Post by Leonard Vermillion on Mar 26, 2021 15:13:48 GMT -5
[PTabbedContent=GRIMOIRE & ITEM TRACKER]
[PTab=♣]
[attr="class","nametitle"]LEONARD'S GRIMOIRE
[attr="class","nametitle2"] ELEMENT | Lava |
[attr="class","nametitle2"] TIER | GOLD |
[/PTab]
[PTab=JUNIOR]
Name of Spell: Lava Terraforming Magic: Liquefacta Massa
Elemental Type: Lava
Rank & Spell Type: Junior || Transformation (Offensive)
Range & Speed: 10m Radius || 10 m/s
Mana Cost: 10 || 5
Stats Effected: Speed
Applicable Perks: N/A
Description: By channelling mana from their body through their legs and into the ground, the user turns the targeted area around them into molten sand and boiling rock, melting the ground into smoking lava. This spell deals 1/2 junior damage to anyone caught within and reducing their speed by -2m/s.
Elemental Type: Lava
Rank & Spell Type: Junior || Transformation (Offensive)
Range & Speed: 10m Radius || 10 m/s
Mana Cost: 10 || 5
Stats Effected: Speed
Applicable Perks: N/A
Description: By channelling mana from their body through their legs and into the ground, the user turns the targeted area around them into molten sand and boiling rock, melting the ground into smoking lava. This spell deals 1/2 junior damage to anyone caught within and reducing their speed by -2m/s.
Name of Spell: Lava Transmutation Magic: Caelum Letalis
Elemental Type: Lava
Rank & Spell Type: Junior || Transformation (Offensive)
Range & Speed: 10m Radius || 10 m/s
Mana Cost: 10 || 5
Stats Effected: Speed
Applicable Perks: N/A
Description: After raising one of the user's arm in front of them, the mage artificially raises the temperature of the targeted area directly in front of their current position. This high heat is enough to cause dry grass to instantly ignite, cause first degree burns to anyone within it. This spell deals 1/2 Junior Damage and slows target's speed by 2 m/s.
Elemental Type: Lava
Rank & Spell Type: Junior || Transformation (Offensive)
Range & Speed: 10m Radius || 10 m/s
Mana Cost: 10 || 5
Stats Effected: Speed
Applicable Perks: N/A
Description: After raising one of the user's arm in front of them, the mage artificially raises the temperature of the targeted area directly in front of their current position. This high heat is enough to cause dry grass to instantly ignite, cause first degree burns to anyone within it. This spell deals 1/2 Junior Damage and slows target's speed by 2 m/s.
Name of Spell: Lava Transformation Magic: Praetorridus Brachium
Elemental Type: Lava
Rank & Spell Type: Junior || Transformation (Transfiguration)
Range & Speed: N/A || 10 m/s
Mana Cost: 10 || 5
Stats Effected: N/A
Applicable Perks: N/A
Description: The user can partially infuse and coat both their hands with mana, causing them to change its external structure into that of molten rock. The heat of the lava aids the user in delivering more hurtful strikes on the enemy, therefore increasing their physical damage by 1/2 Junior.
Elemental Type: Lava
Rank & Spell Type: Junior || Transformation (Transfiguration)
Range & Speed: N/A || 10 m/s
Mana Cost: 10 || 5
Stats Effected: N/A
Applicable Perks: N/A
Description: The user can partially infuse and coat both their hands with mana, causing them to change its external structure into that of molten rock. The heat of the lava aids the user in delivering more hurtful strikes on the enemy, therefore increasing their physical damage by 1/2 Junior.
Name of Spell: Lava Magic: Magma Flumen
Elemental Type: Lava
Rank & Spell Type: Junior || Attack Creation
Range & Speed: 25m || 10 m/s
Mana Cost: 10
Stats Effected: N/A
Applicable Perks: N/A
Description: The user slams both their hands into the ground and sends a single, one meter wide wave of hot flowing lava barreling towards a single target in a straight line. This spell deals Junior Damage.
