Post by Valo Stark✾ on Feb 3, 2021 2:49:04 GMT -5
[PTabbedContent=GRIMOIRE & ITEM TRACKER]
[PTab=♣]
[attr="class","nametitle"]CHARACTER NAME'S GRIMOIRE
[attr="class","nametitle2"] ELEMENT | Paint & Imitation (Flame Oddity) |
[attr="class","nametitle2"] TIER | Gold |
[/PTab]
[PTab= Paint Abilities]
Spatial -
- Spells can appear in an instant like manner due to the nature of spatial magic, allowing 25% spell speed increase this increases to 50% at Grand.
- Spatial mages are naturally able to create markers invisible to the naked eye allowing them to open portals in unique locations at a moments notice, these markers can only be placed in the line of sight of the mage but when set they can be used even if the mage has their back turned to them
- Spatial and Void spells of equal rank when clashing, despite the difference in power, will cancel each other out.
- A spatial mage must have visual on the location that they are trying to open a portal or have placed some sort of marker on that area.
Air Pressure -
- Spells gain +5 in power against those that have a power affinity, this will increase to +10 once the player reaches grand.
- Air pressure can not utilize the supplementary constructs magic specialization.
Dark -
- Once per thread a dark mage may create a black hole that will swallow a single spell of the spell rank they have cast, this will increase to twice per thread when the dark mage reaches grand.
- To negate a spell you must cast one of same rank or higher and mention that you are negating in your post notes. This means that to negate two grand spells you must cast two grand spells.
World tree -
- World Tree spells can naturally steal 10 mana from a person per individual spell that touches a post. This increases to 15 mana once the mage reaches Grand Rank.
- A World Tree spell may only drain from a target once a post, ie spells that strike the same target multiple times will still only get that one time drain
Decay -
- Decay induced debuffs linger even after the grip/spell has ended, this reduces at 1/4 of a rank each turn.
- Must take Hex/Curse upon starting
[/PTab]
[PTab=JUNIOR]
[/PTab]
[PTab=INTERMEDIATE]
[/PTab]
[PTab=SENIOR]
Name of Spell: 青い太陽の呼吸 ( Aoi taiyō no kokyū / Blue Sun Breathing)
Elemental Type: Pure Aura
Rank & Spell Type: Senior | Physical Reinforcement | Attack Creation
Range & Speed: Self | 75 Meters AOE
Mana Cost: 30 | 15
Stats Effected: Speed + 20 m/s
Applicable Perks: Area of Triumph, Full Blitz, Quick Shot, Battle Knight, Apex Predator, Elemental Oddity: Fire
Description: Taiyō no kokyū is an evolution of Valo's old Fureaakuseru's spells. The Flare Accel spells were simple and effective, but the Sun Breathing spell is a concept to take it even further. Using his raw heated mana Valo is able to increase his speed, reaction time, swiftness and velocity but instead of just stopping there, the spell also provides raw destructive power. Valo's triggers this spell by taking inhaling some air and exhaling it out from his mouth. With each strike coming from any limb, Valo is able to release an explosion of blue and magenta colored energy directly in front of that strike. For example Valo can throw out a punch or kick but instead of the actual fist doing the damage, at the point of impact a blue explosion of energy will hit the target instead. The range of the explosion can be shortened to one meter AOE, or extended to seventy-five meters AOE. But the range cannot be extended once it is used. The explosion of energy can cause minor third degree burns all over the body, knock back following the knock back rules, and cause blinds once per opponent following the blinding rules. The spell follows the ammo rules in place for Senior ranked spells, being able to unleash more instances of the explosion with another strike.
Name of Spell: 第三の点火-ドラゴン (Dai-San Tenka - Doragon / Third Ignition - Dragon )
Elemental Type: Pure Aura
Rank & Spell Type: Senior | Attack Creation
Range & Speed: 80 meters | 50 m/s
Mana Cost: 30 | 15
Stats Effected: + 9 Power
Applicable Perks: Battle Knight, Apex Predator, Quick Shot, Elemental Oddity: Fire
Description: Taking his Niji Tenka to the next level, Dai-San Tenka as in it's name is the third version of the original Saisho no Tenka. Using the same motions as before, this spell can released from a strike coming from Valo. Although used the same way the visual of this spell is different from it's predecessors, when using Dai-San Tenka blue and magenta energy will start to encircle Valo and take shape of a long dragon. When unleashing the strike, the dragon shaped energy will engulf the target in and cause senior rank damage, it is intensely hot because of the fire like oddity causing third degree burns all over the body. Still capable of using this spell up close or at a distance, the power behind the spell is enough to destroy structures and greatly damage and alter the surrounding area. The spell follows the ammo rules in place for senior rank spells. The intensity of the blue flames are enough to blind an opponent, following the blinding rules and cause immense knock back following the knock back rules.
Name of Spell: 夜明け (Yoake / Daybreak)
Elemental Type: Pure Aura
Rank & Spell Type: Senior | Physical Reinforcement
Range & Speed: Self | 50 m/s
Mana Cost: 30 | 15
Stats Effected: Speed + 20 m/s
Applicable Perks: Full Blitz, Quick Shot, Elemental Oddity: Fire
Description: By spreading his aura throughout his body, and 'heating it up' Valo's uses this spell to simply increase his speed drastically. Activated by simply tapping one of his feet on the ground, no change is immediately identified other than the aura around him flashing blue for a second resembling a flame. After that there is a massive increase to his speed, reaction time, swiftness and velocity. A very simple and basic spell, but for particular reasons.
Name of Spell: 回転力 (Kaiten-ryoku / Rotational Force)
Elemental Type: Pura aura
Rank & Spell Type: Senior | Attack Creation
Range & Speed: 80 meters | 50 m/s
Mana Cost: 30 | 15
Stats Effected: + 9 Power
Applicable Perks: Battle Knight, Apex Predator, Quick Shot, Elemental Oddity: Fire
Description: Valo creates an orb of spinning pure blue aura energy for offensive attacks. With an open hand and turning his wrist he activates this spell. Upon contact the orb will grind against it's target causing senior rank damage, also dealing 3rd degree burning damage do to it's oddity of fire. For every 30 control Valo has he is able to make another orb. Each one orb will casually float around Valo ready to be used. He can control the orbs mentally, fire them off as shots or use them up close allowing the overall use to be pretty versatile. (Each orb is about the size of a basketball) The size of the orbs should not be underestimated. For the power behind them can be very damaging. The spell follows the ammo rules in place for senior rank spells. The intensity of the attack are enough to blind an opponent, following the blinding rules and cause immense knock back following the knock back rules.
