Post by Jin Zhongli on Mar 2, 2021 23:49:08 GMT -5
[PTabbedContent=GRIMOIRE & ITEM TRACKER]
[PTab=♣]
[attr="class","nametitle"]Jin Zhongli's GRIMOIRE
[attr="class","nametitle2"] Element | Void (Cosmic Oddity) |
[attr="class","nametitle2"] TIER | Platinum |
[/PTab]
[PTab=JUNIOR]
Name of Spell: Seere
Elemental Type: Void
Rank & Spell Type: Junior | Attack Creation | Sensory (Homing)
Range & Speed: 12.5 m/s | 25 M
Mana Cost: 10 | 5
Stats Effected: + 4 Power
Applicable Perks: Elemental Oddity: Cosmic
BATTLE KNIGHT
Those with this perk may use offensive spells to further buff themselves. See Attack Creation Spec Guide for more information
Description: Seere started out as a rather simple attack spell, but it is the very first one Jin managed to learn from his grimoire. Overtime small improvements have been made to it. With Jin's growing mastery of his void element, Seere has been adjusted to work like any other void rift spell. With the swipe of a limb, flick of the wrist, or even the snap of his finger. A thin line made of blue void energy is fired off at a intended target. Seere can appear in an instant like manner due to the nature of this magic. Jin can create this spell anywhere within a 25 meter distance, creating a literal void rift in the space. If he wishes Jin is able to create a invisible marker within the same range of the spell, allowing him to use the spell at a later time. When used the marker will vanish and need to be recast. The marker takes the shape of a blue star, no bigger than a human sized hand. The attack itself is only 4 meters tall and it is intended to cut/slash things that are in it's way. The method of this spell was originally made to cut or slash literal space, creating a split. But at it's current power level it is not able to achieve this effect and cut through everything, being only able to do junior rank damage. The spell used to only travel in a straight path. But now the straight line can home in on it's target making it much harder to avoid, Jin is also able to control the path of these slashes with his control. With the use of ammo rules additional slashes can be created.
Name of Spell: Oriax
Elemental Type: Void
Rank & Spell Type: Junior | Attack Creation | Sensory (Homing)
Range & Speed: 12.5 m/s | 25 M | 10 M AOE
Mana Cost: 10 | 5
Stats Effected: + 4 Power
Applicable Perks: Elemental Oddity: Cosmic
BATTLE KNIGHT
Those with this perk may use offensive spells to further buff themselves. See Attack Creation Spec Guide for more information
Description: Oriax is the first void rift spell Jin created and thus he is immensely proud of it. The spell takes the shape of a small ball no bigger than 45 millimeters, with a dark blue hue color. Jin can create this spell anywhere within a twenty five meter distance, creating a literal void rift. He does this by pointing two fingers upwards, and then focusing on where he wants to create the rift. Now with further practice Jin can unleash the potent energy contained within the void rift and have it literally burst causing a ten meter AOE attack dealing junior rank damage. Oriax can appear in an instant like manner due to the nature of this magic, the rift does take the time to form at a position based on the distance of the caster and the speed of a spell of the same rank. If he wishes Jin is able to create a invisible marker within the same range of the spell, allowing him to use the spell at a later time. When used the marker will vanish and need to be recast. The marker takes the shape of a blue star, no bigger than a human sized hand. Using his sensory he is able to create a rift and have it home in on a target, Jin is also able to control the path of these rifts with his control. With the use of ammo rules additional rifts can be created, in accordance to his control and he can prevent allies from being harmed by the attack.
Name of Spell: Flauros
Elemental Type: Void
Rank & Spell Type: Junior | Physical Reinforcement | Sensory
Range & Speed: 12.5 m/s | 10 M AOE
Mana Cost: 10 | 5
Stats Effected: Speed + 7 m/s (Self) | Sensory - 4 (Opponent)
Applicable Perks: Elemental Oddity: Cosmic
FULL BLITZ
By taking this perk, your magic is able to push past the normal limits of your body's speed. When using a physical reinforcement spell that buffs your speed, you can increase it by an additional 5 m/s. At Grand rank, you can increase said spells by 10 m/s. (Note: these bonuses do not stack.)
COLD-BLOODED
The user can completely mask their mana signature and presence from anyone regardless of either's sensory stat or Ki abilities. This may last up to three posts before it is faded. This can be used twice a thread.
Description: Flauros is Jin's first illusion using the void. It is like his other beginning spells rather simple in concept, but was improved upon over time. Pressing his middle fingers and ring fingers together with both hands and utilizing void energy, Jin is able to create exact clones of himself and his allies throughout the battlefield tricking his enemies sight. That when attacked simply fade away into a dark blue mist. But he also discovered by coating himself in void energy, he can increase his speed, reactions, swiftness and velocity drastically. Having the clones act as after images to further trick the opponent. Also given his assassin and cold blooded nature, Jin can completely mask his mana signature and presence from anyone. Making it even more difficult to figure out who the real Jin is. With ammo rules, he can not only prevent his allies from being affected by the illusion but add versions of them into the illusion. Requirements to see through this illusion is 15 Sensory +2 for every 15 control the user has. Illusion's potency will naturally wane overtime, lowering the amount of sensory needed in order to see through them by 2 points per post they are sustained.
[/PTab]
[PTab=INTERMEDIATE]
Name of Spell: Vephar
Elemental Type: Void
Rank & Spell Type: Intermediate | Attack Creation | Physical Reinforcement
Range & Speed: 25 m/s | 40 M
Mana Cost: 20 | 10
Stats Effected: Speed + 10 m/s (Self) | + 6 Power
Applicable Perks: Elemental Oddity: Cosmic
BATTLE KNIGHT
Those with this perk may use offensive spells to further buff themselves. See Attack Creation Spec Guide for more information
FULL BLITZ
By taking this perk, your magic is able to push past the normal limits of your body's speed. When using a physical reinforcement spell that buffs your speed, you can increase it by an additional 5 m/s. At Grand rank, you can increase said spells by 10 m/s. (Note: these bonuses do not stack.)
Description: Displaying more unique mastery of the void and it's energies. Jin has learned a spell that allows him to create ethereal blades for him to use in more direct combat. By swiping his arm to the side, he summons the blades. Each blade is 70 cm long resembling short swords, that are dark blue in color. Creating a rift anywhere in his visual sight with a maximum distance of forty meters, the blades are made from that rift. If he wishes Jin is able to create a invisible marker within the same range of the spell, allowing him to use the spell at a later time. When used the marker will vanish and need to be recast. The marker takes the shape of a red star, no bigger than a human sized hand. Using his control he can move them with a mana tether if he so wishes or hold them in hand. Each blade is capable of dealing intermediate rank damage by cutting, slashing, and stabbing it's target. Do to the properties of Void magic, the blades can appear in a instant like manner and can completely destroy items and physical matter that are not reinforced by magic. For example using a blade to cut through a wall not reinforced my magic, said blade would easily cleave through it with no difficulty. With the use of ammo rules additional blades can be created, in accordance to his control. Also anyone holding this blade receives an increase in speed, reactions, swiftness and velocity.
Name of Spell: Raim
Elemental Type: Void
Rank & Spell Type: Intermediate | Attack Creation
Range & Speed: 25 m/s | 40 M
Mana Cost: 20 | 10
Stats Effected: + 6 Power |
Applicable Perks: Elemental Oddity: Cosmic
BATTLE KNIGHT
Those with this perk may use offensive spells to further buff themselves. See Attack Creation Spec Guide for more information
Description: Further expanding what he can do with rifts, Raim is a spell that is very much similar to Oriax and Seere before it. 'Split the convergence, creating divergence' Creating a rift anywhere in his visual sight with a maximum distance of forty meters. Swiping his arm with an open palm, or pushing an open palm forward he creates a rift. Raim is literally cutting a space between those two points, creating a split. It cannot be used on a living being or inside them, but when used on physical matter not backed by magic Jin is literally able to split walls, doors, floors, objects and items in half. If he wishes Jin is able to create a invisible marker within the same range of the spell, allowing him to use the spell at a later time. When used the marker will vanish and need to be recast. The marker takes the shape of a red star, no bigger than a human sized hand. Using his control Jin is able to move the rifts around freely to also strike a target causing intermediate cutting damage. Jin can create a 'split' right in front of him and fire it off at an intended target. The rift is 6 meters tall and dark blue in color, and it resembles a long line crack one would find in a wall. Raim can appear in an instant like manner due to the nature of this magic, the rift does take the time to form at a position based on the distance of the caster and the speed of a spell of the same rank. Following ammo rules, Jin can create more rifts in accordance to his control.
