Surtr
Name of Spell: Surtr[break]
Elemental Type: Fire[break]
Rank & Spell Type: Senior | Attack Creation/Transformation (Transfigure)[break]
Range & Speed: Melee | N/A [break]
Mana Cost: 24 (12)[break]
Stats Effected: +9 power[break]
Applicable Perks: Mana Conservationist, Battle Knight.[break]
Description: Ardere will quite literally sprout four extra arms which are encased in searing hot flames. These arms are the same length as his own, with no differences other than two come from above his primary arms, and two come from below. The flames can be used in aid for physical combat, and will deal blunt force damage as well as burn. The burns are close to third degree, leaving serious marks, and the arms themselves being fueled by Attack creation magic alongside Transformation will also provide knockback.
[break][break]Elemental Type: Fire[break]
Rank & Spell Type: Senior | Attack Creation/Transformation (Transfigure)[break]
Range & Speed: Melee | N/A [break]
Mana Cost: 24 (12)[break]
Stats Effected: +9 power[break]
Applicable Perks: Mana Conservationist, Battle Knight.[break]
Description: Ardere will quite literally sprout four extra arms which are encased in searing hot flames. These arms are the same length as his own, with no differences other than two come from above his primary arms, and two come from below. The flames can be used in aid for physical combat, and will deal blunt force damage as well as burn. The burns are close to third degree, leaving serious marks, and the arms themselves being fueled by Attack creation magic alongside Transformation will also provide knockback.
Gungnir
Name of Spell: Gungnir[break]
Elemental Type: Fire[break]
Rank & Spell Type: Senior | Attack Creation[break]
Range & Speed: Melee/40 m area | 40 m/s[break]
Mana Cost: 24[break]
Stats Effected: +9 power[break]
Applicable Perks: Mana Conservationist, Battle Knight.[break]
Description: Ardere summons a spear in his hand, based on the legendary weapon Gungnir and thrusts it at his intended target. Once it makes impact, Gungnir will create a massive 40 meter explosion to ripple through anything in its path. This can cause severe burns and break through solid rock and steel.
Elemental Type: Fire[break]
Rank & Spell Type: Senior | Attack Creation[break]
Range & Speed: Melee/40 m area | 40 m/s[break]
Mana Cost: 24[break]
Stats Effected: +9 power[break]
Applicable Perks: Mana Conservationist, Battle Knight.[break]
Description: Ardere summons a spear in his hand, based on the legendary weapon Gungnir and thrusts it at his intended target. Once it makes impact, Gungnir will create a massive 40 meter explosion to ripple through anything in its path. This can cause severe burns and break through solid rock and steel.
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[attr="class","header2"]Grand Spells
[break]King's Arsenal: Siegfried (Signature Spell)
Name of Spell: King's Arsenal: Siegfried[break]
Elemental Type: Fire[break]
Rank & Spell Type: Grand | Attack Creation[break]
Range & Speed: 80 m area| 75 m/s[break]
Mana Cost: 40 (20)[break]
Stats Effected: +22 Power[break]
Applicable Perks: Mana Conservationist, Battle Knight, Signature Spell.[break]
Description: This is Ardere's most often used spell, and one he learned from his father (It being a mirror of his father's signature spell). It has gotten stronger as he has, and this is the final version of this spell. He creates a massive sword out of flame. Being 2 meters in length it is long enough to match his own height but not too large to be awkward when wielding. The user can grab this sword, but they can also manipulate it in an 80 meter area, being 40 m radially around them-self. They can manipulate it to stab or slash or twirl, anything the user can think of. For every 50 control the user has, they can make an extra sword. These swords are powerful enough to cleave through stone and metal like it was butter, and limbs are just the same. These spells do have the ability to kill.