Name of Spell: トンボ (Tonbo / Dragonfly)
Element: Pure Aura
Rank: Senior
Size: 9 Meters
Mana Cost: 30 | 15
Type of Golem: Guardian
Applicable Perks: Puppet Maser, Armament, Elemental Oddity: Fire
Description: The Tonbo is a long dragon type golem made purely of Valo's own aura. Tonbo is mostly blue in color and even longer, reaching a maximum height of 9 meters long. It's also able to fly to travel and attack from the air. aggressive and uses everyone of it's limbs to attack, including it's jaws and tail as well. Each attack from Tonbo inflicts fire burning damage that can cause minor third degree burns because of Valo's fire like oddity. These golems are mostly used for it's defensive capabilities though, the scales on it's body are extremely tough and hard allowing it to withstand some strong attacks. Tonbo can be used for transportation following the transportation guidelines for senior ranked golem spells, carrying up to three people and traveling 9 m/s. They fully respond to commands given by it's user through a mana connection and also verbally. This spell also follows the ammo rules for golems, at the senior rank. Valo summons these golems by clapping his hands and touching both index fingers together.
Type | Power | Durability | Sensory | Range | Speed | Health |
Guardian | 90 | 110 | 50 | 40 M | 9 m/s | Grand |
Name of Spell: 武道 (Budō / Martial Way)
Element: Pure aura
Rank: Senior
Size: 2 Meters
Mana Cost: 30 | 15
Type of Golem: Predator
Applicable Perks: Puppet Maser, Armament, Elemental Oddity: Fire
Description: Wanting a set of golems that move faster and hit harder, he created the Budō. More humaniod in appearance than his usual creations, the Budō golems can stand about 2 meters tall in height. But their strength and speed are not to be taken lightly, they are used primarily for overwhelming offense that fight directly along side Valo. They attack with precise strikes, such as punches, kicks, elbow and knee strikes each attack having a trail of blue energy like flame behind it to inflict burning damage as well. Their attacks look similar to their masters own mimicking his movements precisely. They are also capable of flight, using flaming wings on their backs. Mostly used as a group following the ammo rules for golems at the senior rank, their attacks can almost look like a fiery dance while unleashing an onslaught of offensive maneuvers. The Budō can be used for transportation following the transportation guidelines for senior ranked golem spells. They fully respond to commands given by it's user through a mana connection and also verbally. Valo summons these golems by clapping his hands and then pressing his knuckles together.
Type | Power | Durability | Sensory | Range | Speed | Health |
Predator | 110 | 50 | 90 | 110 m | 27 m/s | Senior |
[/PTab]
[PTab=GRAND]
Name of Spell: 真の点火 (Shin no Tenka / True Ignition)
Elemental Type: Pure Aura
Rank & Spell Type: Grand | Attack Creation
Range & Speed: 150 meters | 85 m/s
Mana Cost: 50 | 25
Stats Effected: + 12 Power | + 10 Power (Signature Attack) = + 22 Power
Applicable Perks: Apex Predator, Quick Shot, Battle Knight, Signature Attack, Elemental Oddity: Fire
Description: Shin no Tenka is the full complete version of Valo's Ignition series spells. At the instant of impact Shin no Tenka condenses the user's pure mana then releases it. It's an eruption of his pure mana heated along with his fire oddity. Swirls of blue and magenta aura energy gathers around his arm. If used at a distance Valo can unleash the output of energy by punching towards his intended target. The eruption of blue and magenta energy engulfs the target and is released in a straight line dealing Grand Rank damage, which is enough to completely warp the terrain and wipe multiple buildings off the map. This is Valo's signature spell of use, and one he's most likely to use when he gets serious. Because of this his power output is increased drastically, making it even more potent. The spell follows the ammo rules in place for Grand rank spells. The intensity of the attack are enough to blind an opponent, following the blinding rules and cause immense knock back following the knock back rules.
Name of Spell: 回転太陽 (Kaiten Taiyō / Rotational Sun)
Elemental Type: Pure Aura
Rank & Spell Type: Grand | Attack Creation
Range & Speed: 150 meters | 85 m/s
Mana Cost: 50 | 25
Stats Effected: + 12 Power
Applicable Perks: Apex Predator, Quick Shot, Battle Knight, Elemental Oddity: Fire
Description: Valo creates an orb of spinning pure blue aura energy for offensive attacks with an open palm. Upon contact the orb will grind against it's target causing grand rank damage, also dealing 4th degree burning damage do to it's oddity of fire. For every 50 control Valo has he is able to make another orb. Each one orb will casually float around Valo ready to be used. He can control the orbs mentally, fire them off as shots or use them up close allowing the overall use to be pretty versatile. (Each orb is about the size of a basketball) The size of the orbs should not be underestimated. For the power behind them can be catastrophic. The spell follows the ammo rules in place for Grand rank spells. The intensity of the attack are enough to blind an opponent, following the blinding rules and cause immense knock back following the knock back rules.
Name of Spell: 碧へき羅らの天てん (Heki-ra no Ten / Clear Blue Sky)
Elemental Type: Pure Aura
Rank & Spell Type: Grand | Attack Creation
Range & Speed: 85 m/s | 110 M AOE
Mana Cost: 50 | 25
Stats Effected: +12 Power
Applicable Perks: Area of Triumph, Quick Shot, Battle Knight, Apex Predator, Elemental Oddity: Fire
Description: By pressing his hands together, Valo's aura starts to rise off his skin and twisting around him, eventually surrounding Valo in a circle of twisting pure aura literally creating a tornado of pure energy with Valo in the center of it. Valo can control how wide and high this attack can reach, his maximum width for an area is 110 meters and can be shortened to 3 meters around him. As for height when used an area attack, it can only go as high as 20 meters or as short as three feet. But he cannot control the height and width after the spell is set. The heat of the attack and smoke that will rise from the ground, in accordance to blinding rules will cause a blinding effect that will only occur once per opponent. Upon activation this spell causes a knock back effect that follows the knock back rules. With the use of ammo rules additional tornadoes can be made, but for each one he makes there is a decrease in size that follows and the range rules.
Name of Spell: ディスパッチ (Kaisoku / Celerity)
Elemental Type: Pure Aura
Rank & Spell Type: Grand | Physical Reinforcement | Healing
Range & Speed: 150m| 85 m/s
Mana Cost: 50 | 25
Stats Effected: + 30 m/s Speed
Applicable Perks: Full Blitz, Combat Aid, Quick Shot, Master Healer, Elemental Oddity: Fire
Description: A spell Valo created using his advanced control over his own pure aura energy. Always looking for ways to increase his velocity, swiftness and speed to even grander heights Valo's proficiency with physical reinforcement spells is highly refined. Because of this he felt comfortable creating this spell that tackles two objectives. Not only increasing his speed, but also providing healing to injuries he may have taken. He activates this spell simply with his aura having a light blue shimmer of his skin, and his eyes glowing a magenta color for a instant while pressing two fingers together on his left hand. His aura healing up to grand rank damage, including regrowing digits, organs, limbs and even potential revival within the healing rules for grand rank spells. The spell will also attempt to cleanse hex and curses via clashing rules. Snapping his fingers and creating a small flicker of flame like energy, Valo can target another person's aura and provide the same healing and speed benefits with the use of ammo rules. The healing's potency will go down 1 rank per person he tries to heal.