Elemental Type: Lava
Rank & Spell Type: Junior || Attack Creation
Range & Speed: 25m || 10 m/s
Mana Cost: 10
Stats Effected: N/A
Applicable Perks: N/A
Description: The user slams both their hands into the ground and sends a single, one meter wide wave of hot flowing lava barreling towards a single target in a straight line. This spell deals Junior Damage.
Name of Spell: Lava Magic: Calidus Sphaera
Elemental Type: Lava
Rank & Spell Type: Junior || Attack Creation
Range & Speed: 10m Radius || 10 m/s
Mana Cost: 10
Stats Effected: Blind
Applicable Perks: N/A
Description: The user creates a glob of superheated, bright glowing lava above their head before raining it down on the target area. If the user's power stat is 10 points higher than the opponent's sensory caught within the blast, the bright light emitted through the radiating heat of the projectiles will be enough to blind the opponent for one turn. This spell deals Junior damage.
Elemental Type: Lava
Rank & Spell Type: Junior || Attack Creation
Range & Speed: 10m Radius || 10 m/s
Mana Cost: 10
Stats Effected: Blind
Applicable Perks: N/A
Description: The user creates a glob of superheated, bright glowing lava above their head before raining it down on the target area. If the user's power stat is 10 points higher than the opponent's sensory caught within the blast, the bright light emitted through the radiating heat of the projectiles will be enough to blind the opponent for one turn. This spell deals Junior damage.
[/PTab]
[PTab=INTERMEDIATE]
Name of Spell: Lava Terraforming Magic: Liquefacta Massa II
Elemental Type: Lava
Rank & Spell Type: Intermediate || Transformation (Offensive)
Range & Speed: 20m Radius || 20 m/s
Mana Cost: 20 || 10
Stats Effected: Speed
Applicable Perks: N/A
Description: Once the spell is cast by enunciating the name, the user channels a higher concentration of lava attuned mana from their body through their legs and into the ground, the user turns the targeted area around them into molten sand and boiling rock, melting the ground into fuming hot lava. This spell deals junior damage to anyone caught within and reducing their speed by -5m/s for one turn.
Elemental Type: Lava
Rank & Spell Type: Intermediate || Transformation (Offensive)
Range & Speed: 20m Radius || 20 m/s
Mana Cost: 20 || 10
Stats Effected: Speed
Applicable Perks: N/A
Description: Once the spell is cast by enunciating the name, the user channels a higher concentration of lava attuned mana from their body through their legs and into the ground, the user turns the targeted area around them into molten sand and boiling rock, melting the ground into fuming hot lava. This spell deals junior damage to anyone caught within and reducing their speed by -5m/s for one turn.
Name of Spell: Lava Magic: Pluvia Ignis
Elemental Type: Lava
Rank & Spell Type: Intermediate || Attack creation (Offensive)
Range & Speed: 20m AoE || 20 m/s
Mana Cost: 20 || 10
Stats Effected: +4 Power
Applicable Perks: Build Up
Description: Once the spell is cast by enunciating the name, the user channels mana and fires one small ping pong ball-sized bullet of lava in the air, which will expand up to 6 meters in diameter and explode to create a rain of blinding lava bullets that come crashing down on the selected area, exploding and dealing intermediate damage to anyone and anything caught in the blast radius. It can also blind targets for one turn (following blinding rules).
As per ammo rules, additional projectiles can be created and fired targeting different areas at will but their AoE will be equally split between the projectiles. (2 projectiles are 10m AoE, 3 is 6.6m, 4 is 5m etc...)
Elemental Type: Lava
Rank & Spell Type: Intermediate || Attack creation (Offensive)
Range & Speed: 20m AoE || 20 m/s
Mana Cost: 20 || 10
Stats Effected: +4 Power
Applicable Perks: Build Up
Description: Once the spell is cast by enunciating the name, the user channels mana and fires one small ping pong ball-sized bullet of lava in the air, which will expand up to 6 meters in diameter and explode to create a rain of blinding lava bullets that come crashing down on the selected area, exploding and dealing intermediate damage to anyone and anything caught in the blast radius. It can also blind targets for one turn (following blinding rules).