Elemental Type: Fire[break]
Rank & Spell Type: Grand | Attack Creation[break]
Range & Speed: 80 m area| 75 m/s[break]
Mana Cost: 40 (20)[break]
Stats Effected: +22 Power[break]
Applicable Perks: Mana Conservationist, Battle Knight, Signature Spell.[break]
Description: This is Ardere's most often used spell, and one he learned from his father (It being a mirror of his father's signature spell). It has gotten stronger as he has, and this is the final version of this spell. He creates a massive sword out of flame. Being 2 meters in length it is long enough to match his own height but not too large to be awkward when wielding. The user can grab this sword, but they can also manipulate it in an 80 meter area, being 40 m radially around them-self. They can manipulate it to stab or slash or twirl, anything the user can think of. For every 50 control the user has, they can make an extra sword. These swords are powerful enough to cleave through stone and metal like it was butter, and limbs are just the same. These spells do have the ability to kill.
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King's Flame: Ragnarok
Name of Spell: King's Flame: Ragnarok[break]
Elemental Type: Fire[break]
Rank & Spell Type: Grand | Attack Creation/Transformation (Offensive Transmutation)[break]
Range & Speed: 80 m area | 75 m/s[break]
Mana Cost: 40[break]
Stats Effected: +12 power[break]
Applicable Perks: Mana Conservationist, Battle Knight.[break]
Description: Ardere presses his hand or foot into any hard surface, be it the ground, a wall, or a platform and causes a massive explosion forming in an 80 meter area. The ensuing explosion will deal Grand ranked damage initially, causing serious trauma if not defended against, and then leave what is left of the structure or ground turned completely into flames via the Transformation specialization. Anyone still within this area will take Grand rank damage each post they stay in it. The flames are hot enough to burn past the skin and into flesh, and if stayed in can burn through the bone.
Elemental Type: Fire[break]
Rank & Spell Type: Grand | Attack Creation/Transformation (Offensive Transmutation)[break]
Range & Speed: 80 m area | 75 m/s[break]
Mana Cost: 40[break]
Stats Effected: +12 power[break]
Applicable Perks: Mana Conservationist, Battle Knight.[break]
Description: Ardere presses his hand or foot into any hard surface, be it the ground, a wall, or a platform and causes a massive explosion forming in an 80 meter area. The ensuing explosion will deal Grand ranked damage initially, causing serious trauma if not defended against, and then leave what is left of the structure or ground turned completely into flames via the Transformation specialization. Anyone still within this area will take Grand rank damage each post they stay in it. The flames are hot enough to burn past the skin and into flesh, and if stayed in can burn through the bone.
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King's Arsenal: Hinokami
Name of Spell: King's Arsenal: Hinokami[break]
Elemental Type: Fire[break]
Rank & Spell Type: Grand | Healing/Attack Creation[break]
Range & Speed: 150 m initial - 80 m area | 75 m/s[break]
Mana Cost: 40 (20)[break]
Stats Effected: +12 power[break]
Applicable Perks: Mana Conservationist, Battle Knight, Master Healer.[break]
Description: Ardere summons a sword that is 4 meters tall and summons it anywhere within 150 m of himself, but when the sword is summoned, it's powers can take up to an 80 m area maximum. This blade forms a dome made of connected swords around his intended allies, and begins to heal them. The more allies, the less potent the healing will be. But the dome itself provides protection, as anyone who touches it will instantly receive 3rd or 4th degree burns.
Elemental Type: Fire[break]
Rank & Spell Type: Grand | Healing/Attack Creation[break]
Range & Speed: 150 m initial - 80 m area | 75 m/s[break]
Mana Cost: 40 (20)[break]
Stats Effected: +12 power[break]
Applicable Perks: Mana Conservationist, Battle Knight, Master Healer.[break]
Description: Ardere summons a sword that is 4 meters tall and summons it anywhere within 150 m of himself, but when the sword is summoned, it's powers can take up to an 80 m area maximum. This blade forms a dome made of connected swords around his intended allies, and begins to heal them. The more allies, the less potent the healing will be. But the dome itself provides protection, as anyone who touches it will instantly receive 3rd or 4th degree burns.