Name of Spell: 夜明けの延長 (Yoake No Enchō / Daybreak Extension)
Elemental Type: Pure Aura
Rank & Spell Type: Grand | Physical Reinforcement
Range & Speed: Self | 85 m/s
Mana Cost: 50 | 25
Stats Effected: Speed + 30 m/s
Applicable Perks: Full Blitz, Quick Shot, Elemental Oddity: Fire
Description: By spreading his aura throughout his body, and 'heating it up' Valo's uses this spell to simply increase his speed drastically. Activated by simply tapping one of his feet on the ground twice, no change is immediately identified other than the aura around him flashing blue and magenta for a second resembling a flame. After that there is a massive increase to his speed, reaction time, swiftness and velocity. A very simple and basic spell, but for particular reasons.
Name of Spell: 明け ( Ake / Daylight)
Element: Pure Aura
Rank: Grand
Size: 2 Meters
Mana Cost: 50 | 25
Type of Golem: Balanced
Applicable Perks: Puppet Master, Armament, Elemental Oddity: Fire
Description: By clapping his hands Valo is able to summon his grand rank golem. Ake. Ake's entire body is colored in a shade of blue, with his main body being a lighter Azure blue, while his talons and horns colored in more of a darker midnight blue. Ake also emits light from different areas of his body, notably his eyes that seem to have a blue flame effect, and the scales on his wings that emit an aqua color glow. He possesses a total of six large wings on his body that enable it to fly. A pair of horns and a long powerful tail that can both be used for attacking, along with it's arms legs and strong crushing jaw attacks. A balanced golem having many different uses, good for attack and defense as well as scouting. Ake is a powerful golem that can use viscous burning attacks that can rip it's targets to shreds. The Ake can fly easily and they can be used for transportation following the transportation guidelines for grand ranked golem spells, carrying five people at a time with speeds of 24 m/s. They fully respond to commands given by it's user through a mana connection and also verbally. The Ake are usually always summoned as a pair, following the ammo rules for grand rank golems.
Type | Power | Durability | Sensory | Range | Speed | Health |
Balanced | 130 (+10) | 130 (+10) | 130 (+10) | 120 M | 24 m/s | Grand + Intermediate |
Name of Spell: 残心 ( Zanshin / Remaining Mind )
Element: Pure Aura
Rank: Grand
Size: 2.5 Meters
Mana Cost: 50 | 25
Type of Golem: Predator
Applicable Perks: Puppet Maser, Armament, Elemental Oddity: Fire
Description: The Zanshin a series of predator golems even more powerful than the previous Budō. They function in a similar way, using their speed and power to their advantage in battles. They fight directly with their master in battle never leaving his side unless commanded to do so. Like the Budō their movements are direct copies of Valo's, using punches, kicks, knees and elbow strikes to land very punishing amounts of damage. The Zanshin are not as tall, as golems in the past. Only standing about 6'9 Valo believed that the size of these was better suited to be close to a humans. Allowing for more usage and better efficiency. Being made purely of Valo's Aura each attack having a trail of flame behind it to inflict burning damage because of his fire oddity. The Zanshin are capable of flight and transportation following the transportation guidelines for grand ranked golem spells, because of their size they can only carry up to three people at speeds of 36 m/s. They fully respond to commands given by it's user through a mana connection and also verbally. The Zanshin are usually always summoned as a pair, following the ammo rules for grand rank golems. Valo summons these golems by clapping his hands and closing both fists.
Type | Power | Durability | Sensory | Range | Speed | Health |
Predator | 155 (+5) | 75 (+5) | 140 (+5) | 150 M | 36 M/S | Grand + Junior |
Name of Spell: 月光 ( Gekkō / Moonlight )
Element: Pure Aura
Rank: Grand
Size: 3.5 Meters
Mana Cost: 50 | 25
Type of Golem: Guardian
Applicable Perks: Puppet Maser, Armament, Elemental Oddity: Fire
Description: The Gekkō a new type of golem Valo has constructed. The Gekkō's main objective is for defense and protection. Gekkō is a large blue aura flaming phoenix golem, with wide wings that are used as shields to cover Valo or any ally from incoming attacks. Made purely from Valo's own aura while it is mostly blue, there are shades of magenta color in the eyes. Also because of his oddity of fire, some parts of it's body are lit a flame. The size of it's body is 3.5 meters, but the size of each wing is 2.5 meters for incredibly large wings. Do to it's large blue flaming wings, it can take flight although at a slow speed. This golem is not built for speed, like Valo's other golems. But it's impenetrable defenses make up for it, but it's attack power is not to be taken lightly for it can be devastating. Each attack from Gekkō from any part of it's body will inflict severe fire damage as well. The golem can be used for transportation, following the transportation rules from grand rank golems. Carrying five people at a time, at speeds of 12 m/s. They fully respond to commands given by it's user through a mana connection and also verbally. The Gekkō are usually always summoned as a pair, following the ammo rules for grand rank golems. Valo summons these golems by clapping his hands and bringing both thumbs together so his hands resemble wings.
Type | Power | Durability | Sensory | Range | Speed | Health |
Guardian | 140 (+5) | 155 (+5) | 75 (+5) | 80 m | 12 m/s | Archmage |
[/PTab]
[PTab=ARCHMAGE]
Name of Spell: शिव (Śiva 'Shiva' / 'The Auspicious One' & 'The Pure One')
Element: Pure Aura
Rank: Archmage | Elemental Incarnate
Size: 2.3 Meters tall
Mana Cost: 80 | 40
Type of Golem: Predator
Applicable Perks: Puppet Maser, Armament, Elemental Oddity: Fire
Description: Śiva is without question the most powerful summon of Valo's aura golem spell series. It is temporary life given to his element, born from Valo's own pure mana. Because of this it is similar his spirit Agneya Astra herself, although not a spirit. But like Agneya, Śiva is an extension of Valo himself. While it does not have a personality of it's own, it has limited sentience and can act and fight with utmost efficiency with no direction given at all. But Śiva will always take into consideration it's master's best interest, and act accordingly to his will. Śiva itself has a very human appearance because of it's face, but it is quickly noticed that it is not human at all. It has long white hair that reach to it's upper back. Blue skin and golden yellow pupils with sharp irises and the sclera are black. Two grey white horns that are shaped forward. Two blue translucent wings coming from it's shoulder blades, used for flight. Standing at a imposing 2.3 meters tall, it is definitely not the tallest of Valo's golems but it's sheer power, strength and speed is so overwhelming it highly makes up for it.
Because it is a further extension of Valo's element and mana and thus himself coupled with it's own sentience, Śiva is a undoubtably a force of nature when called upon in battle. Able mimic it's masters fighting style, while also having one of it's own. And because of their connection the master and Elemental incarnate are able to fight in tandem seamlessly with perfect unison. Valo is only able to summon one Śiva, as it is not a normal golem spell it is quite unique thus no copies can be made. Śiva is able to used for transportation purposes following the transportation rules for golems. But can only carry up to six people because of it's size.