[/PTab]
[PTab=SENIOR]
Name of Spell: Bifrons Indus
Elemental Type: Void
Rank & Spell Type: Senior | Sensory | Map
Range & Speed: 40m (+sensory x2) ¦ 50 m/s
Mana Cost: 30 ¦ 15
Stats Effected: - 9 Sensory
Applicable Perks: Elemental Oddity: Cosmic
Description: Making an open palm in one hand, using the other hand to motion a circle over the palm a very subtle pulse of energy is released informing him of any allies, enemies and mana signatures in the area. A dark blue circle of void energy is created that is then formed into a highly detailed 3D map of the area within the spells range. It's creates a complete exact replica of his surroundings. Because of the cosmic like oddity within his magic, the map seems to look similar to a night sky full of stars and planets. A blue planet signifying allies, and green planets representing any neutral parties, red planets being any enemies. On the sides of the planets will be golden colored stars, each star signifying how strong that person may potentially be (1 star for junior, 2 stars for intermediate, 3 stars for senior, 4 stars for grand and 5 stars for archmage). Following sensory vs control rules, this spell attempts to see through illusions, while masking Jin's own magical signature.
Name of Spell: Voso Crux
Elemental Type: Void
Rank & Spell Type: Senior | Sensory | Communication
Range & Speed: Same Region ¦ 50 m/s
Mana Cost: 30 | 15
Stats Effected: N/A
Applicable Perks: Elemental Oddity: Cosmic
Description: Finally deciding it was within his best interest to create a spell to communicate across areas. Jin developed is Oze Crux spell, a simple spell for communication purposes. He gently taps the side of his head while speaking the name of the spell, up to three different people he has in mind can be contacted this way. The spell will start be creating a scroll in front of him and in front of the persons, the rift will take form as his face when he begins to speak and words will form inside the scroll to the persons he's trying to contact. But only the people it's meant for can open the scroll and read it, as long as the spell is still active the scroll will remain. Jin can call for backup if required, if those that are requested for aid are within the same board they are able to enter after two rounds for the call for help, if the request for aid is outside the board Jin is in then the those that accept the call must wait four rounds before entering the thread. As this is a senior spell Jin can contact people in the same sub-board, board or region as himself.
Name of Spell: Saleos
Elemental Type: Void
Rank & Spell Type: Senior | Attack Creation | Sensory (Homing)
Range & Speed: 60 m/s | 80 M | 40 M AOE
Mana Cost: 30 | 15
Stats Effected: + 9 Power
Applicable Perks: Elemental Oddity: Cosmic, Battle Knight, Apex Predator, Quick Shot
Description: Saleos a new and more powerful void rift technique, that Jin can finally use outside of practice. Instead of focusing on a precise split like 'Raim' Saleos is much similar to Oriax in that it instead is used for complete destruction. Being able to unleash the potent destructive energy inside the rift for a 40 meter area of effect attack. When releasing this energy it looks similar to a rotating planet. This rift takes the shape of a miniature planet with a deep red color, that has the circumference of 9 inches. Jin can create this spell anywhere within a 80 meter distance, creating a literal void rift in the space. Jin simply holds one finger out from his left hand while saying the name of the spell in order to activate it. Saleos can appear in an instant like manner due to the nature of void magic, the rift does take the time to form at a position based on the distance of the caster and the speed of a spell of the same rank. If he wishes Jin is able to create a invisible marker within the same range of the spell, allowing him to use the spell at a later time. When used the marker will vanish and need to be recast. The marker takes the shape of a red star, no bigger than a human sized hand. Using his sensory he is able to create a rift and have it home in on a target, Jin is also able to control the path of these rifts with his control. With the use of ammo rules additional rifts can be created, in accordance to his control and he can prevent allies from being harmed by the attack. With more rifts he can create the smaller the rift are so for 1 it would be 40m, 2 would be 20m each, 3 would be 13.3m each etc
Name of Spell: Vassago
Elemental Type: Void
Rank & Spell Type: Senior | Physical Reinforcement | Sensory (Illusion)
Range & Speed: 60 m/s | 65 M AOE
Mana Cost: 30 | 15
Stats Effected: Speed + 15 M/S (Self) | Sensory - 9 (Opponent)
Applicable Perks: Elemental Oddity: Cosmic, Quick shot, Cold Blooded, Full Blitz, Area Of Triumph
Description: Vassago is a much more potent upgrade from his previous spell Flauros, this time just pressing his index finger and middle finger together on either hand this spell gets activated. Vassago can appear in an instant like manner due to the nature of void magic. Channeling the energy from within the void, Jin is able to create the illusion exact clones of himself and his allies throughout the battlefield tricking his enemies sight. The clones are capable of moving independently as well for further trickery. But this time instead of just effecting sight, Jin can now also manipulate the sound and mana sensory of targets. Making it much more difficult to track the proper target. Using the sound to mimic speech of himself, or footsteps and things alike. And mana sensory for those solely relying on it, to choose the wrong copy. Once a copy of himself or an ally is hit, it simply fades into a cosmic purple and blue mist and gets replaced by another. By coating himself in void energy, he can increase his speed, reactions, swiftness and velocity drastically but this effect will only happen for himself not his enemies or allies. Having the clones act as after images to further trick the opponent. Also given his assassin and cold blooded nature, Jin can completely mask his mana signature and presence from anyone. Making it even more difficult to figure out who the real Jin is. With ammo rules, he can not only prevent his allies from being affected by the illusion but add versions of them into the illusion. Requirements to see through this illusion is 60 Sensory +2 for every 15 control the user has. Illusion's potency will naturally wane overtime, lowering the amount of sensory needed in order to see through them by 2 points per post they are sustained.
Name of Spell: Astaroth
Elemental Type: Void
Rank & Spell Type: Senior | Transformation (Transmutation) | Attack Creation
Range & Speed: 60 m/s | 65 M AOE
Mana Cost: 30 | 15
Stats Effected: + 9 Power
Applicable Perks: Elemental Oddity: Cosmic, Battle Knight, Apex Predator, Quick Shot, Area of Triumph
Description: Astaroth is transmutation spell, activated by simply clapping his hands together Jin creates a void rift that at first looks like black circle with purple stars around it forming under his feet. But it quickly expands across a 40 meter area and takes the shape of black and purple interstellar clouds constantly shifting and moving area. Literally transforming the ground beneath him into a designated space in the cosmos. Anyone standing in the area will receive intermediate damage for every post they remain within it, the type of damage is a sharp burning feeling similar to chemical burns. But this spells functions do not end there Astaroth is a two part spell. While the transmutation of the ground happens below, up above the target Jin can create another void that resembles a ring that circles around a planet. When he wishes that ring releases a powerful force of void energy coming down over the entire 40 meter area causing senior ranked damage. Astaroth can appear in an instant like manner due to the nature of void magic. The rifts does take the time to form at a position based on the distance of the caster and the speed of a spell of the same rank. If he wishes Jin is able to create a invisible marker within the same range of the spell, allowing him to use the spell at a later time. When used the marker will vanish and need to be recast. The marker takes the shape of a blue star, no bigger than a human sized hand. With the use of ammo rules additional rifts can be created, but with more rifts he can create the smaller the rift are so for 1 it would be 40m, 2 would be 20m each, 3 would be 13.3m each etc
Name of Spell: Malphas
Elemental Type: Void
Rank & Spell Type: Senior | Attack Creation
Range & Speed: 60 m/s | 80 M
Mana Cost: 30 | 15
Stats Effected: + 9 Power
Applicable Perks: Elemental Oddity: Cosmic, Battle Knight, Apex Predator, Quick Shot
Description: 'Bring the Void into reality, and nature will repel the concept' Malphas is a simple spell for it's function. Jin will hold up his index finger on his right hand in front of him. Creating a sphere shaped void rift, with a deep red color and a red ring that wraps around it. It's size is merely a circumference of 9 inches. But unlike other void rift spells instead of creating it anywhere within a given space, Malphas is created directly in front of Jin himself. The reason for this is because the rift itself unleashes a torrent of highly destructive void energy that engulfs a target in a straight line going up 80 meters in one direction, causing senior rank damage and will leave the target with minor 3rd degree burns. Saleos can appear in an instant like manner due to the nature of void magic. If he wishes Jin is able to create a invisible marker within the same range of the spell, allowing him to use the spell at a later time. When used the marker will vanish and need to be recast. The marker takes the shape of a red star, no bigger than a human sized hand. Malphas can easily destroy anything that falls within it's path that is not backed by magic. With the use of ammo rules additional rifts can be created, in accordance to his control and he can prevent allies from being harmed by the attack. It can cause immense knock back following the knock back rules.