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King's Flame: Ryujin
Name of Spell: King's Flame: Ryujin[break]
Elemental Type: Fire[break]
Rank & Spell Type: Grand | Transformation (Transfigure - Transport) | Physical Reinforcement (Speed)[break]
Range & Speed: Self | 60 m/s[break]
Mana Cost: 40 (20)[break]
Stats Effected: +20 m/s[break]
Applicable Perks: Mana Conservationist, Predator's Mutation.[break]
Description: The user quite literally transmutes their own body to grow wings that appear like those of a dragon, and burst into flames. The user's fingers also extend by 4 inches into claws with white scales that go up his arms/legs/torso and across his face, his feet being subject to the same claw growth as his hands. Ardere's eyes will even turn a piercing yellow, with vertical slit eyelids. The wings themselves are 50 inches. This spell's speed is further increased via the use of Physical Reinforcement magic, causes Ard's veins to pulse as magic flows through them. Ardere can transport others if he wishes, with a maximum of 5 people. [break]
Link to Appearance
Elemental Type: Fire[break]
Rank & Spell Type: Grand | Transformation (Transfigure - Transport) | Physical Reinforcement (Speed)[break]
Range & Speed: Self | 60 m/s[break]
Mana Cost: 40 (20)[break]
Stats Effected: +20 m/s[break]
Applicable Perks: Mana Conservationist, Predator's Mutation.[break]
Description: The user quite literally transmutes their own body to grow wings that appear like those of a dragon, and burst into flames. The user's fingers also extend by 4 inches into claws with white scales that go up his arms/legs/torso and across his face, his feet being subject to the same claw growth as his hands. Ardere's eyes will even turn a piercing yellow, with vertical slit eyelids. The wings themselves are 50 inches. This spell's speed is further increased via the use of Physical Reinforcement magic, causes Ard's veins to pulse as magic flows through them. Ardere can transport others if he wishes, with a maximum of 5 people. [break]
Link to Appearance
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King's Flame: Tyr
Name of Spell: King's Flame: Tyr[break]
Elemental Type: Fire[break]
Rank & Spell Type: Grand | Attack Creation/Physical Reinforcement[break]
Range & Speed: Self | N/A[break]
Mana Cost: 40 (20)[break]
Stats Effected: +Grand Strength[break]
Applicable Perks: Mana Conservationist, Concussive Blows, Battle Knight, Brute, Herculean Strength.[break]
Description: Ardere has used this spells for years, and is considered one of his most used spells. Based on the Ifrit spell Lysander used and the Abyss Armor Elizabeth utilized, this spell has been honed and practiced. The mage creates an armor of flame across his entire body, lighting his hair on fire in the process. This also causes his muscles to expand and strengthen as the PR aspect of it reinforces his strength. This allows him to punch holes in buildings, or even level them. The power of the flame and reinforcement are used in tandem to make this a monstrously terrifying offensive spell.
Picture Reference
Elemental Type: Fire[break]
Rank & Spell Type: Grand | Attack Creation/Physical Reinforcement[break]
Range & Speed: Self | N/A[break]
Mana Cost: 40 (20)[break]
Stats Effected: +Grand Strength[break]
Applicable Perks: Mana Conservationist, Concussive Blows, Battle Knight, Brute, Herculean Strength.[break]
Description: Ardere has used this spells for years, and is considered one of his most used spells. Based on the Ifrit spell Lysander used and the Abyss Armor Elizabeth utilized, this spell has been honed and practiced. The mage creates an armor of flame across his entire body, lighting his hair on fire in the process. This also causes his muscles to expand and strengthen as the PR aspect of it reinforces his strength. This allows him to punch holes in buildings, or even level them. The power of the flame and reinforcement are used in tandem to make this a monstrously terrifying offensive spell.