Power | Durability | Sensory | Control | Mana Pool | Mana Regen |
200 | 100 | 180 | 100 | 288/288 | 15 |
Type | Speed | Range | Health |
Predator | 45 m/s | 180 m | Archmage + Junior |
Golem Spells:
- Name of Spell: アマテラスの刃 ( Amaterasu No Ha / Blades of Amaterasu)
Elemental Type: Pure aura
Rank & Spell Type: Senior | Attack Creation | Physical Reinforcement
Range & Speed: 80 meters | 65 meters AOE | 50 m/s
Mana Cost: 30 | 15
Stats Effected: Speed + 20 m/s
Applicable Perks: Area of Triumph, Full Blitz, Quick Shot, Battle Knight, Apex Predator, Elemental Oddity: Fire
Description: Amaterasu No Ha are extremely hot ethereal swords made of pure aura and heat with blue and magenta colors. The blade is also much longer reaching five feet in height, as it hovers right behind its caster including the handle which is warm enough to grip. Śiva activates this spell by bringing it's hands together and opening them creating the blade in between them. The blade will follow directly behind it's as he moves throughout the battle field. He is still able to control the blade at will now moving at 50 m/s within range of 65 meters AOE, the blade are also capable of following the movement of his physical strikes if he so wishes. Each attack from the blade itself is extremely hot, and will do minor third degree burning damage with every strike causing senior rank damage. Whomever is holding the sword receives a massive increase in speed. Śiva is also able to make more blades following senior rank spell ammo rules. - Name of Spell: 熱根絶 (Netsu Konzetsu / Heat Eradication )
Elemental Type: Pure Aura | Attack Creation
Rank & Spell Type: Senior
Range & Speed: 80 meters | 65 meters AOE | 50 m/s
Mana Cost: 30 | 15
Stats Effected: + 9 Power
Applicable Perks: Area of Triumph, Quick Shot, Battle Knight, Apex Predator, Elemental Oddity: Fire
Description: Netsu Konzetsu is a simple spell with destructive effects. Holding out both arms in front of itself, Śiva creates a large orb made of pure destructive mana. The orb is about 15 cubic meters in size, the outer layer is blue while the inside is magenta. Śiva can fire off the large orb as an projectile attack, reaching up to 80 meters. When it hits it's intended target a explosion of pure mana and aura energy engulfs the target causing senior rank damage. Śiva is able to make more orbs following the senior rank rules spell ammo rules. Each orb is extremely hot, and will do minor third degree burning damage with every strike causing senior rank damage. - Golem Spell 3
- Golem Spell 4
[/PTab]
[PTab=ITEMS]
Magic Knight Mantle
Magic Knight Mantle
Rank & Element: Junior
Class & Type: Accessory
Magic Specializations: N/A
Appearance & Lore:
The Magic Knight Mantle is an Item in which Magic Knights wear to show the Squad that are in. Each Squad has a different color Mantle along with their own squad logo as well. When these items were built they were made out of a special material. A material that allows them to be unbreakable from any sort of attack, but does not block the wearer from any attacks. Magic Knights of the Clover Kingdom has worn these Mantles for Hundreds of Years.
Abilities:
Grants +10 Mana to the User.
(This item can not be upgraded)
MADE BY NOVA
Kolivan's Lantern
Kolivan's Lantern
Rank & Element: Senior | Fire
Class & Type: Enchanted | Trinket
Magic Specializations: N/A
Appearance & Lore:
A small lantern given to Valo by his mother. It belonged to Valo's uncle Kolivan who used it when he was a magic knight years ago. He said it was a gift from some girl he used to talk to a long time ago.
Valo usually has the lantern buckled securely to his belt, held on the right side of his lower back. It's pretty small in size and the chains used to keep it fastened prevent any dangling that would impede movement.
Abilities:
Name of the Ability Blessings of Marmora
Type & Uses: N/A
Rank & Specialization: Senior
Mana Cost: N/A
Range & Speed: 20 AOE
Stats Affected: +10 ms Speed
Description:
The lantern has the ability to increase the speed and reaction time of its user. Allowing more swiftness in movement and velocity in speed. Once gifted upon a new user the lantern is able to work from 20m AOE away.
Rank & Specialization: Senior
Mana Cost: N/A
Range & Speed: 20 AOE
Stats Affected: +10 ms Speed
Description:
The lantern has the ability to increase the speed and reaction time of its user. Allowing more swiftness in movement and velocity in speed. Once gifted upon a new user the lantern is able to work from 20m AOE away.
MADE BY NOVA
火之迦具土 Hinokagutsuchi
火之迦具土 Hinokagutsuchi
Rank & Element: Senior / Fire
Class & Type: Magic | Weapon
Magic Specializations: Transformation & Sensory
Appearance & Lore:
A Particular large piece of stone shaped like a pillar Valo found in a dungeon. At first it looked just like an ordinary large pillar, but Valo noticed when he applied heat to the surface the boulder would change it's size and weight. And it was also a conductor of heat and fire.
Taking this strange stone to a blacksmith he knew back in Kikka to be molded, and crafted into a grey/silver bo staff as a weapon he could use in combat. With the tiny inscription "Hinokagutsuchi" on one side of it. The overall appearance of the staff is very simple, not really looking like much but a simple grey colored bo staff the length is six feet and four inches tall.
Valo named this staff Hinokagutsuchi as it's full name. But he mostly refers to it as Hino or Tsuchi as short nick names.
Abilities:
増加 (Zōka / Increase )
Type & Uses: Burst (Turns Active 4, Uses 4, Recharge 24 mana)
Rank & Specialization: Intermediate / Transformation
Mana Cost: 22
Range & Speed: 20 M/s | 40 M
Stats Affected: -
Description:
Valo is able to extend the height of Hinokagutsuchi growing from a standard six feet to 40 meters in height in a single direction. Valo is able to stop it's growth at any point to fit the situation at hand. The staff can also become broader for its width, reaching up to 4 meters. Valo's control and connection to Hino has greatly improved to the point he can sense where the staff is in a 20 meter AOE distance. But not only sense where it is, but also call it back to him if need be within that distance.
焼け野原 (Yakenohara / Scorching Field)
Rank & Specialization: Intermediate / Transformation
Mana Cost: 22
Range & Speed: 20 M/s | 40 M
Stats Affected: -
Description:
Valo is able to extend the height of Hinokagutsuchi growing from a standard six feet to 40 meters in height in a single direction. Valo is able to stop it's growth at any point to fit the situation at hand. The staff can also become broader for its width, reaching up to 4 meters. Valo's control and connection to Hino has greatly improved to the point he can sense where the staff is in a 20 meter AOE distance. But not only sense where it is, but also call it back to him if need be within that distance.
焼け野原 (Yakenohara / Scorching Field)
Type & Uses: Burst (Turns Active 4, Uses 4, Recharge 36 mana)
Rank & Specialization: Senior / Transformation
Mana Cost: 33
Range & Speed: 40 M/s | 40 M AOE
Stats Affected: - 9 Sensory
Description:
Valo presses either end of Hinokagutsuchi to the ground and transforms the ground into a field of scorching blue fire. Those within the field take intermediate fire damage as long as they remain in the field, except for the user. In the field Valo is able to conjure an illusion creating multiple images of himself moving throughout the field at fast speeds, and seemingly attacking any targets. The illusion targets sight, hearing and mana sensing making it very difficult to spot the real Valo amongst the illusion. The spell follows the ammo rules to avoid hitting any allies, and those targeted will have their sensory debuffed following the debuff rules.
