In this world, Magic is Everything. All people, all races, are granted with the power to perform mystical and magical feats via grimories, mystical tomes granted to each and every child on their 15th birthday. Those blessed by the mana can have their names written down in legend.
Shattered Grimoires is the work of the mind(s) of Ardere & Shattered Grimoire's staff. All characters and content are copyright their creators, and may not be replicated without their creators' permission. Black Clover is owned by Yuki Tabata and published by Viz Shonen Jump. All images belong to their original owners. The theme you are currently viewing was made by Eliza of ElizaCodes exclusively for Shattered Grimoires.
By taking this perk, your magic is able to push past the normal limits of your body's speed. When using a physical reinforcement spell that buffs your speed, you can increase it by an additional 5 m/s. At Grand rank, you can increase said spells by 10 m/s. (Note: these bonuses do not stack.)
You may apply 1 Attack Creation, Defense Creation, Physical Reinforcement, Supplementary Creation, or Transformation Spell to your golems. This spell must be cast by you or an item you own.
The user can completely mask their mana signature and presence from anyone regardless of either's sensory stat or Ki abilities. This may last up to three posts before it is faded. This can be used twice a thread.
Those with this perk will be able to make their illusions harder to see through than normal. They will now require the needed sensory to see through an illusion to increase by 2 per 10 control an illusionist has.
Those with this perk will be able to make their transformations harder to see through than normal. Instead of increasing the required sensory to see through it by 2 for every 10 in control the user has, they will now require the needed sensory to see through the transformation to increase by 2 per 5 control the user has.
These people seem to flow through the universe opting to be reborn as a similar version of their past life.
Players will keep their same tier of grimoire
They will retain 80% of their current stat pool
They will gain 75% of their current gold pool
They start with the base amount of spell points plus an addition 30. Addtionally they gain an extra +10 spell points for every rank past junior that they start out as.
After initial character creation, stat points delegated to your control stat only count for double. Such as 1 point to control equals 2 points to control.
5 times in a thread your mana Regeneration can be Tripled! This triples the effects of both the base regen and from other mana perks, but not from supplementary construct bonuses.
This Perk allows you to specialize in an additional type of magic. You're allowed to have one more Magic Specialisation than would normally be allowed for your Rank. Takes up TWO Perk Slots. This Perk may only be taken twice.
This perk can be applied to a stat that does not currently have an increase perk tied to it. The stat that this is tied to cannot benefit from prodigy gains. For every 3 points your total stat pool increases, the applied stat gains +1 stat point. A great perk for those that don’t have time to train all their stats fairly.
A quirky perk that allows your element to naturally gain a property that is not naturally associated with that element. This does not give your element any sort of advantage or weakness over another element. It will still make them 100% the same strength/weakness as before. It is purely for flavor purposes or can add a different means of dealing damage, like adding a burning feature to an element that would not normally have said feature. For example, water that burns like acid. When picking this oddity, please limit the effect to something that is in your element's grimoire tier and do not make it broken. Staff can at any point in time force you to change it. Elements oddity can be turned on or off depending on the spell being used. If a spell is going to utilize the oddity it should be made mention in the spell's creation! Platinum elements and paint cannot be picked as oddities. Your oddity is [Cosmic]
So maybe you don't commit the crimes you do as yourself. Perhaps you use Transformation, Illusion, or Sensory magic to hide yourself. If that's the case, while you are in a thread, no one will know how infamous you are as long as you are disguised, and you are not required to state your Infamy in any of the posts as long as you are not found out. Only rogues with Transformation, Illusion, or Sensory may take this perk. NOTE: Must have a corresponding spell to conceal or hide one's identity for this perk to be usable
This perk will do absolutely nothing for you! You must buy before you become Grand rank. Once you do become Grand Rank and own this perk, it will automatically give you two extra perk slots! Patience really does pay off! This cannot be applied to NPCS!
For every post that a person is in combat, they will gain +3 m/s in their base speed capping at +30 m/s speed or 10 posts. If they step out of combat, their speed boost would drop by 5 m/s per post until they reach their base speed.