Picture Reference
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King's Flame: Fylgja's Prowess
Name of Spell: King's Flame: Fylgja's Prowess[break]
Elemental Type: Fire[break]
Rank & Spell Type: Grand | Attack Creation/Physical Reinforcement[break]
Range & Speed: 75 m | 75 m/s[break]
Mana Cost: 40 (20)[break]
Stats Effected: +20 m/s Speed[break]
Applicable Perks: Mana Conservationist[break]
Description: Ardere's body becomes encased in a blazing armor comprised entirely of flames. This armor takes the form resembling a sort of Lion warrior, with a Lion head and claws. This is to represent his Fylgja or spirit animal as a lion. The spell drastically increases his speed, but the blazing armor itself allows him to dish out massive 3rd and fourth degree burn damage. He can expand and contract the armor at will, to a maximum of a 75 m tall lion warrior, used to pummel buildings or mountain sides. The armor can be as tight as right up against his skin, or as large as the size mentioned before. This gives the spell great versatility in combat, and makes it quite frightening to go up against.
Picture reference (Max size)
[break][break]Elemental Type: Fire[break]
Rank & Spell Type: Grand | Attack Creation/Physical Reinforcement[break]
Range & Speed: 75 m | 75 m/s[break]
Mana Cost: 40 (20)[break]
Stats Effected: +20 m/s Speed[break]
Applicable Perks: Mana Conservationist[break]
Description: Ardere's body becomes encased in a blazing armor comprised entirely of flames. This armor takes the form resembling a sort of Lion warrior, with a Lion head and claws. This is to represent his Fylgja or spirit animal as a lion. The spell drastically increases his speed, but the blazing armor itself allows him to dish out massive 3rd and fourth degree burn damage. He can expand and contract the armor at will, to a maximum of a 75 m tall lion warrior, used to pummel buildings or mountain sides. The armor can be as tight as right up against his skin, or as large as the size mentioned before. This gives the spell great versatility in combat, and makes it quite frightening to go up against.
Picture reference (Max size)
King's Arsenal: Bishamonten
Name of Spell: King's Arsenal: Bishamonten[break]
Elemental Type: Fire[break]
Rank & Spell Type: Grand | Attack/Healing[break]
Range & Speed: Touch | Same as the user[break]
Mana Cost: 40 | 20[break]
Stats Effected: +12 Power[break]
Applicable Perks: Mana Conservationist, Master Healer, Battle Knight[break]
Description: The user summons forth a Nodachi (field sword or greatsword katana) that is two meters in length, capable of dealing 3rd degree burns upon the touch and can even dip into 4th degree or sever limbs if a direct hit without mana skin. The user wields this blade as a force to be reckoned with, but there is a dual side to this spell; it can be used to heal. An ally mage can be stabbed with this blade to have their wounds healed. Due to the user's Master Healer perk, the time it takes to heal severed wounds and injuries of the like is cut drastically to the point where it only takes one post for most major injuries. When attempting to cleanse any form of debuff, the user will need to have the appropriate Control stat to overcome the person who cast the debuff's Power stat via Healing Clashing rules. (+10 to completely cleanse)
Elemental Type: Fire[break]
Rank & Spell Type: Grand | Attack/Healing[break]
Range & Speed: Touch | Same as the user[break]
Mana Cost: 40 | 20[break]
Stats Effected: +12 Power[break]
Applicable Perks: Mana Conservationist, Master Healer, Battle Knight[break]
Description: The user summons forth a Nodachi (field sword or greatsword katana) that is two meters in length, capable of dealing 3rd degree burns upon the touch and can even dip into 4th degree or sever limbs if a direct hit without mana skin. The user wields this blade as a force to be reckoned with, but there is a dual side to this spell; it can be used to heal. An ally mage can be stabbed with this blade to have their wounds healed. Due to the user's Master Healer perk, the time it takes to heal severed wounds and injuries of the like is cut drastically to the point where it only takes one post for most major injuries. When attempting to cleanse any form of debuff, the user will need to have the appropriate Control stat to overcome the person who cast the debuff's Power stat via Healing Clashing rules. (+10 to completely cleanse)
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King'sArsenal: Kagutsuchi
Name of Spell: King's Arsenal: Kagutsuchi[break]
Elemental Type: Fire[break]
Rank & Spell Type: Grand | Attack Creation [break]
Range & Speed: 150 m/75 m/s for ammunition | Melee (1.5 m)/Same as user speed[break]
Mana Cost: 40 | 20[break]
Stats Effected: +12 Power[break]
Applicable Perks: Mana Conservationist, Battle Knight[break]
Description: Summoning forth a Nagamaki forged of pure flames (similar to a katana but the handle is just as long as the blade and in this case the entirety of the weapon is 1.5 meters in length) the user can fire a blast of cylindrical fire at a target. With a base of one ammunition, the user's control allows an extra three shots from the blade. These cylinders can reach up to 150 m away and have a length of 75 m with a diameter of 20 m, fired at a speed of 75 m/s they can clear their max distance in two seconds, making this a very deadly attack. When the user is out of ammo, the spell does not end (unless the user does not possess the mana to sustain it) but rather can still be utilized for melee attacks that match the range of the sword and the speed of the user. As far as damage goes, both the blast and sword are capable of causing a minimum of 3rd degree burns bordering 4th degree. If cut by the sword, it would easily cause deep searing wounds if not sever smaller limbs.