As per ammo rules, additional projectiles can be created and fired targeting different areas at will but their AoE will be equally split between the projectiles. (2 projectiles are 10m AoE, 3 is 6.6m, 4 is 5m etc...)
Name of Spell: Potential Unleashed: Primum Solutus
Elemental Type: N/A
Rank & Spell Type: Intermediate || Physical reinforcement
Range & Speed: Self
Mana Cost: 20 || 10
Stats Effected: Endurance (INT)
Applicable Perks: Secret range
Description: Once the spell is cast by enunciating the name, the user's body is covered in a thin layer of faintly glowing lava as the spell is cast, channelling mana to bolster one's mana skin. As long as the spell is active the user can ignore the damage of a single spell or attack per post equal to the rank of this spell or below.
Elemental Type: N/A
Rank & Spell Type: Intermediate || Physical reinforcement
Range & Speed: Self
Mana Cost: 20 || 10
Stats Effected: Endurance (INT)
Applicable Perks: Secret range
Description: Once the spell is cast by enunciating the name, the user's body is covered in a thin layer of faintly glowing lava as the spell is cast, channelling mana to bolster one's mana skin. As long as the spell is active the user can ignore the damage of a single spell or attack per post equal to the rank of this spell or below.
Name of Spell: Potential Unleashed: Secundo Solutus
Elemental Type: Lava
Rank & Spell Type: Intermediate || Physical Reinforcement
Range & Speed: Self
Mana Cost: 20 || 10
Stats Effected: Speed (+5 m/s)
Applicable Perks: Secret Range
Description: Once the spell is cast by enunciating the name,the user's body is covered in a thin layer of faintly glowing lava as the spell is cast, and then remain surrounded by a faint purple glow for as long as the spell is active. By channeling mana into the user's muscles, the user has his speed increased by 5 m/s as long as the spell is active.
Elemental Type: Lava
Rank & Spell Type: Intermediate || Physical Reinforcement
Range & Speed: Self
Mana Cost: 20 || 10
Stats Effected: Speed (+5 m/s)
Applicable Perks: Secret Range
Description: Once the spell is cast by enunciating the name,the user's body is covered in a thin layer of faintly glowing lava as the spell is cast, and then remain surrounded by a faint purple glow for as long as the spell is active. By channeling mana into the user's muscles, the user has his speed increased by 5 m/s as long as the spell is active.
Potential Unleashed: Tertius Solutus
Elemental Type: Lava
Rank & Spell Type: Intermediate || Physical Reinforcement
Range & Speed: Self
Mana Cost: 20 || 10
Stats Effected: Strenght (INT)
Applicable Perks: Secret Range
Description: Once the spell is cast by enunciating the name,the user's body is covered in a thin layer of faintly glowing lava as the spell is cast, red hot air erupting around the user's silhouette as the spell is cast and then die down to leave them surrounded by a faint red glow. For as long as the spell is active the user physical strenght will increase, allowing them to deal intermediate damage with their melee attacks.
Elemental Type: Lava
Rank & Spell Type: Intermediate || Physical Reinforcement
Range & Speed: Self
Mana Cost: 20 || 10
Stats Effected: Strenght (INT)
Applicable Perks: Secret Range
Description: Once the spell is cast by enunciating the name,the user's body is covered in a thin layer of faintly glowing lava as the spell is cast, red hot air erupting around the user's silhouette as the spell is cast and then die down to leave them surrounded by a faint red glow. For as long as the spell is active the user physical strenght will increase, allowing them to deal intermediate damage with their melee attacks.
[/PTab]
[PTab=SENIOR]
Name of Spell: Beast Magic: Vulpes Celeritas
Elemental Type: Beast Aura
Rank & Spell Type: Senior || Physical Reinforcement
Range & Speed: Self || 40 m/s
Mana Cost: 30 || 15
Stats Effected: 10m/s
Applicable Perks: N/A
Description: Once the spell is cast by enunciating the name, the user's mana wraps around his boots, looking like an orange-ish aura holding a strong resemblance to that of fox paws. While under the effect of the spell, the user's physical speed is increased by 10m/s.