Those with this perk will have their total amount of mana skin increased by an extra Senior rank spell's worth. Once the player hits Grand this will increase to an extra Grand rank.
Some individuals are berserkers that naturally build up raw power as they fight, others are able to transfer pain into power through raw willpower or rage. Characters with this perk gain +10 to their Durability or Power for every Junior rank of damage they are currently sustaining to their health, this is capped at +15 naturally and raises to a cap of +20 at Grand.
Allows you to gain +1 advance spec perks for a certain magic spec. This is only applicable to one spec per purchase, these cannot stack. This is applicable for all ranks and will let you bypass your rank’s restriction on the number of advanced perks one may have. Sage of [Magic Spec] does not give you an advanced spec perk. You still have to use a perk slot to gain the additional advanced spec. You may buy up to 3 of these perks. Each time you purchase the cost of the perk goes up +1 slot.
You naturally learn 5 + 1 per floor in a dungeon, additional stat and spell points once they clear a dungeon, these points cannot be doubled with other perks.
Stats that are dependent on rank only or other stats, can only be changed via spells, perks. or rank up.
SPEED
20 m/s
STRENGTH
Intermediate
MANA SKIN
Archmage + Grand
HEALTH
Grand + Senior
CASTING LIMIT
011
Casting Limit is the number of spells you can cast per post. It is Stamina added to control divided by 20, rounded UP. OR CL = (Stamina + Control) / 20[break]
MANA POOL
283/283
Mana is stamina divided by 5 (round down) Multiplied by 10 Plus 10 Plus Grimoire Tier Bonuses, or Mana = [(Stamina/5) * 10] + 10 + GTB[break]
MANA REGEN
35 IC | 55 OOC
Set per rank you are, IC means in combat, OOC means out of combat.[break]
Varia Zhongli is a tall and beautiful young women. She has long, waist-length dark brown hair. The top of her hair is tied up with an intricate gold hairpin with a pale blue tassel hanging from one end. Her fringe parts around her right eye, slightly covering her left. Her right eye is a deep ruby-colored hue melting into gold. Her left eye is covered by a red eyepatch. From her left ear dangles an earring resembling two hollow diamonds stacked upon each other, the color of which matches with her hairpin.
She wears a black leotard underneath a bright red sleeveless qipao dress, with side slits going up to her hips and the chest area cut out. Varia also wears an imposing fur-lined red shawl around her shoulders. The back of her qipao dress splits into two, with gold cloud patterns embroidered at the end, accentuated by black bordering. Additionally, she wears a pair of fingerless, elbow-length black gloves. Varia's boots reach up to her thighs and boast high heels strong enough to kick a claymore into the air with. Many golden anchor motifs can be found scattered around her outfit, such as on her boots, her gloves, and the front of her qipao dress.
Her style of dress is often flashy and unique, as she is a fan of the fancier things in life. She likes gold, she like money, and she likes fancy objects. Hence why her style is very flashy.
[attr="class","npcheaderred"]Background
200 words min
Varia like her brother Jin comes from the House of Zhongli raised in Aries Garse. Like many of the 'trained' Zhongli members she was bred to be a efficient assassin from a very young age along with Jin and their siblings. Like the others she doesn't know who her actual parents are, and was told it doesn't matter. The only mother she ever needed was Jukane Zhongli. Whom could be brutal but fair, selfish but also giving. Jukane had each of her children remember lots of things, but one stood out the most especially to Varia "There is no reward in failure, just pain which leads to death."
Varia followed this principle heavily, not because she feared pain or even death. But because she simply liked the rewards. Even at a young ripe age Varia was sent on on assassination missions and completing them to perfection. And she always looked forward to the rewards that she received, be it money or jewelry, or other fancy items. She was good at what she did just for that reason. But in contrast to her greedy nature sometimes, Varia was a suitable elder sister for her siblings. She guided and trained the young ones, while also preparing them for the worst.