Elemental Type: Fire[break]
Rank & Spell Type: Grand | Attack Creation [break]
Range & Speed: 150 m/75 m/s for ammunition | Melee (1.5 m)/Same as user speed[break]
Mana Cost: 40 | 20[break]
Stats Effected: +12 Power[break]
Applicable Perks: Mana Conservationist, Battle Knight[break]
Description: Summoning forth a Nagamaki forged of pure flames (similar to a katana but the handle is just as long as the blade and in this case the entirety of the weapon is 1.5 meters in length) the user can fire a blast of cylindrical fire at a target. With a base of one ammunition, the user's control allows an extra three shots from the blade. These cylinders can reach up to 150 m away and have a length of 75 m with a diameter of 20 m, fired at a speed of 75 m/s they can clear their max distance in two seconds, making this a very deadly attack. When the user is out of ammo, the spell does not end (unless the user does not possess the mana to sustain it) but rather can still be utilized for melee attacks that match the range of the sword and the speed of the user. As far as damage goes, both the blast and sword are capable of causing a minimum of 3rd degree burns bordering 4th degree. If cut by the sword, it would easily cause deep searing wounds if not sever smaller limbs.
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[attr="class","header2"]Archmage Spells
[break]King's Flame: Champion Resonance [break]
Name of Spell: King's Flame: Champion Resonance [break]
Elemental Type: Fire[break]
Rank & Spell Type: Archmage | Transformation/Physical Reinforcement [break]
Range & Speed: Self | 80 m/s (Transportation)[break]
Mana Cost: 64 | 32[break]
Stats Effected: Speed | +40 m/s[break]
Applicable Perks: Mana Conservationist, Predator's Mutation. [break]
Description: As a tribute to Salamander and Aamon, Ardere's entire body undergoes a transformation not dissimilar to his Ryujin spell. Skin turns to pale scales and laterals into wings that allow flight at an intense speed, all while the user's size increases proportionally by 50 inch on all sides into a dragon-like warror fitted with claws and two large, twirled horns. This transformation is accompanied by a speed buff and the ability to carry up to 15 passengers. If someone did not see the Transformation occur directly, it will require 100 Sensory to see through this Transformation via the Transfiguration rules. (Note that, per each 10 control the user has, +2 extra sensory will be needed to sense the transformation.)
Elemental Type: Fire[break]
Rank & Spell Type: Archmage | Transformation/Physical Reinforcement [break]
Range & Speed: Self | 80 m/s (Transportation)[break]
Mana Cost: 64 | 32[break]
Stats Effected: Speed | +40 m/s[break]
Applicable Perks: Mana Conservationist, Predator's Mutation. [break]
Description: As a tribute to Salamander and Aamon, Ardere's entire body undergoes a transformation not dissimilar to his Ryujin spell. Skin turns to pale scales and laterals into wings that allow flight at an intense speed, all while the user's size increases proportionally by 50 inch on all sides into a dragon-like warror fitted with claws and two large, twirled horns. This transformation is accompanied by a speed buff and the ability to carry up to 15 passengers. If someone did not see the Transformation occur directly, it will require 100 Sensory to see through this Transformation via the Transfiguration rules. (Note that, per each 10 control the user has, +2 extra sensory will be needed to sense the transformation.)