Rank & Specialization: Senior / Transformation
Mana Cost: 33
Range & Speed: 40 M/s | 40 M AOE
Stats Affected: - 9 Sensory
Description:
Valo presses either end of Hinokagutsuchi to the ground and transforms the ground into a field of scorching blue fire. Those within the field take intermediate fire damage as long as they remain in the field, except for the user. In the field Valo is able to conjure an illusion creating multiple images of himself moving throughout the field at fast speeds, and seemingly attacking any targets. The illusion targets sight, hearing and mana sensing making it very difficult to spot the real Valo amongst the illusion. The spell follows the ammo rules to avoid hitting any allies, and those targeted will have their sensory debuffed following the debuff rules.
MADE BY NOVA
अग्नि, Agní
अग्नि, Agní
Rank & Element: Grand | Fire
Class & Type: Magic | Weapon
Magic Specializations: Healing and Physical Reinforcement
Appearance & Lore:
The Agní a pair of red gauntlets that was a gift from Valo's mother Arya. Since Valo became a magic knight, Arya rarely stays home preferring to go out and travel and visit new lands. She's an adventurous spirit. Upon her travels she is always thinking of her son, and will usually return with a new gift for him.
Returning after the events in Kikka she gifted him these gauntlets, knowing they would come in handy for the physical fire mage. Mainly crafted with the intention of celebrating his many accomplishments since becoming a magic knight. She requested an added feature for the gloves to heal any injures or curses Valo might have while wearing them. She paid extra for another added bonus to increase the speed of the user as well! What a generous mom!
The Agní are quite slim in design, his mother knowing Valo isn't a fan of bulky armors or using big weapons. They look like general red fingerless fighting gloves. But power behind these weapons are not to be taken lightly!
A warming gift from mother to son!
Abilities:
Name of the Ability Grace
Type & Uses: Burst
Rank & Specialization: Senior | Healing & Physical Reinforcement
Mana Cost: 33
Range & Speed: Self
Stats Affected: + 6 Power | + 5 m/s
Description:
Channeling his own mana into the gauntlets, his body will glow a feint blue color in an instant. As a healing spell 'Grace' is able to heal Senior damage throughout the course of a post. It is also able to remove at-rank Hex and Curse applied to the user as per the clashing rules for cleansing. If applied for FOUR (4) posts, can regrow limbs and minor/smaller non-vital organs.
Grace also increases the users speed by +20 m/s while active.
The spell is active for six turns and can be used five times, after that it needs a recharge cost of 36 mana.
Rank & Specialization: Senior | Healing & Physical Reinforcement
Mana Cost: 33
Range & Speed: Self
Stats Affected: + 6 Power | + 5 m/s
Description:
Channeling his own mana into the gauntlets, his body will glow a feint blue color in an instant. As a healing spell 'Grace' is able to heal Senior damage throughout the course of a post. It is also able to remove at-rank Hex and Curse applied to the user as per the clashing rules for cleansing. If applied for FOUR (4) posts, can regrow limbs and minor/smaller non-vital organs.
Grace also increases the users speed by +20 m/s while active.
The spell is active for six turns and can be used five times, after that it needs a recharge cost of 36 mana.
MADE BY NOVA
Last Wishes
Last Wishes
Rank & Element: Junior ¦ Wraith
Class & Type: Relic ¦ Accessory (necklace)
Magic Specializations: Golem Creation
Appearance & Lore:
The pendant of this necklace is around seven point five centimetres long from tip to tip. The cylinder of the pendant is point six centimetres wide, within it seems to be a blue liquid surrounding an azure flame. The top of the cylinder is some sort of black metal shaped almost like a small flame, at the bottom is the same black metal but it comes to a point. From the top to bottom there is the same black metal curling around it loosely like a vine with flowers and leaves. It however has been known to change colour, the blue liquid and flame change to be orange and red while the black metal changes to white.
A darkened gift given with the purest of intentions from a brother to his beloved sister. As they were always fighting for survival he wanted her to remember that one person would always be there to protect her. For centuries he lived to his unspoken promise but she broke hers to him. He bore her no ill-will on this but still, the gift he gave her all that time ago was the reason his true life ended as it did.
After the sister realized what she did she could no longer find herself wearing her brother's gift. He mentioned nothing pretending nothing had changed, he didn't resent her but the twins she had favoured over him. To make amends and to protect the twins from the ire of her brother she placed the twins into the gift he himself gave her meaning he would now be protecting them too. Later due to a series of events two more wraiths would be joint to the pendant because they were precious to the man she herself had become fond of.
The two wraiths that she had added were that of a mother and daughter that she now wanted to protect. Neither had done anything wrong nor had they asked to become wraiths, the woman had taken it upon herself to add the pair not wanting them to be lost. They had been victims of circumstance and so in her mind deserved a chance to live on and help the one they loved like family, this allowed them that. The woman also knew that her own time was coming to an end so had decided something without breathing a word to anyone.
Soon enough her time did come to an end as she expected it would, but just before that she gave a single order to the two original wraith before she handed the necklace to the one she now held dear. What was said was "Dnaeqayq siz, hiedar qae siz oz im siz laengz labbia zes aelr" known to only the two wraiths her words meant "Protect him, listen to him as if his words were my own" begrudgingly the twins agreed though they went into mourning holding the hopes they would meet their mistress once more.
She didn't have to say anything to the two newer wraiths as they would do everything they could to help the one that now held the necklace naturally. This was due to their bond with him when they were living. Soon enough, the man in question would find out just how many last wishes were held within the gift he was passed by the now dead woman.
After the sister realized what she did she could no longer find herself wearing her brother's gift. He mentioned nothing pretending nothing had changed, he didn't resent her but the twins she had favoured over him. To make amends and to protect the twins from the ire of her brother she placed the twins into the gift he himself gave her meaning he would now be protecting them too. Later due to a series of events two more wraiths would be joint to the pendant because they were precious to the man she herself had become fond of.
The two wraiths that she had added were that of a mother and daughter that she now wanted to protect. Neither had done anything wrong nor had they asked to become wraiths, the woman had taken it upon herself to add the pair not wanting them to be lost. They had been victims of circumstance and so in her mind deserved a chance to live on and help the one they loved like family, this allowed them that. The woman also knew that her own time was coming to an end so had decided something without breathing a word to anyone.
Soon enough her time did come to an end as she expected it would, but just before that she gave a single order to the two original wraith before she handed the necklace to the one she now held dear. What was said was "Dnaeqayq siz, hiedar qae siz oz im siz laengz labbia zes aelr" known to only the two wraiths her words meant "Protect him, listen to him as if his words were my own" begrudgingly the twins agreed though they went into mourning holding the hopes they would meet their mistress once more.
She didn't have to say anything to the two newer wraiths as they would do everything they could to help the one that now held the necklace naturally. This was due to their bond with him when they were living. Soon enough, the man in question would find out just how many last wishes were held within the gift he was passed by the now dead woman.