Jin and Varia especially in youth were often referred to as twins. Not in terms of looks or even personality, but because of the base of their magic. Many believe Jukane to have struck gold when she was able to get the two in her grasp. A dark magic user and a void user under one house to follow her orders alone. It was a perfect combination of magic a perfect blend of offense and defense, so because of this. Varia and Jin worked together on many different tasks and missions. She was older so she always lead, until Jin proved his worth as a leader. With their many missions together came a ton of bickering, arguing and fighting but they never once failed to complete a task. The bond between the two is close, Varia being one of the few siblings he told that he was leaving Jukane.
But now Varia has been tasked with finding her brother, and bringing him back home.
If your defensive spell has taken damage but is still standing at the end of the post, it will naturally repair itself to full durability. This can only target a single spell a post. This can be used 3 times per cast of the spell.
By taking this perk, your magic is able to push past the normal limits of your body's speed. When using a physical reinforcement spell that buffs your speed, you can increase it by an additional 5 m/s. At Grand rank, you can increase said spells by 10 m/s. (Note: these bonuses do not stack.)
You possess the power for your healing spells to regenerate mana for your allies. Each healing spell will recover +5 mana [+5 per spell's rank above Junior] to your target's mana pool. This can not regenerate your own mana.
Those with this perk will naturally have their mana skin regenerate a single junior rank worth of damage a post. This will not cause the mana skin to exceed its natural total amount. Once they hit grand, this will increase to intermediate.
Your character may now create items that have different elements to that of your grimoire. Not only this, but you may select an element for the weapon from any tier apart from platinum. This means that if your spells are of the 'fire' element, an item you make could be diamond or poison! You may only have 1 choice of element per magic rank. For example, a total of one different element at junior to a total of two different elements at intermediate, so on and so forth.
- Paint - Sound
Perk
Perk
[/PTab]
[PTab=STATS]
[attr="class","statgentextred"]
[attr="class","npcheaderred"] TRAINABLE STATS
Trainable stats that are earned via RP.
POWER
022
DURABILITY
050
STAMINA
027
SENSORY
010
CONTROL
030
TOTAL
139
GRIMOIRE TIER BONUS: Platinum: (Initial) +2 all Stats, +20 Mana (Rank up) +2 all stats, +10 Mana,
ELEMENTAL AFFINITY BONUS: Dark: +4 Defense
RACE BONUSES: Elf: Start with +10 Mana, +15 stats and gain an additional +5 stats whenever they rank up, + 5 mana when rank up
[attr="class","npcheaderred"] PHYSICAL & FIXED STATS
Stats that are dependent on rank only or other stats, can only be changed via spells, perks, or rank up.
SPEED
10 m/s
STRENGTH
1/2 Junior
MANA SKIN
senior
HEALTH
senior
CASTING LIMIT
003
Casting Limit is the number of spells you can cast per post. It is Stamina added to control divided by 20, rounded UP. OR CL = (Stamina + Control) / 20[break]
MANA POOL
094/094
Mana is stamina divided by 5 (round down) Multiplied by 10 Plus 10 Plus Grimoire Tier Bonuses, or Mana = [(Stamina/5) * 10] + 10 + GTB[break]
MANA REGEN
20 IC | 25 OOC
Set per rank you are, IC means in combat, OOC means out of combat.[break]
[attr=class,catFIXDbox]5 m/s (5 m/s is default speed)
[attr=class,catFIXDbox]STRENGTH
[attr=class,catFIXDbox]1/2 Junior (1/2 Jr is default strength)
[attr=class,catFIXDbox]MANA SKIN
[attr=class,catFIXDbox]Senior (Senior is default mana skin)
[attr=class,catFIXDbox]HEALTH
[attr=class,catFIXDbox]Senior (Senior is default health)
[attr=class,catLITTERbox]
[attr=class,catPASSbox]CASTING LIMIT
[attr=class,catPASSbox]000
Casting Limit is the number of spells you can cast per post. It is Stamina added to control divided by 20, rounded UP. OR CL = (Stamina + Control) / 20
[attr=class,catPASSbox]MANA POOL
[attr=class,catPASSbox]000
Mana is stamina divided by 5 (round down) Multiplied by 10 Plus 10 Plus Grimoire Tier Bonuses, or Mana = [(Stamina/5) * 10] + 10 + GTB