Name of Spell: El Berith, Inverse Void
Elemental Type: Void
Rank & Spell Type: Senior | Physical Reinforcement | Sensory (Illusion)
Range & Speed: 60 m/s | 65 M AOE
Mana Cost: 30 | 15
Stats Effected: + Senior Strength (Self) | Sensory - 9 (Opponent)
Applicable Perks: Elemental Oddity: Cosmic, Cold Blooded, Area Of Triumph, Quick Shot
Description: 'The Void is the inverse to existence, this idea can fit to actuality' El Berith, Inverse Void is another illusion spell Jin has created. Activating this spell simply by saying it's name and his right eye shining having a tint similar to a star, it can appear in an instant like manner due to the nature of void magic. El Berith, Inverse Void creates an illusion in the area, completely inverting a target's sense of sight, sound and mana sensory. Up and down, left and right as well as forward and backward are reversed. Creating the illusion of the entire area being completely flipped upside down and turned for visual sight. Direction of incoming attacks are also completely reversed. Making it extremely difficult to follow and track the caster's movements and attacks. For example the target may sense an attack using mana sensory and see a attack coming from above, but in actuality it's coming from below. Sound as well is effected a shout or comment could be heard coming from the left but it's really coming from the right even the words being heard can be reversed as if the person is speaking backwords. This spell affects the equilibrium of those its power is used on giving them vertigo, causing confusion, disorientation and nausea. Also given his assassin and cold blooded nature, Jin can completely mask his mana signature and presence from anyone. Making it even more difficult to figure out which direction he's coming from, or where he is at all. With ammo rules, he can not only prevent his allies from being affected by the illusion but add versions of them into the illusion. Making their positions, attacks, and sounds be reversed from a visual, sensory and sound standpoint. Requirements to see through this illusion is 60 Sensory +2 for every 15 control the user has. Illusion's potency will naturally wane overtime, lowering the amount of sensory needed in order to see through them by 2 points per post they are sustained. El Berith also has the added effect of coating himself in void energy, to increase his physical strength to incredible levels. Each strike coming from him being equal to senior ranked damage, which is enough to easily break bones and non magical structures.
Name of Spell: Vreal
Elemental Type: Void
Rank & Spell Type: Senior | Attack Creation | Physical Reinforcement
Range & Speed: 60 m/s | 80 M
Mana Cost: 30 | 15
Stats Effected: Speed + 15 M/S (Self)
Applicable Perks: Full Blitz, Apex Predator, Quick Shot
Description: Vreal bringing the concept of the earlier spell 'Raim' to new heights. 'Split the convergence, creating divergence'. Activated by bringing his middle finger in and pressing down on it with his thumb. Creating a rift anywhere in his visual sight with a maximum distance of eighty meters, the rift takes the shape of a thin red line that is 9 meters tall. Vreal like Raim before it is literally cutting a space between those two points, creating a split. It cannot be used on a living being or inside them, but when used on physical matter not backed by magic Jin is literally able to split tall walls, tall doors, floors, objects and items in half. Using his control Jin is able to move the rifts around freely to also strike a target causing senior cutting damage. Jin can create a 'split' right in front of him and fire it off at an intended target. Raim can appear in an instant like manner due to the nature of this magic. If he wishes Jin is able to create a invisible marker within the same range of the spell, allowing him to use the spell at a later time. When used the marker will vanish and need to be recast. The marker takes the shape of a red star, no bigger than a human sized hand. Following ammo rules, Jin can create more rifts in accordance to his control. But this is not all Vreal does, when using this spell Jin's own speed, reaction time and velocity is increased tremendously.
Name of Spell: Alloces, Gaze the Void
Elemental Type: Void
Rank & Spell Type: Senior | Attack Creation | Sensory (Illusion)
Range & Speed: 60 m/s | 65 M AOE
Mana Cost: 30 | 15
Stats Effected: + 9 Power | Sensory - 9 (Opponent)
Applicable Perks: Elemental Oddity: Cosmic, Cold Blooded, Battle Knight, Area of Triumph, Quick Shot
Description: 'Gaze at the Void, what would you see? Would be it nothingness?' an illusion spell crafted for the purpose of giving it's targets a simple glimpse into the void and what it might possibly contain. Which is nothingness. When under the effects of this illusion, the target will simple see nothing but pitch blackness and hear nothing at all, it is also capable of completing erasing any sense of mana sensory. Making the target feel as if they are truly trapped in the void. Activating this spells by saying it's name, and his left eye shining having a tint similar to a star. Also given his assassin and cold blooded nature, Jin can completely mask his mana signature and presence from anyone. With ammo rules he can prevent his allies from being affected by the illusion. Requirements to see through this illusion is 60 Sensory +2 for every 15 control the user has. Illusion's potency will naturally wane overtime, lowering the amount of sensory needed in order to see through them by 2 points per post they are sustained. Whenever the caster wishes it, Jin can snap his fingers and a ring of void energy that resembles a ring that revolves around a planet will appear and instantly expand damaging anything within a 65 meter area for senior rank damage and can cause inflict frostbite damage. Alloces can easily destroy anything that falls within it's path that is not backed by magic. With the use of ammo rules additional rifts can be created, in accordance to his control and he can prevent allies from being harmed by the attack. It can cause immense knock back following the knock back rules.
Name of Spell: Glassia, Labolis
Elemental Type: Void
Rank & Spell Type: Senior | Transformation (Transmutation / Magic Convert) | Attack Creation
Range & Speed: 60 m/s | 80 M
Mana Cost: 30 | 15
Stats Effected: + 9 Power
Applicable Perks: Elemental Oddity: Cosmic, Battle Knight, Apex Predator, Quick Shot
Description: 'Enter the abyss, one remains ever-changed.' Bending his index finger in and pressing down on with his thumb. Jin creates a purple void sword in the shape of a katana that is four feet in height that is capable of inflicting senior rank damage. The sword itself is used to create a void rift. The void rifts main function is anything coming in contact with it including spells, has it's element changed into sap. Jin's control over transmutation and magical converting is impressive enough to change even an opposing element of an enemy spell into something else, as long as he has the proper control. Thus changing it's natural affinities and boons, making it much easier to counter. The void rift itself stands eight feet in height and width, and is capable of being moved around to the caster's desire. Glassia, Labolis can appear in an instant like manner due to the nature of void magic. If he wishes Jin is able to create a invisible marker within the same range of the spell, allowing him to use the spell at a later time. When used the marker will vanish and need to be recast. The marker takes the shape of a red star, no bigger than a human sized hand. The spell can easily destroy anything that falls within it's path that is not backed by magic. With the use of ammo rules additional swords can be created, in accordance to his control and he can prevent allies from being harmed by the attack.