Elemental Type: Beast Aura
Rank & Spell Type: Senior || Physical Reinforcement
Range & Speed: Self || 40 m/s
Mana Cost: 30 || 15
Stats Effected: 10m/s
Applicable Perks: N/A
Description: Once the spell is cast by enunciating the name, the user's mana wraps around his boots, looking like an orange-ish aura holding a strong resemblance to that of fox paws. While under the effect of the spell, the user's physical speed is increased by 10m/s.
Name of Spell: Beast Magic: Vulpes Fortitudo
Elemental Type: Beast Aura
Rank & Spell Type: Senior || Physical Reinforcement
Range & Speed: Self || 40 m/s
Mana Cost: 30 || 15
Stats Effected: Intermediate Strength
Applicable Perks: N/A
Description: Once the spell is cast by enunciating the name, the user's mana wraps forms a pair of reddish-orange gauntlets with a strong resemblance of a fox's own paws around the user's arms. While under the effect of the spell, the user's physical strenght is increased to Intermediate rank.
Elemental Type: Beast Aura
Rank & Spell Type: Senior || Physical Reinforcement
Range & Speed: Self || 40 m/s
Mana Cost: 30 || 15
Stats Effected: Intermediate Strength
Applicable Perks: N/A
Description: Once the spell is cast by enunciating the name, the user's mana wraps forms a pair of reddish-orange gauntlets with a strong resemblance of a fox's own paws around the user's arms. While under the effect of the spell, the user's physical strenght is increased to Intermediate rank.
Name of Spell: Beast Magic: Vulpes Vitalitas
Elemental Type: Beast Aura
Rank & Spell Type: Senior || Physical Reinforcement
Range & Speed: Self || 40 m/s
Mana Cost: 30 || 15
Stats Effected: Senior Endurability
Applicable Perks: N/A
Description: Once the spell is cast by enunciating the name, the user is able to use the mana around them like a suit of protective armor by adding an extra layer of vermillion red aura that lines his body from the neck down, ignoring the damage of a single attack per post equal to the rank or below of the spell (Senior). If the opposing attacker has LESS THAN 20 power over the user's durability stat, the user will be able to ignore all damage. If the opposing attacker MORE THAN 20 power over the user's durability stat, the user will be able to ignore half of the damage.
Elemental Type: Beast Aura
Rank & Spell Type: Senior || Physical Reinforcement
Range & Speed: Self || 40 m/s
Mana Cost: 30 || 15
Stats Effected: Senior Endurability
Applicable Perks: N/A
Description: Once the spell is cast by enunciating the name, the user is able to use the mana around them like a suit of protective armor by adding an extra layer of vermillion red aura that lines his body from the neck down, ignoring the damage of a single attack per post equal to the rank or below of the spell (Senior). If the opposing attacker has LESS THAN 20 power over the user's durability stat, the user will be able to ignore all damage. If the opposing attacker MORE THAN 20 power over the user's durability stat, the user will be able to ignore half of the damage.
Name of Spell: Beast Magic: Vulpes Irascibilis
Elemental Type: Beast Aura
Rank & Spell Type: Senior || Physical Reinforcement
Range & Speed: Self || 40 m/s
Mana Cost: 30 || 15
Stats Effected: +9 Power
Applicable Perks: N/A
Description: Once the spell is cast by enunciating the name, the user gets covered in glowing red claw like markings which spread all over the chest, arms, back and legs. While under the effects of this spell, the user's power is increased by 9.
Elemental Type: Beast Aura
Rank & Spell Type: Senior || Physical Reinforcement
Range & Speed: Self || 40 m/s
Mana Cost: 30 || 15
Stats Effected: +9 Power
Applicable Perks: N/A
Description: Once the spell is cast by enunciating the name, the user gets covered in glowing red claw like markings which spread all over the chest, arms, back and legs. While under the effects of this spell, the user's power is increased by 9.