Abilities:
User gains the perk Self-improving Golems while using Last Wishes
Name of Ability: Charlotte
Name of ability Kiyoshi
Name of ability Anata
Name of ability Nanami (Plot Only)
Name of Ability: Charlotte
Type & Uses: Flow ¦ 3 uses ¦ 2 cooldown
Rank & Specialization: Junior ¦ Golem Creation
Mana Cost:8 ¦ 4
Range & Speed: 25m ¦ 10 m/s
Stats Affected: none
Description:
Charlotte appears as a beautiful young woman in her early to mid twenties. She stands at five foot five inches tall and has an lithe yet toned frame. She has long lavender hair that has corkscrew curls at the front but straight at the back and moon blue eyes. She normally wore pink a flower hair pin on each side of her hair. Gifted one mothers day from her daughter Nanami and the one she saw as her son Valo.
Around her neck, she wears a delicate choker of onyx and moonstone stars on a silver chain, at the bottom, there were five moonstone teardrop-shaped gems. This was the last anniversary gift her late husband James gave her. Her clothing was of a beautiful off the shoulder purple and black dress with silver hems and on the black at the front of the dress there was a few sakura blossoms stitched in with silver thread.
As Charlotte is a specialized wraith only one of her can ever be summoned at a time. She will help support people in need to get out of harm's way but can not be used as a mode of transportation due to her small stature. Charlotte is a warm and compassionate woman so will teach summoners her magic if requested. 3,000 words will be required to learn fire from her and 10,000 words is required to learn permeation.
Spells created for this wraith must use the elements 'Fire' and/or 'Permeation'. The spells must be Attack Creation, Trap (Attack Creation), Defense Creation, Restraining, Trap (Restraining), Healing, Hex and Curse, Trap (Hex and Curse) The mana pool of this wraith is 390 and can not be altered.
Rank & Specialization: Junior ¦ Golem Creation
Mana Cost:8 ¦ 4
Range & Speed: 25m ¦ 10 m/s
Stats Affected: none
Description:
Charlotte appears as a beautiful young woman in her early to mid twenties. She stands at five foot five inches tall and has an lithe yet toned frame. She has long lavender hair that has corkscrew curls at the front but straight at the back and moon blue eyes. She normally wore pink a flower hair pin on each side of her hair. Gifted one mothers day from her daughter Nanami and the one she saw as her son Valo.
Around her neck, she wears a delicate choker of onyx and moonstone stars on a silver chain, at the bottom, there were five moonstone teardrop-shaped gems. This was the last anniversary gift her late husband James gave her. Her clothing was of a beautiful off the shoulder purple and black dress with silver hems and on the black at the front of the dress there was a few sakura blossoms stitched in with silver thread.
As Charlotte is a specialized wraith only one of her can ever be summoned at a time. She will help support people in need to get out of harm's way but can not be used as a mode of transportation due to her small stature. Charlotte is a warm and compassionate woman so will teach summoners her magic if requested. 3,000 words will be required to learn fire from her and 10,000 words is required to learn permeation.
Spells created for this wraith must use the elements 'Fire' and/or 'Permeation'. The spells must be Attack Creation, Trap (Attack Creation), Defense Creation, Restraining, Trap (Restraining), Healing, Hex and Curse, Trap (Hex and Curse) The mana pool of this wraith is 390 and can not be altered.
Type | Power | Durability | Sensory | Range | Speed | Health |
Guardian | 15 (+33) | 20 (+33) | 5 (+33) | 10m | 3 m/s | INT |
Name of ability Kiyoshi
Type & Uses: Flow ¦ 3 turns ¦ 2 Overheat
Rank & Specialization: Junior ¦ Golem Creation
Mana Cost: 8 ¦ 4
Range & Speed: 25m ¦ 10 m/s
Stats Affected: n/a
Description:
Kiyoshi appears as a handsome man in his mid-twenties, standing at six foot six inches tall. His physical appearance is that of a seasoned warrior. The male has long raven black hair that came to the bottom of his back and milky jade eyes. Around his forehead, he has a small gold circlet with a blue diamond in the centre. Kiyoshi wears a deep sanguine red shenyi made of silk and outer sanguine red silk robe with burnt gold hems and designs near the collar, shoulder and folds of his clothing. On his right side sits a sword. The sword is a simple jian of black and blue design, at the end of the hilt was two tassels one black and the other blue. The sword will only deal physical damage or is used to channel his fire magic from time to time. Though preferring sword Kyoshi is trained in a number of weapons and is more than capable in hand to hand combat.
As Kiyoshi is a specialized wraith only one of him can ever be summoned at a time. He will help others when ordered to but will blatantly refuse to carry anyone due to his royal heritage and so can not be used as a mode of transportation. Kiyoshi is a person that will always speak his mind and so can come across as brash and uncaring at the best of times. He isn't as willing to teach summoners his magic willingly so they would need to prove that they are worth his time and effort to teach them. 3,000 words will be required to learn fire and 10,000 words is required to learn sword from him.
Spells created for this wraith must use the elements 'Fire' and/or 'Sword'. The spells must be Attack Creation, Trap (Attack Creation), Hex and Curse, Sensory, Physical Reinforcement, Transformation The mana pool of this wraith is 390 and can not be altered.
Rank & Specialization: Junior ¦ Golem Creation
Mana Cost: 8 ¦ 4
Range & Speed: 25m ¦ 10 m/s
Stats Affected: n/a
Description:
Kiyoshi appears as a handsome man in his mid-twenties, standing at six foot six inches tall. His physical appearance is that of a seasoned warrior. The male has long raven black hair that came to the bottom of his back and milky jade eyes. Around his forehead, he has a small gold circlet with a blue diamond in the centre. Kiyoshi wears a deep sanguine red shenyi made of silk and outer sanguine red silk robe with burnt gold hems and designs near the collar, shoulder and folds of his clothing. On his right side sits a sword. The sword is a simple jian of black and blue design, at the end of the hilt was two tassels one black and the other blue. The sword will only deal physical damage or is used to channel his fire magic from time to time. Though preferring sword Kyoshi is trained in a number of weapons and is more than capable in hand to hand combat.
As Kiyoshi is a specialized wraith only one of him can ever be summoned at a time. He will help others when ordered to but will blatantly refuse to carry anyone due to his royal heritage and so can not be used as a mode of transportation. Kiyoshi is a person that will always speak his mind and so can come across as brash and uncaring at the best of times. He isn't as willing to teach summoners his magic willingly so they would need to prove that they are worth his time and effort to teach them. 3,000 words will be required to learn fire and 10,000 words is required to learn sword from him.
Spells created for this wraith must use the elements 'Fire' and/or 'Sword'. The spells must be Attack Creation, Trap (Attack Creation), Hex and Curse, Sensory, Physical Reinforcement, Transformation The mana pool of this wraith is 390 and can not be altered.
