Post by Velondra Silverlake✵ on Jun 3, 2021 10:57:47 GMT -5
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[attr="class","shadowsTitle"] INT [break] Rogue
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Within the Rogue’s Refuge, there is a black market where one can find the most strange, unique and interesting wares, not to mention some of the most illegal and dangerous stuff in the entire country. It is within this black market that a rather mysterious and ridiculously secretive person known only as the Agent of Avarice calls the shots. Making deals with all sorts of people from within the country and from outside, the Agent takes on all sorts of requests which he will then distribute to those who can prove themselves worthy. Receiving the orders through a proxy, the taker of this mission is to go to the common region in order to kill a goblin war chief and retrieve its ears from it after death. While it is a kill order, that does not mean one should be sloppy, meaning there are special requirements involved that need to be followed precisely.
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Maximum Number of Players: 3
[break]Minimum Word Count: 2500
[break]Location: The Common Realm
[break]Special Requirements: For these kinds of missions, simply killing your target is not enough, you need to be smart about it. Kill too many, and the population might dwindle or relocate somewhere else, meaning it will be hard to get the same goods again next time. Deal too much damage to your target, and the merchandise might be rendered unusable. As such, you are to only kill the one target you need to kill for the goods and do so in a manner that does not damage the parts you’re required to retrieve. The inability to follow up on these two simple requests results in automatic failure.
What NPCs are in this mission? Please fill out the template for any notable NPCs. While those you have to socially interact with during the mission are not required, any enemy that is presented in the mission must be listed here.
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Name of NPC: Goblin Tracker
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Name of NPC: Goblin Warchief
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[attr="class","shadowsHead"] Black-market Contraband: Goblin Warchief Ears
Within the Rogue’s Refuge, there is a black market where one can find the most strange, unique and interesting wares, not to mention some of the most illegal and dangerous stuff in the entire country. It is within this black market that a rather mysterious and ridiculously secretive person known only as the Agent of Avarice calls the shots. Making deals with all sorts of people from within the country and from outside, the Agent takes on all sorts of requests which he will then distribute to those who can prove themselves worthy. Receiving the orders through a proxy, the taker of this mission is to go to the common region in order to kill a goblin war chief and retrieve its ears from it after death. While it is a kill order, that does not mean one should be sloppy, meaning there are special requirements involved that need to be followed precisely.
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[attr="class","shadowsSub"]Details
Maximum Number of Players: 3
[break]Minimum Word Count: 2500
[break]Location: The Common Realm
[break]Special Requirements: For these kinds of missions, simply killing your target is not enough, you need to be smart about it. Kill too many, and the population might dwindle or relocate somewhere else, meaning it will be hard to get the same goods again next time. Deal too much damage to your target, and the merchandise might be rendered unusable. As such, you are to only kill the one target you need to kill for the goods and do so in a manner that does not damage the parts you’re required to retrieve. The inability to follow up on these two simple requests results in automatic failure.
[attr="class","shadowsSub"]NPC Information
What NPCs are in this mission? Please fill out the template for any notable NPCs. While those you have to socially interact with during the mission are not required, any enemy that is presented in the mission must be listed here.
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Name of NPC: Goblin Tracker
Health Limit: Intermediate
[break]Physical Speed: 7 m/s
[break]Physical Damage: Intermediate
[break]Magic Element and Types: Earth | Supplementary Construct | Sensory
[break]Combat Style: These Goblins utilize crude weaponry such as sharpened rocks to make daggers and speartips, using their earth magic for the sake of tracking and locating threats and targets, quickly establishing tunnels or an entire lair in mere minutes, as well as making your average pitfall trap. In and out of battle, these creatures are incredibly violent and seem to revel in the act of inflicting pain upon their targets.
[break]Additional Information: Due to their earth sensory capabilities and tracking skills, these Goblins are hard to stalk and spy on without them catching wind of it. It is for this same reason that escaping them will be quite hard as they are great at tracking prints, scents and feeling vibrations in the ground.
[break]Physical Speed: 7 m/s
[break]Physical Damage: Intermediate
[break]Magic Element and Types: Earth | Supplementary Construct | Sensory
[break]Combat Style: These Goblins utilize crude weaponry such as sharpened rocks to make daggers and speartips, using their earth magic for the sake of tracking and locating threats and targets, quickly establishing tunnels or an entire lair in mere minutes, as well as making your average pitfall trap. In and out of battle, these creatures are incredibly violent and seem to revel in the act of inflicting pain upon their targets.
[break]Additional Information: Due to their earth sensory capabilities and tracking skills, these Goblins are hard to stalk and spy on without them catching wind of it. It is for this same reason that escaping them will be quite hard as they are great at tracking prints, scents and feeling vibrations in the ground.
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Name of NPC: Goblin Warchief
Health Limit: Senior
[break]Physical Speed: 10 m/s
[break]Physical Damage: Senior
[break]Magic Element and Types: Earth | Attack Creation | Sensory | Supplementary Construct
[break]Combat Style: The Goblin Warchief is the leader of this particular tribe, using the same tracking skills as his lessers, albeit with the added ability to create spikes and other offensive things from the ground itself. Being at least half a meter taller than the other Goblins and a lot more muscular, it uses a crude battleaxe to bash in the skull and sever the limbs of his enemies.
[break]Additional Information: When far enough away from his lair, the Warchief will return home, leaving the fighting to his trackers. Until that point, he will fight alongside his trackers, though he does not exactly hold their lives in high regards. If they were to get in the way, he will slam his axe right through one of them just to hit his target, knowing he can just make more when he returns to the depths of the lair.
[break]Physical Speed: 10 m/s
[break]Physical Damage: Senior
[break]Magic Element and Types: Earth | Attack Creation | Sensory | Supplementary Construct
[break]Combat Style: The Goblin Warchief is the leader of this particular tribe, using the same tracking skills as his lessers, albeit with the added ability to create spikes and other offensive things from the ground itself. Being at least half a meter taller than the other Goblins and a lot more muscular, it uses a crude battleaxe to bash in the skull and sever the limbs of his enemies.
[break]Additional Information: When far enough away from his lair, the Warchief will return home, leaving the fighting to his trackers. Until that point, he will fight alongside his trackers, though he does not exactly hold their lives in high regards. If they were to get in the way, he will slam his axe right through one of them just to hit his target, knowing he can just make more when he returns to the depths of the lair.
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ulla
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