Name of Spell: Lava Magic: Torrens Igneus
Elemental Type: Lava
Rank & Spell Type: Senior || Attack Creation
Range & Speed: 80m || 40 m/s
Mana Cost: 30 || 15
Stats Effected: N/A
Applicable Perks: Build Up
Description: Once the spell is cast by enunciating the name, the user lobs a ball of lava at the target, which ignites and turns into something akin to a grenade no bigger than a baseball that will explode burn the enemy upon impact, inflicting Senior damage to the target. As per ammo rules, additional projectiles can be created and fired once per 30 Control.
Elemental Type: Lava
Rank & Spell Type: Senior || Attack Creation
Range & Speed: 80m || 40 m/s
Mana Cost: 30 || 15
Stats Effected: N/A
Applicable Perks: Build Up
Description: Once the spell is cast by enunciating the name, the user lobs a ball of lava at the target, which ignites and turns into something akin to a grenade no bigger than a baseball that will explode burn the enemy upon impact, inflicting Senior damage to the target. As per ammo rules, additional projectiles can be created and fired once per 30 Control.
[/PTab]
[PTab=GRAND]
SPELL SPELL SPELLS
[/PTab]
[PTab=ARCHMAGE]
SPELL SPELL SPELLS
[/PTab]
[PTab=ITEMS]
Will-o-Wisp
Rank & Element: Senior ¦ Pure Aura
Class & Type: Magic ¦ Accessories
Magic Specializations: Sensory ¦ Physical Reinforcement
Appearance & Lore:
A simple carved ring made out oak, the design it has is of oak branches and leaves to give a natural look. In the center is a glass orb that has a small peridot that is said to hold the spirit of the forest within it.
Abilities:
Those that wear Will-o-Wisp will gain the perk careful weaving.
Name of the Ability: Misguided Routes
Type & Uses: Flow ¦ 5 uses ¦ 4 overheated
Rank & Specialization: Senior ¦ Sensory ¦ Illusion
Mana Cost: 23 ¦ 12
Range & Speed: 40m (+10m per 10 sensory) ¦ 40m/s
Stats Affected: +9 Sensory (self only)
Description:
A glowing pale aura seems to emit from the ring and starts to expand up to 40m +10m for every 10 sensory the wearer has. The area starts to change into what can only be described as an almost ethereal looking forest filled with willow wisps and other fae creatures such as faeries while inside the forest it will remove the ability of those trapped within from hearing allies (but they will hear distant giggles and whispers) smelling or mana sensing. Each round that this illusion is up it will reduce by two the required sensory to see through such an illusion to begin with is 60.
Name of the Ability: Unworldly Paths
Type & Uses: Flow ¦ 5 uses ¦ 4 overheated
Rank & Specialization: Senior ¦ Physical Reinforcement
Mana Cost: 23 ¦ 12
Range & Speed: 80m ¦ 40m/s
Stats Affected: +5 m/s Speed, endurance
Description:
A very faint almost missible glow forms around the entire body of the wearer. This allows them additional endurance of one rank lower than themselves, in addition to this they will find that they move at an additional 5 m/s.
Forgotten Existance
Rank & Element: Junior ¦ Pure Aura
Class & Type: Relic ¦ Weapon (Bow)
Magic Specializations: Restrain ¦Healing
Appearance & Lore:
An elegant yet simple longbow made of a slightly flexible yet light steel. The belly of the bow almost looks like it has a wing motif to it, the grip of the bow is made of turquoise allowing for its wielder to hold onto it a bit more easily. The string itself can be mistaken for steel too but it is made from a unique type of horsehair that has been weaved making it more durable. The bow itself is around four meters tall and weighs around four pounds in weight.
The true origins of this bow aren't exactly known, some people have even speculated that it never even existed before the shattering happened. Whether that is true or not no one actually knows as there is no way to prove it one way or the other. Due to this, there have been many rumours circulating about its creation and even the location it came from.
The weapon is said not to even come from the Clover Kingdom but the kingdom of Heart. A young blacksmith fell in love with a young heiress of a high noble family, they met day in and day out in secret, but, as with all good things it came to an end the moment the woman's parents found out. The young man begged and pleaded with the family to allow him to marry the woman that he loved. They told him it would be impossible unless the messengers of the spirits gave a sign.