[/PTab]
[PTab=GRAND]
Name of Spell: Corvus Belial
Elemental Type: Void
Rank & Spell Type: Grand | Attack Creation
Range & Speed: 150 M | 123 M/S
Mana Cost: 50 | 25
Stats Effected: + 12 Power
Applicable Perks: Battle Knight, Apex Predator, Quick Shot, Elemental Oddity: Cosmic
Description: Belial "Used to characterize the wicked or worthless. No more will any worthless person pass again. In his entirety he will certainly be cut off and be gone. Completely erased." Corvus: Belial is a refinement of Void's destructive potential to completely erase anything it touches theoretically. Similar to spells before it like Saleos or Raim, Belial is solely focused on it's offensive output and maximizing that damage. Capable of dealing Grand rank damage. Creating a rift of space in front of him, by pressing his middle finger down with his thumb on his left hand. The rift is a large destructive purple orb 8 feet in height and length, that can be fired going in a single direction ripping whatever comes into it's path from existence. Jin can create this spell anywhere within a 150 meter distance, creating a literal void rift in that space. Belial can appear in an instant like manner due to the nature of void magic, the rift does take the time to form at a position based on the distance of the caster and the speed of a spell of the same rank. If he wishes Jin is able to create a invisible marker within the same range of the spell, allowing him to use the spell at a later time. When used the marker will vanish and need to be recast. The marker takes the shape of a purple star, no bigger than a human sized hand. With the use of ammo rules additional rifts can be created, in accordance to his control and he can prevent allies from being harmed by the attack. This spell can cause blindness following the blinding rules.
Name of Spell: Vela Bathym
Elemental Type: Void
Rank & Spell Type: Grand | Physical Reinforcement | Sensory (Illusion)
Range & Speed: 110 M AOE | 123 M/S
Mana Cost: 50 | 25
Stats Effected: Speed + 30 M/S (Self) | - 12 Sensory (Opponent)
Applicable Perks: Full Blitz, Master Illusionist, Cold Blooded, Area of Triumph, Quick Shot, Elemental Oddity: Cosmic
Description: Vela Bathym is a much more potent upgrade from his previous spell Vassago, this time just pressing his index finger and middle finger of his right hand to the palm of his left hand can activate the spell. Vela Bathym can appear in an instant like manner due to the nature of void magic. Channeling the energy from within the void, Jin is able to create the illusion exact clones of himself and his allies throughout the battlefield tricking his enemies sight. The clones are capable of moving independently as well for further trickery. But this time instead of just effecting sight, Jin can now also manipulate the sound and mana sensory of targets also effecting their sensory of smell. Making it much more difficult to track the proper target. Using the sound to mimic speech of himself, or footsteps and things alike. And mana sensory for those solely relying on it, to choose the wrong copy. Once a copy of himself or an ally is hit, it simply fades into a cosmic purple and blue mist and gets replaced by another. By coating himself in void energy, he can increase his speed, reactions, swiftness and velocity drastically but this effect will only happen for himself not his enemies or allies. Having the clones act as after images to further trick the opponent. Also given his assassin and cold blooded nature, Jin can completely mask his mana signature and presence from anyone. Making it even more difficult to figure out who the real Jin is. With ammo rules, he can not only prevent his allies from being affected by the illusion but add versions of them into the illusion. Requirements to see through this illusion is 120 Sensory +2 for every 10 control the user has. Illusion's potency will naturally wane overtime, lowering the amount of sensory needed in order to see through them by 2 points per post they are sustained.
Name of Spell: Atila Amon
Elemental Type: Void
Rank & Spell Type: Grand | Attack Creation | Physical Reinforcement
Range & Speed: 150 M | 123 M/S
Mana Cost: 50 | 25
Stats Effected: + Grand Strength (Self)
Applicable Perks: Battle Knight, Apex Predator, Quick Shot, Elemental Oddity: Cosmic
Description: 'Split the convergence, creating divergence'. An enhanced version of one of Jin's trademark spells Raim, and Vreal. Activated by bringing his middle finger in and pressing down on it with his thumb on his right hand. Creating a rift anywhere in his visual sight with a maximum distance of 150 meters, the rift takes the shape of a thin purple line that is 9 meters tall. Amon like Vreal and Raim before it is literally cutting a space between those two points, creating a split. It cannot be used directly on a living being or inside them, but when used on physical matter not backed by magic Jin is literally able to split tall walls, tall doors, floors, objects and items in half. Because of the level of magnitude that Amon has as spell it is theoretically erase space between two points, making this an extremely deadly spell. Using his control Jin is able to move the rifts around freely to also strike a target causing grand cutting damage. Jin can create a 'split' right in front of him and fire it off at an intended target. Atila Amon can appear in an instant like manner due to the nature of this magic. If he wishes Jin is able to create a invisible marker within the same range of the spell, allowing him to use the spell at a later time. When used the marker will vanish and need to be recast. The marker takes the shape of a red star, no bigger than a human sized hand. Following ammo rules, Jin can create more rifts in accordance to his control. But this is not all Atila Amon does, when using this spell Jin's own strength is greatly increased causing grand rank damage with every strike. This spell can cause blindness following the blinding rules.
Name of Spell: Valefar 'Sorcerers of the Void'
Spell Element: Void
Spell Rank: Grand
Mana Cost: 50 | 25
Type of Golem: Predator
Applicable Perks: Armament
Description:
The Valefar golem is a predator type that Jin has constructed to assist him in direct battle. Their design is similar to that of a dark mage of sorts hence their full name. The Valefar have grey skin and white long hair, their armor is a dark blue almost black. Their height only comes in at about 6 feet tall in order to make use of them indoors. The purpose of the Valefar is assistance in direct battle, and for that they were designed to be fast and strong. Each of their own physical attacks are actually very powerful, being made from the void each of their attacks can theoretically erase things from existence. The golems are capable of dealing grand rank damage per post. Because of the uniqueness of the void element the Valefar actually can be called from within a void rift, Jin creates this rift by connecting all five fingers and then turning his right hand over his left hand. Because of their size they aren't really great for transportion purposes at must being able to carry two people and they are able to fly through the air. Regarding the ammo rules only two can be made at a time. This spell can cause blindness following the blinding rules, because of they are tied to the element of void which is dark in theme and color.
Type | Power | Durability | Sensory | Range | Speed | Health |
Predator | 155 | 75 | 140 | 150 M | 36 m/s | Gr + Jr |
Name of Spell: Marchosias 'Winged-beasts of the Void'
Spell Element: Void
Spell Rank: Grand
Mana Cost: 50 | 25
Type of Golem: Balanced
Applicable Perks: Armament
Description:
The Marchosias is a balanced type golem mostly used for transportation purposes if need be. They are large winged-beasts taken the form of a Gryphon or Griffin a large beast golem with the body of a lion the head of a raven and large wings. The Marchosias are all black in color from their talons to their beaks. They are impressive in size coming in at a full 12 meters to be used to carry up to five people easily. The winged-beats can be used in battle if need be, each of their own physical attacks are actually very powerful, being made from the void each of their attacks can theoretically erase things from existence. The golems are capable of dealing grand rank damage per post. The Marchosias actually can be called from within a void rift, Jin creates this rift by making using his hands to touching the thumbs and making wings. Regarding the ammo rules only two can be made at a time. This spell can cause blindness following the blinding rules, because of they are tied to the element of void which is dark in theme and color.
Type | Power | Durability | Sensory | Range | Speed | Health |
Balance | 130 | 130 | 130 | 120 M | 24 m/s | Gr + Int |
Name of Spell: Gremory's Concealment
Elemental Type: Void
Rank & Spell Type: Grand | Human Transformation & Non Human Transformation
Range & Speed: Self | 123 M/S
Mana Cost: 50 | 25
Stats Effected: + 10 m/s Speed
Applicable Perks: Perfect Transformation, Quick Shot
Description: Jin's transformation spell he created in order to hide his true appearance when taking on certain work. Jin simply waves his hand over his face and stating the name of her person or animal he's transforming into to activate the spell.
Requirements to see through these transformations is 60 Sensory +2 for every 5 control the user has. While one can sense that it is a transformation that is being used, as they have actually changed their physical body, they will not be able to tell who it is that is currently transformed unless you saw the transformation take place.