Type | Power | Durability | Sensory | Range | Speed | Health |
Predator | 20 (+33) | 5 (+33) | 15 (+33) | 35m | 9 m/s | JR |
Name of ability Anata
Type & Uses: Flow ¦ 3 turns ¦ 2 Overheat
Rank & Specialization: Junior ¦ Golem Creation
Mana Cost: 8 ¦ 4
Range & Speed: 25 ¦ 10
Stats Affected: n/a
Description:
Anata appears to be an elegantly beautiful young woman around her mid-twenties. She is around five foot nine inches tall, her body is lithe making her appear delicate. It is clear that she was never meant for frontline battle but that doesn't mean she should be underestimated. She has milky jade eyes and long raven black hair that comes below her back, it's usually tied up by a delicate gold and red hair ornament. From the ornament four golden tassels, at the top of each, there is a ruby while at the bottom there is a pearl, below that there are two golden feathers on each, from the middle of the headdress at the hairline there is a flower within the middle is a pearl, dangling from that is a ruby teardrop gem that sits in the middle of her forehead. From her ears dangling golden earrings with an orb-shaped ruby at the bottom of them.
Around her neck sites a delicate golden necklace at the bottom of it there is five additional five gold pieces of gold dangling from it. Anata is normally found wearing a crimson and gold daxiushan made of silk. On the shoulders of her daxiushan phoenix can be seen embroidered with golden silk thread while the golden thread makes a simple design at the sleeves, the belt she wears is crimson red with golden hems and an intricate design in golden silk thread. From the belt, two crimson red tassels dangle at the centre which stops at her heels. Around her arms, she has a sash made from transparent golden silk.
As Anata is a specialized wraith only one of her can ever be summoned at a time. She will help others when she feels like it or is ordered to but will blatantly refuse to carry anyone due to her royal heritage and so can not be used as a mode of transportation. Anata is a caring person but she is more reserved in speaking her mind than her twin brother Kiyoshi as not to anger him. She is willing to teach summoners her magic but due to the time and effort needed to fulfil this task, she requests a small task as proof that they are serious about taking on her tutelage. 3,000 words will be required to learn water and 10,000 words is required to learn world tree from her.
Spells created for this wraith must use the elements 'Water' and/or 'World Tree'. The spells must be Attack Creation, Hex and Curse, Sensory, Defence Creation, Restraining, Trap (Restraining) The mana pool of this wraith is 390 and can not be altered.
Rank & Specialization: Junior ¦ Golem Creation
Mana Cost: 8 ¦ 4
Range & Speed: 25 ¦ 10
Stats Affected: n/a
Description:
Anata appears to be an elegantly beautiful young woman around her mid-twenties. She is around five foot nine inches tall, her body is lithe making her appear delicate. It is clear that she was never meant for frontline battle but that doesn't mean she should be underestimated. She has milky jade eyes and long raven black hair that comes below her back, it's usually tied up by a delicate gold and red hair ornament. From the ornament four golden tassels, at the top of each, there is a ruby while at the bottom there is a pearl, below that there are two golden feathers on each, from the middle of the headdress at the hairline there is a flower within the middle is a pearl, dangling from that is a ruby teardrop gem that sits in the middle of her forehead. From her ears dangling golden earrings with an orb-shaped ruby at the bottom of them.
Around her neck sites a delicate golden necklace at the bottom of it there is five additional five gold pieces of gold dangling from it. Anata is normally found wearing a crimson and gold daxiushan made of silk. On the shoulders of her daxiushan phoenix can be seen embroidered with golden silk thread while the golden thread makes a simple design at the sleeves, the belt she wears is crimson red with golden hems and an intricate design in golden silk thread. From the belt, two crimson red tassels dangle at the centre which stops at her heels. Around her arms, she has a sash made from transparent golden silk.
As Anata is a specialized wraith only one of her can ever be summoned at a time. She will help others when she feels like it or is ordered to but will blatantly refuse to carry anyone due to her royal heritage and so can not be used as a mode of transportation. Anata is a caring person but she is more reserved in speaking her mind than her twin brother Kiyoshi as not to anger him. She is willing to teach summoners her magic but due to the time and effort needed to fulfil this task, she requests a small task as proof that they are serious about taking on her tutelage. 3,000 words will be required to learn water and 10,000 words is required to learn world tree from her.
Spells created for this wraith must use the elements 'Water' and/or 'World Tree'. The spells must be Attack Creation, Hex and Curse, Sensory, Defence Creation, Restraining, Trap (Restraining) The mana pool of this wraith is 390 and can not be altered.
Type | Power | Durability | Sensory | Range | Speed | Health |
Balance | 15 (+35) | 15 (+35) | 15 (+35) | 20m | 6 m/s | JR |
Name of ability Nanami (Plot Only)
Type & Uses: --
Rank & Specialization: -- ¦ Golem Creation
Mana Cost: --
Range & Speed: --
Stats Affected: --
Description:
Nanami looks to be four maybe five years old and stands at three-foot two inches tall with long silvery-white hair that stops just below the small of her back and lavender eyes. She wears a white lace bonnet with pink ribbons on either side, she wears what appears to be a two-piece white and baby pink dress but it is all the same dress. The sleeves of the dress and itself is white, with baby pink ribbons at the sleeve and collar, the second appears to be a pink checkered overdress split at the front tied with a pink bow. The dress itself stops just below her knees, she also wears white stockings that stop below her knees and black shoes. She may look innocent but she's a bit of a shin kicker to which Valo can attest to.
Nanami was only four years old when she passed and so was not an adult so could never have been able to be a combat wraith. Charlotte only agreed to her services after the fact if she could remain with her daughter, the request was granted by the daemoness Lilitu and so the young Nanami lives with the necklace's pendant with her mother and the twins. As she is a non-combatant she can not be trained or raised as the other three will be able to. She is purely within the necklace for plot reasons though she may turn up in missions and dungeons but is unable to deal any damage.
For plot reasons, she has the elements permeation and water but due to her age and understanding, she is unable to teach either of these. The specializations she has shown have been in sensory and supplementary construct but she is unable to gain spells for these as she never received a grimoire. As she is so young she also can not be used as a mode of transport and as a special wraith only one of her can be summoned. She has intermediate health in case she finds herself popping out in the middle of a fight she shouldn't be near. (Kids will be kids after all.)
Rank & Specialization: -- ¦ Golem Creation
Mana Cost: --
Range & Speed: --
Stats Affected: --
Description:
Nanami looks to be four maybe five years old and stands at three-foot two inches tall with long silvery-white hair that stops just below the small of her back and lavender eyes. She wears a white lace bonnet with pink ribbons on either side, she wears what appears to be a two-piece white and baby pink dress but it is all the same dress. The sleeves of the dress and itself is white, with baby pink ribbons at the sleeve and collar, the second appears to be a pink checkered overdress split at the front tied with a pink bow. The dress itself stops just below her knees, she also wears white stockings that stop below her knees and black shoes. She may look innocent but she's a bit of a shin kicker to which Valo can attest to.
Nanami was only four years old when she passed and so was not an adult so could never have been able to be a combat wraith. Charlotte only agreed to her services after the fact if she could remain with her daughter, the request was granted by the daemoness Lilitu and so the young Nanami lives with the necklace's pendant with her mother and the twins. As she is a non-combatant she can not be trained or raised as the other three will be able to. She is purely within the necklace for plot reasons though she may turn up in missions and dungeons but is unable to deal any damage.