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King's Flame: Amaterasu's Blessing
Name of Spell: King's Flame: Amaterasu's Blessing[break]
Elemental Type: Fire[break]
Rank & Spell Type: Archmage | Physical Reinforcement/Healing[break]
Range & Speed: Self | Touch[break]
Mana Cost: 64 (32)[break]
Stats Effected: +Archmage Strength[break]
Applicable Perks: Mana Conservationist, Master Healer, Concussive Blows, Brute, Herculean Strength.[break]
Description: Ardere's body is infused with a white flame that causes his muscles to expand, as his strength is massively increased by the effects of this spell. His eyes turn a glowing white and a flaming aura gently shimmers across his body. This spell also grants him the ability to heal himself or others. Due to the Master Healer perk, this healing allows him to essentially regenerate limbs instantly. So this spell is the perfect melee spell as he can leap into battle and dish out punches that could level city blocks, and heal himself at the same time.[break]
Elemental Type: Fire[break]
Rank & Spell Type: Archmage | Physical Reinforcement/Healing[break]
Range & Speed: Self | Touch[break]
Mana Cost: 64 (32)[break]
Stats Effected: +Archmage Strength[break]
Applicable Perks: Mana Conservationist, Master Healer, Concussive Blows, Brute, Herculean Strength.[break]
Description: Ardere's body is infused with a white flame that causes his muscles to expand, as his strength is massively increased by the effects of this spell. His eyes turn a glowing white and a flaming aura gently shimmers across his body. This spell also grants him the ability to heal himself or others. Due to the Master Healer perk, this healing allows him to essentially regenerate limbs instantly. So this spell is the perfect melee spell as he can leap into battle and dish out punches that could level city blocks, and heal himself at the same time.[break]
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King's Arsenal: God Killer
Name of Spell: King's Arsenal: God Killer[break]
Elemental Type: Fire[break]
Rank & Spell Type: Archmage - Attack Creation[break]
Range & Speed: 300 m | 125 m/s[break]
Mana Cost: 64 (32)[break]
Stats Effected: +16 Power[break]
Applicable Perks: Battle Knight, Mana Conservationist[break]
Description: Ardere creates a katana in his hands out of pure flames. Generally the katana is of the standard length of a meter, but the user can extend that katana to a length of 300 meters at a speed of 125 m/s. This can be used for near instant piercing attacks, or even to just cut gargantuan and titanic sized enemies into pieces. A direct hit from this sword without the protection of mana skin will instantly kill you. If you manage to survive, any limbs it cuts off just turn to ash. This sword has the ability to turn a building into a pile of rubble and ash in a matter of seconds. [break]
Picture Reference 1[break]
Picture Reference 2
[break]Elemental Type: Fire[break]
Rank & Spell Type: Archmage - Attack Creation[break]
Range & Speed: 300 m | 125 m/s[break]
Mana Cost: 64 (32)[break]
Stats Effected: +16 Power[break]
Applicable Perks: Battle Knight, Mana Conservationist[break]
Description: Ardere creates a katana in his hands out of pure flames. Generally the katana is of the standard length of a meter, but the user can extend that katana to a length of 300 meters at a speed of 125 m/s. This can be used for near instant piercing attacks, or even to just cut gargantuan and titanic sized enemies into pieces. A direct hit from this sword without the protection of mana skin will instantly kill you. If you manage to survive, any limbs it cuts off just turn to ash. This sword has the ability to turn a building into a pile of rubble and ash in a matter of seconds. [break]
Picture Reference 1[break]
Picture Reference 2
King's Flame Reference Pic
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[break]Inventory
Main Spirit - Salamander[break]
PSD Passives:
+10 Power[break]
Second Ace Perk[break]
Attack Creation spells gain +5 power when clashing with another spell.[break]
Melee attacks made against the user drop a tier in damage.[break]
Second Ace Perk[break]
Attack Creation spells gain +5 power when clashing with another spell.[break]
Melee attacks made against the user drop a tier in damage.[break]
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