Nelo
The first one being a man in his mid twenties, with long black and brown hair that reaches his neck and purple irises. A more muscular build and frame and making himself slightly taller reaching a height of 6'4. Wearing more fitting armor matching that of a warrior and a assassin with a wide dark brown straw hat. The mana signature is the element of shadow and it comes off decently strong. This disguise is mainly used for more aggressive but discreet rogue jobs. Jin obtained this transformation by killing the original man some time ago.
Corvo
The second transformation is that of a black raven standing at a foot tall, with a wingspan of 45 inches. Nothing truly stands out about this transformation cause that is the goal, mainly used for spying or things along that nature. Jin obtained this transformation from the ravens he and his mother have as pets around the estate. The mana signature is the element of wind and very very weak going unnoticed.
Angelo
The third transformation is that of an old man with long white hair and beard and grey eyes, usually dressed in long purple dirty robes. Usually in a slouched position what makes him 5'9. Mainly used to disguise himself as a beggar on the street and to go unnoticed.The mana signature is the element of paper coming off very weak as well typical for an old beggar. Jin obtained this transformation by playing a card game with an old beggar in the forsaken region a few times.
Diablo
The fourth and final transformation is Diablo used for when Jin wants to add a noticeable face for chaos and destruction. Diablo has short black and red hair with tattoo markings along his face and body, and piercing red eyes. Standing at a height of 6'3. The mana signature is fire and comes off relatively strong and powerful. Jin obtained this transformation from an old combat instructor his mother hired when he was child. His mother made sure no one would ever see or hear from him again when she deemed his teachings unsuitable and unsatisfactory.
[/PTab]
[PTab=ARCHMAGE]
SPELL SPELL SPELLS
[/PTab]
[PTab=ITEMS]
Life's Breath
Rank & Element: Junior ¦ Shadow
Class & Type: Imbune ¦ Weapon (Dagger)
Magic Specializations: Attack Creation
Appearance & Lore:
A uniquely styled dagger made of unknown black and silver metals, it is designed to be able to do the most harm with as little effort as possible, with the design itself the dagger is also known to be a 'sword breaker' as if a sword gets trapped in the gap it can potentially disarm an opponent or break their weapon. The sharp point and claw-like talon mean that one needs to be well versed in how to use such a blade lest the wielder would get hurt themselves. The dagger is perfectly balanced and is seven inches long from tip to tip
The exact origins of this blade are unknown, but if whispers are to be believed daggers such as this were used by high up assassins within a forgotten organisation within the kingdom of Spade. Whether this is true or not can't be confirmed as if there is any truth to the rumours those who know it are wisely remaining silent lest the blade takes their last breaths also.
Abilities:
Name of the Ability Cycle's End
Type & Uses: Trigger ¦ 4 uses
Rank & Specialization: Junior ¦ Attack Creation
Mana Cost: 8 per trigger ¦ 15 recharge
Range & Speed: 25m ¦ 10 m/s
Stats Affected: +2 Power
Description:
When activated shadow almost seems to drip from the blade as if it was a liquid poison this, of course, does no damage and fades away before it even touches the ground into a smoke-like shadow. When striking can make an arc of three meters wide and a single millimetre in height making it near impossible to see. Those hit with this arc of shadow will find their bodies engulfed by it allowing the possibility of being blinded as per the blinding rules but will find that they are also knocked back following the knockback rules while being delt junior rank damage. Using the ammo rules additional arcs of shadow can be made per trigger of this ability.
Rank & Specialization: Junior ¦ Attack Creation
Mana Cost: 8 per trigger ¦ 15 recharge
Range & Speed: 25m ¦ 10 m/s
Stats Affected: +2 Power
Description:
When activated shadow almost seems to drip from the blade as if it was a liquid poison this, of course, does no damage and fades away before it even touches the ground into a smoke-like shadow. When striking can make an arc of three meters wide and a single millimetre in height making it near impossible to see. Those hit with this arc of shadow will find their bodies engulfed by it allowing the possibility of being blinded as per the blinding rules but will find that they are also knocked back following the knockback rules while being delt junior rank damage. Using the ammo rules additional arcs of shadow can be made per trigger of this ability.
MADE BY NOVA
カラス Karasu (Crow)
Rank & Element: Intermediate | Void
Class & Type: Magic | Weapon
Magic Specializations: Golem
Appearance & Lore:
カラス Karasu (Crow) is a rather simple looking dagger, looking rather plain in it's appearance. But it gives off a rather wicked essence. The materials used for Karasu are some rare metals that bond well with void energy, so it is rather rare. The long dagger is nine inches from tip to tip, and has a perfect light weight to it. The long blade is very thing and extremely sharp allowing for an easy use of piercing or cutting a target, it is also perfect for a long throwing knife when it needs to be.
Karasu was a prize Jin had won in his youth, for completing his tenth mission without fail. His 'mother' Jukane Zhongli had her servants go out and find the perfect metals that would work will with Jin's Void element. Knowing Jin was fond of birds, particularly ravens and crows. She had a golem specialist work with the young Jin at the time in creating his crow golem. Zeno. That would be imbued inside the dagger.
And she had it made to show how proud she was of her perfect little killer.
*Trivia - Zeno is named after a philosopher Zeno of Elea, who is known for devising paradoxes. Named ‘Zeno Paradoxes’ that often deal with the paradoxes of space, time and motion.
Abilities:
Zeno
Type & Uses: Burst
Rank & Specialization: Intermediate | Golem
Mana Cost: Cost: 22 | Recharge Cost: 24
Range & Speed: 80 M | 18 m/s | 10 m/s (Transport)
Stats Affected: -
Description:
Name of Spell: Zeno
Element: Void
Rank: Intermediate
Size: 2.1 Meters
Mana Cost: Cost: 22 | Recharge Cost: 24
Type of Golem: Predator
Applicable Perks: N/A
Description:
Zeno is a large bird like golem, closely resembling a crow and raven Jin's favorite birds. Zeno stands at 7 feet tall from it's head to it's tail feather. The size of each of it's wings is about 7 feet as well, giving it a 4.2 meter wingspan. Because of it's wide wingspan flying for this golem is extremely easy, and following the transportation rules Zeno can carry two people at a time. While used for transportation it’s speed is 10 m/s. Zeno has some intricate designs on it's feathers and body that stem from Jin's void energy taking a light blue hue. This hue can darken though if need be. Zeno is a golem made entirely of Jin's void energy, making it a fierce attacking golem. Each part of it's body can be used as a method of attack from it's deadly sharp beak, to it's razor sharp wings and it's powerful claws. Also because of it's void like properties whatever items or mundane structures not backed by magic Zeno attacks gets destroyed completely and potentially erased from existence. If Karasu is wielded by a void user then it suffers the strengths and weaknesses of the void element. Following the ammo rules he can summon an additional one with every 30 stat points into control. The maximum number of Zeno’s Jin can summon is four only with the proper control.
Rank & Specialization: Intermediate | Golem
Mana Cost: Cost: 22 | Recharge Cost: 24
Range & Speed: 80 M | 18 m/s | 10 m/s (Transport)
Stats Affected: -
Description:
Name of Spell: Zeno
Element: Void
Rank: Intermediate
Size: 2.1 Meters
Mana Cost: Cost: 22 | Recharge Cost: 24
Type of Golem: Predator
Applicable Perks: N/A
Description:
Zeno is a large bird like golem, closely resembling a crow and raven Jin's favorite birds. Zeno stands at 7 feet tall from it's head to it's tail feather. The size of each of it's wings is about 7 feet as well, giving it a 4.2 meter wingspan. Because of it's wide wingspan flying for this golem is extremely easy, and following the transportation rules Zeno can carry two people at a time. While used for transportation it’s speed is 10 m/s. Zeno has some intricate designs on it's feathers and body that stem from Jin's void energy taking a light blue hue. This hue can darken though if need be. Zeno is a golem made entirely of Jin's void energy, making it a fierce attacking golem. Each part of it's body can be used as a method of attack from it's deadly sharp beak, to it's razor sharp wings and it's powerful claws. Also because of it's void like properties whatever items or mundane structures not backed by magic Zeno attacks gets destroyed completely and potentially erased from existence. If Karasu is wielded by a void user then it suffers the strengths and weaknesses of the void element. Following the ammo rules he can summon an additional one with every 30 stat points into control. The maximum number of Zeno’s Jin can summon is four only with the proper control.