For plot reasons, she has the elements permeation and water but due to her age and understanding, she is unable to teach either of these. The specializations she has shown have been in sensory and supplementary construct but she is unable to gain spells for these as she never received a grimoire. As she is so young she also can not be used as a mode of transport and as a special wraith only one of her can be summoned. She has intermediate health in case she finds herself popping out in the middle of a fight she shouldn't be near. (Kids will be kids after all.)
MADE BY NOVA
Floral Worries
Floral Worries
Rank & Element: Senior ¦ Flower
Class & Type: Imbued ¦ Accessory (bracelet)
Magic Specializations: Healing ¦ Restraint
Appearance & Lore:
A simple yet finely made silver bracelet.
After hearing of the impending danger due to the wizard king's announcement about the archdaemon's threat, Hinota was pretty much locked away within her families estate by her family as they knew the young woman would volunteer once more. She knew for a fact that someone she had come to cherish would be signing up and would almost certainly get chosen to help with the thread that was heading their way. She worried for him, he was strong but she knew the threat was stronger and he wasn't adept at healing. She wanted to do her part to make sure that she could still help him even though they would be separated.
White within the confines of her home she requested her families jewellers to make a simple silver bracelet. During the process of it being made she channelled her own magic into it. She seemingly managed to infuse one of her own spells in the hopes that it would help him the person she held dearest safe in whatever trials were to come.
Abilities:
While wearing Floral Worries the wielder also has access to the perk tightly bound.
Name of the Ability Living Restraint
Type & Uses: Trigger ¦ 6 uses
Rank & Specialization: Senior ¦ Healing ¦ Restraining
Mana Cost: 24 per trigger ¦ 45 recharge
Range & Speed: 80m ¦ 40 m/s
Stats Affected: -10 m/s speed, +6 Durability (Self)
Description:
Closing their eyes they take a deep breath holding for a few seconds before releasing it, as they do a storm of different coloured vibrant petals seems to enshroud them. upon first thought, one might believe that this was meant to hide their presence but this isn't what the creator had in mind at all, as the petals seem to create a tree around 20 meters away from them though it may be closer. Appearing on the lushness of what would normally be lush green leaves would grow beautiful pale purple wisteria and white dangling from the flower petal-like tree. The scent of the purple wisteria smells of lavender while the white wisteria smells of chamomile giving a relaxing atmosphere but this isn't where the debuff takes place, however. If an enemy gets within 80m of the petal tree the purple wisteria creeps forward binding them, this not only slows them by 10m/s but deals intermediate rank damage due to them being tightly bound by the purple flower, though a person can break free by using clashing rules and dealing senior rank damage. By using ammo rules, so longs as the wielder have the correct amount of control they can bind additional people.
The white wisteria, however, reacts differently from its purple counterpart as if an ally within 80 meters gets injured or are running low on health it will creep forward as if it was ready to bound them but at the last moment, it will burst the petals that would float around the ally in question, the petals themselves will smell oddly of cinnamon and will either heal for senior damage to their health or mana skin. This spell can also close decently bad wounds with some ease and even regrow things like fingers, toes or a potentially missing ear and even full limbs and a few non-vital organs but it isn't yet strong enough to deal with vital organs let alone attempt the resurrection of a person. Like the debuffing wisteria, they are able to use ammo rules to heal more than one person as long as they have the control needed to do so. The healing aspect of this spell can also actively attempts to cleanse debuffs, curses, hexes, poisons, venoms by using clashing rules though it will get weaker by 1 for every additional person it heals at the same time.
Rank & Specialization: Senior ¦ Healing ¦ Restraining
Mana Cost: 24 per trigger ¦ 45 recharge
Range & Speed: 80m ¦ 40 m/s
Stats Affected: -10 m/s speed, +6 Durability (Self)
Description:
Closing their eyes they take a deep breath holding for a few seconds before releasing it, as they do a storm of different coloured vibrant petals seems to enshroud them. upon first thought, one might believe that this was meant to hide their presence but this isn't what the creator had in mind at all, as the petals seem to create a tree around 20 meters away from them though it may be closer. Appearing on the lushness of what would normally be lush green leaves would grow beautiful pale purple wisteria and white dangling from the flower petal-like tree. The scent of the purple wisteria smells of lavender while the white wisteria smells of chamomile giving a relaxing atmosphere but this isn't where the debuff takes place, however. If an enemy gets within 80m of the petal tree the purple wisteria creeps forward binding them, this not only slows them by 10m/s but deals intermediate rank damage due to them being tightly bound by the purple flower, though a person can break free by using clashing rules and dealing senior rank damage. By using ammo rules, so longs as the wielder have the correct amount of control they can bind additional people.
The white wisteria, however, reacts differently from its purple counterpart as if an ally within 80 meters gets injured or are running low on health it will creep forward as if it was ready to bound them but at the last moment, it will burst the petals that would float around the ally in question, the petals themselves will smell oddly of cinnamon and will either heal for senior damage to their health or mana skin. This spell can also close decently bad wounds with some ease and even regrow things like fingers, toes or a potentially missing ear and even full limbs and a few non-vital organs but it isn't yet strong enough to deal with vital organs let alone attempt the resurrection of a person. Like the debuffing wisteria, they are able to use ammo rules to heal more than one person as long as they have the control needed to do so. The healing aspect of this spell can also actively attempts to cleanse debuffs, curses, hexes, poisons, venoms by using clashing rules though it will get weaker by 1 for every additional person it heals at the same time.
MADE BY NOVA
青い鳥 Aoi Tori
青い鳥 Aoi Tori
Rank & Element: Grand
Class & Type: Mundane | Sword
Magic Specializations: N/A
Appearance & Lore:
青い鳥 Aoi Tori, Blue-Bird is a katana with beautiful yet simple design. At first glance nothing really stands out about the sword, but with closer inspection one would notice the elaborate design on the tsuba and the handle. A mixture of flowers and birds are carved into it, centered around a sun.
The blade itself is twenty-four-inch (60 cm). The handle a gentle blue color to match the name. The sheath is all black nothing about it standing out to much. The entire sword itself is usually kept inside a black soft carrying case, with a long strap for the user to place on his shoulder.
The katana was a gift to Valorisse Kolivan Stark from a family he helped that lives in Kikka. For his efforts when it trapped in darkness, and for his vital help in it's restoration. The Orimoto family gifted the young man with it's family heirloom and wouldn't take no for an answer.
Abilities: N/A
Name of the Ability
Type & Uses: (Burst, Flow, etc)
Rank & Specialization: (Rank of ability and spec it uses)
Mana Cost: (Self explanatory)
Range & Speed: (Range in meters and Speed in m/s)
Stats Affected: (If any stats are buffed or debuffed)
Description:
(Description of the ability. Pictures may be added to supplement this.)
Rank & Specialization: (Rank of ability and spec it uses)
Mana Cost: (Self explanatory)
Range & Speed: (Range in meters and Speed in m/s)
Stats Affected: (If any stats are buffed or debuffed)
Description:
(Description of the ability. Pictures may be added to supplement this.)
MADE BY NOVA
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