Defeated he went back to his workshop and wondered how he could achieve such an act. He knew the day of the heiress's betrothal announcement was coming up and he wasn't willing to give her up with a fight. Eventually, he came to the conclusion if they wanted a message from the spirits he would give them just that.
He designed and started to craft a bow like no other, minutes turned to days and days to weeks. He slaved over the one thing he believed would give him what his heart desired the most. It had taken close to two months of non-stop work but he created an elegant bow with an angelic motif to it and headed back to his beloved's family estate.
He presented the bow to the parents and spoke to them:
"Her love for me has restrained my heart to love hers alone. I only want her to know peace and happiness in her life and so I will bear arms so she can have such a life when the need comes."
Inspecting the bow the parents looked at the young man's hands, they noticed the damage done to them. They still weren't convinced at his word, they told him that if what he said was true then he would go to war. The young man left the bow with the family as proof that he would return for her hand...
The young man never returned from his final trial...
Abilities:
User gains the ability to use Tightly Bound while using Forgotten Existence
Name of Ability: Winged Regrets
Type & Uses: Trigger ¦ 4 uses
Rank & Specialization: Junior ¦ Restraining
Mana Cost: 8 per trigger ¦ 15 Recharge
Range & Speed: 25m ¦ 10 m/s
Stats Affected: 50% spell cap reduction, Strength Debuff
Description:
When active the wielder pulls back the drawstring creating a white pure aura arrow with a gentle aquamarine glow, when released the arrow seemingly becomes like a living rope entangling around the person and grimoire. Due to this, the person will find they become physically weaker but also feel far too lethargic to cast the amount of the spell that they normally do. Due to tightly bound this spell is able to do half junior rank damage upon the arrow landing a hit. With the use of the ammo rules, additional arrows can be created per trigger. To get rid of the restraint a person has to do at least junior rank damage to it, clashing rules would apply when they do attempt to get rid of the restraint.
Name of ability: Forgotten Vow
Type & Uses: Flow ¦ 3 uses ¦ 2 cooldown
Rank & Specialization: Junior ¦ Healing
Mana Cost: 8 ¦ 4
Range & Speed: 25m ¦ 10m/s
Stats Affected: +2 Control (Wielder only)
Description:
When active the wielder pulls back the drawstring creating a white pure aura arrow with a faint golden glow almost twisted around it. When this arrow is released it will move in the general direction of the person that it is being aimed for. Upon the arrow hitting its mark the person will feel no pain, in fact, the arrows aura engulfs them in a warm golden aura healing them for junior rank damage. With the use of the ammo rules, additional arrows can be created per round.
Name of ability: Endless Woe
Type & Uses: Flow ¦ 3 uses ¦ 2 cooldown
Rank & Specialization: Junior ¦ Restraining
Mana Cost: 8 ¦ 4
Range & Speed: 25m ¦ 10m/s
Stats Affected: 50% spell cap reduction, -2 m/s speed
Description:
When active the wielder pulls back the drawstring creating a black pure aura arrow with a sanguine glow almost twisted around it. When this arrow is released it will move in the general direction of the person that it is being aimed for. Upon a successful hit, the target will be surrounded by what can be described as several black belt like bindings around their body and grimoire. This decreases the person's speed and makes it harder for them to cast the number of spells they would usually be capable of doing. Due to tightly bound this spell is able to do half junior rank damage upon the arrow landing a hit. With the use of the ammo rules, additional arrows can be created per trigger. To get rid of the restraint a person has to do at least junior rank damage to it, clashing rules would apply when they do attempt to get rid of the restraint.
When the wielder pulls back the drawstring without an ability active, the bow will make a pure white arrow from pure aura. This arrow has no magical backing and will only do physical damage, this is equal to the Forgotten Existence's current rank.
Physical Attacks
Drawing back the bowstring without channelling magic into the bow will create an arrow that could be mistaken as a pure aura arrow. This is not the case, it takes on the colour of the user's own magical aura. This arrow has absolutely no magical backing and can only deal damage equal to the wielder's strength per shot capping at x2 rank damage of the weilder or x3 rank damage of the weilder if they possess the perk brute.
[/PTab]
[/PTabbedContent]
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