Type | Power | Durability | Sensory | Range | Speed | Health |
Predator | 50 | 15 | 45 | 80 M | 18 m/s | Intermediate |
MADE BY NOVA
Chi Mirshann
Rank & Element: Senior ¦ Angelic
Class & Type: Magic ¦ Accessory (Necklace)
Magic Specializations: Healing ¦ Sensory
Appearance & Lore:
A silver pendant that is around an inch and a half in height and 3/4 of an inch wide in the shape of what could be taken as an unknown specimen of fern, but, on a second glance a person may actually see a wing that has some sort of growth coming from it as if twisted or tainted. The pendant itself sits on a black silk cord that will always seem to fit the wearer's neck perfectly without any alterations needing to be made.
Lore:
Chi Mirshann was a gift given to the first member of the house Elemmiire from the Delothosin family as they had been one of the very few families not to shun the unconventional looking macabre family. How the Delothosin obtained it or even if it was made by the mysterious family is unknown and the first owner believed it better to leave some questions unanswered for their own health. The item has been passed down from father to son on the day they became the head of the Elemmiire family and so it has been seen as a way of passing the torch to the next in line. The issue is the last person to wield it is now dead... in a sense and didn't have an heir of his own to pass it to.
Fredrick Elemmiire was killed by the rogue known as Echo Jaegar and was given new life by the rogue known as Aelia Mitne on the night of his death. It was merely by chance she was passing as she wanted to show her companion Jin Zhongli what her magic was capable of that he was spared from the cold touch of death. The elder male has a severe disliking and distaste for the two youthful rogues but knows he is bound to them due to the link he has with Aelia. He is also quite aware that neither of them has any ability to heal and that could be quite an issue as his 'mistress' is quite reliant on her companion due to her upbringing and is well aware without him to help her she would return to the hell she calls home.
Fredrick took it upon himself to offer the necklace to Jin telling him nothing about the meaning only that it would aid him in helping keep Aelia away from her abusers while keeping himself safe. The reason he didn't tell the white-haired rogue its past is that it hurt him the fact he had to give his families heirloom to someone outside of it; he also believed if he was to tell the man what it meant that he would refuse it.
Fredrick Elemmiire was killed by the rogue known as Echo Jaegar and was given new life by the rogue known as Aelia Mitne on the night of his death. It was merely by chance she was passing as she wanted to show her companion Jin Zhongli what her magic was capable of that he was spared from the cold touch of death. The elder male has a severe disliking and distaste for the two youthful rogues but knows he is bound to them due to the link he has with Aelia. He is also quite aware that neither of them has any ability to heal and that could be quite an issue as his 'mistress' is quite reliant on her companion due to her upbringing and is well aware without him to help her she would return to the hell she calls home.
Fredrick took it upon himself to offer the necklace to Jin telling him nothing about the meaning only that it would aid him in helping keep Aelia away from her abusers while keeping himself safe. The reason he didn't tell the white-haired rogue its past is that it hurt him the fact he had to give his families heirloom to someone outside of it; he also believed if he was to tell the man what it meant that he would refuse it.
Abilities:
The person wearing Chi Mirshann has access to the following perks:
- Archangel's Blessing
- Combat Aid
- Healing Specialist
Name of the Ability Duòluò tiānshǐ
Type & Uses: Trigger ¦ 6 uses
Rank & Specialization: Senior ¦ Healing
Mana Cost: 24 per trigger ¦ 45 Recharge
Range & Speed: 80m ¦ 40m/s
Stats Affected: +9 Control (Self), +15 Mana (allies)
Description:
Bringing the index and middle finger on the left hand together pointing it towards the person they want to heal while saying their name is the way to activate this ability. The moment that it is a midnight blue almost black glowing halo appears above the person in question filling them with an eerie yet soothing feeling as they find themselves being healed for Senior rank damage. At this rank it can can regrow digits, If applied for four (4) posts, can regrow limbs and minor/smaller non-vital organs. In addition to healing it is able to help the regeneration of the ones being healed by giving them +15 mana each round the ability is triggered (the mana regen will not affect the wearer of the necklace even if they are being healed). While healing the ability will actively attempt to cleanse any debuffs, poisons, venoms, hexes etc that the one being healed might be afflicted with as per the clashing rules. With the use of the ammo rules, additional dark halo's may be created per trigger.
Rank & Specialization: Senior ¦ Healing
Mana Cost: 24 per trigger ¦ 45 Recharge
Range & Speed: 80m ¦ 40m/s
Stats Affected: +9 Control (Self), +15 Mana (allies)
Description:
Bringing the index and middle finger on the left hand together pointing it towards the person they want to heal while saying their name is the way to activate this ability. The moment that it is a midnight blue almost black glowing halo appears above the person in question filling them with an eerie yet soothing feeling as they find themselves being healed for Senior rank damage. At this rank it can can regrow digits, If applied for four (4) posts, can regrow limbs and minor/smaller non-vital organs. In addition to healing it is able to help the regeneration of the ones being healed by giving them +15 mana each round the ability is triggered (the mana regen will not affect the wearer of the necklace even if they are being healed). While healing the ability will actively attempt to cleanse any debuffs, poisons, venoms, hexes etc that the one being healed might be afflicted with as per the clashing rules. With the use of the ammo rules, additional dark halo's may be created per trigger.
Name of the Ability Liúxīng
Type & Uses: Flow ¦ 4 Rounds ¦ 3 Round cooldown
Rank & Specialization: Intermediate ¦ Healing
Mana Cost: 15 ¦ 8
Range & Speed: 40m ¦ 20m/s
Stats Affected: +6 Control (self), +10 Mana regen (allies)
Description:
The wearer places their palms together for three seconds before bringing them apart while saying the abilities name to activate this ability. As the palms are separated a deep midnight blue almost black runic circle no bigger than the average dinner plate appears between them, taking hold of it they whisper the name of the one they want to heal and within the circle in arcane runes appears the person's name before it fades to be beneath the person. While under them it will heal for intermediate rank damage but can mend wounds and if applied for three (3) posts can grow back small digits on a person aka fingers. In addition to healing, it is able to help the regeneration of the ones being healed by giving them +10 mana each round (the mana regen will not affect the wearer of the necklace even if they are being healed). While healing the ability will actively attempt to cleanse any debuffs, poisons, venoms, hexes etc that the one being healed might be afflicted with as per the clashing rules. With the use of the ammo rules, additional arcane circles can be made.
Rank & Specialization: Intermediate ¦ Healing
Mana Cost: 15 ¦ 8
Range & Speed: 40m ¦ 20m/s
Stats Affected: +6 Control (self), +10 Mana regen (allies)
Description:
The wearer places their palms together for three seconds before bringing them apart while saying the abilities name to activate this ability. As the palms are separated a deep midnight blue almost black runic circle no bigger than the average dinner plate appears between them, taking hold of it they whisper the name of the one they want to heal and within the circle in arcane runes appears the person's name before it fades to be beneath the person. While under them it will heal for intermediate rank damage but can mend wounds and if applied for three (3) posts can grow back small digits on a person aka fingers. In addition to healing, it is able to help the regeneration of the ones being healed by giving them +10 mana each round (the mana regen will not affect the wearer of the necklace even if they are being healed). While healing the ability will actively attempt to cleanse any debuffs, poisons, venoms, hexes etc that the one being healed might be afflicted with as per the clashing rules. With the use of the ammo rules, additional arcane circles can be made.
Name of the Ability Qīpiàn de ěryǔ
Type & Uses: Flow ¦ 3 rounds ¦ 2 Round cooldown
Rank & Specialization: Junior ¦ Sensory (Illusion)
Mana Cost: 8 ¦ 4
Range & Speed: 10m (+10m for every 10 sensory) ¦ 10m/s
Stats Affected: -4 Sensory
Description:
The activate this ability the wearer must say "Trust not your senses" in a hushed voice, the moment they to a semi-translucent near-invisible midnight blue almost black seal appears underneath the wearer and quickly expands to the max range it can. Everyone within range will find that their sense of hearing has been dulled to the point they may think they're deaf as anything said seems like it is coming through a wind tunnel, however, just as they are getting used to this it seems to flip again and noises come out is as if it was being screamed into your ear. The wearer can use the ammo rules to protect people from this ability. In addition to messing with peoples hearing, this ability can naturally hide the wearer's mana signature even if the illusion is seen through and will require the enemy to have +10 sensory over the wearer's control to sense their mana. This, however, doesn't stop them from being physically seen by others. As this ability grows stronger additional senses will be affected allowing for the max of four.
To see through this illusion a person would need 15 sensory this is increased by 2 for every 15 control that the wearer has. This decreases by 2 every round however if used against another sensory mage uses a sensory spell to attempt to see through this spell it reduces by a specified amount based on rank stated within the illusion rules.
Rank & Specialization: Junior ¦ Sensory (Illusion)
Mana Cost: 8 ¦ 4
Range & Speed: 10m (+10m for every 10 sensory) ¦ 10m/s
Stats Affected: -4 Sensory
Description:
The activate this ability the wearer must say "Trust not your senses" in a hushed voice, the moment they to a semi-translucent near-invisible midnight blue almost black seal appears underneath the wearer and quickly expands to the max range it can. Everyone within range will find that their sense of hearing has been dulled to the point they may think they're deaf as anything said seems like it is coming through a wind tunnel, however, just as they are getting used to this it seems to flip again and noises come out is as if it was being screamed into your ear. The wearer can use the ammo rules to protect people from this ability. In addition to messing with peoples hearing, this ability can naturally hide the wearer's mana signature even if the illusion is seen through and will require the enemy to have +10 sensory over the wearer's control to sense their mana. This, however, doesn't stop them from being physically seen by others. As this ability grows stronger additional senses will be affected allowing for the max of four.
To see through this illusion a person would need 15 sensory this is increased by 2 for every 15 control that the wearer has. This decreases by 2 every round however if used against another sensory mage uses a sensory spell to attempt to see through this spell it reduces by a specified amount based on rank stated within the illusion rules.
MADE BY NOVA
Yǐncáng de mìmì
Rank & Element: Intermediate ¦ Gravity
Class & Type: Enchanted ¦ Accessory (Ring)
Magic Specializations: Physical Reinforcement
Appearance & Lore:
A simple black gold ring with a Celtic design within the sapphire inlay of the middle band. This ring has obviously been designed to be worn by a single person alone.
This ring was given as a reward from a mother to her son after he completed ten jobs perfectly in an efficient and timely manner. "There is no reward in failure, just pain which leads to death." were the words spoken to the young man. These were words that he heard time and again, but they were likely the reason he was still alive. The true name and meaning of this ring are only known by a few but 'Yǐncáng de mìmì' translates to 'Hidden Secrets'.
How the ring was obtained by the mother is unknown, and it might be unwise to continue to go down such a line of questioning as your whereabouts might also become unknown.
Abilities:
The wearer of Yǐncáng de mìmì gains access to the advanced perk Adaptive Body.
Name of the Ability Sùdù
Type & Uses: n/a
Rank & Specialization: Intermediate ¦ Physical Reinforcement
Mana Cost: n/a
Range & Speed: Self ¦ 20 m/s
Stats Affected: +2 Speed
Description:
Due to the nature of the element, this ability shows in absolutely no way, though those with strong enough sensory (20 sensory) would see what seems like ripples of dark blue mana around the wearer's feet.
Rank & Specialization: Intermediate ¦ Physical Reinforcement
Mana Cost: n/a
Range & Speed: Self ¦ 20 m/s
Stats Affected: +2 Speed
Description:
Due to the nature of the element, this ability shows in absolutely no way, though those with strong enough sensory (20 sensory) would see what seems like ripples of dark blue mana around the wearer's feet.
Name of the Ability Lìliàng
Type & Uses: n/a
Rank & Specialization: Intermediate ¦ Physical Reinforcement
Mana Cost: n/a
Range & Speed: Self ¦ 20 m/s
Stats Affected: Junior strength buff
Description:
Due to the nature of the element, this ability shows in absolutely no way, though those with strong enough sensory (20 sensory) would see what seems like ripples of dark blue mana around the wearer's fists.
Rank & Specialization: Intermediate ¦ Physical Reinforcement
Mana Cost: n/a
Range & Speed: Self ¦ 20 m/s
Stats Affected: Junior strength buff
Description:
Due to the nature of the element, this ability shows in absolutely no way, though those with strong enough sensory (20 sensory) would see what seems like ripples of dark blue mana around the wearer's fists.
MADE BY NOVA
Quortek Mriggan
Rank & Element: Junior ¦ --
Class & Type: Enchanted ¦ Trinket (Lantern)
Magic Specializations: -- ¦ --
Appearance & Lore:
How this lantern was created and where it came from are far from known. Even being near this ancient and eerie looking lantern would be enough to make the most battle-hardened mage feel like there is something wrong. The lantern is 3 inches tall and almost 2 inches wide though it does get narrower near the bottom and made from what appears to be aged bronze. At first, it seems like it has green flames within but when a person gets closer they will find a creepy looking face staring back at them. It will whisper of the help it can give what it fails to mention is the danger that comes with it.
Abilities:
Name of the Ability Elghinyrr Z'hin
Type & Uses: --
Rank & Specialization: Junior ¦ --
Mana Cost: --
Range & Speed: -- ¦ --
Stats Affected: --
Description:
During the month of October, this item will give not only the holder but everyone in the group a 25% word count reduction to any training threads. This includes relics, spirits, ki, spells, trap, element (for summoners) or stats but will instantly go dormant the moment November 1st rolls around. While in the shadowlands grand mana zone however it doesn't matter the time of year it will remain active and gives a 50% reduction to the above stated. The thing trapped inside the item is fickle and will only help in one thread a month regardless; unless it is October.
This is thanks to the veil between the living and dead being thinner, the thing inside is a bit stronger and so will help in a second thread but only at 25% reduction to word count regardless of whether it is in or out of the Shadowlands grand mana zone. As stated before, danger comes with this item as it will draw mana beasts to it often one rank higher than those near it. These mana beasts can be brought in by staff randomly upon request.
Please note any training thread used with this item must have mana beasts or you do not gain the benefit of the item.
Rank & Specialization: Junior ¦ --
Mana Cost: --
Range & Speed: -- ¦ --
Stats Affected: --
Description:
During the month of October, this item will give not only the holder but everyone in the group a 25% word count reduction to any training threads. This includes relics, spirits, ki, spells, trap, element (for summoners) or stats but will instantly go dormant the moment November 1st rolls around. While in the shadowlands grand mana zone however it doesn't matter the time of year it will remain active and gives a 50% reduction to the above stated. The thing trapped inside the item is fickle and will only help in one thread a month regardless; unless it is October.
This is thanks to the veil between the living and dead being thinner, the thing inside is a bit stronger and so will help in a second thread but only at 25% reduction to word count regardless of whether it is in or out of the Shadowlands grand mana zone. As stated before, danger comes with this item as it will draw mana beasts to it often one rank higher than those near it. These mana beasts can be brought in by staff randomly upon request.
Please note any training thread used with this item must have mana beasts or you do not gain the benefit of the item.
MADE BY NOVA
Shadowed Memories
Rank & Element: Junior ¦ Shadow
Class & Type: Imbued ¦ Accessory (Blindfold)
Magic Specializations: Transformation ¦ Physical Reinforcement
Appearance & Lore:
A simple black silk blindfold designed to sit on the bridge of the nose and connects at the back without a trail, it almost seems like it is designed with the owner in mind with how it closes. What no one would expect given how it is made of a solid material unlike its twin is that the owner can see perfectly.
Unlike most items of its nature this blindfold has a twin, the reason for this as they are two parts of a whole. The exact origin of the original blindfold isn't known but when taken to one of the well-known crafting families it was found out that the blindfold held the element dark and it had an almost sinister yet caring feel to it. It was then a request for a member of the Delothosin was sent out to find out more information as the crafters couldn't give any more information. It wasn't all that long before the information was given, it was of daemonic weave and a question was asked. Where was it found?
The answer was a simple one, it was found in the aftermath of Kikka's liberation within the grounds of the Purple Orca base. The member of the occult family asked to do their own investigation and it was granted, it took a month but it was found out to be owned by the daemoness Lilitu. It was a gift weaved by the wraiths Kiyoshi and Anata over the span of fifty years after seeing how the light affected their mistresses eyes. The information was given to the one who was in its current possession and they were notified while in their possession especially within one piece the daemoness would claim them to her graveyard.
How it was made into two blindfolds or the way it ended up on the black market would be anyone's guess because no one is talking. What is known is when the original was split into two the dark element seemingly became weaker and became the shadow that they are now enchanted with. How the blindfolds ended up in their current owner's hands? Well... let's just say don't insult someone who cares about their wraith's like family... it requires an expensive apology.
Abilities:
The wearer of Shadowed Memories gain access to the perks
- Master of Disguise
- Concussive Blows
Name of the Ability: Forgotten might
Name of the Ability: Silent Movements
Name of the Ability: Hidden Truths
Type & Uses: --
Rank & Specialization: Junior ¦ Physical Reinforcement
Mana Cost: --
Range & Speed: Self ¦ --
Stats Affected: Junior Strength Buff, -2 speed
Description:
It may be hard to see if a person isn't looking for it but around the fists of the wearer, there seems to be a very fine misty shadow that surrounds them like a darkened aura. This will grant the wearer a passive Junior strength buff to their own however this ability does not become active until the ability is trained to intermediate. As this is passive the abilities word count will be added to the item itself so it will grow at the same time. Due to concussive blows when striking physically the wearer is able to debuff their opponent by -2 m/s this debuff does not go towards the normal debuff cap.
Rank & Specialization: Junior ¦ Physical Reinforcement
Mana Cost: --
Range & Speed: Self ¦ --
Stats Affected: Junior Strength Buff, -2 speed
Description:
It may be hard to see if a person isn't looking for it but around the fists of the wearer, there seems to be a very fine misty shadow that surrounds them like a darkened aura. This will grant the wearer a passive Junior strength buff to their own however this ability does not become active until the ability is trained to intermediate. As this is passive the abilities word count will be added to the item itself so it will grow at the same time. Due to concussive blows when striking physically the wearer is able to debuff their opponent by -2 m/s this debuff does not go towards the normal debuff cap.
Name of the Ability: Silent Movements
Type & Uses: Flow ¦ 3 Rounds ¦ 2 Cooldown
Rank & Specialization: Junior ¦ Physical Reinforcement
Mana Cost: 8 ¦ 4
Range & Speed: Self ¦ 10 m/s
Stats Affected: +2 m/s Speed
Description:
On their right hand, the wearer must put their thumb on their fourth and pinky finger while simultaneously wrapping their middle finger around their index finger to activate this ability. The moment this is done atop of their fingers appear a pair of shadows that could be mistaken for flames at first with how they flicker, each shadow floats down to the ankles of the wearer before seemingly bursting into a mist-like shadow that swirls around their feet allowing them to go +2 m/s faster than they normally could, in addition when they run they don't make noise.
Rank & Specialization: Junior ¦ Physical Reinforcement
Mana Cost: 8 ¦ 4
Range & Speed: Self ¦ 10 m/s
Stats Affected: +2 m/s Speed
Description:
On their right hand, the wearer must put their thumb on their fourth and pinky finger while simultaneously wrapping their middle finger around their index finger to activate this ability. The moment this is done atop of their fingers appear a pair of shadows that could be mistaken for flames at first with how they flicker, each shadow floats down to the ankles of the wearer before seemingly bursting into a mist-like shadow that swirls around their feet allowing them to go +2 m/s faster than they normally could, in addition when they run they don't make noise.
Name of the Ability: Hidden Truths
Type & Uses: Flow ¦ 3 Rounds ¦ 2 Cooldown
Rank & Specialization: Junior ¦ Transformation
Mana Cost: 8 ¦ 4
Range & Speed: 25m ¦ 10 m/s
Stats Affected:
Description:
The way this spell is activated is the exact same way however depending on the words whispered would depend on the disguise given. To see through the transformation someone would need 10 sensory but this increases by 2 for every 10 sensory the wearer has.
Clapping their hands together silently saying "Dark Bloom" would change the wearer into a male around 19 years old standing at 5'11" with messy silver hair with several black streaks, indigo eyes and an athletic build. Around his neck would be a choker with a silver buckle to the left side. He would be worn a slightly torn black and silver sleeveless top with a matching sleeveless hoodie that is open at the front. On his right arm, he would be wearing a black and purple sleeve with bracelets at the bottom and connected to the sleeveless hoodie by what appears to be a cord. On his left arm, he would have a bandage that goes up to his elbow and a black fingerless glove. Around his waist would be a purple sash that has a white torn frill. He would be wearing black shorts, the right with two black bands around it while the left seemed to be folded both stopping above the knee. Black sock with two copper-coloured bands at the top of each and black and copper coloured boots. He would come off as any normal street kid would, ready to take on a fight if it comes his way and could easily be mistaken for a shadow user.
Clapping their hands together silently saying "Noble Duality" would turn the wearer into a slender 21-year-old male standing 6'1" tall with half black and half white hair that has been pleated into a long ponytail, on his right-hand side there is a small piece of his black hair that has been tied separately and his eyes seem to be that of goldenrod. He wears a form-fitting white mandarin shirt with teal trim and pattern. Over that he wears a long white duster coat that has black and teal near the hems of the sleeves, black lapel and shoulders, the inside of the duster is teal in colour. On his hands, he wears black gloves and around his waist, there are three belts. One silver, one black and one white which keep up a set of black dress trousers that match the black socks and shoes he is wearing. While like this he can easily come off as charming, confident and fit into a circle of nobles without much of a fuss and could easily be mistaken for a wind/gemstone mage.
Rank & Specialization: Junior ¦ Transformation
Mana Cost: 8 ¦ 4
Range & Speed: 25m ¦ 10 m/s
Stats Affected:
Description:
The way this spell is activated is the exact same way however depending on the words whispered would depend on the disguise given. To see through the transformation someone would need 10 sensory but this increases by 2 for every 10 sensory the wearer has.
Clapping their hands together silently saying "Dark Bloom" would change the wearer into a male around 19 years old standing at 5'11" with messy silver hair with several black streaks, indigo eyes and an athletic build. Around his neck would be a choker with a silver buckle to the left side. He would be worn a slightly torn black and silver sleeveless top with a matching sleeveless hoodie that is open at the front. On his right arm, he would be wearing a black and purple sleeve with bracelets at the bottom and connected to the sleeveless hoodie by what appears to be a cord. On his left arm, he would have a bandage that goes up to his elbow and a black fingerless glove. Around his waist would be a purple sash that has a white torn frill. He would be wearing black shorts, the right with two black bands around it while the left seemed to be folded both stopping above the knee. Black sock with two copper-coloured bands at the top of each and black and copper coloured boots. He would come off as any normal street kid would, ready to take on a fight if it comes his way and could easily be mistaken for a shadow user.
Clapping their hands together silently saying "Noble Duality" would turn the wearer into a slender 21-year-old male standing 6'1" tall with half black and half white hair that has been pleated into a long ponytail, on his right-hand side there is a small piece of his black hair that has been tied separately and his eyes seem to be that of goldenrod. He wears a form-fitting white mandarin shirt with teal trim and pattern. Over that he wears a long white duster coat that has black and teal near the hems of the sleeves, black lapel and shoulders, the inside of the duster is teal in colour. On his hands, he wears black gloves and around his waist, there are three belts. One silver, one black and one white which keep up a set of black dress trousers that match the black socks and shoes he is wearing. While like this he can easily come off as charming, confident and fit into a circle of nobles without much of a fuss and could easily be mistaken for a wind/gemstone mage.
MADE BY NOVA
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